What are the top BS degree programs for game design in 2024?

Top 25 Game Design Bachelor's of Science (BS) Degree Programs in the U.S. – 2024 College Rankings
1University of Southern CaliforniaCalifornia
2Carnegie Mellon UniversityPennsylvania
3University of UtahUtah
4Rochester Institute of TechnologyNew York
5University of California, Santa CruzCalifornia
6DigiPen Institute of TechnologyWashington
7Massachusetts Institute of TechnologyMassachusetts
8DePaul UniversityIllinois
9Full Sail UniversityFlorida
10Georgia Institute of TechnologyGeorgia
11Southern Methodist UniversityTexas
12University of Texas at AustinTexas
13Drexel UniversityPennsylvania
14Rensselaer Polytechnic InstituteNew York
15University of California, IrvineCalifornia
16Texas A&M UniversityTexas
17University of WashingtonWashington
18Purdue UniversityIndiana
19Northeastern UniversityMassachusetts
20Champlain CollegeVermont
21North Carolina State UniversityNorth Carolina
22Academy of Art UniversityCalifornia
23Indiana University BloomingtonIndiana
24Clemson UniversitySouth Carolina
25California Polytechnic State University, San Luis ObispoCalifornia

Below are the Top 25 game design schools and colleges offering Bachelor of Science (BS) degree programs for 2024. For an explanation of ranking criteria, click here.

1. University of Southern California, Los Angeles, Los Angeles, California
University of Southern California

The School of Cinematic Arts (SCA) at University of Southern California (USC) Los Angeles is home to USC Games. This multidisciplinary hub consists of a collection of minors and multiple degree programs that are part of SCA’s Interactive Media and Games Division and the Department of Computer Science in Viterbi School of Engineering. 

USC Games combines the study of art, design, engineering, and production. Classes are collaborative, hands-on, and immersive, allowing students to develop team-building skills and expertise in every area of game design and development. All courses for USC Games are led by working professionals in the field. 

For students seeking a BS, USC Games has a BS in Computer Science (Games) program that requires 128 units of study. The BS program provides a solid background in computer science and a cross-disciplinary background in game design. Topics explored include introductory game design, video game programming, game production, game engine programming, intermediate game design, serious game development, computer animation, visual design for games and interactives, and game hardware architectures. 

Core and free electives for the program allow students to enhance the degree with advanced level coursework. Examples include Pipelines for Games and Interactives; Advanced Game Development; User Research for Games; Experimental Game Topics; Communication for Software Engineers; Game Prototyping; Mobile Game Development; and 3D Computer Animation. 

The USC Games Computer Science BS culminates with the Final Game Project. This capstone takes place across two courses (including labs and lectures), totaling six units. In the first course, students will design, prototype, and develop a 1st playable level. In the second course, students will continue the design process then advance to stage 2 prototyping, and the development of a refinished game. 

Graduates of USC Games have developed and sold their own games, launched their own studios, or landed positions at major studios such as Disney, CBS Interactive, Riot Games, ESPN, Apple, and Epic Games.

2. Carnegie Mellon University, Pittsburgh, Pennsylvania
Carnegie Mellon University

Carnegie Mellon University (CMU) is home to the Entertainment Technology Center (ETC). Established in 1998, ETC is a partnership between CMU’s School of Computer Science (CS) and the College of Fine Arts. Within the ETC is a Game Design minor provided in collaboration with CMU’s Integrative Design, Arts, and Technology Network (IDeATe). The IDeATe curriculum is delivered across 15 different academic departments at CMU. IDeATe programs are housed in a collaborative making facility in Hunt Library. 

The ETC IDeATe Game Design minor at Carnegie Mellon University is open to all majors, including the Computer Science BS. Housed in the School of Computer Science, the BS program requires a minor in a second subject or concentration in a computing area. The most popular option for game designers is the CS BS/Game Design minor. Another option is the Music and Technology BS/Game Design minor. Note that CMU has more than 7,000 major/minor combo options. In addition, the CMU ETC allows students across all departments to enroll in individual courses to enhance any program of study. 

Course examples for the CS BS program include Algorithm Design and Analysis; Introduction to Machine Learning; Robot Kinematics Dynamics; Computer Vision; Designing Human Centered Software; Introduction to Computer Music; Computer Graphics; Programming Languages; and Vector Analysis. 

The Music and Technology BS consists of courses such as Principles of Programming; Parallel and Sequential Data Structures and Algorithm;  Electronic and Computer Music; and Computer Music Systems. 

The ETC IDeATe Game Design minor requires 45 units of study. Courses for the program cover topics such as game programming; character development; game systems and mechanics design; interactive narrative; the iterative design process; visual and audio asset creation; interface design; user testing; and collaboration. Course examples include Little Games/Big Stories: Indie Roleplaying Game Studio; Intermediate Studio: Creative Coding; Game Design, Prototyping, and Production; Experimental Game Design; Dynamic Motion and Game Experience; and Distributed Game Studio: Game Art Pipeline. 

All ETC students have access to labs and studios such as the Physical Computing Lab; Soft Technologies Studio; Media Lab; and Studios A and B. Other program features include internships; workshops; guest speakers; and study abroad experiences in places such as Hong Kong, the UK, France, New Zealand, and South Korea.  

Graduates of the creative technology programs at Carnegie Mellon University are prepared for careers across all industries. CMU graduates are routinely hired by companies and studios such as Apple, Microsoft, Amazon, ESPN, Google, IBM, Meta, Epic Systems, 31st Street Studios, and 2K Games.

3. University of Utah, Salt Lake City, Utah
University of Utah

The Entertainment Arts & Engineering (EAE) program at University of Utah (The U) was established more than a decade ago by faculty from the School of Computing and the Division of Film Studies. Today, EAE is a collection of academic programs known as Utah Division of Games. For students seeking a BS, the Division has a BS in Games (BSG) and a BS in Computer Science (CS) with an EAE emphasis. 

All EAE programs at The U are interdisciplinary and immersive with a focus on art, computational research, and social science. The Games BS is designed for students seeking careers in the games industry, simulation, visualization, or edutainment. Students in this program will complete major requirements such as Ethics in Games and Alternative Game Development; 30 credit hours of EAE electives; and a capstone consisting of two courses worth six credit hours. 

The BS in CS with an EAE emphasis prepares the next generation of video game engineers with the full computer science curriculum and courses that explore video game design and development, computer-generated special effects (CG SFX), and 3D animation. Course examples include Digital Content Creation; Asset Pipeline; Interactive Machinima; and Computer Systems. The BS CS culminates with the Senior Project across two courses worth six credit hours.  

Students in all EAE programs at University of Utah will work through every level of game creation. Graduates will enter the job market with one or more completed games. Depending on the program, EAE graduates will be prepared to pursue careers such as Game Artist, Game Designer, Video Game Engineer, Game Developer, Game Programmer, Game Simulation Software Engineer, Training Simulation Game Designer, and Visualization Developer.

