2025

What are the top east coast game design schools for 2025?

Top 25 Game Design Schools and Colleges on the East Coast – 2025 College Rankings
RankingSchoolState
1New York UniversityNew York
2Carnegie Mellon UniversityPennsylvania
3Rochester Institute of TechnologyNew York
4Massachusetts Institute of TechnologyMassachusetts
5Drexel UniversityPennsylvania
6Northeastern UniversityMassachusetts
7Rensselaer Polytechnic InstituteNew York
8Worcester Polytechnic InstituteMassachusetts
9Champlain CollegeVermont
10The New SchoolNew York
11University of PennsylvaniaPennsylvania
12Cornell UniversityNew York
13American UniversityDistrict of Columbia
14George Mason UniversityVirginia
15New Jersey Institute of TechnologyNew Jersey
16Quinnipiac UniversityConnecticut
17University of ConnecticutConnecticut
18Stony Brook UniversityNew York
19University at BuffaloNew York
20University of MarylandMaryland
21Maryland Institute College of ArtMaryland
22Maine College of Art and DesignMaine
23Fairleigh Dickinson UniversityNew Jersey
24Fashion Institute of TechnologyNew York
25Bloomfield College of Montclair State UniversityNew Jersey

Our 2025 rankings of the top game design programs on the East Coast. For an explanation of ranking criteria, click here.

1. New York University, New York, New York
New York University

New York University (NYU) is home to Tisch School of the Arts (NYU Tisch). Founded in 1965 as the School of the Arts, the school was renamed in 1982 after receiving a gift from billionaire brothers and businessmen Laurence A. and Preston Robert Tisch. Today, NYU Tisch provides BA, BFA, MA, MFA, MPS, and PhD degrees in areas such as cinema studies, collaborative arts, film and television, game design, interactive media arts, performance studies, and recorded music. 

NYU Tisch also houses the Department of Game Design. Founded in 2008 and known as NYU Game Center, the department hosts workshops, academic seminars, playtests, tournaments, and other events such as NYU Game Center Lecture Series; No Quarter Exhibition (est. 2010); the annual Strategy Guide—Breaking into the Game Industry Workshop; and the professional game conference PRACTICE—Game Design in Detail. 

Other NYU Game Center highlights include access to the Clive Davis Institute of Recorded Music; the Game Center Open Library; hands-on experiences in the center’s development studios and play labs; internship opportunities at places such as Blizzard Entertainment, Riot Games, and Disney; and the opportunity to participate in study away programs at NYU’s other campuses in Abu Dhabi and Shanghai, and academic centers in London, Paris, Washington, D.C., Prague, Berlin, Tel Aviv, Buenos Aires, Sydney, Florence, and Madrid. 

NYU Game Center students may also participate in The Game Center Incubator. Launched in 2014, the incubator provides expertise, funding, and space for projects with commercial potential. Incubator leaders help select students see projects through to a public launch.

NYU Game Center programs include a BFA, MFA, and minor in Game Design. Single courses are also available for students enrolled in just about any NYU major. Examples include Game Design I-II; 3D Game Studio-Unity; Code Lab; and Game Development-Team Studio.

The NYU Game Center minor is a 16 credit hour program that explores design, production, and the study of games. All students will take Introduction to Game Design or Think Like a Game Designer and at least one of the following four courses: Games 101; Introduction to Programming for Games; Introduction to Games Development; and Introduction to Visual Communication. The remaining credits will come from any other Game Center courses. 

Upon completion of the NYU Game Center minor, students are prepared to work in the game industry. Some graduates also go on to become critics or scholars. 

The Game Design BFA is a 128 credit hour program with a strong foundation in the liberal arts. This means students will complete a significant amount of coursework in social sciences, humanities, explanatory writing, and hard sciences (biology, chemistry, physics, etc.). BFA students will also explore different styles of creative production by taking a production course in another NYU Tisch department. 

The Game Design BFA curriculum consists of primary areas including game design, game development, and game studies, as well as production areas such as programming, visual design, game business, and audio design. Course examples for the program include Introduction to Game Design; Level Design Studio; 3D Development; Modern Tabletop Literacy; Pixel Prototype; The Immersive SIM; Programming for Games; 3D Modeling for Games; Art Direction for Games; XR Studio; Music and Gameplay; Games in Narrative; Shade Lab; Roleplaying on the Margins; 2D Animation for Games; and Business of Video Games. 

The Game Design BFA program at NYU culminates with the Senior Capstone. This final project can be a group or solo game, curated exhibition, or research paper—student’s choice. 

The NYU Game Center MFA is a two-year program that consists of coursework in game history, game design, game studies, game production, game studio, and play labs. Students will also select a number of electives that support their interests and goals. The first semester of the program is structured to include Game Design 1; Code Lab 0; Games 101; Game Studio 1; and Visual Lab 0. The second semester is more flexible, so students will take just two required courses—Game Studies 1 and Game Studio—along with their chosen electives. 

Examples include Intermediate Programming for Games; Prototype Studio; 3D Game Studio-Unity; Shader Lab; Tech Art Studio; Tackling Representation in Games; Horror Games; American Computer Games of the 1980s; UI/UX for Games; Mobile Game Studio; and Survival Skills. 

The Game Design MFA program at NYU culminates with a thesis, completed across two courses (12 credit hours). Thesis projects may be completed individually or in teams. Examples of possible projects include a series of small games, a sport, digital games, or card games. MFA projects will be presented at the NYU Game Center Spring Show.

NYU Game Center BFA and MFA graduates will enter the job market with a resume, several finished games or related works, and the assistance of NYU’s extensive Wasserman Career Center. As part of Tisch School of the Arts, NYU Game Center graduates also have access to the school’s own Office of Career Development, which helps alumni launch their creative careers. 

Across programs, graduates are prepared to pursue advanced roles in all areas of games. Program alumni have been hired at places such as Blizzard Entertainment, Riot Games, Disney, Nickelodeon, ESPN, Amazon, Tencent Holdings, Avalanche Studios Group, Take-Two Interactive Software, Arkadium Games, and the International Game Developers Association Japan (IGDA Japan). 

Some NYU Game Center alumni have also gone on to launch their own studios, write books, organize festivals, and win awards. 

New York University is the largest private university in the U.S. Founded in 1831, the school serves more than 55,000 students across degree-granting campuses in New York, Abu Dhabi, and Shanghai. With more than 19,000 employees, New York University is also one of the state’s largest employers. Students at NYU have access to more than 400 program options across 20+ colleges, schools, and institutes. New York University is accredited by the Middle States Commission on Higher Education (MSCHE). 

2. Carnegie Mellon University, Pittsburgh, Pennsylvania
Carnegie Mellon University

The Entertainment Technology Center (ETC) at Carnegie Mellon University (CMU) is a partnership between CMU’s School of Computer Science (CS) and the College of Fine Arts. Established in 1998, the ETC houses a professional graduate program for interactive entertainment. Leading to a Master of Entertainment Technology (MET), this terminal degree program is also provided in collaboration with CMU’s Integrative Design, Arts, and Technology Network (IDeATe). 

The IDeATe curriculum is delivered across 15 different academic departments at CMU. IDeATe programs are housed in a making facility in CMU’s Hunt Library (HL). The building opened in 1961 through a gift by Mr. and Mrs. Roy Hunt. The HL is CMU’s largest library, and the IDeATe houses 10 undergraduate minors that fuse technology and the arts. This includes a Game Design minor. 

Both the MET and ETC IDeATe programs take place in collaborative classrooms, with access to a black box studio; dedicated physical computing and fabrication labs; and a soft technologies studio. Students in both programs have access to workshops; internship opportunities; and winter, spring, or summer study abroad experiences in places such as Nantes, France. 

Open to all majors, the ETC IDeATe Game Design minor also has an endless number of major/minor combo options. Popular combo options for game designers include the CS BS/Game Design; Art BFA/Game Design; Bachelor of Computer Science and Arts (BCSA)/Game Design; and the Music and Technology BS/Game Design. The CMU ETC also allows students across all departments to enroll in individual courses, without enrolling in a minor. 

The Game Design minor requires a minimum of 45 credit hours across computing and game design. Course examples include Intermediate Studio - Creative Coding; Fundamentals of Computing for Creative Practice; Little Games/Big Stories - Indie Roleplaying Game Studio; Introduction to 3D Animation Pipeline; Story and Sound; Digital Realities - Introducing Immersive Technologies for Arts and Culture; Computer Game Programming; Game Design, Prototyping, and Production; Distributed Game Studio - Game Art Pipeline; Dynamic Motion and Game Experience; and Reality Computing Studio. 

The CMU IDeATe Game Design minor culminates with a final project consisting of an original video game created in collaboration with a faculty mentor. 

The CMU Master of Entertainment Technology is a collaborative, project-based program that emphasizes coursework in area such as visual stories, building virtual worlds, acting, and entertainment technology. The program also highlights professional development through the Resumes, Interviews and Networking Oh My! course, and semester-long co-op experiences. The course features resume reviews, interviewing skills development, and networking opportunities with alumni and industry professionals.

Electives in game design, themed entertainment, interactive storytelling, and leadership complement the curriculum. Elective examples include Game Design, Prototyping and Production; Dark Ride Design; Creative Storytelling for Emerging Technologies; Role Playing Writing Workshop; IDEATE Storytelling Through Effects Animation; Introduction to Maya; Technical Animation; Advanced Game Studio; IDeATe Special Topics in Animation-Bipedal Rigging for Animation Production; and Advanced Look Development - The Two Worlds of Texture. 

The CMU MET program culminates with a final project by graduate student teams, faculty supervisors, and client representatives. Past project sponsors have included Electronic Arts (EA), NASA, Walt Disney Imagineering, Google, Xbox 360, Microsoft, Amazon, Games for Change, Viacom, Oracle, Walt Disney Internet Group, Intel, WMS Gaming, MTV, Fox Sports, Verizon, GM, Sun Microsystems, 2K Games, The Field Museum, CAT, The Franklin Institute, E-Line Media, Meta, Nvidia, and the Field Museum.  

Graduates of the Game Design programs at Carnegie Mellon University are prepared to pursue roles in areas such as game design and development, film and video, animation, software development, and advertising. CMU graduates are routinely hired by companies and studios such as 2K Games, Epic Systems, Nvidia, Sony, Microsoft, Google, Amazon, ESPN, Apple, Oracle, IBM, VMware, and Meta.

Carnegie Mellon University was founded on November 15, 1900 by industrialist and philanthropist Andrew Carnegie. The school opened as Carnegie Technical Schools. Today, CMU is a private global research university that provides over 200 programs to more than 14,500 students from 126 countries. 

In addition to the main campus in Pennsylvania, Carnegie has campuses in Silicon Valley and Doha, Qatar. Housed across seven colleges and schools, the academic programs at CMU are also provided at locations in Africa, Asia, Australia, Europe, Mexico, and Portugal. Carnegie Mellon University is accredited by the Middle States Commission on Higher Education (MSCHE).

3. Rochester Institute of Technology, Rochester, New York
Rochester Institute of Technology

Rochester Institute of Technology (RIT) has a long history of firsts. In 1983, RIT became the first university in the nation to provide a BS in Biotechnology. In 1990 the school became the first in the U.S. to launch an Imaging Science PhD program. And in 1996, RIT became America’s first university to house a bachelor’s degree in Software Engineering. 

In 2016, Rochester Institute of Technology also became the first university in the world to publish a video game on the Xbox One gaming platform. Today, RIT houses the B. Thomas Golisano College of Computing and Information Sciences (GCCIS)—home to the School of Interactive Games and Media (IGM). Within the school are several paths to study game design including BS and MS degrees in Game Design and Development (GDD); an accelerated BS/MS that takes just five years to complete instead of six, and minors in Game Design and GDD.  

