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Ranking | School | State |
---|---|---|
1 | University of Central Florida | Florida |
2 | Savannah College of Art and Design | Georgia |
3 | Full Sail University | Florida |
4 | Georgia Institute of Technology | Georgia |
5 | Ringling College of Art and Design | Florida |
6 | University of Florida | Florida |
7 | North Carolina State University | North Carolina |
8 | Clemson University | South Carolina |
9 | University of North Carolina at Charlotte | North Carolina |
10 | Kennesaw State University | Georgia |
11 | Louisiana State University | Louisiana |
12 | Georgia State University | Georgia |
13 | University of South Carolina | South Carolina |
14 | Eastern Kentucky University | Kentucky |
15 | University of Alabama in Huntsville | Alabama |
16 | Duke University | North Carolina |
17 | University of Miami | Florida |
18 | East Tennessee State University | Tennessee |
19 | The DAVE School | Florida |
20 | Loyola University New Orleans | Louisiana |
Our 2024 rankings of the top 20 game design schools in the South. We define the South as Florida, Georgia, Alabama, Louisiana, North Carolina, South Carolina, Kentucky, West Virginia, Tennessee, Mississippi, Arkansas. For an explanation of our ranking criteria, click here.
University of Central Florida (UCF) is home to the College of Sciences. Within the college is the Nicholson School of Communication and Media (NSCM), which houses a Digital Media BA program with tracks in Game Design, and Web and Interactive Media. At the graduate level, the NSCM provides an Interactive Entertainment MS through UCF’s Florida Interactive Academy (FIEA).
Students in all FIEA and NSCM Programs at University of Central Florida will work, learn, and collaborate in the Communication and Media Building which houses 112,000 square feet of state-of-the-art studio and classroom space. This includes Studio 500—one of the largest soundstages and motion capture studios on the east coast. Study abroad opportunities and career development resources are also available to all students.
The Digital Media BA program at UCF has basic core and advanced level core requirements. Students in both tracks will complete all requirements, which consists of 51 credit hours in games and games-related courses. Examples include Game Design; Casual Game Production; Modeling for Realtime Systems I-II; Game Design Tools and Plugins; Creative industries; Evolution of Video Games; Physical Computing; Game Optimization and Performance; Digital Sculpting; and Game Level Design.
The Digital Media BA program culminates with the Game Design Capstone completed across two workshop courses. For this final project, students will work in teams to design, produce, and testing games using iterative design techniques and professional tools.
The Interactive Entertainment MS at University of Central Florida’s FIEA is a 30 credit hour program that focuses on game design, 3D artistry, teamwork, programming, problem-solving, and project management. Throughout the program, students will work in teams with industry mentors across courses that cover technical art, level design, 3D animation and modeling, prototyping, game design, motion capture, technical design, software engineering, pre-production, post-production, and legal and ethical issues.
All students may specialize in Art, Production, or Programming. Each specialization requires nine credit hours. Courses for the Art specialization include Digital Asset Creation; Advanced Digital Asset Creation; and Digital Asset Portfolio Development. Production specialization courses include Production Design I-II, and Media Distribution. Students in the Programming Specialization will take Game Programming Fundamentals; Advanced Game Programming; and Applied Programming Mechanics.
Students in all specializations will complete the 12 credit hour MS core consisting of Production for Media; Rapid Prototype Production; Experimentation, Application, and Innovation in Games; and Preproduction and Prototyping. Course examples across specializations include Digital Asset Creation; Production and Design; and Advanced Game Programming.
All Interactive Entertainment students will complete the Game Design Practicum or Digital Venture Practicum. The Game Design Practicum is an internship/full-time job. For the Digital Venture Practicum, students will build a start-up. The program culminates with the Capstone/Interactive Entertainment Project, where students will work in teams of 15-20 to develop their own games and interactive projects. Many FIEA students publish their games through avenues such as Xbox or Steam, resulting in their first published title.
Graduates of the Digital Media BA and Interactive Entertainment MS programs at University of Central Florida are prepared to pursue careers in all areas of game design and development, interactivity, visualization, simulation, and entertainment.
Program alumni have been hired by more than 300 companies. Examples include Industrial Light & Magic (ILM), Cartoon Network, Walt Disney Imagineering, Epic Games, Nintendo, Rockstar Games, Blizzard Entertainment, Iron Galaxy Studios, Electronic Arts (EA), Marvel, Gameloft, Apple, Universal, Sony, Zynga, Google, Lockheed Martin, WB Games, Unity Technologies, and Blur Studio.
University of Central Florida was founded in 1963 as Florida Technological University (FTU). Roughly five years later, the school opened with just under 2,000 students. Today, University of Central Florida serves approximately 69,820 students, making it the largest university by enrollment in the state of Florida, and one of the top 10 largest universities in the U.S.
More than 13,130 faculty, adjuncts, and staff members deliver nearly 600 degree programs across 13 colleges and dozens of departments. University of Central Florida is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
Located in Savannah’s National Historic Landmark District, Savannah College of Art and Design (SCAD) provides more degrees and specializations than any other art and design school in the U.S. This fully accredited, nonprofit institution also houses six galleries that focus on fashion, film, educational events, and special collections.
For students interested in studying games, Savannah College of Art and Design provides nearly a dozen options leading to a BA, BFA, MA, MFA, or minor. Students can complete all programs in person at the Atlanta or Savannah campus. With the exception of the BFA, all programs may also be completed online via SCADnow. Courses stream online in real time or students may access the courses on their own schedule.
Undergraduate programs include BA and BFA degrees in Game Development. Minors include Concept Design for Animation and Games, Game Development, Game UX, Visual Effects (VFX), Concept Art for Games, Character Technical Direction, and Themed Entertainment Design. Each minor requires 25 credit hours. At the graduate level, students can earn an MA or MFA in Interactive Design and Game Development (IDGD)
Across all programs, students have opportunities to gain hands-on experience through internships with local and national studios. Students will also work individually and in teams to complete projects on campus and in state-of-the-art customized facilities within the SCAD Digital Media Center and Montgomery Hall.
Launched in the Fall of 2009, the SCAD Digital Media Center is a 60,000 square feet facility that houses SCAD Film Studios, an in-house theater, a green screen lab, and a real-world studio environment. The Center sits in the former home of the Atlanta TV Station WXIA. Montgomery Hall has more than 130,000 square feet of space including studio classrooms; 800+ computers; stop-motion sets; a green-screen stage; motion-capture technology; and AR/VR labs.
Other program benefits include quarterly meetings with industry professionals from studios such as Electronic Arts (EA), Zynga, and Activision Blizzard. During these meetings, SCAD game design students have the opportunity to interview and present their portfolios.
The Game Development BA is a 180 credit hour program, including 50 credits in the major. To enhance the degree, students may select 20 credits of free electives. Course examples include Digital Communication; Programming; Game Design; Game Art; Game Tech; Digital Design Aesthetics; and Game Development Studio I.
Like the BA, the SCAD Game Development BFA requires 180 credit hours, but students will complete 75 credits in the major. To enhance the degree, students may select 25 credits of free electives. In addition to all of the courses listed for the BA program, BFA students will select from courses such as Physical Computing; Information Architecture; and Interactive Web Design. BFA students will also complete the Game Development Portfolio course, Game Development Studio II; and Game Development Postproduction.
The IDGD MA at SCAD requires 45 credit hours of study. The MFA requires 90. Both programs provide two concentration options including Game Development or Interactive Design. Students in the Game Development concentration will take courses such as Game Art - Virtual World Building; Game Design - Immersive Level Design; Game Tech - Real-Time Particles and Effects; Game Art - Art Direction and Look Development; and Game Design-Professional Production Pipeline. Students also have the option to take one 700-level game design course or other area such as animation, interaction design, visual effects, motion media design, or sequential art.
Students in the Interactive Design concentration will take courses such as Human Experience Prototyping; Human-Centered Interactive Design; Innovative Systems for Digital Convergence; Physical Computing for Immersive Environments; User Interface Design for Virtual Communities; and Physical Computing for Tangible Interfaces.
Interactive Design Students also have the option to complete a 700-level course in game design or other area such as animation, industrial design, motion media design, service design, or design management.
All SCAD IDGD MFA students will complete the Evidence-Based Design Interactivity and Gaming course, along with three thesis studio courses including Thesis Studio I - Research and Ideation; Thesis Studio II - Production and Prototyping; and Thesis Studio III - Validation and Documentation. This Thesis Studio is the culminating experience for the program.
