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Ranking | School | State |
---|---|---|
1 | DePaul University | Illinois |
2 | Michigan State University | Michigan |
3 | Purdue University | Indiana |
4 | The Ohio State University | Ohio |
5 | Indiana University, Bloomington | Indiana |
6 | Miami University | Ohio |
7 | University of Wisconsin–Stout | Wisconsin |
8 | Indiana University, Indianapolis | Indiana |
9 | Bradley University | Illinois |
10 | Columbia College Chicago | Illinois |
11 | Columbus College of Art and Design | Ohio |
12 | Kent State University | Ohio |
13 | Case Western Reserve University | Ohio |
14 | College for Creative Studies | Michigan |
15 | Cleveland Institute of Art | Ohio |
16 | Eastern Michigan University | Michigan |
17 | Ferris State University | Michigan |
18 | University of Wisconsin – Whitewater | Wisconsin |
19 | Ohio University | Ohio |
20 | Dakota State University | South Dakota |
Our 2025 rankings of the Top 20 game design schools and colleges in the Midwest. For an explanation of ranking criteria, click here.
Jarvis College of Computing and Digital Media (CDM) at DePaul University (DePaul) houses the School of Cinematic Arts (SCA); the School of Computing; and the School of Design. All provide paths to study games. The School of Cinematic Arts houses the STEM-designated Animation BFA with a concentration in Game Art, and the Computer Science + Animation BS (CS+ANI BS) with a Game Art Technical Director concentration. Across programs students have access to the state-of-the-art DePaul Cinespace Studios.
This 60,000 square feet production facility houses six professional soundstages; animation studios and labs; Arri and RED cameras; green screen cycloramas; stop motion and motion capture stages; post-production video editing and color correction facilities; mixing studios; a scenic shop; and production offices.
Other program highlights include courses taught by accomplished industry professionals who have worked at places such as WMS Games, Nickelodeon, and Disney Feature Animation; opportunities to gain hands-on experience at DePaul’s virtual production stage—the first of its kind in the Midwest—and through the schools Indie Studio; the visiting artist series; the LA Quarter Program at the historic Sunset Las Palmas Studio; Project Bluelight; access to the Animation Lodge; and the annual Premiere Film Festival.
The Animation BFA/Game Art concentration focuses on real-world problemsolving; teamwork, and pipelines. Students will work alongside game designers and game programmers on cross-disciplinary game development projects. Course examples for the program include Game Development I-II; Visual Design for Games; Art for Game Mods; and Game Modification Workshop.
Game Art students can also choose a focus in Animation or Modeling and Rigging. The Game Art concentration culminates with the Game Development Capstone I and Game Development II courses. The Computer Science + Animation BS with a Game Art Technical Director concentration combines liberal studies, animation, computer science, and game art. Course examples include Computer Systems I-II; Rendering and Graphics Programming; 3D Modeling and Shading; Optimized C++; 3D Animation for Games and Cinematics; Game Modification Workshop; Motion Capture; Advanced Animation Production; 3D Dynamics; Object-Oriented Game Development; and Game Art Pipeline.
The Game Art Technical Director concentration culminates with the Game Development Capstone I and Game Development Project II courses.
Graduates of the SCA Games programs are prepared to pursue roles at major game companies, film studios, and animation studios. Program alumni have been hired at game design companies such as Electronic Arts (EA), Blizzard Entertainment, Iron Galaxy Studios, Bioware, and The Mill. They have also been hired at studios such as Nickelodeon Animation Studios, Walt Disney Animation Studios, LAIKA Studios, and Warner Bros. Animation.
The School of Computing at DePaul University houses the Computer Science BS with a concentration in Game Systems, a BS in Game Programming, and a Game Programming MS. These STEM-designated programs provide access to the game development studio DePaul Originals; the Deep Games Laboratory; the DePaul Esports Gaming Center; and the DePaul Fundamental Research in Academic Gaming (DeFRAG), which hosts week-long game jams, multiplay nights, and video game Jeopardy. Students also have access to all CDM facilities such as the gameplay, playtest and usability, virtual reality, and game development and research labs.
Other program features include participation in exhibitions; internships with local and national studios; and the biennial Japan Study Abroad Program. This two-week trip to Tokyo, Kyoto, and Nagoya includes visits to game and animation studios; temples, cultural centers, and historic sites; and galleries and museums. In Nagoya, students will collaborate with Japanese game and animation students at Trident College of Computing. This two-day game/animation jam is the culminating experience for the trip.
Courses for all programs are topic-based and hands-on, with a focus on global software development and lab work. Game Programming students will collaborate on interdisciplinary teams with game designers, producers, game designers, and audio designers to create games. BS course examples include Fundamentals of Game Design; Practical Scripting for Games; 3D Design and Modeling; Game Engine Programming I-II; Object-Oriented Game Development; Rendering and Graphics Programming; Game Modification Workshop; Optimized C++; and Game Development II. The BS program culminates with the Real-Time Networking and Software Projects courses or the Game Development Capstone I and Game Development Project II courses, student’s choice.
The Game Systems concentration combines computer science, mathematics, and programming. Course examples include Discrete Mathematics I-II; Game Engine Programming I-II; Real-Time Networking; Object-Oriented Game Development; Computer Graphics Development I-II; Computer Systems I-II; Technical Writing; Applied 3D Geometry; and Concepts of Programming Languages. The program culminates with the Game Development Capstone I and Game Development Project II courses or the Software Projects course and one major elective, student’s choice.
Game Programming MS students will take a combination of introductory, foundation, and advanced courses, along with major electives. These courses come from nine defined areas such as Game Specialties, Mobile Games, and Graphics. Elective examples from these areas include Physics for Game Developers; Advanced Rendering Techniques; Tool Programming for Game Development; Visualization; Game Programming for Mobile Devices; and Principles of Computer Animation.
Graduates of the Games programs in DePaul University’s School of Computing are prepared to pursue advanced roles in all areas of game programming, development, and design. MS graduates are prepared to pursue leadership roles in these areas, as well as research and education.
Across programs, alumni have been hired at places such as Disney Interactive Studios, Microsoft, Amazon, NetherRealm Studios, Abbott Laboratories, GitHub, Phosphor Games, Lockheed Martin, DeepMind, Scientific Games, Carbine Studios, Raytheon Missiles and Defense, and Scientific Games.
The School of Design at DePaul University houses the BS and MFA in Game Design. Students in these STEM-designated programs have access to everything the CDM has to offer as well as the Idea Realization Lab (IRL and IRL2); the interdisciplinary design PUSH Studio; the School of Design Talks Series; the Jarvis Speaker Series; mentored independent studies (MFA); and funded research assistantships (MFA).
PUSH Studio partners with industry professionals and social organizations. The Talks and Speaker Series’ have welcomed guests such as Bungie Founder Alex Seropian; Antionette Caroll—Founder and CEO of the Creative Reaction Lab; Co-CEO of Iron Galaxy Chelsea Blasko; Dale Dougherty—Founder and CEO of Make Media; Young Horses Games; and Scott Starrett—Brand Advisor to the Alexandria Ocasio-Cortez campaign.
The Depaul Game Design BS consists of courses such as Games Literacy; Unreal Engine Workshop; Game Development I-II; Playgaming; Solo Game Development Project; Sound for Games; 3D Design and Modeling; Practical Scripting for Games; 3D Animation; Advanced Game Design; and Data Analysis.
The Game Design BS program at DePaul university culminates with the Game Modification Workshop Game Development Capstone I, and Game Development Project II courses. Graduates are prepared to pursue careers in game design and development, augmented and virtual reality (AR/VR), animation, and interactive media, among others.
The Game Design MFA is a flexible program that consists of courses such as Creative Computation; Art Games Bootcamp; Game Design Proseminar; Incubation Studio; Games With A Purpose Bootcamp; Game Design Workshop; and Game Development Practicum (internship, art game installation, development of a wearable device).
The Game Design MFA program at DePaul University culminates with the MFA Thesis, Showcase, and Defense. Graduates are prepared to pursue leadership roles in areas such as game design, game development, game programming, research, teaching, and software development.
DePaul’s Game Design BS and MFA alumni have been hired at places such as Disney Consumer Products and Interactive Media, Phosphor Games, NetherRealm Studios, Owlchemy Labs, Wargaming, and Firaxis. Some graduates have also gone on to launch their own studios, such as Young Horses—creators of Octodad. Developed at DePaul, this adventure game is an Independent Games Festival Student Showcase Winner and a Game Developer (formerly Gamasutra) Top 10 Indie.
DePaul University is the largest Catholic university in the United States. Serving 21,210 students, the school is also the nation’s 12th-largest private, not-for-profit university, and the largest private, not-for-profit college in the Midwest. Founded in 1898, DePaul provides more than 300 undergraduate majors and graduate programs across two campuses that house 10 academic colleges and schools. DePaul University is accredited by the Higher Learning Commission (HLC).
Michigan State University (MSU) is home to the College of Communication Arts and Sciences (ComArtSci) and the College of Engineering. Serving more than 4,500 students across five departments, the College of ComArtSci provides BA, BS, MA, PhD, minor, and certificate programs in the arts and sciences of communication.
The MSU College of Engineering employs 297 faculty that serve more than 7,100 students. With 12 undergraduate degree programs and 11 graduate degree programs, the college is one of MSU’s founding disciplines and one of the school’s largest academic units. Engineering consists of 10 academic departments from Applied Engineering Sciences to Technology Engineering.
Across colleges, aspiring game designers may select from seven different programs leading to a degree, certificate, or minor. All programs provide access to state-of-the-art labs, facilities, and centers. This includes the Games for Entertainment and Learning Lab; the GEL Lab; virtual reality (VR) labs; the Social and Psychological Approaches to Research on Technology-Interaction Effects (SPARTIE) Lab; Quello Center for Media and Information Policy; and the Rural Computing Consortium.