The College of Art and Design at RIT has an additional path to study games. Housed in the college’s School of Design, the 3D Digital Design BFA is a STEM-designated program with specializations in Game Arts and 3D Visualization.

Across programs, students benefit from up to two paid blocks of cooperative education experiences with places such as Epic Games, Electronic Arts (EA), Sony Interactive Entertainment, Microsoft, Cartoon Network, and Google; access to game development and research studios; independent study opportunities; lectures, workshops, seminars, and demonstrations by industry professionals; Creative Industry Days; and access to the Digital Games Hub.

Creative Industry Days is a series of networking events with major companies and studios, where students can engage in panel discussions and portfolio reviews. Examples of past participating companies include Walt Disney, Epic Games, Adobe, Ogilvy, DraftKings, Iron Galaxy Studios, Enduring Games, NetherRealm Studios, Zash Global Media & Entertainment, MahiGaming, and CGI Digital. 

The Digital Games Hub provides mentoring and resources for students and independent developers to create new games, launch start-ups, and enter the games industry. 

RIT IGM GDD students also have the opportunity to develop and commercialize their own games at RIT’s MAGIC Spell Studios. With support from the Epic MegaGrants program, this state-of-the-art facility houses a 7,000-square-feet sound stage; several media labs; 32’ x 16’ LED wall, with technical support for motion capture, camera tracking, the virtual art department, and real-time in-camera visual effects;  a 4K Dolby Atmos theater; post-production sound mixing and color correction suites; a green room; hair/makeup/shower facilities; and production offices. 

The GDD degree programs at RIT explore game design and development, modeling, animation, interactive media, science, user interaction, and math. The BS consists of 121 credit hours; the MS requires 33 credits; and the BS/MS is 145 total credit hours. 

Students in the BS have opportunities to specialize in areas such as narrative, engines, audio, or graphics through electives across the entire university. Course examples for the program include Interaction, Immersion, and the Media Interface; Game Design and Development I-II; Introduction to Web Technology for Game Developers; and Data Structures and Algorithms for Games and Simulation I-II. 

RIT GDD BS students may also complete approximately 40 credit hours of open, advanced, and general education electives. Examples of advanced electives include Vertically Integrated Projects (VIP) for Computing I-II; Games for Change; Level Design 1-2; IGM Production Studio; Artificial Intelligence for Game Environments; Digital Audio Production; Casual Game Development; Theory and Design of Role Play and Interactive Narrative; Game Graphics Programming I-II; and Game Development Processes. 

The GDD BS program culminates with a final project and presentation. Graduates are prepared to pursue careers in industries such as game design and development, animation, film and television, aerospace, internet and software, defense, media and publishing, computer hardware, education, science, and health. 

The Game Design and Development MS is a cohort-based program designed for students seeking careers in the games industry, visualization, simulation, or edutainment. Course examples include Game Design; Gameplay and Prototyping; Game Development Process; Colloquium in Game Design and Development; and Game Industry Themes and Perspectives. 

Advanced elective examples include Console Development; Graduate Seminar in IGM; Global Illumination; Advanced Topics in Game Design; Vertically Integrated Projects (VIP) for Computing – Graduate; Applied Perception in Graphics and Visualization; Game Design and Development for Casual and Mobile Platforms; and Research Methods: Human-Centered Research in Games; and Computer Animation: Algorithms and Techniques. 

The GDD MS program at Rochester Institute of Technology culminates with a capstone project completed across the 700-level Capstone Design and Capstone Development courses. Graduates are prepared to pursue advanced roles in game design and development, software engineering, computer hardware, aerospace, defense, systems design, graphics automation engineering, animation, film and television, internet and software, media and publishing, education, health, and science, among others. 

The Game Design and GDD minors at Rochester Institute of Technology require 15 credit hours. Students in both options will complete Game Design and Development I-II. Other course examples include New Media Interactive Design and Algorithmic Problem Solving I-II; 2D Animation and Asset Production; Data Structures for Games and Simulations I-II; and Interactive Media Development. 

Across all Game Design and Development programs, graduates have been hired at major companies and studios such as Rockstar Games, Sony Interactive Entertainment, Electronic Arts (EA), Microsoft, and Epic Games. 

The 3D Digital Design BFA at Rochester Institute of Technology requires 120 credit hours. Both the Game Arts and 3D Visualization specializations allow students to study games. Students in both programs will take courses such as Modeling and Motion Strategies; 2D, 3D and 4D Design; Layers and Effects; Anatomical Frameworks for 2D and 3D Applications; Layers and Effects; and Scripting.  

Game Art students will take other courses such as Digital Illustration; The History of Game Arts; Game Design and Development I-II; Contemporary Practices – Technology in Game Arts; and IGM Production Studio. Examples of Game Art-specific electives include Principles of Animation; Fantastic Illustration; Zoological and Botanical Illustration; 2D/3D Pre-Visual World Building; and Drawing for Animation. 

Visualization students also have access to programming electives such as Game Development and Algorithmic Problem Solving I; Software Development and Problem Solving; Computer Science I; Computational Problem Solving for Engineers; and Principles of Computing. 

All 3D Digital Design students have access to electives such as Simulating Natural Phenomena; Character Design and Rigging; Real Time Design; 3D Motion Graphics; Experimental Workshop; and Physical Interface Design. 

The 3D Digital Design program at Rochester Institute of Technology culminates with the Senior Capstone completed across two courses. Game Art students will also complete Contemporary Practices: Technology in Game Arts to graduate. All finished projects will be submitted to competitions, integrated into student portfolios, and presented at the Senior Capstone Show. 

Graduates of the 3D Digital Design BFA program at RIT are prepared to pursue titles such as Game Designer, Rigger, CG Artist, Character Designer, Game Developer, AR/VR Designer, Visualization Artist, Digital Asset Designer, Level Designer, Special Effects Artist, Lighting Technical Director, and Environment Designer. Program alumni have been hired by major game studios such as Sony Interactive Entertainment and Insomniac Games. 

Rochester Institute of Technology was founded in 1829 as the Rochester Athenaeum. With global campuses in China, Croatia, Dubai, and Kosovo, this research university serves more than 20,000 students, making it one of the largest private universities in the U.S. RIT provides 200+ academic programs across 10 colleges and institutes, and the School of Individualized Study. Rochester Institute of Technology is accredited by the Middle States Commission on Higher Education (MSCHE).

4. Massachusetts Institute of Technology, Cambridge, Massachusetts
Massachusetts Institute of Technology

Massachusetts Institute of Technology (MIT) is home to a research and development hub known as MIT Game Lab. In addition to providing a space for students to collaborate, create games, and work with MIT partners, the lab helps students select a department and plan of study that matches their career goals. Ideal departments include Comparative Media Studies (CMS) and Electrical Engineering and Computer Science (EECS). 

For students seeking careers in emerging industries for game designers, the MIT Department of Brain and Cognitive Sciences (BCS) has a Brain and Cognitive Science BS program. This option is provided in partnership with the EECS Department and students can work with MIT Game Lab to customize a plan of study. 

For students interested in launching their own studios or those seeking careers that focus on the business side of game design and development, MIT’s Sloan School of Management houses a Business BS program that allows students to work with the MIT Game Lab to develop a focus area that matches their goals. 

Part of the School of Humanities, Arts, and Social Sciences (HASS), the Department of Comparative Media Studies (CMS) provides a BS or MS in CMS. The EECS Department is part of the Schwarzman College of Computing and it is the largest department at MIT. Popular degree options for game designers include a BS and MS in Computer Science and Engineering (CSE). 

The CMS BS is an interdisciplinary program that explores game design, virtual worlds, interactive writing, and more. Course examples include Game Design Methods; Virtual Reality and Immersive Media Production; Creating Videogames; Interactive Narrative; Game Studies; Visual Design; Design and Development of Games for Learning; Critical Worldbuilding; Games and Culture; Imagination, Computation, and Expression Studio; Designing Interaction; Transmedia Storytelling - Modern Sci-Fi; Digital Media in Japan and Korea; History of Media and Technology; and Education Technology Studio.

The Comparative Media Studies BS at MIT culminates with a capstone project and presentation. Graduates are prepared to pursue careers in all areas of game design and development. 

The CMS MS at MIT is an interdisciplinary and collaborative program that includes a weekly Colloquium. Colloquia are open to the public and consist of talks by industry professionals. In the first year of the program students will work together in all but one subject. In the second year, students have more flexibility to take electives and work solo on projects and other activities.

Course examples include Game Design; Playful and Social Interaction; Design and Development for Games Learning; Advanced Video and Related Media; Games for Social Change; Media Theories and Methods I-II; Major Media Texts; Advanced Identity Representation; and Workshop I. 

The Comparative Media Studies MS at MIT culminates with the thesis. Graduates are prepared to pursue leadership roles in all areas of game design and development, education, and research. 

The Computer Science and Engineering BS program at MIT is highly interdisciplinary, allowing students to explore areas such as human-computer interaction (HCI) and graphics; programming languages; machine learning; algorithms and theory; artificial intelligence (AI); software engineering; and computer systems. The program emphasizes team and independent projects; lab work and research; and professional internships with MIT partner companies. 

Elective requirements allow students to take additional courses that focus on games. Courses are available within and outside the department. Examples include Game Design Methods; Interactive Narrative; Games for Social Change; Advanced Game Design Studio; Game Design; Videogame Theory, Computation, and Expression Studio; Design and Development for Games and Learning; Fun and Games - Cross-Cultural Perspectives; Designing Interactions; and Games and Culture.

The CSE MS program at Massachusetts Institute of Technology is provided through the Schwarzman College of Computing’s Center for Computational Science and Engineering (CCSE). This graduate division allows students to work with faculty and coursework from across MIT. The CSE MS focuses on hands-on projects and the master’s thesis. Students may also select five graduate subjects that align with their goals. 

Examples include Introduction to Modeling and Simulation; Architecting and Engineering Software Systems; Advanced in Computer Vision; Multidisciplinary Design Optimization; Artificial Intelligence and Machine Learning for Engineering Design; and Dynamic Programming and Reinforcement Learning.   

Graduates of the Computer Science and Engineering programs (with MIT Game Lab) are prepared to pursue technology careers across industries, including game design and development. Graduate students are prepared to pursue leadership roles, research jobs, and teaching positions as well. 

CSE program alumni have been hired at studios such as Blizzard Entertainment, Harmonix Music Systems, Bungie Studios, Muzzy Lane (educational game studio), Learning Games Network (LGN), Moonshot Games, and Fire Hose Games, which launched in 2008 by MIT alumni. 

Massachusetts Institute of Technology was founded on April 10, 1861—just two days before the start of the Civil War. The school serves approximately 11,890 students from all 50 states, DC, four territories, and nearly 140 foreign countries. MIT provides more than 115 undergraduate majors and minors, along with 50 departments and programs that provide graduate degrees. Massachusetts Institute of Technology is accredited by the New England Commission of Higher Education (NECHE). 

5. Drexel University, Philadelphia, Pennsylvania
Drexel University

Drexel University (Drexel) houses one of the nation’s largest cooperative education programs. Founded in 1919, the program was among the first of its kind. Student in Drexel’s mandatory co-op program can gain up to 18 months of work experience in their chosen field—all before graduation. Co-op experiences can be completed at local and national companies or overseas in places such as Greece, London, Ghana, Hong Kong, and Spain.

A leader in technology, in 1983, Drexel became the first university to require all entering students to have microcomputers, and in 2000 it became the first university to operate fully wireless campus—indoors and out. In addition, the school launched the first mobile Web portal service for students in 2002, and the first university portal app (DrexelOne Mobile) in 2011. DrexelOne was offered across all platforms. 

Drexel University is also home to one of the nation’s largest media arts and design colleges—the Antoinette Westphal College of Media Arts and Design. Accredited by the National Association of Schools of Art and Design (NASAD), the Council for Interior Design Accreditation (CIDA), and the National Architectural Accrediting Board (NAAB), Westphal provides more than 50 undergraduate majors, graduate programs, minors, STEM-designated programs, and accelerated degree programs. Options span the entertainment, visual art, design, performing arts, and media disciplines. 

