What are the top animation schools with MFA programs for 2020?
|1||California Institute of the Arts||California|
|2||Savannah College of Art and Design||Georgia|
|3||University of California, Los Angeles||California|
|4||University of Southern California||California|
|5||School of Visual Arts||New York|
|6||School of the Art Institute of Chicago||Illinois|
|7||Rochester Institute of Technology||New York|
|8||Pratt Institute||New York|
|9||Academy of Art University||California|
|10||San Jose State University||California|
|12||University of Central Florida||Florida|
|13||Columbus College of Art and Design||Ohio|
|14||The Ohio State University||Ohio|
|15||DigiPen Institute of Technology||Washington|
|16||Texas A&M University||Texas|
|17||California State University-Long Beach||California|
|18||Minneapolis College of Art and Design||Minnesota|
|19||Clemson University||South Carolina|
|20||University of Texas at Dallas||Texas|
For our graduate degree rankings, we have evaluated animation schools and programs with the best Master of Arts (MA), Master of Fine Arts (MFA) and Master of Science (MS) options. To determine which degree matches your career goals, it is important to understand how each qualification differs.
The Master of Arts (MA) is an advanced degree that focuses on areas such as the humanities. MA degrees are typically available in the areas of communications, English, teaching, literature, linguistics, art, and languages. Seminars are the main method of learning for MA programs and many programs do not require a thesis.
The Master of Science (MS) degree option typically focuses on science, technology, engineering, and math. This advanced degree often includes immersive lab work, scientific research, analysis, and evaluation. Unlike MA programs, most MS programs require a thesis.
The Master of Fine Art (MFA) is academically recognized as a terminal degree and it is typically awarded in the visual, fine and performing arts. The MFA degree demands the highest level of professional competency in these areas and practicing artists must exhibit the highest level of accomplishment through the generation of a body of work.
Below are the Top 20 Animation Schools and Colleges with MFA Programs for 2020.
Walt and Roy Disney formed California Institute of the Arts in 1961 through the merger of two existing Los Angeles schools for art and music. The school became the nation's first postsecondary institution to offer graduate and undergraduate degrees in both the visual and performing arts. Just shy of a decade later, the new college, CalArts, opened its doors to offer programs in art, design, film, music, theater and dance.
Today, the school serves around 1,500 students enrolled in more than 70 undergraduate, graduate, and doctoral programs across six schools including the School of Critical Studies, The Sharon Disney Lund School of Dance, the School of Art, the School of Film/Video, The Herb Alpert School of Music at CalArts, and the School of Theater.
The School of Film/Video is the largest school at CalArts, accounting for nearly 30% of the student population. The school offers an MFA in Experimental Animation, which covers history, styles, techniques, and technology of animation arts. Students can expect to take courses such as Drawn Techniques for the Experimental Animator, Hybrid Imaging, History of Experimental Animation, Interactive Media, and Stop Motion Basics. “As a culminating project” students will “conceive, design, and produce a thesis that reflects the student’s personal artistic sensibilities.”
In addition, all students are required to take production courses in other Schools at CalArts (Art, Dance, Theater, Music), in order to develop interdisciplinary approaches. Study abroad opportunities are also offered.
Crowned the “Harvard Business School of Animation” by the Los Angeles Times, CalArts has produced hundreds of successful alumni who have generated billions at the box office worldwide. The school lists Tim Burton, Mark Andrews (director and screenwriter of Pixar’s Oscar winning animated feature Brave), Eric Darnell (co-director of Antz, Madagascar, Madagascar: Escape 2 Africa and Madagascar 3: Europe's Most Wanted, and Mark Osborne (director of Kung Fu Panda) among its most famous alumni.
Savannah College of Art and Design (SCAD) was founded in 1978. With campuses in Savannah, Atlanta, Hong Kong, and Lacoste, France, the school serves more than 14,000 students from all 50 states and more than 100 countries. Offering more degree programs and specializations than any other art and design university, SCAD houses the School of Digital Media, which offers an MFA in Animation (Atlanta, Savannah, eLearning) that requires 90 credit hours of study.
Course highlights include Computer-Generated Modeling and Design, Animation Aesthetics and Practice, Drawing in Motion, Media Theory and Application, and Storyboarding and Previsualization. MFA students will also complete Animation MFA Thesis Exploration and Research, Animation MFA Thesis Visual Component Production, and Animation MFA Thesis Completion. A Graduate Internship is also part of the program.
