2025

What are the best game design schools in the Southwest for 2025?

Top 10 Game Design Schools and Colleges in the Southwest – 2025 College Rankings
RankingSchoolState
1University of UtahUtah
2Southern Methodist UniversityTexas
3University of Texas at AustinTexas
4Texas A&M UniversityTexas
5University of Texas at DallasTexas
6University of DenverColorado
7University of ArizonaArizona
8University of Advancing TechnologyArizona
9Rocky Mountain College of Art and DesignColorado
10University of Colorado, Colorado SpringsColorado

Our 2025 rankings of the Top 10 schools for game design in the Southwest US. We define the Southwest as Texas, Oklahoma, Arizona, New Mexico, Colorado, Utah, and Nevada. For an explanation of ranking criteria, click here.

1. University of Utah, Salt Lake City, Utah
University of Utah

University of Utah (The U) provides five paths to study game design. Housed in the College of Architecture and Planning is the Entertainment Arts and Engineering (EAE) program. Established more than a decade ago by faculty from the School of Computing and the Division of Film Studies, the EAE is a collection of degree programs known as Utah Division of Games. Options include a Games BS (BSG); a Computer Science BS (CS BS) with an EAE emphasis (CSEAE); a Master of Entertainment Arts and Engineering (MEAE); a dual MBA/MEAE; and a Game minor. 

The Game minor requires 24 credit hours, including 12 upper division hours. Students will develop skills in areas such as game-based learning; entertainment software development; serious games for health; task-training tools; and games for science. Course examples include Interactive Machinima; Traditional Game Development; Programming for All; Digital Content Creation; and Alternative Game Development. 

All University of Utah EAE programs are interdisciplinary and immersive with a focus on computational research, art, and social science. The Games BS is designed for students seeking careers in the games for entertainment, visualization, simulation, or edutainment. Students in this program will complete all of the courses for the minor, along with general education, allied area of interest, and elective courses. 

Course examples include Ethics in Games; Digital Storytelling; Animation Techniques; Videogames and Storytelling; Discrete Structures; Lit, Film, Videogame; Fantasy; Rapid Visualization; Sound for Film and Digital Media; Storyboarding/Visual Storytelling; Film Production; and Software Practice. The program culminates with a capstone completed across two courses. 

University of Utah’s CS BS program with an EAE emphasis is ideal for students seeking careers in video game engineering. The program features the full Computer Science curriculum and courses that explore video game design and development, 3D animation, and computer-generated special effects (CG SFX). Because the CSEAE program is computer science-based, students must complete pre-major courses including Intro to Computer Science; Calculus I; Intro to Object-Orient Programming; and Algorithm/Data Structure. 

Examples of CS core courses include Software Practice 1-2; Discrete Structures; and Computer Systems. EAE core course examples include Introduction to Game Design; Traditional Game Development; Asset Pipeline; Digital Content Creation; Interactive Machinima; and Alternative Game Development. Students may also select from area focus electives such as AI/Analytics; Human Centered Computing; and Infrastructure. The program culminates with the Senior Project completed across two courses. 

The Master of Entertainment Arts and Engineering at University of Utah is designed as a cohort model, where students from five different tracks remain together for the entire two years of the program. Tracks include Game Arts; Game Design (launched in 2024); Technical Art; Game Production; and Game Engineering. In addition to courses in their chosen track, all MEAE students will take electives such as Virtual Worlds; Paper Prototyping for Games; Serious Games; Narrative in Game Design; and Experimental Gameplay. 

All MEAE students will also take game design, pre-production, and rapid prototyping classes. The MEAE program culminates with a final project completed in teams across three courses. Students in all EAE programs at University of Utah will graduate with several completed games to be included in their professional portfolios. 

Across programs, EAE graduates will be prepared to pursue titles such as Game Designer, Visualization Developer, Game Programmer, Training Simulation Game Designer, Game Simulation Software Engineer, Game Artist, Video Game Engineer, and Game Developer. 

Founded in 1850, University of Utah is the state’s public flagship institution. A top-tier research university, The U serves 36,970 students enrolled in more than 200 programs across 18 colleges and schools and nearly 100 departments. University of Utah has been continuously accredited by the Northwest Commission on Colleges and Universities (NWCCU) since 1933. 

2. Southern Methodist University, Dallas, Texas
Southern Methodist University

Southern Methodist University (SMU) is an accredited institutional member of the National Association of Schools of Art and Design (NASAD). The school houses Meadows School of the Arts, which provides an interdisciplinary Creative Computing program leading to a BA or a minor. The program requires students to pursue coursework in Meadows and Lyle School of Engineering. 

The Creative Computing BA is a 120 credit hour program that consists of SMU’s Common Curriculum, the major, and a combination of electives and/or minors. Course examples include Creative Coding I (3D animation, gaming, visualization, interactivity); Creative Computing II (Java programming); Creative Computing III (C++, software engineering, object-oriented programming); Principles of Computer Science I-II; and Digital/Hybrid Media (digital imaging, sound, and video using Adobe Creative Cloud and open-source software). 

