Animation & Game Design Software Recommendations and Profiles

Interviewer

Animation Career Review has had the great fortune of being able to interview some of the most interesting and knowledgeable people in the animation world.  Below is a list of companies, schools, and colleges that have conducted interviews to date.

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Top 100 Most Influential

After eight years of writing about video games, I wanted to take the pulse of the game industry. I organized this list with the criteria for influence being: how long since a studio’s last release, how many releases they had in 2013 and 2014 combined, how many copies were sold, how many people still play their games today, what do they have coming out in the near future, how unique are their games, and how much competition from other studios do they have?

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Gone are the days of movies requiring one or a few 3D animated characters. Even casual television shows often have crowds of fake 3D people walking around in the background without viewers ever realizing it. Animating hundreds of humans walking down a street wouldn’t be efficient or reasonable for animators to do by hand, which is why the animation industry has seen the rise of a new type of program: crowd animation software.

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Autodesk has unveiled the new tools and features that they’ll be adding to 3ds Max 2017. This software has been one of the most influential programs in the 3D entertain industry’s history, and we’re excited to the new software skills that you can use!

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Dota 2 The International Summer Majors

A decade ago, competitive gaming was a grassroots movement consisting of mostly first person shooters, fighting games, and the undying fandom of the original StarCraft. I was lucky enough to discover the DotA mod for Warcraft III way back in 2007, and it has been a thrill to watch the MOBA (Multiplayer Online Battle Arena) community grow by the millions. Eventually Heroes of Newerth, League of Legends, and other MOBAs were released, but it wasn't until Valve launched Dota 2 that today's eSports industry really began to take off.

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As the entertainment industries bring in billions of dollars each year, the list of software that artists have to learn keeps growing longer. Needing the newest versions for each program every year can often prove to be quite costly. Wouldn’t it be great if there was a major 3D animation toolkit that was completely open source and free to use even for commercial projects? As many of you already know, that’s exactly what Blender has been doing for years, and each year it further closes the gap between itself and the most expensive software that money can buy.

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Odd School Student Interview Diogo Moniz 0

After Odd School placed 21st on our 2014 Top 100 International Animation Schools list, we reached out for an interview to learn more about their small but tremendously successful school in Lisbon, Portugal. We were so impressed that we asked them to stay in touch so that we could show our readers what their current students were working on. Their one year Advanced 3D Modelling and Texturing class just finished and we’re honored to be able to share the outstanding results from their course in our six part student interview series!

With translation help from their class’s instructor, David Dias, the second student we interviewed was Diogo Moniz, and you can see his impressive 3D work from the Odd School class below.

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Odd School Student Interview André Demétrio 1

After Odd School placed 21st on our 2014 Top 100 International Animation Schools list, we reached out for an interview to learn more about their small but tremendously successful school in Lisbon, Portugal. We were so impressed that we asked them to stay in touch so that we could show our readers what their current students were working on. Their one year Advanced 3D Modelling and Texturing class just finished and we’re honored to be able to share the outstanding results from their course in our six part student interview series!

With translation help from their class’s instructor, David Dias, the first student we interviewed was André Demétrio, and you can see his impressive 3D work from the Odd School class below.

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I’ve been professionally writing about the game, film, and tech industries for seven years.

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I’ve been professionally writing about the game, film, and tech industries for seven years. With a degree in 3D graphics for game art and design, I have seen, studied, and experienced every aspect of the 2D and 3D video game industry. Over the years I’ve seen how no amount of impressive software can replace impressive individual skill, but in a competitive digital world where every artist has to fight to be the best, it’s imperative to have every possible advantage and always seek more experience in new software and techniques. These are the twenty essential programs that every artist needs to consider training in to become the best in their industries.

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