The Games for Entertainment and Learning Lab and the GEL Lab house state-of-the-art technology for designing prototypes, learning new techniques, and to advance research on the individual and social impacts of digital games.
Across programs, students also have the opportunity to participate in game development and testing projects; complete an internship; participate in group research projects; and engage with industry professionals through visiting artist talks. Students have interned at places such as Insomniac games, Apple, ABC Studios, Will Winn Games, Fabrik Entertainment in LA, The Daily Show, BrainSurf Informatics, Gray Television, DaySmart Software, Re-Source Partners, and MOSAIC Unity Center.
The College of Communication Arts and Sciences houses the Department of Media and Information (MI). Within the department is the Game Design and Development program (GDD). Established in 2005, the program consists of the Games and Interactive Media BA; GDD minor; and the Serious Games MA certificate. Related programs include the Media and Information MA (MI MA).
All degree-seeking students have additional opportunities to gain hands-on experience with businesses and non-profit organizations in areas such as video game design, augmented and virtual reality (AR/VR), information technology, and human-computer interaction (HCI).
The MSU Games and Interactive Media BA is a collaborative, project-based program with three focus areas including Game Design; Game Development; and Games Graphics and Animation. All areas explore video game production, board games, emerging interactive media, AR/VR, special effects, artistry, the design process, and management. Examples of required courses include Games and Interactivity; Media and Sketching Graphics; Games and Society; Methods for Understanding Users; and Bringing Media to Market.
Students in the Game Design focus area will take additional courses such as Game Level Design; Serious Game Design Studio; Building Virtual Worlds; Game Design and Development I-II; and Game Interface Design. Course examples for Games Graphics and Animation include Concept Design for Games, Film, and TV; Advanced 3D Modeling; Advanced Three-Dimensional Computer Animation; and Compositing and Special Effects.
Game Development students will take courses such as Game and Interactive Media Development; Introduction to Programming I-II; Matrix Algebra with Computational Applications; and Building Innovative Interfaces. Across all focus areas, students have opportunities to work on real-world projects with partners such as Electronic Arts (EA), Ubisoft, Blizzard Entertainment, Insomniac Games, Bungie, and Rockstar Games.
Students will graduate from the MSU Games and Interactive Media BA program with a professional portfolio of projects across a wide variety of works. Program alumni are prepared to pursue titles such as Game Designer, 2D Artist, Game Scenario Writer, Interaction Designer, Game Developer, Technical Artist, Game Programmer, Producer, Level Designer, Usability Engineer, Technical Designer, Project Manager, UI/UX Designer, and Quality Assurance Specialist.
The MSU ComArtSci GDD minor requires 15 credit hours. To enter the program, students must complete Games and Interactivity as a prerequisite along with two courses selected from a set list of options. Examples include Introduction to Programming II; Concept Design for Games, Film, and TV; Game and Interactive Media Development; and Fundamentals of Comic Art and Graphic Novels. For minor requirements students will take 12 credit hours including Game Design and Development I-II; Collaborative Design; and Game Design Studio.
For the remaining credits students will select courses from close to 30 options. Examples include Building Virtual Worlds; Interaction Design; Software Engineering; Advanced Game Development; Interactive Environments and Digital Fabrication; Computer Graphics; and Advanced 3D Modeling.
The GDD minor at Michigan State University is available as an elective to students who are enrolled in the Computer Science BS; the Studio Art BA or BFA; or the Graphic Design BFA.
The Serious Games MA certificate attracts CS students, MSU MI graduate students, Master of Arts in Educational Technology (MAET) students, and doctoral students from other universities. Open to all MSU graduate students as a stand-alone program, the certificate requires the following courses: Theories of Games and Interaction Design; Foundations of Serious Games; and Understanding Users. The Serious Games MA certificate is transcriptable, and it can be completed either on-campus/hybrid or 100% online.
The Media and Information MA at Michigan State University is a STEM-approved program that explores the design, the use of communication technologies and information, and management. The program is immersive, hands-on, and customizable, with opportunities to engage in real world experiences. As of 2025, MI MA students also have the option to focus in Game Studies and Design; Human-Computer Interaction/and User Experience Design (HCI/UX); or Media Policy. Students may also build their own focus area from all available courses.
In addition to specific focus area courses, all MI MA students will take courses such as Foundations of Serious Games; Interactive Usability and Accessibility-Design and Evaluation; Theories of Games and Interaction Design; Global Media and Communications; Interaction Design; and Game and Project Design Studio I-II.
The culminating experience for the MI MA is the Master’s Project, completed across two courses. Graduates of the MI MA program at Michigan State University are prepared to pursue leadership roles in areas such as game design and development, 3D technology, serious games, digital media, game programming, web design and development, user experience (UX), simulation and visualization, and information studies.
Program alumni have been hired at places such as Electronic Arts (EA), Rockstar Games, Blizzard Entertainment, Insomniac Games, Bungie, Ubisoft, Publicis Sapient, BuzzFeed, and ESPN.
The College of Engineering at Michigan State University houses the Department of Computer Science and Engineering—home to the Computer Science (CS) program. Available pathways include the BS, MS, and PhD. CS BS students can add the GDD minor and/or concentrate in Multimedia and Graphics, while MS and PhD students can add the Serious Games certificate.
Course examples for the Multimedia and Graphics concentration include Game Design and Development I-II; Electronic Art; Game and Interactive Media Development; Computer Graphics; Game Design Studio; Building Virtual Worlds; Experiments in Digital Video; Introduction to Film; and Advanced 3D Modeling.
Across programs, students will take courses such as Collaborative Design; Introduction to Programming II; Computer Systems; Theory and Algorithms; Machine Learning; Software Engineering; Systems Design and Analysis; Advanced Software Engineering; Web Application Architecture and Development Deep Learning; Translation of Programming Languages; Design and Theory of Algorithms; Computer Vision; Introduction to Artificial Intelligence; Parallel Computing; and Evolutionary Computing.
Graduates of the Computer Science programs at Michigan State University are prepared to pursue roles in all areas of game design, development, and programming; the broader software engineering industry; mobile application development; web design and development; and UX design, among others.
MSU Computer Science alumni have been hired at game design studios and other places such as Amazon, Epic Systems, Boeing, Microsoft, Compuware, General Motors, IBM, and Ford Motor Company.
Founded in 1855, Michigan State University began as the Agricultural College of the State of Michigan. On the first day of classes on May 14, 1857, the College welcomed five faculty members and 63 students into three buildings: College Hall, Saints’ Rest, and a brick horse barn. When it opened, the school became the first institution of higher learning in the U.S. to teach scientific agriculture.
Today, MSU is one of the nation’s premier land-grant research universities. The school serves approximately 52,090 students enrolled in more than 200 programs across 17 degree-granting colleges. Michigan State University is accredited by the Higher Learning Commission (HLC).
Purdue University is home to Purdue Polytechnic Institute, which houses the Department of Computer Graphics Technology (CGT). Within the department are several paths to study game design including the CGT BS with a major in Game Development and Design; a CGT MS; and a Technology PhD. All programs are hands-on and ABET-accredited with access to state-of-the-art labs such as the Games Innovation Laboratory; Visual Effects Lab; IDEA Laboratory; VR Lab; the Experience Design Laboratory (ExLab); and the CGT Computer Lab.
The CGT BS with a Game Development and Design major is a STEM-designated program that explores game design, visualization, rendering, animation, and programming. Students will have opportunities to engage in collaborative projects with peers and instructors. Past projects have focused on areas such as games utilization in entertainment; sustainable energy, medicine, and therapy; and information visualization.
The Game Design and Development major requires 54 credit hours, with 39 credit hours focused on games. Course examples include Introduction to Games; Fundamentals of Imaging Technology; Computer Graphics Programming; Game Development I: Core Skills and Technologies; Game Development II: Design and Psychology; User Experience Design Studio; Game Development Practicum; and Contemporary Problems in Applied Computer Graphics I-II.
For the culminating experience, all CGT BS students will complete a professional portfolio across several courses. Graduates are prepared to pursue roles in game design and development, animation, visualization, simulation, software design, and advertising, among others. Program alumni have been hired at places such as Electronic Arts (EA), Amazon, Riot Games, Lockheed Martin, Zynga, Raytheon, Boeing, PepsiCo, Endeavor Air, Caterpillar, and the Lawrence Livermore National Laboratory.
The CGT MS at Purdue Polytechnic enrolls approximately 100 students annually. The program provides five concentrations including Games; Animation; Virtual Reality and Visualization; UX Design; and Artificial Intelligence for Computer Graphics. Students in the Games concentration will take courses such as Game Development I-II; Computer Graphics Programming; Advanced Real-Time Computer Graphics; Games Research; Computer Shaders; Experimental Statistics; and Seminar in Computer Graphics Technology.
Other CGT MS features include small class sizes; opportunities to work on real-world projects; and research opportunities. Graduates are prepared to pursue teaching, research, and other leadership roles in areas such as game design and development, animation, virtual reality, UX design, visualization, software design, artificial intelligence, computer graphics programming, and simulation.
The CGT MS program at Purdue Polytechnic culminates with the MS Thesis completed across two courses. Program alumni have been hired at places such as Google, DreamWorks, Deloitte, and Salesforce.
The Technology PhD Program at Purdue University provides opportunities to work with faculty on computer graphics, visual computing, and human-computer interaction. The program also allows students to select 30 credit hours of courses selected from six schools and departments. These courses will help students build a custom specialization.
Technology PhD also have the opportunity to select 27 credit hours from any college or school other than Purdue Polytechnic. Students interested in games typically select Computer Graphics Technology, which includes game studies, human-computer interaction, computer animation, digital enterprise systems, user experience (UX) design, artificial intelligence, computational art, data visualization, and more.
The culminating experience for the Technology PhD program is the dissertation. Program alumni are prepared to pursue leadership roles in areas such as game design and development, software design, artificial intelligence, animation, simulation, virtual reality, UX design, visualization, and computer graphics programming. Program alumni also go on to pursue careers in research, education, and consulting.
