
The Bachelor of Fine Arts in Digital Animation from Kennesaw State University prepares students for careers in animation and animation-related industries, or graduate school with a rigorous program in digital animation. Learn more.
Ranking | School | State |
---|---|---|
1 | Savannah College of Art and Design | Georgia |
2 | Ringling College of Art and Design | Florida |
3 | Full Sail University | Florida |
4 | University of Central Florida | Florida |
5 | Florida State University | Florida |
6 | Clemson University | South Carolina |
7 | University of Florida | Florida |
8 | University of North Carolina School of the Arts | North Carolina |
9 | Middle Tennessee State University | Tennessee |
10 | North Carolina State University | North Carolina |
11 | Louisiana State University | Louisiana |
12 | University of South Florida | Florida |
13 | East Tennessee State University | Tennessee |
14 | Kennesaw State University | Georgia |
15 | The DAVE School | Florida |
16 | Lipscomb University | Tennessee |
17 | Tulane University | Louisiana |
18 | University of South Carolina | South Carolina |
19 | East Carolina University | North Carolina |
20 | University of Alabama in Huntsville | Alabama |
21 | Florida International University | Florida |
22 | University of North Carolina at Charlotte | North Carolina |
23 | University of Louisiana at Lafayette | Louisiana |
24 | Austin Peay State University | Tennessee |
25 | University of North Carolina at Greensboro | North Carolina |
Our 2025 list -our fourteenth annual- of the Top 25 Animation School Programs in the South. For reference, we define the South as Florida, Georgia, Alabama, Louisiana, North Carolina, South Carolina, Kentucky, West Virginia, Tennessee, Mississippi, Arkansas. For an explanation of ranking criteria, click here.
Savannah College of Art and Design (SCAD) operates the world’s largest university-run film festival. With attendance exceeding 63,000 annually, the eight-day Savannah Film Festival has welcomed Academy Award-winning guest speakers such as Mahershala Ali, Holly Hunter, and Jeremy Irons, along with directors such as Oliver Stone and Christopher Miller. All SCAD students may participate in the festival, which also features workshops, lectures, and networking opportunities.
SCAD students also have access to nearly one million square feet of dedicated film and television production space including Savannah Film Studios—one of the largest university film studios in the U.S.; the 65,000 square feet SCAD Digital Media Center; Lucas Theatre for the Arts; and the 82,000 square feet SCAD Museum of Art. Built on a historical site, the museum hosts exhibitions, screenings in an onsite theater, and master classes with industry professionals and visiting artists.
Savannah College of Art and Design is also home to the School of Animation and Motion. Serving approximately 1,985 students, the school’s Animation program has BFA, MA, and MFA pathways. In addition to access to all SCAD facilities, the Animation program provides 24/7 access to more than 800 networked computers; instruction by artists from major studios and productions such as Ice Age, Pocahontas, and The Lion King; and the opportunity to participate in SCAD Study Abroad in Lacoste, France.
The Animation BFA program at Savannah College of Art and Design provides the opportunity to enroll in Gradpath@SCAD. This unique program allows students to earn a BFA/MA or BFA/MFA at an accelerated pace. Students in the BFA/MA program may complete this combined degree in less than four years. The BFA/MFA can be completed in five years or less.
The 180 credit-hour Animation BFA is available at SCAD’s Atlanta and Savannah campuses. The major curriculum for the program consists of 80 credit hours, including concentrations in 2D Animation; 3D Character Animation; Technical Animation; and Storytelling and Concept Development. Students will take 15 credit hours of free electives. To enhance the degree, the program allows for a minor.
Ideal minors that complement the program include Character Technical Direction; Motion Media Design; Visual Effects (VFX); Illustration for Entertainment; and Technical Direction.
Across concentrations, Animation BFA students can expect to take courses such as Inventing Environments; Reading Films; Digital Communication; Visual Culture in Context: Making Modernities; Storyboarding Essentials; Collaborative Experiences in the School of Animation and Motion; 3D Character Animation: Creatures and Quadrupeds; Collaborative Experiences: 2D Production Pipeline; Story and Concept: Animation Character and Creature Design; Technical Animation: Digital Modeling for Environments and Props; and Story and Concept: Visual Design and World Building.
Each student in the SCAD Animation BFA program will complete three capstone courses including Animated Capstone Film Preproduction, Production, and Postproduction. An optional internship is also part of the program.
The Animation MA and MFA programs at Savannah College of Art and Design require the successful completion of 45 and 90 credit hours, respectively. The MA is available at the Savannah campus and online through SCADnow. The MFA can be completed at the Atlanta and Savannah campuses, and via SCADnow.
MA students have access to courses such as 3D Naturalistic Character Animation; Computer-Generated Modeling and Design; Drawing in Motion; Animation Aesthetics and Practice; 3D Cartoon Character Animation; and Environment Look Development. Students have the option to complete a graduate internship.
The culminating experience for the SCAD MA program is the School of Animation and Motion MA Final Project. During the experience, students propose, develop, and execute a project that will become a permanent part of their professional reel.
The Animation MFA at Savannah College of Art and Design consists of a mandatory teaching or field assignment. This supervised graduate internship consists of 15 credit hours. MFA students will also complete mandatory courses such as Media Theory and Application; Animation Aesthetics and Practice; Storyboarding and Previsualization; Drawing in Motion; and Computer-Generated Modeling and Design. Completion of at least seven 500- to 700-level electives is also part of the program.
The culminating experience for the SCAD MFA Animation program is the Animation MFA Thesis consisting of three courses including Exploration and Research; Visual Component Production; and Completion.
Graduates of the Animation programs at Savannah College of Art and Design are prepared to pursue titles such as 2D Animator, 3D Animator, Digital Modeler, Storyboard Artist, Character FX Artist, Lighting Director, Animation Producer, Character FX Technical Director, and many other leadership roles.
Major studios and networks routinely hire SCAD Animation alumni. Examples include Cartoon Network, Electronic Arts (EA), Pixar, Sony Pictures Imageworks, 20th Century Fox, Epic Games, Walt Disney Animation Studios, DreamWorks, Nickelodeon, Lucasfilm Animation, and Xbox Game Studios.
Savannah College of Art and Design opened its doors in the renovated Savannah Volunteer Guards Armory in September 1979. The school launched with one classroom and an administration building (Poetter Hall), 11 faculty, and just 71 students. Today, across campuses in Atlanta, Savannah, and Lacoste, France, SCAD serves more than 17,500 students from more than 120 countries and all 50 states.
With more than 100 programs leading to a degree, and over 75 minors and certificate programs, Savannah College of Art and Design has more academic options than any other art and design college in the U.S. Savannah College of Art and Design is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC), the Council for Interior Design Accreditation (CIDA), and the National Architecture Accrediting Board (NAAB).
Ringling College of Art and Design (RCAD) is Florida’s only post-secondary institution dedicated exclusively to teaching art and design. One of the school’s most popular programs is the Computer Animation BFA. Established in 1990, this 120 credit-hour program opens the door to coveted internships with places such as Pixar, DreamWorks, Sony Pictures, Nickelodeon, and Walt Disney Animation Studios. Thanks to RCAD’s industry relationships, students also have the unique opportunity to engage in fourth-year critiques with professionals from these and other major studios.
Other program features include courses taught by animation industry veterans; guest speakers from major studios; real-world projects with area businesses; and participation in the RCAD initiative INDEX (Industry Experience). Developed in partnership with The Patterson Family Foundation, INDEX provides experiential learning opportunities from additional internships to competitions sponsored by major clients and brands. INDEX also helps students with resume and portfolio-building.
The Computer Animation BFA program at Ringling College of Art and Design highlights 48 credit hours in the major and the Media Arts First Year Community (MA-FYC) consisting of 18 credit hours. Course examples for the MA-FYC include 2D Design; Figure Drawing I-II; 3D Design; and Perspective Drawing I.
With 12 credit hours of open electives, BFA students can enhance the curriculum by developing skills in additional areas of art and design. Examples of required major courses include Computer Animation I-VI; Visual Development for Computer Animation I-II; Traditional Animation I-II; Story Development I-III; and Animation Preproduction.
The culminating experience for the RCAD BFA program is the Thesis Project in Computer Animation, which incorporates animation methods, technologies, and sound to demonstrate proficiency in all areas of computer animation. Students will present and defend their work.
For students seeking a program that explores animation and other areas of art and design, Ringling College of Art and Design has a Motion Design BFA that explores 2D and 3D animation, storytelling, visual effects (VFX), sound design, stop motion animation, and graphic design. Other program features include opportunities to develop creative projects in teams; participation in the ART Network Group; access to the state-of-the-art Studio 314; and the FutureProof Conference.
This week-long event, hosted by the Department of Motion Design, consists of workshops, presentations, technical demos, and other activities designed to enhance the Motion Design curriculum. Past and recent speakers include artists and others from places such as Nickelodeon, CNN, Disney Live Entertainment, Telemundo, FutureDeluxe, and Hornet.
The RCAD Motion Design BFA requires 120 credit hours, including 39 in the major, 12 regular electives, and 12 open electives. Other credits come from liberal arts, general education, art and design history, and First Year Community (FYC). Major course examples include Design in Sequence for Motion; 2D Animation; 3D Animation; Animation Techniques; Branding and Visual Systems; Design Fundamentals for Motion; Concept Development I-II; Advanced 2D Animation; and Advanced 3D Animation.
Elective examples include Persuasive Messaging in Motion; Digital Compositing for 2D; Experimentation in Motion; Digital Compositing for 3D; Styleframe Development in Motion; Project Mapping; Advanced Motion Design Techniques I-II; and Advanced Animation Techniques.
The culminating experience for the Motion Design BFA program at Ringling College of Art and Design is the senior project consisting of two courses: Production Studio and Experimental (with presentation).
Graduates of the Computer Animation and Motion Design BFA programs at Ringling College of Art and Design are prepared to pursue careers across all areas of animation, film, television, and other related fields. Program alumni can be found at places such as Pixar, MPC, Walt Disney Animation Studios, Sony Pictures Imageworks, Weta FX, Electronic Arts (EA), DreamWorks Animation, LAIKA, Cartoon Network, Lucasfilm, Nickelodeon, Riot Games, Blizzard Entertainment, Reel FX, Hasbro, and Psyop.
