Interested in learning more about virtual models and engineering prototypes in a variety of industries? Earn a Bachelor’s Degree in Simulation & Visualization and learn the skills needed to develop and test new systems in groundbreaking industries such as virtual reality and simulation software. Learn more.
What are the top AR/VR school programs on the East Coast for 2022?
|1||Massachusetts Institute of Technology||Massachusetts|
|2||New York University||New York|
|3||Rochester Institute of Technology||New York|
|4||University of Maryland||Maryland|
|6||Cornell University||New York|
|7||University of Pennsylvania||Pennsylvania|
|10||Parsons The New School for Design||New York|
Our 2022 list -our second annual- of the Top 10 Augmented/Virtual Reality (AR/VR) School Programs on the East Coast. For an explanation of our ranking criteria, click here.
Massachusetts Institute of Technology (MIT) was incorporated on April 10, 1861, just two days before the start of the Civil War. Serving 12,000 students, MIT offers more than 100 programs across seven colleges and schools including Schwarzman College of Computing, Sloan School of Management, and the Schools of Architecture and Planning; Engineering; Humanities, Arts, and Social Sciences; and Science. MIT also houses dozens of departments, centers, and labs.
For individuals interested in AR/VR, the academic units, departments, centers, and labs at MIT provide numerous programs designed to support AR/VR education, projects, innovation, and research. For a foundational understanding of AR/VR, MIT has an 8-week Online Certificate Program known as MIT xPro. Examples of topics covered include Introduction to Technologies of Virtuality, Producing VR and AR Experiences I: Design Overview, Game Development, Producing VR and AR Experiences II: Design Processes, and XR Apps Development.
The Schwarzman College of Computing at MIT houses the Center for Computational Science and Engineering (CCSE) and the Department of Electrical Engineering and Computer Science (EECS). The CCSE offers an MS degree known as the Computational Science and Engineering SM Program (CSE SM).
This interdisciplinary provides the opportunity to choose electives that focus on particular applications. Hands on projects and access to MITs many centers and labs are major components of the CSE SM program. Course examples for the program include Atomistic Modeling & Simulations of Materials & Structures, Computational Cognitive Science, Optimization for Machine Learning, Architecting & Engineering Software Systems, and Advances in Computer Vision.
The CCSE also has a CSE PhD program, provided jointly with eight participating departments. Students in the program have the opportunity to focus in a computation-related field of their choice through coursework and the doctoral thesis.
The EECS Department at MIT is composed of three overlapping sub-units including artificial intelligence (AI) and decision-making (AI+D), electrical engineering (EE), and computer science (CS). The curriculum is a joint venture between the Schwarzman College of Computing and the School of Engineering. AR/VR related programs include a BS in Computation and Cognition (also provide in collaboration with the Department of Brain and Cognitive Sciences), a Minor in Computer Science (72 units), and PhD’s in Computer Science, and CS and Engineering. The PhD degree is awarded interchangeably with the Doctor of Science (ScD).
The largest undergraduate program at MIT, EECS offers intensive hands-on coursework and opportunities to engage in independent study or research for academic credit. Students in the BS program will take courses such as Perception, Robotics: Science and Systems, Advances in Computer Vision, Machine-Motivated Human Vision, AI, and Digital Systems Laboratory.
MIT labs and centers include the MIT Center for Advanced Virtuality, MIT Media Lab, and MIT.nano Immersion Lab.
The MIT Center for Advanced Virtuality brings together experts, students, and resources in a studio/laboratory environment to support research and creative projects. The Center focuses on innovation across technologies and platforms such as virtuality (XR, VR, AR, MR, etc.), videogames, social media, and others.
Founded in 1985, the MIT Media Lab is an interdisciplinary research organization that allows students, faculty, and researchers to work together on hundreds of projects across disciplines such as social robotics, physical and cognitive prostheses, new models and tools for learning, community bioengineering, models for sustainable cities, and more. The Lab also houses the graduate degree program in Media Arts and Sciences (MAS).
The MIT.nano Immersion Lab highlights activities such as developing new software and hardware concepts for immersive experiences, prototyping advanced tools for augmented and virtual reality (AR/VR), and visualizing data. The Immersion Lab connects engineers and scientists with musicians, artists, and performers performers through creative projects across multiple disciplines.
The Lab also produces the monthly seminar series IMMERSED, which consists of lectures, demonstrations, and tutorials that explore immersive technology and how it shapes advances across art, science, and engineering.