Graduates of SCAD’s animation programs have landed positions at major studios such as Walt Disney Animation Studios, Digital Domain, and Bento Box Entertainment.
Founded in 1919 as the Southern Branch of the University of California, University of California Los Angeles (UCLA) serves nearly 45,500 students from all 50 states and more than 100 foreign countries. The school offers 125+ undergraduate majors across 109 academic departments, and more than 40 graduate programs including the Animation Workshop of the School of Theater, Film and Television.
Founded in 1948 by Disney animator William Shull, the UCLA Animation Workshop is a three-year MFA program that accepts just 12 new students each year. Per the school, "the first year of the program is devoted to learning the principles of making a traditional hand-done, animated film and the second year is devoted to creating computer animation; the film may be 2D, 3D, or a combination.” The third year of the program “begins with the creation of an interactive animation project or game. Electives and outstanding requirements are completed. Most significantly, the student forms a Thesis Committee and begins production on their thesis film.”
Graduates of UCLA’s animation programs have landed positions at Pixar, they have worked with directors such as Tim Burton, and on films such as The Simpsons Movie and Monster House.
Established in 1880, University of Southern California (USC) serves 47,500 students enrolled in more than 200 undergraduate programs, 300-plus graduate programs, and more than 150 minors. Graduate offerings include MFA degrees in Animation and Digital Arts and Interactive Media with heavy Animation electives.
Course highlights for the programs include Animation Design and Production, Basic Animation Production Technologies, Contemporary Topics in Animation and Digital Arts, Digital Narrative Design, Directed Studies in Animation, Expanded Animation, Expanded Concepts in 2D/3D Animation, Fundamentals of Animation, Storytelling for Animation, The Digital Actor, and 3D Character Performance Animation.
Animation and Digital Arts programs are offered through The John C. Hench Division of Animation and Digital Arts (Hench DADA) of the School of Cinematic Arts (USC Cinematic Arts). Graduates of the animation programs at USC have landed positions at DreamWorks Animation, Sony Pictures, Nickelodeon Animation Studios, Pixar, Rhythm and Hues, Industrial Light & Magic, Digital Idea, Illumination Entertainment, Digital Domain and many others.
The School of Visual Arts (SVA) was founded in 1947 as Cartoonists and Illustrators School. The school serves more than 3,700 students enrolled in over 30 programs. With nearly 400 students, 50 faculty and 40 courses, Animation is the largest program at SVA. Students have a range of degree options to choose from including an MFA in Computer Art (Focus Animation, Motion Graphics or Fine Art).
The school says all animation students “learn the fundamentals of drawing, storytelling, character development, and professional animation software, as well as the history of animation, all for the purpose of bringing their creations to life.” The curriculum “covers the entire spectrum of animation professions, from traditional animation to stop motion to digital; and access to faculty- and alumni-operated studios provides numerous opportunities for hands-on learning, internships and employment.”
Students have studied and worked at studios such as Titmouse, Augenblick Studios, and Plympton, as well as numerous independent animation studios across New York. SVA animation graduates have gone on to work at major studios such as Blue Sky Studios, Disney Animation Studios, DreamWorks Animation, Lucasfilm Animation, Nickelodeon, Sony Pictures Animation, Warner Bros. Animation, and independent animation studios across the globe.
The School of the Art Institute of Chicago (SAIC) is one of the oldest accredited independent schools of art and design in the country. Founded in 1866 and serving nearly 3,700 students from 78 countries, SAIC offers more than 50 areas of study from Animation and Costume Design to Visual Communication Design and Writing. The Film, Video, New Media, and Animation Department (FVNMA) offers an MFA in Studio with a Concentration Animation.
The school says that the FVNMA Department at SAIC “endorses and encourages experimentation with radical form and content.” The Department says that it is “open to many approaches to and understandings of experimental media art” and it is “dedicated” to helping students develop their “art practice in a variety of forms and contexts including the use of high definition video, new media art, experimental 3D animation, hand drawn animation, and filmmaking.” The Department also says that it supports “individual and collaborative forms of making media art in these expanded contexts.”
SAIC FVNMA instructors are “award-winning pioneers,” “revolutionaries,’ and working professionals in the fields of experimental film, video, animation, nonfiction, narrative, installation, glitch, interactivity, art games, curating, archiving, and web-based art projects. Students will also learn from “internationally renowned artists, critics, historians, and curators who regularly visit through the department and SAIC's Visiting Artists Program.”