All IDGD MA students will complete the Interactive Design and Game Development MA Final Project. For this culminating experience, students will produce an industry-level project from research and conceptualization to implementation. All projects will incorporate everything the student has learned throughout the program.
Graduates of the Game Design and Development programs at Savannah College of Art and Design are prepared to pursue careers in all areas of game design and development, augmented and virtual reality (AR/VR), animation, film and video, software development, education, research, advertising, and more.
Program alumni are routinely hired places such as Electronic Arts (EA), Apple, Epic Games, Activision Blizzard, Riot Games, Gearbox Software, Microsoft, Adobe, YouTube, Meta, Zynga, Sucker Punch Productions, Firaxis Games, and Bethesda.
Savannah College of Art and Design opened its doors in the renovated Savannah Volunteer Guards Armory in September 1979. The school launched with one classroom and an administration building (Poetter Hall), 11 faculty, and just 71 students. Today, SCAD serves more than 17,500 students across campuses in Atlanta, Savannah, and Lacoste, France. Programs include more than 100 degrees and 75+ minors and certificates.
Savannah College of Art and Design is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC), the Council for Interior Design Accreditation (CIDA), and the National Architecture Accrediting Board (NAAB).
Full Sail University has a full suite of game design programs that function like today’s production studios. Options include the AAS and BS degrees in Game Art, Game Design, and Game Development; a BS in Game Business and Esports; a BS in Simulation and Visualization; an Interactive Technology BS completion program with concentrations in Game Design, Game Development, and Simulation and Visualization; and an MS and certificate in Game Design.
With the exception of the Simulation and Visualization BS which is available on campus only, all programs can be completed on campus or online.
In addition to gaining production experience in a real-world studio environment on the Full Sail University campus, all games, interactive technology, and simulation and visualization students have opportunities to work off campus at local and national studios through the school’s internship program. Courses for the program are also project-based and immersive providing additional opportunities to gain hands-on experience.
Course examples across undergraduate options include Creative Presentation; Motion Capture; Game Animation I-II; Art Creation for Games; Prototyping and the User Experience; Game Mechanics I-II; Advanced Game Characters; Data Visualization and Modeling Engine Development; Systems Design; Prototyping and Content Creation; Scripting for Game Designers I-III; Programming I-II; Game Architecture; 3D Content Creation; Game Systems Integration; Artificial Intelligence (AI); Game Production Tools; Computer Graphics; Software Engineering; Game Balancing; Applied Human-Computer Interaction; Digital Logic; Game Engine Development; and Professional Writing.
All undergraduate programs culminate with the project and portfolio. Graduates are prepared to pursue careers in all areas of game design and development, animated films, live-action film, simulation, and visualization, among others.
The Game Design MS at Full Sail University provides the opportunity for students to customize a track to match their career goals. All students will explore all roles in the production pipeline as well as game effects; test simulation; video game development for computers, networks, and console; animation; and narrative design. Course examples include game design, producing, research, and publishing. Course examples for the program include Game Production Tools; Methods and the User Experience; Game Design; Asset Management; Game Usability and Testing; Advanced Production Techniques; and Quality Assurance.
The Full Sail Game Design MS culminates with the Thesis Portfolio course, where students will produce a publishable thesis paper and participate in a research presentation. Graduates are prepared to pursue leadership roles in game design and development, animation and film, software development, simulation, visualization, graphic design, and advertising, to name a few.
Full Sail University graduates have been hired at studios such as Industrial Light & Magic (ILM), Pixar, Nickelodeon, Disney, Universal Studios, ESPN, Miramax, MTV, and Bunim Murray. Alumni have worked on games such as Fortnite; Call of Duty: Modern Warfare II; Destiny 2; Horizon Forbidden West; Apex Legends; and Overwatch 2.
More than 350 Full Sail graduates were also credited on 30+ projects nominated in over 20 categories at the 2023 Game Awards. Thirty-five Full Sail graduates contributed to nine winning projects in 15 categories including Best Narrative and Best Game Direction for Alan Wake 2; Innovation in Accessibility for Forza Motorsport; Best Score and Music for Final Fantasy XVI; Best Ongoing Game and Best Community Support for Cyberpunk 2077; and Best Audio Design, Hi-Fi Rush.
Full Sail University launched in 1979 as a recording studio in Dayton, Ohio that provided workshops. Today, the school sits on a 210-acre campus less than 20 miles from downtown Orlando and Universal Studios. Serving approximately 21,000 students, Full Sail provides graduate certificates and degree programs at all levels. Full Sail University is accredited by the Accrediting Commission of Career Schools and Colleges (ACCSC).
Georgia Institute of Technology (Georgia Tech) provides a number of unique paths to study game design. For example, the school has an undergraduate certificate (Scenarios, Models, and Military Games) that explores the use of gaming, models, and scenarios in the analysis of national security issues. Course highlights include Scenario Writing and Pathgaming; Simulation and Military Gaming; Technology and Military Organization; and Modeling, Simulation, and Military Gaming.
Housed in the Ivan Allen College of Liberal Arts’ Sam Nunn School of International Affairs, this 12 credit hour program is open to all Georgia Tech students with a bachelor’s degree.
Also housed in the Ivan Allen College of Liberal Arts is the School of Literature, Media, and Communication. In partnership with the College of Computing’s School of Interactive Computing the school provides a Computational Media BS (BSCM); MS and PhD degrees in Digital Media; a dual BS Computational Media/MS Digital Media; and Computing and Media minor.
Students in all programs have access to the GVU Center Game Studio at Georgia Tech; the Institute for People and Technology (IPaT); and international campuses in the world’s largest games industry—China. Internships, workshops, and participation in student organizations are also part of the programs.
The Georgia Tech BSCM launched in 2004 with just one student. Today, the program serves more than 300 students, making it one of Georgia Tech’s fastest growing programs. Students in this program have the option to focus in Media-Games; Intelligence-Games; or People-Games. Across options, course examples include Video Game Design and Programming; Digital Video Special Effects; Game AI; Constructing the Moving Image; Experimental Digital Art; Game Design as a Cultural Practice; Computer Animation; Game Studio; Interactive Narrative; Graphic and Visual Design; Science, Technology, and Performance; and Principles and Applications of Computer Audio.
Georgia Tech’s Computing and Media minor is a 19 credit hour program, with nine credit hours at the 3000 level or higher. Students will take required courses such as Data Structures and Algorithms for Applications; Computer Graphics; and Objects and Design. Electives allow students to focus in games. Examples include Video Game Design and Programming; Digital Video Special Effects; and Information Visualization.
Across all graduate level programs, courses may include Special Topics in Game Design; Human-Computer Interaction (HCI); Principles of Interactive Design; Experimental Media; Interactive Fiction; Pro-Seminar; and Project Studio. MS students also have access to 11 specialization areas. Many provide additional coursework in games.
Examples include Computer Graphics, with courses such as Video Game Design, Computer Animation, Video Game Design and Programming, and Foundations in Computer Graphics; Artificial Intelligence (formerly Interactive Intelligence), which consists of courses such as Game AI, Computer Vision, AI Storytelling in Virtual Worlds, Advanced Game AI, and Modeling and Design; and Human-Computer Interaction, which includes courses such as Video Game Design, Mixed Reality Experience Design, Game AI, Principles of Design, Mobile and Ubiquitous Computing, and Cognitive Modeling.
Graduates of the Computational Media, Digital Media, and Computing and Media programs at Georgia Institute of Technology are prepared to pursue careers in areas such as game design and development; interactive design and game simulation; film and animation; visual effects; AI and robotics; 3D modeling; the broader simulation and visualization industry; special effects; and software design and development.
Some of the top hiring companies for Georgia Tech alumni include Electronic Arts (EA), Boeing, Apple, Google Interactive, Microsoft, Amazon, NBC Universal, TNT Sports, Delta Airlines, Cox Communications, and Ogilvy.
Georgia Institute of Technology was established in 1885. When it opened, the school had one degree—the Mechanical Engineering BS, with 129 students enrolled. Today, Georgia Tech serves approximately 53,365 students enrolled in 180 degree programs and minors across six distinct colleges, 28 schools, and Georgia Tech Online. Campuses include Atlanta, Georgia Tech-Europe in France, and Georgia Tech-Shenzhen in China.
Georgia Institute of Technology is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
Ringling College of Art and Design (RCAD) is the only freestanding art and design school in the state of Florida. For students interested games, the school has BFAs in Game Art and Virtual Reality Development. Students in both programs have opportunities to gain hands-on industry experience working on real world projects through RCAD’s experiential learning initiative—INDEX.