Graduates of the Certificate, Computer Science, and Engineering Programs at MIT are prepared to pursue positions in AR/VR, AI, Information and Technology, and many others. Some of the top employers of MIT graduates include Amazon, Apple, Aurora Flight Sciences, Boeing, Facebook, Google, IBM, Microsoft, and the U.S. Air Force.
With more than 53,500 students and 19,000 employees, New York University (NYU) is the nation’s largest private university and one of the state’s largest employers. The school has degree-granting campuses in New York, Abu Dhabi, and Shanghai, more than 11 global academic centers and research programs in 25+ countries, and over 19,000 employees, making it one of the largest employers in New York City.
Founded in 1831, NYU houses dozens of colleges, centers, institutes and schools. The Tandon School of Engineering (a Polytechnic Institute) is home to the Integrated Design & Media (IDM) Program. Pathways for this research-active program lead to a BS or MS degree. IDM Minor and Accelerated BS/MS Programs are also available, as well as a Professional Certificate in AR/VR Development and 3D Graphics that can be completed in seven months (28 weeks), online.
The Professional Certificate Program is divided into five sections that explore XR, Unity development and 3D math, high definition XR, and construction of virtual environments. Each week, students will explore a new topic. Examples include XR Design Principles, Raycasting and Quaternions, Lighting Virtual Worlds, AR Development including Image Tracking, Object Tracking, and Surface Tracking, Creating a Realistic Visualization, and VR Prototyping in Unity, among others. The program culminates with a capstone project. Students will leave the program with a portfolio of their best work.
Students in the IDM Program will complete the Tandon Engineering core, media studies courses taken in the Department of Media, Culture, and Communication (MCC), and additional courses in math, science, humanities, and social sciences. Courses, which focus on the four areas of Image, Sound, Narrative and Interactivity, are combined with upper-level electives ranging from augmented reality and motion capture to user experience design.
Other program features include internship opportunities with companies such as Apple, Google, and Sony Music, study abroad at NYU Shanghai’s Interactive Media Arts (IMA) Program, and direction by instructors who are engaged a range of projects from using motion capture technology to reimagine theatrical performance to developing novel uses of virtual/augmented reality for health and wellness. Students in all programs may participate in the Future Reality Lab and NYC Media Lab.
In the Future Reality Lab, participants collaborate in the manipulation of objects (real and virtual), in a shared mixed reality. NYC Media Lab (research and development) is a consortium colleges and universities including NYU, Columbia University, The New School, CUNY, School of Visual Arts, Manhattan College, and Pratt Institute.
Graduates of the NYU IDM Program have been hired at American Express, Apple, Instagram, HTC China, Major League Gaming, the New York Stock Exchange, and Verizon, among others.
Rochester Institute of Technology (RIT) delivered its first fully online program years before any other post-secondary institution entered the online arena. RIT was also the first university to offer an undergraduate degree in software engineering, and in 2008, RIT launched the world’s first doctoral program focusing on sustainable production systems.
Founded in 1829, Rochester Institute of Technology serves nearly 19,000 students at its main campus in Rochester, New York, and around 1,700 at international campuses in China, Croatia, Dubai, and Kosovo. Programs at RIT are housed in 11 colleges and schools, including the Golisano College of Computing and Information—home of the School of Interactive Games and Media and the Department of Computing and Information Sciences.
The School of Interactive Games and Media has a New Media Interactive Development BS Program and the Department of Computing and Information Sciences houses the Computing and Information Sciences PhD. Coursework for the BS Program focuses on adapting digital technologies for AR/VR, touch interfaces, the internet, wearable devices, social software, and other new and emerging devices, systems, and experiences.
Other program features include the New Media Design Capstone (I & II), which provides the opportunity to work on a project for a corporate client, collaboration with students in RITs New Media Design major, and required participation in the cooperative education (co-op) program, which provides full-time, paid career experience working in the industry.
The Computing and Information Sciences PhD explores infrastructure, interaction, informatics, and interaction between computing and non-computing disciplines in the arts, science, engineering, medicine, business, and humanities. Research areas for the PhD include but are not limited to AI and Machine Learning, Computer Vision and Pattern Recognition, Human-Computer Interaction (HCI, Game Design, Graphics and Visualization, and Programming Languages.