Founded in 1931, Ringling College of Art and Design is a private, not-for-profit college that began as a collaboration between circus baron John Ringling and Dr. Ludd M. Spivey—then president of Southern College. The school launched as a remote branch of Southern College named The School of Fine and Applied Art of the John and Mable Ringling Art Museum. Around 75 students and 13 faculty members arrived for the school’s first class.
Today, Ringling College of Art and Design sits on a 48-acre campus that serves 1,666 students enrolled in 11 different majors leading to a BFA degree, two majors leading to a BA, and 10 minors. In addition, RCAD recently launched an undergraduate Artificial Intelligence (AI) certificate. This is the first program of its kind at an art and design college.
Ringling College of Art and Design is accredited by the National Association of Schools of Art and Design (NASAD) and the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
Full Sail University (Full Sail) provides immersive programs in the entertainment, media, art, and technology fields. To support its programs, the school houses a large Hollywood-style back lot; more than 110 state-of-the-art studios; collaborative production environments; professional-level recording and game studios; and live venues that host concerts, festivals, and other events. In addition, Full Sail operates on a 24-hour-a-day basis, with labs that take place at any time during the day or night.
All Full Sail programs emphasize project-based training, allowing students across majors to gain real-world experience before graduation. Full Sail students also have access to the Project LaunchBox, which provides software and tools to create projects, and a secure place to store student coursework and files. Project LaunchBox can be accessed 24 hours a day, seven days a week.
For students seeking an animation degree, Full Sail University has a Computer Animation BS program with two tracks: online and on campus. The online track takes 29 months to complete. The campus track takes just 20 months to complete. Curriculums are identical, so students in both programs will learn how to navigate the same production pipelines used in today’s major studios.
Course examples for the program include 3D Animation; Animation Production; Technical Animation; Motion Capture; Technology in the Entertainment and Media Industries; Creative Presentation; Psychology of Play; Compositing and Scene Finishing; Industry Production; and Model Creation.
Students will also take two professional development seminar courses and seven project and portfolio courses covering computer animation and 3D arts. Additional professional development courses provide the opportunity for students to build their personal brand; interact with industry guest speakers; and learn about the innerworkings of the computer animation industry.
A Career Readiness course, completed in the final month of the BS program, allows students to create a strategy for approaching and engaging with potential employers. Throughout the course, students will create a targeted résumé, cover letter, and professional portfolio.
Full Sail University graduates are prepared to pursue careers in animation, film and television, game design, and advertising. Graduates will also have the skills needed to pursue careers in growing industries for animators such as augmented reality, science, architecture, medicine, law, publishing, geographical information systems (GIS), education, aerospace, training, and data visualization.
Graduates have been hired to work with major studios, networks, companies, and agencies such as NASA, Apple, Electronic Arts (EA), ESPN, Google, Sony, Disney, HBO, Industrial Light & Magic (ILM), Pixar, the NFL, Universal Studios, MTV, Warner Bros., Insomniac Games, PBS, Meta, NASCAR, the WWE, and Unity Technologies.
More than 45 Full Sail University alumni were also credited on numerous 2024 Grammy-Nominated projects; 100 graduates were credited on many 2024 Academy Award films; and nearly 200 graduates were credited on shows presented at the 76th Primetime Emmy Awards. In addition, Full Sale alumni have worked on previous award-winning productions such as Everything Everywhere All at Once; Jurassic World: Dominion, Minions: The Rise of Gru, and Lightyear, as well as Stranger Things 4, Obi-Wan Kenobi, and Ms. Marvel, among others.
Full Sail University launched in 1979 as a recording studio in Dayton, Ohio that provided workshops. Today, the school sits on a 210-acre campus less than 20 miles from downtown Orlando and Universal Studios. Serving approximately 21,000 students, Full Sail provides graduate certificates and degree programs at all levels. Full Sail University is accredited by the Accrediting Commission of Career Schools and Colleges (ACCSC).
University of Central Florida is home to Florida Interactive Entertainment Academy (FIEA). Developed in 2005 in partnership with the state of Florida, the City of Orlando, and UCF, the academy opened with just 12 students. Today, FIEA enrolls more than 130 students annually in its Interactive Entertainment MS program.
Housed in Nichols School of Communication and Media (in UCF’s College of Sciences), the FIEA MS program provides access to state-of-the-art facilities such as Studio 500. Launched in 2008, the studio houses a 3,300 square feet motion capture stage, which is one of the largest on the east coast. The studio also houses a 3,500 square feet soundstage. These facilities sit on what is known as UCF Downtown—a 7,000 student campus that focuses on film, games, communication, and interactive media.
Other FIEA benefits include internships and the opportunity to work in production teams mentored by industry professionals. Mentors provide instruction in areas such as 3D animation and modeling, game design, technical art, motion capture, software engineering, and creative collaboration.
The FIEA Interactive Entertainment MS program requires 30 credit hours of study, including 12 credit hours of core courses; nine credit hours in a specialization such as Art, Production or Programming; a practicum; and a capstone experience. The Capstone results in a large-scale project that will be presented at a special event for the FIEA community and invited guests.
Graduates of the Florida Interactive Entertainment Academy at University of Central Florida are prepared to pursue careers at major studios across the U.S. and abroad. To date, more than 250 companies have hired UCF FIEA graduates. Examples include Google, Electronic Arts (EA), Marvel, Sony, Gameloft, Microsoft Studios, Walt Disney Imagineering, Lockheed Martin, Epic Games, Industrial Light & Magic (ILM), Universal, Riot Games, Zynga, Ubisoft, Apple, DreamWorks, Blizzard Entertainment, Hasbro, Unity, Bungie, Gearbox Software, YouTube, Bethesda Softworks, and Naughty Dog.
The College of Arts and Humanities (CAH) at UCF has several additional programs for animators. Housed in the college’s School of Visual Arts and Design (SVAD) is the Emerging Media program with BFA and MFA options. Though not animation, SVAD also houses a unique Immersive Experience Design track within its Art BA program.
The Emerging Media BFA has two relative tracks, including Animation and Visualization (formerly Experimental Animation), and Character Animation. The Emerging Media MFA has an Animation and Visual Effects track. Animation and Visualization, and Character Animation are highly-competitive, portfolio-based tracks that take place in a professional studio environment. Other program benefits include faculty mentors; courses, research, and activities led by faculty members who have collaborated on projects with companies such as Unreal, Wacom, Autodesk, Unity, and Adobe; access to state-of-the-art facilities; and professional internships.
Course examples for the Animation and Visualization track include Introduction to Animation; Drawing Fundamentals I-II; Intermediate Animation; Modeling for Visual Language; Stop Motion Animation; Digital Effects and Compositing; Procedural Animation; and Animation and Visualization Workshop. The Animation and Visualization track culminates with the Animation Thesis Exhibition.
Course examples for the Character Animation track include Introduction to Animation; Visual Storytelling and Visual Development; New Imagery in Motion Workshop; 3D Textures; Digital Production in Artificial Environments; Advanced 3D Animation; and Character Animation Portfolio Review. This track culminates with the Capstone project.
Pixar, DreamWorks, Disney, and Electronic Arts (EA) are just a few recent employers of Emerging Media BFA graduates. Some program alumni also go on to launch their own independent studios and freelance businesses.
The Immersive Experience Design track within SVAD’s Art BA program explores areas such as immersive storytelling, design, illustration, and drawing. Course examples for the program include Design Fundamentals-Three Dimensional; Introduction to Computer Art; Drawing Fundamentals I-II; Art as Interface; History of Immersive Experience; Advanced Design Lab; and Professional Practices. The program culminates with the Art BA Capstone.
The Animation and Visual Effects track within the Emerging Media MFA is a specialized program that takes place in an environment designed to operate like today’s professional and independent studios. Students in this program benefit from first-year production courses; co-directing opportunities; and access to state-of-the-art labs and studios. This competitive terminal degree requires 60 credit hours of study completed over three years, full-time.
The culminating experience for the Emerging Media MFA-Animation and Visual Effects program is the Thesis Film. Graduates are prepared to pursue advanced roles at film studios, produce their own independent films, or launch their own studios. Program alumni are also prepared to pursue roles in emerging fields for animators such as simulations, augmented and virtual reality (AR/VR), real-time rendering, medical animation, virtual production, environmental animation, and artificial intelligence.
Emerging Media MFA graduates are routinely hired at major studios, gaming companies, and organizations such as Pixar, Epic Games, DreamWorks, Lockheed Martin, Electronic Arts (EA), NASA, Walt Disney Animation Studios, the U.S. Navy, Weta FX, Framestore, Lightbox, MPC, Titmouse, Netflix, Reel FX, Nickelodeon Animation, Riot Games, Blizzard Entertainment, and Blur Studios.
University of Central Florida was founded in 1963 as Florida Technological University (FTU). Roughly five years later, the school opened with just under 2,000 students. Today, University of Central Florida serves approximately 69,820 students, making it the largest university by enrollment in the state of Florida, and one of the top 10 largest universities in the U.S. More than 13,130 faculty, adjuncts, and staff members deliver close to 600 degree programs across 13 colleges and dozens of departments. University of Central Florida is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
Florida State University (FSU) is home to the College of Motion Picture Arts, which houses the Film School. Within the school is a limited access, Motion Picture Arts BFA program that allows just nine students per class. This collaborative four-year program has an Animation and Digital Arts concentration that includes three full years of immersive animation coursework.
Courses and projects take place in an environment that functions like an industry-standard production studio with 24/7 access. Spaces include an animation and visual effects studio; development rooms; sound stages; post-production facilities; color and sound suites; screening theaters, an equipment room, and director’s prep rooms.
The Film School also provides access to Torchlight Center for Motion Picture Innovation and Entrepreneurship. Home Torchlight Studios and Torchlight Cinematheque, the Center houses a state-of- the-art LED virtual production volume (LED stage), that provides the opportunity for students to learn about virtual production.