INDEX activities take place in the classroom, the Design Center, studio labs, the Maker Space, and through the ART Network. INDEX also highlights client competitions, immersive experiences, internships, elective courses, and volunteering. All students also benefit from industry critiques by successful visiting artists and participation in the Game Developers Conference (GDC) in San Francisco.
The Game Art BFA program at Ringling College of Art and Design follows the studio model of teaching, which emphasizes learning by doing. Students in this 120 credit hour program will work on team projects to develop collaborative, technical, and communication skills. Students will create works in state-of-the-art facilities equipped with the latest software used by both AAA and indie studios. Examples include Houdini, Adobe Substance Suite, Unreal Engine, Maya, and ZBrush.
Of the 120 credit hours required to complete the Game Art BFA, 48 are in the major. Course examples include History of Game Art; Digital Painting for Game Art; Game Design I-III; Color and Perspective Drawing; 2D and 3D Design; Visual Development for Games I-II; Programming for Artists; 3D for Games I-IV; Development of Art and Ideas; and 3D Modeling.
The Game Art BFA culminates with the Game Thesis Project completed across four courses including Game Thesis Preproduction; Game Thesis Project 1A; Game Thesis Project 1B; and Game Thesis Project II. The Thesis totals 15 credit hours.
The Virtual Reality Development BFA at Ringling College of Art and Design is a 120 credit hour program that focuses on the creation, design, and analyzing of immersive experiences. This includes mastering story structures; utilizing game engine technology in the creation of immersive experiences; innovating VR ideas; navigating the production pipeline for 3D VR; and utilizing specific software for creating 3D databases. Through projects and coursework, students will also master the art of communication, develop collaboration skills, and become well-versed in professional practices.
Of the 120 credit hours for the Virtual Reality Development program, 51 credits are dedicated to the major. Course examples include Introduction to Virtual Reality; 2D and 3D Design; Concept Development for Virtual Worlds; Immersive Media Design I-IV; 3D Technical Art; Iterative Design; Visual Scripting; Programming for Immersive Media; and Visual Development: UI/UX Design.
Open electives totaling 12 credit hours allow students to enhance the degree by specializing in an area of interest. Students may also select six credit hours of general electives and 12 elective credits in art and design history.
The RCAD Virtual Reality Development BFA culminates with the VR Thesis/Capstone completed across three courses: VR Thesis Preproduction, VR Capstone Project I, and VR Capstone Project II. This culminating experience totals 15 credit hours.
Graduates of the Game Art and Virtual Reality Development BFA programs are prepared to pursue careers in game art, design, development, and programming; virtual reality design, development, and programming; and user interface/user experience (UI/UX) design; architecture; military and law enforcement; education and training; advertising and marketing; art and design; healthcare and fitness; sports; tourism and travel; wellness; and automotive.
The Game Art BFA attracts recruiters from major studios such as Blizzard Entertainment, Epic Games, Riot Games, and Bungie. RCAD Game Art graduates have been hired at these and other major companies and studios such as Electronic Arts (EA), Rockstar Games, Microsoft, Hasbro, Netflix, Bethesda, Naughty Dog, and Meta.
Virtual Reality Development graduates have the opportunity to work at places such as Epic Games, ILM Immersive (Lucasfilm’s storytelling studio), Microsoft, General Motors (GM), Meta, Kinetic Vision, Baobab Studios, 3D Forensic, Immersive Health Group, Vu Studios, Halon Entertainment, AECOM, and Mote Marine Labs.
Founded in 1931, Ringling College of Art and Design is a private, not-for-profit college that began as a collaboration between circus baron John Ringling and Dr. Ludd M. Spivey—then president of Southern College. The school launched as a remote branch of Southern College named The School of Fine and Applied Art of the John and Mable Ringling Art Museum. Around 75 students and 13 faculty members arrived for the school’s first class.
Today, Ringling College of Art and Design sits on a 48-acre campus that serves approximately 1,670 students enrolled in 11 different majors leading to a BFA degree, two majors leading to a BA, and 10 minors. In addition, RCAD recently launched an undergraduate Artificial Intelligence (AI) certificate. This is the first program of its kind at an art and design college.
Ringling College of Art and Design is accredited by the National Association of Schools of Art and Design (NASAD) and the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
University of Florida (UF) is home to the College of the Arts (COTA). Established in 1925 through the School of Architecture, COTA houses the Digital Worlds Institute; the Schools of Art and Art History, Music, and Theatre and Dance; and the Center for Arts in Medicine. These academic units are accredited by National Association of Schools of Art and Design (NASAD); the National Association of Schools of Music (NASM); the National Association of Schools of Theatre (NAST); and the National Association of Schools of Dance (NASD).
The Digital Worlds Institute houses the interdisciplinary Digital Arts and Sciences (DAS) program leading to a DAS BA (BADAS); DAS Masters (MiDAS); or DAS minor. The BADAS and 15 credit hour DAS minor can be completed on campus or 100% online through UF Online. Course examples across pathways include Introduction to Digital Technologies; Game Development; Principles of Digital Visualization; Game Content Creation; Creating Mobile Games; Foundations of Digital Culture; Game Design and Production; 3D Animation Techniques; Interaction & Usability; Game Systems Development; and Digital Storytelling.
The BADAS program requires 120 credit hours of study and successful completion of the DAS project. This is the culminating experience for the program.
The UF MiDAS is a one-year accelerated program that explores game engines and development; software and hardware integration; design and interactivity; digital compositing; emerging technologies such as VR/AR; digital storytelling; audio; UI//UX; and proposals, project management, and production pipelines. This professional degree culminates with an industry-standard project and portfolio.
All Digital Worlds students benefit from the DAS Mentorship Program; access to LUMA at Digital World Studios; guest speakers and lecturers; participation in the internship program; and Portfolio Open House events.
Graduates of the BADAS, DAS minor, and MiDAS programs at University of Florida are prepared to pursue titles such as Game Designer, Digital Storyteller, Technical Animator, Level Designer, Software Engineer, Game Artist, Motion Graphics Animator, Visual Effects (VFX) Artist, and Character Modeler.
Program alumni have been hired at places such as DreamWorks and Microsoft. Some graduates also go on to teach or launch their own studios or freelance businesses.
University of Florida was founded in 1858 as Gainesville Academy. The school opened with just over 100 students. Today, this public land-grant institution serves approximately 69,465 students across campuses in Gainesville, Jacksonville, and Orlando, Florida. More than 300 programs are provided across 16 colleges and schools. University of Florida is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
North Carolina State University (NC State) is home to the College of Engineering, which houses the Department of Computer Science (CSC). Within the department is a Computer Science BS (CSC BS) accredited by the Computing Accreditation Commission of ABET. This engineering- and CSC-based program has a Game Development concentration consisting of 21 credit hours of games-focused courses. Of this, nine credit hours are electives, allowing students to create a focus within the concentration.
CSC BS students also have access to The Digital Games Research center (DGRc). Launched in May 2007, the DGRc explores research and education in games and games technologies. In this collaborative environment, students can work on projects with game developers and game studio teams that focus on everything from artificial intelligence (AI) to mobile games. The DGRc has partnerships and licensing agreements with game studios and game engine developers across the U.S.
Other DGRc features include participation in the Games and Visual Narratives Showcase, and the Game Developers Conference (GDC); access to the new Games and Visual Narrative Suite; and the Visual Narrative Initiative (VNI)—a research cluster established in 2015.
Course examples for the program include Game Engine Foundations; Science Fiction; Computer Graphics; Introduction to Computing – Java; Game Studies; Foundations of Interactive Game Design; Software Engineering; Computer Models of Interactive Narrative; Fantasy; Visual Thinking; C and Software Tools; Communication for Engineering and Technology; Building Game AI; Music Composition with Computers; Automata, Grammars, and Computability; and Computational Visual Narrative.
All CSC BS students must complete the team project in Senior Design as the culminating experience for the program. Projects are supported by the Senior Design Center and industrial sponsors. This means, students will gain valuable experience working with industry representatives.
Graduates of the CSC BS programs at North Carolina State University are prepared to pursue positions at game design studios, technology firms, film studios, advertising agencies, and universities, among others. NC State games and other alumni have been hired at places such as Epic Games, NBC Universal, Apple, Microsoft, IDEO, Razorfish, IBM, Spark Plug Games, BBC, Mighty Rabbit Studios, Duke Energy Corporation, BBC, Pentagram, Yahoo!, SAS Institute, GlaxoSmithKline, Nike Creative, and Cisco.
