Did You Know? Full Sail’s Online Game Design program focuses on level, systems, and technical design. Students in this program also learn some of the most highly sought-after traits in this competitive job market through constant team-based collaboration. Learn More.
What are the best public game design colleges in the U.S. for 2024?
Ranking | School | % of Schools Considered |
---|---|---|
1 | University of Utah | Top 2% |
2 | University of Central Florida | Top 3% |
3 | University of California, Santa Cruz | Top 5% |
4 | Georgia Institute of Technology | Top 6% |
5 | Michigan State University | Top 7% |
6 | University of Texas at Austin | Top 9% |
7 | University of California, Los Angeles | Top 10% |
8 | University of California, Irvine | Top 15% |
9 | Texas A&M University | Top 15% |
10 | University of Washington | Top 15% |
11 | Purdue University | Top 20% |
12 | University of Florida | Top 20% |
13 | North Carolina State University | Top 20% |
14 | The Ohio State University | Top 20% |
15 | University of Texas at Dallas | Top 25% |
16 | Indiana University Bloomington | Top 25% |
17 | Clemson University | Top 25% |
18 | Miami University | Top 30% |
19 | California Polytechnic State University, San Luis Obispo | Top 30% |
20 | George Mason University | Top 30% |
21 | University of Wisconsin–Stout | Top 30% |
22 | University of North Carolina at Charlotte | Top 35% |
23 | Louisiana State University | Top 35% |
24 | University of Arizona | Top 35% |
25 | Indiana University, Indianapolis | Top 35% |
What are the 2024 top ranked public college game design programs in the U.S.? For an explanation of ranking criteria, click here.
1. University of Utah, Salt Lake City, Utah (Top 2% of schools considered)
The Entertainment Arts & Engineering (EAE) program at University of Utah (The U) was established more than a decade ago by faculty from the School of Computing and the Division of Film Studies. Today, EAE is a collection of academic programs known as Utah Division of Games. Options include a BS in Games (BSG); BS in Computer Science (CS) with an EAE emphasis; Master of Entertainment Arts and Engineering (MEAE); and a dual MBA/MEAE. A 24-credit hour Game minor is available with courses such as Digital Content Creation; Assets Pipeline; Traditional Game Development; and Programming for All.
All EAE programs at The U are interdisciplinary and immersive with a focus on art, computational research, and social science. The Games BS is designed for students seeking careers in the games industry, simulation, visualization, or edutainment. Students in this program will complete major requirements such as Ethics in Games and Alternative Game Development; 30 credit hours of EAE electives; and a capstone consisting of two courses worth six credit hours.
The BS in CS with an EAE emphasis prepares the next generation of video game engineers with the full computer science curriculum and courses that explore video game design and development, computer-generated special effects (CG SFX), and 3D animation. Course examples include Digital Content Creation; Asset Pipeline; Interactive Machinima; and Computer Systems. The BS CS culminates with the Senior Project across two courses worth six credit hours.
Designed as a cohort model, the MEAE at University of Utah requires students to remain together for the entire two years of the program. Available tracks include Game Design, Game Arts, Game Production, Game Engineering, and Technical Art. In addition to courses in their chosen track, all MEAE students will take game design, pre-production, and rapid prototyping classes, as well as concentrated electives. The MEAE culminates with a final project.
Students in all EAE programs at University of Utah will work through every level of game creation. Graduates will enter the job market with one or more completed games. Depending on the program, EAE graduates will be prepared to pursue careers such as Game Artist, Game Designer, Video Game Engineer, Game Developer, Game Programmer, Game Simulation Software Engineer, Training Simulation Game Designer, and Visualization Developer.
Founded in 1850, University of Utah is the state’s public flagship institution. A top-tier research university, The U serves 35,000+ students enrolled in more than 200 programs across 17 colleges and schools. University of Utah is accredited by the Northwest Commission on Colleges and Universities (NWCCU).
2. University of Central Florida, Orlando, Florida (Top 3% of schools considered)
Visual and Performing Arts is one of the top five undergraduate disciplines at University of Central Florida (UCF). The Interactive Entertainment MS program is one of the school’s top 15 master’s degrees. Housed in the College of Sciences’ Nicholson School of Communication and Media (NSCM), and part of the Florida Interactive Academy (FIEA), the MS lists two sets of specialization options. The first consists of Art, Production, and Programming. Each requires nine credit hours.