In addition to the co-op program, students in all Westphal Media Arts and Design programs benefit from an immersive studio-based curriculum; courses led by accomplished industry professionals; and access to state-of-the-art production facilities and studios. Examples include the 1200 square feet Animation Capture and Effects Lab (ACE-Lab); computer labs outfitted with advanced graphics workstations; the Immersive Research Lab (IRL) for augmented reality (AR), virtual reality (VR), immersive media projects; screening rooms; the URBN Center, which features an open floorplan, shared making spaces, and innovative labs and studios; and a theme-park quality motion simulation platform.

Westphal programs for game designers include the Game Design and Production BS; Digital Media MS; Digital Media PhD; Game Design and Production BS/Digital Media MS; Digital Media BS and Virtual BS/Digital Media MS; the undergraduate Virtual Reality and Immersive Media minor; and the graduate Digital Media minor.

All programs are hands-on and studio-based, with small class sizes that allow for individual instruction. Across all programs, students will also develop skills in computer programming; motion capture; computer graphics; scripting and storytelling; real-time visualization (virtual reality, augmented reality, and immersive media); and animation. 

The College of Computing and Informatics (CCI) at Drexel University has several additional options for designers seeking programs that combine the full computer science curriculum with game design studies. Options include a BA or BS in Computer Science (BAC, BSCS), or the 24-credit hour CS minor. The BA/BS programs provide an optional track in Game Programming and Development.  

Like all Westphal programs, College of Computing and Informatics programs provide a hands-on curriculum combined with valuable co-op experiences. Across programs, students have access to all of the labs, studios, and facilities mentioned earlier, as well as the Entrepreneurial Game Studio (EGS), and the Center for Games, Artificial Intelligence, and Media Systems (GAIMS Center). All programs culminate with a full-year capstone project.

Graduates of the Westphal and College of Computing Game Design programs are prepared to pursue advanced roles in PC game design, serious games, console game design, game art, mobile game design, and simulation and job training, among others. More than 80% of Drexel gaming graduates and nearly 90% of dual degree graduates are currently working in an area directly related to game design and development. 

Drexel Westphal and CCI alumni have been hired at places such as Rockstar Games, Electronic Arts (EA), Gameloft, Pixar, Microsoft Studios, DreamWorks Animation, Disney Imagineering, Lockheed, Xbox Game Studios, Blizzard Entertainment, Digital Domain, Disney Interactive, Razorfish, NCSoft Corporation, Zynga, BioWare, and Comcast Corporation. 

Drexel University was founded in 1891 by philanthropist and financier Anthony J. Drexel. Known as Drexel Institute of Art, Science and Industry, the school’s first graduating class was just 70 students. Today, Drexel University is an R1 Doctoral University that serves approximately 21,705 students enrolled in more than 200 degree programs across 15 colleges and schools. 

Drexel University is accredited by the Middle States Commission on Higher Education (MSCHE). The school’s academic programs in art, design, and media are accredited by the National Association of Schools of Art and Design (NASAD). 

6. Northeastern University, Boston, Massachusetts
Northeastern University

Northeastern University (Northeastern) houses a Game Science and Design (GSND) MS that is the only program of its kind in the U.S. The GSND is multidisciplinary and STEM-designated with five different specialization areas. Jointly provided through Northeastern’s College of Arts, Media, and Design (CAMD) and Khoury College of Computer Sciences, the program highlights a common core that provides students in all specializations with a foundation in game science and design. 

Specializations include Extended Realities; Game Science; Game Art; Game Programming; and Game Science. This two-year, 34 credit hour program consists of courses such as Game Design and Analysis; Mixed Research Methods for Games; Player Experience; and Business Models in the Game Industry. All students will have the opportunity to take a number of elective courses to enhance the degree. 

Elective examples include Game Artificial Intelligence; Psychology of Game Play; Generative Game Design; Exploratory Concept Design; Building Game Engines; Computer/Human Interaction; and Advanced Topics in Game Science; Spatial and Temporal Design; and Data-Driven Player Modeling. 

Other program highlights include access to The Games Studio, which allows students to work on projects and be credited on up to four shipped titles; exhibitions; the Media Studios Organization, which houses labs, studios, and making spaces; guest lectures; the Center for Design—a space for collaborative and interdisciplinary design research; workshops; and the opportunity to complete a full-semester (paid) summer co-op. 

Northeastern University partners with more than 20,000 co-op employers nationwide and across more than 65 countries. Examples include Hasbro, Live Nation, Harmonix, Mass DiGi, Splash Damage Games, Jamspot, Demiurge Studios, and Greenbrier Games. 

The Game Science and Design MS program at Northeastern University culminates with a thesis project. Graduates are prepared to pursue advanced roles in fields such as software development, game design and development, special effects, animation, software quality assurance, and graphic design. 

The CAMD and Khoury College of Computer Sciences provide several additional programs for game designers. CAMD programs include the 17 credit hour, one-year Game Science graduate certificate with access to all GSND MS resources and benefits; the Game Design and Game Art and Animation BFAs; the Game Design and Music BS with a concentration in Music Technology; and minors in Game Art and Game Design. 

Khoury College houses a Computer Science and Game Development BS that focuses on developing and building games and playable media experiences. 

All programs are interdisciplinary, with courses led by industry professionals. Across options, course examples include Game Studio; Building of Game Engines; Player Experience; Game Design and Analysis; Level Design and Game Architecture; Prototyping for Experience Design; Spatial and Temporal Design; Mixed Research Methods for Games; Data-Driven Player Modeling; Psychology of Play; Business Models in the Game Industry; Advanced Topics in Game Design; Game Concept Design; Human-Computer Interaction; Game Artificial Intelligence; Games and Society; and Generative Game Design. 

In addition to a wide range of in-demand courses taught by faculty experts, all undergraduate Game Design programs at Northeastern University provide the opportunity to participate in the school’s co-op program. This allows undergraduates to gain up to 18 months of hands-on, professional experience. 

In addition, students in all programs enjoy hands-on learning in collaborative classrooms and studios; state-ot-the-art production facilities; and access to more than 3,350 employer partners, including government agencies, Fortune 500 companies, and global organizations. 

The graduate certificate and undergraduate Game Design programs at Northeastern University culminate with a final project. Graduates are prepared to pursue roles in all areas of game design and development, software development, animation and special effects, graphic design, architectural design, android development, visual design, artificial intelligence, and art direction.  

CAMD and Khoury College alumni have been hired at major companies and studios such as Google, Xbox Game Studios, Amazon, Hasbro, Zynga, Cognizant, Boeing, Harmonix, Arc Games, Greenbrier Games, Splash Damage Games, Demiurge Studios, HireIO, Digital Eclipse Entertainment Partners, and Lucid Motors. 

Northeastern University began as the Evening Institute of the Boston Young Men’s Christian Association (YMCA) in 1898. Today, with 13 campuses across the U.S., Canada, and the UK, this global research university serves approximately 36,630 students from all backgrounds. Students have access to more than 500 programs across 10 colleges and schools. Northeastern University is accredited by the New England Commission of Higher Education (NECHE). 

7. Rensselaer Polytechnic Institute, Troy, New York
Rensselaer Polytechnic Institute

Rensselaer Polytechnic Institute (RPI) is home to the Houdini Certified School of Humanities, Arts, and Social Sciences (HASS). The school houses the Departments of Communication and Media; Arts; Science and Technology Studies; Economics; Cognitive Science; and Games and Simulation Arts and Sciences (GSAS). Across departments, HASS students have opportunities to enroll in a dual major and work with peers, accomplished faculty members, and professionals in engineering, business, science, architecture, and more. 

The GSAS Department at RPI houses the GSAS BS and Critical Game Design (CGDS) MS and PhD programs. The GSAS also leads the Center of Excellence in Digital Game Development. Funded by the Division of Science, Technology, and Innovation (NYSTAR) in New York’s Empire State Development Department, the RPI Center of Excellence hosts trade shows and conferences such as the Game Developers Conference (GDC) in San Francisco; the annual student games showcase and research symposium known as GameFest; and Ripcord, a joint blog-and-podcast series that focuses on games. 

The Center also hosts lectures and technical workshops; game jams and hackathons; STEAM educational programs; research in games-related fields such as game AI, wargaming, historical simulations, and virtual reality; an intensive, yearlong games incubator known as the Level Upstate Mentorship Program; and training activities for gaming startups. 

GSAS BS and CGDS graduate students have access to everything the Center of Excellence in Digital Game Development has to offer. All programs are interdisciplinary, allowing students to explore experimental game design; software engineering; 3D animation; programming; digital arts; and music and audio for games. 

The GSAS BS has six concentrations including Computer Science; Electronic Arts; Writing; Cognitive Science; Music; and Management. Students have the opportunity to build a number of professional games throughout the program and a professional internship. Graduate students will complete research projects and game prototypes. All students may participate in study away programs such as the semester abroad in Singapore at Nanyang Technological University. 

Graduates of the GSAS BS and CGDS programs at Rensselaer Polytechnic Institute are prepared to pursue careers in fields such as game design and development, artificial intelligence (AI), visualization, animation, software development, interactive simulation, and fine arts. CGDS graduates are also prepared to conduct research and teach at the university level or pursue leadership roles in the games industry as consultants, directors, producers, and entrepreneurs. 

RPI alumni have been hired at places such as Walt Disney, Hasbro, DreamWorks Animation, Lockheed Martin, Microsoft, Apple, Boeing, Adobe, Google, IBM, Amazon, Red Hat, LG, Pratt & Whitney, Dell, Meta, HP, Broadcom, Cruise, Tetra Tech, SAS Institute, and Boston Scientific.

Established in 1824, Rensselaer Polytechnic Institute is the nation’s first technological research university. Serving approximately 6,970 students, RPI provides more than 145 undergraduate, graduate, and doctoral programs across five schools. Rensselaer Polytechnic Institute is accredited by the Middle States Commission on Higher Education (MCSHE) and the Accreditation Board for Engineering and Technology (ABET). 

8. Worcester Polytechnic Institute, Worcester, Massachusetts
Worcester Polytechnic Institute

Worcester Polytechnic Institute (WPI) is a Top 25 STEM college that houses one of the nation’s oldest games and interactive degree programs—Interactive Media and Game Development (IMGD). The school is also home to the Massachusetts Digital Games Institute (MassDigi). Launched in 2011, MassDigi is a center for education, entrepreneurship, and workforce development in the Massachusetts games industry. 

MassDigi programs and labs include the Reverse Internship/Sabbatical, where students can work on projects in teams of college and university students; the Virtual Production Laboratory; the Education Working Group; the Summer Innovation Program (SIP); and Live Code, which allows students to work on real games in the market. 

Launched in 2004, and part of the School of Arts and Sciences, the IMGD program at WPI provides BA, BS, MFA, MS, and BS/MS degrees, along with the recently launched interdisciplinary Computational Media PhD, which focuses on gameplay and art. 

The dual IMGD BS/MS allows students to complete two degrees at an accelerated pace. This means students can complete two degrees in four to five years instead of six or more. Across all programs, students will gain experience in art and technology through a co-op or professional internship. On campus, all IMGD students will also work their way through the entire game development process alongside industry advisors and faculty researchers. 

Other program benefits include project-based learning (team-based game projects); access to state-of-the-art facilities such as the IMGD Interaction Lab, Foisie Innovation Studio, the Intentional Design Studio (IDeaS), and the Digital Art and Fabrication Studio—FabLab; and participation in gaming activities, competitions, and conferences. Examples include the International Game Developers Association (IGDA); the annual PAX East Game Festival; Game Jam; the Diversity in Games Club; the Game Developers Conference (GDC); and the MassDiGi Game Challenge.