4. Rochester Institute of Technology, Rochester, New York
Rochester Institute of Technology

Rochester Institute of Technology (RIT) was the first university to publish to the Xbox One platform. RIT also houses the B. Thomas Golisano College of Computing and Information Sciences (GCCIS)—home to the School of Interactive Games & Media (IGM). Within the school are several paths to study game design. For students seeking a BS, the school has a BS in Game Design and Development (GDD), and an accelerated BS/MS that takes five years to complete. 

Across programs, students benefit from seminars, lectures, discussions, and demos by industry professionals; game development and research studios; independent study; access to the Digital Games Hub, which provides mentoring and resources for students and independent developers to create new games, launch start-ups, and enter the games industry; and Creative Industry Days. 

Creative Industry Days is a series of events that allow students to network with major companies and studios, and participate in panels and portfolio reviews. Examples of past companies include Walt Disney, Epic Games, NetherRealm Studios, Adobe, Iron Galaxy Studios, Ogilvy, DraftKings, Enduring Games, CGI Digital, MahiGaming, and Zash Global Media & Entertainment. 

RIT IGM Game Design and Development students also have the opportunity to develop and commodify their own games at RIT’s MAGIC Spell Studios. In addition, students have the rare opportunity to complete two paid blocks of cooperative education. This allows them to gain valuable experience in the games industry through full-time employment at a studio. Epic Games, Electronic Arts (EA), Sony Interactive Entertainment, Microsoft, Cartoon Network, and Google are examples of recent co-op companies. 

The Game Design and Development degree programs at RIT GCCIS explore game design and development, animation, interactive media, modeling, user interaction, math, and science. The BS consists of 121 credit hours, and the BS/MS is 145 total credit hours. 

Students in the BS have opportunities to specialize in areas such as narrative, engines, audio, or graphics through electives across the entire university. Course examples for the program include Interaction, Immersion, & the Media Interface; Game Design & Development I and II; Introduction to Web Technology for Game Developers; and Data Structures & Algorithms for Games & Simulation I and II. 

RIT GDD BS students have the opportunity to complete approximately 40 credit hours of open, advanced, and general education electives throughout the program. Examples of advanced electives include Casual Game Development; Geographic Visualization; Digital Video for the Web; Games for Change; Maps, Mapping and Geospatial Technologies; and International Game Industry. 

Graduates are prepared to work in a variety of industries such as entertainment industry, aerospace, internet and software, defense, media and publishing, computer hardware, and health care. 

The Game Design and Development MS is a cohort-based program designed for students seeking careers in the games industry, visualization, simulation, or edutainment. Course examples include Game Development Process; Gameplay and Prototyping; Colloquium in Game Design and Development; Game Design; and Game Industry Themes and Perspectives. Advanced electives allow students to develop additional skills in a variety of areas. 

Elective examples include Artificial Intelligence for Gameplay; Game Graphics Programming; Game Design and Development for Casual and Mobile Platforms; Console Development; Applied Perception in Graphics and Visualization; IGM Production Studio; and Board and Card Game Design and Development. 

The MS program culminates with the group Design and Development Capstone completed across two courses. Graduates are prepared to pursue titles such as Game Developer, Software Engineer, Full Stack UI Developer, Game Designer, Associate Engine/Graphics Automation Engineer, Junior C++ Developer, and Systems Design Engineer.

5. University of California, Santa Cruz, Santa Cruz, California
University of California, Santa Cruz

University of California, Santa Cruz (UC Santa Cruz or UCSC) was the first institution in the University of California System to launch an undergraduate game major. Housed in the Jack Baskin School of Engineering (BSOE), and known as Games @ UC Santa Cruz, this intensive program provides a Computer Science: Computer Game Design (BS) that focuses designing and building interactive computer games. 

All students have access to courses such as Games as Technical Culture; Game Design Studio; Game AI; Game Development Experience; Game Production Studio; Game Data Science; Game Systems; Game Technologies; Business of Games; Advanced Programming; Algorithmic Music for Games; Writing for Game Technologies; Interactive Narrative; Foundations of Video Game Design; and Accessible Games; Psychology of Play; Creating Digital Audio; and Playable Media. 

Students also have access to Games @ UC Santa Cruz facilities and centers such as The Center for Computational Experience; Advanced Visualization and Interactive Systems; Ludo Lab; Critical Realities Studio; Software Introspection Laboratory; Expressive Intelligence Studio; ADL (Augmented Design Laboratory); Social Emotional Technology Lab; and The Other Lab. 

Other program benefits include guest speakers from the game design industry; networking opportunities; project evaluations by industry professionals; game design internships; frequent studio tours; study abroad experiences; and participation in the Annual Games Showcase. 

A major component of the BS program is an intensive year-long game project where students will work in teams to complete a professional computer game. This is the culminating experience for the program. The BS is available at both the UC Santa Cruz and Silicon Valley campuses. 

Graduates of the UC Santa Cruz Game Design programs enjoy a 93% job placement rate. Alumni are prepared to pursue positions such as Game Designer, Game Writer, Digital Artist, Board Game Designer, Producer, VR/AR Artist, and 2D/3D Artist. Program alumni have been hired at companies and studios such as Electronic Arts (EA), WB Games Boston, Zynga, Universal Studios Japan, Ubisoft, Amazon, Google, Hi-Rez Studios, Method Studios, Tencent, Tic Toc Games, NetEase Games, Toys for Bob, Glu, NCSoft, and TopGolf.

6. DigiPen Institute of Technology, Redmond, Washington
DigiPen Institute of Technology

DigiPen Institute of Technology (DigiPen) was the first college in the world to offer a bachelor’s degree in Video Game Technology and Development. Since then, this Houdini Certified School has accumulated 57 IGF awards—more than any other school in the world. Students have also won close to 315 awards for game projects and academic papers, and DigiPen graduates are credited on more than 2,000 commercial video games. 

The Video Game Technology and Development program has expanded to include several additional programs including two BS degrees in Computer Science (CS) & Game Design, and Real-Time Interactive Simulation. For exceptional students, DigiPen also offers an accelerated BS/MS program that can be completed in just five years. 

The BS in Computer Science in Real-Time Interactive Simulation program is accredited by the Computing Accreditation Commission of ABET. Students in this option will master programming languages; 2D and 3D simulation; graphical user interfaces (GUIs); game engine software; artificial intelligence (AI); graphics rendering; and software engineering. 

Students in all programs will work in multidisciplinary teams in a studio environment to create software and a series of original video games. 