The second set of listed specializations includes Level Design; Tech Design; Modeling; Animation; Programming, Tech Art; and Project Management. Across specializations, students will explore Unreal Engine, Maya, AI programming, Visual Studio, Unity Game Engine, C#, history of animation, process analysis, digital sculpting in ZBrush, Python, visual effects, animation design, 3D Math, and graphics programming.
The MS requires 30 credit hours beyond the bachelor’s degree. The program has a 12-credit hour core consisting of Production for Media; Experimentation, Application, and Innovation in Games; Rapid Prototype Production; and Preproduction and Prototyping. Course examples across specializations include Digital Asset Creation; Production and Design; and Advanced Game Programming.
All students will complete the Game Design Practicum (internship/full-time job) or Digital Venture Practicum (creating a start-up company). The MS culminates with the Capstone/Interactive Entertainment Project, where students will work in teams of 15-20 to develop their own games and interactive projects—from start to finish. Many FIEA students publish their games through avenues such as Xbox or Steam, resulting in their first published title.
For undergraduate students, Nicholson School of Communication and Media at UCF also houses a Digital Media BA program with a Game Design track. Students in this program will complete 45 credit hours of games and digital media coursework. Examples include Evolution of Video Games; Contemporary Topics in Digital Media; Casual Game Production; Game Testing; Game Level Design; Game Optimization and Performance; Game Design Tools and Plugins; Digital Cultures and Narrative; Modeling for Realtime Systems I and II; Post-Production Game FX; and Computer as Medium.
The Digital Media BA/Game Design culminates with the Game Design Capstone completed across two workshops. This team-based project includes the design, production, and testing of games using professional tools and iterative design techniques.
Students in all FIEA and NSCM Programs at University of Central Florida will work, learn, and collaborate in the Communication and Media Building which houses 112,000 square feet of state-of-the-art studio and classroom space. This includes Studio 500—one of the largest soundstages and motion capture studios on the east coast. Study abroad opportunities and career development resources are also available to all students.
Graduates of the Games and Interactive Entertainment programs at University of Central Florida are prepared to pursue careers in all areas of game design and development, interactivity, visualization, entertainment, and more.
Across programs, alumni have been hired by more than 300 companies. Examples include Epic Games, Industrial Light & Magic (ILM), Rockstar Games, Electronic Arts (EA), Gameloft, Blizzard Entertainment, Nintendo, Apple, Walt Disney Imagineering, Zynga, Cartoon Network, Marvel, Sony, Google, Blur Studio, Lockheed Martin, and Unity Technologies.
University of Central Florida opened in 1968 as Florida Technological University. On the first day of classes, the school had less than 2,000 students. Today, UCF serves more than 69,000 students, making it the largest university by enrollment in the state of Florida, and one of the top 10 largest universities in the U.S. The school provides 104 bachelor’s degrees, 97 master’s degrees, and 33 research doctorates, three professional doctorates, and three specialist degree programs across 13 colleges.
University of Central Florida is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
3. University of California, Santa Cruz, Santa Cruz, California (Top 5% of schools considered)
University of California, Santa Cruz (UC Santa Cruz or UCSC) was the first institution in the University of California System to launch an undergraduate game major. Housed in the Jack Baskin School of Engineering (BSOE), and known as Games @ UC Santa Cruz, this intensive program has expanded to include three advanced degree programs: the MFA, MS, and PhD.
Programs are available at the UC Santa Cruz and Silicon Valley campuses and include Computer Science: Computer Game Design (BS), Art & Design: Games and Playable Media (BA AGPM), Serious Games (SG), Computational Media (CM), and Games and Playable Media (MS degrees), and the Computer Science and Computational Media (PhD).
The Computer Science: Computer Game Design BS focuses designing and building interactive computer games. A major component of the program is an intensive year-long game project where students will work in teams to complete a professional computer game. This is the culminating experience for the program.
The AGPM BA explores topics such as interactive art, new media art, digital and non-digital games, participatory and performance-based games, and exhibition methods for games in public and traditional art spaces. Other areas explored include performance art, and activism, art, and social practice as they relate to games. Course examples include 3D Game Art Production; Play as a Radical Endeavor; and 3D Character Rigging and Animation for Video Games. The program culminates with a final project.