All Creative Computing students will complete the Junior Milestone course, which consists of proposing, designing, and implementing a creative computing project that will be presented in a final public presentation. The program culminates with the Creative Computing Capstone or Senior Design II course—student’s choice. For the Capstone, students will work with a faculty adviser on an independent creative computing project such as an exhibition, performance, or hardware/software development. The Senior Design II course consists of a multidisciplinary group software project to be presented in a public forum.  

Southern Methodist University is also home to SMU Guildhall. Launched in 2003 with just 32 students, this education initiative was the first digital game development program of its kind. Serving hundreds of students today, SMU Guildhall is still the only graduate program in the country to provide specializations in all four areas of video game development: Art, Design, Production, and Programming. 

All SMU Guildhall students benefit from the initiative’s partnerships with hundreds of studios and companies around the world. More than 1,000 SMU Guildhall alumni have worked at more than 350 studios worldwide. Examples include Disney Interactive, Epic Games, Blizzard Entertainment, Riot Games, Unity, Microsoft Game Studios, Samsung, Gameloft, Bungie, Insomniac Games, and Bethesda. 

Other SMU Guildhall benefits include team-based learning; workshops; portfolio reviews; lectures; professional development coursework; guest speakers; career fairs; and mentorship programs. 

SMU Guildhall also provides two paths to study game design: the Master of Interactive Technology (MIT) in Digital Game Development and a Digital Game Development certificate. MIT students may specialize in Level Design; Production; Software Development (Programming); or Art Creation. The Guildhall allows students in any undergraduate degree program in the Meadows Art Division to add the Art Creation or Level Design specialization. Both include the Team Game Production course.

All SMU Guildhall students will develop a minimum of three industry-ready 2D and 3D games. Graduates of the Digital Game Development and Creative Computing programs at Southern Methodist University are prepared to pursue leadership roles in all areas of game design and development. 

Program alumni have worked on games such as Grand Theft Auto, Game of Thrones, Call of Duty, Batman, Marvel Avengers, Fortnite, League of Legends, Disney Infinity, Guitar Hero, Assassins Creed, God of War, Elite Force, Diablo, Days Gone, Doom, and Atlas.

In addition to the studios mentioned earlier, SMU graduates have been hired at places such as Electronic Arts (EA), Microsoft, Obsidian Entertainment, Sony, Google, Ubisoft, Bioware, Gearbox, Crystal Dynamics, Oculus VR, Irrational Games, Zenimax Online Studios, and Valve. 

Southern Methodist University was founded in 1911. The school serves more than 12,000 students enrolled in 250 programs in Dedman College of Humanities and Sciences and seven degree-granting schools. Southern Methodist University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC). 

3. University of Texas at Austin, Austin, Texas
University of Texas at Austin

University of Texas at Austin (UT Austin) houses the UT Game Development and Design (GDAD) program. Launched in 2020, the program is a partnership between the Department of Computer Science (CS) in the College of Natural Sciences; the Department of Radio-Television-Film (RTF) in Moody College of Communication; the Department of Arts and Entertainment Technologies (AET) in the College of Fine Arts’ School of Design and Creative Technologies; and the Texas Immersive Institute (TXI). 

Specific paths to study games within the GDAD program include the Department of Computer Science BS CS with a 15-credit hour Game Development concentration and the AET Department’s AET BS with a Game Design path. The RTF Department provides coursework that covers emergent media, cinematic arts, and narrative design. The TXI focuses on coursework in immersive experiences. All four departments provide minors and concentrations that combine studies in programming, design, media, and art. 

Although the GDAD is an undergraduate program, students seeking an advanced degree can earn an MS in CS (MSCS). A Five-Year BS/MS Integrated CS is also available.

Across programs, students will learn how to build games and immersive experiences, and apply game technology in other fields. All students will also have opportunities to work with industry studios and EGaDS!—UT’s game development student organization—on independent and collaborative projects. These hands-on experiences take place through the AET Studio Industry Partnership; Senior Design Project; University Partnership; College Collaboration; Independent Study courses; and the Game Development Capstone. 

Examples of industry partners include Dell Experience Innovation Group; Wonderspaces; Gensler Digital Experience Design; and ILMxLAB. Internship opportunities also provide the chance to gain valuable hands-on experience before graduation. The GDAD and CS programs also provide access to an unlimited number of games and games-related courses. 

Examples include Introduction to Programming; Level Design; Game Development; Computer Organization and Architecture; Mixed Reality; Game Character Animation; Digital Experience Design Studio; Game System Design; Physical Simulation of Computer Graphics; Future of Gaming; Interactive Environments; Game Scripting; Narrative Design; Challenges in Game Design; Virtual Production; Physical Game Design; Artificial Intelligence (game playing, natural language understanding, theorem proving); VR for Games; Cross Platform Storytelling; Mobile Game Development; Computer Graphics; Game Prototyping; Realtime Pipeline; Challenges in Game Design; and Advanced Creative Coding. 

Graduates of the GDAD and CS programs at UT Austin are prepared to pursue advanced roles in the games industry; entertainment (film, TV, animation); computer systems design; the broad technology industry; software engineering and design; simulation and visualization, and more. 