Purdue University is Indiana’s only land-grant university. Established in 1869, the school serves approximately 60,240 students, making it the second largest university in the state. Approximately 11% of all students at Purdue are enrolled at Purdue Polytechnic Institute. More than 400 programs are provided across 11 academic colleges and schools—including Purdue Polytechnic. Purdue University is accredited by the Higher Learning Commission (HLC).
The College of Engineering at The Ohio State University (OSU) houses the Department of Computer Science and Engineering, which conducts research on games and virtual environments. Current research includes developing serious games for the medical and scientific industries; identifying attributes and game design patterns; and enhancing the entertainment factor in all levels of games.
In addition to games and virtual environments research, the Department of Computer Science and Engineering Department provides several paths to study game design. Options include the BS, MS, and PhD in Computer Science and Engineering (CSE) and the BS in Computer and Information Science (BS CIS) awarded through the College of Arts and Sciences. Students in all programs may specialize in Computer Graphics and Game Design (CGGD).
Course examples include Computer Game and Animation Techniques; Project-Design, Development, and Documentation of Interactive Systems; Real-Time Rendering; Virtual Reality; Advanced Computer Graphics; and Geometric Modeling. The culminating experience for the CGGD specialization is the Capstone in Game Design and Development or Computer Animation—student’s choice.
The College of Arts and Sciences at OSU houses the Department of Art, which has several additional options to study game design. Students can earn an Art BA; a BFA in Studio Art; or a Studio Art MFA with Thesis and Non-Thesis tracks. All programs allow students to add the Art and Technology emphasis, which includes courses in game art, storyboarding, animation, digital imaging, 3D modeling, and more. Courses take place at the collaborative Advanced Computing Center for Art and Design (ACCAD).
Part of OSU’s College of Arts and Sciences is the Department of Design, which houses a fully-funded, three-year MFA program with tracks in Art and Technology; Digital Animation and Interactive Media (DAIM); and Design Research and Development (DRD). Elective credits allow students in the DAIM and DRD tracks to study games.
The Art and Technology track is an interdisciplinary area that explores experimentation and new forms. Course examples include Special Topics in Art Games; Computer Animation; Sound and Image-Aspects of Art and Technology; New Media Robotics; 3D Modeling; and Digital Imaging. Courses for all tracks take place at the ACCAD.
Across all options, possible elective options include Game Design I-II; Video Games and Society; Games Virtual Modeling; Screenwriting, Art, and Technology; Computational Thinking in Context-Game Development or Image; Computer Vision for Human-Computer Interaction (HCI); Video Game Music; Artificial Intelligence (AI); Philosophy and Videogames; Computer Game Art and Design; Animation; and Esports and Game Studies. The culminating experience for the MFA program is the Thesis Project.
For students in other majors who would also like to study games, the College of Arts and Sciences has a 15 credit hour Game Studies minor. This interdisciplinary program has four focus areas including Technical/Coding; Create/Engagement; Social Analysis; and Critique/Interpretation. Students may select one.
Each area has a specific set of courses as follows: Technical Coding (Computer Game and Animation Techniques, and Capstone Design: Game Design and Development); Create/Engagement (Intermediate Game Design I-II, and Aspects of Art and Technology as it relates to videogame creation); Social Analysis (Human-Computer Interaction, Social Implications of Communication Technology, and Computer Interface and Human Identity); and Critique/Interpretation (Music of Video Games, Philosophy and Videogames, Special Topics in Film (focused on games), and The U.S. Experience-Writing About Videogames).
All Game Studies minors will complete the required core including Introduction to Game Design; Video Games and the Individual; and Video Games Analysis. Students may select the capstone as the culminating experience for the program.
Graduates of the CSE-CGGD, Art and Technology, and Games Studies programs at The Ohio State University are prepared to pursue careers in game design and development, entertainment, the broad technology industry, fine art, and the broad engineering industry among others. OSU alumni have been hired at places such as Pixar, Apple, Epic, Dell, HP, Boeing, Google, Nvidia, Microsoft, Nike, Cisco Systems, Intel, Piperworks Studios, IMG Sports Marketing, Creative Artworks, and Inked Brands.
The Ohio State University was established in 1870 as Ohio Agricultural and Mechanical College. The school serves approximately 66,900 students across campuses in Columbus (main), Lima, Mansfield, Marion, and Newark, Ohio. The school also houses the Agricultural Technical Institute in Wooster, Ohio. More than 200 majors, minors, and specializations are provided across 18 colleges and schools. The Higher Learning Commission (HLC) accredits the Ohio State University.
Indiana University Bloomington (IU Bloomington) provides multiple paths to study games across several colleges and schools. All options provide access to GameDev@IU. This student-run organization hosts workshops; collaborative game design projects; and game jams. Students can also gain valuable hands-on experience through the Indiana University Bloomington Internship Program. Students have interned everywhere from General Motors to Google.
The Luddy School of Informatics, Computing, and Engineering provides five distinct paths to study game design. Established in 2000 as the School of Informatics and serving more than 4,500 students, Luddy is one of the world’s largest technology and information schools, and among the first of its kind. Within the school are the Departments of Computer Science (est. 1971); Information and Library Science (est. 1951); Intelligent Systems Engineering (est. 2016); and Statistics (est. 2006).
Serving approximately 950 students enrolled in 11 programs at all degree levels, the Department of Computer Science provides a Computer Science BS (CSCIBS) with a Game Development specialization; an undergraduate Animal-Computer Interaction (ACI) minor; and the Animal Computer Informatics PhD and minor. The Luddy School also lists a Media Arts and Science BS (MAS BS) with a specialization in Game Design and Development.
Course examples across the CSCIBS and MAS BS include Creative Concept Development; Game On! A History of Games; Game Production; Game Programming; Virtual World Design and Development; Game Development; Character Design and Animation; Storyboarding for multimedia; Augmented Reality Application Design and Development; Artificial Intelligence; Game Testing and Evaluation; Creature and Character Design for Videogames, Comics, Film, and Animation; Games and Puzzles; and Advanced Game Design and Development.
The CSCIBS and MAS BS specializations in Game Development and Game Design and Development culminate with a senior project completed across two courses.
The undergraduate Animal-Computer Interaction minor is a unique program that provides access to courses such as Game Development; Introduction to Virtual Reality; Building Virtual Worlds; Creating Virtual Assets; Human Robot Interaction; Mobile Programming; Artificial Life in Virtual Reality; and Scientific Visualization. Students in the Animal Computer Informatics PhD program have access to the same courses, as well as options such as Experience Design; Interaction Design Methods; Advanced Prototyping; Applied Machine Learning; Makerspace-Design and Foundation; Elements of AI; and Computer Vision.
The College of Arts and Sciences at IU Bloomington provides four paths to study game design. Programs are housed in the college’s Media School. Dating back to 1911 when IU established the Department of Journalism, this multidisciplinary academic unit attracts students seeking careers in game programming, animation, graphic design for multimedia, sound production, and music composition. Specific program options for game designers include the Game Design BS and minor; and a Media BA with a Media Technologies, Games and Culture concentration. A flexible CS BA is also conferred through the College of Arts and Sciences.
Media School students may select elective courses from the Luddy School; Jacobs School of Music; and Eskenazi School of Art, Architecture and Design. Students may also pursue a Media specialization such as Game Production, Game Audio, or Game Art. Concentrations consist of five courses. Specializations require at least three courses.
Concentration course examples include Game Experience Design; Digital Media; Games, Culture, and Society; Animation for Digital Media; Game Production; Story Lab; Game Technology; Narrative Design; Game Art and Sound; and Media Technologies and Culture. Specialization course examples include Game Analytics; Game Character Art; Introduction to Musical Instrument Digital Interface (MIDI) and Computer Music; Game Environment Art; Game Experience Design; Sound for Games and Playable Media; and Game Production.
Game Design BS students at Indiana University Bloomington have the option to select courses from several areas to create a specialization. Areas include Design-Game Design Theory; Programming; Design-Games and Mind; Art; Sound; and Management, Advertising, and Public Relations. The program begins with a mix of hands-on production classes and seminars.
Students will gradually advance into upper division courses, including a three-semester, three-course Game Workshop Sequence. Courses include Game Workshop I-Prototype; Game Workshop II-Demo; and Game Workshop III-Publish. Modeled after today’s top game studios, the sequence culminates with an industry-ready published game.
Graduates of the Computer Science, Game Design, and Media programs at Indiana University Bloomington are prepared to pursue advanced roles across all areas of game design and development. Program alumni have been hired at studios such as Electronic Arts (EA), Rockstar Games, Ubisoft, Blizzard Entertainment, Zynga, Owlchemy Labs, Piperworks Studios, and Gearbox Software.
Established in 1820, Indiana University Bloomington was one of the first public universities west of the Allegheny Mountains. The school is also one of the first universities to admit women. The flagship campus of the Indiana University system, IU Bloomington serves approximately 48,425 of the systems nearly 90,000 students. Indiana University Bloomington is accredited by the Higher Learning Commission (HLC).
The College of Creative Arts at Miami University (Miami U) houses the Department of Emerging Technology in Business and Design (ETBD), which provides access to more than 50 games courses; an honors program with special course selections and the opportunity to work and collaborate with the same cohort for four years; and the ETBD internship program. Participation in the program is mandatory.
Students have access to more than 20 local game studios. Examples include Green Door Games, Max Gaming Technologies, SGM Games, Few Remain, Ganbaru Games, Funky Visions, Wraith Games, MouseMouse Media, Multivarious Games, and Aertherbyte Studios, Inc.
The ETBD Department also provides access to state-of-the-art production facilities and labs such as the Huge Immersive Virtual Environment (HIVE); John Smale Interactive Visualization Lab and Center; and the Esports Lounge and Arena.