The Serious Games, Computational Media, and Games and Playable Media MS programs at UC Santa Cruz have many courses in common, so all options can prepare students for advanced roles in game design and development. For example, the SG and Games and Playable Media programs require courses such as Professional Development for Game Makers; Game Art Intensive; and Serious Games Studio.
Across options, all students have access to courses such as Games as Technical Culture; Game Design Studio; Game AI; Game Development Experience; Game Production Studio; Game Data Science; Game Systems; Game Technologies; Business of Games; Advanced Programming; Algorithmic Music for Games; Writing for Game Technologies; Interactive Narrative; Foundations of Video Game Design; and Accessible Games; Psychology of Play; Creating Digital Audio; and Playable Media.
The Computational Media PhD at UC Santa Cruz provides access to the same courses for the MS programs. All students in this 47-unit program will complete History and Theory of Computational Media; Computational Media Research; and Computational Media Methods, for a total of 15 units. The remaining units will come from computer programming, interpretive practices, and any available media creation course sequence. Examples include Computer Science: Computer Game Design BS Game Studio Sequence; Art and Design: Games and Playable Media BA Game Studio Sequence; DANM Project Group Sequence; or the Games and Playable Media MS Project Sequence.
Students both the graduate and undergraduate programs have access to Games @ UC Santa Cruz facilities and centers such as The Center for Computational Experience; Advanced Visualization and Interactive Systems; Ludo Lab; Critical Realities Studio; Software Introspection Laboratory; Expressive Intelligence Studio; ADL (Augmented Design Laboratory); Social Emotional Technology Lab; and The Other Lab. Other program benefits include guest speakers from the game design industry; networking opportunities; project evaluations by industry professionals; game design internships; frequent studio tours; study abroad experiences; and participation in the Annual Games Showcase.
Undergraduates will complete the Capstone Project during the final year of the program, and graduate students will complete a Thesis Project, Research Project, or both.
Graduates of the UC Santa Cruz Game Design programs enjoy a 93% job placement rate. Alumni are prepared to pursue positions such as Game Designer, Game Writer, Digital Artist, Board Game Designer, Producer, VR/AR Artist, and 2D/3D Artist. Program alumni have been hired at companies and studios such as Electronic Arts (EA), WB Games Boston, Zynga, Universal Studios Japan, Ubisoft, Amazon, Google, Hi-Rez Studios, Method Studios, Tencent, Tic Toc Games, NetEase Games, Toys for Bob, Glu, NCSoft, and TopGolf.
University of California, Santa Cruz is accredited by the WASC Senior College and University Commission (WSCUC). Established in 1965, University of California, Santa Cruz serves approximately 18,980 students, enrolled in more than 130 programs across 10 colleges and the Graduate Division.
4. Georgia Institute of Technology, Atlanta, Georgia (Top 6% of schools considered)
Georgia Institute of Technology (Georgia Tech) provides a number of pathways to study game design across several colleges and schools. The College of Computing and the School of Literature, Media, and Communication in the Ivan Allen College of Liberal Arts provide a Computational Media BS (BSCM); MS and PhD degrees in Digital Media; a dual BS Computational Media/MS Digital Media; and Computing & Media minor.
Georgia Tech also has an undergraduate certificate titled Scenarios, Models, and Military Games. This unique 12 credit hour program explores the use of gaming, models, and scenarios in the analysis of national security issues. Course examples include Modeling, Simulation, and Military Gaming; Scenario Writing and Path Gaming; and Technology and Military Organization.
The BSCM program at Georgia Tech launched in 2004 with just one student. Today, the BSCM serves more than 300 students, making it one of Georgia Tech’s fastest growing programs. To enhance the degree, students have the option to focus in an area such as Media-Games; People-Games; or Intelligence-Games. Across options, course examples include Game AI; Constructing the Moving Image; Game Studio; Experimental Digital art; Video Game Design and Programming; Game Design as a Cultural Practice; Computer Animation; Science, Technology, and Performance; Principles and Applications of Computer Audio; Interactive Narrative; Digital Video Special Effects; and Graphic and Visual Design.