UT Austin Game Development and Design graduates enjoy a 93% employment rate within six months of graduation. Approximately 92% of CS graduates secure employment within six months of graduation. Across programs, alumni have been hired at places such as Electronic Arts (EA), IBM, Amazon, HP, Apple, Google, Aspyr Media, Inc., Scientific Games, Zynga, Lucid Motors, Diamond Entertainment, Everi Digital, and Cloud Imperium. 

Founded in 1883, University of Texas at Austin serves approximately 53,865 students, making it one of the largest universities in Texas. UT Austin provides more than 155 undergraduate degree programs with 170+ fields of study; 139 graduate degree programs; and nearly 100 doctoral programs across 19 colleges and schools. University of Texas at Austin is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).

4. Texas A&M University, College Station, Texas
Texas A&M University

Texas A&M University (TAMU) is home to the College of Performance, Visualization and Fine Arts (PVFA) and the College of Engineering. The College of PVFA houses the Visualization; Dance; Performance and Visual Studies; Theatre; and Music Performance departments/programs. The college also houses student organizations such as the Texas Aggie Game Developers (TAGD); Women in Animation; the TAMU SIGGRAPH Student Chapter; and the VIZ Industry Fair (VIF). 

The College of Engineering at TAMU serves more than 22,500 students making it the largest college on campus. The college houses 15 departments including the Department of Computer Science (CSE) and Engineering. All students benefit from the CSE Industrial Affiliates Program (IAP) and the Industry Capstone Program. Examples of participating companies include HP; American Airlines; L3Harris Technologies; JPMorgan Chase; USAA; Lockheed Martin; General Motors; Paycom; Visa; and Two Sigma. 

In partnership with the College of PVFA’s Department of Visualization, the CSE Department provides a 16-credit hour Game Design and Development minor. On its own, the PVFA Visualization Department also houses the Visualization BS, MS, and MFA programs. 

The Game Design and Development minor combines required courses with five in-demand elective options. Students may choose two. Students in this program also have the opportunity to collaborate on the design and development of game projects and engage in problem-solving with interdisciplinary team members. 

Required courses include Programming I and Introduction to Computer Science Concepts and Programming OR Introduction to Program Design and Concepts; Computer Graphics OR Game Design I; and Game Development. Electives include Communication Technology Skills; Interactive Virtual Environments; Communication and Video Games; Multimedia Design and Development; and Computer-Human Interaction.

The Visualization BS at TAMU is a 120 credit hour program that combines fine arts, programming, 3D design, and digital technology. Three emphasis areas are available including Animation; Game Creation; and Interactive Design. The program takes place in a studio environment where students will work on exercises and projects using traditional and electronic media. Course examples for the program include Engineering Mathematics; Visual Computing; Time and Interaction; Field Studies in Design Innovation; Drawing for Visualization; Production techniques; Visual Studies Studio I-III; and the Internship. 

The Visualization BS culminates with the Capstone Studio course, which consists of one lecture hour and five lab hours. Projects integrate scripting and programming; history; drawing and design; digital communication; concept development; art history; and core methodologies.

The TAMU Visualization MS has two options: Thesis and Non-Thesis. The Thesis option requires 32 credit hours and the Non-Thesis option requires 36 credit hours. Both options allow students to specialize in one of eight areas including Gaming; Computer Animation; Interactive Design; Augmented Reality; Computer Graphics; Virtual Reality; User Experience Design; or Data Visualization. 

Thesis track students will produce final works to be exhibited at the local and competitive levels. The culminating experience for Non-Thesis is the creation and defense of a capstone project. For both tracks, a faculty advisor will direct student projects from start to finish. 

The Visualization MFA at TAMU is one of the few programs of its kind in the state of Texas. With a focus on technological innovations and applications, the interdisciplinary MFA has specializations in Gaming; Visual Effects; Interactive Art; Visual Storytelling; Computer Animation; User Experience Design; Virtual/Augmented Reality (VR/AR); and Data Visualization. 

Students in all specializations will complete 23 credit hours of Professional Study coursework and the following courses: Form/Installation/Environment; The Digital Image; Contemporary Art Studio/Seminar; Design Communication; Contemporary Art Seminar I-II; Writing for Publication in the Arts; and Graduate Studio. Free and prescribed electives allow students to enhance the degree. 

Examples include Advanced Game Design; 3D Modeling and Animation; Data Visualization; Generative Art and Design; Interactive Virtual Environments; Motion Capture Animation; Computational Design; Physically-Based Modeling; Digital Compositing; Rendering and Shading; Advanced Animation; Principles and Practices in Digital Twin Technology; Multimedia Web Design; and Experimental Visual Techniques. 

The Visualization MFA at TAMU culminates with the exhibition and defense of the student’s body of work completed over a three-year course of study. The exhibition requirement includes at least one competitive external venue approved by the students advisory committee and a local exhibition, coordinated with a final examination. 

Graduates of the Visualization programs and Game Design and Development minor at Texas A&M University are prepared to pursue advanced roles in game design and development, UI/UX, animation, VR/AR, filmmaking, technical art, visualization, graphic design, visual effects, simulation, architecture, special effects, education, advertising, web design, marketing, amusement/theme parks, and research. 