The IMGD BA has concentrations in Design (board game design, narrative design, digital design); Technical Art (motion capture, 3D rigging, animation, pipeline management); Visual Art (2D animation, 3D modeling and animation, interactive art installations); and Writing (world building, narrative structure, character building). As part of the IMGD program, all students will explore the artistic and technical aspects of game development, as well as art, science, music, and math. 

All IMGD BA students will complete courses such as The Game Development Process; Storytelling in Interactive Media and Games; Critical Studies in Media and Games; Game Audio; Technical game Development; and Novel Interfaces for Interactive Environments. The IMGD BA program culminates with a final project. 

The IMGD BS consists of many of the same courses as the BA program. However, the BS has a stronger emphasis on software engineering and programming. Students in this program will complete projects and specialized courses in areas such as game engine programming, creative coding, computer graphics, artificial intelligence, software engineering, procedural content generation, networking, human-computer interaction, and live coding performance. The IMGD BS program culminates with a final project. 

The WPI IMGD MFA is an interdisciplinary art- and studio-based program with three focus areas: Serious Games; Technical; and Production and Management. All students will complete 12 design studio credits, 21 core credits, six professionalization credits, three elective credits, and nine project credits. This customizable program culminates with a solo thesis project in digital games and a portfolio of the student’s best work. 

The interdisciplinary IMGD MS is a two-year program designed for students interested in careers in game design, game development, and interactive media. Like MFA students, MS students may specialize in Serious Game; Technical; or Production and Management. Course examples include IMGD Studio; Serious and Applied Games; Design of Interactive Experiences; Production Management for Interactive Media; and Multidisciplinary Research Methods in Computational Media. The IMGD MS culminates with a thesis or group project capstone. 

The IMGD PhD program at Worcester Polytechnic Institute requires 15 credit hours in the computational media core. All students have the option to create an individual path such as games and game engines; artificial intelligence; narratives; visual and sonic media; or human-computer interfaces. The program culminates with the dissertation and defense. 

For students in other majors, WPI has an IMGD minor with a customizable focus area. This 18-credit hour program also allows students to select from courses that explore game design, animation, visual art, game studies, technical development, audio arts, creative writing, and social impact of games. The minor culminates with a final project.   

Graduates of the IMGD and Computational Media programs at WPI are prepared to pursue careers in all areas of game design and development. Graduate and PhD students are also prepared for teaching, research, and consulting positions. Some program alumni also go on to launch their own studios or freelance businesses. 

WPI IMGD alumni enjoy a 92.7% employment rate. Examples of companies that routinely hire WPI graduates include Rockstar Games, Amazon, Lockheed Martin, Google, Microsoft, Epic Systems, HubSpot, BrainCo, Raytheon Technologies, NextGen Interactions, Kaon Interactive, and Jitterbit. 

Worcester Polytechnic Institute was established in 1865. One of just 187 R1 designated universities in nation, WPI has more than 50 global project centers on six continents. The school provides 70+ degree programs to approximately 7,355 students across the schools of Arts & Sciences; Engineering; and Business, and The Global School. Worcester Polytechnic Institute is accredited by the New England Commission of Higher Education (NECHE).

9. Champlain College, Burlington, Vermont
Champlain College

The Division of Communication and Creative Media (CCM) at Champlain College houses dozens of majors, concentrations, and minor options. All programs highlight experience-based learning through the Creative Studio Experience—CCM’s own in-house creative agency. This learning model mimics the real world, allowing students to create and collaborate across majors to complete portfolio pieces, projects, and class assignments.

CCM programs also feature immersive and interdisciplinary courses; professional portfolio and resume building in the very first semester through the divisions Upside-Down Curriculum; internships with local, regional, and national companies; opportunities to study and work abroad; and the Montreal Filmmaking Summer Program. 

Study abroad highlights include internships at the Montreal Game Summit and the Montreal International Game Developers Association. Faculty-led travel courses are also available as well as other study abroad experiences in places such as Italy, Scotland, Argentina, New Zealand, China, Brazil, South Africa, Portugal, Australia, France, and England. 

The Champlain College Division of Communication and Creative Media also houses the Game Studio (GS). An Unreal Academic Partner, the GS is a collection of seven majors that take place in an environment that functions like today’s professional game design studios. Majors also feature small class sizes; collaborative projects; 100% of courses taught by active game industry professionals; additional opportunities to intern at places such as Xbox Game Studios, the Digital Media Academy, and Wired Magazine; and the Game Senior Show. This annual event highlights the collaborative work of the GS graduating class. Work consists of eight publishable games. 

Game Studio majors include Game Design; Game Programming; Interactive Narrative for Games and Digital Media; Game Art; Game Production Management; Game Business and Publishing; and Game Sound Design. The Game Art major leads to a BFA. All other Game Studio majors lead to a BS. 

For students seeking a minor, the Game Studio has numerous options. Examples include Game Programming; Interactive Narrative; Game Sound Design; Computer Science; Real-Time 3D Modeling; UI Design and Implementation; Information technology; and Real-Time 3D Animation. 

Students in all Champlain Game Studio majors will develop games on interdisciplinary teams for three years in a row. Completed games can be presented to recruiters from major studios such as Activision Blizzard, Warner Bros., and Gameloft. BS students also have opportunities to network with representatives from other major studios such as Ubisoft, Rockstar Games, Sony, Insomniac, Crystal Dynamics, Survios, and ArenaNet. 

Game Studio graduates are prepared to pursue careers in all areas of game design and development.  Game Studio alumni are often hired by AAA companies and independent studios. Examples include Riot Games, Electronic Arts (EA), Ubisoft Montreal, Insomniac Games, Sega, Zenimax Online, and Bend Studio.

The Division of Communication and Creative Media at Champlain College has an additional program option for game designers—the Creative Media BFA. This program features complementary focus areas such as Game Media-Design; Interactive Design; Sonic Arts; Visual Art and Design; and The Moving Image. Courses for the Game Media-Design area include Introduction to Game Development; Principles of Game Design; Level Design; Game Technology; Interactive Storytelling; Game Systems and Experience Design; Game History; and Advanced Seminar-Game Design. 

The Creative Media BFA program at Champlain College culminates with the Creative Media Capstone and Portfolio. Graduates are prepared to pursue careers in the game design industry and fields such as product design, architecture, set design, and arts administration. Program alumni have been hired at places such as Micropup Games, Gabb Global, and the Louisiana Children’s Museum. 

Champlain College was established as a business school in 1878. With locations in Vermont, Canada, and Ireland, Champlain serves more than 3,200 on-campus and online students. The school provides more than 100 professional programs across six schools and divisions. Champlain College is accredited by the New England Commission of Higher Education (NECHE). 

10. The New School, New York, New York
The New School

The New School houses Parsons School of Design (Parsons). Serving more than 5,700 students, Parsons is The New School’s largest school. For game designers, Parsons provides a Design and Technology (DT) program with BFA and MFA options. Programs are interdisciplinary and STEM-designated, with studios and lab courses led by experts in the field. 

Other program features include industry internships; collaborations between artists and designers across The New School; networking opportunities and sponsored projects with external partners; and study abroad experiences in places such as Florence, Paris, and London.

The Parsons DT BFA is a 120 credit hour program that explores media storytelling, emerging art and design practices, and interaction technologies. Two paths are available including Game Design and Creative Technology. Game Design students will work on original projects that explore socially conscious video games, wearable technology, and digital art. Creative Technology students will tour and work on projects with major companies and studios such as Nickelodeon, Atari, MTV, Apple, Rockwell Interaction Lab, and UNESCO.

Students in both paths have access to courses such as Creative Coding; Digital Asset Creation 2D and 3D; Game Design as Play Design; Environments; Anatomy and Perspective for Visual Storytellers; CG 1 and 2; Interaction Studio; Motion Graphics; Experimental Animation; Drawing/Imaging; Communication Design Studio: JavaScript; Physical Computing; Communication Design Foundations-Interaction; Data Visualization and Information Aesthetics; Web Design; Light and Image; and Critical Computation Lab. 

In the fourth year of the DT BFA program, students will complete a thesis project. The Pro Launch Studio course prepares students for careers in the industry.   

The DT MFA at Parsons School of Design is a studio-based program that explores game design, new media art, interaction design, physical computing, critical design, wearable technology, and data visualization. In addition to seminars, labs, and electives across Parsons and The New School, MFA students will complete Collaboration Studio and Thesis Studio courses. 

In Collaboration Studio courses, students will work with partner companies on real-world projects. Examples of past partners include NASA, Intel, Mozilla, Samsung, The Met, Samsung, One Plus, Ralph Lauren, the Whitney Museum of American Art, and Red Bull. Projects explore areas such as game design, film and video, audiovisual performance, and web and mobile apps.

Other program features include the Cloud Salon Series (CSS) and access to state-of-the-art facilities and labs. The CSS is a webinar series consisting of fine artists, designers, technologists, and other industry professionals. Past speakers have included Yuri Suzuki, New Red Order, Lauren Lee McCarthy, Zach Lieberman, and Audrey Bennett.

Graduates of the Design and Technology programs at The New School are prepared to pursue leadership roles across the game design, entertainment, advertising, and web design industries, among others. New School alumni have been hired at major companies and studios across the U.S. and abroad. 

The New School was founded in 1919 as the New School for Social Research. Serving approximately 10,815 students today, the school provides nearly 130 degree and diploma programs across six colleges and schools. This includes Parsons School of Design; Eugene Lang College of Liberal Arts; the College of Performing Arts; The New School for Social Research; the Schools of Public Engagement; and Parsons Paris. 

The New School has been accredited by the Middle States Commission on Higher Education (MSCHE) since 1960. Parsons Paris is declared to the Rectorat de Paris as an établissement d’enseignement supérieur privé (a private higher education establishment) and has maintained its right to operate in France since 2013. This branch campus of The New School is also MSCHE-accredited. 

11. University of Pennsylvania, Philadelphia, Pennsylvania
University of Pennsylvania

University of Pennsylvania (UPenn) houses the Center for Human Modeling and Simulation (HMS) traces its roots back to 1975, when the Computer Graphics Research Lab of the Computer and Information Science (CIS) Department began conducting research on human body modeling and simulation. Funded by NASA, government entities such as  the Army and the Air Force, and industry grants, today’s Center for HMS focuses on rendering, animation, and computer graphics modeling research. 

The center also houses one of the few programs of its kind at a four-year research university. Launched in 2004, the Master of Engineering (MSE) in Computer Graphics and Game Technology (CGGT) is a multidisciplinary program designed for recent graduates and industry professionals seeking career advancement. Because the HMS is housed in the CIS Department, which is part the School of Engineering and Applied Sciences, students will take at least four computer science, systems, and technology courses. 

Other requirements include one creative art and design course; one graphics elective; one business and entrepreneurship course; and one technical elective. Course examples for the program include Game Design and Development; Physically-Based Animation; Interactive Computer Graphics; Applied Machine Learning; Advanced Topics in Computer Graphics and Animation; Enabling Technologies; and Physically-Based Rendering. 

Other CGGT MSE program features access to the SIG Center for Computer Graphics, which features a state-of-the-art motion capture studio, high-performance NVidia GPU processors, ViDi Center for Digital Visualization Center, and AR/VR systems (Vive, Oculus, and HoloLens); opportunities to collaborate with students from other creative departments; and an accelerated one-year curriculum for students with a computer science or engineering degree. 

The UPenn CGGT MSE program culminates with the Game Design Practicum or Master’s Thesis—student’s choice. Graduates are prepared to pursue advanced roles in the game design, entertainment, technology, design, and advertising industries, among others. Program alumni have been hired at major companies and studios such as Disney Animation Studios, Electronic Arts (EA), Pixar, Microsoft, Activision Blizzard, DreamWorks Animation, Zynga, and Crystal Dynamics.  