Georgia Tech’s Computing & Media minor requires 19 credit hours of study, including nine credit hours at the 3000 level or higher. Examples of required courses include Computer Graphics; Objects and Design; and Data Structures and Algorithms for Applications. Elective examples include Video Game Design and Programming; Information Visualization; and Digital Video Special Effects.
Across all graduate level programs, courses may include Principles of Interactive Design; Special Topics in Game Design; Experimental Media; Interactive Fiction; Human-Computer Interaction (HCI); Pro-Seminar; and Project Studio. Graduate students will also complete an 8 to 10-week, full-time non-credit internship, and a Thesis Project.
All students have access to the GVU Center Game Studio at Georgia Tech; the Institute for People and Technology (IPaT); and international campuses in the world’s largest games industry—China.
Graduates of the Digital and Computational Media programs at Georgia Institute of Technology go on to successful careers in Game Design and Development, Interactive Design and Game Simulation, Animation, Special Effects, AI and Robotics, Visual Effects (VFX), and 3D Modeling, among others. Some of the top hiring companies for Georgia Tech alumni include Electronic Arts (EA), Amazon, Google Interactive, Microsoft, Cox Communications, NBC Universal, Apple, Boeing, TNT Sports, Ogilvy, and Delta Airlines.
Georgia Institute of Technology was established in 1885. When it opened, the school had just 129 students enrolled in one degree program—the Mechanical Engineering BS. Today, Georgia Tech serves more than 45,000 students from all 50 states and 149 countries. The school provides 180 degree programs and minors across six distinct colleges, 28 schools, and campuses in Atlanta, at Georgia Tech-Europe in France, Georgia Tech-Shenzhen in China, and distance and online learning.
Georgia Institute of Technology is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
5. Michigan State University, East Lansing, Michigan (Top 7% of schools considered)
The College of Communication Arts and Sciences (ComArtSci) and the College of Engineering at Michigan State University (MSU) provide several paths to study game design. Serving more than 3,500 students, the ComArtSci houses the Department of Media and Information (MI)—home to the Game Design and Development Program. Established in 2005, the program consists of a Games and Interactive Media BA, a Game Design and Development minor, a Media and Information MA (MI MA), and a Serious Games MA certificate.
The College of Engineering at Michigan State University houses the Department of Computer Science and Engineering—home to the Computer Science (CS) program. Available pathways include the BS, MS, and PhD. All programs allow students to specialize in MI Studies, with the option to take games-related courses in other departments. Students in all programs will also take courses in Systems Design and Analysis; Theory and Algorithms; and Data Analysis and Applications.
The Game Design and Development minor in the College of ComArtSci can also be added any other major at MSU. The program requires 15 credit hours, including courses such as Game Design and Development I and II; Collaborative Design; and Game Design Studio.
The Serious Games MA certificate attracts MSU MI graduate students, CS students, Master of Arts in Educational Technology (MAET) students, and doctoral students from other universities. However, the certificate is open to all MSU graduate students as a stand-alone program. Courses include Theories of Games and Interaction Design; Understanding Users; and Foundations of Serious Games. The Serious Games MA certificate is transcriptable, and it can be completed on campus or online.
The MSU Games and Interactive Media BA is a collaborative, project-based program with three focus areas: Game Design, Games Graphics and Animation, and Game Development. Students in all areas will explore the design process, effects, artistry, management, and production of video games, emerging interactive media, AR/VR, and board games. Examples of required courses include Media and Sketching Graphics; Games and Society; Methods for Understanding Users; Games and Interactivity; and Bringing Media to Market.
Students in the Game Design focus area will take additional courses such as Game Level Design; Building Virtual Worlds; Game Interface Design; Game Design and Development I and II; and Serious Game Design Studio. Course examples for the Games Graphics and Animation area include Advanced 3D Modeling; Compositing and Special Effects; Concept Design for Games, Film, and TV; and Advanced Three-Dimensional Computer Animation.
Game Development students will take courses such as Introduction to Programming I and II; Building Innovative Interfaces; Game and Interactive Media Development; and Matrix Algebra with Computational Applications.
All BA students will have opportunities to work on real-world projects with partners such as Electronic Arts (EA), Blizzard Entertainment, Rockstar Games, Ubisoft, Insomniac Games, and Bungie. Students also have access to the GEL Lab and the Games for Entertainment and Learning Lab. Both provide state-of-the-art technology for designing prototypes, learning new techniques, and to advance research on the individual and social impacts of digital games.