North Carolina State University was established in 1887 as a land-grant institution focused on agriculture and engineering. Today, the school is a leader in science, technology, engineering, and math (STEM). With 9,000 faculty and staff members, NC State serves more than 36,000 students, making it the largest university in the University of North Carolina System and one of the largest employers in the state.
Students at NC State have access to more than 300 degree programs across 12 colleges, 68 departments, and The Graduate School. North Carolina State University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
Clemson University has a number of paths to study game design in the school’s College of Engineering, Computing and Applied Sciences (CECAS). All programs are cross-disciplinary and collaborative, allowing students to develop skills in multiple areas of games, computer science, and even audio engineering. Programs also provide experiential learning opportunities such as internships and study abroad experiences.
Each year, nearly 1,300 students participate in the study abroad program in locations such as Japan, Spain, the UK, and Germany. In addition, Clemson’s University Professional Internship and Co-op (UPIC) program provides more than 900 paid, on-campus internships each year.
The CECAS School of Computing houses the Division of Visual Computing. Within the Division is the Digital Production Arts (DPA) Program. Provided in collaboration with the Departments of Art and Performing Art, the DPA Program focuses on developing technical and creative skills through advanced studios, workshops, and immersive projects.
Specific program options related to games include the DPA MFA, MS, and minor. MFA and MS students have the option to study at the main campus in Clemson or the Zucker Family Graduate Education Center (ZFGEC) in Charleston, South Carolina. MFA students may attend traditional face-to-face classes or via real-time streaming to and from the main campus. DPA MFA students are not required to travel between campuses.
The DPA MFA requires 60 credit hours of study with 12 devoted to group production work in the Digital Production Studio. Six credit hours are devoted to the Graduate Research Studio, which allows students to work on a solo or team project. The remaining credits are a combination of core courses, electives, and the Master’s Thesis course (DPA 8910).
The DPA MS requires 30 credit hours and it has thesis and non-thesis options. The curriculum consists of core courses (12 credit hours); technical courses (12-18 credit hours); and six credits of technical electives.
Course examples across programs include Game Theory; Technical Foundations in Digital Production I-II; 2D Game Engine Construction; Visual Narrative; Algorithms and Techniques; Rendering and Shading; Technical Character Animation; Special Effects Compositing; 3D Game Programming; Audio Engineering I-II; Advanced 3D Modeling; Virtual Reality Systems; Visual Foundations of Digital Production; Human and Computer Interaction; Artificial Intelligence (AI); Physically Based Effects; and Visualization.
In addition to the DPA program, the School of Computing houses the ABET-accredited Computer Science BA and BS (CS-BS, BA-CS); the Computer Information Systems BS (BS-CIS); and a fast-track Computer Science Bachelor’s/Master’s (BS/MS).
Undergraduate students will complete a common core which explores fundamental concepts and programming languages such as C, C++, and Java. Electives allow all students to study games. Examples include 2D Game Engine Construction; Virtual Reality; Human and Computer Interaction; Distributed and Cluster Computing; Eye-Tracking Methodology; and Cloud Computing.
MS students will select a concentration from six options. Visual Computing, Software Engineering, and Human Centered Computing are popular options for game designers. Students may select additional games courses from electives.
All Computer Science students may also add the DPA minor, which provides access to courses such as Advanced 3D Modeling; Visual Foundations of Digital Production I-II; Computer Graphics Images; 2D Dimensional Animation; Special Topics in Digital Production Arts; Film; and Digital Imaging.
Other Computer Science and DPA highlights include visits from professionals working at major studios such as DreamWorks; 24/7 access to four dedicated instructional computer labs and state-of-the-art production studios and facilities with specialized equipment; high-tech classrooms and collaboration spaces; and participation in the SIGGRAPH Conference.
Graduates of the DPA and Computer Science programs at Clemson University are prepared to pursue advanced roles across the game design and development industry, as well as fields such as animation, visual effects, and live-action films; simulation and visualization; aerospace; software design and engineering; AI engineering; augmented and virtual reality (AR/VR); education; and advertising.
Companies that have hired Clemson DPA and CS graduates include Microsoft, Electronic Arts (EA), Boeing, Sledgehammer Games, Apple, Lockheed Martin, Google, Blur Studio, IBM, Delta Air Lines, VMware, IBM, CrowdStrike, BMW, Michelin, Meta, GE, and Savannah River National Lab.
Founded in 1889, Clemson University opened in 1893 as Clemson Agricultural College. On the first day of classes, the college welcomed 446 students. Today, Clemson is a public institution that serves approximately 29,080 students enrolled in more than 80 majors, 90+ minors, and over 130 graduate programs across nine colleges. Clemson University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
University of North Carolina at Charlotte (UNC Charlotte or Charlotte) hosts an annual Global Game Jam (GGJ) , where student teams have the opportunity to produce games within a 48-hour time period. The school houses the student club known as Game Developers at UNC Charlotte, along with online Bootcamps led by artists from places such as Epic Games, Blizzard Entertainment, Ubisoft, and Electronic Arts (EA). Club activities include collaboration meetings, workshops, and symposium talks.
UNC Charlotte also has several paths to study game design. In addition to clubs, bootcamps, and the GGJ, students in all programs have access to state-of-the-art facilities and labs such as the Gaming Lab at J. Murrey Atkins Library; Gaming and Mixed Reality Lab; UNC MAKERSPACE; Visualization Lab; Interaction Design (INDE) Lab; Intelligent, Multimedia, and Interactive Systems (IMI) Lab; Human Computer Interaction Lab (HCI LAB); UNC Charlotte Machine Learning Lab (CHARMLAB); and the Robotics Lab.
The Game Design programs are provided across two colleges including the College of Computing and Informatics (CCI) and the College of Arts and Architecture. The CCI houses UNC Charlotte’s largest department—Computer Science (CS). Within the department is a Computer Science BS with an AI, Robotics, and Gaming Concentration; a Computer Science MS; and Game Design and Development (GDD) certificates at both the undergraduate and graduate levels. Coursework for the certificate programs may be used towards the Computer Science BS or MS programs.
Course examples across programs include Game Design and Development Studio; Advanced Algorithms; Individual Study in AI, Robotics, and Gaming; Computer Graphics; Advanced Game Design and Development; Virtual and Augmented Reality; AI for Computer Games; and Real-Time Rendering Engines.
The College of Arts and Architecture at UNC Charlotte houses the Department of Art and Art History. Within the department is an Art BFA with a Digital Media concentration. This program features advanced studio coursework, allowing students to customize a focus from electives such as Game Design and Graphics; Advanced 3D Modeling; Interactive Art and Design; and 3D Modeling and Animation.
The Art BFA also includes the nine credit hour Senior Experience. Courses include Senior Seminar; Senior Thesis I: Creative Research; and Senior Thesis II: Advanced Creative Practice. The Senior Experience culminates with the BFA Thesis Show (Senior Exhibition).
Graduates of the Computer Science, Game Design, and Digital Media programs at University of North Carolina at Charlotte are prepared to pursue positions in fields such as games and entertainment, animation, simulation and visualization, multimedia, computer science, art and design, programming, advertising, software development, and education.
The East Coast Gaming Conference (ECGC) held at UNC Charlotte provides opportunities to network with game industry professionals. Charlotte Games alumni have been hired at places such as Epic Games, Red Storm Entertainment, Insomniac Games, Lucid Dream, and CrossCom.
University of North Carolina at Charlotte is a public research university and the third largest school in the 16-campus University of North Carolina system. Founded in 1946, the school serves approximately 31,090 students enrolled in more than 200 programs across eight colleges and Interdisciplinary Studies. University of North Carolina at Charlotte is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
Kennesaw State University (KSU) is home to College of Computing and Software Engineering (CCSE), which houses the Department of Software Engineering and Game Design and Development (SWEGD). Programs within the department are accredited by the Computing Accreditation Commission of the Accreditation Board for Engineering and Technology (ABET). Options include a BS in Computer Game Design and Development (BSCGDD); a CGDD minor; and the Software Engineering MS (MSSWE).
For exceptional students, the SWEGD Department also provides a Double Owl Pathway giving students the opportunity to earn a BS/MS at an accelerated pace. All students have the opportunity to publish games in the KSU Game Studio and participate in the KSU Game Narrative Lab.