Within the department is an Emerging Technology in Business and Design BA, and a Games and Simulation program with BS and minor options. The ETBD BA has Digital and Applied concentrations. Consisting of 63 credit hours, both concentrations allow students to study games through required courses. Students in the Digital concentration will also have opportunities enhance their game studies through electives.
Course examples for the Digital concentration include Introduction to Game Design; Intermediate Interaction Design; Introduction to Game Programming; Art and Digital Tools; and Introduction to Game Studies. Elective examples include Software Construction; Electronic Music; Software Engineering; and Visual Fundamentals-Design and Composition
The Applied concentration consists of courses such as Intermediate Interaction Design and Development; Introduction to Game Programming; Art and Digital Tools; Advanced Interaction Design and Development; Collaborative Laboratory; and Introduction to ETBD.
The Emerging Technology in Business and Design BA program culminates with the Senior Degree Project and Emerging Technology Practicum for the Digital concentration. Students in the Applied concentration may choose the practicum or project as the culminating experience for the program.
The Games and Simulation BS has concentrations in Game Art, Game Development, and Game Studies. Students in all concentrations will complete a total of 124 credit hours including 76 in the Games and Simulation major. Course examples include Introduction to Game Design; Intermediate Interaction Design and Development; Game Usability and Human Factors; Game Engine Scripting; Foundations in Digital 3-D Modeling and Animation; Writing for Games; Indie Game Development I-II; and Advanced Game Design.
Concentration areas are 21 credit hours, with a specific set of required courses for each. For example, Game Art students will take courses such as Observational Drawing and 3D Shading and Texturing. Game Development students will take courses such as Game Design and Implementation; Object-Oriented Programming; and Advanced Graphics and Game Engine Design. Game Studies students will take courses such as Rhetoric of Games; Research Methods in Games; and Games and Learning.
Optional electives allow students to develop advanced skills in game and software design. Course examples include Software Construction; Virtual Reality; Digital Experience Bootcamp; Artificial Intelligence; Software Engineering for User Interface and User Experience Design; and Algorithms.
The Games and Simulation BS program culminates with the 12 credit hour Capstone, consisting of Game Prototyping, Pipeline and Production (three credits); Game Preproduction (three credits); and Game Production (six credit hours). Upon completion of the Capstone, students will have an industry-ready game.
The cross-disciplinary Games and Simulation minor consists of 19 total credit hours, with collaborative courses between ETBD and the Art and Computer Science Departments. Electives allow students to explore particular areas of interest in games such as programming and writing for games. Required courses include Introduction to Game Studies; Introduction to Game Design; and Introduction to Game Careers.
Other course examples include Indie Game Development I-II; Digital 3D Modeling and Animation; Games and Learning; 3D Digital Sculpting; Writing for Games; and Introduction to Game Programming. The program culminates with a final project.
Graduates of the Game Design programs at Miami University often continue on to graduate school or pursue advanced roles in game design and development, film and animation, game mechanics and technology, visualization and simulations, digital marketing, and UX design, among others.
Miami U Game Design alumni have been hired at places such as Rockstar Games, Nintendo, Amazon Games, LucasArts, Activision Blizzard, Microsoft Studios, Google, ZeniMax Media, Gearbox Software, Zynga, Games+Learning+Society (GLS) Conference, Proctor & Gamble (P&G), and Oblong Industries.
Founded on February 2, 1809, Miami University is one of the oldest public universities in the U.S. Also an original Public Ivy, the school serves approximately 18,620 students across campuses in Oxford (main), Hamilton, Middletown, and West Chester, Ohio. The school also has an overseas location—the John E. Dolibois European campus in Differdange, Luxembourg—that welcomes around 220 students annually.
Miami University Ohio provides 200 majors and minors in more than 120 areas of study, along with over 70 master’s and doctoral degree programs. Miami U’s regional campuses also provide a variety of associate degree programs. All other programs are housed across seven academic colleges and schools. Miami University Ohio is accredited by the Higher Learning Commission (HLC).
University of Wisconsin-Stout (UW-Stout) is the state’s polytechnic university and one of just 125 polytechnic universities in the U.S. The school also houses the first and only Game Design and Development BFA in Wisconsin, Minnesota, and Iowa. A Game Design and Development concentration is also available in the College of Science, Technology, Engineering, and Mathematics and Management (CSTEMM) is also available.
Housed in the School of Art and Design—the largest school of its kind in the upper Midwest—the Game Design and Development (GDD) BFA is accredited by the National Association for Schools of Art and Design (NASAD). Program highlights include collaborative studios with computer science students; opportunities to gain hands-on experience in UW-Stout labs, studios, and galleries; faculty-led trips to LA and San Francisco; industry projects with the Jim Henson Company and the National Park Service; access to AAA development kits, Intuos Cintiq Displays, and virtual reality equipment; and more than 300 study abroad programs across 40+ countries.
The GDD BFA consists of 120 credit hours of study, with 80 credits in the major. The curriculum covers areas such as 3D modeling and animation, game design principles, programming, graphic and user interface design, 2D pixel art and animation, concept art, and character design. Course examples for the program include Introduction to Programming; 3D Game Art and Engines; Design Drawing and Concept Visualization; Exploratory Game Design and Development; 3D Modeling and Animation; Virtual and Augmented Reality Video Applications; Visual Effects and Compositing; and Digital Sound Studio.
The culminating experience for the Game Design and Development BFA at UW-Stout is the Game Art, Design and Development Capstone and final portfolio presentation at the Stout Game Expo (SGX). Graduates are prepared to pursue positions in all areas of game design and development, the broad technology industry, animation and film, digital marketing, visualization and simulation, and architecture.
UW-Stout alumni have been hired at major companies and studios such as DreamWorks Animation, Apple, Microsoft, Amazon, HP, Procter & Gamble (P&G), and Abbott Laboratories. They also work at regional and local studios such as Big John Games, 20 Credits Studio, Pixel Farm Digital, and Finn Daniels Architects.
The College of Science, Technology, Engineering, and Mathematics and Management at University of Wisconsin-Stout serves approximately 2,700 students led by more than 200 faculty. The college also houses the Mathematics, Statistics and Computer Science Department, home to the Computer Science BS (CS BS). Students in this program can add the Game Design and Development concentration.
The CS BS with a GDD concentration is the world’s first and only game design and development program accredited under the Computer Science curriculum by the Computing Accreditation Commission of ABET. Program features include a paid co-op industry experience as part of the curriculum; participation in game competitions, game conferences, film festivals, and exhibitions; graduate research; and the opportunity to publish in peer-reviewed papers.
With a 100% job placement rate graduates of the UW Stout CS BS program are prepared for careers in game design and development, the broad technology industry, animation and film, digital marketing, visualization and simulation, virtual and augmented reality (VR/AR), aerospace, and many other fields.
Program alumni have been hired at major companies and studios such as Lockheed Martin, Boeing, HB studios (develops console games for Electronic Arts), Big John Games (developer for Nintendo), Degica Japan (publisher of RPG Maker), and Concrete Software (mobile games).
For game designers and developers seeking a graduate degree, the School of Art and Design at UW-Stout houses a flexible Design MFA that allows students to create their own focus area. Examples include Game Design and Development; Animation and Digital Media; Graphic Design and Interactive Media; Cinema, Video, and Photography; and User Experience Design. Design MFA students also have access to everything the School of Art and Design has to offer.
The UW-Stout Design MFA program culminates with the Creative Thesis in Design consisting of nine credit hours. Graduates are prepared to pursue careers in higher education, as well as professional roles in the design industry and other creative fields. Program alumni have been hired at places such as DreamWorks Animation, Rouge MoCap, Apple, Shutterfly, and World Architects.
University of Wisconsin – Stout was established in 1891 as The Stout Manual Training School. Serving approximately 6,915 students, UW-Stout provides more than 145 programs across two colleges and the Graduate School. Many of these programs are unique to UW-Stout, or they are not offered anywhere in the Midwest. University of Wisconsin – Stout is accredited the Higher Learning Commission (HLC). The Graphic Design and Interactive Media program is accredited by the National Association for Schools of Art and Design (NASAD).
Indiana University Indianapolis (IU Indianapolis) houses the Luddy School of Informatics, Computing, and Engineering (Ludy Indy or Luddy School). Serving more than 4,500 students across the computing, social science, and information systems design disciplines, Luddy Indy is the first school of its kind in the U.S.
Students in the Luddy School have access to programs leading to a BA, BS, MS, BS/MS, PhD, minor, or certificate. Programs related to games include the Media Arts and Science BS (MAS BS), and the Game Design and Development (GDD) minor.
The Game Design and Development minor focuses on the creation of 2D and 3D games using Unity and Unreal 4. Consisting of 15-16 credit hours of study, the program requires one introductory course (Game Design Psychology: Theory and Prototyping); one 3D graphics or programming course such as Intro to Gameplay Scripting or Introduction to 3D; two gaming core courses (Introduction to Game Design and Development and Intermediate Game Design and Development; and an advanced course or elective such as Virtual World Design and Development; Serious Games and Simulations; Game Production; Web Game Development; or Creature and Character Design for Videogames, Comics, Film, and Animation.
Upon completion of the IU Indianapolis GDD minor, students are prepared to pursue titles such as Video Game Designer, Unity 3D Game Developer, World Designer, Unreal 4 Game Developer, Level Designer, or Sound Designer for Games.
The Luddy Indy Media Arts and Science BS is a customizable program that allows students to specialize in Game Design and Development; Digital Storytelling; 3D Graphics and Animation; Video Production and Sound Design; or Web Design and Development. Across all areas, students will explore emerging technology in games and visual effects (VFX).