Students will graduate from the MSU Games and Interactive Media program with a professional portfolio of both large and small projects that reflect a wide range of works. Program alumni are prepared to pursue careers such as Game Designer, 2D Artist, Interaction Designer, Game Scenario Writer, Producer, Technical Designer, Usability Engineer, Programmer, UI/UX Designer, Technical Artist, Level Designer, Quality Assurance, and Project Manager.
The Media and Information MA at Michigan State University is a STEM-approved program that explores the design, the use of communication technologies and information, and management. The program is immersive, hands-on, and customizable, with opportunities to engage in real world experiences. As of 2024, MI MA students also have the option to focus in Game Design, HCI/UX, Information Studies, or Media Policy, or customize a track with courses from all focus areas.
In addition to specific focus area courses, all MI MA students will take courses such as Foundations of Serious Games; Game and Project Design Studio I and II; Interaction Design; Interactive Usability and Accessibility: Design and Evaluation; Global Media and Communications; and Theories of Games and Interaction Design.
Other program features include access to state-of-the-art facilities; participation in game development and testing; access to labs that explore virtual reality (VR); and participation in research groups and visiting artist talks.
The culminating experience for the MI MA is the Master’s Project, completed across two courses. Graduates of the MI MA program at Michigan State University are prepared to pursue leadership roles in areas such as 3D Game Design, UI/UX, and 3D Technology. Program alumni have been hired at major studios such as Rockstar Games, EA, Insomniac Games, Blizzard Entertainment, Ubisoft, and Bungie.
Founded in 1855, Michigan State University began as the Agricultural College of the State of Michigan. On the first day of classes on May 14, 1857, the College welcomed five faculty members and 63 students into three buildings: College Hall, Saints’ Rest, and a brick horse barn. When it opened, the school became the first institution of higher learning in the U.S. to teach scientific agriculture.
Today, MSU is one of the nation’s premier land-grant research universities. The school serves approximately 51,315 students enrolled in more than 200 programs across 17 degree-granting colleges. Michigan State University is accredited by the Higher Learning Commission (HLC).
6. University of Texas at Austin, Austin, Texas (Top 9% of schools considered)
University of Texas at Austin (UT Austin) has been providing game design coursework since 2012. In 2020, the school launched a new gaming curriculum entitled the UT Game Development and Design Program. Designed for undergraduates interested in the gaming, creative, and interactive/immersive industries, the program is a partnership between the Department of Computer Science (CS), the Department of Radio-Television-Film (RTF), and the Department of Arts and Entertainment Technologies (AET).
CS covers visualization and coding for games; RTF provides coursework that explores narrative design, cinematic arts, and emergent media; and AET features courses focused solely on gaming. Students may also focus in games through minor programs and concentrations provided across all three departments.
Part of the College of Natural Sciences, the CS Department has a 15-credit hour Game Development concentration within the BS CS program. Courses include Game Programming Paradigms; Computer Graphics; Game Technology; 2D Game Development (capstone course); and 3D Game Development (capstone course).
The AET Department is housed in the College of Fine Arts’ School of Design and Creative Technologies. The AET major curriculum covers design and interactivity; art and content; media and technology; sound and space; and creative coding. AET Students and others may concentrate in Game Design concentration. Featured courses include Game System Design; Game Scripting; Game Development; VR for Games; Physical Game Design; Level Design; Mobile Game Development; Game Prototyping; and Challenges in Game Design.
The AET major also has concentrations in Experience Design; Music and Sound; Arts and Entertainment; and Visualization. Music and Sound is ideal for students who would like to compose music for video games. Experience Design, Visualization, and Arts and Entertainment provide additional courses related to games. Examples include Game Character Animation; Future of Gaming; Interactive Environments; Realtime Pipeline; Cross Platform Storytelling; Challenges in Game Design; Advanced Creative Coding; Virtual Production; Mixed Reality; Narrative Design; and Digital Experience Design Studio.
At the graduate level, students may study Game Design through the MS in CS (MS CS) or the Five-Year BS/MS Integrated CS. Both options explore game technology and computer graphics. A project-based capstone is a key part of the programs, as well as opportunities to complete an internship with a local, national, or global company. Many graduate internships lead to job offers.