Other SWEGD Department highlights include paid and unpaid co-op education opportunities and computing internships; participation in events such as the Global Game Jam Hackathon, the Computing Showcase (C-Day), the International Programming Competition; the Raspberry Pi Workshop; guest speakers; networking events that attract major companies and studios; and research assistantships. Recent networking participants include Microsoft, Cox Communications, and software company Infor.
The BSCGDD is a 120 credit hour program that can be completed on campus, online or in a hybrid format. The program explores traditional and emerging areas such as massively multiplayer games (MMOG), human-computer interaction (HCI), game theory, 2D and 3D graphics, artificial intelligence (AI), online games, software engineering, modeling, simulation, and digital media.
BS students may customize a track or select from the following: Computer Science; Educational Serious; Media Production; Simulations Informatics; Creative Content; and Planning Management. With many overlapping courses, all tracks allow students to study games through electives.
Courses examples include Fundamentals of Game Design; Digital Media and Interaction; Fundamentals of Digital Game Development; Artificial Intelligence for Games; Computer Graphics and Multimedia; Educational Game Design; Software Testing Q&A; and Introduction to Mobile Immersive Games; Algorithm Analysis; User Centered Design; Program Problem Solving; Online Learning Content and Environment; Software Engineering; Data Modeling and Simulations; and Data Structures.
All tracks culminate with a final project and portfolio. Graduates of the BSCGDD program at Kennesaw State University are prepared to pursue roles across the broad technology industry, game design and development, engineering, digital advertising, education, research, and many other fields.
The Software Engineering MS at Kennesaw State University is a 30 credit hour program designed for students with an extensive background in computing. Required courses include Requirements Engineering; Software Project Planning and Management; Software Architecture; and Software Testing and Verification. MSSWE students will also complete one course covering the entire software development lifecycle. Options include Software Engineering (SWE 6623) or Emerging Software Engineering Processes (SWE 6733).
Electives allow students to study games. Examples include Game Design and Development; User Interaction Engineering; Modeling and Simulation; Design Patterns; Introduction to Systems Engineering; Real Time Systems; Human Factors; Embedded Systems; and Independent Study. Students may also complete the Graduate Internship as an elective. This option requires 150+ hours per semester with an approved company, studio, agency, or firm.
The Software Engineering MS at KSU culminates with the Software Engineering Capstone or Master’s Thesis—student’s choice. Graduates are prepared to pursue advancement opportunities in their current career or leadership roles across industries.
In any given year, more than 7,100 companies recruit from Kennesaw State University. CCSE alumni have been hired at places such as Amazon, Microsoft, Deloitte, Delta Airlines, General Motors (GM), and Accenture.
Serving more than 47,000 students, Kennesaw State University is the third largest university in Georgia. Founded in 1963 as Kennesaw Junior College, this Carnegie-designated doctoral research institution (R2) provides more than 190 degree and certificate programs across 11 colleges and two campuses. Kennesaw State University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
Louisiana State University (LSU) is home to the College of Engineering. Accredited by the Accreditation Board for Engineering and Technology (ABET), the college provides several paths to study game design. At the undergraduate level, students can enroll in the Digital Media Arts and Engineering (DMART) or Digital Media Arts and Engineering Technology (DMAET) minors. At the graduate level, students can earn a MS in Digital Media Arts and Engineering (MS DMAE).
Across all programs, students have 24/7 access to the DMAE LAB. Examples of available software, hardware, and resources include YoYoGames GameMaker; state-of-the-art Alienware workstations; Autodesk Maya; Adobe, Epic Unreal, and SideFX Houdini; a 1,500 square feet OptiTrack motion capture system; Audio Recording Studios; and Microsoft Visual Studio. Students also have the opportunity to participate in the LSU Global Game Jam.
The DMART and DMAET minors are provided in collaboration with the School of Art; Manship School of Mass Communication; the School of Music; the Department of Computer Science; the English Department; and the Department of Electrical and Computer Engineering. Both minor options complement any art, computer science, or engineering program.
Students in these interdisciplinary, 21 credit hour programs can choose from a variety of electives to support their goals. Examples include Creative Coding; Video Game Design; 3D Modeling; Virtual Space and Motion; Applied Interactive Graphics; Video Game Prototyping; Human-Computer Interaction (HCI); Interactive Computer Graphics; 3D Animation; Digital Arts I-IV; Interface Design and Technology; Scientific Information Visualization; Digital Media Programming; Moving Image; and Artificial Intelligence (AI).
The culminating experience for the LSU DMART and DMAET minors is the capstone. Students will work in interdisciplinary teams to complete a game prototype or digital media application, from idea to finished product. The capstone class totals three credit hours.
The MS DMAE is a 45 credit hour (12 course) program that can be completed in just 22 months. Students in this program will complete a series of team-based projects using professional tools and pipelines. Industry software tools include Nuke, Unity, Houdini, and Maya. Course examples for the program include Interactive Design, Rapid Prototyping and Innovation; Digital Media Production and Management; Advanced Programming and Digital Art I-II; Principle Production Workshop; and Interactive Production Team I-II.
Halfway through the LSU MS DMAE program, students will complete a Digital Media Internship. The culminating experience for the program is the Capstone Production Team course, where students will complete an approved final project.
Graduates of the Digital Media Arts and Engineering programs at Louisiana State University are prepared to pursue advanced roles in areas such as game design and development, game software engineering, visual effects (VFX), film and animation, interactive sound design, digital illustration, 3D modeling, visualization and simulation, web development, user interface/ user experience (UI/UX) design.
Louisiana State University was founded on January 2, 1860 as the Louisiana State Seminary of Learning and Military Academy. The flagship institution of the Louisiana State University System, LSU serves approximately 39,670 students enrolled in more than 330 programs across 18 colleges, schools, and centers, and LSU Online. Louisiana State University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
Georgia State University (GSU) houses the College of Arts and Sciences (CAS). Home to more than 15,000 students, 500 faculty, and 300 staff members, the CAS is the largest college at GSU’s Atlanta campus. Within the CAS is the Creative Media Industries Institute (CMII), which focuses on media arts training, industry collaboration, and media entrepreneurship. With major educational partners including the Georgia Film Academy (GFA), the CMII houses an array of state-of-the-art immersive media spaces, starting with one of the world’s most advanced motion capture systems. GSU houses one of just nine of these systems, and the first commercial installation.
Other spaces include a 1,900 square feet production studio; the CMII VR Demo Lab; the 480 square feet experimental VR/AR/MR Cave; the Esports Lab; a Digital Post-Production Suite with six collaborative workstations, editing rooms, and a full-sized recording studio; an 1,100 square feet high-tech screening room; and the Media Entrepreneurship Center at CMII. This space houses individual workstations for creating and collaborating.
The CMII also provides two paths to study game design: the Game Design BA and Game Development BS. Across programs students have opportunities to participate in Playtest—an immersive weekly, hourlong gathering that explores game concepts, mechanics, and experiences. Programs also highlight lectures, seminars, workshops, along with optional participation in the Georgia Game Developers Association or the Innovative Media Club.
All CMII Games students have opportunities to study abroad in locations such as Tokyo, Korea, or the UK, and complete an internship at places such as Turner Studios, Hi-Rez Studios, or KontrolFreek.
The Game Design BA at GSU focuses on preparing students for careers in animation, film production, virtual special effects, graphic design, and television production. Coursework covers storyboarding, game conceptualization, rendering, leveling, and design platforms such as Unreal, Blender, and Unity. In the major, students will take Game Design I-II; 3D Animation and Motion Graphics; and 3D Modeling and Graphics. In addition, students will have the opportunity to select four classes from game design pipeline specializations. Examples include Game Engine Pipeline; Motion Capture Pipeline; Visual Effects for Games; Playtesting for Games; Level Design for Games; and Designing Story Experiences. The Senior Game Design Portfolio course is also required.
The Game Design BA culminates with the Capstone Experience courses Game Design Studio I-II, and Game Studies.
The Game Development BS at Georgia State University prepares students for careers in programming, coding, software-intensive game development and production, animation, motion graphics, web development, postproduction, social media analytics, and application development. Students may specialize in VR, AR and Visual Effects; Advanced Animation; or Entrepreneurship, Production and Marketing.
Coursework covers programming for games (with a focus on C#/C++, Unity, Unreal Engine, Blender, etc.), industry-level game engines, animation, immersive design, and virtual and augmented reality (VR/AR). Course examples include Programming for Games I-II; Principles of Story Design; 3D Modeling and Graphics; Game Development I-II; Visual Effects for Games; Game Design I-II; Level Design for Games; Artificial Intelligence for Games; Advanced Game Engine Pipeline; and Mobile Game Development.
