Animation & Game Design Software Recommendations and Profiles

Programs to consider:

Top 100 Most Influential

After eight years of writing about video games, I wanted to take the pulse of the game industry. I organized this list with the criteria for influence being: how long since a studio’s last release, how many releases they had in 2013 and 2014 combined, how many copies were sold, how many people still play their games today, what do they have coming out in the near future, how unique are their games, and how much competition from other studios do they have?

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Interviewer

Animation Career Review has had the great fortune of being able to interview some of the most interesting and knowledgeable people in the animation world.  Below is a list of companies, schools, and colleges that have conducted interviews to date.

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xbox image

I’ve been professionally writing about the game, film, and tech industries for seven years.

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I’ve been professionally writing about the game, film, and tech industries for seven years. With a degree in 3D graphics for game art and design, I have seen, studied, and experienced every aspect of the 2D and 3D video game industry. Over the years I’ve seen how no amount of impressive software can replace impressive individual skill, but in a competitive digital world where every artist has to fight to be the best, it’s imperative to have every possible advantage and always seek more experience in new software and techniques. These are the twenty essential programs that every artist needs to consider training in to become the best in their industries.

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Animation

Animation is young.  How young?  Well, before Film was possible or even thought of, Peter Roget presented a paper called “The Persistence of Vision” that explained to the British Royal Society that a succession of images could induce the illusion of movement and life.  That was in 1824- less than 200 years ago.  One year later, to test his theory, the Thaumatrope optical toy is used to demonstrate and confirm Roget’s idea.

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BrainDistrict

Earlier this year I did an overview of BrainDistrict’s PaintSupreme digital painting software, and a few months later I had the opportunity to interview Richie Lopez, the brain behind Germany-based BrainDistrict. Now that their next product is ready for the market I have the privilege of testing it out and putting it to the test. Just like with PaintSupreme, it’s worth noting and celebrating that software is available to not only Mac and Windows users, but even Linux artists as well!

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appromoter

Apple’s App Store and the Android market now boast over half a million apps each and continue to grow. Not surprisingly, those with developing skills are often lured to this vast market, pulling Red Bull-fueled all-nighters and chatting code on the iOS Dev Center in between work projects, university courses and family time. Unfortunately, their hard work developing an app isn’t enough to get their apps noticed let alone making money. After all, the cost of acquiring a single loyal user stands at $1.26 (Fiksu, 05/12)… imagine having an app that lists for $0.99 and you can begin to appreciate just how expensive creating a popular app actually is.

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Top 100 Most Influential Video Games of All Time

I’ve been professionally writing about the game, film, and tech industries for six years. With a degree in 3D graphics for game art and design, I have seen, studied, and experienced every aspect of the 2D and 3D video game industry, and am currently working on my first Droid and iPhone game. After hunting down every forgotten chapter of gaming’s past and researching over a thousand famously influential games from every entertainment era, I gathered feedback from dozens of experts before deciding on the final hundred that made the cut. Games were judged on how influential they were on designers of their time, how they directed the industry’s future, and how they changed the gamer community and human culture itself.

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Adobe Creative Suite 6

May is off to quite the exciting start as Adobe brings us several huge updates. This time it’s not just updates as usual; their development team has been hard at work on new products and even new ways for all of their great software tools to be purchased and used by businesses. Aside from taking a look at the new HTML5 programs like Adobe Edge and Adobe Muse – which finally ditched its beta boots for a 1.0 version – we’ll also go over the new features of the main Adobe products as well as explain how the Adobe Creative Cloud will work.

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BrainDistrict

Earlier this year I gave an overview for BrainDistrict’s new paint program on the market, PaintSupreme, and recently I talked with their Sales and Marketing associate, Richie Lopez, about the future of their product.

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