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For video game developer, artist, educator, musician, and songwriter Natalie Asport, creativity is hard to funnel into just one interest. Since graduating at the top of her class while studying computer animation at Full Sail University, Natalie has gone on to work on video game series including Mortal Kombat and Just Cause, teach as an adjunct game design professor at NYU Game Center, and perform as an independent musician, singer, and songwriter.
“I find that I just constantly find sources to get inspired with,” she says. “When I'm around other artists, when I'm around other art, it just naturally stays with me. As I'm watching a movie, playing a game, listening to music, I'm constantly thinking about that creation process.”
In high school, playing Naughty Dog’s Uncharted 2: Among Thieves unlocked a new level of interest in the art behind a video game. One of the most visually appealing games of its time, Uncharted 2 boasted rich environments, stunning landscapes, and award-winning gameplay, and for Natalie, a catalyst to her future career.
“I started looking into everything about the game,” she recalls. “I came across a behind-the-scenes video…and they were talking about how they made the game. It showed pictures of, I believe it was Maya, and these developers were just working on their computers. And I never saw that before. That's when it clicked for me: ‘This is made by a specialist, by specific people that have a specific skill set and they're really happy.’
“I was like, ‘That's what I want to do.’”
Set on a career in game art, Natalie enrolled at Full Sail, studying computer animation and preparing for her future career. “When I was at Full Sail, it was the first time where I was in school and I was exactly doing what I wanted to do,” she says. “It just felt like everything that I loved was in one spot… [And students], they're here because they're like you. They want to pursue the arts and it's super serious to them. And you feed off of that.”
Excelling in her studies, Natalie would continue to pursue her passion for creativity after graduation, landing a job at Avalanche Studios – the AAA developer behind the Just Cause series, RAGE, and Contraband.
Initially interested in working in character art, Natalie found herself working as an environment, vehicles, and weapons artist during her time at the studio. “I dove right into environments and vehicles really early on. I really like working on things that you can break apart. Characters are one thing, but to be able to recreate things that people do in the real world and try to create them in 3D is another.”
Natalie, finally building the kinds of worlds she had become so fascinated with in her youth, didn’t cease on her need to share, learn, and create. As if designing games weren’t enough, in 2018 Natalie also co-designed NYU Game Center’s 3D Modeling for Games course, which she now teaches as an adjunct professor.
“I love it so much and I've learned so much from students. It's really helped me be more well-rounded, I think, as an artist, too, because I could bring it back to my day-to-day work. [My students] are aspiring and they have dreams. And I see that and it inspires me so much.”
Currently, Natalie serves as a Senior Prop Artist at NetherRealm Studios. She works with artists down the pipeline from concept creation to 3D realization, to ensure game assets work across the many mechanisms of gameplay. “Prop artists work on not just the environment, not just hard surface structures, but anything that's in the environment, anything that's moving, anything that's interacting with a character.”