Graduates of all programs at DigiPen Institute of Technology enjoy a high job placement rate. To date, more than 1,500 companies have hired DigiPen graduates. Examples include Epic Games, Electronic Arts (EA), Sony Interactive Entertainment, Nintendo, DreamWorks Interactive, Google, Amazon, Walt Disney Imagineering, SpaceX, Warner Bros. Interactive Entertainment, Microsoft, Activision, Insomniac Games, Zynga, Booz Allen Hamilton, Intel Corporation, Ubisoft Shanghai, Bungie, Take-Two Interactive, and ArenaNet.

7. Massachusetts Institute of Technology, Cambridge, Massachusetts
Massachusetts Institute of Technology

Massachusetts Institute of Technology (MIT) is home to the MIT Game Lab. This research and development hub helps students customize a plan of study that matches their goals. Students may study game design through programs with built-in “clusters” or through electives across MIT departments. Popular departments for game design include Computer Science and Engineering (CSE), and Comparative Media Studies (CMS).   

Part of the School of Humanities, Arts, and Social Sciences (SHASS), the Department of Comparative Media Studies (CMS) provides undergraduate programs leading to a BS. The CMS Games and Interactive Media Cluster here consists of more than 20 game design course options. 

The Electrical Engineering & Computer Science Department (EECS) is part of the MIT Schwarzman College of Computing. EECS is the largest department at MIT. At the undergraduate level, students can earn a BS Computational Science and Engineering (CSE). This highly interdisciplinary program emphasizes on-campus team and independent projects; lab work and research; and internships with MIT partner companies. 

MIT CSE students will explore areas such as human-computer interaction (HCI) and graphics; programming languages; artificial intelligence (AI); software engineering; algorithms and theory; machine learning; and computer systems. 

Elective requirements allow students to take additional courses that focus on games. Courses are available within and outside the department. Examples from the CMS Department include Game Design Methods; Games for Social Change; Advanced Game Design Studio; Game Design; Design and Development for Games and Learning; Fun and Games: Cross-Cultural Perspectives; Designing Interactions; Videogame Theory, Computation & Expression Studio; Games and Culture; and Interactive Narrative. 

The Department of Brain and Cognitive Sciences (BCS) at Massachusetts Institute of Technology has an additional pathway for designers looking to specialize in emerging areas such as psychological games and behavioral change. The Brain & Cognitive Science BS is provided in partnership with the EECS Department. 

Finally, students who would like to explore the business side of game development, or those looking to launch their own studios, can enroll in the Business BS program. This option is provided by MIT Sloan School of Management. For both the BCS BS and the Business BS, students have the opportunity to work with the MIT Game Lab to customize a focus area that aligns with their goals. 

Graduates of the Computer Science and Engineering programs (with MIT Game Lab) have been hired at studios such as Fire Hose Games (founded by MIT alumni in 2008), Blizzard Entertainment, Harmonix Music Systems, Bungie Studios, Muzzy Lane (educational game studio), Learning Games Network (LGN), and Moonshot Games.

8. DePaul University, Chicago, Illinois
DePaul University

Jarvis College of Computing and Digital Media (CDM) at DePaul University (DePaul) has a Game Design program with five degree options. At the undergraduate level, students can earn BS degrees in Game Design; Computer Science (CS)/Game Systems; or Game Programming. 

Game Design at DePaul University emphasizes collaboration and interdisciplinary learning. As such, students have opportunities to work with peers across the audio, programming, fine art, and writing disciplines. The curriculum includes coursework that helps students navigate the game production process from inception to the testing phase. 

Course examples across programs include Game Development; Game Engine Programming; Playtesting; Unity Workshop; 3D Animation; Advanced Game Design; Practical Scripting for Games; Physics for Game Developers; Game Sound Design; Rendering and Graphics Programming; Real-Time Software Development; 3D Design and Modeling; Tool Programming for Game Development; Game Modification Workshop; and Game Development Studio. Electives allow students to explore areas such as AI, augmented and virtual reality (AR/VR), and animation. 

Students in all programs have access to the game development studio DePaul Originals; the Deep Games Laboratory; and CDM facilities such as the gameplay, playtest and usability, virtual reality, and game development and research labs. Other program features include participation in a variety of exhibitions; internships with local and national studios; and the biennial Japan Study Abroad Program. 

This two-week trip to Tokyo, Kyoto, and Nagoya consists of visits to game and animation companies; galleries and museums; restaurants; and temples, cultural centers, and historic sites. In Nagoya, students will collaborate with Japanese game and animation students at Trident College of Computing. This two-day game/animation jam is the culminating experience for the trip. 

Graduates of the Game Design programs at DePaul University will enter the job market with a portfolio of their best work. Some of the top careers for DePaul Game Design graduates include Game Design and Development, Software Engineering, Animation, Project Management, Computer Graphics, and Commercial Production. Program alumni have been hired at companies and studios such as Epic Games, iiRcade, Leo Burnett Worldwide, Fast Radius, and Speegs Media.

9. Full Sail University, Winter Park, Florida
Full Sail University

Full Sail University is home to The Gaming School, which houses classrooms and production studios that function just like most major production studios. The school also houses nine game design programs at all levels. Undergraduate degree options include a BS in Game Development; BS in Simulation & Visualization; Interactive Technology BS completion program with a Game Design concentration; BS in Visual Arts completion program with a Game Art concentration; and the Game Business & Esports BS.

The Simulation & Visualization BS is available on campus only. All other programs can be completed on campus or online. 

In addition to gaining production experience in a real-world studio environment on the Full Sail University campus, all Gaming School students have opportunities to work off campus at local and national studios through the internship program. Courses in The Gaming School are also immersive. Course examples across all programs include Motion Capture; Prototyping and the User Experience; Game Mechanics; Data Visualization & Modeling Engine Development; Prototyping and Content Creation; Artificial Intelligence (AI); Game Production Tools.

All students will explore all roles in the production pipeline; test simulation; video game development for computers, networks, and console; animation; game effects; and narrative design. Graduates are prepared to pursue roles across the games industry, film and animation, advertising, media, simulation for training and development, and many other industries. 

Full Sail University’s Career Development Department provides 24/7 access to job opportunities, with workshops and presentations that cover branding, networking, research strategies, and interviewing techniques. The department also coordinates local hiring events and events in other markets such as Los Angeles and New York. 

Full Sail University graduates have worked on many popular games, films, and ad campaigns. Games include Call of Duty: Modern Warfare II, Overwatch 2, Horizon Forbidden West, Apex Legends, Destiny 2, and Fortnite. More than 350 Full Sail graduates were credited on 31 projects nominated in 22 categories at the 2023 Game Awards. 

Thirty-five graduates contributed to nine winning projects in 15 categories including Best Narrative and Best Game Direction for Alan Wake 2; Best Score and Music for Final Fantasy XVI, Best Audio Design, Hi-Fi Rush; Innovation in Accessibility, Forza Motorsport; and Best Ongoing Game and Best Community Support for Cyberpunk 2077

Full Sail University alumni have also been hired by companies and studios such as DreamWorks, Rockstar Games, Blizzard Entertainment, HBO, Pixar, Industrial Light & Magic (ILM), Disney, Universal Studios, Miramax, Nickelodeon, MTV, Bunim Murray, and ESPN.