TAMU Visualization alumni known as "Vizzers" have worked on more than 400 films across 20+ production studios. Both Game Design and Vizzers have been hired at companies and studios such as Disney Animation Studios, Sony Pictures Imageworks, Industrial Light and Magic (ILM), Microsoft, Blizzard Entertainment, LucasFilm Animation, Electronic Arts (EA), Pixar, DreamWorks, Reel FX, Presagis, Bouncing Pixel, and Aspyr Media.

Serving approximately 79,115 students, Texas A&M University is the largest university in the state and one of the top 10 largest in the nation. Founded in 1876, TAMU is also the first public institution of higher learning in the state of Texas. With two local campuses, a Health Science Center, and a campus in Doha, Quatar, Texas A&M houses 16 colleges and schools that provide approximately 415 degree programs. 

Texas A&M University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).

5. University of Texas at Dallas, Dallas, Texas
University of Texas at Dallas

University of Texas at Dallas (UT Dallas) is home to the Harry W. Bass Jr. School of Arts, Humanities, and Technology (The Bass School or Bass). Established in 1975, Bass is a Houdini Certified School that serves more than 1,960 students enrolled in over 45 majors, minors, and certificate programs. Among the school’s programs is an Animation and Games BA and a Game Development MFA. 

Across programs, students have access to state-of-the-art facilities such as the 155,000 square feet Edith O’Donnell Arts and Technology Building and the Game Lab; Render Farm; CG Animation Lab; experimenta.l.; Games Research Lab; Motion Capture Studio; Games and Media Library; Narrative Systems Research Lab; Surround Studio; The Studio for Mediating Play; Animation Lab; 3D Studio; Mixed Media Lab; MoGraph Lab; Escape Pod Studio; VAST Lab; and the 3D Studio. 

The Animation and Games BA is a 120 credit hour program that takes place in a studio environment. Students in this program will explore games and digital animation, including social gaming, 3D computer animation, motion capture, educational games, motion graphics, and real time entertainment. Course examples for the program include Digital Art and Design Foundations; History of Games; Programming for Digital Artists; Animation and Game Fundamentals; Scripting for Animation I; Time-Based Media; Scripting for Games I; History of Visual Effects; Design; and Animation Origins and Techniques. 

To complement the major and core curriculum, BA students may select 30 credit hours of prescribed and free electives. Examples include Sound Design for Games; Virtual Environments I-II; Mobile Game Development; Rigging I-II; Game Design I-II; Motion Capture Lab; Game Studies I-II; Experimental Animation; Scripting for Games II; Escape Pod Studio; Games and Narrative I-II; Real Time Texturing; Computer Animation I-III; Digital Effects; Collaborative Modeling; Storyboarding; Level Design I-II; Virtual Reality; Immersive Technologies Lab; Digital Sculpting; and Game Production Lab I-II. 

The Animation and Games BA at UT Dallas culminates with the Capstone Project. 

The Game Development MFA at UT Dallas is a terminal degree designed for student seeking advanced roles in the games industry or for those interested in educating tomorrow’s game designers. Required major courses for this 54 credit hour program include Anatomy of a Game; Game Production Practices; Experimental Games Studio; and Game Design and Development.

Prescribed and free electives total 27 credits. Elective examples include Building Virtual Worlds; Socially Conscious Games; Interactive Narrative; Game Production Studio; Play and Culture; Special Topics in Game Development; Educational Games Studio; and Games, Education, and Simulation. 

The final project for the Game Development MFA at UT Dallas consists of 15 credit hours completed over two consecutive long semesters. Courses include Master’s Thesis (ATCM 6399); Master’s Project I (ATCM 6698); and Master’s Project II (ATCM 6699). Students will present final projects in an exhibition, conference presentation, or defense. 

For students seeking a broad program with a flexible curriculum, The Bass School houses an Arts, Technology, and Emerging Communication (ATEC) program with BA, MA, MFA, and PhD paths. Students in all programs may study games through elective requirements. Depending on the program, students are required to complete anywhere from 18-30 elective credit hours. 

The BA has an Emerging Media Arts (EMA) concentration with access to electives Game Design I; Game Studies I; Sound Design for Games; Modeling and Texturing; Motion Design I-II; and Virtual Environments. 

Programming for Digital Arts; Code Plus Culture; Time-Based Media; and Computer Modeling for Digital Fabrication are examples of required and major courses for the BA. This 120 credit hour program culminates with the Capstone Project course. 

The ATEC MA is a 36 credit hour program designed for students seeking leadership roles in the games industry or a doctorate degree. Course and elective examples for the program include Interactive Narrative; Computational Design; Design Research Methods; Special Topics in Interaction Design; Human Computer Interaction; Interactive Environments; Computer Processing for Arts, Technology, and Emerging Communication; Experimental Interactive Media; and Emerging Media Studio. 

The UT Dallas ATEC MA culminates with the Advanced Master’s Thesis or Master’s Thesis course—student’s choice. 