The Game Design and Development (GDD) specialization also explores programming, storytelling, character animation, serious games, mobile games, simulations, and more. Recommended GDD courses come from several areas including Design, Programming, and Visualization. Examples include Game Production; Virtual World Design and Development; 2D Animation; Introduction to Comics and Sequential Narratives; Creature and Character Design for Videogames, Comics, Film, and Animation; Character Design and Animation; Augmented Reality Application Design and Development; Game Testing and Evaluation; Digital Painting; and Storytelling for Multimedia.
Students will also take required core courses such as Introduction to Gameplay Scripting; Game On! A History of Video Games; Game Design Psychology: Theory and Prototyping; and Advanced Game Design and Development. To enhance the degree, GDD students will take courses such as Creative Concept Development; Technology and the Law; and Introduction to HCI Theory. In addition, the program allows students to take courses from areas such as Film, Computer Science, Journalism, Informatics, and Music as well as supportive minors such as Studio Art and Technology.
The MAS BS/GDD program at Indiana University Indianapolis culminates with the Capstone Project Internship or Capstone Project—student’s choice. Capstone projects will be presented at an exhibition of all student work from the MAS program.
Graduates of the MAS BS program at Indiana University Indianapolis are prepared to pursue advanced roles in the game design industry and other related fields. Program alumni have been hired at major companies and studios such as Pixar, Rockstar Games, Blizzard Entertainment, Moving Picture Company (MPC), Sony Pictures Imageworks, Google-owned Owlchemy Labs, Pixar, Digital Domain, Gearbox Software, Activision’s Treyarch, HTC Corporation, Vision3 Interactive, and Piperworks Studios.
Indiana University Indianapolis launched as an independent campus on July 1, 2024 after Indiana University and Purdue University (formerly IUPUI) separated. The school provides more than 375 degrees and certificates to over 25,000 students from all 20 states, Puerto Rico, and 142 countries. Programs at IU Indianapolis are provided across two colleges and 16 schools. Indiana University Indianapolis is accredited by the Higher Learning Commission (HLC).
Bradley University (Bradley) has a number of paths to study games. All options emphasize student/faculty collaboration; liberal arts and sciences; study abroad experiences in places such as the UK, Spain, and Australia; and experiential learning opportunities such as NBC Olympics internships and the Bradley University Hollywood Semester.
Open to all Bradley students and majors, the Hollywood Semester highlights guest lectures; excursions to industry events; professional internships; courses led by industry professionals; and networking events. The programs new mentorship initiative also helps connect students with Bradley alumni in Los Angeles.
Bradley University is also home to Slane College of Communications and Fine Arts and the College of Liberal Arts and Sciences (CLAS). Housed in Slane’s Interactive Media Department are the production-focused BA/BS in Game Design and Game Art; a 18-21 credit hour Game Design minor; and the Game Design and Development MS.
The CLAS houses the Department of Computer Science and Information Systems, home to the Computer Science (CS) and Computer Information Systems (CIS) BS programs with a concentration in Computer Game Technology; a 25 credit hour Computer Game Technology minor; and a Computer Science MS with a Computer Game Technology concentration.
The Game Design BA/BS at Bradley University allows students to create videogames, tabletop games, and more during every semester of the program. The major requires 53 credit hours. Course examples include Survey of Games; Game Design I-II; Appreciating Comics; Game Production I-II; Environmental Storytelling; Introduction to Game Scripting; Film History; Introduction to Game Development; History of Animation; Critical Game Studies; and Fundamentals of Interactive Design.
In addition to a variety of in-demand courses, the Game Design (and Game Art) BA/BS programs provide mentoring by faculty who have worked on game series such as Riot Game’s League of Legends, Ubisoft’s Far Cry, and Red Faction, developed by Volition. All BA/BS students also benefit from participation in game jams; opportunities to show their work at the annual FUSE exhibit; and hands-on learning with industry software.
The Game Design BA/BS programs culminate with three courses totaling 12 credit hours: Prototyping for Capstone; Game Capstone Project I; and Game Capstone Project II. Graduates will leave the program with a publishable game and professional portfolio.
The Game Art BA/BS programs at Bradley University explore asset creation, character art, animation, environment art, and concept art. The Game Art major requires 53 credit hours. Course examples include Introduction to Game Development; Character Art; Critical Issues in Interactive Media; 2D for Game Art; New Media History; Drawing 1-2; Game Art Fundamentals; Environment Art; Appreciating Comics, Game Art Development; Critical Game Studies; and Small Group Communication.
The Game Art BA/BS programs culminate with the Game Capstone Project completed across two courses.
The Game Design and Development MS at Bradley University consists of 30 credit hours without a concentration, and 31 credit hours to earn a Game Programming concentration. The program takes place in an environment that functions like a real production studio. Students have the opportunity to form a corporation inside the Bradley University Interactive Media Department, where they will spend a year developing games. MS students also receive regular feedback from working AAA game development professionals.
Students in the Game Design and Development MS without a concentration will take Game Prototyping (six credit hours); Game Production (12); Game Seminar (six); Game Practicum (two); and Game Post-Production (four). Students in the Game Programming concentration will take Game Prototyping; Fundamentals of Software Engineering or Computer Systems Analysis, Design and Integration; Game Engine Programming; Game Production; and Game Post-Production—the culminating experience for the program.
Elective examples for the concentration include Algorithms; Directed Individual Studies in Computer Information Systems; Advanced Mobile Programming; and Computer Game Capstone Project. This is the culminating experience for the program.
All MS students will have the option to sell their final game to a major manufacturer and produce a professional portfolio of their best work.
Graduates of the Slane Game Design programs at Bradley University are prepared to pursue careers across industries such as games for entertainment, serious games, animation, live action film, television production, augmented and virtual reality (AR/VR), aerospace and aeronautics, human-computer interaction (HCI), digital advertising, science and medicine, user interface and user experience (UI/UX), architecture, training simulations, artificial intelligence (AI), education, research, and consulting.
Program alumni have been hired at places such as Riot Games, Blizzard Entertainment, Insomniac Games, Ubisoft, Warner Bros. Games, NetherRealm Studios, and Daybreak Game Company.
The Computer Game Technology concentration in the CLAS Department of Computer Science and Information Systems requires 12 credit hours for the BS and nine credit hours for the MS. BS CS/CIS students will take Foundations of Game Programming; Game Programming Design Patterns; and Computer Game Capstone Project. For the remaining credits students will select an elective. Examples include Advanced Game Capstone; Game Engine Programming; and Computer Game Modification.
MS CS/CIS students will complete the required Computer Game Design and Computer Game Modification courses. The remaining three credits will come from elective options such as Concepting and Storytelling; Digital Animation; Sound Design; Game Engine Programming; and Computer Game Capstone Project.
Graduates of the MS/Computer Game Technology programs at Bradley University are prepared to pursue leadership roles in the broad technology industry, game design and development, animation production, research, consulting, and education. CSIS alumni have been hired at places such as Blizzard Entertainment, Microsoft, Warner Bros. Games, Sony, Amazon, Epic Systems, GGLeagues, Caterpillar, F84 Games, General Electric (GE), NetherRealm Studios, Accenture, Harris Corporation, and ChangeLab.
Bradley University was founded in 1897 by Lydia Moss Bradley—a business pioneer and wealthy philanthropist. When the school opened as Bradley Polytechnic Institute, it had just 14 faculty and 150 students. Today, Bradley University employs 340 full-time faculty that serve approximately 4,800 students from 36 U.S. states and 55 other countries.
With more than 200 programs provided across eight colleges and schools, Bradley University is accredited by the Higher Learning Commission (HLC).
The School of Design at Columbia College Chicago (Columbia College) provides programs that focus on collaboration, interdisciplinary coursework, and creating projects that utilize the latest state-of-the-art technology, including virtual reality. For students seeking careers in game design, the school houses a Game and Interactive Media Design BA; Game Art and Game Design BA programs; and minors in Game Art, Game Design, and Fashion for Game Art.
Students in all programs have access to state-of-the-art facilities and equipment such as The Game Lab; Animation Production Spaces; The Equipment Cave (game consoles, equipment, digital cameras, and more); The Motion Capture Studio; The Sound Studio; and The Open Lab. Other program benefits include artist-in-residence initiatives; workshops; internship opportunities; study abroad experiences; and the opportunity to present senior game projects at the Game Developers Conference (GDC) in San Francisco, California, South by Southwest (SXSW) in Austin, Texas, Industry Night at Columbia College Chicago, and the Chicago Toy and Game Fair.
The Game and Interactive Media Design, Game Art, and Game Design BA programs at Columbia College Chicago allow student designers and artists to begin building games in the first semester. The curriculums function like today’s collaborative studios, allowing students to develop advanced technical skills. Game Art BA students will focus on character environment and visualization, digital sculpting, level design, motion capture animation, computer generated character modeling, and environment modeling for game content.
Game Design BA students may select a concentration in Game Development or Game Sound. In the junior and senior years of the Game and Interactive Media Design BA program, students will have the opportunity to focus in an area of interest. Across programs, students will take courses such as Programming I-II; Character Visualization for Games; Story Development for Interactive Media; Computer Animation-Keyframing I; Introduction to Game Development; Advanced 3D Digital Sculpting; Game Culture; Shading and Surfacing for Games; Digital Imaging Design; and 2D Motion for Games.
The culminating experience for the Game Art and Game Design BA programs is the Capstone consisting of the Game Level Production course or Game Studio I-II, student’s choice. The Game and Interactive Media BA culminates with an industry-ready game and professional portfolio.
The Game Art minor at Columbia College Chicago is a 21 credit hour program that helps students develop the skills needed to create characters, environments, props, animations, and visual effects for games and simulations. Course examples include 2D Art for games; Introduction to Game Development; 2D Motion for Games; Character Visualization for Games; and Advanced 3D for Games. The program culminates with a team project.
The Game Design minor focuses on game-play, user experience, level design, and system design. Students will have the opportunity to work on small independent-scale projects and large commercial-style projects. Course examples include Programming I-II; Game Design I; Game Engine Scripting; Game Production; Advanced Game Scripting and Environments; and Introduction to Game Development. The program culminates with a team project.