10. Georgia Institute of Technology, Atlanta, Georgia
Georgia Institute of Technology

Georgia Institute of Technology (Georgia Tech) provides a number of pathways to study game design across several colleges and schools. The College of Computing and the School of Literature, Media, and Communication in the Ivan Allen College of Liberal Arts provide a Computational Media BS (BSCM) and a dual BS Computational Media/MS Digital Media. 

The BSCM program at Georgia Tech launched in 2004 with just one student. Today, the BSCM serves more than 300 students, making it one of Georgia Tech’s fastest growing programs. To enhance the degree, students have the option to focus in an area such as Media-Games; People-Games; or Intelligence-Games. Across options, course examples include Game AI; Constructing the Moving Image; Game Studio; Experimental Digital art; Video Game Design and Programming; Game Design as a Cultural Practice; Computer Animation; Science, Technology, and Performance; Principles and Applications of Computer Audio; Interactive Narrative; Digital Video Special Effects; and Graphic and Visual Design.   

Across all graduate level programs, courses may include Principles of Interactive Design; Special Topics in Game Design; Experimental Media; Interactive Fiction; Human-Computer Interaction (HCI); Pro-Seminar; and Project Studio. Graduate students will also complete an 8 to 10-week, full-time non-credit internship, and a Thesis Project. 

All students have access to the GVU Center Game Studio at Georgia Tech; the Institute for People and Technology (IPaT); and international campuses in the world’s largest games industry—China. 

Graduates of the Digital and Computational Media programs at Georgia Institute of Technology go on to successful careers in Game Design and Development, Interactive Design and Game Simulation, Animation, Special Effects, AI and Robotics, Visual Effects (VFX), and 3D Modeling, among others. Some of the top hiring companies for Georgia Tech alumni include Electronic Arts (EA), Amazon, Google Interactive, Microsoft, Cox Communications, NBC Universal, Apple, Boeing, TNT Sports, Ogilvy, and Delta Airlines.

11. Southern Methodist University, Dallas, Texas
Southern Methodist University

Southern Methodist University (SMU) is home to Lyle School of Engineering, which houses the Computer Science Department and the Computer Science BS (CS BS). Students in this program have the option to  add a Game Development track. Courses examples for the program include Programming for Commercial Game Engines; Software Development for Games; Math and Physics, and Team Game Production. Core requirements for the CS BS include Programming Languages; Assembly Language Programming and Machine Organization; Digital Computer Design; Graphical User Interface Design and Implementation; and Software Engineering Principles. 

BS CS students may also study games through the program’s required 11 credits of advanced electives. The program culminates with the Game Design Project. 

Graduates of the Game Design programs at Southern Methodist University are prepared to pursue advanced roles in all areas of game design and development. Program alumni have worked on games such as Call of Duty, Fortnite, Guitar Hero, Assassins Creed, Game of Thrones, God of War, Marvel Avengers, Grand Theft Auto, League of Legends, Batman, Disney Infinity, Elite Force, Days Gone, Atlas, Doom, and Diablo. 

SMU graduates have also been hired at places such as include Electronic Arts (EA), Google, Microsoft, Sony, Ubisoft, Bioware, Oculus VR, Zenimax Online Studios, Gearbox, Valve, Obsidian Entertainment, Irrational Games, and Crystal Dynamics.

12. University of Texas at Austin, Austin, Texas
University of Texas at Austin

University of Texas at Austin (UT Austin) has been providing game design coursework since 2012. In 2020, the school launched a new gaming curriculum entitled the UT Game Development and Design Program. Designed for undergraduates interested in the gaming, creative, and interactive/immersive industries, the program is a partnership between the Department of Computer Science (CS), the Department of Radio-Television-Film (RTF), and the Department of Arts and Entertainment Technologies (AET). 

CS covers visualization and coding for games; RTF provides coursework that explores narrative design, cinematic arts, and emergent media; and AET features courses focused solely on gaming. Students may also focus in games through minor programs and concentrations provided across all three departments. 

Part of the College of Natural Sciences, the CS Department has a 15-credit hour Game Development concentration within the BS CS program. Courses include Game Programming Paradigms; Computer Graphics; Game Technology; 2D Game Development (capstone course); and 3D Game Development (capstone course). 

The AET Department is housed in the College of Fine Arts’ School of Design and Creative Technologies. The AET major curriculum covers design and interactivity; art and content; media and technology; sound and space; and creative coding. AET Students and others may concentrate in Game Design concentration. Featured courses include Game System Design; Game Scripting; Game Development; VR for Games; Physical Game Design; Level Design; Mobile Game Development; Game Prototyping; and Challenges in Game Design.  

The AET major also has concentrations in Experience Design; Music and Sound; Arts and Entertainment; and Visualization. Music and Sound is ideal for students who would like to compose music for video games. Experience Design, Visualization, and Arts and Entertainment provide additional courses related to games. Examples include Game Character Animation; Future of Gaming; Interactive Environments; Realtime Pipeline; Cross Platform Storytelling; Challenges in Game Design; Advanced Creative Coding; Virtual Production; Mixed Reality; Narrative Design; and Digital Experience Design Studio. 

At the graduate level, students may study Game Design through the Five-Year BS/MS Integrated CS. This option explores game technology and computer graphics. A project-based capstone is a key part of the program, as well as opportunities to complete an internship with a local, national, or global company. Many graduate internships lead to job offers. 

The Game Design programs at University of Texas at Austin require independent and collaborative projects to graduate. These hands-on experiences include team projects and working with UT Austin partners. Requirements can be fulfilled through courses such as AET Studio Industry Partnership; Senior Design Project; University Partnership; College Collaboration; Game Dev Capstone; and Independent Study. 

Graduates of the Game Design and Development programs at UT Austin enjoy a 93% employment rate within six months of graduation, regardless of concentration area. Across programs, alumni have been hired at places such as GameStop, IBM, Amazon, Google, HP, Zynga, Electronic Arts (EA), Apple, Scientific Games, Aspyr Media, Inc., Diamond Entertainment, Everi Digital, and Cloud Imperium.

13. Drexel University, Philadelphia, Pennsylvania
Drexel University

The Antoinette Westphal College of Media Arts & Design (The Westphal College) at Drexel University (Drexel) has undergraduate majors, minors, accelerated, and dual degree programs that are ideal choices for game designers. The College of Computing & Informatics at Drexel has several additional options for designers seeking programs that combine the full computer science curriculum with game design courses. 

All programs provide access to the state-of-the-art Animation Capture & Effects Lab (ACE-Lab); the URBN Center, which features an open floorplan, shared making spaces, and innovative labs and studios; advanced graphics workstations; the Immersive Research Lab for virtual reality, augmented reality, and immersive media projects; and a theme-park quality motion simulation platform. 