The ATEC MFA is a 54 credit hour program designed for students seeking university-level teaching positions and those interested in advanced roles at professional studios or design firms. Course and elective examples for the program include Socially Conscious Games; Creativity as Social Practice; Modeling and Simulation; Experimental Interactive Media; Computational Design; Emerging Media Studio; Information Architecture and Design; Visualization Research; and Critical Making. 

The ATEC MFA culminates with a final project consisting of three courses completed over two consecutive long semesters. Courses include Master's Thesis; Master's Project I; and Master's Project II. 

The ATEC PhD at UT Dallas is a 60 credit hour program that allows students to select up to 15 credit hours from other schools. Students may also choose electives in games and other related areas. All ATEC students have access to games labs, studios, and other related facilities at UT Dallas. This allows PhD students to engage with students in the game design, development, and animation programs. 

Graduates of the Game Development, Animation and Games, and ATEC programs at University of Texas at Dallas have been hired at places such as Pixar, Apple, DreamWorks, Google, Disney, Toyota, and Capital One. Program alumni have also gone on to launch their own studios or freelance businesses. 

University of Texas at Dallas began as the Graduate Research Center of the Southwest (GRCSW) in 1961. The owners of Texas Instruments established the center to create better higher-education opportunities in North Texas. Today, UT Dallas is an official member of the University of Texas System, and a Carnegie R1 Doctoral Institution. 

The school also serves approximately 29,865 students enrolled in more than 150 degree programs across seven schools. University of Texas at Dallas is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).

6. University of Denver, Denver, Colorado
University of Denver

University of Denver (DU) is home to the Daniel Felix Ritchie School of Engineering and Computer Science (Ritchie School). Established in 1919 as the College of Engineering, the school serves approximately 1,165 students enrolled in more than 25 degree programs across three departments. All Ritchie School students benefit from interdisciplinary and project-based learning labs; access to state-of-the-art production facilities; participation in student organizations such as the DU Game Developers Society, DU Computer Science, Women in Technology, and DU Esports; and ABET accreditation. 

The Ritchie School's Computer Science Department houses multiple paths to study game design and development. This includes BA and BS degrees in Game Development; a BA in Applied Computing; BA and BS degrees in Computer Science; a Computer Science MS; and a PhD in Computer Science. All undergraduates may study games and complete the Game Capstone. This 10-week course allows students to design, build, test, and debug a fully working game—from the ground up. 

Across programs, students will also take courses such as Introductory Game Design; Game Programming I-II; Machine Learning; Programming Languages; Multimedia Systems; Networking for Games; Topics in Computer Graphics; Game Prototyping; Shell Scripting and System Tools; 3D Modeling; Software for AI Robotics; Data Visualization; Software Engineering I-II; Advanced Algorithms; Object-Oriented Software Development; Advanced Unix Tools; and Human Computer Interaction.  

In addition to having access to game design and related courses, graduate and PhD CS students will take advanced courses such as Python Software Development; C/C++ Programming; Advanced Algorithms; Ethical Hacking; Parallel and Distributed Computing; Advanced Unix Tools; Data Visualization; and Advanced Programming; Independent Research; and Independent Study. Courses and research for the PhD program are led by professors with a background in areas such as software engineering, humane games, robotics, and cybersecurity.

The culminating experience for MS students is the capstone project or the thesis. Students may focus their final projects or thesis in any area, including games. PhD students will complete the dissertation and defense I an area of their choice. 

All Games, CS, and Applied Computing students will have opportunities to participate in DU’s study abroad programs (more than 120 options in 20+ countries), internship program, and cooperative education. Past internship employers include The Walt Disney Company, Ball Aerospace, Oracle, NBC Universal, and Charter Communications. 

Graduates of the Game Development, Computer Science, and Applied Computing programs at University of Denver are prepared to pursue careers in areas such as game design and development, the broad technology industry, aerospace and defense, digital marketing, architecture, education, and research. Program alumni have been hired at places such as Lockheed Martin, Google, Amazon, Raytheon, Microsoft, IBM, Meta, LinkedIn, and X. 

University of Denver was established in 1864 just six years after the city of Denver was founded. The school opened as the Colorado Seminary and later established one of the first business schools in the U.S. and the first school of social work between the Mississippi and the West Coast. Today, DU operates as a private, doctoral-granting R1 university that provides more than 200 degree programs across 10 colleges and schools. The school also serves approximately 12,815 students from the U.S. and more than 80 countries. University of Denver is accredited by the Higher Learning Commission (HLC). 

7. University of Arizona, Tucson, Arizona
University of Arizona

University of Arizona (U of A or Arizona) provides a STEM-designated BS in Game Design and Development (BSGDD) that can be completed on campus or online beginning Fall 2025. The program is housed in the School of Information (iSchool), which is Arizona’s only iSchool and a member of the iSchools consortium. This international organization of over 120 universities focuses on teaching and research in areas such as human-computer interaction (HCI), information access and organization, bibliometrics, and information integrity. 

The iSchool at Arizona focuses on cross-disciplinary studies in a hands-on, collaborative learning environment with internship opportunities at places such as Intel, Amazon, Mayo Clinic, Pitney Bowes, Lunewave, CyVerse, Genentech, Lum.ai, and the U.S. Food and Drug Administration (FDA). All iSchool students also have opportunities to study abroad in places such as Rome and Orvieto, Italy through courses such as Visual Content Creation in the Information Age, and Digital Storytelling and Culture. 