Course examples for the Motion Picture Arts/ Animation and Digital Arts BFA program include Character Animation; Reality and Illusion in World Cinema; History and Practice of Visual Effects and Animation; Visualization I-III; Motion Picture Editing; Story Development and Screenwriting; Film Aesthetics; Character Art; Advanced Filmmaking; Lighting, Texturing, and Rendering; Production Management; and Digital Studio Department Leadership.
FSU Animation and Digital Arts students may also take electives such as Marketing and Exhibition; Portfolio Production; and the Professional Internship.
Throughout the Animation and Digital Arts program at FSU, students will complete four major films. This includes the culminating Thesis film. All enrolled students in the College of Motion Picture Arts may also participate in the Torchlight Program, which provides instruction in the financing, marketing, and distribution of films.
Graduates of the Animation and Digital Arts BFA program at Florida State University are prepared to pursue positions in the animation, film, television, games, and advertising industries, among others. Program alumni are Animators, VFX Artists, Riggers, Art Directors, Modelers, CG Lighters, Animation Supervisors, and Storyboard Artists at independent, local, and major studios. Some alumni have also gone on to launch their own studios and freelance businesses.
Founded in 1851 and serving approximately 44,600 students, Florida State University is the oldest continuous site of higher education in Florida and one of the largest universities in the state. With more than 100 campuses, centers, and institutes across the state and around the world, FSU provides close to 300 degree programs across 16 colleges and schools.
Florida State University is accredited by the Southern Association of Colleges and Schools, Commission on Colleges (SACSCOC).
Clemson University (Clemson) is home to the College of Engineering, Computing and Applied Sciences (CECAS), which houses the School of Computing. Within the school is the Division of Visual Computing and the Digital Production Arts (DPA) program, which provides several paths to study animation. Options include the DPA minor, MFA, and MS.
Launched in 2011, the DPA minor is a partnership between the School of Computing and the Department of Art in the College of Architecture, Arts and Humanities. This 15 credit-hour program explores computer animation; visual effects; graphics production using Maya; animation production; and computer games. The minor is open to all majors. However, it is ideal for students in architecture; visual arts; computer science; computer engineering; and computer information systems.
Courses for the DPA minor vary by major and may include Studio Methods for Digital Production; Advanced 3D Modeling; Technical Foundations of Digital Production I-II; Computer Graphics Images; Advanced Three- Dimensional Modeling; Game Engine Construction; and Special Studio Topics in Digital Production Arts.
For degree-seekers, Digital Production Arts at Clemson University encompasses dozens of disciplines. However, each DPA degree program has its own learning objectives. The curriculum for the DPA MFA blends art and performing arts; psychology; computer science and engineering; philosophy; and graphic communications. Technical electives allow students to develop advanced skills in areas such as game engines, virtual reality (VR), multimedia systems and applications, human computer interaction (HCI), and computation.
Course and elective examples for this 60 credit-hour, terminal degree program include Visual Narrative; Visual Foundations of Digital Production; Special Effects Compositing; Film Genres; Physically Based Animation; 3D Modeling and Animation; Technical Character Animation; Virtual Reality Systems; Improvisation: Interpreting and Developing Texts; Advanced Animation; 2D Game Engine Construction; Digital Production Studio; and Advanced Computer Graphics.
In the Digital Production Studio course, Clemson DPA MFA students will work on a team project from start to finish. This project is worth 12 credits. Students will also complete the Graduate Research Studio course, which consists of a major project or projects under the supervision of a faculty advisor. The culminating experience for the program is the MFA Thesis, completed under the guidance of the student’s advisor and thesis committee.
Graduates of the DPA MFA at Clemson University are prepared to pursue advanced or leadership roles in animation, film, games, video, and television, and many others. Graduates have been hired at major studios such as Walt Disney Animation, Industrial Light & Magic (ILM), Pixar, DreamWorks, Electronic Arts (EA), ReelFX, and Sony Pictures Imageworks.
Established in 2017, the DPA MS program at Clemson University focuses on developing advanced skills in film production, commercial video, and games. The curriculum is very similar to the MFA program curriculum. Course examples include Virtual Reality; Rendering and Shading; Software Construction; Physically Based Visual Effects; Human and Computer Interaction (HCI); Visualization; 2D Game Engine Design; Advanced Computer Graphics; 3D Modeling and Animation; and Computer Graphics.
The six required electives for the program allow students to explore other areas such as audio engineering, advanced drawing, visual narrative, printmaking, photography, and improvisation.
Graduates of the DPA MS program at Clemson University are prepared to pursue technical roles in the broad entertainment industry. Sample job titles include Technical Animator, 3D Graphics Programmer, VFX Animator, Layout Artist, Gameplay Animator, VR Developer, Software Engineer, and Technical Director.
Founded in 1889, Clemson University opened in 1893 as Clemson Agricultural College. On the first day of classes, the college welcomed 446 students. Today, Clemson is a public institution that serves approximately 29,080 students enrolled in more than 80 majors, 90+ minors, and over 130 graduate programs across nine colleges. Clemson University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
University of Florida (UF) is home to the College of the Arts (COTA). Established in 1925, COTA houses the fully accredited schools of Music, Dance, and Theater and Dance. Accreditations include National Association of Schools of Art and Design (NASAD); National Association of Schools of Music (NASM); National Association of Schools of Theatre (NAST); and National Association of Schools of Dance (NASD).
COTA also houses the Center for Arts in Medicine and the Digital Worlds Institute. Founded in 2001, the Digital Worlds Institute began as a partnership between COTA and the College of Engineering. Today, the Digital Worlds Institute has expanded to include six additional colleges, with a focus on advanced media systems.
Within the Digital Worlds Institute at University of Florida is the Digital Arts and Sciences BA (BADAS) and the DAS minor. Both programs are ideal for aspiring animators. The 15 credit-hour minor can be added to most UF programs. Students in this option will have the opportunity to work in collaborative teams on animation, game design, experience design, and production projects. Course examples for the program include 2D Digital Animation Techniques; 3D Character Animation; and Digital Storytelling.
The Digital Arts and Sciences BA program explores the 12 principles of animation; industry-standard techniques and tools for interactive games, media, and film; game content creation and system development; and the entire process of pre-production, production, and post-production.
The program takes place in a project-based learning environment, allowing students to gain hands-on experience and team-building skills. Students also can select elective courses from the Institute's offerings in animation, game design, and experience design and production. Other program benefits include high-tech classrooms; access to state-of-the-art studios and facilities; internships at major production studios; and participation in the study abroad program.
Students may also take electives outside of the UF BADAS program. The remaining courses include BADAS core requirements and general education. BADAS core courses explore areas such as 2D and 3D animation; digital technologies; mobile games; digital storytelling; game content creation; design; writing for interactive media; digital visualization; and production.
Course examples include 2D Digital Animation Techniques; 3D Animation Techniques; Digital Storytelling; 3D Character Animation; Advanced Digital Animation Techniques; Advanced 2D Digital Animation Techniques; Motion Design; 3D Modeling and Texturizing; Design and Production Studio I-II; Production of Immersive Environments; Project Methodologies; and Writing for Interactive Media.
The BADAS program at University of Florida culminates with the Senior Project in DAS and Digital Portfolio courses. Graduates are prepared to pursue positions in areas such as animation, game design, filmmaking, television, advertising, science, and technology.
Digital Worlds Institute graduates have been hired at major companies and studios such as Sony Pictures Imageworks, Electronic Arts (EA), DreamWorks Animation, Microsoft, Lockheed Martin, Epic Games, HSN, Sony Music Entertainment, Insomniac Games, the PGA Tour, Trip Advisor, and Hawke Media. Some Digital Worlds alumni have also gone on to launch their own studios or freelance businesses.
University of Florida was founded in 1858 as Gainesville Academy. The school opened with just over 100 students. Today, this public land-grant institution serves approximately 69,465 students across campuses in Gainesville, Jacksonville, and Orlando, Florida. More than 300 programs are provided across 16 colleges and schools. University of Florida is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
University of North Carolina School of the Arts (UNCSA) houses the School of Filmmaking and the School of Design and Production. Both schools provide paths to study animation. In the School of Filmmaking, students can earn an Animation BFA. The School of Design and Production houses an Animatronics concentration within the MFA program. Students in both programs will work and learn in a 100,000 square feet of state-of-the-art production space.
The Animation BFA program at University of North Carolina School of the Arts requires 120 credit hours of study including 84 in filmmaking; 30 in general education; and six in liberal arts of designated arts courses. The first year of the program focuses on courses such as Introduction to Animation I-II; Fundamentals of Production Design; Fundamentals of Screenwriting I-II; and Fundamentals of Picture Editing I-II.
At the end of the first year, students will complete a portfolio for entry into the full Animation program. Course examples include Storyboarding I-II; Computer Animation I-II; Computer Graphics I-II; International Animation; Sketching for Communication; Experimental Stop-Motion Animation; Life Drawing Studio; Advanced Computer Animation I-II; and Independent Study.
Third year students will complete a short, three-minute animated project and begin working on fourth-year projects. This culminating experience consists of a five-minute film that will serve as the BFA Thesis.
During the junior or senior year of the Animation BFA program, students also have the opportunity to complete an internship, along with upper-level elective courses to enhance the degree. UNCSA Animation BFA students have interned at major studios such as Cartoon Network, Sony Pictures Imageworks, Prologue Studios, and Stargate Studios.
Graduates are prepared to pursue positions in the entertainment industry, among others. Program alumni have landed full-time positions at Cartoon Network and Prologue Pictures. Some graduates have also gone on to launch their own independent studios and freelance businesses, while others pursue graduate study such as the School of Design and Production’s Animatronics MFA.
Launched in the Fall of 2021, the Animatronics MFA is a hybrid, three-year program that blends electronics and animation. The program emphasizes hands-on, immersive courses that explore the concepts, techniques, and tools used to create animated props and animatronic figures. Courses are supplemented by workshops, seminars, and screenings hosted by professionals in the industry.
Courses examples include Animatronic Programming; Figure Design and Engineering; Animatronic Design; Sculpting and Animatics; Production; 3D Design; and Prototypical Project Management.