Students in both the BS and PhD programs have access to RIT’s VR/AR Lab and Frameless Labs. Located at the RIT MAGIC Center, the AR/VR Lab is designed for the exploration of and experimentation with AR/VR platforms, technologies, and hardware. Also located at the MAGIC Center, Frameless Labs provides a space for the extended reality (XR) community to collaborate. The goal is to raise awareness about research, innovation, and artistic creation in the fields of AR and VR.
Current projects and experiences include Development and Assessment of Virtual Reality Paradigms for Gaze Contingent Visual Rehabilitation, Color and Material Appearance in AR, Mixed Reality Theatre (funded by Epic Games), Digital Docents: Historical NY Stories in Virtual and Augmented Reality, and the VR Cary Collection.
Rochester Institute of Technology graduates are prepared for careers in a wide variety of industries from entertainment to aerospace. AR/VR Developer, Interactive Developer, UX Engineer, Technical Lead, Application Developer, and Digital technician are just a few potential job titles.
University of Maryland (UMD) is the state’s flagship university and one of the original land-grant institutions in America. Established in 1856 and serving 40,700 students, UMD is also one of the largest universities in the U.S.
University of Maryland houses more than 300 academic programs across 12 colleges and schools. Programs for students interested in AR/VR are housed in the College of Arts and Humanities (ARHU) and the College of Computer, Mathematical, and Natural Sciences (CMNS). Options include a BA or BS in Immersive Media Design and BS, MS, BS/MS, and PhD degrees in Computer Science with an AR/VR focus.
Immersive Media Design (IMD) students learn to create, code, and collaborate using the most current digital technologies and tools. Students have the opportunity to focus in Art or Computer Science to graduate with a BA from the College of ARHU or a BS from the College of CMNS.
Housed in the Brendan Iribe Center for Computer Science and Engineering, the College of CMNS-Department of Computer Science serves more than 3,400 students with interests ranging from algorithms and design to VR to Robotics. Department features include research opportunities, internships, participation in the honors program, and study abroad experiences.
Students in all programs have access to the UMD Graphics and Visual Informatics Laboratory (GVIL), and the Mixed/Augmented/Virtual Reality Innovation Center (MAVRIC).
Established in 2000 by the Department of Computer Science, the GVIL explores computer graphics, scientific visualization, and virtual environments through research and education.
Current projects include applications for next-generation AR/VR, including immersive education, augmented navigation, virtual manufacturing, and medical training.
MAVRIC was created to support the future of XR, foster XR talent, and connect developers, entrepreneurs, innovators, and researchers through workshops, events, and programs.
UMD also houses the Maryland Blended Reality Center (MBRC)—a multidisciplinary partnership initially funded by the University of Maryland Strategic Partnership: MPowering the State. Launched in 2017, The Center also partners with the federal government, industry leaders, and other academic institutions to explore and develop AR/VR, MR, and other visual computing tools and applications based in immersive technologies.
Graduates of the Computer Science, Immersive Media Design, and other programs have established careers in the tech industry, federal laboratories, medicine, teaching, and law. Notable alumni include Sergey Brin, Co-founder of Google; Gary Flake, a Microsoft Distinguished Engineer and founder of Yahoo! Research Labs; Brendan Iribe, Oculus Co-Founder; and Naresh Gupta, Senior Vice President of Adobe’s Print and Publishing Business Unit.
Drexel University began as Drexel Institute of Art, Science, and Industry in 1891. The school is one of the top 10 private employer’s in Philadelphia and since 1919, Drexel has been a cooperative (co-op) educational institution, meaning all undergraduates work six months at a job in their chosen field as part of their education. The co-op program covers more than 75 disciplines, making it one of the nation’s most comprehensive co-op programs.
Serving more than 23,700 students, Drexel University houses more than 100 undergraduate degree programs and over than 120 graduate and professional programs across 12 colleges and schools. One of the school’s top colleges is the Antoinette Westphal College of Media Arts & Design, which offers predominantly studio-based programs in Media, Design, and the Performing Arts. The College houses its own record label—MAD Dragon Records, lifestyle magazine D&M, and a student-run Graphic Design firm.
Westphal College of Media Arts & Design houses Drexel’s Digital Media & Virtual Production BS—one of the first accredited programs of its kind. The College is also home to the Virtual Reality (VR) & Immersive Media Minor, which covers the principles, tolls, and techniques used in AR/VR design and other types of immersive media. Students in this 24 credit hour program also have the opportunity to customize the curriculum to support their goals. Course examples for the program include Augmented Reality, Virtual Reality, Computer Graphics, Animation and Visual Effects, and Game Design.