Accredited by the National Association of Schools of Art and Design (NASAD), BS options within The Westphal College include the Game Design and Production BS; the Game Design and Production BS/Digital Media MS; and the Digital Media BS/Virtual Production MS. 

All Westphal College programs are hands-on and studio-based, with small class sizes that allow for individual instruction. Students will develop skills in computer graphics; real-time visualization (virtual reality, augmented reality, and immersive media); animation; scripting and storytelling; computer programming; and Motion Capture. 

Mandatory participation in the Drexel University Cooperative (co-op) Education Program enables all students to gain work and world experience prior to graduation. Co-op experiences take place at local and national companies, and overseas in places such as Greece, London, Ghana, Hong Kong, and Spain. 

In the College of Computing & Informatics, students can earn a BS in Computer Science (BAC, BSCS) with an optional track in Game Development and Design; Artificial Intelligence; or Numeric and Symbolic Computation. All tracks explore games, with topics that cover 2D and 3D Games (Game Development and Design); Game Playing and Logic Programming (Artificial Intelligence); and Creating Virtual Worlds (Numeric & Symbolic Computation).

Like all Westphal College programs, programs in the College of Computing & Informatics provide a hands-on curriculum combined with valuable co-op experiences. All programs end with a full-year capstone project. 

Across all programs, students have access to the Drexel Game Design and the RePlay Lab; the Entrepreneurial Game Studio (EGS); and the Center for Games, Artificial Intelligence, and Media Systems (GAIMS Center). Graduates of the Game Design programs at Drexel University are prepared to pursue advanced roles in PC Game Design, Serious Games, Console Game Design, Game Art, Mobile Game Design, and Simulation and Job Training. 

More than 80% of Drexel gaming graduates and nearly 90% of dual degree graduates are working in an area directly related to game development. Drexel alumni have been hired at places such as Disney Imagineering, Lockheed, Xbox Game Studios, Disney Interactive, Razorfish, Zynga, Blizzard Entertainment, Rockstar Games, Electronic Arts (EA), Microsoft Studios, Pixar, DreamWorks Animation, Digital Domain, BioWare, Gameloft, Volition Inc., NCSoft Carbine Studios, and Comcast Corporation.

14. Rensselaer Polytechnic Institute, Troy, New York
Rensselaer Polytechnic Institute

Rensselaer Polytechnic Institute (RPI) is home to the School of Humanities, Arts, and Social Sciences (HASS). Within the school is the Games and Simulation Arts and Sciences (GSAS) Department and Program. The GSAS leads the Center of Excellence in Digital Game Development, which is funded by the Division of Science, Technology, and Innovation (NYSTAR) within New York’s department of economic development known as Empire State Development. 

The RPI Center of Excellence provides lectures and technical workshops; participation in trade shows and conferences such as the Game Developers Conference (GDC) in San Francisco; and it houses ongoing programs such as GameFest, an annual student games showcase and research symposium; Ripcord, a joint blog-and-podcast series that focuses on games; and an intensive, yearlong games incubator known as the Level Upstate Mentorship Program. 

The Center also hosts game jams and hackathons; STEAM educational programs; research in games-related fields such as game AI, wargaming, historical simulations, and virtual reality; and training activities for gaming startups. 

Students in all RPI GSAS programs have access to everything the RPI Center of Excellence in Digital Game Development has to offer. GSAS programs are available at all degree levels. This includes a BS in GSAS. 

The GSAS Department at RPI emphasizes interdisciplinary study, allowing students in all degree programs to explore experimental game design, 3D animation, music and audio for games, digital arts, software engineering, and programming. RPI GSAS students will also take courses in leadership and management. 

A major component of the program is the opportunity to build a number of professional games in teams. Students will also complete an internship, and they have the opportunity to participate in study abroad programs such as the semester abroad in Singapore at Nanyang Technological University. 

Graduates of the GSAS program at Rensselaer Polytechnic Institute will enter the job market with a professional portfolio of their best work. RPI GSAS alumni go on to establish careers in a variety of fields such as Game Design and Development, Animation, Artificial Intelligence (AI), Visualization, Interactive Simulation, Computer Science, and Fine Arts. 

Some of the top hiring companies for RPI graduates include Walt Disney, Hasbro, Microsoft, Apple, Google, Lockheed Martin, Amazon, Pratt & Whitney, Boeing, IBM, Dell, Facebook, LG, Cruise, and Boston Scientific.

15. University of California, Irvine, Irvine, California
University of California, Irvine

The Donald Bren School of Information and Computer Sciences (ICS) at University of California, Irvine (UC Irvine or UCI) is home to the Department of Informatics. Within the department are two undergraduate paths to study games. Options include the Game Design and Interactive Media (GDIM) BS; and the Computer Science BS. Across programs, students benefit from courses taught by globally-recognized industry experts; industry mentors; and access to industry partners such as Disney, Riot Games, Cartoon Network, Blizzard Entertainment, Electronic Arts (EA), Obsidian Entertainment, Tencent, and Age of Learning. 

The GDIM BS launched as the Computer Game Science major in 2011. To avoid confusion among employers, UC Irvine decided to change the name to Game Design and Interactive Media in Fall 2021. Today, the GDIM program provides hands-on courses that explore areas such game programming, game design and development, game studies, interactive storytelling, visual design, and data science. 

The program also explores augmented and virtual reality (AR/VR), and emerging technologies such as mobile and tabletop games. During the second half of this four-year program, students will have the opportunity to build a professional portfolio through advanced electives that explore game design, development, and programming; game culture; games entrepreneurship; and storytelling. 

The GDIM BS at UC Irvine culminates with a two-quarter capstone project. Students will complete the capstone under the guidance of industry mentors. This team-based project results in a finished game in an area such as entertainment, education, training, or healthcare.   

Graduates are prepared to pursue careers across the game design and other related industries. Potential employers include industry partners such as Electronic Arts (EA), Blizzard Entertainment, Riot games, Obsidian Entertainment, Disney, Cartoon Network, and Tencent. 

Program alumni have landed roles such as Game Designer, Game Programmer, Game Developer, Game Artist, Project Manager, and Interactive Media Designer. Some GDIM alumni have gone on to become successful freelance designers, while others have launched their own studios. 

Computer Science at UC Irvine allows students to specialize in areas such as game design through electives and formal focus areas. The BS has nine specializations. The Algorithms, Visual Computing, and Networked Systems specializations are ideal for students interested in studying game design, development, and programming. The Algorithms specialization explores topics such as Computer Games; Artificial Intelligence, and Graphics.  