University of Pennsylvaniahas an additional option for students interested in an interdisciplinary program that explores games, animation, computer graphics, interactive technologies, and virtual reality environment design. Launched in 1998, and also housed in the School of Engineering and Applied Science, the Digital Media Design (DMD) major combines coursework from the CIS Department, UPenn School of Design, and Annenberg School and Fine Arts. A programming-intensive DMD minor is also available. 

Leading to a Bachelor’s in Engineering and Science (BSE), the DMD program consists of courses such as Interactive Computer Graphics; Advanced Rendering; Programming Languages and Techniques I-II; Automata, Computability, and Complexity; 3D Computer Modeling; Computer Animation; Advanced Computer Graphics; Introduction to Algorithms; and Mixed Media Animation. 

Graduates of the UPenn DMD BSE program are prepared to pursue roles in games, animation, virtual reality, computer graphics, interactive technology, and many other fields. Program alumni are frequently hired at major companies and studios such as Pixar, Electronic Arts (EA), DreamWorks Microsoft, Google, and Disney Animation.

Founded by Benjamin Franklin in 1740, University of Pennsylvania is the fifth oldest university in the U.S. With nearly 5,000 professors, the school serves approximately 28,710 students enrolled in more than 400 programs across 12 schools. UPenn also houses more than 170 research centers and institutes, along with nine business divisions. University of Pennsylvania is accredited by the Middle States Commission on Higher Education (MSCHE).

12. Cornell University, Ithaca, New York
Cornell University

The Game Design Initiative at Cornell University (GDIAC) launched in 2001, making it one of the first computer game programs of its kind, and the first established at an Ivy League School. Hosted within the Cornell Bowers College of Computing and Information Sciences’ (CIS) Department of Computer Science, this interdisciplinary program provides a Game Design minor available to students in all colleges and majors. Consisting of 18 credit hours (minimum), the minor focuses on project-based learning and a curriculum that emphasizes gameplay design, game analytics, software development, and project management. 

Required courses for the program include Analytics Driven Game Design; Introduction to Computer Architecture/Design; and Advanced Topics in Computer Game Architecture/Design. Students will choose four courses from Art, Computer Science, Information Science, Music, Performing and Media Arts, and Psychology. 

Across areas, ideal courses for game designers include Novel Interaction Techniques; Interactive Computer Graphics; Creative Character Design; Screenwriting; Graphics and Art; Natural Language Processing; Advanced Human-Computer Interaction Design; Psychology of Gaming; Rapid Prototyping and Physical Computing; Foundations of Artificial Intelligence; Object-Oriented Programming and Data Structures; New Media and Society; Sound Design; and Machine Learning for Intelligent Systems. 

Students may select courses from other departments, such as Game Studies and Japan; Human Factors and Inclusive Design; and History and Theory of Digital Art from other departments on a petition basis. 

While the GDIAC Game Design minor is open to all Cornell students, it is ideal for students in the CS BS program. Examples of CS courses related to games include Algorithmic Game Theory; Advanced Topics in Computer Game Architecture; Cloud Computing; and Machine Learning. 

All CS students also have the opportunity to complete a professional internship and participate in any one of Cornell’s study abroad (SA) programs. The school’s portfolio of SA options includes Cornell Global Hubs with locations such as India, Ghana, Denmark, and China; short-term study in places such as the UK, Madrid, and Paris; and semester- or year-long study dozens of different locations. 

The Game Design minor culminates with a final project. Students may work in teams or solo to complete the project, which can be a PC, mobile, or other game. Final projects may be entered into the annual GDIAC Showcase. 

Graduates of the CS/Game minor program are prepared to pursue advanced roles in the gaming, technology, architecture, aerospace, science and medicine, legal, education, advertising and marketing, and business industries, among others. 

Cornell University alumni enjoy a 99% success rate shortly after graduating. Some of the top employers for Cornell Game Design and CS graduates include Nintendo, Electronic Arts (EA), Blizzard Entertainment, PlayStation, Naught Dog, Epic Systems, Hulu, Riot Games, Zynga, Oracle, Microsoft, Apple, IBM, Bethesda, Amazon, Valve Corporation, Dell, Google, Tencent, Meta, Twitter, and Snapchat. 

Founded in 1865, Cornell University is the youngest of the eight Ivy League Universities. A federal land-grant institution, the school serves approximately 26,795 students enrolled in more than 300 majors, minors, and graduate fields of study across 16 colleges and schools. In addition to the main campus in Ithaca, New York, Cornell has campuses in Geneva, New York; New York, New York; Washington, D.C.; Rome, Italy; and Doha, Qatar. Cornell University has been accredited by the Middle States Commission on Higher Education (MSCHE) since 1921.

13. American University, Washington, DC
American University

American University (AU) is home to the Game Center. Housed in the Don Myers Technology and Innovation (DMTI) Building, this research center is a partnership between the School of Communication and the College of Arts and Sciences. Highlights include academic and experiential learning programs; access to 2,758 square feet of meeting, production, and teaching space; and The Game Studio, which provides workshops and opportunities for students to work on real-world game projects with local studios, non-profit organizations, and government agencies. 

For students seeking paths to study games, American University has multiple program options. The School of Communication houses a Game Design MA; Games and Interactive Media MFA; and a Certificate in Game Design. The College of Arts and Sciences’ (CAS) Department of Computer Science houses a Computer Science MS with a Game and Computational Media specialization. The CAS also houses the Department of Literature’s MA in Literature, Culture and Technology with a Game Development track. 

Students in all programs have access to the AU Game Center; the Open Editing Lab with 24/7 access; and the Visual Illusions Lab. Other program benefits include internships and microinternships with Fortune 500 companies and emerging start-ups; opportunities to network at DC-area events such as the Global Game Jam, Games+, Indie Arcade at SAAM, and MAGfest; and access to other facilities and resources such as the Design and Build Lab (DaBL), the Institute for Immersive Designs, Experiences, Applications, and Stories (Institute for IDEAS), the AU Center for Innovation (AUCI), and the Library Makerspace. 

While the Game Design programs at American University have their own curriculums, all options provide access to courses such as Game Programming; Game Prototyping; Game Development I-II; Making Meaningful Games; Digital Art Tools and Techniques; Games, History, and Society; 3D Animation; The Design of Play; 3D Modeling for Games; Topics in Games and Interactive Media; Independent Study in Game Design; Game Research Methods; and Writing for Interactivity. 

Graduates of the Game Design programs at AU are prepared to pursue advanced roles in game design and development, entertainment, the broad technology industry, visualization and simulation, and many other fields. American University alumni have been hired at places such as Amazon Studios, IBM, Disney, Google, Adobe, Boeing, NBCUniversal, EPIC, United Technologies, FOX, Ogilvy, CNN, Lockheed Martin, ESPN, Foursquare, Zenith Media, BlueShark Digital, Meta, SBD Digital, ICANN, Acronym Media, 4media Group, and A+G Digital.  

American University was established on February 24, 1893. The school serves approximately 13,000 students enrolled in more than 170 programs across eight colleges and schools. Programs lead to a bachelor’s, master’s, or doctoral degree. American University is accredited by the Middle States Commission on Higher Education (MSCHE) and it is recognized by the University Senate of the United Methodist Church.

14. George Mason University, Fairfax, Virginia
George Mason University

George Mason University (GMU or Mason) has one of the most well-known game design programs in the South Atlantic Region. The school’s Korea-based campus (GMU Korea), in collaboration with the U.S. Embassies in Korea and Japan, and e-commerce giant Coupang, hosts the 2025 Korea-U.S.-Japan eSports Tournament. This global initiative attracts gamers from Korea, the U.S., and Japan to participate in weekly activities, online training, and esports matches. 

Back in the U.S., GMU Games consists of the Computer Game Design BFA, MA, and minor; a Sport and Computer Game Design minor; and a BS in Applied Computer Science (BS ACS) with a Computer Game Design concentration. Students in all programs have access to the Virginia Serious Game Institute (VSGI). 

Housed at Mason’s Science and Technology Campus, the VSGI focuses on research, start-ups, and job creation. In collaboration with companies, government agencies, and non-profit organizations, the Institute develops research projects in areas such as EdTech Game platform development, mobile and wearable game technologies, AR/VR diagnostic and training solutions, and Cyber-Game education.

The VSGI also houses the Mason Game and Technology Academy (MGTA). Founded in 2013, the MGTA provides opportunities for students to develop skills in game design and programming, artificial intelligence (AI), and machine learning. 

The Computer Game Design BFA, MA, and minors are housed in Mason’s College of Visual and Performing Arts (CVPA). Established in 2001 and accredited by the National Association of Schools of Art and Design (NASAD), the CVPA serves close to 1,800 students across dozens of degree and minor programs. 

The Computer Game Design BFA consists of 120 credit hours of study including 10 in the Mason Core, and 51-52 in the major. Non-specific core requirements, along with visual arts, digital media, and general electives make up the remaining credits. The Mason Core consists of courses such as Physics and Everyday Phenomena, and New Media in the Creative Arts. 

Major course examples include Computer Game Platform Analysis and Lab; Applied Coding for Game Designers; RS-Story Design for Computer Games; Digital Game Design; Gameplay Scripting Implementation; and Advanced Game Design Studio. Elective examples include 2D and 3D Experimental Animation; Digital Painting for Games; Drawing I and II; Video Art; and Advanced Game Animation. 

All Computer Game Design BFA students will complete an internship totaling 180 hours. A Portfolio course is also required. In this one-credit course, students will create and refine a web portfolio of class projects and presentations. 

The Computer Game Design BFA at George Mason University culminates with the Senior Game Design Capstone, consisting of a case study and public lecture. 

The GMU Computer Game Design minor provides courses in game design and development, game animation, and game sound and music. Students in this 15-credit hour program may also select from four emphasis areas including Game Scripting, Game Art, Game Audio, and General Design. 

Provided jointly by the CVPA and the George Mason University School of Recreation, Health, and Tourism, the Sport and Computer Game Design minor provides a foundation in computer game design, sports management, and the sports industry. Required courses for this 18 credit hour program include Basic Game Design and Introduction to Sport Management. 

Students will select the remaining courses from electives. Examples include Digital Game Design; Computer Game Platform Analysis; History of Computer Game Design; Online and Mobile Gaming; Psychology of Sport; Three-Dimensional Game Art; and Sport, Culture, and Society. The Sport and Computer Game Design minor can be complete in an on-campus/blended format. 

The Computer Game Design MA at George Mason University is a 36 credit hour program designed for students with an undergraduate degree in game design or a related area in technology, the arts, or humanities. Course examples for the program include Research Methodologies in Game Design; Game Design Graduate Seminar; Game Production; Entrepreneurship and Practice; and Game Business.

Students can specialize in an area of interest through electives from the CVPA or other Mason graduate programs. Just a few elective options include Advanced Game Animation; Game Studio Management; Interactive Game Systems Design; and Advanced Music and Sound for Games. An internship is also part of the program. 

The ACS BS/Computer Game Design program is housed in the College of Engineering and Computing’s (CEC), Department of Computer Science. In the concentration, students will complete foundation, core, and elective courses. Examples include Introduction to Game Design; Digital Art and Animation; Computer Game Design; Visual Computing; Game Programming I-II; and Three-Dimensional Digital Art. 

The program culminates with a group or solo project. Graduates of the Computer Game Design programs at George Mason University are prepared to pursue careers in game design and development, the broad technology sector, serious games, animation, visualization and simulation, and education. 

Program alumni have been hired at companies and studios such as Epic Games, Amazon, Microsoft, Bethesda Softworks, 2K Games, Booz Allen Hamilton, Citadel Studios, Little Arms Studios, Big Huge Games, and Rudel Studios. Some GMU Games graduates have also gone on to launch their own studios or freelance businesses. 