Officially launched in 2018 as Virtual Reality & Immersive Media (VRIM), the Digital Media & Virtual Production BS Program explores storytelling, animation, design, 3D modeling, virtual production, and use of interactive game engines. Students will have the opportunity to master the latest hardware and software for AR/VR, immersive projection, motion capture, and other technologies fueling the growth of the immersive media industry,
Course features for the BS Program include Augmented Reality, Immersive Projection, 360° Video Production, Virtual Production, 3D Modeling, Texturing, & Lighting, Computer Animation, Interactive Design, 3D Tracking, Computer Programming, and Visual Effects. All students will participate in the co-op program where they will have opportunities to work for companies such as YouTube VR, History Making Productions, Franklin Institute Science Museum, Night Kitchen, and Toll Brothers.
In addition to the BS Program, Westphal houses two labs: Animation Capture & Effects (ACE-Lab) and the Immersive Research Lab (IRL).
The ACE-Lab houses Westphal’s Digital Animation, Visual Effects, and Immersive Media Programs as well as VR, AR, and other interactive experiences. The Lab includes the latest industry-standard software and hardware technologies for VR, AR, Motion Capture, Projection and other technologies. Within the Lab, students have access to funded grant research opportunities. They also have the opportunity to participate in industry-sponsored projects, and independent, and student-generated projects.
Launched in 2018, the IRL allows students to develop AR/VR and immersive media technologies. The 550-square-foot, glass-enclosed lab features equipment such as HP-ZVR Backpack Workstations, virtual and augmented reality devices from Oculus Go, HTC VIVE and Microsoft HoloLens headsets, Leap Motion hand-tracking and iClone Facial motion capture systems, and a full motion capture studio equipped with OptiTrak and Vicon motion capture devices. Other technologies include 360-degree virtual reality cameras, a custom virtual reality cycle platform, and an x-wing fighter cockpit platform.
Drexel Westphal graduates work in Education, Entertainment, the Sciences, Historical Recreation, and many other areas. Alumni have been hired at Digital Domain, Disney, DreamWorks, Moving Picture Company, and Pixar. Graduates also work at major video game development companies as Animation Software Developers and in other positions involving the use of AR/VR, Animation, and Visual Effects skills.
Cornell University was founded in 1865 by Ezra Cornell and Andrew Dickson White. The school opened in 1868 in the first building constructed on the campus—Morrill Hall. Today, the campus includes 608 buildings on more than 2,000 acres. Cornell also has campuses across the State of New York and in DC, Doha, Qatar, and Rome, Italy. Roughly 10,500 faculty, staff, and other professionals serve more than 25,500 students enrolled in more than 300 majors, minors, and graduate fields of study across 16 colleges and schools.
The Ann S. Bowers College of Computing and Information Science (CIS) is home to the Computer Science Department, which serves 1,340 students enrolled in a variety of BS, MS, and PhD Programs in Computer Science (CS). A CS Minor is also available. Course examples across programs include Virtual and Augmented Reality, Topics in Mixed Reality, Developing and Designing Interactive Devices, Interactive Computer Graphics, Python, Computer Vision, Advanced Artificial Intelligence (AI), Applied Machine Learning, Robotics Seminar, Great Works in Programming Languages, and Visual Imaging in the Electronic Age. Students in all programs have access to the Virtual Embodiment Lab (VEL) and the XR Collaboratory (XRC) at Cornell Tech.
Established in 2016, VEL explores virtual reality and how it affects the people who use it. A number of devices are utilized to research virtual reality including full virtual reality systems that allow a user to pick up objects and interact with others, and 360 degree videos.
The mission of XRC at Cornell Tech is to advance education and research AR/VR and Mixed Reality through collaborations, research, and hands-on mentoring. XRC partners include Meta, Verizon Media, and Magic Leap.
In addition to Computer Science, graduates of the CS and other programs at Cornell University have found success in fields such as Engineering, Fine Arts, Technology, Medicine, Mathematics, Entertainment, the Military, and Communications, among others. Alumni work at Amazon, NBC, Microsoft, CBS, Lockheed Martin, ABC, the U.S. Navy, and IBM, among others.