The Game Design programs at University of Texas at Austin require independent and collaborative projects to graduate. These hands-on experiences include team projects and working with UT Austin partners. Requirements can be fulfilled through courses such as AET Studio Industry Partnership;
Senior Design Project; University Partnership; College Collaboration; Game Dev Capstone; and Independent Study.
Graduates of the Game Design and Development programs at UT Austin enjoy a 93% employment rate within six months of graduation, regardless of concentration area. Across programs, alumni have been hired at places such as GameStop, IBM, Amazon, Google, HP, Zynga, Electronic Arts (EA), Apple, Scientific Games, Aspyr Media, Inc., Diamond Entertainment, Everi Digital, and Cloud Imperium.
Founded in 1883, University of Texas at Austin serves approximately 51,915 students, making it one of the largest universities in Texas. UT Austin provides more than 155 undergraduate degree programs with 170+ fields of study; 139 graduate degree programs; and nearly 100 doctoral programs across 19 colleges and schools. University of Texas at Austin is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
7. University of California, Los Angeles, Los Angeles, California (Top 10% of schools considered)
University of California, Los Angeles (UCLA) is home to UCLA Game Lab and UCLA Extension. Supported by the School of the Arts and Architecture (UCLA Arts) and the School of Theater, Film and Television, UCLA Game Lab hosts guest speaker events, workshops, and visiting artists and researchers. The Lab is also supported by sponsors such as the National Endowment for the Arts, Zbrush, Unity, HP, Oculus, and Nvidia. UCLA Game Lab is open to all students with an interest in games.
While UCLA Extension does not have a formal Game Design program, this continuing education division provides a number of game design courses that can be taken individually or to customize a program. Course examples include Unity: 3D Game Design and Game Engines; 3D Real-Time Animation; Developing Video Game Narratives; Composing Music for Video Games; and Producing Commercials for Games.
Also housed UCLA’s School of the Arts and Architecture is the Department of Design Media Arts (DMA). Within the DMA are two multidisciplinary programs that are ideal for students interested in game design. Options include a DMA BA and a Media Arts MFA. The undergraduate program explores everything from motion and video to interactivity and game design.
Courses for the program are studio-based, with space for up to 22 students. Course examples include Game Design; Topics in Interactivity and Games; Word + Image; 3D Modeling and Motion; Video; Tangible Media; and Narrative. DMA BA students will complete a final project—Senior Project in Desigin Media Arts—to graduate.
The three-year UCLA Media Arts MFA requires a full year of thesis work. Students will work and learn through seminar and studio courses. Examples include Programming Media; Virtuality; Contemporary Topics in Media Art; and Creating Context & Collaborative Practice. All MFA students will have the opportunity to collaborate with instructors on research projects and/or work as teaching assistants. The Media Arts MFA culminates with the MFA Exhibition.
Graduates of the Game Design, Digital Media, and Media Arts programs at UCLA work in all areas of game design and development. They can be found at game design studios, software companies, film studios, advertising agencies, marketing firms, government agencies, and academic institutions.
Founded on May 23, 1919 as the Southern Branch of the University of California, University of California, Los Angeles serves 46,430 students from more than 100 countries. The school provides 250+ programs across 12 professional schools and UCLA College. University of California, Los Angeles is accredited by the WASC Senior College and University Commission (WSCUC).
8. University of California, Irvine, Irvine, California (Top 15% of schools considered)
The Donald Bren School of Information and Computer Sciences (ICS) at University of California, Irvine (UC Irvine or UCI) is home to the Department of Informatics. Within the department are several paths to study games. Options include the Game Design and Interactive Media (GDIM) BS; and the Computer Science BS, MS, and PhD programs. Across programs, students benefit from courses taught by globally-recognized industry experts; industry mentors; and access to industry partners such as Disney, Riot Games, Cartoon Network, Blizzard Entertainment, Electronic Arts (EA), Obsidian Entertainment, Tencent, and Age of Learning.
The GDIM BS launched as the Computer Game Science major in 2011. To avoid confusion among employers, UC Irvine decided to change the name to Game Design and Interactive Media in Fall 2021. Today, the GDIM program provides hands-on courses that explore areas such game programming, game design and development, game studies, interactive storytelling, visual design, and data science.