Visual Computing explores topics such as Computer Vision; Graphics; and Interactive and Photo-Realistic Image Rendering. Networked Systems covers topics such as Programming; Internet Architecture and Applications; and Performance. Across specializations, students have the opportunity to take the Computer Game Development project course as well as Modeling and World Building; Projects in Advanced 3D Computer Graphics; Human Computer Interaction; and Introduction to Virtual Reality, among others.  

The culminating experience for the Computer Science program can be a game, research project, simulation, or other project. Graduates are prepared to pursue roles in the games industry (for entertainment); serious games in areas such as healthcare, education, and training; and other areas such as software engineering and aerospace; national defense and cybersecurity; or data science and engineering. 

16. Texas A&M University, College Station, Texas
Texas A&M University

Texas A&M University (TAMU) has several paths to study Game Design in the School of Performance, Visualization & Fine Arts (PVFA) and the College of Engineering’s Department of Computer Science and Engineering. The PVFA houses the Visualization Department, which has a Visualization BS program. programs. In partnership with the PVFA, TAMU Engineering has a 16-credit hour Game Design and Development minor that explores the technical aspects of game creation. Visualization BS students may add the minor to enhance the degree. 

Course examples for the minor include Programming; Game Design; Game Development; Interactive Virtual Environments; Communication and Video Games; and Computer-Human Interaction. Students in this program have the opportunity to collaborate on the design and development of game projects and engage in problem-solving with interdisciplinary team members. 

The Visualization BS at TAMU combines programming, digital technology, three-dimensional design, and fine arts. Students in this 120-credit hour program may select from five emphasis areas. Options include Game Creation; Interactive Design; Visual Computing; Animation and Virtual Production; and Media Art. 

All options take place in a studio environment, where students will work on a variety of exercises and projects using electronic and traditional media. Course examples for the program include Drawing for Visualization; Production Techniques; Visual Computing; Field Studies in Design Innovation; Time and Interaction; Visual Studies Studio; Digital Media; and Research Techniques in Visualization. 

The Visualization BS culminates with a capstone project that integrates scripting and programming; digital communication; concept development; drawing and design; art history; and core methodologies. 

Graduates of the Visualization program and Game Design and Development minor at Texas A&M University are prepared for careers in fields such as Game Design, Game Level Design, Game Asset Development, Production Management, Technical Art, Production Management, UI/UX Development, and Visual Development. 

TAMU alumni are often hired at local (and major) companies and studios such as Blizzard Entertainment, Electronic Arts (EA), Industrial Light and Magic (ILM), Microsoft, DreamWorks Animation, Pixar, LucasFilm Animation, Sony Pictures Imageworks, Reel FX, Aspyr Media, Bouncing Pixel, and Presagis.

17. University of Washington, Seattle, Washington
University of Washington

University of Washington (UW) houses the Paul G. Allen School of Computer Science & Engineering (CSE). Within the school are several BS programs for game designers. Options include the BS in Computer Science (CS) or Computer Engineering, and the combined BS/MS in CS or Engineering. 

All programs provide access to four main labs in the Allen School including Graphics and Imaging Lab (GRAIL); the Center for Game Science; Animation Research Labs (ARL); and the UW Reality Lab. 

GRAIL provides opportunities to work with researchers from Adobe, Google, Intel, and Microsoft. The researchers at the CSE Center for Game Science create projects designed to solve problems through games. The multidisciplinary Animation Research Labs is a collaboration between CSE, the Department of Architecture, and the Schools of Art, Drama, Music, and the Center for Digital Arts and Experimental Media (DXARTS). Students have opportunities to interact with industry experts from Xbox Game Studios, Bungie, Industrial Light & Magic (ILM), Pixar, and Disney Animation Studios, among others. 

In the UW Reality Lab, designers have opportunities to work on research projects in a variety of areas. Computer vision, lighting rendering, character animation, and 3D reconstruction are just a few. Established in 2018, the UW Reality Lab also houses ongoing programs such as The Reality Studio and The Reality Lab; courses and lectures; the Mentorship Program; and the Idea Incubator. 

The Reality Studio explores production and storytelling techniques for immersive environments through classes and productions. Students in The UW Reality Lab can take courses such as Introduction to Computer Graphics; Virtual Reality Production for Storytelling; Computer Vision; and Machine Learning. 

To enhance the CS and Engineering degree programs, students may add the Game Design Certificate (GDC). Designed for students with at least two years of college experience, the certificate program was developed in partnership with the UW Bothell Digital Future Lab, and approved by UW’s School of Science, Technology, Engineering & Mathematics. Housed in the College of Professional & Continuing Education (PCE), the GDC is an intensive eight-month (three-quarter) program consisting of Fundamentals of Game Design; Game Mechanics and Systems Design; and Game Studio Roles and Development. 

Throughout the program, students will conceptualize, create, and complete a game design document for their professional portfolios. Students will also complete a game prototype to pitch to industry executives. In addition to a certificate, graduates of the program will earn a digital achievement badge and separate badges for each course. Digital badges can be shared on social media sites such as LinkedIn and Facebook. 

GDC program alumni enjoy an 80% job placement rate. Top employers include Microsoft, Hi-Rex Studios, Boeing, Hourglass Escapes, and Bungie. 

Graduates of the Game Design and Computer Science programs at University of Washington are prepared to pursue roles across all areas of game design and development, technology, and entertainment. UW graduates are hired by hundreds of different employers each year. Examples include Apple, Google, Microsoft, Boeing, Amazon, and Meta.   

18. Purdue University, West Lafayette, Indiana
Purdue University

Purdue University is home to Purdue Polytechnic Institute, which houses the Department of Computer Graphics Technology (CGT) and the Game Design BS program. Purdue also houses Purdue Global, which provides more than 175 online degree programs to approximately 33,500 students around the world. 

Through Purdue Global and Purdue University’s School of Business and Information Technology, online students can also earn a BS in Information Technology with a concentration in Game Development. Consisting of 15 credit hours, the concentration includes the Game Design and Mechanics; Game Programming; and Game Art and Animation courses. 

Examples of required courses in the Information Technology major include Software Development Using C#; Human-Computer Interaction; Software Development Using Python; Website Development; and Technology Infrastructure. The BS program requires 180 credit hours to graduate. The culminating experience for the program is the Information Technology Internship or Capstone in Information technology, student’s choice. Graduates are prepared to pursue roles across the information technology sector, and the game design industry. 

The CGT BS with a Game Development and Design major is an ABET-accredited, STEM-designated program that explores game design, programming, rendering, animation, and visualization. Students in this program will engage in immersive, collaborative projects with peers and professors. Past projects have focused on areas such as games utilization in entertainment; information visualization; and sustainable energy, medicine, and therapy. 

The Game Design and Development major requires 54 credit hours, with 39 credit hours focused on games. Course examples include Game Development I: Core Skills and Technologies; Game Development II: Design and Psychology; Computer Graphics Programming; User Experience Design Studio; Game Development Practicum; and Computer Graphics Professional Practices I and II. Students will complete a professional portfolio across several courses.  