Other FVNMA Department highlights include graduate projects and fall and spring critique weeks for MFA students, access to world-class resources such as the Art Institute of Chicago Museum, on-campus galleries, and state-of-the-art facilities. Specifics include The Video Data Bank (the leading resource in the United States for videos by and about contemporary artists, The Gene Siskel Film Center), one of the country's premiere screening venues dedicated to promoting alumni, student, and faculty work, and The Donna and Howard Stone Gallery for Film, Video, and New Media in the Art Institute of Chicago's Modern Wing.
Famous SAIC alumni include David Sedaris, Georgia O’Keeffe, Elizabeth Murray, Richard Hunt, Michelle Grabner, Cynthia Rowley, Nick Cave, Jeff Koons, and LeRoy Neiman.
Rochester Institute of Technology (RIT) was born of an unlikely institutional marriage of an influential cultural association, the Rochester Athenaeum (est. 1829), and a technical training school, the Mechanics Institute (est. 1885). The Institute adopted the name Rochester Institute of Technology in 1944 and awarded its first bachelor of science degree in 1955.
Today, RIT serves more than 19,000 students majoring in everything from Art and Design to Urban Community Studies. RIT’s College of Imaging Arts and Sciences (CIAS) is home to the nation’s first PhD in Imaging Science and the School of Film and Animation (SOFA). SOFA offers an MFA degree in Film and Animation.
The Film and Animation MFA is a three-year program “designed to educate complete filmmakers.” Students will “learn the artistic, narrative, technical, historical, and business aspects” of whatever form they choose during the first two years, and then create a thesis project in the third year that can be completed on or off campus. Like BFA students, MFA Animation students will concentrate in either 2D, 3D, or Stop Motion, “but be able to explore the other types of animation.”
The MFA is a terminal degree that prepares students for professional careers in the industry or “teach filmmaking in other higher education programs of merit.” Top careers for MFA graduates include Director, Documentary Filmmaker, Experimental Artist, Producer, and Visual Effects Supervisor. Top careers for BFA graduates include Character Animator, Effects Animator, 3D Modeling and Character Designer, Art Director, and Experimental Film Artist.
Graduates of RIT’s MFA Film and Animation program have landed positions at top studios such as Disney Animation Studios, Electronic Arts, DreamWorks, Blue Sky Studios, Nickelodeon, Lucasfilm, Industrial Light and Magic, Paramount, HBO, Rhythm and Hues Studios, and many others.
Founded in 1887, Pratt institute serves more than 4,800 students enrolled in more than 25 undergraduate degree programs and concentrations and more than 26 graduate degree programs in its Schools of Art, Design, Architecture, Liberal Arts and Sciences, and Information. The Pratt Institute School of Art offers an MFA in Digital Animation and Motion Arts.
Students in this 60 credit hour program will have the opportunity to create narrative and non-narrative films using 2D and 3D digital animation techniques, live action and motion graphics. Electives include Storyboarding and Storytelling, Lighting and Rendering, Motion Dynamics, Compositing and Special Effects, Character Design, Character Animation, Matte Painting, and more. Students will complete one year of work on a thesis, which culminates in an exhibition or screening of the completed work and a thesis paper. The MFA in Digital Animation and Motion Arts can be completed in two years.
Pratt School of Art alumni have landed positions at major studios such as Augenblick, Blue Sky, Digital Domain, Cartoon Network Studios, DreamWorks Studios, Curious Pictures, Industrial Light & Magic, Walt Disney Animation Studios, Rhythm and Hues Studios, Walt Disney Animation Studios, Curious Pictures, Gameloft, Sony Imageworks, NBC Universal, Titmouse, and many others.
Academy of Art University was established in 1929. The school serves more than 7,200 students from 112 countries enrolled in dozens of Art, Design, Fashion, and Architecture programs. Degrees are offered at both the undergraduate and graduate levels, and many programs are available entirely online. The School of Animation and Visual Effects offers an MFA in Animation and Visual Effects that focuses on developing skills in any one of the many areas of expertise within the animation and visual effects industry. The program educates students in all aspects of animation and visual effects, from ideation to post production.
Course highlights include Acting for Animators, Perspective for Characters & Environment, Storyboarding for Thesis, 3D Modeling & Animation (Maya), Traditional Animation, and Visual Effects for Animation. MFA students will also take several Directed Study courses and Special Topics, as well as Animation: Thesis Completion, Final Portfolio Preparation and ANM 900: Internship.
