What are the top animation schools in the midwest for 2020?
|1||School of the Art Institute of Chicago||Illinois|
|3||Columbus College of Art and Design||Ohio|
|5||The Ohio State University||Ohio|
|6||Columbia College Chicago||Illinois|
|7||Minneapolis College of Art and Design||Minnesota|
|8||College for Creative Studies||Michigan|
|9||Bowling Green State University||Ohio|
|10||Ball State University||Indiana|
|11||Kansas City Art Institute||Missouri|
|12||Cleveland Institute of Art||Ohio|
|13||Ferris State University (KCAD)||Michigan|
|14||University of Iowa||Iowa|
|16||Missouri State University||Missouri|
|18||University of Montana||Montana|
|20||University of Illinois at Chicago||Illinois|
Our 2020 rankings of the top animation programs in the Midwest. We define the Midwest as Ohio, Michigan, Indiana, Illinois, Idaho, Wisconsin, Minnesota, Iowa, Missouri, Kansas, Nebraska, South Dakota, and North Dakota. For an explanation of ranking criteria, click here.
Founded in 1866, the School of the Art Institute of Chicago (SAIC) is one of the oldest accredited independent schools of art and design in the country. The school, which serves 3,700 students from 78 countries, offers more than 50 areas of study from Animation and Costume Design to Visual Communication Design and Writing. The Film, Video, New Media, and Animation Department (FVNMA) offers several programs for aspiring animators including BFA and MFA in Studio degrees with a Concentration Animation, and a Certificate in Studio.
The school says that the FVNMA Department at SAIC “endorses and encourages experimentation with radical form and content.” The Department says that it is “open to many approaches to and understandings of experimental media art” and it is “dedicated” to helping students develop their “art practice in a variety of forms and contexts including the use of high definition video, new media art, experimental 3D animation, hand drawn animation, and filmmaking.” The Department also says that it supports “individual and collaborative forms of making media art in these expanded contexts.”
SAIC FVNMA instructors are “award-winning pioneers,” “revolutionaries,’ and working professionals in the fields of experimental film, video, animation, nonfiction, narrative, installation, glitch, interactivity, art games, curating, archiving, and web-based art projects. Students will also learn from “internationally renowned artists, critics, historians, and curators who regularly visit through the department and SAIC's Visiting Artists Program.”
Other FVNMA Department highlights include graduate projects and fall and spring critique weeks for MFA students, access to world-class resources such as the Art Institute of Chicago Museum, on-campus galleries, and state-of-the-art facilities. Specifics include The Video Data Bank (the leading resource in the United States for videos by and about contemporary artists, The Gene Siskel Film Center), one of the country's premiere screening venues dedicated to promoting alumni, student, and faculty work, and The Donna and Howard Stone Gallery for Film, Video, and New Media in the Art Institute of Chicago's Modern Wing.
Famous SAIC alumni include David Sedaris, Georgia O’Keeffe, Elizabeth Murray, Richard Hunt, Michelle Grabner, Cynthia Rowley, Nick Cave, Jeff Koons, and LeRoy Neiman.
Established in 1898, DePaul University serves nearly 22,500 students from across the U.S. and about 70 countries. The school offers 300 programs of study across 10 colleges and schools and two campuses in Chicago. The College of Computing and Digital Media (CDM) houses the School of Cinematic Arts, home of the animation program. With more than a dozen full-time animation professors, the school has one of the largest full-time animation faculties in the U.S.
Program options for aspiring animators include BA, BFA, MA, and MFA degrees in Animation. Several concentrations are available including Game Art, Traditional Animation (hand drawn and stop motion), 3D Animation, Storyboarding and Character Design, Technical Artist, and Motion Graphics. A VFX Concentration is also available within the Film and Television BFA and the school offers a Game, Cinema and Animation Summer Academy for high school students interested in animation, with tracks in Hand Drawn, Stop Motion, and 3D Animation for Games.
The BA in Animation “emphasizes the art of animation, creativity, and critical thinking—while encouraging experimentation in form, content and medium—within a broad Liberal Arts context.” To develop their animation skills, students will produce live action videos, draw web-based shorts inspired by Hollywood or anime, or design motion graphics for film titles and commercials.
Designed for students who are serious about careers as animation artists, character animators, game artists, CGI effects animators, and motion graphics animators, the BFA in Animation provides a “thorough foundation in the art of animation and its history, combined with intense practice in traditional animation (hand drawn, stop motion, and hybrid), and 3D computer animation and modeling.