The culminating experience for the GSU Game Development BS is the development of launch-ready game and professional project portfolio. Graduates of the Games and other programs at GSU have been hired at places such as Epic Games, Speegs Media, Hi-Rez Studios, iiRcade, Red Hat, CNN, Turner Broadcasting, Cox Communications, and Blue Mammoth Games. Some Games graduates have gone on to launch their own studios such as Actor Capture, which works with FOX, BET, and Warner Bros. Studios.
Georgia State University was founded in 1913 as the Georgia Institute of Technology's Evening School of Commerce. Today, the school serves 52,000 students making it one of the largest universities in the state. Programs include more than 250 degrees in more than 100 fields of study. The academic offerings at GSU are delivered across six campuses that house 12 degree-granting colleges and schools.
Georgia State University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
University of South Carolina (USC) is the flagship university of the state of South Carolina. Within the school is the College of Arts and Sciences. The largest college at UofSC, Arts and Sciences houses the School of Visual Art and Design (SVAD), which provides a Media Arts BA and minor. The 18 credit hour Media Arts minor explores media arts production and digital media arts fundamentals. Students may select more than half of the courses from areas of interest such as video game design, sound production, or screenwriting.
The SVAD Media Arts BA is a multidisciplinary program with two concentration options: Media Production and Media Studies. Both areas attract students interested in areas such as video game design, animation, film production, and comics studies. Course examples for the program include Video Game Design; Animation; Sound Art; Manga and Anime; Digital Compositing; Narrative; Screenwriting; Mobile Platforms; Digital Media Arts Fundamentals; Moving Image-Experimental; and Special Topics in Media Arts. All SVAD classes are held in an 85,000-square-foot facility known as McMaster College. The facility was designed specifically for learning and production in the visual arts.
Other program benefits include a mandatory School of Visual Art and Design Internship; the creation of a marketable final project; and a final professional portfolio. The internship takes place in a professional environment within the design, media, and visual arts fields.
Graduates of the SVAD Media Arts program at University of South Carolina are prepared to pursue positions across industries such as games for entertainment, animation and film, advertising and marketing, and television production. Program alumni have been hired at companies and studios such as Marvel, Blizzard Entertainment, Nickelodeon, HBO Films, IBM, Netflix, CBS Television, lD Software, and Kodansha USA.
The Molinaroli College of Engineering and Computing at USC has several additional program options for game designers seeking a degree with heavy computer science coursework. Housed in the college’s Department of Computer Science and Engineering are the BS, MS, and PhD programs in Computer Science (CS) and Computer Engineering; and minors in CS and Applied Computing.
The CS and Computer Engineering prorgams at USC are accredited by the Engineering Accreditation Commission of ABET.
Across programs, students will explore the algorithms, techniques, and theories for building software, including fields such as video games, artificial intelligence (AI), computer forensics, scientific computing, networks, enterprise computing, and web applications.
All CS and Computer Engineering students may complete an internship, co-op, externship, study abroad experience, or several of these. Degree-seeking students may add the Media Arts minor, select several courses from CS electives, and add courses from another major to study games. Course requirements across CS programs include Software Engineering; Computer Architecture; Programming Languages Structures; UNIX/Linux Fundamentals; Robotic Applications and Design; Algorithmic Design I-II; Advanced Programming Techniques; Digital Logic Design; and Professional Issues in Computer Science and Engineering.
The culminating experience for the CS and Computer Engineering prorgams is a Capstone Computing Project, and professional portfolio of the student’s best work. Program alumni work in areas such as game design and development, software engineering, game programming, mobile app development, and UI/UX design.
Some of the top employers of USC graduates are Disney, Amazon, Boeing, IBM, Oracle, Techtronic Industries, the U.S. Navy, Ford, Lockheed Martin, Cisco Systems, EY, Textron, and United Technologies.
University of South Carolina was established in 1801 as South Carolina College. One of the nation’s oldest public universities and part of the eight-campus University of South Carolina system, USC serves approximately 36,650 students enrolled in more than 350 degree programs across 16 colleges and schools. University of South Carolina is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
The College of Science, Technology, Engineering and Mathematics at Eastern Kentucky University houses the Department of Computer Science and Information Technology (CSIT). In 1990, the department became the first computer science program in Kentucky to be accredited by the Computer Science Accreditation Board (CSAB). Today, the organization is known as CSAB, Inc. All CSIT degree programs are accredited by the Computing Accreditation Commission of the Accreditation Board for Engineering and Technology (ABET).
Program options for game designers include a Computer Science BS (CS BS) with a specialization in Interactive Multimedia (Game Design); a Computer Science MS (CS MS) with a concentration in Game Design; a Game Content Design minor; and a Game Design certificate. Students in all programs may participate in the Global Game Jam, other related events, and the internship program, which matches students with Kentucky-based game developers.
The Computer Science BS requires core and supporting courses such as Object-Oriented Programming I-II; Digital Electronics; Mobile App Development for Apple iOS; Ethics and Software Engineering; Discrete Structures I-I; Data Structures; Software Testing; and Fundamentals of Cybersecurity.
The CS BS Interactive Multimedia (Game Design) concentration consists of 47 credit hours. The curriculum explores game design, multimedia systems, 3D modeling and animation, and graphics programming. Course examples include Introduction to Computer Game Design; 3D Modeling; Game Level Design; Exploring Virtual Worlds; 3D Game Engine Design; Digital Electronics; Graphics Programming; Film Scoring; Multimedia Systems and Forensics; Drawing; and Topics in Multimedia.
CS BS students will also take 14 hours of free electives and one course from the following: Innovative Problem Solving (individual project and presentation), Senior Seminar (critique of current issues in computer science), or Independent Work (directed study/research with a final paper). The CS Career Preparation course is also part of the program.
The culminating experience for the program is the Game Design Capstone. For this final project, students will work in teams to develop an industry-ready computer game.
The Computer Science MS in EKU’s CSIT Department is a 30-33 credit hour program with 12 credit hours in the Game Design concentration. Core courses for the program include Software Engineering; Programming and Data Structure; Object-Oriented Programming; Databases and Algorithms; and Computer Administration and Security.
The concentration includes Principles of Game Design and Game Theory; Game Production and Publication; Special Topics in Gaming; and Online Game and App Design. All CS MS students will also select six hours from the following: Project Management; Independent Study; Network Applications and Security; and Co-op or Applied Learning in Computer Science. The program culminates with a final project.
Launched in 2017, the Game Content Design minor at EKU requires 20 credit hours of study. The program explores visual storytelling, game design, 2D animation, music for film, and screenwriting. Course examples include Exploring Virtual Worlds; Game Level Design; The Art and Craft of Screenwriting; 2D Animation; and Film Scoring. The minor is an ideal complement to most technology prorgams, art and design, multimedia, and graphic design, among others.
The 12 credit hour, Game Design certificate is a graduate-level program that can be completed 100% online. All courses are 700-level and include Principles of Game Design and Game Theory; Online Game and Application Design; Game Production and Publication; and Special Topics in Gaming.
Graduates of the Games, CS, and Interactive Multimedia programs at Eastern Kentucky University are prepared to pursue intermediate to advanced roles across the broad technology industry, and in game design and development, animation and film, digital media production, and more. Program alumni have been hired at places such as Lockheed Martin, Google, Aspyr Media, Lost Boys Interactive, First Gear, and Multivision, Inc.
Eastern Kentucky University was established in 1906 as Eastern Kentucky State Normal School. The school opened the following year on the old Central University campus (est. 1874). Today, EKU sits on nearly 900 acres, with a student body of approximately 15,675. The school provides more than 100 degree and certificate programs across six academic colleges. Eastern Kentucky University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
University of Alabama in Huntsville (UAH) has announced that it will be launching a new Game Design BS for Fall 2026. The program will be housed in the College of Arts, Humanities and Social Sciences. Like many of the creative paths at UAH, the Game Design BS will be a hands-on, multidisciplinary program with professional internship opportunities. Students in this new program will explore coding, animation, psychology of games, art, communications, sound, and the business of games. Graduates will be prepared for careers in entertainment gaming and serious games, among others.
Currently, the College of Arts, Humanities and Social Sciences houses a Game Design and Development minor. Also a multidisciplinary program, the minor requires 30 credit hours across the following areas: Game Computing, Game Animation, Game Design, and Game Sound. Course examples include 2D Animation; 3D Animation; Music Technology; Technical Writing; Hard Surface Modeling; Game Design-Introduction; Usability Studies; Organic Modeling; Technical Art; and Team Game Design I-II. The team project is the culminating experience for the Game Design and Development minor.