The Fashion for Game Art minor is a unique collaboration between Fashion Studies and Interactive Arts and Media at Columbia College. This hybrid program focuses on fashion in game art, character concepts, and character designs. Students in this program will collaborate on projects in teams and through industry partnerships. Course examples include Game Culture; Character Design and Modeling; Introduction to Game Development; 3D Fashion for Digital Environments; and Computer Animation- Modeling. The program culminates with a final project.
Graduates of the Games programs at Columbia College Chicago are prepared to pursue careers across the game design, animation, live action film, television production, and digital advertising industries, among others. Program alumni have worked with or been hired at companies and studios such as Pixar, Amazon, Sony, Nickelodeon, Cartoon Network, Weta Digital, Netflix, Bungie, Iron Galaxy Studios, Incredible Technologies, Inc., NetherRealm Studios, Jellyvision, and High Voltage Software.
Columbia College Chicago was established in 1890 as the Columbia School of Oratory. This private, nonprofit college serves nearly 6,700 students from 50 states and more than 60 countries. Programs include more than 60 undergraduate and graduate degrees in all creative disciplines. The school also provides business management and cultural studies programs. The Higher Learning Commission (HLC) accredits Columbia College Chicago.
Columbus College of Art and Design (CCAD) is one of approximately 328 schools accredited by the National Association of Schools of Art and Design (NASAD). The school also requires all undergraduates to complete the First-Year Experience (FYE). During this introductory year, students will collaborate with peers on projects and take courses such as Systems of Drawing; 2D Creative Spaces; 3D Making with Care; and Drawing for Entertainment Design. Upon completion of the FYE CCAD, students will advance into their major course of study.
For students seeking a game design degree, CCAD houses a Game Art and Design BFA. Program benefits include participation in community game forums; courses and projects led by expert faculty members; participation in game jams; the CCAD Internship Program; visiting artists; participation in student-led organizations such as the Game Development Guild, the Tabletop/Role Play Game Club, and the Battle Game Alliance; and participation in regional events such as the annual tabletop gaming convention—Origins Game Fair, and GDEX (gaming expo).
Students in the program also have access to state-of-the-art labs, equipment, and facilities such as the Cloyd Family Animation Center's Stop Motion Lab; play-testing areas; sound rooms and editing suites; tetherless VR and AR kits; Makey Makey and Arduino alternative controller kits; and Mac and PC computer labs outfitted with the latest industry-standard software.
Course examples for the program include Introduction to Game Art and Design; Game Theory and Design; Tabletop Rules at Play; Level Design for Games; Programming for Play; Game Art Production; Digital Playscapes; History of Games; and Pipeline to Product Fundamentals.
The CCAD Game Art and Design BFA program culminates with the Game Pipeline Capstone I and Game Projects Capstone II courses. Graduates are prepared to pursue positions in all areas of game design and development. Program alumni have been hired at places such as Electronic Arts (EA), Insomniac Games, Riot Games, Multivarious Games, Google, Nike, McGraw-Hill Education, BioWare, GuessworkVR, AfroDuck Studios, Mindstream Interactive, Super77, Legio Vox Studios, and GameU.
Columbus Art School was established in 1879 by five women who had been prohibited from taking art classes alongside men. When it opened, the school had just six students. Serving more than 1,000 students, Columbus Art School is now known as Columbus College of Art and Design. Students at this private, nonprofit art and design college have access to BFAs in nine programs, 19 minors, and one graduate program across more than 10 departments.
Columbus College of Art and Design is accredited by the Higher Learning Commission (HLC). The school is also affiliated with the Association of Independent Colleges of Art and Design (AICAD).
The College of Applied and Technical Studies (CATS) at Kent State University (Kent State or KSU) provides more than 30 undergraduate programs, six minors, and 20 certificate programs. This includes an Animation Game Design BS (AGD BS) and a Game Design minor. Accredited by the National Association of Schools of Art and Design (NASAD), the AGD BS allows students to concentrate in Game Design or Animation at the Kent, Stark, or Tuscarawas campus.
The Game Design concentration consists of 18 focused credits, with 24 in the major. Students will learn to create games for entertainment, simulations, education, and training using industry software and technologies for 3D models, digital sculpting, 2D graphics, and traditional animation. Students will also learn to create digital media works such as virtual reality environments and cartoons.
Major course examples include Gaming and Culture; Modeling and Texturing I; Animation Theory; Fundamentals of Mixed Reality; Two Dimensional Graphics; and Digital Sculpting. Concentration requirements include Environmental Game Design; Modeling for Architecture; Interactive Game Design; Competitive Gaming; Multimedia and Game Design; and Games for Education.
Electives allow students to explore additional areas of interest within animation and games. Music Production I-II; Computer Science-Object Oriented Problem Solving; Animation Production and Visual Effects; Photography; Audio Recording; The Art of Acting; and Story for Picture are just a few elective examples.
All AGD BS students have the option to complete the Internship in Animation and Game Design or Individual Investigation in Animation and Game Design (three credits). The culminating experience for the program is the Senior Capstone Project or the Technical and Applied Studies Capstone—student’s choice.
The Game Design minor requires a minimum 21 credits. Course examples include Environmental Game Design; Modeling and Texturing I-II; Competitive Gaming; Multimedia and Game Design; and Games for Education. Graduates of the AGD BS and Game Design minor are prepared to pursue roles in all areas of games for entertainment, animation and film, education, digital advertising, architecture, simulation, consulting, research, and education.
Program alumni have been hired at companies and studios such as Epic Games, DreamWorks Animation, Sony Pictures Imageworks, Disney, ABC, R/GA New York, DNC Media, Ideastream Public Media, and the Cleveland Cavaliers.
Kent State University has an additional option for game designers seeking a program that focuses heavily on computer science. Housed in the College of Arts and Sciences’ Department of Computer Science (CS) is the Computer Science BS. This ABET-accredited program has a Game Programming concentration that requires 19 credit hours of study.
Courses include Introduction to Game Programming; Computer Graphics; Game Engine Concepts; and Game Development Practicum. For the remaining credits, students may select courses from upper-division electives. Examples include Software Engineering; Computer Science-Programming Patterns; Human-Robot Interaction; Human Computer Interaction (HCI); Internet of Things; and Artificial Intelligence (AI).
The culminating experience for the KSU Computer Science BS with Game Programming is the Computer Science Capstone. Graduates of the Kent State University Computer Science BS program are prepared to pursue careers in areas such as game programming, software development, game development, game design and production, software engineering, serious games, and the broader technology industry.
Graduates have been hired at places such as Epic Games, Google, Riot Games, Amazon, Electronic Arts (EA), Ubisoft, and Activision Blizzard.
Kent State University was established in 1910 as a teacher-training school. Today, the school serves more than 41,000 students across eight campuses, 14 colleges, 22 departments, 16 schools, one division, and Kent State Online. Programs include more than 300 options leading to an associate, bachelor’s, master’s, or doctorate degree. Kent State University is accredited by the Higher Learning Commission (HLC).
The School of Engineering at Case Western Reserve University (CWRU or Case) is home to the Department of Computer and Data Science (CDS). Within the department is a unique Computer Gaming minor with an introductory course co-taught with Cleveland Institute of Art’s (CIA) Game Design Department. During the course, students will complete programming assignments that explore Unity 3D game engine development and basic game design. Students will work in teams of four to create and publish a game prototype on CWRU’s itch.io.
Students from CIA and Case will also join together in teams of 10 (for an entire semester) to publish an original game itch.io. The School of Engineering holds an Arcade Day at the end of the semester, where invited guest judges will evaluate student games.
All Computer Gaming students have access to Think[box]—a seven-story, 50,000 square feet innovation center and makerspace; the Kevin Kranzusch Gaming, Simulation and Visualization Lab, outfitted with 20 Alienware PCs with Nvidia 1080GTX GPUs; an iOS and Android mobile App development room; the Oculus Rift and HoloLens development room; and a conference room. Students may also join the Case Esports Club, which is open to casual and competitive gamers, and complete a paid work experience through the Cooperative Education (Co-op) Program at Case School of Engineering.
While the Computer Gaming minor at Case is open to all students, it is popular among individuals in the Computer Science (CS) BA, BS, BA/MS, BS/MS and PhD programs. The Case School of Engineering CS program was established in 1987. Required courses for the BA are part of the CDS department. However, the College of Arts and Sciences at Case awards the CS BA.
Course examples for the minor and CS programs include Computer Game Design and Implementation; Play Anything-Theorizing Video Games; Advanced Algorithms; Programming, Human Cognition in Evolution and Development; Modeling and Simulation; Computer Vision; and Machine learning. The culminating experience is the Advanced Game Development Project.
Graduates of the CS programs with a Computer Gaming minor are prepared to pursue roles across the broader technology industry, game design and development, interactive simulations and training, digital advertising, visualization, animation and film, architecture, and more. Program alumni have been hired at major companies and studios such as Epic Games, Blizzard Entertainment, Riot Games, Boeing, NASA, Microsoft, Google, Amazon, IBM, Apple, Merck & Co., Intel, General Electric (GE), Cisco Systems, Oracle, Take-Two Interactive, Procter & Gamble (P&G), Motorola, Verizon, Eaton Corporation, Moen, and HP.
Established in 1826, Case Western Reserve University is an independent research university that serves approximately 12,475 students from all 50 states and more than 100 countries. The school provides over 100 undergraduate programs, 160 graduate and professional options, and 145+ dual-degree programs across nine colleges and schools. Case Western Reserve University is accredited by the Higher Learning Commission (HLC) and it is a member of the Association of American Universities (AAU).
College for Creative Studies (CCS) is accredited by the National Association of Schools of Art and Design (NASAD). Founded in 1944, this prestigious organization accredits less than 330 institutions nationwide. In addition to NASAD-accreditation, CCS houses a STEM-designated Entertainment Arts (EA) program that has Game Design, Animation, and Concept Design majors.