The MA in Animation “provides a combination of artistic and technical training that prepares students for a future in 3D character animation, traditional animation, computer game art, or visual effects.” The MFA in Animation is the “premier degree” of the graduate program. It’s designed for students who are interested in “creating original animated films and artwork as their main vocation, and is the terminal degree in the field.”
DePaul Animation students can apply to participate in the Animation Summer LA Quarter. This ten-week immersion program is structured around living in student housing, taking classes on a historic studio lot, and interning at high profile animation studios. The experience teaches students how to navigate the studio system and helps them build a network of professional contacts. Past participants have interned at Warner Brothers, DreamWorks Animation, Sony Studios, Disney, Nickelodeon, The Mill, The Jim Henson Company, Titmouse Animation, Bix Pix Animation, and others. Back at home, students will also benefit from CDMs relationship with Chicago’s largest game development and animation studios.
Graduates of the Animation programs at DePaul have been hired in animation roles at DreamWorks Animation, Laika Studios, Google, Blizzard Entertainment, Phosphor Studios, Wargaming, Nickelodeon, Electronic Arts, and Synapse Games, to name a few.
Established in 1879, Columbus College of Art and Design (CCAD) is one of the oldest private art and design colleges in the United States. The school serves more than 1,300 students enrolled in 12 BFA programs and MFA and MDes programs covering a broad range of subjects and practice areas. Programs for aspiring animators include an Animation BFA with 2D and 3D Tracks or a Concentration in Animation/Experimental or Animation/Game. Minor options include Animation 2D and Animation 3D. An MFA program is also available. Students in this program have executed individual projects from animation and video to interactive design and illustration.
All students may participate in CCAD’s International Exchange Program, which highlights study at China Academy of Art, Hangzhou, China; Universidad Mayor, Santiago, Chile; Xi’an Fine Arts Academy, Xi’an, China, and Northumbria, Newcastle, England. Students may also study at CCAD-approved programs at Studio Art Centers, Florence, Italy, and University of Arts London, London.
Graduates of the CCAD Animation BFA Program have landed positions at Animal Logic, Pixar, Walt Disney Animation Studios, DreamWorks, Cartoon Network, Electronic Arts, Nickelodeon Animation Studios, Sony Pictures Animation, BET, Time Warner, Twentieth Century Fox, and many others.
Established in 1869, Purdue University serves around 43,400 students from all 50 states and nearly 130 countries. One of the 10 academic colleges at Purdue University, Purdue Polytechnic Institute was founded in 1964 as Purdue University’s School of Technology. Around 12% of Purdue’s students are enrolled in the Polytechnic Institute, which houses eight departments and schools offering 68 academic options in six subject areas. The Department of Computer Graphics Technology (CGT) offers animation programs at all degree levels.
The BS in CGT with a Major in Animation focuses on six areas of animation including 3D Modeling, Texturing, Lighting, Rendering, Character Rigging (creating a digital skeleton) and Motion. Graduates of the BS program have found employment at DreamWorks, Walt Disney Company, and Rhythm & Hues and eight of the school’s alumni were part of the creative teams behind 2014 Oscar winner Big Hero 6 and 2014 Golden Globe winner How to Train Your Dragon 2.
The CGT Department also offers a BS in CGT with a Major in Visual Effects Compositing that combines Animation, Visual Effects, and Video to create “highly graphical” videos for episodic television and films. A BS in Effects Technical Direction is also available and it highlights supplemental coursework in Animation. Graduates of the program have also landed positions at DreamWorks, Walt Disney Company, and Rhythm & Hues.
Graduate offerings include an MS in CGT and a PhD in Technology offered through the Department of Computer and Information Technology (CIT). The MS offers several focus areas for aspiring animators including Computer Animation, Video Production and Visual Effects, Computational Art, and Virtual and Augmented Reality.
The PhD Program offers a CGT Specialization that covers Animation, Game Studies, Human Centered Design and Development, Virtual Product Integration, and Web Programming and Design. Students may also earn a BS CGT/MS Technology with a Specialization in CGT, which may be completed in just five years instead of six years or more if pursued separately.