The Animatronics MFA program at University of North Carolina School of the Arts culminates with a thesis project. Depending on the focus area, student’s thesis projects will highlight production, research, or a portfolio. Production Thesis students will present their finished work to the public. Research Thesis projects will be completed under the direction of a Thesis Supervisor.
Portfolio Thesis students will participate in the Portfolio Gallery Presentation, which showcases the student’s entire body of work. These fully documented portfolios will also include a Final Thesis Gallery Review. Graduates of the Animatronics MFA program at University of North Carolina School of the Arts go on to land positions at major studios such as Disney, Nickelodeon, ABC, Paramount Pictures, Universal Studios, LF Studios, and Animax.
University of North Carolina School of the Arts is America’s first public arts conservatory. Established in 1963 by the N.C. General Assembly, the school became part of the 17-campus University of North Carolina System in 1972. Today, UNCSA serves nearly 1,400 students enrolled in 40 degree programs across five schools. University of North Carolina School of the Arts is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
Middle Tennessee State University (MTSU) is the largest producer of graduates in the Greater Nashville area and home to the Charlie and Hazel Daniels Veterans and Military Family Center—one the largest facilities of its kind on a college campus. MTSU is also home to the College of Media and Entertainment (CME). With a focus on news, storytelling, and entertainment, the CME is the only college of its kind.
Within the college is the Department of Media Arts—home to the Animation BS and 18 credit-hour minor. Accredited by the National Association of Schools of Art and Design (NASAD), both programs provide access to the 80,000 square feet John Bragg Media and Entertainment Building, which houses animation and graphics computer labs; radio, television, and recording production facilities; and the Center for Innovation in Media.
The Department of Media Arts provides access to additional facilities such as a 40-foot Mobile Production Lab; five different studios; and numerous other labs. And with its own varsity team for live video production, the department provides plenty of opportunities for real-world, hands-on experiences and opportunities to work with virtual and augmented reality (VR/AR); 360-degree video production; and 3D projection mapping.
All MTSU Animation students have the opportunity to complete an internship in the recently launched MT IMAGINE Animation Studio, which produces high-end animated visuals for clients on a budget. Housed in the College of Media and Entertainment, the studio’s project-based, paid internships allow faculty, students, and even recent graduates to create content for real-world clients. Projects span the 2D and 3D animation, XR virtual production, and VR/AR fields.
Another component of the MTSU Animation program is the chance to volunteer at the annual SIGGRAPH conference. In 2023, 19 MTSU Animation students were accepted as volunteers and one was accepted as a team leader. These artists were among the nearly 300 students selected from over 100 universities worldwide for this coveted program.
The Animation BS is a 120 credit-hour program, including 76 credit hours in the major. Beginning in the first semester, students will explore traditional animation techniques through hands-on project opportunities. Students will gradually advance into coursework that covers advanced digital tools and techniques.
Course examples for the program includes: Introduction to Media and Entertainment; Scripts for Media; 2D Animation I-II; Texturing, Lighting, and Rendering; Motion Graphics I-II; Visual Effects; Animation and Performance; Character Modeling and Rigging; Animation Mechanics; History of Animation; Art Appreciation; Film History; Animation Preproduction; and Professional Practices in Animation.
The MTSU Animation BS program culminates with the Animation Capstone, completed across two courses. The capstone consists of an original animated short that will be submitted to film and animation festivals around the world. This project will be centerpiece of the student’s final portfolio.
Graduates are prepared to pursue careers in entertainment (film, animation, television), game design and development, medical visualization, forensic recreation animation, AR/VR, advertising, publishing, architecture, education, and research. Program alumni have been hired at studios such as DreamWorks Animation, Sony Pictures Imageworks, Industrial Light & Magic (ILM), Blizzard Entertainment, Digital Domain, Cinesite, Pixel Magic, Titmouse, Pixomondo, WB Games, Tippett Studio, and Reel FX.
Middle Tennessee State University was established in 1909 as Middle Tennessee State Normal School. The school launched with a two-year training program for teachers. On September 11, 1911, the Normal School opened with 125 students. Today, MTSU serves more than 20,000 students enrolled in over 300 majors and concentrations across nine colleges. Middle Tennessee State University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
North Carolina State University (NC State) is home to the College of Design. Established in 1946 as the School of Architecture and Landscape Design, the College of Design provides dozens of degree and certificate programs in areas such as architecture, design, and media arts. Students in all areas will complete the College of Design’s interdisciplinary first-year experience along with workshops; swing studios in other majors; internships; and study abroad experiences in places such as Greece, Chile, and Prague.
Within the College of Design is the Department of Media Arts, Design and Technology (MADTech), which houses a Bachelor of Art + Design (BAD) and Masters of Art + Design (MAD) program. An Art + Design minor is also available. For this 15 credit hour program, students can select five courses from a list of pre-determined electives. Examples include Animation I; Visualizing Narrative; Sequential Imaging; Color and Light; Three-Dimensional Design; Drawing; and The Business of Art and Design.
All programs in the MADTech Department are highly multidisciplinary, allowing students to study both traditional disciplines and emerging techniques. Examples include animation; visual effects (VFX); graphic and interactive narratives; interactive and computational media; 3D modeling; virtual and augmented reality (VR/AR); and visual composition.
Electives provide additional opportunities to focus the BAD curriculum. Examples of required courses and elective options include Animation I-II; Digital Representation; Creative Technology Studio I-III; Digital Modeling; Art and Design International Studio; Visualization I-II; Color and Light; Advanced Digital Techniques; Art and Design Laboratory I-II; Drawing I-II; Writing About Film; Special Topics in Art and Design; Digital Motion; Sequential Imaging; and Digital Modeling.
Through a series of advanced studios, NC State BAD students will complete a final project and portfolio. Graduates are prepared to pursue careers in areas such as animation, filmmaking, game art and design, multimedia, illustration, and special effects-digital. BAD program alumni can also pursue graduate studies at NC State (MAD program) or other top universities.
The Masters of Art + Design program at North Carolina State has three tracks. Track 1 consists of 30 credit hours; Track 2 requires 48 credit hours; and Track 3 consists of 72 credit hours. Track 1 is designed for students with a strong background in experimental and interactive arts. Track 2 is designed for students with an undergraduate degree in interactive and experimental media. These students are likely seeking initial studios to explore new theories and concepts for their final projects.
Track 3 is ideal for students who do not have a strong background in interactive and experimental media arts. Though these students may have a degree in another area, they will need to spend the first year taking advanced undergraduate courses.
All options provide the same opportunities to study animation as the BAD program, including a variety of elective options to enhance the degree. Examples include 3D Animation; Digital Modeling; Creative Coding; Seminar in Animation; Sequential Imaging; Visualizing Narrative; Special Effects; Digital Motion; and Business of Design.
For all MAD tracks, the final year provides the opportunity to produce a project in animation, interactive media, or other area. Students who choose not to complete a project may produce a research-based study or paper.
Graduates of the MAD program at North Carolina State University are prepared to pursue leadership positions in fields such as animation, filmmaking, game design, digital special effects, multimedia, illustration, and software design. Some program alumni go on to launch their own studios or freelance businesses, while others become art and design educators and researchers at leading colleges and universities.
North Carolina State University was established in 1887 as a land-grant institution focused on agriculture and engineering. Today, the school is a leader in science, technology, engineering, and math (STEM). With 9,000 faculty and staff members, NC State serves more than 36,000 students, making it the largest university in the University of North Carolina System and one of the largest employers in the state.
Students at NC State have access to more than 300 degree programs across 12 colleges, 68 departments, and The Graduate School. North Carolina State University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
Louisiana State University (LSU) is in the elite 1% of academic institutions with land-, sea-, and space-grant designations. The school is also home to the College of Art and Design, which is one of less than 330 schools accredited by the National Association of Schools of Art and Design (NASAD). Within LSU’s College of Art and Design is the School of Art, which provides BA, BFA, MA, and MFA programs led by accomplished artists and designers.
Among the school’s programs are the Studio Art BFA and MFA degrees with a Digital Art concentration, and the Art and Design BA with a Digital Art area. Both are ideal options for aspiring animators. Other options include the interdisciplinary Master in Digital Media Arts and Engineering (DMAE); and DMAE minors including Digital Media Arts and Engineering Technology (DMAET), and Digital Media Art (DMART).
The DMAE Masters is provided in collaboration with the College of Engineering and the College of Art and Design. The DMAE minor (including DMART and DMAET) is a collaboration with six campus units including the Schools of Art and Music; the Departments of Computer Science, English, and Electrical and Computer Engineering; and Manship School of Mass Communication.
DMART is an arts-oriented minor and DMAET is a technology-oriented minor. Both options are interdisciplinary and require 21 credit hours, including 12 credit hours of electives. Course examples across programs include 3D Animation; Interactive Computer Graphics; Video Game Design; Moving Image; Computer Music; and Screenwriting Workshop. Both programs culminate with a three credit hour capstone.
The Studio Art BFA with a Digital Art concentration begins with a full year of preliminary foundation courses in art and design. This first year culminates with the Foundations Portfolio, which determines if students will be fully admitted into the School of Art and their chosen discipline. Once students have been admitted, they will begin taking courses specific to their concentration area.
For Digital Art, examples include Intermediate 3D Animation; Digital Art I-II; Virtual Space; Creative Coding; Digital Art Synthesis; Intermediate 3D Design; Moving Image; Digital Art Studio. This 120 credit-hour program culminates with a final project and portfolio.
The LSU Studio Art MFA (Digital Art) is a 60 credit-hour experimental program that blends computational artmaking courses with coursework in areas such as animation, film, computer science, electronic music, and painting. Up to 12 general electives may to be taken in any area at the 4000/7000 level. This provides additional opportunities to focus in animation.
The DMAE Master is housed in the DMAE Digital Media Center on LSU's campus. This new state-of-the-art $29.3 million facility is a shared space with Electronic Art’s (EA) North American Test Center. This provides opportunities to learn from and work with accomplished digital artists, programmers, designers, researchers, and musicians.