UAH has several additional options for game designers seeking programs with a strong foundation in computer science. Programs are housed in the Computer Science Department—the largest department in the College of Science. Fully accredited by the Computing Accreditation Commission of ABET, options include the Computer Science BS (CS BS); a 24 credit hour Entertainment Computing minor; the Software Engineering MS; and the Computer Science MS and PhD.
Students in all programs can study games through the Entertainment Computing minor, the Game Design and Development minor, and an extensive list of electives courses. Entertainment Computing is also a concentration within the CS BS program.
The CS BS with an Entertainment Computing concentration is a 120 credit hour program that explores multimedia, video games, virtual reality, serious games, and modeling. The concentration consists of 18 credit hours. Course examples include Introduction to Video Game Design and Programming; Animation-Concept Art; Mobile Computing Applications; Artificial Intelligence and Game Development; Animation-Technical Arts; Advanced Computer Graphics; Animation-Visual Story Development; Special Topics in Communication Arts; and Animation-3D Animation. The program culminates with the Senior Project: Team Software Design.
Across programs, including graduate options, students benefit from access to state-of-the-art teaching, production, and research labs in the areas of gaming and entertainment computing, machine learning and AI, digital forensics, and data science; UAH’s Invention to Innovation Center (I²C) Internship in Technology (InTech) program; and study abroad experiences at places such as Hanyang University in South Korea; University College in Dublin in Ireland; and Politecnico di Torino in Italy.
Graduates of the Games and Computer Science programs at UAH are prepared to pursue titles such as Game Designer, Concept Artist, Game Programmer, Art Director, Game Engineer, Technical Artist, Game Artist, Modeler, Sound Designer, Animator, Level Designer, Lighting Artist, and Technical Director. Examples of companies that hire UAH Games, Computer Science, and Animation alumni include Riot Games, Microsoft, Pixar, Lockheed Martin, Disney, Google, Nickelodeon, Amazon, DreamWorks, Industrial Light & Magic (ILM), Hasbro, Blizzard Entertainment, Sony Pictures Entertainment, Intel, Digital Domain, Apple, Boeing, Cisco Systems, IBM, Oracle, Dell, and General Electric (GE).
The University of Alabama in Huntsville dates back to 1950, when it opened as University of Alabama Huntsville Center. On the first day of classes, the Center welcomed 137 students. Many were World War II Veterans whose G.I. Bills covered the $4 per credit hour tuition. The Center became an autonomous university in 1969. Today, UAH serves approximately 8,745 students enrolled in more than 90 degree programs across seven colleges (including Honors) and the Graduate School. Degrees are provided across more than 100 areas of study.
University of Alabama in Huntsville is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
Duke University (Duke) is home to Pratt School of Engineering. Established in 1966, this immersive institution emphasizes “work” that begins in the very first year through First-Year Design (FYD) and First-Year Computing (FYC) courses. In FYD courses, multidisciplinary teams of students will design and build prototypes based on problems introduced by real-world clients. FYC consists of recently launched courses such as Computing for Engineers, and activities and components that build into larger projects with professional applications.
Duke’s Pratt School of Engineering also houses an industry-centered Master of Engineering (MEng) in Game Design, Development and Innovation (GDDI). This 24-month program includes a mandatory industry internship; interactions with AAA and indie studios such as Insomniac Games, Ubisoft, and Imangi Studios; participation in hands-on training sessions led by professionals from places such as Epic Games; and industry-sponsored projects to help build student portfolios.
Courses for the program focus on core programming and game development courses, combined with electives that align with the student’s goals. The GDDI begins with an optional Pre-Program Bootcamp. Students will then move on to core courses including Fundamentals of Game Development; Programming for Game Development; Advanced Game Development; Software Engineering and Systems for Game Development; and Critical Analysis of Video Games.
GDDI students will also take business courses and the Career Strategy and Design course. Elective examples include 3D Animation and MoCap; Mobile Game Development; Serious Games-Leveraging Game Technology to Address Real-World Issues; Virtual and Augmented Reality; Game Engine and Tools Development; Networking and Multiplayer; Artificial Intelligence in Games; and UX and UI Development.
The GDDI MEng program at Duke University culminates with the Game Development Capstone worth three credits. Graduates are prepared to pursue roles in game design, development, and programming, serious games, animation and film, virtual and augmented reality, digital advertising, artificial intelligence, UI/UX, simulations, visualization, audio design, education, research, and consulting.
Nearly 90% of Duke MEng alumni secure employment or further education within six months of graduation. They have been hired by companies and studios such as Microsoft, Disney Interactive, Apple, Sony Computer Entertainment, Google, Amazon, WMS Gaming, Cisco Systems, Jellyvision, Meta, Nori Game Studios, General Motors (GM), Wargaming West, IBM, Northrup Grumman, and American Airlines.
Duke University was established in 1924 by James Buchanan Duke as a memorial to his father, Washington Duke. This private research university school serves approximately 17,500 students enrolled in more than 225 programs across 12 colleges and schools. Duke also house nearly a dozen institutes, initiatives, and centers along with research facilities around the world. Duke University is accredited by the Commission on Colleges of the Southern Association of Colleges and Schools.
University of Miami (UM) is home to the New Experience Research and Design Lab (NERDLab). Housed in the School of Communication, this academic game development lab provides opportunities to create games, gain real world-experience, network, and build a portfolio.
UM’s School of Communication also houses the XR Studio—a state-of-the-art facility for immersive content creation; the Emerging Media Lab where students can create rapid prototypes of games, AR/VR and interactive installations; the Virtual Experience Simulation Lab (VESL); the User Experience Lab; the Video Game Club; an Esports Team and Program; and the Video Game Collections at the Richter Library.
In addition to state-of-the-art facilities and labs, the School of Communication houses the Department of Interactive Media, which provides several paths to study game design. Options include the Bachelor of Science in Communication (BSC) in Immersive Media; and Interactive Media BSC; and an Interactive Media MFA.
Game Design and Interactive Media minors are also available. Both programs require 15 credit hours with access to courses such as Designing Games for Impact; Building Virtual Worlds; 2D Character Design; Introduction to Creative Coding; Advanced 3D Character Design and Motion Capture; and Interaction Design.
The Immersive Media BSC at University of Miami is a joint program between the Departments of Interactive Media, Computer Science, and Computer Engineering. Students in this program will choose between the Designer and Developer tracks. Course examples include Immersive Storytelling; Building Virtual Worlds; Python Programming for Everyone; Augmented Reality; Writing for Interactive Media; Human-Centered Design; Intro to Creative Coding; Algorithms; Advanced 3D Character Design and Motion Capture; and Computer Programming I-II. Students will select four electives from a list of more than 20 options.
Examples include Immersive Experience and Virtual Reality; Designing Games for Impact; Android Programming; Game Studies; Physical Computing; and Introduction to Artificial Intelligence. The Immersive Media Practicum is a mandatory component of the Immersive Media BSC program.
The Interactive Media BSC is a hands-on, customizable program that allows students to select courses that align with their goals. Students in this program have access to the same courses as students in the Immersive Media program. Students in this program will complete two portfolio reviews in the sophomore and senior years. The Interactive Media Practicum can be taken as an elective.
The Interactive Media MFA program at University of Miami is a terminal degree that focuses on advanced studies in emerging technologies. Students in this program may design their own focus area or choose a specialization in Game Design; Information Design and Visualization; Interaction Design; or Interactive Storytelling. Courses for the program and all specializations are advanced 600-level versions of the undergraduate courses.
All UM Interactive Media MFA students will take core and other required courses such as Prototyping; Introduction to Creative Coding; and Collaborative Innovation Laboratory. Course examples across specializations include Immersive Storytelling; Building Virtual Worlds; Game Development Studio; Human-Centered Design; Advanced 3D Character Design; Front End Fundamentals; and Designing Playful Experiences.
The Interactive Media MFA program at University of Miami culminates with a Capstone Project. graduates of the MFA and BSC programs in UM’s School of Communication are prepared to pursue careers in game design and development, animation and film, digital advertising, artificial intelligence, human-computer interaction, user interface and user experience design (UI/UX), augmented and virtual reality (AR/VR), software design, software programming, education, consulting, and research.
UM alumni have been hired at places such as Disney, Apex Legends, Warner Bros. Discovery, Google, NBCUniversal, Microsoft, Boeing, Amazon, ABC, Ford Motor Company, ESPN, Procter & Gamble (P&G).
