In May 2023, University of Southern California (USC) President Carol L. Folt announced a $1 billion initiative to integrate computing throughout education and research with the goal of enhancing digital literacy and the ethical use of computing for all students—regardless of major. Known as Frontiers of Computing, the initiative is the single largest comprehensive academic initiative in the USC’s history. Focus areas for the initiative include AR/VR, robotics, gaming, machine learning, data science, AI, and block chain.
Frontiers in Computing also includes the new USC School of Advanced Computing (USC SAC). The school launched in early 2024 and is headquartered in a seven-story, 116,000 square-foot facility known as the Dr. Allen and Charlotte Ginsburg Human-Centered Computation Hall. USC School of Advanced Computing USC’s 23rd school and the university’s first in more than a decade.
In addition to the School of Advanced Computing, students interested in studying AR/VR at USC may explore options in the Thomas Lord Department of Computer Science within Viterbi School of Engineering; the School of Cinematic Arts (SCA); the Jimmy Iovine and Andre Young Academy; and the USC Initiative for Creative Technologies (USC ICT).
Department of Computer Science programs include BS, MS, and PhD degrees in Computer Science (CS). Across programs, students have access to courses such as Augmented, Virtual & Mixed Reality; Programming in Python; Digital Infrastructure; Programming Graphical User Interfaces; Intermediate 3D Modeling and Procedural Asset Pipelines; Technical Character Animation for Games; Professional C++; Computational Thinking Through Programming; Object-Oriented Programming; and Mobile Game Development.
The USC School of Cinematic Arts is one of the university’s most recognized schools. Founded in collaboration with the Academy of Motion Picture Arts and Sciences in 1929, the school houses the Interactive Media and Games Division, which has an Interactive Media and Games MFA program, and an Immersive Media (IM) minor.
The Iovine and Young Academy houses an area in Extended Reality that can be added programs such as the BS in Arts, Technology and the Business of Innovation or the Integrated Design, Business and Technology MS. Course examples include Extended Reality Design; Constructing Experiences; Introduction to Interactive Physical Computing; Extended Reality Development; Narrative Technology and the Human Experience; Designing Digital Experiences; Digital Toolbox: Motion Graphics; and Designing Live Experiences.
Across programs, students study AR/VR through respective required and elective courses, with access to the USC Institute for Creative Technologies (USC ICT), which houses several labs. These include the Mixed Reality Lab (MxR) and the ICT Virtual Humans Group. An additional (and accessible) Extended Reality Lab (XRLab) is housed in the USC Dana and David Dornsife College of Letters, Arts and Sciences—the oldest and largest of all USC schools.
The MxR Lab works with the Interactive Media and Games Division in areas such as human-computer interaction (HCI) and immersive systems for education and training simulations using AR/VR.
The ICT Virtual Humans Group conducts research in areas such as character animation and simulation; natural language processing; integrated virtual humans; multimodal communication; and cognitive architecture.
Students and professors in the XRLab collaborate on projects that focus on extended reality experiences, environments, virtual and augmented reality experiences, and education. Course examples in the XRLab include Augmented, Virtual and Mixed Reality; Experiments in Immersive Design; Creative Production in Virtual Reality; Advanced Mobile Devices and Game Consoles; and Virtual and Digital Culture, Heritage and Archaeology.
USC also recently launched the USC Working Group on Scholarly VR, AR, and 3D Modeling. The Group is sponsored by the Humanities in a Digital World Program in the Dornsife College, and the Ahmanson Lab at the USC Sidney Harman Academy for Polymathic Study. Students in all USC programs benefit from participation in the group workshops, lectures, projects, and discussions. Past workshops have explored Mobile Augmented Reality; Immersive 3D Setting Design; and utilizing AR toolkits and platforms such as Snap (Snapchat lenses) and Niantic (Pokémon Go).
The Interactive Media and Games MFA at USC is a competitive program that admits just 15 students in the fall semester only. Program features include the access to state-of-the-art computer and digital production facilities; a mandatory internship or summer job; and the opportunity to take twelve 500-level elective units.
MFA students will take courses such as Foundations of Artificial Intelligence (AI); Experiments in Interactivity I-II; Tangible and Spatial Computing; Design for Interactive Media; Interactive Design and Production I-II; 3D Graphics and Rendering; Directing for Games and Interactive Media; Procedural Expression; Interactive Systems Design; Game Prototyping; and Motion Capture Fundamentals.
The Immersive Media minor at USC is an interdisciplinary program open to all undergraduate students at USC. The program explores virtual reality and how to create content effectively. Students have access to electives such as Storytelling for Virtual and Augmented Reality; Video Game Programming; Computer Graphics; High Performance Computing in Applied Machine Learning; and Alternative Control Workshop. Examples of requirements and capstone units include Creative Production in Virtual Reality; Digital Media Workshop; Experiments in Immersive Design; and Introduction to C++ Programming.
Graduates of the Computer Science, Interactive, and Immersive Media programs at University of Southern California are prepared to pursue leadership roles in AR/VR at major companies, studios, and organizations across the U.S. and around the globe.
Alumni have been hired by the U.S. Army, Boeing, Lockheed Martin, the U.S. Navy, U.S. Customs and Border Protection, Department of Homeland Security, the Federal Aviation Administration, Aerojet Rocketdyne, DreamWorks Animation, Walt Disney Company, Google, Sony, Microsoft, Amazon, Discovery+, Tesla, Gilead Sciences, VIZIO, United Airlines, FORD, Disneyland Parks, AT&T, Branded Entertainment Network, Meta Platforms, Inc., Disneyland Resorts, and Yahoo.
University of Southern California opened in 1880 with 53 students and 10 teachers. Today, USC serves 47,000 students served by approximately 4,770 full-time faculty. This makes University of Southern California the largest private sector employer in Los Angeles, and the largest school by enrollment in the state. Students at USC have access to more than 600 graduate and professional programs across 23 schools and divisions. University of Southern California is accredited by the WASC Senior College and University Commission (WSCUC).