The intensive, two-year program DMAE Master explores animation, interactive design, visual effects (VFX), and video games. Course examples include Advanced Programming and Digital Art; Interactive Design, Rapid Prototyping, and Innovation; Interactive Design; Principal Production Workshop; Digital Media Production and Project Management; Innovation; and Interactive Production Team I-II. Electives allow students to take additional animation or other courses in different areas of interest. A Digital Media Internship is also part of the program.
The DMAE Master at Louisiana State University culminates with the Capstone Production Team course. This team-based collaborative project results in professional market-ready production. Students will also earn six credits for this course.
Across all Studio and Digital Art programs, students have opportunities to join the Digital Art and Design Association (DADA), which hosts an Annual Animation Jam. Students may also participate in LSU’s Arts, Visualization, Advanced Technologies, and Research (AVATAR) Initiative, and study abroad experiences developed specifically for the College of Art and Design. Examples include LSU in South Africa; College of Art and Design in Rome; ArtNYC; Footsteps in Berlin; LSU in China; Art in Florence; Design in Paris; and Art in Ireland. Other study abroad destinations may include the Netherlands, Vietnam, Haiti, and the UK.
Louisiana State University was founded in 1860 as the Louisiana State Seminary of Learning and Military Academy. The flagship institution of the Louisiana State University System, LSU serves approximately 32,490 students enrolled in more than 330 programs across 18 colleges, schools, and centers, and LSU Online. Louisiana State University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
University of South Florida (USF) is the first public university to be invited to join the Association of American Universities (AAU) in nearly 40 years. The school is the fifth youngest and one of only six AAU universities to be founded after 1950. USF is also one of only two institutions from the State University System of Florida to serve as an AAU member.
University of South Florida is home to the College of Design, Art, and Performance. When it launched back in the 1950s, the college was known as the Division of Fine Arts and one of the first four colleges at USF. The division became its own school in 1971. Today, the College of Design, Art, and Performance, houses the Institute for Research in Art, along with the Schools of Architecture and Community Design; Music; Art and Art History; and Theatre and Dance.
The School of Art and Art History at USF provides four paths to study animation including the Studio Art BA, BFA, MFA, and minor. All programs allow students to specialize in Animation and Digital Modeling. Across programs, areas explored include 3D modeling, visual storytelling, concept design, motion, composition, acting, 3D printing, and lighting. Students may also combine any program curriculum with other disciplines in the School of Art and Art History.
Course and elective examples across programs include Principles of Animation; Visual Design for the Internet; Computer Animation; Digital Dinosaurs; Motion Design; Character Animation; The Real World; Advanced Animation; Selected Topics in Film and Video; Animation Process; Introduction to Japanese Pop Culture; Digital Modeling; Visual Storytelling; Digital Drawing; and Professional Practices.
USF BFA students will complete several self-directed projects, a professional internship, and/or a study abroad experience, and the senior thesis. The Studio Art BA highlights extended studies; internships and apprenticeships; The Paris or London Middlesex Program; participation in public art exhibitions; museum internships; and community art project. This broad degree culminates with a final project.
The Studio Art MFA features private studio spaces where students can complete projects, research, and other studio work while working closely with faculty as graduate assistants. MFA students also have opportunities to travel to Miami art fairs, and participate in the field trips to Paris, London, Venice, and New York through the Summer Art Program. The culminating experience for this terminal degree program is the MFA research project.
Graduates of the Studio Art-Animation and Digital Modeling programs at University of South Florida are prepared to pursue careers in the entertainment industry, game design and development, advertising and marketing, architecture, television production, or just about any field that requires the production of visual materials. USF alumni have been hired at companies and studios such as Disney, Universal, Google, Dell, Microsoft, P&G, Walmart, Keurig Dr Pepper (KDP), Tropicana, Publix, and DHL.
Founded in 1956, University of South Florida serves more than 50,000 students across campuses in Tampa, St. Petersburg, and Sarasota-Manatee. The school houses 14 colleges that provide 240 undergraduate majors and degree programs at the graduate, specialist, and doctoral levels, including the doctor of medicine. University of South Florida is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
East Tennessee State University (ETSU) is the only college in the world that awards a Master of Arts in Communication and Storytelling Studies. The school also awards a BA, BS, and minor in Storytelling. Housed in the Department of Communication Studies and Storytelling, the 36 credit-hour MA provides opportunities to specialize in additional areas through electives, making it an ideal option for students seeking an advanced degree after completing the school’s Digital Media or other similar program.
The Digital Media (DIGM) Department at ETSU is part of the College of Business and Technology’s School of Marketing and Media, which provides opportunities to gain hands-on experience through internships and real-world projects. Program options for animators include the Digital Media BS (DIGM BS); the Digital Media MFA (DIGM MFA); and the DIGM minor. As part of ETSU, all programs are accredited by the National Association of Schools of Art and Design (NASAD).
The 24 credit hour DIGM minor consists of four required courses at four credits each, and eight credits of approved electives. Required courses include Digital Animation; Visualization; Digital Game Design; and Visual Effects and Motion Graphics. Electives allow students to create an emphasis in a specific area of Digital Media.
Upon completion of the DIGM minor, students are prepared to pursue entry-level roles in digital animation, game design, motion graphics, VFX, and visualization.
The DIGM BS at ETSU has a Digital Animation concentration with 2D and 3D Pathways, and 20 credit hours of guided electives. Course examples for this 120 credit-hour program include Animation Fundamentals; Principles of Visual Effects and Motion Graphics; Character Animation; Topics in Digital Media History; Principles of Digital Animation; Principles of Visualization; Animation Fundamentals; Technical Communication; Principles of Digital Game Design; and Art History Survey.
2D students will also take Storyboarding; 2D Character Construction; and 2D Animation. 3D students will also take 3D Lighting and Rendering; 3D Animation; and Procedural Modeling and Effects Simulation. Although a minor is not required, some students elect to enroll in the Storytelling minor.
Throughout the ETSU DIGM BS program, students will complete several projects. The culminating experience for the program is the Portfolio Development for Digital Media course, which leads to a professional portfolio of the student’s best work.
The Digital Media MFA at East Tennessee State University is the terminal degree in the field. Designed for artists who have already earned a bachelor’s degree, the program is ideal for professional Animators, Creature Artists, Cinematographers, Visual Effects Artists, 3D Designers, UI/UX Designers, Character Animators, Coders, and Game Artists.
Students in this non-thesis degree program may complete 12 credit hours of study in any area. An additional 12 credit hours are dedicated to team projects for internal and external clients. Another six credits are dedicated to experimental media.
The culminating experience for the ETSU DIGM MFA allows students to develop and finalize a body of work. MFA projects will be reviewed by faculty and peers. Graduates are prepared to pursue leadership roles in areas such as entertainment, games, education, and research.
Graduates of the DIGM BS program are prepared to pursue careers in areas such as 2D animation, 3D animation, motion graphics, visual effects (VFX), character animation, game art and design, advertising animation, level design, modeling, compositing, and technical direction.
DIGM alumni have worked on productions and games such as Lord of the Rings; Avatar; The Last Jedi; The Peanuts Movie; World of Warcraft; Guitar Hero; Thor: Ragnarok; Halo 5; The Avengers; Kung Fu Panda III; Ice Age: Continental Drift; and The Walking Dead. DIGM graduates can also be found at places such as Luma Pictures, Red Storm Entertainment, and Deck Nine.
East Tennessee State University was established in 1911 as East Tennessee State Normal School. The school serves approximately 14,000 students enrolled in more than 140 academic programs across eleven colleges and schools. East Tennessee State University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
Kennesaw State University (KSU) is home to the Robert S. Geer Family College of the Arts (GCA). With state-of-the-art studios, galleries, and classrooms, the GCA provides degree programs in the art, design, dance, theater, and performance fields. GCA programs are housed across the School of Art and Design (SOAAD); Bailey School of Music; the Department of Dance; and the Department of Theatre and Performance Studies.
The SOAAD serves more than 1,200 students enrolled in BFA and MA programs accredited by the National Association of Schools of Art and Design (NASAD). Across programs, students will work and learn in the SOAAD’s Chastain Pointe Facility along with new computer studios in the Visual Arts Building, and other creative spaces. BFA and MFA students also benefit from access to the Bernard A. Zuckerman Museum of Art.
A unit of the SOAAD, the museum highlights education and professional development through workshops and other activities. Zuckerman Museum also features faculty, student, and alumni projects.
The School of Art and Design at Kennesaw State University also provides two paths to study animation including a Digital Animation BFA and the Art and Design MA (MAAD). The 120 credit-hour BFA focuses on traditional animation; 2D animation; motion graphics; 3D animation, and stop motion. Course examples include Foundation Animation; 2D Design and Color Theory; Character Development; Environments for Animation; 3D Design; Storyboarding and Composition; Digital Animation Production; Rigging and Performance; Computer Applications in Art; and Electronic Illustration.
In the last two terms of the program students will have the opportunity to complete an art internship, along with the Senior Animation Reel course, which focuses developing resumes, researching the job market, and finalizing a professional animation reel. Graduates are prepared to pursue advanced roles in animation, game art and design, television and film, graphic design, and advertising, among others.
The Art and Design MA at KSU is an interdisciplinary, 30 credit hour program with concentrations in Digital Animation; Art Education; and Museum Studies. Delivered 100% online, the Digital Animation concentration explores storyboarding; frame-to-frame animation; digital media including visual development for films and games; and rigged animation.
Course examples for the program include Technologies, Innovation, and Design Thinking; Creative Problems in Digital Animation I-II; Research for Commercial Creatives; Context, Culture, and Contemporary Practices; and Emoting and Communication for Creatives.
The MAAD program culminates with a final project or thesis. These culminating experiences require two courses each, totaling six credit hours.
The Art and Design MA program at Kennesaw State University may be completed in just one year. Graduates are prepared to launch their own studios, start a freelance career, or pursue leadership roles in areas such as animation, games, digital design, interactive art, advertising, research, education, and emerging fields for animators such as augmented and virtual reality (AR/VR), AI integration, medical animation, motion graphics for Social Media, and animation for the Internet of Things (IoT).