Founded by Benjamin Franklin in 1740, University of Pennsylvania (UPenn) is one of the nation’s oldest universities. Notable alumni include Elon Musk, Warren Buffett, John Legend, Tory Burch, and Noam Chomsky. UPenn serves around 28,000 students enrolled in 90 majors at the undergraduate level and more than 100 at the graduate level. Among the school’s undergraduate programs is a Bachelor’s in Engineering and Science (BSE) in Digital Media (DMD) and a the eight-course DMD Minor.
Created in 1998, the interdisciplinary BSE in DMD in the School of Engineering and Applied Science combines coursework in Computer Graphics, within the Computer & Information Science Department, Fine Arts courses from Penn's School of Design, and Communication Theory courses from the Annenberg School of Communication.
The BSE in DMD is designed for students interested in the math, design, and computer programming needed to produce virtual reality environments, interactive technologies, computer graphics, games, and animations. Course examples include Interactive Computer Graphics, Automata, Computability, and Complexity, Computer Programming, Advanced Rendering, Mechanics Lab, Art of the Web: Interactive Concepts for Art & Design, Programming Languages and Techniques, Software Design, Advanced Computer Graphics, and Computer Animation.
Students in the DMD Minor Program will complete a Senior Capstone, in lieu of the Senior Design Course. The Capstone Project takes one semester to complete.
Graduates of the DMD Programs at University of Pennsylvania have been hired at some of the world’s top companies and studios such as Walt Disney Animation Studios, Google, Electronic Arts (EA), DreamWorks Animation, Pixar, and Microsoft.
Virtual Reality (VR), and the related fields of Augmented Reality (AR) and Mixed Reality (MR), can be traced back to Harvard University. From 1965 to 1968, Ivan Sutherland, an Associate Professor of Electrical Engineering at Harvard, helped create “The Sword of Damocles.” This was the first virtual reality and augmented reality head-mounted display system. Today, full-time, degree-seeking students at Harvard University have access to Harvard Innovation Labs’ AR/VR Studio, along with several degree pathways that can help prepare them for careers in AR/VR.
The AR/VR Studio is a dedicated space designed for the exploration of immersive technologies. The Studio is equipped with various software and design platforms, multiple headset configurations, workstations, and filming resources. In the Studio, students can also experience the latest AR/VR equipment in an open session, learn about the technology with a dedicated team of experienced TAs, and understand how to apply the technology to a specific field. Students in the AR/VR Studi can build MVPs and prototypes through workshops, and attend guest speaker symposiums. Available workshops include Augmented Reality, Virtual Reality, and Storytelling in AR/VR.
Founded in 1636 and serving 35,276, students, Harvard University houses 12 degree-granting Schools and the Harvard Radcliffe Institute. The John A. Paulson School of Engineering and Applied Science is home to the Computer Science Department. Pathways for students interested in AR/VR include BA, BA/MS, and PhD degrees in Computer Science.
Harvard University graduates have established successful careers in just about every field. They can be found in top positions at Amazon, Google, DreamWorks Animation, Pixar Animation Studios, Goldman Sachs, Vanderbilt University Medical Center, Intel Corporation, CTB/McGraw-Hill, Hyperion Solutions, Hasbro, Inc., Lonely Planet, Meta, Sun Microsystems, and Walt Disney Company, among others.
Northeastern University has one of the top cooperative (co-op) education programs in the U.S. Established more than a century ago, the program recorded more than 9,000 placements with 2,900 employers around the world from 2019-2020 alone. The school also integrates global experience into learning at all degree levels.
Founded in 1898, Northeastern serves 33,676 students enrolled in more than 500 programs across campuses in Boston, Massachusetts; Charlotte, North Carolina; Seattle, Washington; Silicon Valley; San Francisco, California; Toronto, Ontario Canada; Vancouver, BC Canada; London, UK; Portland, Maine, and the Massachusetts communities of Nahant and Burlington. As an R1 Research University, Northeastern also houses 10 research institutes. Examples include the Experiential AI Institute, the Experiential Robotics Institute, and the Institute for the Wireless Internet of Things.
The College of Arts, Media, and Design (CAMD) is home to the school’s combined major leading to a BS in Design and Mechanical Engineering (BSME) and the Immersive Media Minor. CAMD Programs are available at most Northeastern campuses.