In addition to the Game Design and Development BS, the Arizona iSchool provides more than a dozen undergraduate majors, minors, and certificates, as well as 10 master’s, doctoral, and graduate certificate programs. Other game programs include the Games and Behavior BA (BA GB); a Certificate in Games and Simulation; and minors in GDD and Games and Behavior.  

In addition to everything the iSchool has to offer, students in all programs benefit from access to state-of-the-art production facilities; courses taught by accomplished industry professionals; and participation on the Global Game Jam (GGJ) and the U of A Game Development Club. 

The Game Design and Development BS and minor explore games for areas such as entertainment, simulations, visualization, education, and healthcare. Across programs, students will take major courses and major technical electives such as Introduction to Game Design; Ethics in a Digital World; Game Development; Programming for Informatics Applications; Introduction to Human Computer Interaction; Advanced Game Development; Computational Thinking and Doing; Algorithms for Games; Statistical Foundations of the Information Age; 3D Modeling for Games; and Virtual Reality.

BS students may take five elective courses and minor students can take three. Examples include Serious STEM Games; Computing and the Arts; Narrative Practices in Digital Games; Introduction to Creative Coding; Advanced Game Development; Technology of Sound; Designing for Video Game Genres; Neural Networks; and Gamification in Society. The BS requires 120 units to graduate. The minor requires 18 units. 

Graduates of the Game Design and Development programs at University of Arizona go on to establish careers in areas such as game design, game development, serious games, UI/UX design, film and animation, digital marketing, simulations and visualization, and the broad technology field. 

The Games and Behavior BA and minor at University of Arizona explore game design for entertainment, education, and research; gamification in society; human behavior in games; games for health and wellness; games for job training; and games for social support. Course examples across programs include Introduction to Game Design; Quantitative Methods for the Digital Marketplace; Gamification in Society; eSports Industries; Ethics in a Digital World; and Collaborating in Online Communities.  

To enhance the degree, BA students may choose four elective courses. Minor students will select all required units (18) from a set list of courses. BA elective examples include Disruptive Technologies; Digital Engagement; Digital Games and Society; eSports Casting and Development; Digital Storytelling and Culture; Information, Multimedia Design and Moving Image; Computing and the Arts; Narrative Practices in Digital Games; Technology of Sound; Serious STEM Games; Introduction to Human Computer Interaction (HCI); Digital Commerce; and Legal Aspects of Game Industries. 

The Games and Behavior BA at University of Arizona requires 120 units to graduate. Upon completion of the program, graduates are prepared to pursue titles such as Video Game Designer; Software Quality Assurance Analyst; Game Designer/Manager; Concept Artist; Gaming Market Research Manager; Art Director; Gamification Design Consultant; Digital Marketing Specialist; Game Tester; Multimedia Specialist; Web Designer; Consumer Insights Manager; Graphic Designer; and UX/UI Designer. 

The Games and Simulation certificate is a flexible 12 unit undergraduate program. All students will complete Introduction to Game Design. The remaining courses will come from electives—student’s choice. Students have access to all electives for the BA and BS programs. Other examples include Monetizing Independent Gaming; Simulation Design and Development for Complex Problem Solving; Legal Aspects of Game Industries; and Diversity and Bias in Games.  

University of Arizona has an additional program option housed in the College of Humanities- Department of Public and Applied Humanities. Leading to a BA in Applied Humanities with a Game Studies emphasis, the curriculum for the program includes courses such as Introduction to Game Design; Narrative Practices in Digital Games; Video Game Studies: Critical/Cultural Approaches; Computing and the Arts; Video Games as Artifacts-Appreciating Interactive Multimedia Entertainment; Global Video Game Cultures and Their Origins; Game Development; Simulation Design and Development for Complex Problem Solving; Gamification in Society. 

The BA program also requires an internship and the production of a professional portfolio. The culminating experience for Game Studies is the Senior Capstone (project). Graduates are prepared to pursue positions in the areas such as global games, serious games, digital humanities, game and media journalism, digital culture studies, and new media policy. 

Across all University of Arizona iSchool and other related programs, graduates have been hired at places such as Microsoft, Epic Systems, Apple, Lockheed Martin, Cisco Systems, Intel, Amazon, Boeing, Raytheon, Ball Aerospace, L3 Communications, Medtronic, HP, Lucent Technologies, and Texas Instruments.  

University of Arizona is the state’s first university. Established in 1885, this land-grant institution opened with just a few students. Today, UA serves approximately 56,545 students, making it one of the state’s largest post-secondary institutions. UArizona provides more than 300 undergraduate majors and graduate programs in 150+ areas of study across 21 colleges and nearly two dozen specialized schools. University of Arizona is accredited by the Higher Learning Commission (HLC). 

8. University of Advancing Technology, Tempe, Arizona
University of Advancing Technology

University of Advancing Technology (UAT) is one of the nation’s few 100% STEM-based universities. The school also houses one of the nation’s only fully accredited Game Design Program (GDP), with degrees across the entire discipline. 