Across all KSU programs, alumni have been hired at places such as The Walt Disney Company, Google, Amazon, Microsoft, Dell, Lockheed Martin, Target, Cox Communications, Delta Airlines, Verizon, the Atlanta Braves, Cisco, CVS Health, Cognizant, Piedmont Healthcare, and State Farm Insurance.
Serving more than 47,000 students, Kennesaw State University is the third largest university in Georgia. Founded in 1963 as Kennesaw Junior College, this Carnegie-designated doctoral research institution (R2) provides more than 190 degree and certificate programs across 11 colleges and two campuses. Kennesaw State University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
The DAVE School consists of an 18,000 square feet facility that sits on the backlot of Universal Studios Florida. The learning environment features 24/7 access to interactive labs; a Vicon motion capture system; 3D printing and VR/AR labs; and a dedicated virtual and real-time production stage. With a focus on games and digital animation and visual effects (DAVE), the school provides formal programs in FX Production; Game Production; Game Production in Simulation and Immersive Technology; Visual Effects Production; Virtual Production; and Digital Arts.
Ideal options for animators include the Digital Arts and Technology BS with concentrations in Visual Effects (VFX) Production, Game Production, and Virtual Production; and the VFX Production, Game Production, and Virtual Production diploma programs. The VFX Production and Game Production diplomas take 12 months to complete. The Virtual Production diploma takes 18 months to complete. The BS takes 36 months to complete. All options are fully on-campus, with winter, spring, summer, and fall start times.
The Digital Arts and Technology BS requires 125-129 credit hours of study. The program begins with general education courses such as Cultural Studies; Public Speaking; Ethics and AI; Psychology of Emotion and Motivation; Visual Culture: Media, Art, and Technology; 3D Geometry; Communication in Cultural Settings; and Cyberpsychology. While courses may vary between concentrations or overlap, all students will complete 3D Animation: The Art of Motion.
VFX Production students will take other courses such as Advanced VFX Pipelines and Studio Production; Drawing for Animators; AI Principles in CGI Production; and Motion Picture Editing and Workflow. Game Production students will take other courses such as Game Asset Creation and Immersive Technologies; Character Animation; Real-Time Technologies and Studio Production; and Creature Creation and Animation.
Virtual Production students will take courses such as Compositing and VFX: Principles of Integration; AI Principles in CGI Production; Unreal Cinematography; and On-Set Virtual Production. Across concentrations, students will complete several projects, a professional portfolio, and demo reel to graduate.
The VFX Production diploma program at The DAVE School skips the general education courses and dives right into studio learning with project-based workflows. Students in this 60 credit-hour program will explore 3D animation; organic modeling and digital sculpting in ZBrush; the art and science of lighting, texturing, and look development; and the principles of hard surface modeling. The top software programs for this program include After Effects, Unreal Engine, and Maya.
In the last three months of the DAVE School VFX Production program, students will complete pre-production, production, and post-production for two projects. Students graduate with a demo reel and professional portfolio.
The 60 credit-hour Game Production program also begins with major courses and in the same areas of exploration as the VFX program. Students will also learn about character, prop, and environment modeling; rigging; level design; and visual effects. Utilized software includes After Effects, Maya, and Unreal Engine, among others.
At the end of this collaborative program, students will work in teams on the development and pre-production of a game through the Alpha, Beta, and Gold Production levels. Projects result in a final in-house game release that will become part of the students’ permanent demo reel.
The Virtual Production diploma is the DAVE School’s flagship program. Consisting of 90 focused credit hours completed over 18 months, the curriculum for the VP diploma is a combination of all coursework from the VFX Production and Game Production diploma programs. In the final six months of the program, students will develop two VFX projects. Students will also complete a game project from conception to in-house release. Final projects culminate with a professional demo reel.
DAVE School graduates are prepared to pursue any role in the entertainment or games industries. Program alumni have been hired at major studios such as MPC and Brown Bag Films. Some DAVE School alumni have also gone on to launch their own independent studios or freelance businesses.
The DAVE School was founded as the Digital Animation & Visual Effects School on June 8, 2000 by two industry executives. Today, the school serves around 1,000 students enrolled in six programs leading to a bachelor’s degree or diploma. As an academic unit of NUC University, The DAVE School is accredited by the Middle States Commission on Higher Education (MCSHE).
Lipscomb University (Lipscomb) is one of the few schools to provide Animation BA, BFA, and MFA degrees. Lipscomb is also the first university in the U.S. to purchase the Positron Voyager—the world’s first chair designed specifically for fully immersive cinematic virtual reality. In addition to Animation degrees at all levels, Lipscomb has an 18 credit hour Animation minor that can be added to just about any Lipscomb program. 2D Character Animation; CG Modeling and Lighting; and Storyboarding for Animation are just a few requires courses for the minor.
Housed in the George Shinn College of Entertainment and the Arts’ Animation and Interactive Media Department, the Animation programs at Lipscomb are led by Disney Animators, experts in Maya, and accomplished independent filmmakers. Other program benefits include internships at major studios; speaking events by industry experts each semester; and trips to places such as Los Angeles and Italy to attend animation events.
The Animation BA and BFA programs have overlapping coursework, with 54 credit hours required in the major for the BA, and 64 for the BFA. Course examples across programs include Computer Animation; Perspective, Color and Composition; Storyboarding for Animation; Characters and Costumes; 2D Character Animation; Writing for Animation; CG Modeling and Lighting; History of Animation; Animation Tools; Dynamic Gestures; and Animation Production.
BA and BFA students can enhance the degree through the required 15 credit hours of electives. Examples include Unreal Technology I-II; Character Modeling in ZBrush; Computer Animation II-IV; Animation Environments and Layout; Film Production Workshop; Digital Imaging (After Effects, Color, etc.); Animation in Harmony; Film and Culture; Concept Development; Design I; and Editing.
Students in both programs will take the Portfolio Development course. BFA students will complete an Animation Capstone as the culminating experience for the program. BA students will complete a final project.
The MFA at Lipscomb University is a unique pathway that allows students to build their own program through stackable certificates. Known as the Entertainment and the Arts Stackable Graduate Certificates Program, this advanced program provides graduate certificates in 2D Advanced Animation; CG Advanced Animation; Animation Foundations; Entertainment and the Arts; Screenwriting; Television Writing; and Film/TV Business.
Students can complete three certificates of their choice and the MFA Thesis project, and earn the Master of Fine Art. Each certificate consists of 18 credit hours completed over nine months. All certificates emphasize immersive and advanced coursework, hands-on projects, and one-on-one mentorship from former Disney animators and other prominent artists from across the U.S.
All MFA students will also have the opportunity to work on projects through CEA Studios. Launched in 2019, CEA Studios is a creative production house situated on the Lipscomb University campus.
As mentioned, the culminating experience for the Lipscomb University Film and Creative Media program is the MFA Thesis. This final project consists of a short film or animated series to be screened at the end of the final semester.
Graduates of the Animation programs at Lipscomb University are prepared to pursue careers in the entertainment, games, and advertising industries, among others. Potential titles include 2D Animator, 3D Animator, Game Animator, Storyboard Artist, Lead Animator, Producer, Computer Animator, and Director.
Lipscomb University was founded in 1891 by ministers David Lipscomb and James A. Harding. When it opened, the school was known as Nashville Bible School. Today, Lipscomb University serves approximately 4,675 students enrolled in more than 240 different programs across 10 colleges. Lipscomb University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
Tulane University (Tulane) is home to the School of Liberal Arts, which houses the Newcomb Art Department. Within the department is a Digital Arts area that explores time-based media (animation and video), 3-D graphics, virtual reality, interactivity, and digital imaging. The area is open to all Newcomb Studio Art BA, BFA and MFA students.
All students will have opportunities to work and create animated projects in the Digital Arts Studio, which is equipped with Mac workstations; the latest industry-standard software such as After Effects, Illustrator, and Premier; and digital video equipment.
The Studio Art BA and BFA programs begin with the Foundations of Art Series where students will have opportunities to complete several projects. Course examples across programs include Digital Arts, which explores 2D animation, video editing, color and composition, and digital imaging; Time-Based Media, which covers animation, video, and sound design; Drawing II: Materials and Strategies; Digital Arts II: Creative Computing; Studio Art Principles; Drawing II: Figure Drawing; and Special Topics.
Both BA and BFA students will also have the opportunity to complete the Independent Study course; Service Learning (ARST 2890); Studio Research; and the Junior Year Abroad (ARST 5380 or 5390). In addition, students in both programs will complete the Senior Capstone Studio (5020) to graduate.
The course culminates with the exhibition of the students' work in the BFA and BA Exhibitions in the Carroll Gallery at Woldenberg Art Center, where students will design, install, promote, and document their projects. Graduates are prepared to pursue roles across the digital arts. This includes areas such as animation, special effects, games, 3D modeling, illustration, graphic design, UI/UX design, and virtual reality.
The Studio Art MFA at Tulane University is an intensive, interdisciplinary program that focuses on individual studio practice and cross-disciplinary seminars. Consisting of 63 credit hours completed in-residence over two years, the program allows students to work closely with faculty and peers to create works, complete courses, and participate in seminars. Studio, course, and seminar examples include Canon in Crisis: Challenging the Tenets of Art Theory; Studio Art MFA Critique; Special Problems I-II; Graduate Art Studio; and MFA Seminar.
The program culminates with the Thesis Project and Exhibition, where each artist will exhibit a culminating body of work in the Carroll Gallery. Graduates are prepared to pursue leadership roles across the digital arts. Tulane alumni have been hired at places such as Amazon and Disney.
Tulane University was founded in 1834 as Medical College of Louisiana. The school merged with the University of Louisiana in 1847. Today, Tulane serves approximately 14,645 students enrolled in more than 75 majors and minors across 10 academic divisions. Tulane University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
The School of Visual Art and Design (SVAD) at University of South Carolina (USC) is part of the College of Arts and Sciences. The school provides 11 degree programs in the areas of Film and Media; Studio Art and Design; Art History; and Art Education. These interdisciplinary programs provide opportunities to study abroad through programs such as Kenya: Enhancing Perceptions Through Art and Art Making, and Art and Culture of Japan.