The Immersive Media Minor is an interdisciplinary program for students who are interested in Augmented Virtuality, Extended Reality, Cross Reality, Human-Computer Interaction (HCI), and Enhanced Realities. Course examples for the program include Virtual Environment Design, Immersive Media, Physical and Digital Fabrication, Programming, Animation for Games, Design Analysis and Innovation, and Game Studio.
The BSME Program is divided into seven areas: Engineering, Design, Supporting Courses, Writing, Integrative Courses, Professional Development, and General Electives. Course examples include Experience and Interaction, Interaction Design, Design Process Context and Systems, Mechanical Engineering Computation and Design, Fluid Mechanics, Movement and Time, Professional Issues in Engineering, and Physics for Engineering. BSME students can add the Immersive Media Minor and a Senior Capstone Design is part of the program.
Students in both the BSME and Immersive Media Minor Program have access to three CAMD labs that support AR/VR learning, projects, and research.
The Immersive Media Labs Suite includes technologies for design, development, and exploration of AR/VR/XR, 360 video, and virtual worlds. Students have access to individual workstations and a collaboration and teaching area. Current work in the Lab includes design, development, and exploration of immersive data visualization, immersive games to study and build problem solving and collaboration skills, exploration and integration of digital drawing, painting, and sculpting tools, storytelling, media advocacy, and healthcare delivery.
In the Experiential Technologies Lab and User Testing Environment students develop software, and engage in interface development, game testing, and integration of biometrics tools including eye-tracking and wearable sensors. Lab resources include a one-way mirror, camera setups, and high-end computing.
MedVR is produced in partnership with Grassroots Developer Education, Inc., a 501(c)(3) non-profit, and the College of Arts, Media, and Design. Clinicians, engineers, and creatives collaborate in the lab to talk and learn about the latest AR/VR developments in healthcare and life sciences, invent translational AR/VR solutions, and solve healthcare problems by creating new experiences with AR/VR.
Graduates of the CAMD Programs and others at Northeastern University have been hired by a wide variety of companies, studios, and organizations. Examples include Amazon, Microsoft, 20th Digital Studio (formerly known as Fox Digital Studio), Google, ABC, AMC Networks, NBC, Abbot, ATYX Gaming, Nickelodeon, Alpha Defense, Nokia, Oracle, Peloton, NASA's Johnson Space Center, Photo Diagnostic Systems, Inc., Tesla, Textron, Apple, Walt Disney World, Lockheed Martin, UBTCH Robotics, Walt Disney Imagineering, the U.S. Air Force, and United Technologies Aerospace Systems.
Parsons The New School for Design (Parsons) was established in 1896 as The Chase School. Serving more than 10,000 students, Parsons provides more than 100 degree and diploma programs across campuses in New York City; Paris, France; Shanghai, China; and Mumbai, India. Programs lead to an AAS, BBA, BFA, MA, MS, MFA, MPS or MArch. Options include for students interested in AR/VR include BFA and MFA degrees in Design and Technology, and a Minor Immersive Storytelling. The Minor is open to all undergraduate students.
Students in the Immersive Storytelling Minor have the opportunity to explore experiential and immersive storytelling in virtual and augmented reality (AR), mixed reality, interactive theater, data visualization, and 360 spherical film. Students in the program are exposed to design strategies and production pipelines such as systems and new technologies of interaction, digital asset creation and implementation, and narrative design.
The BFA Program explores interaction technologies, emerging art and design practices, and media storytelling. Program features include projects with (and visits to) companies such as Apple, Atari, MTV, Nickelodeon, Siemens, UNESCO, Rockwell Interaction Lab, and Eyebeam Art & Technology Center; the opportunity to select a focused pathway in Creative Technology or Game Design; and internship opportunities with major companies and studios.
The Design and Technology MFA explores the interactive, visual, and narrative aspects of design technology. The program focuses on software programming and computation. Typical MFA projects involve interaction design, game design, new media art, digital fabrication, web and mobile apps, critical design, and data visualization.
Students in all Parsons programs have access to The New School XReality Center—home to the XR Reality Lab and XR-related events. The Lab supports research, student projects, and immersive learning as well as workshops and meetups.
Graduates of the Design and Technology Programs at Parsons are prepared for careers in Virtual Reality and Immersion Experience Design, Interaction Design, Game Design, Computer Software and Hardware Design, Mobile and Application Design, Web/UI/UX Design, 2D and 3D Animation, Motion Graphics, Film and Television, and Digital Filmmaking, among others.