Graduates of the animation programs at Academy of Art University have landed positions at Blizzard Entertainment, CBS Interactive, Disney Interactive, DreamWorks Animation, Electronic Arts, Lucasfilm, NBCUniversal, Pixar, and Sony Computer Entertainment America.
Founded in 1857, San Jose State University (SJSU) serves approximately 36,000 students enrolled in bachelor’s, master’s and doctoral degrees in 250 areas of study across eight colleges. The College of Humanities and the Arts houses the Department of Design - CADRE Institute which, “reflects the innovative atmosphere in Silicon Valley,” says the school.
Academic programs emphasize artistic experimentation within a context of historical, cultural, and theoretical study. The program is intended for students with interest in contemporary research. CADRE's diverse community of faculty and graduate students produce artworks involving visualization, simulation, hypertextuality, information, mapping, telepresence, networks, and interactive systems.
Technical facilities include a wide range of computing resources. Students work across the boundaries of computer visualization, animation, digital video, multimedia, electronic sculpture, sound and virtual reality. CADRE supports its own networking environment and offers excellent opportunities to produce internet-based artworks.
Established in 1898, DePaul University serves nearly 22,500 students from across the U.S. and about 70 countries. The school offers 300 programs of study across 10 colleges and schools and two campuses in Chicago. The College of Computing and Digital Media (CDM) houses the School of Cinematic Arts, home of the animation program. With more than a dozen full-time animation professors, the school has one of the largest full-time animation faculties in the U.S.
The MFA in Animation is the “premier degree” of the graduate program. It’s designed for students who are interested in “creating original animated films and artwork as their main vocation, and is the terminal degree in the field.” Students can apply to participate in the Animation Summer LA Quarter. This ten-week immersion program is structured around living in student housing, taking classes on a historic studio lot, and interning at high profile animation studios. The experience teaches students how to navigate the studio system and helps them build a network of professional contacts.
Past participants have interned at Warner Brothers, DreamWorks Animation, Sony Studios, Disney, Nickelodeon, The Mill, The Jim Henson Company, Titmouse Animation, Bix Pix Animation, and others. Back home, students will also benefit from CDMs relationship with Chicago’s largest game development and animation studios.
Graduates of the Animation program at DePaul have been hired in animation roles at DreamWorks Animation, Laika Studios, Google, Blizzard Entertainment, Phosphor Studios, Wargaming, Nickelodeon, Electronic Arts, and Synapse Games, to name just a few.
Established in 1963 and serving approximately 68,571 students across four campuses, the University of Central Florida (UCF) is the nation’s second-largest university and Florida’s largest by enrollment. Also one of the nation’s youngest universities, UCF offers more than 220 degree programs across 13 colleges. The College of Arts and Humanities houses the School of Visual Arts & Design (SVAD), which offers an MFA in Emerging Media with an Animation and Visual Effects, Entrepreneurial Digital Cinema, or Studio Art and the Computer Track.
The MFA is a terminal scholarly and creative degree suitable for students wishing to pursue careers as professors in higher education or as creative leaders in industry. Says the school, the graduate programs are designed to “emulate the professional studio environment, providing each student with an opportunity to assume an artistic leadership role. The principal emphasis is placed on narrative film structure and the entrepreneurial aspect of animation as related to studio and job creation.”
Courses for the program are designed to give students the “ability to understand the collaborative function of a commercial studio.” Labs and studios are equipped with the same industry-standard software and hardware used in professional studios.
Graduates of SVAD’s Emerging Media Program work in creating simulations for the U.S. Navy, NASA, DISTI, Lockheed Martin and other local and regional companies. In addition, SVAD alumni are currently working nationally and internationally for major animation and gaming companies such as Walt Disney Animation Studios, Reel EFX, Nickelodeon Animation Studios, Electronic Arts, Riot Games, and Blizzard Entertainment.
Established in 1879, Columbus College of Art and Design (CCAD) is one of the oldest private art and design colleges in the United States. The school serves more than 1,300 students enrolled in 12 BFA programs along with MFA and MDes programs covering a broad range of subjects and practice areas.
In the MFA program, students have executed individual projects from animation and video to interactive design and illustration. The school says that the program “stresses studio mastery, individual scholarship, and real-world practices such as organization, communication, clarity of thought, leadership, and entrepreneurial skills.” The school has built an environment to fuel collaboration, experimentation, and creation as students’ work on their individual projects.