Other SVAD highlights include learning and production that takes place in an 85,000 square feet facility designed specifically for visual arts; interactions with visiting artists; opportunities to design and install works in the student exhibition space Passage Gallery; internships with local and national studios; access to the McMaster Gallery; participation in SVAD Studio, which hosts workshops, talks, and exhibitions; and assistantships for graduate students.
For USC students seeking an animation degree program, SVAD has BA and MA degrees in Media Arts, and an 18 credit-hour Media Arts minor. Across all options, students have access to hands-on, immersive courses taught by industry professionals. Course examples include Animation; Digital Compositing; Manga and Anime; The Moving Image; Cinematography; Narrative; Sound for Motion Picture; New Media Art; Video Game Design; Sound Art; Media Performance; and Screenwriting.
All BA and MA students have many opportunities to work on animation projects individually or in a group. BA students may concentrate in Media Production or Media Studies. MA students may concentrate in Filmmaking/Moving Image Art; Screenwriting; or New Media Art. The BA program culminates with a final project in the student’s concentration. The culminating experience for the MA program is the Thesis Project and Project Defense.
Graduates of the graduate Media Arts program at University of South Carolina are prepared to pursue careers in areas such as entertainment, fine art, game design, advertising, architecture, science, and medicine. MA students can pursue leadership roles in these areas as well as research and education.
Program alumni have been hired at major companies and studios such as Nickelodeon, Blizzard Entertainment, ABC, Marvel, Amazon Studios, IBM, Showtime, HBO Films, Netflix, CBS Television, and NBC.
Established in 1801 as South Carolina College, University of South Carolina is one of the nation’s oldest public universities. The eight-campus system serves approximately 56,170 students enrolled in more than 350 programs across 16 colleges and schools. The Columbia campus is USC’s flagship campus and one of just 40 public universities to earn the Carnegie Foundation’s highest designation for community engagement (Elective Community Engagement Classification) and research activity (R1).
USC Columbia serves approximately 38,000 students of the systems 56,170 students enrolled. University of South Carolina is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
East Carolina University’s College of Fine Arts and Communication is home to the School of Art and Design (SoAD). Housed in the Leo W. Jenkins Fine Arts Center and accredited by the National Association of Schools of Art and Design (NASAD), the SoAD provides a flexible Art BFA program with 11 concentrations. Examples include Animation and Interactive Design; Illustration; Film and Video Production; Drawing; Graphic Design; and Painting. Concentration areas require 30 credit hours.
The SoAD ECU Animation and Interactive Design concentration explores areas such as 2D animation, game design, creating digital environments, interaction design, video art, and character design. Students in this concentration will work and learn in 150,000 square feet of space that houses digital classrooms; the film and media studio; computer labs; drawing and painting studios; the Image Creation and Output Resource (ICOR) Lab; and dedicated BFA studios with 24/7 access.
Students in all SoAD concentrations will complete general education courses such as Introduction to Philosophy of Art, and Art History Survey. All students will also complete common core courses such as Form, Space, and Color; Process in Studio Arts; American and International Film History; Topics in Multidisciplinary Art; Visual Organization; Narrative in Art and Design; Drawing; and Translation as Making.
The Animation and Interactive Design concentration at East Carolina University includes courses such as Introduction to Digital 3D Modeling and Animation; Narrative Through Kinetic Imaging; Introduction to Interactive Design; Animation Production Studio; Digital 3D Lighting and Rendering; Animation and Interactive Design Survey; Professional Practice; Motion Design Studio; Advanced Interactive Design; and Digital 3D Animation.
Coursework for the concentration is supplemented with activities led by the Animation and Interactive Design Guild. Guild activities include travel to conferences; support on creative projects; research opportunities; visiting artists talks; and workshops. Students in all Art BFA concentrations also benefit from hands-on learning; partnerships with local arts organizations; internships; access to career development services; and study abroad experiences.
All ECU Animation and Interactive Design students will complete a final project and portfolio and participate in the Senior Exhibition. This culminating experience prepares students to pursue professional roles in areas such as animation, games, film production, interactive design, television, architecture, advertising, marketing, web design, science, medicine, healthcare, and research.
East Carolina University was chartered as East Carolina Teachers Training School in 1907. Part of the University of North Carolina System of 17 institutions, the school serves 27,785 students, making it one of the top five largest universities in North Carolina. Programs include more than 270 degrees and certificates housed across numerous colleges and schools. East Carolina University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
University of Alabama in Huntsville (UAH) is a Carnegie R1 university. Less than 200 institutions in the U.S. hold this designation, which means the school has the highest level of research activity. As an R1 university, UAH provides opportunities for students to work on research projects with NASA, the U.S. Army, and many other vital organizations.
UAH is also home to one of the region’s top art and design departments. Housed in the College of Arts, Humanities, and Social Sciences, the Department of Art, Art History, and Design at UAH provides access to the latest technologies in the Design and Animation Labs; hands-on projects; courses and activities led by accomplished industry professionals; traditional art equipment; internships; drawing studios; and exhibition opportunities.
Within the department is a Digital Animation Concentration (DAC), which focuses on 2D and 3D animation; rigging; lighting and shading; concept art; modeling and texturing; storyboarding; game design; and short film production. Specific course examples include Animation Introduction; Visual Story Development; Organic Modeling; Drawing Dynamic Figures; 2D Animation; Hard Surface Modeling; Game Scripting; 3D Animation; Concept Art; Team Game Design I-II; Tech Arts; and Short Film I-II.
Electives allow students to develop skills in areas within animation, games, and other related disciplines. Elective examples include Advanced Computer Graphics; Video Production; Computer Science; Acting; Writing for Visual Media; Artificial Intelligence and Game Development; and Directing.
Leading to a BFA with a Digital Animation Concentration (BFA DAC), the program culminates with a final project, presentation, and professional portfolio. Graduates are prepared to pursue careers in areas such as animated film production, visual effects, game design and development, live action film production, graphic design, television production, advertising, marketing, web design, and publishing.
University of Alabama in Huntsville has an additional option for students seeking a program that combines entertainment arts and computer science. Housed in the College of Sciences' Department of Computer Science and fully accredited by the Computing Accreditation Commission of ABET, the Computer Science BS (CS BS) with an Entertainment Computing concentration consists of 120 credit hours. This includes 18 credit hours in the concentration.
Course examples for the program include Introduction to Animation; Animation - Organic Modeling; 3D Animation; Animation - Technical Arts; Animation - Visual Story Development; Animation - Concept Art; Introduction to Multimedia Systems; Advanced Computer Graphics; Fiction Writing; Artificial Intelligence and Game Development; Music Technology; Graphic Design - Web User Experience; and Special Topics in Communication Arts. The program culminates with the Senior Project: Team Software Design course, worth three credits.
Graduates of the CS BS/Entertainment Computing program at University of Alabama in Huntsville are prepared to pursue careers in the entertainment industry, games, advertising, visualization, graphic design, simulations, web design, architecture, research, and education, among others.
University of Alabama in Huntsville was founded in 1950 as University of Alabama Huntsville Center. When the school opened, it provided ten freshman-level courses to 137 students—many of them World War II veterans. Today, UAH serves approximately 8,745 students enrolled in more than 90 degree programs across seven colleges. University of Alabama in Huntsville is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
Florida International University (FIU) is home to the College of Communication, Architecture and The Arts (CARTA), and the Lee Caplin School of Journalism and Media. Both provide paths to study animation. CARTA houses the Department of Art and Art History, which provides a Digital Arts BFA with an Animation major. Lee Caplin School of Journalism and Media houses a Digital Communication and Media BS with an Animation Media major.
The FIU Department of Art and Art History is fully accredited by the National Association of Schools of Art and Design (NASAD). The department’s Digital Arts-Animation BFA is an interdisciplinary program that provides intensive study in animation, storytelling, character design, new media, and video production. Students in this 120 credit hour program will complete 60 credit hours of upper division requirements such as Advanced Experimental Video Art; Research and Development; Advanced Digital Art Lab; and Creative Practice.
Consisting of 24 credit hours, lower-division preparation courses consist of requirements such as 2D Design; Java Programming; Beginning Figure Drawing; 3D Design; and Art History Survey I-II. Students can enhance the degree through the required nine credit hours of electives.
The Digital Arts BFA program at Florida International University culminates with the Thesis I-II courses, worth six credits. FIU Digital Arts-Animation alumni are prepared to pursue careers in animation, motion graphics, digital audiovisual artworks, prototype design, digital photography, and digital fabrication.
The Lee Caplin School of Journalism and Media employs faculty members with professional experience in digital media, journalism, and broadcasting. They have worked with national and international media organizations such as FOX, Univision, CNN, The New York Times, NBC, and The Miami Herald. Lee Caplin faculty bring this extensive experience into the classroom, which greatly benefits students in the Digital Communication and Media BS.
Other program benefits include hands-on, experiential learning; off-campus internship opportunities; and access to professional facilities including advanced computer labs, a virtual reality lab, a broadcast TV studio, and a newsroom.
The career-focused BS degree is designed for students transferring from the Miami-Dade College MAGIC program with an AS in Animation and Game Art. With permission from the Department Chair, students from other programs at FIU may be admitted. In addition to Animation Media, BS students may major in Digital and Interactive Media; Game Media; and Digital TV and Multimedia Production.
All students in the 120 credit hour Digital Communication and Media BS program will complete core courses such as Visual Design for Globalized Media; Writing for Film; Global Media and Society; and How We Know What We Know. The Animation major consists of 27 credit hours. Course examples include Introduction to 3D Content Creation; Animation Media Lab 1-3D Lighting and Shading; Introduction to Digital Media; Animation Media Lab 2-Digital Compositing and Visual Effects; Animation Development Project; Digital Theories; and Animation Media Workshop 1-Character Rigging.
In the Animation Development Project course, students will have the opportunity to research, develop, and produce a prototype for an original animation project in any format. The program culminates with the Advanced Multimedia Production Capstone course, which covers advanced techniques in design, digital storytelling, interactive media production, usability theory, and current best practices.