A Toon Boom Center for Excellence and Authorized Unreal Instructor, the Entertainment Arts program at CCS also features sponsored projects with major companies and studios such as Epic Games, GM, and Unity 3D; courses taught by Hollywood insiders and Unreal Authorized Instructors (UAI); access to state-of-the-art facilities and equipment including PC and MAC equipment, gaming labs, editing suites, and full VR capabilities with Vive goggles and sensors; and internship opportunities with local and regional studios.
Students may also participate in the study abroad program, which features faculty-led and independent experiences in places such as India, Paris, Ireland, Sweden, London, Spain, and Italy.
Leading to a BFA, the Entertainment Arts program begins with the First Year Experience (FYE) consisting of courses such as Digital Techniques; Animation I; Process and Making; Drawing I-Rapid Concept; 2D Design Principles; and Drawing II-Style and Skill.
Game Design majors will complete a total of 120-121 credits, with courses that explore environment design for game, animation, and film; 2D and 3D; traditional drawing and CGI tools; augmented and virtual reality (AR/VR); mobile platforms; and immersive gameplay.
Course examples for the program include Intro to 3D Computer Graphics; History of Video Games; Game Art I-II; Process and Making; Game Ideation; Modeling and Texturing; Game Trends; Advanced Computer Generated Environments; Game Professional Futures; Lighting and Rendering; Game-Concept and Technology I-II; Computer Character Animation; Digital Techniques; and Visual Narration-Asia.
Students can explore other areas of interest or even create their own specialization through electives. Examples include Animation I; Advanced Creature Creation; 2D Digital Animation; Stop Motion I-II; Experimental Animation; Sound Design; Anatomical Figure Illustration; and Concept Design.
The culminating experience for the EA Game Design BFA program at College for Creative Studies is the Game Senior Studio, complete across two courses. Graduates are prepared to pursue roles in the game design industry, animation production, digital advertising, and other related areas. EA Game Design alumni have worked on more than 15 Marvel movies; created game environments for Blizzard Entertainment’s World of Warcraft; and designed one third of the six Batmobiles.
CCS Game Design graduates have been hired at major companies and studios such as Epic Games, Nickelodeon, Disney Animation Studios, Paramount, Pixomondo (PXO), General Motors (GM), Ustwo Games, Funcom, Certain Affinity, Turn 10 Studios, Outloud Media, Wedoo, and Monomi Park.
College for Creative Studies was established in 1906 as the Detroit Society of Arts and Crafts. Today, this private, nonprofit institution serves more than 1,400 students enrolled in 23 different art and design programs leading to a BFA, MA, or MFA degree. In addition to NASAD accreditation, College for Creative Studies is accredited by the Higher Learning Commission (HLC) and the Council for Higher Education Accreditation (CHEA).
The Game Design Department at Cleveland Institute of Art (CIA) houses a BFA program that provides opportunities to work on projects with partner clients such as NASA, Hearst Foundations, and General Motors (GM). The program is also collaborative, so students will work in teams to complete everything from console games to mobile apps—from concept to publishable product.
CIA partners with Case Western Reserve University (CWRU), so team members will come from the school’s Department of Computer and Data Sciences’ (CDS) Computer Gaming minor.
In addition to collaborative projects, the curriculum for the Game Design BFA at CIA combines in-demand courses, immersive labs and studios, and intensive training in game engines such as Unreal and Unity. Course examples for the program include Studio Discovery; 2D Game Design; 3D Texture Mapping and Digital Lighting; Safety Lab; Tabletop Game Design; Screenwriting; 3D Modeling for Game Engines; Virtual + Augmented Reality Aesthetics + Design; Writing I-III; 3D Animation for Game Engines; Digital I-II; and Game Development Pipeline-Team Project.
All Game Design BFA students have access to state-of-the-art production facilities on the CIA campus including the new Interactive Media Lab (IML), as well the Larry Sears and Sally Zlotnick Sears think[box]—a seven-story, 50,000 square foot innovation center and makerspace on the CWRU campus. The IML is a 14,297 square feet space that houses a virtual production studio (one of the few in Ohio); an in-house arcade for testing video game concepts; an image and data capture studio; the innovation studio; a rapid prototyping lab; and a multi-format screening room.
In the final year of the Game Design BFA program at Cleveland Institute of Art, students will complete the Serious Game Design and BFA Research and Preparation courses. The program culminates with the BFA Thesis and Exhibition.
Graduates are prepared to pursue titles such as Game Designer, Modeler, Game Art Lead, Visual Effects (VFX) Developer, Game Programmer, Animator, Senior Game Developer, Storyboard Artist, Game Production Lead, Layout Artist, Virtual Reality (VR) Designer, Art Director, Visualization Artist, Simulation Designer, and Art Educator.
CIA alumni have worked with or been hired at places such as Thatgamecompany, MIM Software, Inc., Halo Media Works Roundtable Learning, American Greetings, George Mason University, Bio Enterprise, Columbus College of Art and Design.
Cleveland Institute of Art was chartered as the Western Resere School of Design for Women in 1882. This independent, not-for-profit college serves approximately 600 students enrolled in 13 entertainment arts, design, fine arts, and craft majors. In addition to NASAD accreditation, Cleveland Institute of Art is accredited by the Higher Learning Commission (HLC).
The College of Arts and Sciences at Eastern Michigan University (EMU) serves approximately 4,430 students enrolled in more than 140 degree programs across eighteen departments and schools. This makes Arts and Sciences EMU’s largest academic unit. The college is also home to the School of Art and Design. Accredited by the National Association of Schools of Art and Design (NASAD), the school houses five undergraduate majors, three minors, and three graduate programs.
For students interested in pursuing a career in the game design industry, the EMU School of Art and Design provides a Simulation, Animation and Gaming (SAG) BS with approximately 140 students enrolled. A 20 credit-hour SAG minor is also available. Courses for the minor include Introduction to Game Design; Graphics for Simulation I-II; Environment Design; Studio I Simulation; Web Publishing Technology; and Digital Photo Technology.
The multidisciplinary SAG BS is a STEM-designated program that combines traditional art disciplines, story development, and creative writing, with courses and projects that focus on games, animation, lighting, rigging, illustration, modeling, lighting, and camerawork in 3D. Course examples for the 81 credit hour major include Introduction to Game Design; Story Development; Environment Design; Introduction to Unity I-II; Vector Illustration for SAG; Texturing and Mapping; Introduction to Simulation, Animation and Gaming; Organic Modeling; Studio I-II; SAG Movement; and Graphics for Simulation I-II.
In addition to Unity, EMU SAG students will use software and development tools such as Adobe Animate, Maya, Illustrator, and 3ds Max to create several projects throughout the program. Students will also complete several studios and Senior Projects in SAG as the culminating experience for the program.
Graduates of the SAG BS program at Eastern Michigan University are prepared to pursue roles in areas such as game design, computer animation, visual effects (VFX), game art, interactive design, storyboarding, simulation, concept art, visualization, character design and development, modeling, digital advertising, and graphic design.
Founded in 1849 as the Michigan State Normal School, Eastern Michigan University is the state’s second oldest public university and America’s first teacher-training institution west of the Alleghenies. The school serves approximately 12,665 students enrolled in more than 350 majors and programs across five colleges, the Graduate School, and the Honors College. Eastern Michigan University is accredited by the Higher Learning Commission (HLC).
Ferris State University (Ferris State or FSU) houses the College of Business—home to the School of Digital Media, and Kendall College of Art and Design (KCAD). Within the School of Digital Media is a Digital Animation and Game Design BAS (DAGD BAS). KCAD houses a flexible Digital Art and Design BFA (DIAD BFA). Across programs, students will study and create in classrooms, studios, and labs led by expert faculty.
The DAGD BAS in the School of Digital Media is a highly technical program that explores game design, 3D animation, programming, and business. Students in this program will complete communication and collaboration competency courses such as Scriptwriting; Small Group Decision Making; Interaction Design; Argumentation and Debate; and Advanced Technical Writing.
The major consists of 81 credit hours and an 18 credit hour concentration in Game Development (GMDV); General (GDAG); or 3D Animation (AN3D). Across all concentrations, students will take courses such as Introduction to Game Design and Development; 3D Modeling-Animation 1-2; Introduction to Coding for Games; Agile Project Management; Digital Imaging for 3D; Field Production; Multimedia Design; Animation Foundation; Seminar; and Applied Internship.
The Game Development concentration requires Game Programming I-II. Students will select the remaining four courses from the following options: Level Design; Procedural Animation Technique; Multiplayer game Program; Applied Digital Simulation; and Multimedia 2. Students in the General concentration have the option to take any or all of these courses (minus one), select from nine other courses, or choose a combination of the 15 available GDAG courses. Examples include Digital FX; Advanced Mod-Anim-Vehicle-Structure; Contemporary Tools/Techniques; and Advanced 3D Character.
The final course for the DAGD BAS program at Ferris State University is the Capstone. During this culminating experience, students will create a commercially marketable project portfolio and engage in job seeking activities.
The KCAD DIAD BFA program allows students customize a specialization and develop portfolios in one or more areas such as 3D Game Art; Interaction Design; 2D Animation; Motion Design; or Visual Development. All students will take supportive studio, art history, and major studio courses such as Digital Imaging I-II; Animation Processes; Digital Character Drawing; Global Art; and Professional Studio I-II. Electives examples include 3D Game Art I-II; 2D Character Design; Concept and Production Art; Motion Design; Applied Music and Sound; 3D Character Design; Storyboard Art; and Interaction Design.
The program culminates with the Digital Art and Design Thesis (completed across two courses) and the Professional Practices course, which provides the opportunity for students to create a self-promotional digital campaign that targets job-seeking and freelancing opportunities.