CGT BS graduates are prepared to pursue roles such as Game Design Scripter, Animator, Technical Artist, and Cinematic Lead. Potential employers include Electronic Arts (EA), Riot Games, Zynga, and Volition.

19. Northeastern University, Boston, Massachusetts
Northeastern University

The College of Arts, Media, and Design (CAMD) and Khoury College of Computer Sciences at Northeastern University (Northeastern) provide a Game Design and Music BS with a Concentration in Music Technology. Students in this program may also add a minor in Game to enhance the degree. Khoury College also has a Computer Science & Game Development BS that focuses on developing and building games and playable media experiences.

All programs are interdisciplinary, with courses led by industry professionals. Across options, course examples include Building of Game Engines; Game Design and Analysis; Level Design and Game Architecture; Prototyping for Experience Design; Mixed Research Methods for Games Generative Game Design; Advanced Topics in Game Design; Business Models in the Game Industry; Game Studio; Spatial and Temporal Design; Game Concept Design; Psychology of Play; Human-Computer Interaction; Game Artificial Intelligence; Player Experience; Games and Society; and Data-Driven Player Modeling. 

In addition to a wide range of in-demand courses taught by faculty experts, the Game Design programs at Northeastern University provide the opportunity to participate in the school’s distinctive co-op program. This paid experiential learning program allows undergraduate students to gain up to 18 months of hands-on, professional experience in game design.

In addition to gaining work experience through Northeastern’s co-op program, students in all programs enjoy hands-on learning in collaborative classrooms and studios; access to state-ot-the-art production facilities; and access to more than 3,350 employer partners, including Fortune 500 companies, government agencies, and global companies.  

Graduates of the Game Design programs at Northeastern University are prepared to pursue positions in Game Design, Development, and Programming. Program alumni have been hired at major companies and studios such as Xbox Game Studios (a division of Microsoft), Zynga, Google, and Cognizant. 

20. Champlain College, Burlington, Vermont
Champlain College

Champlain College is home to the Game Studio. Led by industry-expert professors, this collection of seven majors features an interdisciplinary, career-focused curriculums; small class sizes; collaborative projects; and an environment that functions like today’s professional game design studios. Game Studio majors include Game Design; Game Programming; Interactive Narrative for Games & Digital Media; Game Art; Game Production Management; Game Business & Publishing; and Game Sound Design. With the exception of Game Art (which leads to a BFA), all Game Studio majors lead to a BS. 

Students in all Champlain Game Studio majors will develop a number of games that can be presented to recruiters from major studios such as Gameloft, Activision, and Warner Bros. BS students also have opportunities to network with representatives from other major studios such as Rockstar Games, Sony, Ubisoft, Insomniac, ArenaNet, Survios, and Crystal Dynamics. 

All students are encouraged to participate in the Champlain Study Abroad Program, which highlights experiences in Montreal, Canada, with internship opportunities at the Montreal Game Summit and the Montreal International Game Developers Association. Game Studio students also have opportunities to intern at places such as Xbox Game Studios, Wired Magazine, and the Digital Media Academy. 

Champlain College graduates have enjoyed a 91% employment (or graduate school) rate within six months of graduation for the past six years. Game Studio alumni are often hired by AAA companies and independent studios. Examples include Electronic Arts, Insomniac Games, Sega, Ubisoft, and Bend Studio.

21. North Carolina State University, Raleigh, North Carolina
North Carolina State University

The College of Engineering at North Carolina State University (NC State) houses the Department of Computer Science (CSC). Within the department is a Computer Science BS program with a Game Development concentration. The CSC BS program begins with computing, mathematics, chemistry, physics, and humanities. Next, students will dive into coursework that explores programming languages, computer architectures, software engineering, data structures, and teaming and communication, among other areas. 

Once core requirements are complete, students may advance to the Game Development concentration, where they will complete 21 credit hours of games-focused courses and electives. Examples include Game Engine Foundations; Computer Models of Interactive Narrative; Game Studies; Foundations of Interactive Game Design; Computational Visual Narrative; Building Game AI; Special Topics in Film Styles and Genres; and Computer Graphics. 

All CSC BS students must complete the team project in Senior Design. Projects are supported by the Senior Design Center and industrial sponsors, so student teams will gain experience working with industry representatives. 

Students in all NC State CSC programs have access to The Digital Games Research center (DGRc). Launched in May 2007, The DGRc engages in education and research in games and games technologies. In this collaborative environment, students can work on projects with game developers and games studio teams that focus on everything from mobile games to artificial intelligence (AI). Thanks to partnerships and licensing agreements with game studios and engine providers, NC State graduates are often hired by local game companies. 

Other DGRc features include access to the new Games and Visual Narrative Suite; the Visual Narrative Initiative (VNI)— a research cluster established in 2015; and participation in the Games and Visual Narratives Showcase, and the Game Developers Conference.   

Graduates of the CSC programs at North Carolina State University are prepared to pursue positions at game design studios, technology firms, and entertainment companies. 

22. Academy of Art University, San Francisco, California
Academy of Art University

Academy of Art University (Academy of Art) houses the School of Game Development. This STEM-certified school operates under the direction of professionals who are active in the game design industry. For students seeking a BS, Academy of Art has a multidisciplinary Game Programming BS that explores game, systems, and tools programming; animation/animation VFX; augmented and virtual reality (AR/VR); level design and rigging; coding and artificial intelligence (AI); 3D modeling; concept and technical art; and user interface/user experience (UI/UX) design. 

Course examples include Programming for Games; 3D Modeling for Games; Game Engines; Prop & Weapon Design for Games; Programming for Game UI and Tools; Level Design for Video Games; Scripting for Games; Digital Environment Sketching; Action Adventure and RPG Level Design; Collaborative Game Development; 3D Modeling and Animation (Maya); AAA Game Engine Architecture; Rapid Game Development; 2D Tools for Game Development; Vector, Matrices, and Transformations; Combat Design; Mobile Game Development; Prototype Game Development; Indie Game Programming; Game Freemium & Monetization; Artificial Intelligence; and History of Gaming. 

Other program features include professional internships with partner studios such as Riot Games, Sony Interactive Entertainment, and Zynga; hands-on learning in the Academy of Art Game Development Studio; and access to facilities and technology such as Xbox/PlayStation/Nintendo Game consoles; cross-departmental war rooms with students from the Schools of Animation, Illustration, and Music; AR/VR labs; 280+ Alienware High Performance Computers with Dual Monitors; a competitive esports lab; and the Game Lounge. 

Graduates of the School of Game Development at Academy of Art University are prepared to pursue positions across the games and other industries. Alumni have been hired by major studios, independent studios, leading organizations, and networks NBCUniversal, Riot Games, Zynga, Norman Rockwell Museum, Sony Interactive Entertainment, Double Fine Productions (part of Xbox Game Studios), Naughty Dog, Sledgehammer Games, San Francisco Shock, and Crystal Dynamics.