University of Miami opened in 1925 with 646 full-time students enrolled in programs across the College of Liberal Arts, the School of Music, and the Evening Division. Today, this private research university serves more than 19,000 students enrolled in nearly 350 majors and programs across 12 colleges and schools. The school also sits on three campuses in Coral Gables (main), Virginia Key, and downtown Miami.
University of Miami is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC). The school is also a member of the Association of American Universities (AAU). Just 3% of four-year institutions in the nation are invited to join the AAU.
The College of Business and Technology at East Tennessee State University (ETSU) houses the School of Marketing and Media. Within the school is the Digital Media (DIGM) Department. Accredited by the National Association of Schools of Art and Design (NASAD), the department provides courses taught by industry professionals; access to state-of-the-art labs, production facilities, and equipment; and the chance to participate in a number of immersive, hands-on studio projects.
Students in the DIGM Department also have opportunities to collaborate during the entire four years of study to produce games, animations, and other related works.
Specific program options for game designers include the Digital Media BS (DIGM BS), the DIGM minor, and the DIGM MFA. The DIGM BS has four concentration options including Digital Game Design; Digital Visual Effects; Digital Animation; and Digital Visualization. The Digital Game Design concentration has two pathways including Asset Development and Design.
Asset Development students will take courses such as 3D Rendering and Lighting; Hi-Fidelity Modeling for Entertainment; and Reality Capture for Modeling. Design pathway students will take Game Design; Procedural Modeling and Effects Simulation; Interaction for Game Design; Introduction to Computer Science; and Technical Direction. Students in both pathways will take the Game Play and Testing course. With a required 20 credit hours of guided electives, the Digital Game Design concentration allows students to develop skills in additional areas of game design and development.
The culminating experience for the DIGM BS is the Portfolio Development for Digital Media course, leading to a professional portfolio of the student’s best work.
The 24 credit hour DIGM minor allows students to develop skills in all four DIGM BS specialization areas. Courses include Principles of Visual Effects and Motion Graphics; Principles of Digital Game Design; Principles of Digital Animation; Principles of Visualization; and Topics in Digital Media History. For the remaining credits, students can take additional credits in guided electives to create an emphasis area.
Upon completion of the DIGM minor at ETSU, students are prepared to pursue entry-level roles in game design, digital animation, visual effects, motion graphics, and visualization.
Designed for students with bachelor’s degrees in game design, animation, visual effects (VFX), and other related areas, the DIGM MFA at East Tennessee State University allows students to select their own specialization and work in teams on digital media projects for internal and external clients. Of the 60 required credits for this terminal degree program, six are dedicated to experimenting with new technologies (Experimental Media I-II); 12 are dedicated to the Group Studio in Digital Media; 12 for the Solo Studio in Digital Media; 45 credits for core requirements; and 12 dedicated to the Culminating Experience (DIGM 5970).
MFA projects will be reviewed by faculty and peers. Graduates are prepared to pursue leadership roles in areas such as entertainment, games, education, and research.
Graduates of the Digital Media Programs at East Tennessee University have been hired at places such as Luma Pictures, CBS, Red Storm Entertainment (a Ubisoft studio), and Deck Nine Games.
Digital Media Program alumni have been credited on films and games such as Lord of the Rings; Ice Age: Continental Drift; Thor; Avatar; World of Warcraft; The Avengers; Halo 5; The Peanuts Movie; Kung Fu Panda III; The Last Jedi; The Walking Dead; Guitar Hero; The Incredible Hulk; and TMNT II.
East Tennessee State University was established in 1911 as East Tennessee State Normal School. The school serves approximately 14,000 students enrolled in more than 140 academic programs across eleven colleges and schools. East Tennessee State University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
The DAVE School recently launched its first collegiate Esports team (the Narwhals), allowing students to take part in the growing world of competitive gaming. The school also houses several programs for aspiring game designers including the 12-month Game Production Diploma; the 18-month Game Production in Simulation and Immersive Technology Diploma; the 18-month FX Production Diploma; the 12-month Visual Effects Production Diploma; the 18-month flagship Virtual Production Diploma; and the BS in Digital Arts with a Game Production, Visual Effects or Virtual Production track.
Across all programs, students will explore areas such as game physics, world building, asset creation, concepts and terminology of game production, lighting and production techniques, emerging technologies, and Unreal for AR/VR. In addition to Unreal, students will master software such as Autodesk Maya, Nuke, Adobe After Effects, ZBrush, Quixel Suite, and Adobe Premiere Pro.
Course examples across programs include Fundamentals of Asset Creation and 3D Design; Compositing and VFX-Principles of Integration; Game Asset Creation and Immersive Techniques; Emerging Real-Time Tech and Pipelines; Digital Modeling and Sculpting; AI Principles in CGI Production; Fundamentals of Computer Animation; 3D Animation-The Art of Motion; Advanced Asset Creation and Look Development; Real-Time Rendering and Emerging Technologies; Advanced VFX Pipelines and Studio Production; Level Design and Game Mechanics; Digital Production; and Advanced Game Production.
The DAVE School consists of an 18,000 square feet, state-of-the-art facility that sits on the backlot of Universal Studios Florida. The learning environment features 24/7 access to interactive labs; a Vicon motion capture system; 3D printing and VR/AR labs; and a dedicated virtual and real-time production stage
All DAVE School programs emphasize collaboration, so students will complete a three-month residency at the facility where they will work in teams to create games across the entire production pipeline. For their final project, DAVE students will complete an industry-ready game from conception to in-house release. Final projects culminate with a professional demo reel.
DAVE School graduates are prepared to pursue roles in all areas of game design and development, animation, film and television production, digital advertising, software design, and the broad technology field. DAVE alumni have been hired at places such as Industrial Light & Magic (ILM), Pixar, Disney, DreamWorks, Lockheed Martin, Insomniac Games, DNEG, Blur Studio, Framestore, MPC, Sony Imageworks, Weta FX, Super League Gaming, Method Studios, CoSA VFX, and Zoic Studios.
Graduates of the DAVE School (and instructors) have also worked on productions and games such as Jurassic World, Godzilla: King of the Monsters, Game of Thrones, Call of Duty: Black Ops Cold, The Mandalorian, Walking Dead: Saints & Sinners, Rogue One: A Star Wars Story, Terminator Genisys, The Hobbit, Avengers: Age of Ultron, Deadpool, Green Lantern, Captain America, Dumbo, Conan Exiles, Anthem, The Hunger Games, and The Hobbit.
The DAVE School was founded as the Digital Animation & Visual Effects School on June 8, 2000 by two industry executives. Today, the school serves around 1,000 students enrolled in six programs leading to a bachelor’s degree or diploma. As an academic unit of NUC University, The DAVE School is accredited by the Middle States Commission on Higher Education (MCSHE).
Loyola University New Orleans (Loyno) is home to the College of Arts and Sciences. The largest academic unit at Loyno, the college houses the Math and Computer Science Department. Within the department is a Computer Science BS (CS BS) with a Game Programming concentration. A major component of the program is a professional internship that allows students to gain practical experience working with local, regional, and global game studios.
Other program benefits include access to state-of-the-art production facilities; workshops; collaborative projects; in-demand elective options; and participation in the Loyno study abroad program with experiences in more than 50 countries. Examples include Japan, Korea, India, China, the UK, Belgium, Italy, France, Brazil, Netherlands, Spain, Ecuador, and Ireland.
Course examples for the Loyno CS BS program include Introduction to Programming I-II; Doing Things with Videogames; Artificial Intelligence; Game as Art; Software Engineering; Videogames and Literature; Media Play; Physics of Sound; Computer Graphics; Interactive Design; and Machine Learning.
The CS BS culminates with the Game Programming Capstone. In addition to careers in the games and entertainment industries, graduates are prepared to pursue careers in areas such as education, research, architecture, aerospace, the broad technology field, simulations, visualization, web design, digital advertising, defense, and consulting.
Loyno CS BS alumni have been hired at places such as Electronic Arts (EA), Microsoft, Disney Animation, Epic Systems, Blur Studio, Google, Sledgehammer Games, Oracle, Yahoo, and Red Hat.
Established in 1904, Loyola University New Orleans is just one of 28 Jesuit colleges and universities in the U.S. The school serves around 4,550 students enrolled in more than 150 degree, minor, and certificate programs across six colleges and Loyola Online. With one of the highest enrollments of graduate, law, and doctoral students, Loyno is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).