George Mason University was founded in 1949 as a branch of the University of Virginia. The school serves approximately 40,450 students, making it the Virginia’s largest public research university. Nearly 80 undergraduate degrees and around 230 graduate degree and certificate programs are provided across 11 colleges and schools, including the Honors College. George Mason University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).

15. New Jersey Institute of Technology, Newark, New Jersey
New Jersey Institute of Technology

Game Design at New Jersey Institute of Technology (NJIT) is a collection of tracks, concentrations, and graduate certificates provided in collaboration between the School of Art and Design in the J. Robert and Barbara A. Hillier College of Architecture and Design (HCAD), and the Information Technology Division in the Ying Wu College of Computing (YWCC). 

This multidisciplinary initiative allows students to add the Game Design track to the Digital Design BA (BADD), MS (MSDD), and MFA (MFADD) programs; and the Game Programming and Game Production tracks to the BS degrees in Computer Science (BS CS) and Information Technology (BSIT). 

Within the Digital Design BA are two additional tracks including Entertainment and Interactive Media/Production. Both tracks require the History of Games and Digital Design Studio I-IV courses. The Ideal for game designers, the Entertainment track also consist of courses such as Game Architecture and Design; 2D Character Design; Game Modification Development; Simulated Environments; Imaginary Worlds-Architecture in Motion Pictures; 3D Character Development; Visual and Special Effects in Movies; Digital Sound and Music; Information Design Techniques; and Collaborative Design Studio. 

Both tracks culminate with projects that focus on the design, production, and post-production of motion sequences for games, digital advertising, animation, and other areas. 

The NJIT MSDD and MFADD allow students to design their own program through courses from three graduate certificate programs. This includes Game Design and Interactivity; Animation; and UI/UX. Game Design and Interactivity course examples include Physical Computing for Designers – Interaction Design; Visual Storytelling and Storyboarding; Environment Design; History of Game Play and Interactivity; and Digital Audio. 

All specializations and tracks culminate with the Extended Reality Design Studio and the Digital Design Independent Project Studio. The MFADD is a low-residency, terminal degree program. 

Like students in the Digital Design programs, CS BS and BSIT students have access to Game Design, Game Programming, and Game Production track courses such as 2D Game Programming; Game Artificial Intelligence (AI); 3D Game Programming; Advanced Game Production; Virtual Reality Design; Simulated Environments; Game Modification Programing; 3D Character Development; Game Architecture and Design; 3D Game Engine Programming; Game Artificial Intelligence (AI); Educational Game Design; and WebGL Programming. 

CS BS students will also take courses such as Programming Language Concepts; Intensive Programming in Linux; Advanced Data Structures and Algorithm Design; and Guided Design in Software Engineering. BSIT students will take courses such as Advanced Programming for Information Technology; Internet Applications; Computer Systems and Networks; and Information Design Techniques. The program culminates with the IT Capstone Project. The BS CS culminates with the team-based Senior Project.  

Graduates of the Game Design programs at New Jersey Institute of Technology are prepared to pursue advanced roles in all areas of game design, development, and programming; animation and film; education, research, and consulting; serious games; storyboard art; architectural and environment visualization; artificial intelligence; simulations; web design; UI/UX design; human-computer interaction (HCI); digital advertising; and graphic design. 

Program alumni have been hired by companies and studios such as Electronic Arts (EA), Microsoft, Blizzard Entertainment, Amazon, Riot Games, Nickelodeon, Verizon, Bungie, TIME, BioCentriq, MakerBot, Sumo Digital, Playground Games, Studio Gobo, and Double Eleven.  

New Jersey Institute of Technology was established in 1881 as Newark Technical School. This public, polytechnic university serves approximately 13,000 students enrolled in more than 125 degree programs across six specialized schools. New Jersey Institute of Technology is accredited by the Middle States Association of Colleges and Schools (MSA); the Accreditation Board for Engineering and Technology (ABET), the Association to Advance Collegiate Schools of Business (AACSB); the National Architectural Accrediting Board (NAAB); and the National Association of Schools of Art and Design (NASAD). 

16. Quinnipiac University, Hamden, Connecticut
Quinnipiac University

Quinnipiac University (QU) is an Unreal Academic Partner that provides two paths to study games: the Game Design and Development (GDD) BA and the GDD minor. Housed in the College of Arts and Sciences (CAS) the programs provide access to the Game Lab, where students have opportunities to work in multidisciplinary teams to create game prototypes. Activities begin in the student’s sophomore year, culminating in the senior year with the Senior Project and Seminar (capstone experience). 

GDD students also have access to the Center for Game Development (CGD), which supports faculty and student games with financial and other resources; and other state-of-the-art production facilities and labs such as the eSports room in Rocky Top, the motion capture lab, and a new lab, lounge, and AR/VR space set to launch during the 2025-2026 academic year. 

GDD BA students have the opportunity to participate in the QU in LA program, which consists of a semester-long internship in California interning at companies such as Electronic Arts (EA), Meta, and Blizzard Entertainment. Back at QU, GDD students may also collaborate with partners on unique projects such as educational games for public health workers; educational games about DNA replication; and cybersecurity games. 

The GDD BA at Quinnipiac University is a 120-126 credit program that provides the opportunity to take courses in a related area such as Computer Science or Graphic and Interactive Design. Concentrations include Game Design, Spatial Technology, Programming, Art, Management/Production, Writing, and Performance. Students also have the option to add a minor or double major. 

Courses for all focus areas include courses that align with the concentration. For example, students in the Performing concentration will take courses such as Acting and Directing for Games and Digital Music Composition, while Art concentration students will take courses such as Drawing for Games and Animation and Game Art Pipeline I-II. Students in all concentrations will take core courses such as Introduction to Game Design; Game Lab I-II; Creativity and Computation; Introduction to Visual Design for Games; Introduction to Game Development; and Professionalism Practice for Game Design. 

Electives allow students in all concentrations to enhance the degree. Examples include History of Video Games; Game Design Tools and Process; Critical Game Studies; Interactive Storytelling; Game Lab III: Unreal; Board Game Design; Tabletop PRGs; VR/AR Development for Games; and Audio Narrative. 

The GDD minor at Quinnipiac University is an 18 credit hour program that explores the game design for entertainment, serious games for education and training, and the social effects of games. Required courses include Introduction to Game Design; Creativity and Computation; and Introduction to Game Development. To reach 18 credits, students can select courses from minor elective options. 

Examples include Drawing for Games and Animation; Board Game Design; Interactive Storytelling and Narrative; Games, Learning and Society; VR/AR Development for Games; Critical Game Studies Seminar; Game Design Tools and Processes; Game Art Pipeline I-II; and Game Lab: Team Projects (I-IV).

Graduates of the Game Design and Development programs at Quinnipiac University are prepared to pursue advance roles in all areas of game design and development, animation and film, digital advertising, and other related areas. Program alumni have been hired at places such as Rockstar Games, Blizzard Entertainment, Riot Games, Sesame Street Workshop, Hi-Rez Studios, Bethesda Softworks, Black Rocket Productions, iD Tech, Grover Gaming, SphereGen Technologies, F84 Studios, XR Pediatrics at Yale, Cool Math Games, and Hellosaurus. 

Founded in1929 as the Connecticut College of Commerce, Quinnipiac University serves approximately 9,425 enrolled in nearly 200 programs across eight professional schools and the College of Arts and Sciences. The school has three southern New England campuses: North Haven, Mount Carmel, and York Hill. Quinnipiac University is accredited by the New England Commission of Higher Education (NECHE).

17. University of Connecticut, Storrs, Connecticut
University of Connecticut

The School of Fine Arts (SFA) at University of Connecticut (UConn) is one of approximately 328 schools accredited by the National Association of Schools of Art and Design (NASAD). Founded in 1944, the NASAD establishes national standards for degrees in art and design. Within the SFA is the Department of Digital Media Design (DMD), which serves more than 375 students enrolled in BA, BFA, and MFA DMD programs. 

All programs take place in a collaborative learning environment consisting of hands-on projects, workshops, and mentoring by visiting artists. Across programs students have access to state-of-the-art production facilities and studios such as the Cintiq Lab, Motion Capture Studio, and the VR/Gaming Studio; clubs such as the Gaming Club and the Game Development Club; and the internship program with opportunities to work at Disney, Pixar, HBO, Adobe, and ESPN. 

The DMD BA and BFA programs at UConn explore digital media and design applications. While the core for the programs are mostly the same, the BA is a liberal arts degree with opportunities to take courses in other disciplines from schools such as Engineering and Business. The also allows students to add a minor or double major. The DMD BFA is a professional arts degree with additional studio courses. This means around 65% of coursework is dedicated to the study and creation of art and design. 

The DMD MFA is a three-year terminal degree program that allows students to customize the curriculum. Students in this program have opportunities to apply for a DMD Departmental Teaching Assistantship or work as a Graduate Assistant with Greenhouse Studios. This interdisciplinary research unit is a collaboration between the University of Connecticut’s College of Liberal Arts and Sciences, the Library, and the SFA. 

Students in the DMD programs at University Connecticut may add a concentration. Examples include Game Design, Motion Design and Animation, and Digital Film/Video Production. The Game Design concentration explores game development for entertainment, science, education, and research. This may include digital games, carnival and amusement park experiences, geocaching, augmented and virtual reality (AR/VR), card games, board games, and casino games. 

Courses for the program are led by industry professionals. Course examples include Fundamentals of Programming for Game, Web, and Interactive Media Design; Interactive Storytelling; Game Systems Design; 3D Virtual World and Simulations; Game Production; Wearable Electronics and Interactive Objects; Disruptive Technologies; Advanced Game Scripting; and Multiplayer Game Development.  

The culminating experiences for BA and BFA students are the Portfolio and Professional Development courses, the Senior Project, and participation in the BFA Senior Exhibition. Graduate students will complete the MFA Thesis Project and participate in the MFA Exhibition in the Benton Museum of Art. DMD graduates are prepared to pursue positions in all areas of game design, as well as animation, film, television production, simulations, visualization, digital advertising, education, research, and consulting.   

Approximately 90% of University of Connecticut DMD graduates are employed in the industry within one year of graduation. Program alumni have been hired at companies and studios such as Disney, Epic Games, NBC Universal, Google, Viacom, Blur Studio, Sony Music Entertainment, Adobe, HBO, Verizon, ESPN, Owlchemy Labs, NBC Sports, Deck Nine Games, PreviewLabs, and Worldwalker Games. 

University of Connecticut is the state’s flagship university. Founded in 1881, the school opened with just three faculty members and 13 male students. Today, UConn is home to more than 18,000 faculty and staff that serve approximately 32,100 students across seven campuses, and 14 colleges and schools. Available programs include 245+ majors and minors, and more than 180 programs leading to a master’s, PhD, or graduate certificate. University of Connecticut is accredited by the New England Association of Schools and Colleges (NEASC).

18. Stony Brook University, Stony Brook, New York
Stony Brook University

Stony Brook University (SBU) has several paths to study game design. The Department of Computer Science (CS) in the school’s College of Engineering and Applied Sciences houses a Game Programming specialization for students in the BS, MS and BS/MS Computer Science programs. The College of Arts and Sciences houses the Department of Art, which provides a flexible Digital Arts minor. This 21 credit hour  program covers art, engineering, computer science, and music. Areas of exploration within these disciplines include games, animation, video, interactive experience, web design, information, and visualization. 

Course examples for the Digital Arts minor include Topics in Game Studies; Digital Art-Web Art and Culture; Experiential Learning; and Technologies of Representation. The program culminates with a final project. Graduates are prepared to pursue careers in game design, animation, digital art, and other related areas. Program alumni have been hired at places such as Riot Games, Disney Animation, Epic Games, Viacom, and NBC Universal. 