Established in 1870 as Ohio Agricultural and Mechanical College, The Ohio State University offers over 200 majors, minors and specializations from which more than 68,000 students can choose multiple paths to focus on animation in both the College of Arts and Sciences and the College of Engineering. Paths in animation encourage students to explore courses in 3D modeling, 2D/3D animation, video game production, augmented and virtual reality, digital imaging, digital video, interactive visualization, interactive art, game art and design, Art Games, motion capture, procedural content generation for games, real-time rendering, photogrammetry and more at both the undergraduate and graduate levels. Students in all programs can work on individually defined or team-based projects.
The Department of Art offers BFA and MFA degrees in Art with an emphasis in Art and Technology. It emphasizes the creation of animation, interactive art and experimental forms in the context of art making.
The Department of Design offers an MFA degree in Design focusing on Digital Animation and Interactive Media. This program emphasizes the production of creative research-based projects in the user-centered context of design.
The Department of Computer Science and Engineering (CSE) offers BS, MS and PhD degrees in Computer Science with a specialization in Computer Graphics and Game Design.
Ohio State introduced an interdisciplinary BA program in Moving Image Production in Autumn, 2017.
Students utilize state of the art facilities, equipment, and interdisciplinary expertise in the school’s many special labs, including the world class Advanced Computing Center for the Arts and Design (ACCAD).
Established in 1890, Columbia College serves more than 7,300 students from nearly every state and more than 60 countries. The school has over 100 academic majors or programs across several schools and more than 20 departments. Schools include the School of Media Arts, the School of Fine and Performing Arts, and the School of Liberal Arts and Sciences. The School of Media Arts is home to the Interactive Arts and Media Department, which offers three programs for animators: a BA in Animation and a BFA in either Computer Animation or Traditional Animation.
The school says that the Animation BA might be the best option for students interested in exploring multiple animation techniques (hand drawn, stop motion, computer, experimental) and taking on a minor or second major. Just a few minor options include Motion Graphics, Game Art, Programming, and Video Production. The BFA allows students to specialize within their area of animation interest and complete two animated films by the final year of the program.
Sample courses for the programs include Acting for Animators, Alternative Strategies in Animation, Animation for Comics, Animation Layout, Animation Maquettes, Animation Portfolio Development, Animation Production Studio, Cartooning, Cinematics for Games, Character Design and Modeling, Computer Animation: Visual Effects, Digital Animation Techniques, Drawing for Animation, Environmental Design & Modeling, Figure Drawing, Storyboarding for Animation, and The Business of Animated Content.
Students in all programs have the opportunity to either work collaboratively with peers to create a six-minute animated film over two semesters or take any three Animation electives of their choosing. Computer Animation BFA students will collaborate on a team project and develop their own solo short film.
Minneapolis College of Art and Design (MCAD) was established in 1886. The school, which shares a block with the Minneapolis Institute of Art, serves more than 800 students from 45 states and 15 countries. Of these, 50% are enrolled in Design, 38% in Media Arts, 10% in Fine Arts, and the remaining 2% in MCAD's new Arts Entrepreneurship Department.
MCAD offers more than 20 programs across several departments including Animation. Degrees include a BFA in Animation and an MFA in Visual Studies. The school says that the BFA Program consists of rigorous foundation studies and collaborative projects that allow students to “expand their work” and “move into the world beyond with visual communication skills and up-to-date technical proficiencies.”
Course highlights include Stop Motion Animation, Character Animation, 3D Animation, 3D Modeling, Filmmaking, Storyboard, Sound, and Drawing. A required internship is also part of the program as well as optional study abroad experiences in Japan, Germany, England, Italy, and other places. MCAD students have interned at Nickelodeon, MTV, Walker Art Center, and Massachusetts Museum of Contemporary Art.
Housed in an all-MFA studio and gallery space, which includes fifty individual studios, smart classrooms, facilities for creative making, and a large gallery space, the 60 credit hour MFA Program allows students to pursue creative work in areas such as Animation, Comic Arts, Filmmaking, Illustration, Installation Art, and Web and Multimedia. Other program highlights include an internship, study abroad opportunities and the Master’s Trip to NYC. During the trip, students and alumni will visit artist studios, art and design venues, agencies, and more.
Founded in 1906 as the Detroit Society of Arts and Crafts, the College for Creative Studies (CCS) serves more than 1,400 students enrolled in over a dozen degree programs across 14 academic departments. Serving 285 students, Entertainment Arts is the school’s largest department. Here, students can earn a BFA in Entertainment Art with a Concentration in Animation that allows students to “develop character performance within a variety of 2D and 3D applications,” says the school.