Launched in 1995, the UAT GDP consists of BA degrees in Game Design(GD BA) and Game Art and Animation (GAA BA); a Game Programming BS; and the Game Production and Management MS (GPM MS). Programs are provided on campus, online, and in hybrid format. The on-campus programs incorporate a mandatory 15-week internship at a professional studio, company, or non-profit. 

Students in the GD BA program will work with programmers and artists to create original games for multiple platforms while working their way through the entire game production pipeline. Course examples include Critical Game Studies; Level Design; Game Scripting for Designers; Monetization and Design Strategies; Game Systems Design; and Deployment Strategies and Project Constraints. 

The Game Art and Animation BA explores 2D/3D art and animation for mobile, PC, console, virtual reality, and online platforms. Students in this program also have the opportunity to work their way through the entire game production pipeline while creating original games. Course examples include Game Art and Animation Fundamentals; 3D Modeling Characters and Vehicles; Introduction to Game Art and Animation; Materials, Shaders and Lighting; UI Design and Animation; and 3D Modeling Environments and FX. 

In addition to original games, all GAA BA students will complete a professional portfolio and the Student Innovation Project. 

The Game Programming BS focuses on C++ programming, gameplay interaction, C# programming, scripting, data handling, artificial intelligence, and networking. The program also explores the use of game engines, application programming interfaces (APIs), and industry standard middleware. BS students will develop games in a production studio environment alongside designers and artists. 

Course examples include Programming for Game Engines; Mobile Game Programming; Applied Game AI Concepts; Gameplay Programming Concepts; Programming Roleplaying Games; and Programming Strategy Games. 

The Game Production and Management MS consists of four nine-credit modules. In addition to the required Game Design and GPM modules, students may select two additional modules that align with their goals. Examples include Digital Maker; Robotics and Kinematics; Technology Leadership; App Development; Data Cloud A.I.; and Technology Startup. The UAT MS may be completed in one to two years. 

Graduates of the Game Design Program at University of Advancing Technology are prepared to pursue advanced roles in games for entertainment, serious games, simulation training, digital advertising, animation and film, law enforcement, architecture, television production, science and medicine, aerospace, visualizations, defense, and more. 

Program alumni have been hired at places such as the Electronic Arts (EA), the U.S. Department of Defense, Nickelodeon, Microsoft, Blizzard Entertainment, Google, Bethesda Softworks, Intel, American Gaming Systems (AGS), Twitch, the Game Show Network (owned by Sony Pictures Television), and Gearbox Publishing. 

Founded in 1983 as the CAD Institute, University of Advancing Technology is a private, family-owned institution that serves around 1,000 students from the U.S. and overseas. The school provides nearly 25 degree programs in areas from business and innovation to cybersecurity and virtual reality. Programs lead to the associate, bachelor, or master’s degree. University of Advancing Technology is accredited by the Higher Learning Commission (HLC) and the Council for Higher Education Accreditation (CHEA).

9. Rocky Mountain College of Art and Design, Denver, Colorado
Rocky Mountain College of Art and Design

Rocky Mountain College of Art and Design (RMCAD) is accredited by the National Association of Schools of Art and Design (NASAD). The school is also an Unreal Engine Academic Partner that houses a Game Art BFA provided year-round both on campus and online. Although campus-based students will spend most of their time face-to-face with instructors and peers, a small portion of the program must be completed online. 

The Game Art BFA requires 123 credit hours with 48 in the major and six in studio electives. The remaining courses come from liberal arts and foundations. Led by industry professionals, all courses are collaborative and immersive, with small class sizes and interactions with students from other RMCAD programs. 

Other program benefits include access to state-of-the-art production facilities; participation in Game Art Events; the speaker-series featuring game art professionals; and the opportunity to apply for a Spivak Student Studio space. Consisting of 12 coveted studios, Spivak is a dedicated campus-based creative space where students can collaborate, network, exhibit and critique works, and connect with visiting artists.

The Game Art BFA consists of foundations and liberal arts courses such as Art Historical Methods and Theories; Sound Studies; The Art of Math; Acoustics of Music; History of International Animation; Seminar in Contemporary Art; 2D Design; Time-Based Media; Life Drawing I-II; 2D Design-Elements and Principles; and 3D Design-Space and Materiality. Before advancing into the Game Art major, students will complete the Animation and Game Art Sophomore Portfolio Review. 

Examples of Game Art major courses include Introduction to Animated Storytelling; 3D Modeling; Game Shader Development; 3D Computer Fundamentals; Rigging for Animation and Game Art; 3D Computer Animation Motion Studies; Game Creation Fundamentals; Character and Level Design; Digital Painting for Film and Games; 3D Computer Lighting and Materials; Strategy and Psychology in Games; Business Ethics and Copyright; Digital Sculpting; and Game Art Junior Portfolio Review. 

Electives allow students to complete an internship or focus in specific areas of games, animation, and art. Elective examples include Worldbuilding; Game Animation and Motion Capture; Vector Illustration; Drawing and Acting for Animation; The Art of Villainy; Scriptwriting for Animation; Layout Design; Experimental Animation; 3D Character and Production Design; Raster Imager Processing; Character Animation and Motion Studies; Figurative Sculpture; Digital Post Production; and Special Topics. 