MGA students work in a personal studio that can be accessed 24/7. The 13,700-square-foot graduate facility also houses faculty offices, a lounge, and an exhibition space. Students also have access to CCAD’s library, plus many labs, shops, the Tad Jeffrey FabLab, computer complexes, darkrooms, studios, and digital printing facilities.
All students may participate in CCAD’s International Exchange Program, which highlights study at China Academy of Art, Hangzhou, China; Universidad Mayor, Santiago, Chile; Xi’an Fine Arts Academy, Xi’an, China, and Northumbria, Newcastle, England. Students may also study at CCAD-approved programs at Studio Art Centers, Florence, Italy, and University of Arts London, London.
Graduates of the animation programs at CCAD have landed positions at Animal Logic, Pixar, Walt Disney Animation Studios, DreamWorks, Cartoon Network, Electronic Arts, Nickelodeon Animation Studios, Sony Pictures Animation, BET, Time Warner, Twentieth Century Fox, and many others.
Established in 1870 as Ohio Agricultural and Mechanical College, The Ohio State University offers over 200 majors, minors and specializations from which more than 68,000 students can choose multiple paths to focus on animation in both the College of Arts and Sciences and the College of Engineering. Paths in animation encourage students to explore courses in 3D modeling, 2D/3D animation, video game production, augmented and virtual reality, digital imaging, digital video, interactive visualization, interactive art, game art and design, Art Games, motion capture, procedural content generation for games, real-time rendering, photogrammetry and more at both the undergraduate and graduate levels. Students in all programs can work on individually defined or team-based projects.
The MFA in Art with an emphasis in Art and Technology emphasizes the creation of animation, interactive art, and experimental forms in the context of art making. The MFA degree in Design focuses on Digital Animation and Interactive Media. This program emphasizes the production of creative research-based projects in the user-centered context of design. Students utilize state of the art facilities, equipment, and interdisciplinary expertise in the school’s many special labs, including the world class Advanced Computing Center for the Arts and Design (ACCAD).
Founded in 1988, DigiPen Institute of Technology was the first school in the world to offer a bachelor’s degree in Video Game Development. More than 550 companies have hired DigiPen graduates and the school is located near more than 400 interactive media companies, making the region one of the largest video game centers in the world. The school, which serves around 1,100 students from all 50 states and close to 50 countries, has international campuses in Singapore and Spain along with educational partnerships with Keimyung University in South Korea and Thammasat University in Thailand.
DigiPen offers ten graduate and undergraduate program options in the areas of Art, Design, and Computer Science. The MFA in Digital Arts is a terminal degree program that allows students to build on their foundation and “expand beyond traditional arts,” says the school. Students will hone their craft in digital media and build proficiency in subjects such as digital sculpting, digital painting, character design, and other specializations within the digital media industries.
The MFA culminates with an advanced thesis project that allows students to develop and showcase an original body of work that is both personal and reflective of their strongest capabilities as a digital artist. Graduates of the program are prepared to seek positions in both academia and production. Possible roles include Animator, 3D Modeler, Character Artist, Senior Animator, Senior Character Artist, Texture Artist, and Professor of Fine Arts.
Graduates of the Digital Art Programs at DigiPen have been hired at companies such as Activision, Blizzard Entertainment, Disney Online, Electronic Arts, Microsoft, and more.
Texas A&M University (TAMU) is the state’s first public institution of higher learning. Established in 1876, the school serves 69,465 students enrolled in nearly 400 degree programs across 16 colleges and schools. The College of Architecture’s Department of Visualization, which broadly defines animation within “Visualization,” offers an MFA in Visualization, which requires 60 credits to graduate.
The program is designed for students “seeking a computing technology-infused terminal degree in the visual arts applicable to employment in digital media fields, working as a contemporary artist, and teaching in post-secondary digital arts programs,” says the school. This non-thesis degree program requires “a satisfactory presentation of a body of work by the candidate” and “a written document addressing issues pertinent to the final study.
Visualization course highlights include Drawing for Visualization, Graphic Design, Color Theory, Visualization Technology, Programming, Visualization Studio, Digital Painting, and Visual and Performing Arts. The interdisciplinary Visualization programs offered in the College of Architecture prepare students to work in animation, technical animation, illustration, and many other related areas.