Students will hone their skills in “traditional and computer-generated (CG) animation and design and gain experience in stop motion, motion graphics, and experimental media.” Course highlights for the program include 3D Techniques, Drawing: Visualization, Gesture Drawing, Computer Character Animation, Lighting and Rendering, Visual Narration, Experimental Animation, Sound Design, Digital filmmaking, and Advanced Story Concepts.
All Entertainment Art students will have the opportunity to customize their curriculum by taking coursework in other concentrations such as Digital Film or Game Design. Students will also complete a Writing Workshop, Senior Production Studio, and an optional internship.
Graduates of the CCS Animation Program work throughout the industry as animators, designers, fabricators, storyboard artists and visual development artists. Graduates have been hired at major studios across the U.S. including Sony Pictures Imageworks, DreamWorks Animation, and Disney ABC Television Group, to name a few.
Founded in 1910, Bowling Green State University (BGSU) serves 19,000 students, including 2,500 at BGSU Firelands in Huron, Ohio. The school offers more than 200 undergraduate majors and programs on the main campus and 22 at BGSU Firelands. The school houses nine colleges, including the College of Arts and Sciences, home of the School of Art. The School houses the BGSU Digital Arts program, which offers a BFA and MFA degrees in Digital Arts, a BA in Art with a Digital Arts Specialization, and a Minor in Digital Art.
The programs offer three Focus Areas including Computer Animation & Video, Imaging, and Interactive Multimedia. The school says that the Digital Arts program at BGSU is “one of the leading programs in the nation for studying digital arts and animation, focusing on creative expression using digital technology. Students are encouraged to investigate aesthetic and perceptual possibilities as they engage in alternative art discourses. Digital Arts courses investigate the theoretical, aesthetic, and technical aspects of the digital arts while providing hands-on experiences with state-of-the-art equipment.”
Students in the program focus on 3D animation, digital imaging, interactive art, video art, virtual environments and gaming, mobile web app development, digital painting, and hybrid forms of digital art. Other program highlights include diverse study abroad opportunities in more than 40 countries worldwide as well as facilities and faculty that “position students for successful internships and careers with organizations such as Disney Animation, Pixar and the Museum of Modern Art.”
The MFA in Art with a Major in Digital Arts (Computer Animation & Video, Imaging and Interactive Multimedia) is an intensive, 60 credit hour studio degree designed to prepare students to become both professional artists in industry and university-level instructors while developing their own studio practice. Students have the opportunity to explore 3D Modeling and Animation, Interactive Multimedia Development, Digital Video, Digital Imaging, and Hybrid Media forms including 3D printing, Architectural Projection Mapping, Web App Development and Interactive Installation Art. All supported graduate students are provided with studio space and computers.
Though the Digital Arts MFA has three areas of focus, students also have the opportunity to “merge art disciplines and investigate new directions. Students are also encouraged to explore interests in media outside of Digital Arts. For instance, a student may want to explore the integration of drawing, computer programming, sculpture, theater, or film with their Digital Arts work.”
In recent years, BGSU Digital Arts graduates have been hired by companies such as DreamWorks Animation, Blue Sky Studios, Volition, DNA Productions, Rhythm & Hues Studios, Blizzard, Friendly Software (Microsoft games), American Greetings, Epic Games, Apple, Designing Digitally, Root Learning (interactive training), LogicJunction (interactive web) and many more digital art companies.
Established in 1918, Ball State University enrolls around 22,000 students from every state, two U.S. territories, about 55 countries, and every Indiana county. The school has more than 300 programs across 10 colleges. The College of Fine Art, School of Art offers a BFA in Studio Art with an Emphasis in Animation that explores 3D animation, stop motion, and traditional 2D animation.
The school says in the programs 3D classes, students “will get into modeling, texturing, lighting, character animation, and visual effects.” They will also have opportunities to participate in hands-on, collaborative projects with faculty and students in other courses of study. Course highlights include Character Design, Drawing for Animation, Animation Production, 3D Modeling and Rendering, Animation Specialty, Character Design, 3D Animation, Narrative Painting, and Storyboarding. A Senior Capstone Experience (Senior Project in Animation) is also part of the program.
In every animation course, students “will gain valuable experience with leading animation industry software.” Toon Boom, Toon Boom Harmony, Maya, Photoshop, and Adobe Illustrator are just a few. Students will create a demo reel or portfolio, and they will “learn how to market” themselves “in relation to today’s jobs.”