The Game Art BFA program at Rocky Mountain College of Art and Design culminates with two courses: Senior Project I-Portfolio Preparation, and Senior Project II: Portfolio Delivery and Review. 

Graduates are prepared to pursue roles in the game design industry, animation, film, and digital advertising, among others. Examples of potential job titles include Game Artist, Computer Animator, Game Designer, Concept Artist, Environment Designer, UI/UX Artist, Character Designer, Texture Artist, 3D Modeler, and Lighting Artist.

Rocky Mountain College of Art and Design opened in 1963 as Rocky Mountain School of Art. Serving more than 1,000 students, RMCAD provides 16 degree and certificate programs in campus/hybrid and online formats. In addition to NASAD accreditation, Rocky Mountain College of Art and Design is accredited by the Higher Learning Commission (HLC). 

10. University of Colorado Colorado Springs, Colorado Springs, Colorado
University of Colorado Colorado Springs

University of Colorado Colorado Springs (UCCS) is home to the College of Engineering and Applied Science (EAS). Within the college are four departments including Computer Science; Mechanical and Aerospace Engineering; Electrical and Computer Engineering; and Online Graduate Engineering. Students in all departments benefit from experiential learning; undergraduate and graduate research opportunities; professional internships; and immersive team-based projects. 

The EAS Department of Computer Science provides several paths to study game design. Options include a Computer Science BA (BACS) with a Game Design (GD) track; the Bachelor of Innovation (BI) in Game Design and Development (GDD); minors in Game Design and Game Programming + 3D; and the interdisciplinary MS in Computer Science with an emphasis in Game and Media Integration (MSCS-GMI). 

The MSCS-GMI provides a solid foundation in the research, design, and development of games, animation, wearable computing, virtual reality, human computer interaction, filmmaking, and complex systems. The program also allows students to pursue an additional specialization through electives and develop an industrial portfolio with an interdisciplinary focus. Elective examples include Animation and Visualization; Multimedia; Multivariate Control I-II; Virtual Reality and Human Computer Interaction; Evolutionary Computation; and Advanced Computer Graphics/Morphing. 

The culminating experience for the MSCS-GMI program is the Thesis or Project. Final works are eligible for submission to events such as the SIGGRAPH Computer Animation Festival; Game Developers Conference (GDC); the International Symposium on Wearable Computing (ISWC); and virtual reality and HCI interaction conferences. 

The minors in Game Design and Game Programming + 3D are 21 credits each. The Game Design minor is an ideal complement to majors in STEM fields such as software engineering, computer animation, and computer science. Course examples for the program include Introductory Programming for Game Developers; User Interface Design for Games; Introduction to Game Development; and Game Design for Diverse Populations. 

The Game Programming minor is designed for students with significant programming experience either through coursework, professionally, or both. The program consists of courses such as Computer Graphics; Fundamental Game Design Concepts; Data Structures and Algorithms; and Team-Based Game Production. 

The BACS with a Game Design track focuses on software design and development, and computer applications. The 18 credit hour GD track focuses on game design and development, graphics, game testing and distribution, user interfaces, and game theory. Course examples across the CS major and track include Team-Based Game Production; Python Programming; Level Design; User Interface Design for Games; Programming with UNIX; Design and Analysis of Algorithms; Multiplayer Game Development; Advanced Software Engineering; and Team-Based Game Testing and Deployment. 

The BACS-Game Design program culminates with Advanced Software Engineering (Capstone course). During this team project, students will produce a game or other software from conception through planning, development, testing, deployment, and operations. 

The Bachelor of Innovation is accredited by the Computing Accreditation Commission of ABET. The BI GDD curriculum focuses on game design and development, programming, technical design, business, and entrepreneurship. Students will also complete a cross-discipline core such as Creative Communications or Globalization, and select a specialty area. Options include Game Art, Game Design, and Game Programming. Each area is 15 credit hours (five courses). 

Game Art courses include Concept Art; 2D Animation; 3D Animation; 3D Modeling; Concept Art; and Game Art Portfolio. Game Design courses include Advanced Data Structures in C++; Game Systems Design; User Interface Design for Games; Artificial Intelligence for Games; and Game Systems Design. Game Programming students will take Multiplayer Game Development; Advanced Data Structures in C++; AR/VR Game Programming; Artificial Intelligence for Games; and Unreal Game Programming.

The BI GDD program culminates with a final project (team-based game) and the Innovation Capstone (IC), which consists of a business plan and public presentation. The IC is also completed in teams.  

Graduates of the Computer Science and Games programs at University of Colorado Colorado Springs are prepared to pursue advanced roles in traditional games for entertainment, serious games, and casual games. Program alumni are also well-positioned to launch their own studios or freelance businesses. 

University of Colorado Colorado Springs was founded in 1965. Part of the four-campus University of Colorado system, UCCS is a public research institution that serves approximately 10,700 students enrolled in more than 75 programs across six colleges and schools. University of Colorado Colorado Springs is accredited by the Higher Learning Commission (HLC). 

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