The Game Programming specialization at Stony Brook University explores original game development, game graphics, multiplayer network programming techniques, and game design methodology. All students will complete the following core courses: 2D Game Programming; Operating Systems; 3D Game Programming; and Fundamentals of Computer Graphics. Two classes will come from a list of 10 options—student’s choice. Examples include Artificial Intelligence; Advanced Programming in UNIX/C; Machine Learning; Introduction to Visualization; and Advanced Multimedia Techniques. 

Students in the specialization will work in teams to create several original games, with opportunities to compete in the Stony Brook University Game Programming Competition. Each year, the Competition attracts alumni judges from places such as Rockstar Games, Microsoft, Riot Games, Apple, Nickelodeon, Hi-Rez Studios, and Twitch. Students in the SBU Game Programming Competition have been hired to work on industry games such as The Sims, Geometry Wars, Neverwinter Nights, and Skylanders. 

The BS and BS/MS programs at Stony Brook University allow students to choose between three options for the culminating experience including Senior Honors Project/Topic in Game Programming; Research in Computer Science; or the Internship in Computer Science. The CS BS can be completed in four years; the CS MS can be completed in two years; and BS/MS can be completed in an accelerated format in just five years, full-time. 

Graduates of the Computer Science programs at Stony Brook University are prepared to pursue advanced roles across industries such as games, entertainment, technology, and animation. SBU alumni have been hired at places such as Riot Games, Amazon, Blizzard Albany, Take-Two Interactive, Microsoft, Ubisoft, IBM, Walt Disney World, Apple, Google, Arkadium, General Electric (GE), and Meta. 

Some graduates have also gone on to launch their own game development companies, such as BitOGenius Inc., while others have been accepted into PhD programs at top institutions such as Stanford University.

Founded in 1957, Stony Brook University is one of New York State’s flagship universities. Employing more than 14,000 people, SBU is also the largest single-site employer on Long Island. An R1 research university, SBU serves more than 26,000 students enrolled in over 340 undergraduate, graduate, and professional programs across 12 colleges and schools. Stony Brook University is accredited by the Middle States Commission on Higher Education (MSCHE).

19. University at Buffalo, Buffalo, New York
University at Buffalo

The College of Arts and Sciences at University at Buffalo (UB) houses the Department of Media Study (DMS), which explores experimental and independent media. DMD faculty consist of media artists with expertise in areas from art to robotics. Research areas run the gamut from electronic literature to games and virtual reality (VR). The DMD Department also houses the Amatryx Gaming Lab and Studio (AGLS). Dedicated to gaming, virtual reality, and storytelling, the AGLS conducts research and develops projects in analog, digital, and VR games. 

For students interested in a formal games program, the DMS provides a Media Study BA (with a Production concentration); a Media Study minor; and a certificate in Game Studies. Course examples for the BA include Game Design; Virtual Worlds; Game Programming; Interactive Storytelling; Game Development; Animation; Advanced Game Design; Experimental Moving Image; Games, Gender and Culture; Programming in the Digital Arts; Advanced Virtual Reality; and Production Management. 

The Media Study BA program at UB culminates with a final project that focuses on the student’s area of interest. This could be a game, animated film, software, or media object. 

The Media Study minor consists of 24 credit hours of study. Students may focus in games through production courses and the required 16 elective credits. All students will take courses such as Digital Arts; Media Analysis; and Film and Media History. 

The Game Studies certificate requires 31-36 credits. It is not a standalone certificate, so it can be added to the Media Study BA or many other programs at University at Buffalo. Core course examples include Programming in the Digital Arts; Designed Play; Advanced Game Design; and Games, Gender, and Culture. 

Electives (13-16 credits) allow students to focus in an area of interest. Elective examples include Science, Culture, and Emerging Media; Game and Animation Workshop; New Media; Game Programming; Machines, Codes and Cultures; Game Development; Designed Play; Virtual Worlds; Advanced Virtual Reality; Interactive Storytelling; New Narratives-Electronic Literature; and Computational Media.

The culminating experience for the Game Studies certificate is the Game Studies Capstone Project leading to the creation of an original game or research paper. 

All Game Studies students benefit from the program’s partnership with Buffalo Game Space (BGS). This non-profit organization provides training workshops, co-working spaces, and game jams. On-campus, Game Studies students may join the Strategists and Role Players Association, which hosts UBConn—the school's annual anime and gaming convention.

In addition to AGLS, all UB DMS programs connect students with the Departments of Computer Science, Architecture, Theatre, and English. Students also benefit from directed and independent study opportunities; participation in the UB DMS Student Showcase; and summer and semester-long internships with media companies, networks, and galleries—in the U.S. and abroad. DMS students have interned at places such as MTV, NYC-TV, TriCoast Studios, and Fireant Studio. 

Other DMS benefits include access to state-of-the-art computer labs, smart classrooms, a large production studio, and a 200-seat venue with hi-def projection and sound; and more than 700 study abroad options across seven continents. 

Graduates of the Media Study and Game Studies programs at University at Buffalo are prepared to pursue roles across the games industry, animation and film, digital advertising, television production, and many others. Program alumni have been hired at places such as Rockstar Games, Industrial Light & Magic (ILM), Zynga, NetherRealm Studios, and Pure Imagination Studios. 

Founded in 1846 as a private medical college, University at Buffalo is one of New York State’s flagship institutions. Serving approximately 30,560 students enrolled in more than 500 programs across 13 colleges and schools, UB is the largest campus in the SUNY system. University at Buffalo is accredited by the Middle States Commission on Higher Education (MSCHE). The school was also the first of the two public universities in New York to earn membership in the Association of American Universities (AAU). Just 59 research-intensive universities in the U.S. hold this distinction.

20. University of Maryland, Baltimore County, Baltimore, Maryland
University of Maryland, Baltimore County

University of Maryland, Baltimore County (UMBC) is home to the College of Engineering and Information Technology (COEIT). Serving nearly approximately 5,475 students, the college provides more than a dozen programs leading to a BA, BS, MS or MPS.  Programs are ABET-accredited, with opportunities to participate in student organizations such as the Game Development Club, Hack UMBC, System Administration and Software Development Club, Retriever Robotics (RR), and Lunix User’s Group. 

Across organizations, COEIT students have opportunities to build and play games, network, and innovate. In the Game Development Club, students build several games each year, and coordinate UMBC’s annual Digital Entertainment Conference. 

The College of Engineering and Information Technology at  UMBC also houses the Computer Science and Electrical Engineering (CSEE) Department. Within the department is the Computer Science (CMSC) program. Leading to a BS, the program has a Game Development track that launched in 2007. The program curriculum combines required technical courses, advanced-level electives, and collaborative game projects.

Required courses include Computer Graphics; Introduction to Artificial Intelligence; Graphics for Games; and Introductory Physics. Elective examples include Software Engineering II; Parallel and Distributed Processing; Computer Networks; Graphical User Interface Programming; and Numerical Computing. The program culminates with the Capstone Games Group Project. In addition to developing an industry-ready game, Capstone students will focus on developing team leadership and project management skills. 

Graduates of UMBC's CMSC-Game Development program are prepared to pursue roles in game design and development; animation and film; television production; digital advertising and marketing; architecture; graphic design; simulation and visualization; research and education; and consulting. 

Program alumni have gone on to work at companies and studios such as Epic Games, Google, IBM, Apple, Lockheed Martin, Microsoft, Zynga, Bethesda, Abbott Laboratories, Northrop Grumman, Booz Allen Hamilton, Meta, Firaxis Games, AMD, ZeniMax Media, BreakAway Games, Organic Motion, and Stardock Games.

University of Maryland Baltimore County was established as a member of the University System of Maryland in 1966. The school serves approximately 13,905 students enrolled in more than 100 majors, minors, and certificate programs across seven colleges and schools. The University of Maryland Baltimore County is accredited by the Middle States Commission on Higher Education (MSCHE).

21. Maryland Institute College of Art, Baltimore, Maryland
Maryland Institute College of Art

Maryland Institute College of Art (MICA) is one of approximately 328 institutions accredited by the National Association of Schools of Art and Design (NASAD). MICA is also home to the Game Lab, which houses the schools Game Design BFA and minor. As part of the Game Lab, students in both programs receive support with game projects and access to partners and resources such as MICA’s Center for Design Practice; the Computer Science Department at Johns Hopkins University's Whiting School of Engineering; and the Institute of Play—a New York-based organization for the research and development of games as teaching tools. 

Game Lab students also benefit from partnerships with local game studios such as Big Huge Games and Firaxis Games, and the opportunity to participate in Come Out and Play—an annual international festival for innovative street games and play. Other Game Lab benefits include access to state-of-the-art labs and studios; visiting artists and lecturers; the option to complete an internship or undergraduate teaching assistantship (BFA); and semester and summer study abroad programs.

All MICA students will complete the First Year Experience (FYE), which provides a foundation in art and design. By the end of the experience, students will be prepared to begin upper-level study within MICA’s undergraduate studies (UGS) programs. FYE course examples include Contemporary Visual Languages; Color Design (2D); Ways of Writing; New Media (4D); Forum II: Independent Studio; Drawing (Fundamentals); and Modernisms. 

The Game Design BFA consists of 120 credit hours, including 30 FYE; 12 in Art History; 24 in Humanistic Studies; and 54 in the major. Examples of required courses include Game/Play; Introduction to Unity Engine-2D Game Design; Unity Engine 2: Advanced 2D Game Design; Advanced 3D Game Design; Level and Player Experience Design; and 3D Game Design. The program culminates with the Senior Thesis Visual Development course, worth six credits. 

Open to students in other majors, the Game Design (studio) minor requires 15 credit hours. Students will take Game/Play and Introduction to Unity Engine-2D Game Design. To reach 15 credits, students will select three courses from a list of eight. Examples include Narrative Design; Level and Player Experience Design; Installation Games; Sound for Games; and Advanced 3D Game Design. The program culminates with a final project.

Graduates of the Game Design BFA program at MICA are prepared to pursue positions in game design, animation and film, digital advertising, science and medicine, museums, education, architecture, research, and consulting. MICA alumni have been hired at companies and studios such as Electronic Arts (EA), Google, Insomniac Games, Sega, Big Huge Games, Sparkypants Studios, Firaxis Games, and Cooper Hewitt, Smithsonian Design Museum at the Andre Carnegie Mansion in Manhattan. 

For students seeking a degree that can prepare them for careers in games and other areas such as VR/AR, experience design, and robotics, MICA houses an Interactive Arts (IA) BFA. Course examples include Creative Coding; Interaction as Art; 3D Unity for Artists; Immersive Experience Lab; Sound Art; Robotics Arts Introduction; Synesthesia; the Soundscape; and Immersive/Interactive Studio. 

IA BFA Students will also gain professional experience through an internship at places such as Discovery Communications; Digital Harbor Foundation; and the San Francisco Museum of Modern Art (SFMOMA). 

The culminating experience for the Interactive Arts BFA program at MICA is the Senior Thesis Visual Development course. Students may produce this final project through the Game Lab or the Animation or Illustration departments. Throughout the course, students will work individually and in teams; interact with visiting artists, critics, and lecturers; and take field trips to places of interest. Final projects will be reviewed in individual and group critiques. 

Graduates of the Interactive Arts BFA program at Maryland Institute College of Art are prepared to pursue careers in the games industry, interactive design, digital advertising, fine art, and graphic design, among others. Program alumni have been hired at places such as Pixar, Apple, DreamWorks Animation, Cartoon Network, Google, Firaxis Games, the Museum of Modern Art (MoMA), and Big Huge Games.

Maryland Institute College of Art is the oldest independent, continuously degree-granting college of art and design in the U.S. Serving 2,090 students from 45 states and 53 foreign countries, MICA provides more than 20 different art and design programs leading to a BFA, MA, MFA, MBA, MPS degree, or post-baccalaureate certificate. In addition to NASAD-accreditation, Maryland Institute College of Art is accredited by the Middle States Commission on Higher Education (MSCHE). 