Graduates of the program are prepared to seek positions in industries such as film, television, video games, medical animation, architectural rendering, advertising, product visualization, and many others.
Established in 1885, Kansas City Art Institute (KCAI) trained students such as Walt Disney (who took Saturday Classes as a child), and multimedia artist Robert Rauschenberg. Today, the school serves more than 700 students, enrolled in 15 program areas through several departments. The Department of Converging Media houses the school’s animation program, which leads to a BFA. Double Majors in Art History and Animation and Creative Writing and Animation are also available.
The Animation BFA highlights intensive instruction in classical, experimental and computer animation. Students in the program work in technologically integrated classrooms and studios to produce a significant personal work. The Department of Converging Media houses Filmmaking, Interactive Arts, and Photography, so animation students also work in an environment that facilitates creativity and cross-disciplinary approaches to image making.
The school says, “sequential classes emphasize the creative process by combining aspects of animation principles, concept modeling, production methods, history, theory and technique into each project.” Course highlights include Creating the Environment, Digital Methods, Drawing for Animators, Explorations in Animation, Ideas in Motion, Intermediate 3D, Principles of Animation, Sound for Screen and Space, and Visual Communication. Students will also complete Professional Practice and Studio I & II as well as The Senior Graduation Animation Project, which prepares them to enter the field with practical experience and a competitive portfolio.
In addition to the Senior Project, BFA students will gain experience through internship opportunities at major studios such as Walt Disney Animation Studios, DreamWorks, Digital Domain, Nickelodeon, Hallmark, Bazillion Pictures, Titmouse Inc., and many others.
Established in 1882, Cleveland Institute of Art (CIA) is an independent college of art and design that serves 645 students from 32 states and nine countries around the world. The school offers 15 majors in the Fine Arts, Design, Craft, and Interactive Media. Programs for aspiring animators include a BFA in animation that has an integrated curriculum focusing on sequential narrative storytelling, methods of animation, conceptual development, framing and staging, storyboarding, animatics, layers, and motion and figure studies. Students can expect to take courses such as Advanced 3D Animation, Mapping, Digital Lighting, 2D/3D Compositing for Animation, 3D Texture, and Concept Development.
The CIA Animation Program prepares graduates for positions such as Animator, 3D Character Animator, Storyboard Artist, Independent Filmmaker, Concept Artist, and Game Designer.
Founded in 1928, Kendall College of Art and Design (KCAD) is a college within Ferris State University. The school serves more than 1,000 students enrolled in around 24 BFA, BS, MA, MFA, and Certificate programs. KCAD offers a BFA in Digital Art and Design that allows students to work in one of two focus areas including Entertainment Art (animation, digital 3D, visual development for games and animation, and sequential arts like comics and storyboards) and Multimedia Design (interaction design for the web, apps, virtual reality, the internet of things, and video and motion design animation).
The school says, “with substantial flexibility in the degree of specialization/ generalization built into the curriculum, students will be able to develop portfolios in one or more of these professional media markets: Visual Development, 2D Animation, 3D Game Art, Motion Design, and Interaction Design.” Course highlights for the Entertainment Art Focus include Animation & Motion Graphics, 3D Character Design, Imaging for Game, Animation & Film, Comic Media Design, Applied Music and Sound, Video, 3D Game Art, Interactive Multimedia Design, Storyboard Art, and 2D Character Animation. Students will also take Professional Studio I & II, and Digital Art and Design Thesis I & II.
Multimedia Design students will take most of the same courses and studios as students in the Entertainment Art Focus, including Digital Art and Design Thesis I & II.
Students in both programs will also gain knowledge and hands-on experience via high-end equipment and on-campus facilities such as Cintiq Studios and a wide range of cameras, microphones, and lighting equipment, and via access to The Dow Center FlexLab, and KCAD Library.
Graduates of the programs will have the skills and experience needed to pursue careers such as 2D animation, 3D game art, concept and production art for games and animation, visual development, interaction design, and motion design.
Founded in 1847, the University of Iowa serves approximately 33,564 students from 114 countries and all 50 states, enrolled in majors, minors, and certificates in more than 200 areas of study. Programs are provided through 13 colleges and academic units, including the College of Liberal Arts and Sciences, which offers 68 majors to 17,900 students. The College houses the School of Art and Art History (est. 1936), which offers a BA or BFA with a Major in Media, Social Practice & Design (MSPD). The program has an Animation Area. MA and MFA degrees in Art-MSPD are also available.