Graduates of Ferris State’s Digital Art and Design BFA and Digital Animation and Game Design BAS programs are prepared to pursue graduate studies or positions in areas such as game design, game art, animation, television production, digital advertising, visualization, simulation, interactive design, and education.
KCAD alumni have been hired at places such as Epic Games, Blizzard Entertainment, Walt Disney Animation Studios, DreamWorks Animation, R/GA New York, YouTube, Caterpillar, and Tek Systems. KCAD BFA alumni have also been accepted into graduate programs at places such as School of Visual Arts, New York (SVA NY), Vancouver Film School (VFS), Michigan State University (MSU), Academy of Art University, Andrews University, Grand Valley State University (GVSU), and Indiana University (IU).
Ferris State University was established in 1884. Located in Grand Rapids, Michigan, the school serves approximately 9,950 students enrolled in more than 190 programs across eight colleges. This includes Kendall College of Art and Design. Founded in 1928 and located in downtown Grand Rapids, Michigan, KCAD serves 565 students enrolled in more than a dozen degree and certificate programs.
As part of Ferris State University, KCAD is accredited by the Higher Learning Commission (HLC). The school is also an accredited institutional member of the National Association of Schools of Art and Design (NASAD).
University of Wisconsin-Whitewater (UW-Whitewater) houses a multidisciplinary Media Arts and Game Development (MAGD) program that combines computer science, art, music, and communication. Provided in the Department of Art and Design within the school’s College of Arts and Communication, the MAGD program has paths leading to a BA, BS, or a minor.
All MAGD students benefit from participation in student organizations such as GAMED (Game and Media Entertainment Developers), Anime, Smash Bros., the Animation Club, Esports, and the Gaming Group of Whitewater; access to state-of-the-art production facilities such as the Motion Capture Studio and a gaming room that hosts weekend-long game jams; and the chance to take part in regional game design expos and competitions such as the MAGD Expo and M-Dev.
Held annually at the University of Wisconsin-Whitewater, the MAGD Expo welcomes leaders in the industry who have developed games such as Transformers, Assassin’s Creed, Madden NFL, Baby Driver, and God of War.
Other MAGD highlights include professional internships in the UW-Whitewater Digital Media Lab or off campus at a game, animation, film or media production studio; team-based projects; and the opportunity to study abroad at HAN University in Holland. During the experience, students will collaborate with HAN students on a team game project (from the UW-Whitewater campus), then travel to Holland during the spring semester to complete the game with them.
The MAGD program at UW-Whitewater allows BA and BS students to choose from three emphasis areas/minors including Gaming Technology, Media Arts, and Communication/Gaming. The Gaming Technology emphasis explores programming, software development, and real-time interactive graphics. Media Arts focuses on the creation of digital content for special effects, interactive computer games, 3D, motion graphics, and animation.
Communication/Gaming (and Media Art) are also provided as minors for students in the College of Letters and Sciences’ Department of Computer Science. Programs lead to a BA or BS in Computer Science (CS). Communication/Gaming explores games, writing for digital media, audio and video, and emerging technology.
Across emphasis areas, students will take core courses and electives such as Game Development; Motion Graphics Studio; Interactive Communication; Introduction to Media Arts and Game Development; Game Studies and Design; Screenwriting; Drawing for Digital Media; Video Games and Learning; Electronic Music and Sound Design; and Data Structures. All programs culminate with the Senior Capstone.
Graduates of the MAGD and CS programs at University of Wisconsin-Whitewater are prepared to pursue positions in areas such as game design and development, animation production, 3D art, digital advertising, usability engineering, interface design, mobile app development, motion graphics, multimedia production, visualization, simulation, research, education, and consulting.
MAGD and Computer Science alumni have been hired at companies and studios such as Amazon, Epic Software, Google, Bethesda Game Studios, IBM, Obsidian Entertainment, Filament Games, Raven Software, JDA Software, Image 360, PerBlue, and Concurrency, Inc.
Some MAGD and undergraduate CS graduates go on to enroll in a graduate program such as UW-Whitewater's Computer Science MS program. Others have gone on to launch their own studios or freelance businesses.
University of Wisconsin-Whitewater opened as Whitewater Normal School in 1968. Serving nearly 12,000 students, UW-Whitewater is the third largest campus by enrollment in the University of Wisconsin System. The school is also the system’s second oldest member. University of Wisconsin-Whitewater is accredited by the Higher Learning Commission (HLC).
Ohio University houses an interdisciplinary hub known as CREATE_space, where students from all programs can collaborate with peers; gain hands-on experience through training sessions; engage in creative consultations with staff; and utilize equipment such as 3D printers, AV tools, and digital cameras. Ohio University is also home to Scripps College of Communication, which houses the J. Warren McClure School of Emerging Communication Technologies, home to the innovative Virtual Reality and Game Development (VRGD) BS program.
Launched in 2022, VRGD replaces the Games and Animation (G&A) program that was part of the Scripps School of Media Arts and Studies. Consisting of 120 total credit hours, the VRGD BS program includes a required minor in Business or Communication Studies. Both options are designed to help students develop problem-solving, leadership, and entrepreneurial skills.
The VRGD curriculum explores emerging technologies such as virtual and augmented reality (VR/AR), as well as storytelling, programming, and game development. Course examples include Foundations of Virtual Reality and Game Design; New Media Storytelling; Digital Game Design-Concepts; Computer Programming in JAVA; Game Development I-II; Scripting Projects; and Engineering Programming.
Students may select nine or more credits from electives. These courses allow students to develop additional skills related to games, animation, and technology. Elective examples include Digital Game Design-World Creation; Animation I-II; Data Networking; Transmedia Storytelling; Augmented Reality Development; Understanding Internet Technology; and Special Topics in VR and Game Development.
In addition to in-demand courses and electives, all Ohio University VRGD students have access to The Game Research and Immersive Design (GRID) Lab. Developed by faculty and staff in the School of Media Arts and Studies, GRID is an initiative of Ohio University's Scripps College of Communication that provides the opportunity to develop creative and technical skills in digital game technology. GRID is also a research lab that explores serious and educational games, computer animation, virtual reality, and simulations.
In addition, the GRID Lab also collaborates with the Virtual Immersive Technologies and Arts for Learning Laboratory (VITAL Lab); Ohio University's Voinovich School of Leadership and Public Service; Adena Ventures’ and CREATE_space.
The Virtual Reality and Game Development BS program at Ohio University culminates with a project capstone and portfolio. Graduates are prepared to pursue careers across industries such as games, animation, technology, VR/AR, and digital advertising.
Program alumni have been hired at major companies and studios such as Electronic Arts (EA), Apple, Google, Activision Blizzard, Walt Disney Imagineering, Ubisoft, Sony Santa Monica, Bungie, and Unity. Other alumni employers include DGN Games, Esports Engine, and eFuse.
Founded on February 18, 1804, Ohio University is the oldest public university in the state. The school opened with a single building, three students, and one professor. Today the school employs more than 4,000 faculty and staff that serve approximately 28,270 across 200 buildings, 1,800 acres of land, five regional campuses, and extension campuses in Cleveland and Dublin, Ohio. Academic offerings include more than 250 programs across 11 colleges, 16 schools, and dozens of departments. Ohio University has been continuously accredited by the Higher Learning Commission (HLC) since 1913.
Dakota State University (DSU) has been focusing on technology education since 1984. Today, the school provides degrees, minors, and graduate certificates spanning areas such as cyber defense, computer game design, artificial intelligence and machine learning, computer science, digital forensics, and computer information systems. Programs are housed in Beacom College of Computer and Cyber Sciences, which has partnerships with the U.S. National Science Foundation, the National Security Agency (NSA), and the Department of Homeland Security (DHS).
Students in all Beacom College programs have opportunities to gain hands-on experience working with these agencies on sponsored projects in a secure lab on the DSU campus. This includes students in the DSU Beacom Computer Game Design BS (CGD BS). Simulations, virtual training environments (VTEs), and advanced systems modeling are just a few project areas for CGD BS students.
The Computer Game Design BS at DSU also highlights two yearlong projects courses that allow juniors to work with senior teams on completing an interactive experience. The following year, the juniors will become the seniors that lead the projects. Other program highlights include access to state-of-the-art facilities, high-tech classrooms, labs, and collaborative spaces; participation in the annual Nanocon, IDiG, and Global Game Jam; and student organizations such as the Gaming Club, Game Design Club, E-Sports Club, and the Computer Club.
The DSU Computer Game BS is a collaboration between the Beacom College and the College of Arts and Sciences. This means students in this project-based program have access to range of courses and electives, as well as opportunities to collaborate with students from other disciplines. In addition to the opportunity to select 23 credits of electives, students may choose an emphasis from one of three areas including Game Art; Narrative Design; and Software Development. Emphasis areas are 30 credit hours.
All students will take 67 credit hours of required courses such as Introduction to Game Design; 2D Design on Computers I-II; Game Programming Tools; Worldbuilding; Computer Game Analysis and Development; 3D Character Animation, Rigging, and Lighting; Game Design Core Experience; Level Design I-II; Mathematics of Games; 3D Animation, Modeling, and Concepts; Computer Science I-II; Structured Systems Analysis and Design; and Business of Game Development.
As mentioned, the Computer Game BS at DSU culminates with the production of a publishable game. Graduates are prepared to pursue careers across the broad technology industry, game design and development, animation and film, defense, and more.
Dakota State University graduates enjoy a 99.7% placement rate. Alumni have been hired at places such as Activision, Epic Systems, IBM, the U.S. Department of Defense, Amazon, Lockheed Martin, Paramount Oracle, the 780th Military Intelligence Brigade, Dropbox, Verizon, and Daktronics.
Dakota State University was founded in 1881 as a teacher’s college. Today, the school serves approximately 3,775 students enrolled in nearly 50 degree programs and 35+ certificates across four colleges. Dakota State University is accredited by the Higher Learning Commission (HLC).