22. Maine College of Art and Design, Portland, Maine
Maine College of Art and Design

Maine College of Art and Design (MECA&D) houses the Institute of Contemporary Art (ICA), which hosts exhibitions by living artists and students, artist talks, and public programming. The school also houses BFA, MA, and MFA programs that provide 24/7 access to private studios and state-of-the-art production facilities and tools. This includes computer labs; stop-motion animation workspaces; VR workstations; the FabLab collaborative studio space; and audio production and mastering studios. 

The computer labs at MECA&D are equipped with PCs and Macs paired with Cintiq drawing tablets and industry-standard programs such Maya; Adobe Illustrator, Animate, Photoshop, After Effects, and Audition; Toon Boom Harmony and Storyboard Pro; Blender; Unreal Engine; Substance Painter; Unity Real-Time Development Platform; Dragonframe; Mudbox; and Stencyl. 

For aspiring game designers, Maine College of Art and Design provides an Animation and Game Art (AG) program that begins with the Foundation Year. Course examples include Introduction to Drawing; Two-Dimensional Design; 3D-Materiality; Art History Survey; and 4D-Space and Temporality. 

In the second year, students will take courses such as Introduction to Game Development; Animation and Game Art Concepts and History; Animation I; Sophomore Production Lab; and Critical Approaches to Contemporary Art. 

During the third year of the program, students will spend most of their time in the Major Production Studio and the Collaborative Productions courses. In the final year of the AG program, students will have the opportunity to focus in an area of interest through electives. 

The AG BFA program at Maine College of Art and Design culminates with the Professional Studio and Capstone Production courses. Graduates are prepared to pursue careers in all areas of game design and animated film production. 

Program alumni have been hired at companies and studios such as Hasbro, Walt Disney Animation Studios, LAIKA, Chickadee Games, Massachusetts Digital Games Institute (MassDigi) at Worcester Polytechnic Institute (WPI), Calypso Communications, Lone Wolf Media, Fort House Studios, Digital Mill, Shoestring Theater, Big Room Studios, P3 Studios, and White Dog Arts. Some program alumni have also gone on to launch their own studios or freelance businesses.

Founded in 1882 as part of the Portland Society of Art, Maine College of Art and Design serves approximately 510 degree-seeking students and 1,500 continuing students. Degree programs lead to a BFA, MFA, or MAT. Maine College of Art and Design is accredited by the New England Commission of Higher Education (NECHE). The school is also a member of the Association of Independent Colleges of Art and Design (AICAD).

23. Fairleigh Dickinson University, Madison, New Jersey
Fairleigh Dickinson University

Fairleigh Dickinson University (FDU) has several paths to study game design. Maxwell Becton College of Arts and Sciences, houses the School of Art, home to the Film and Animation BA with a Video Game Animation concentration, and a 15 credit hour 3D Video Game Animation minor. At the graduate level, the school provides Animation MA and MFA programs with a Video Games concentration.

Also housed in the Maxwell Becton College is the School of the Sciences, Mathematics, and Computer Science (SMCS), home to the Department of Mathematics and Computer Science. Within the school is a Computer Science BS with a Game Development concentration.

Lastly, FDU’s Gildart Haase School of Computer Sciences and Engineering houses an undergraduate Game Development certificate. This 18 credit hour program requires Computer Programming I-II and Computer Game Programming. For the remaining credits, students may choose from electives such as 3D Multimedia; Human Computer Interface; 3D Visualization; and Multimedia on the Internet. 

The hands-on Film and Animation BA allows students to switch concentrations while working their way through the curriculum or double concentrate by choosing two options from 3D Animation, 2D Animation, and Video Game Animation. Students can also work across all areas through anywhere from 12-18 elective credit hours, depending on the concentration. 

The Video Game Animation concentration is the ideal choice for game designers as highlights 30 credit hours in theory and production courses, plus 15-18 elective credit hours. Examples of required courses include Game Design; Low Poly 3D Modeling; 3D Game Creation Using Unreal; Character Animation Using CAT; 3D Game Creation Using Unity; ZBrush Digital Sculpting; and 3D Environment Modeling. The program culminates with the Thesis I-II courses. 

The 3D Video Game Animation minor at FDU is a 15 credit hour program that focuses on 3D graphics and animation for first-person and third-person games. Required courses include Creative Imagery with Photoshop; Low Poly 3D Modeling; and 3D Computer Animation. For the remaining credits, students will select from the following electives: Game Creation using Unity, Game Design, and Game Creation using Unreal. 

The Animation MA and MFA programs with a concentration in Video Games allow students to attend classes on campus, online, or a combination of the two. MA students will complete required courses totaling 18 credits and 18 in major electives. The MFA consists of required courses totaling 36 credits and 24 in major electives. While the MFA requires the Animation and Career Preparation (ANIM 7900) course, MA students can take it as an elective. 

Students in both programs will take Character Design; Game Creation; Digital 2D Animation; 3D Animation for Games; Digital Sculpting; and Advanced Game Creation. MFA students will also take Virtual Reality and Video Game Team Project. For MA students, both of these courses can be taken as electives.  Students in both programs have access to additional electives such as Animation with Houdini; Character Animation-Emotion and Personality; History of Video Games; Expressions and Scripting in After Effects; 3D Character Modeling; and Animation with Hair/Fur. 

The FDU Animation MA culminates with a final project, while the Animation MFA culminates with a thesis completed across three courses and presented at the Thesis Event. 

The Computer Science BS at Fairleigh Dickinson University is a flexible program that focuses on problem solving, teamwork and collaboration, software design, and professional development. Designed based on guidelines from the International Game Developers Association (IGDA), the Game Development concentration consists of four required courses and two electives selected from a list of seven options. 

Required courses include Introduction to Game Development; Human Computer Interaction; Advanced Game Development; and Artificial Intelligence. Elective options include Game Creation Using Unity; Environment Modeling; Game Creation Using Unreal; 3D Computer Animation; Game Design; ZBrush Digital Sculpting; and 3D Asset Creation Video Games. The program culminates with the Senior Project I-II courses or the Computer Science Internship, student’s choice. 

Across all Animation, Games, and CS programs, students may participate in the school’s internship program, which provides opportunities to work at major studios and networks such as DreamWorks, Nickelodeon, NBCUniversal, MTV, Viacom, and ABC. Graduates are often hired by many of these studios and networks.

Program alumni have also been hired at places such as Marvel Comics, Sony Pictures Imageworks, Verizon, Tribe Pictures, Pixel Light Digital Media, Whisper Films, Skyline Entertainment, and High 5 Games. 

Established in 1942, Fairleigh Dickinson University was the first comprehensive university in the world to require distance learning of its undergraduates. Serving more than 12,000 students across four campuses, FDU is also the largest private university in New Jersey. More than 100 degrees and disciplines are provided across two nine colleges and schools. 

In addition to the New Jersey campuses (Madison and Teaneck), the England campus, and the campus in Vancouver, British Columbia, Canada, FDU has extension sites across the state of New Jersey. Fairleigh Dickinson University is accredited by the Middle States Commission on Higher Education (MSCHE).

24. Fashion Institute of Technology, New York, New York
Fashion Institute of Technology

Fashion Institute of Technology (FIT) is accredited by the National Association of Schools of Art and Design (NASAD). It is one of approximately 328 schools to hold this distinction. FIT also houses the School of Art and Design, which provides 17 majors in the areas of fashion, art, and design. The school also houses eight minors in areas from Brand Design to Creative Technology. All programs focus on collaboration, innovation, hands-on training, and global studies. 

For FIT students interested in game design, the school has an Animation, Interactive Media, and Game Design BFA and a Game UX/UI Design minor. Consisting of 15 credit hours (five courses) the minor is designed for students interested in creating games, interactive mobile apps, interactive websites, and other digital experiences. Courses include Game UX Design; Content Design and Research or Digital Content Design; Game UI Design; Digital Product Design II; and AI-Assisted Design. 

The BFA takes place in an environment designed to mirror professional production pipelines. Students will explore game design, immersive environments (AR/VR), interactive storytelling, and animation, while mastering the techniques, tools, and technologies used in the games and entertainment industry.  

Led by accomplished industry professionals with extensive experience in the latest technologies, the program highlights guest speakers, site visits, and industry events. Course examples for the program include Programming Concepts; Interactive Production; Storyboard and Storytelling; Advanced 3D Animation; Music and Sound Design; Interface Design; Drawing for Animation I-II; Computer-Assisted Post-Production; Motion Graphics; and Design and Authoring for Interactive Media II.

The culminating experience for the FIT BFA program is the Senior Project, consisting of an individual short or interactive work. Students will also create the soundtrack for their projects through the Music Production for Interactive and Animation Thesis Projects I-II courses. Final projects will be presented at the Graduating Student Exhibition for the School of Art and Design.

Graduates are prepared to pursue careers in all areas of game design and animation, as well as live action films, sound design, digital advertising and marketing, architecture, television production, graphic design, and publishing.

FIT alumni have been hired at places such as Electronic Arts (EA), Activision Blizzard, Epic Games, Pixar, Nickelodeon, LEGO, DreamWorks, Disney, LucasArts, Warner Bros., Marvel Studios, Sony Pictures Imageworks, HBO, Weta, BBDO Worldwide, Framestore, MPC, R/GA, Atlantic Records, CNN, Sony Music, Vogue, ESPN, MoMA, MTV, Psyop, The Mill, Hyperkat, and Think Brands. 

Fashion Institute of Technology opened in 1944 inside the High School for the Needles Trades. On the first day of class, the school welcomed 100 students. Today, with a campus that spans 1.5 NYC blocks, FIT serves nearly 8,000 students from the U.S. and abroad. Part of the State University of New York (SUNY), the school houses five academic divisions that provide more than 50 majors leading to an AS, BFA, BS, MA, MFA, or MPS degree. 

In addition to the NASAD, Fashion Institute of Technology is accredited by the Middle States Commission on Higher Education (MSCHE) and the Council for Interior Design Accreditation (CIDA).

25. Bloomfield College of Montclair State University, Montclair, New Jersey
Bloomfield College of Montclair State University

Bloomfield College of Montclair State University is one of the 13 colleges and schools of Montclair State University. The college houses more than 50 degree programs, including a BS in Game Programing and a BA in Game Design. Across programs, students have access to a brand new state-of-the-art Center for Technology and Creativity; internships with local studios and media companies; and the opportunity to participate in the annual Global Game Jam where student contestants will produce a stand-alone game in just 48 hours. 

Other program benefits include collaborative team-based projects based on real-world game development; and participation in the Game Development Club, where students will work in groups to create two games every semester. 

Course examples for the Game Design program at Bloomfield College of Montclair State include Introduction to Game Design; Drawing I-II; Computer Imaging; Introduction to Game Programming; and Drawing for 2D Animation. The program culminates with the Game Development Capstone, completed across two courses. 

The Game Programming BS at Bloomfield College of Montclair State University consists of courses such as Programming I-II; Systems Analysis and Design; Game Programming Studio; Introduction to Game Programming; Data Structures; Digital Game Design; Group Game Project I-II; and Operating Systems. The program culminates with the Game Development Capstone, completed across two courses. 

Graduates of the Game Programming and Game Design and programs at Bloomfield College of Montclair State University are prepared to pursue titles such as Game Designer; Game Programmer; VFX Artist; Computer Programmer; Software Developer; and Information Systems Manager. Program alumni have been hired at places such as Psyonix (a member of the Epic Games family) and Santa Monica Studio (a subsidiary of Sony Interactive Entertainment). 

Montclair State University was founded in 1908 as the New Jersey State Normal School at Montclair. The school serves approximately 23,545 students enrolled in 300 majors, minors, concentrations, and certificate programs across 13 colleges and schools. On July 1, 2023 Bloomfield College merged with Montclair State, officially becoming Bloomfield College of Montclair State University. Montclair State University is accredited by the Middle States Commission on Higher Education (MSCHE).

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