The school says that in the Animation Area, “wide varieties of skills are explored to animate images into motion graphics, produce digital video to create imaginative stories and adding voice and sound through the post-production process. Combining art and technology, students will use powerful computer hardware and industry level animation software to perform tasks in the entire animation pipeline from preproduction to post production. Concept art, storyboarding, character design, computer modeling, texturing, rigging, lighting, animation, rendering, compositing and sound design are all areas students will have the opportunity to conceptualize.”
Other program highlights include studio laboratories that are updated annually with “cutting edge digital imaging equipment,” high-definition video production facilities to provide students in MSPD up-to-date learning environments, and a “rich visiting artist series” that introduces students to national and international leaders in the field. In the media theater, students will also have the opportunity to showcase their animated projects on a 40-foot screen.
University of Iowa's art and art history graduates enjoy success as commercial designers, practicing professional artists, art administrators, professors of art history, teachers, museum directors and curators, theater designers, and more.
Founded in 1873 as a private liberal arts college, Drury University serves 3,210 students enrolled in more than 70 majors and programs, 39 minors, and five graduate programs. Among these programs is a BA in Animation with Concentrations in 2D Traditional Animation & 3D Computer Animation. An Animation Minor is also available.
Animation majors must complete a total of 51 credit hours consisting of 30 credit hours in animation and 21 credit hours in the humanities and arts. Course highlights include Acting I & II, Animation I & II, Computer Animation I & II, Drawing, History of Animation, History of Film, Multimedia Storytelling, and The 12 Principles of Animation. Students will have the opportunity to choose electives from a list of eight advanced courses. Options include Advanced Character & Set Design, Storyboarding, Modeling & Texturing, Compositing, Rigging & Dynamics, Alternative Animation Techniques, Virtual and Augmented Reality, and Motion Graphics. Two Capstone courses are part of the program as well as an optional, but strongly recommended, internship.
Animation students will also have the opportunity to enroll in Drury University’s Study Abroad Program, which offers both short and long-term international study opportunities. The school maintains an ongoing program with the Drury Center in Greece, as well as partnerships with other institutions in countries around the world. Per the school, the study abroad experience is an “excellent way for students to satisfy one of the engaged learning experiences required by Drury's CORE curriculum.”
Missouri State University was founded in 1905 as the Fourth District Normal School. The school serves 34,390 students making it the state's second largest university campus by enrollment. Missouri State University offers hundreds of programs through seven academic colleges and one Graduate College. The College of Arts and Letters houses the Art and Design Department, which offers a BFA in Art with a Computer Animation Track.
Course highlights for the program include 2D Design, 3D Design, Drawing, Computer Animation I-V, Introduction to Digital Arts, and Digital Film and Media Production. Students in the program will complete a Senior Exhibition and an internship opportunity is also part of the program.
Missouri State University also lists computer animation as part of its Electronic Arts (EA) program. Students in this program will take many of the same classes as students in the BFA in Art program. In addition to these courses, students will complete a Senior Project in Electronic Arts.
Founded in 1915, Webster University serves around 18,250 students studying at campuses in North America, Europe, Asia, Africa, and online. The school houses five colleges and schools including the College of Arts & Sciences, Leigh Gerdine College of Fine Arts, George Herbert Walker School of Business & Technology, the School of Communications, and the School of Education. The School of Communications (SOC) is home to the Electronic and Photographic Media Department, which offers a BA in Animation and Minors in Animation Production and Interactive Digital Media. An undergraduate Certificate in Animation Production is available as well as graduate Certificates in Advanced New Media Production and Fundamentals of Multimedia Production.
The most popular program for aspiring animators, the 128 credit hour Animation BA “offers students the opportunity to learn core principles and techniques focusing on storytelling, motion, drawing, performance and expression through traditional and digital forms,” says the school. Students in the program will “undertake an intensive course of study including character animation, experimental concepts, fine art techniques and diverse applications, building a strong, global foundation before embarking upon an eventual area of concentration.” To gain hands-on experience in the field, each student will also complete an internship.
The Electronic and Photographic Media Department also offers an MA in New Media Production with courses such as Digital Graphics and Motion Graphics Production, Digital Design and Information Graphic Production, Written Storytelling, Digital Images and Storytelling, Video Editing, Interactive Communications, and Visual Storytelling.