Graduates of the Digital Communication and Media BS are prepared to pursue careers in area such as animation, television production, filmmaking, virtual reality, multimedia production, advertising, software development, and education. Potential job titles include Character Animator, Game Artist, Technical Animator, Motion Graphics Designer, VFX Artist, Character Modeler, and Texture Artist.
When Florida International University opened in 1972 with 5,667 students, it was the largest opening enrollment in U.S. collegiate history. Today, FIU serves more than 56,000 students making it one of the nation’s top ten largest universities. Known as Miami’s public research university, Florida International University provides more than 190 bachelor's, master's, and doctoral degrees. Many programs can be completed 100% online. Florida International University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
University of North Carolina at Charlotte (UNC Charlotte or Charlotte) is home to the College of Arts and Architecture (COA+A). Serving 1,000+ students, the college provides more than 30 degree programs and concentrations. Within the COA+A is the Department of Art and Art History. Launched in 1964 as the “Fine Arts Program,” the department houses more than a dozen undergraduate options. Across programs, students benefit from real-world, immersive experiences through internships, community programs, research, and more than 100 events each year.
For students seeking an animation degree, the Department of Art and Art History has an Art BFA with a Digital Media concentration. This professional degree program requires 120 credit hours, with 79 in the major and 30 in the concentration. This includes advanced studio courses such as Animation Production; Digital Compositing; 3D Modeling and Animation; Interactive Art and Design; Game Design and Graphics; Advanced 3D Modeling and Digital Fabrication; UX/UI Design Strategies; Topics in Digital Media; and Video Art.
All Art BFA students will complete the Senior Experience, which consists of Senior Seminar; Senior Thesis I: Creative Research; and Senior Thesis II: Advanced Creative Projects or Illustration Projects. Courses culminate with the Senior Exhibition (BFA Thesis Show). Graduates will leave the program with a professional portfolio of their best work.
UNC Charlotte Art BFA/Digital Media alumni are prepared to pursue careers in areas such as animation, film and video, game art and design, television, multimedia design, architecture, UX/UI design, advertising, and web design. Graduates are also prepared to pursue graduate studies or launch their own independent design studios and freelance businesses.
Founded in 1946 and serving approximately 31,090 students, University of North Carolina at Charlotte is the third largest school in the 16-campus UNC System. Students at this public research university have access to more than 240 majors and degree programs housed across 10 colleges and schools. University of North Carolina at Charlotte is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
University of Louisiana at Lafayette (UL Lafayette) houses the College of the Arts. Established in 1958 as the School of Art and Architecture, the college serves more than 900 undergraduate and graduate students across the Department of Visual Arts, the School of Architecture and Design, and the School of Music and Performing Arts. Within the Department of Visual Arts is a BFA program with a Computer art and Animation concentration.
Launched in 1992, Computer Art and Animation is considered the oldest established program of its kind in the state of Louisiana. Courses and projects for the program take place in a hands-on studio environment equipped with state-of-the art high-tech classrooms and workstations outfitted with Mac computers; flatbed scanners, digital cameras, and projectors; and the latest versions of industry software such as Adobe Creative Suite and Maya.
Visual Arts BFA students also have access to the Animation Studio and the New Media and Digital Art Studio. Equipment includes compositing and editing software, a video/audio lecture system, and a Green Screen production studio with HD digital cameras, lighting equipment, tripods, and storage space.
The Computer Art and Animation concentration at UL Lafayette explores animating, compositing, storyboarding, creating animatic studies, concept development, scriptwriting, video and audio editing, animation history, contemporary works, and theory in animation. Course examples include Introduction to Computer Animation; New Media and Digital Art; Intermediate Computer Animation; Drawing I-III; Sound Design; Design I-II; Conceptual and Formal Development Through Drawing; and Art Since 1945.
During the final year of the program, students will complete two Advanced Computer Animation courses and the Senior Capstone Art Project I-II courses. This culminating experience results in a completed professional portfolio and exhibition.
Graduates of the Computer Art and Animation (Visual Arts BFA) program are prepared to pursue careers in areas such as animated films, game art and design, television production, multimedia, and advertising. Program alumni have worked on projects for Pixel Magic in Lafayette, Louisiana. Examples include Harry Potter and the Deathly Hallows Part One and Part Two, Men in Black, The Twilight Saga: Breaking Dawn Part One, Looper, and The Chronicles of Narnia: The Voyage of the Dawn Treader.
University of Louisiana at Lafayette was established in 1898 as the Southwestern Louisiana Industrial Institute. The school serves approximately 19,215 students, making it the second largest university in Louisiana and the largest in the University of Louisiana System. Students at UL Lafayette have access to more than 300 programs across 14 colleges and schools. The University of Louisiana at Lafayette is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
In July 1985, the Tennessee General Assembly established a Center of Excellence for the Creative Arts (CECA) at Austin Peay State University (APSU). Today, in partnership with APSU’s Department of Art and Design, the CECA welcomes more than 75 guest artists a year, and hosts more than 100 events annually. This includes (but is not limited to) exhibitions, concerts, the CECA Visiting Artist Speaker Series, master classes, and artist residencies. CECA events are free and open to the public.
Accredited by the National Association of Schools of Art and Design (NASAD) and housed in the College of Arts and Letters, the Department of Art and Design also provides five concentrations leading to a BFA and four minors to approximately 350 students. Programs and projects are led by 19 full-time faculty who are accomplished in the art and design industries.
All Department of Art and Design students have access to several galleries, along with 46,000 square feet of state-of-the-art production studios and classrooms in the Art and Design Building. Students also benefit from participation in Student Juried Exhibitions leading to artistic merit awards; opportunities to complete a professional internship either abroad, in nearby Nashville, or virtually; and other study abroad options such as faculty-led or exchange programs. Examples of past locations include London, South Korea, France, and Spain.
For students seeking an animation program, the Department of Art and Design at Austin Peay State University houses an Amination and Visual Effects concentration within the Art BFA program. Within the Art and Design Building, Animation and Visual Effects students will work and learn in custom studio space such as a dedicated Mac computer lab outfitted with industry software and tools such as Toon Boom Harmony; Foundry’s Nuke, Modo, and Mari; Autodesk Maya; Dragonframe; and Adobe Creative Cloud. The lab also houses a green screen wall; several Cintiq Pro workstations; five Rokoko motion capture suits; Lightform projection mapping; and lighting/filming equipment. The department’s MakerSpace provides additional equipment such as MakerBot 3D printers, a CNC router, and a laser etcher.
The Animation and Visual Effects concentration also features a curriculum that explores topics such as 3D computer animation, virtual reality systems, digital painting, hand drawn animation, live action green screen filming, visual effects compositing, digital model building, and motion capture technology.
Courses for the program are taught by professionals who have worked with major studios such as DreamWorks Animation. Course examples include Foundations Studio I-III; Digital 3D; Animation I-III; Art History of Contemporary Art; Visual Effects I-II; Video Art; Drawing I-III; and Illustration. Concentration guided electives allow students to enhance the curriculum. Examples include Topics in Studio Art; Video Art II; Web Design; Illustration II-III; Painting-Watermedia; Drawing II-III; and Advanced Photography.
To supplement coursework and other activities, students in the APSU Animation and Visual Effects concentration can contribute to the school’s own Jackson Alley Film Festival. Submitted works come from all disciplines across the College of Arts and Letters. Students may also participate in the 24 Hour Animation Contest for Students. Held annually in October, this international contest allows students to work in teams of five to create a 30-second animated production on a provided theme. Teams have just 24 hours to complete their production.
The Art BFA-Animation and Visual Effects program at Austin Peay State University culminates with the Animation VFX Portfolio course, where students will research, design, and execute a high-quality portfolio-ready project.
Graduates are prepared to pursue careers in the entertainment industry, graphic design, media production, industrial design, and more.
Austin Peay State University was established in 1927 as a two-year junior college and teacher-training institution known as Austin Peay Normal School. Today, APSU serves approximately 10,440 students enrolled in more than 175 undergraduate and graduate degree paths across six colleges. Austin Peay State University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
University of North Carolina at Greensboro (UNC Greensboro or UNCG) is home to the College of Visual and Performing Arts (CVPA). Dating back to the 1890s, the CVPA houses the largest number of art programs in the UNC System. Within the CVPA are the Schools of Art, Dance, Music, and Theatre.
Across schools, students have access to programs accredited by the National Association of Schools of Art and Design (NASAD); the National Association of Schools of Dance (NASD); the National Association of Schools of Music (NASM); and the National Association of Schools of Theatre (NAST). The CVPA is also a member of the University Resident Theatre Association (U/RTA).
The CVPA School of Art provides a Studio BFA with an Animation concentration. For entry into the BFA program, students will apply as a first year BA student and enter the Foundations Program (FP). The year-long FP consists of courses that explore drawing, design, and sculpture. Examples include Three-Dimensional Foundations I-II; Intermediate Drawing; Foundation Design I-II; Foundations Seminar; Survey of Western Art I-II; and Drawing I.
Upon successful completion of the Foundations Program, students will submit a portfolio of 16 works for review and consideration for the BFA program. This studio-intensive pre-professional degree consists of 120 credit hours and courses such as 2D Animation; Life Drawing; Introduction to 3D Animation; Concept Art; Storyboarding for Animation; Introduction to Digital Modeling; Analysis of Global Animation; Sequencing; and Advanced Animation.
The Animation concentration requires 42 credit hours of study, including the culminating experience for the program—the Animation Capstone. Completed across two courses, this final project consists of an industry-ready film, promotional materials, and an individual portfolio highlighting work completed on the production. Final and other projects for the program take place in the School of Art Animation Lab in UNCG’s Gatewood Studio Arts Building.
Graduates of the UNC Greensboro Art BFA/Animation program are prepared to pursue an advanced degree or careers in fine arts, animation, concept art, motion graphics, communications, or media art. Some program alumni have also launched their own independent studios or freelance businesses.
Founded in 1891, University of North Carolina at Greensboro is one of the original three UNC System institutions. Serving approximately 18,015 students, the school provides more than 350 areas of undergraduate and graduate study across nine colleges and schools. The University of North Carolina at Greensboro is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).