Visualization graduates, or “Vizzers,” can be found working as creative talent for Hollywood’s leading animation and special effects studios including Pixar, Blue Sky, Walt Disney Animation Studios, Industrial Light and Magic, DreamWorks Animation, Rhythm & Hues Studios and Reel FX.
California State University-Long Beach (CSULB) was established in 1949. One of the 23 campuses of the California State University System, CSULB serves around 36,850 students enrolled in more than 300 programs across eight colleges. The College of the Arts houses the School of Art, which offers an MFA/MA program in Studio Art-Illustration/Animation that it says is “individualized and dependent on the student’s preparation, interests, and talents.”
The program “centers on each student developing a strong personal and independent creative vision.” Students will “create a focused body of work in the form of an exhibition as the culminating experience of the degree.” The MFA degree structure is designed based upon a 6-semester (3-year) model, though it can be completed in fewer or more semesters.
Minneapolis College of Art and Design (MCAD) was established in 1886. The school, which shares a block with the Minneapolis Institute of Art, serves more than 800 students from 45 states and 15 countries. Of these, 50% are enrolled in Design, 38% in Media Arts, 10% in Fine Arts, and the remaining 2% in MCAD's new Arts Entrepreneurship Department.
MCAD offers more than 20 programs across several departments including Animation. Graduate options include an MFA in Visual Studies.
Housed in an all-MFA studio and gallery space, which includes fifty individual studios, smart classrooms, facilities for creative making, and a large gallery space, the 60 credit hour MFA Program allows students to pursue creative work in areas such as Animation, Comic Arts, Filmmaking, Illustration, Installation Art, and Web and Multimedia. Other program highlights include an internship, study abroad opportunities and the Master’s Trip to NYC. During the trip, students and alumni will visit artist studios, art and design venues, agencies, and more.
Established in 1889 as Clemson Agricultural College, Clemson University is one of the nation’s most selective public research universities. The school serves around 24,950 students enrolled in 80+ majors, 80+ minors, and 120+ graduate degree programs across seven colleges. The College of Engineering, Computing and Applied Sciences’ School of Computing offers an MFA in Digital Production Arts (MFA DPA).
The MFA DPA is a professional degree program that offers a unique blend of instruction from art, computer science, computer engineering, graphic communications, performing arts, philosophy, and psychology, together with newly designed courses targeted at production techniques specific to the animation, visual effects, and electronic games industries. Sample courses include Computer Animation, 3D Modeling, Compositing, Computer Games, FX, Lighting, Rigging, Simulation, and Visual Effects, to name a few.
DPA program graduates have worked on films such as Frozen, Hobbit, Rio, How to Train Your Dragon, and The Croods. Many have been hired by top companies in the field such as Pixar, Walt Disney Animation Studios, Blue Sky Studios, DreamWorks, ILM, EA, ReelFX, and Sony Pictures Imageworks.
The University of Texas-Dallas (UT Dallas) was established as a member of the University of Texas System in 1969. The school serves 28,755 students enrolled in 130 academic programs across seven schools. The School of Arts, Technology, and Emerging Communication (ATEC) offers a variety of interdisciplinary programs for aspiring animators including an MFA in Arts, Technology, and Emerging Communication (MFA ATEC) with an Animation Pathway.
The ATEC curriculum “provides exposure to arts, science, technology, history, design, criticism, new knowledge creation, and complex understandings,” says the school. Undergraduate students “acquire foundational skills in media studies, cultural theory, computer programming, and creative production.” Master’s degree students “deepen their expertise in an area and develop understanding in adjacent topics.” Students in the doctoral program “demonstrate mastery in methods of research, analysis, and creative practice, informed by history, theory, and aesthetics.”
The Animation Pathway “blends creative storytelling with technology to encourage experimentation in form, content, and medium and emphasizes 3D animation, which includes various artistic and technical disciplines such as modeling and texturing, character rigging, lighting and composition, computer programming and scripting, as well as character movement and acting.”
ATEC students have the opportunity to take a total of 15 credit hours/five courses in Animation, Design, Storytelling, and Games, to name a few. Courses such as Topics in Animation, Topics in ATEC, and Topics in Game Development are also available. Other program highlights include seminars and lectures, project and portfolio-based exercises, and applied and experimental research.
In addition to careers in animation and other areas of entertainment, students will learn skills that will prepare them for new and emerging fields such as medical and scientific visualization.