All programs feature small classes, hands-on experience with equipment and resources early in the program, and collaboration across disciplines within the SOC and across the University. Students also have access to internship opportunities, and assistance with portfolio development.
Webster graduates work in the industry with companies such as Disney, DreamWorks, Sony Pictures Imageworks, Motion Picture Company, Dark Horse, Industrial Light and Magic, Digital Domain, Stereo D, and Legend 3D. Students have gone on to become successful professionals and have worked on productions such as King Kong, Sky Captain and the World of Tomorrow and all three installments of The Lord of the Rings.
University of Montana (UM) opened its doors in 1895. Serving more than 11,000 students in 12 colleges and schools, UM offers over 100 programs in areas from Accounting Technology and Business Media Design to Theater Education and World Competencies. Programs for aspiring animators are offered through the College of Visual and Performing Arts’ School of Media Arts. Students can earn BFA degrees in Digital Arts and Technologies, Media Arts with a Digital Animation (Advising Track), and Digital Filmmaking. An MFA in Media Arts is also available.
The Digital Animation Track focuses on 3D modeling, character animation, motion capture, character rigging, texture and lighting, compositing, etc. Finishing classes in surface texturing, rendering, dynamics, particles and MEL scripting will combine all that students have learned into an animation portfolio that will demonstrate their ability to create professional quality assets for film, television, video games, and more.
The BFA in Digital Filmmaking offers courses such as Fundamentals of Digital Animation, Screenwriting, Principles of Interactive Media, Digital Video Production Techniques, and Photoshop. Project-based courses cover narrative, documentary, experimental and commercial content creation for both traditional and web-based environments. The MFA focuses on creativity in the digital age and provides learning opportunities in web technologies, interactive media, animation, gaming, and still image / motion / sound design.
Ohio University (OU) was established in 1804 as Ohio’s first university. The school serves nearly 35,000 students enrolled in more than 300 programs across 11 colleges. The E.W. Scripps College of Communications houses the School of Media Arts & Studies. Serving nearly 700 undergraduates, the school offers a BS in Communication with an Emphasis in Games & Animation and an MFA in Communication Media Arts.
The program encourages students to explore the production of computer animation and digital games, while also providing an understanding of the management and leadership roles in these industries. Course highlights include 3D Modeling & Animation, Digital Game Design, Narrative Animation, Visual Storytelling, Screenwriting, Compositing, Motion Graphics, Video Game Design, Video Production, Game Development, Media Content Management, Sound for Moving Images, and Media Arts Management (FILM), to name a few.
The MFA in Communication Media Arts offers an Animation Area that allows students to explore animation for educational, entertainment and game development purposes. The school says the program emphasizes 3D computer animation, with classes in 2D and experimental animation. Ancillary courses/experiences also provide an understanding of the management and leadership roles in these industries, visual storytelling, and sound for moving image.
University of Illinois at Chicago (UIC) was formed in 1982 “by the consolidation of two U. of I. campuses: the Medical Center campus, which dates back to the 19th century and the comprehensive Chicago Circle campus which replaced, in 1965, the two-year undergraduate Navy Pier campus that opened in 1946 to educate returning veterans.” Today, with more than 31,600 students enrolled in 250 degree programs and 53 certificate programs across 15 colleges, UIC is the largest university in the Chicago area.
The College of Architecture, Design, and the Arts (CADA) houses the School of Art & Art History, which offers BFA and MFA degrees in New Media Arts and Moving Image, and a dual MS in Computer Science/MFA in New Media. An Art Minor is also available and all programs offer heavy animation coursework. Sample courses include Computer Animation, Film, Computer Graphics, Virtual Reality, 3D Space: Modeling, New Media Arts, Motion Graphics, 3D Space: Animation, Drawing, Interactive 3D, and Human-Computer Interaction.
The College of Applied Health Sciences’ Department of Biomedical and Health Information Sciences (BHIS) offers another option for students that may be interested in a career that fuses science, medicine, and animation. The MS in Biomedical Visualization (BVIS) offers animation electives such as Interactive 3D, Modeling, Animation I &II, Illustration Techniques, Medical Legal Visualization, and Graphic Design.
BVIS is the largest and second oldest of four accredited programs of its kind in North America. Graduates of the BVIS program become highly skilled science visualization specialists in medical illustration, animation, interactive media, gaming, haptics, and virtual and augmented reality, working on the frontiers of discovery.