23. Indiana University Bloomington, Bloomington, Indiana
Indiana University Bloomington

Indiana University Bloomington (IU Bloomington) provides several paths to study game design. Programs are housed in the Luddy School of Informatics, Computing, and Engineering, and the College of Arts and Sciences. Established in 2000 as the School of Informatics, the Luddy School of Informatics, Computing, and Engineering was the first school of its kind. Within the school is the Department of Computer Science (est. 1971), which serves 950 students enrolled in 11 programs at all degree levels. 

Students seeking an undergraduate degree in games can earn a BS in Computer Science (CSCIBS) with a Game Development specialization. Students in this program may also minor in Animal-Computer Interaction (ACI). Course examples for this option include Game Development; Game Programming; and Game Art and Sound. 

Also housed in the College of Arts and Sciences is The Media School. This multidisciplinary division attracts students seeking careers in game programming, animation, graphic design for multimedia, sound production, and music composition. Media School students can earn a Game Design BS. A New Media and Interactive Storytelling certificate is available for BS students who would like to enhance the degree. 

Students in all Media School programs have the opportunity to select elective courses from the Luddy School; Eskenazi School of Art, Architecture + Design; and Jacobs School of Music. Game Design BS students at Indiana University Bloomington have the option to select courses from focal areas to create a specialization. Areas include Design: Games and Mind; Art; Design: Game Design Theory; Programming; Sound; and Management, Advertising, and Public Relations. The program begins with a mix of seminars and hands-on production classes. 

Upper division Game Design students will work their way through a three-semester, three-course Game Workshop Sequence. Courses include Game Workshop I: Prototype; Game Workshop II: Demo; and Game Workshop III: Publish. Modeled after game studios, the sequence culminates with an industry-ready published game. 

Students in all IU Bloomington Computer Science, Game Design, and Media Programs have access to GameDev@IU. This student-run organization provides hands-on experience for student game designers. Features include workshops; the opportunity to collaborate on game design projects; and participation in game jams. Game design students can also gain valuable hands-on experience through the Indiana University Bloomington Internship Program. Students have interned everywhere from Google to General Motors. 

Graduates of the Computer Science, Game Design, and Media programs at Indiana University Bloomington are prepared to pursue titles such as Game Designer, Animator, Game Artist, World Designer, Game Developer, Creative Director, Game Programmer, and Software Developer. Potential employer’s include Electronic Arts (EA), Blizzard Entertainment, Ubisoft, and Zynga.

24. Clemson University, Clemson and Charleston, South Carolina
Clemson University

The College of Engineering, Computing and Applied Sciences at Clemson University houses the School of Computing, home to the ABET-accredited Computer Science BS (CS-BS); the Computer Information Systems BS (BS-CIS); and a fast-track Computer Science Bachelor’s/Master’s (BS/MS). 

All undergraduate students will complete a common core which explores programming languages such as Java, C, and C++ and fundamental concepts. Electives allow all students to study games. Course examples include 2D Game Engine Construction; Human and Computer Interaction; Virtual Reality; Eye-Tracking Methodology; Cloud Computing; and Distributed and Cluster Computing. 

BS/MS students will select a concentration area from six options. Human Centered Computing, Visual Computing, and Software Engineering are ideal options for game designers. Students may select additional games courses from electives. 

All Computer Science students also have the option to add the DPA minor, which provides access to courses such as Advanced 3D Modeling; Computer Graphics Images; Film; 2D Dimensional Animation; Visual Foundations of Digital Production I and II; and Special Topics in Digital Production Arts. 

Other Computer Science and DPA highlights include four dedicated instructional computer labs with 24/7 access; visits from representatives of major studios such as DreamWorks; access to state-of-the-art production studios and facilities with specialize equipment; high-tech classrooms and collaboration spaces; participation in the SIGGRAPH Conference; and internship opportunities and study abroad experiences in places such as Japan, England, Germany, and Spain. 

Graduates of the DPA and Computer Science programs at Clemson University are prepared to pursue roles across industries. Alumni are Game Designers, Game Programmers, Technical Directors, Software Engineers, 3D Graphics Programmers, Art Directors, Animators, and AR/VR designers. Examples of companies that have hired Clemson DPA and CS graduates include Electronic Arts (EA), Apple, Google, Microsoft, Blur Studio, IBM, VMware, Sledgehammer Games, Boeing, IBM, CrowdStrike, Facebook, BMW, Delta Air Lines, Michelin, General Electris, and Savannah River National Lab.

25. California Polytechnic State University, San Luis Obispo, San Luis Obispo, California
California Polytechnic State University

California Polytechnic State University, San Luis Obispo (Cal Poly or Cal Poly SLO) houses the College of Engineering (CENG), home to the Department of Computer Science and Software Engineering. Within the department is a BS in Computer Science (BS CS) and a Blended BS + MS CS. All CENG programs are accredited by the Engineering Accreditation Commission of ABET. 

Cal Poly CENG programs provide hands-on learning in a studio-like, collaborative environment that focuses on design- and project-centered coursework. Other CENG features include individual and team projects; access to state-of-the-art production facilities and labs; internship opportunities and co-ops across California's top technology hubs; study abroad programs in 75 countries; participation in weekend-long student-run “Hackathons” that allow students to create and coding their own apps, websites, and more; and the option to add a Game Development concentration 

Consisting of 24 credit hours, the Game Development concentration requires the following courses: Game Design; Video Games & Society; Introduction to Mixed Reality; and Interactive Entertainment Engineering. Students may choose four credits from Mathematics/Statistics electives and the remaining credits from a variety of areas to suit their goals. Examples of M/S electives include Game Theory; Introduction to Probability and Simulation; Design and Analysis of Experiments; and Selected Advanced Topics. 

Examples of other electives include Computer Animation; Advanced Rendering Techniques; Real-Time 3D Computer Graphics Software; The Art of Mixed Reality; Artificial Intelligence (AI); Media Arts and Technologies: Storytelling; Digital 3D Modeling and Design; New Media Arts I-II, and Current Topics in Computer Graphics. 

Graduates of the CENG programs at California Polytechnic State University, San Luis Obispo are prepared to pursue careers in fields such as game design and development for entertainment, programming, computer art, architecture, software development, astronautical engineering, healthcare, aerospace, science and medicine, simulation training, and education.

Program alumni are frequently hired by major companies and studios such as DreamWorks, NASA Jet Propulsion Laboratory (JPL), Intel, Electronic Arts (EA), Adobe, Raytheon, Apple, Disney, Apple, HP, Google, Oracle, IBM, Boeing, Microsoft, Cisco, Saint Jude Medical, Yahoo, Lawrence Livermore National Labs, Salesforce, Intuit, and Amgen.