The program also explores augmented and virtual reality (AR/VR), and emerging technologies such as mobile and tabletop games. During the second half of this four-year program, students will have the opportunity to build a professional portfolio through advanced electives that explore game design, development, and programming; game culture; games entrepreneurship; and storytelling.
The GDIM BS at UC Irvine culminates with a two-quarter capstone project. Students will complete the capstone under the guidance of industry mentors. This team-based project results in a finished game in an area such as entertainment, education, training, or healthcare.
Graduates are prepared to pursue careers across the game design and other related industries. Potential employers include industry partners such as Electronic Arts (EA), Blizzard Entertainment, Riot games, Obsidian Entertainment, Disney, Cartoon Network, and Tencent.
Program alumni have landed roles such as Game Designer, Game Programmer, Game Developer, Game Artist, Project Manager, and Interactive Media Designer. Some GDIM alumni have gone on to become successful freelance designers, while others have launched their own studios.
Computer Science at UC Irvine allows students to specialize in areas such as game design through electives and formal focus areas. The Computer Science BS has nine specializations. The Algorithms, Visual Computing, and Networked Systems specializations are ideal for students interested in studying game design, development, and programming. The Algorithms specialization explores topics such as Computer Games; Artificial Intelligence, and Graphics.
Visual Computing explores topics such as Computer Vision; Graphics; and Interactive and Photo-Realistic Image Rendering. Networked Systems covers topics such as Programming; Internet Architecture and Applications; and Performance. Across specializations, students have the opportunity to take the Computer Game Development project course as well as Modeling and World Building; Projects in Advanced 3D Computer Graphics; Human Computer Interaction; and Introduction to Virtual Reality, among others.
The Computer Science MS and PhD programs at UCI Donald Bren provide access to courses such as Game Design; Model and World Building; Game Engine Lab; Mobile and Ubiquitous Games; and Computer Graphics. Across programs, students are required to select four areas from a list of seven. Areas include Scientific and Visual Computing; Data Structures and Algorithms; System Software; Artificial Intelligence; Networks/Multimedia; Database Systems; and Architecture/Embedded Systems.
The culminating experience for the Computer Science programs can be a game, research project, simulation, or other project. Graduates are prepared to pursue roles in the games industry (for entertainment); serious games in areas such as healthcare, education, and training; and other areas such as software engineering and aerospace; national defense and cybersecurity; or data science and engineering.
Established in 1965, University of California, Irvine is a member of the Association of American Universities (AAU). Founded in 1900, the Association comprises the nation’s top research universities. Also accredited by the WASC Senior College and University Commission (WSCUC), UC Irvine employs more than 1,200 faculty members and 10,000 staff, making it the largest employer in Orange County, California. The faculty and staff at University of California serve approximately 37,245 students enrolled in around 225 degree programs across 18 colleges, schools, and divisions.
9. Texas A&M University, College Station, Texas (Top 15% of schools considered)
Texas A&M University (TAMU) has several paths to study Game Design in the School of Performance, Visualization & Fine Arts (PVFA) and the College of Engineering’s Department of Computer Science and Engineering. The PVFA houses the Visualization Department, which has BS, MS, and MFA programs. In partnership with the PVFA, TAMU Engineering has a 16-credit hour Game Design and Development minor that explores the technical aspects of game creation.
Course examples for the minor include Programming; Game Design; Game Development; Interactive Virtual Environments; Communication and Video Games; and Computer-Human Interaction. Students in this program have the opportunity to collaborate on the design and development of game projects and engage in problem-solving with interdisciplinary team members.
The Visualization BS at TAMU combines programming, digital technology, three-dimensional design, and fine arts. Students in this 120-credit hour program may select from five emphasis areas. Options include Game Creation; Interactive Design; Visual Computing; Animation and Virtual Production; and Media Art.
All options take place in a studio environment, where students will work on a variety of exercises and projects using electronic and traditional media. Course examples for the program include Drawing for Visualization; Production Techniques; Visual Computing; Field Studies in Design Innovation; Time and Interaction; Visual Studies Studio; Digital Media; and Research Techniques in Visualization.
The Visualization BS culminates with a capstone project that integrates scripting and programming; digital communication; concept development; drawing and design; art history; and core methodologies.
The TAMU Visualization MS has two tracks and eight emphasis areas. Students may focus in Gaming; Interactive Design; Computer Graphics; Virtual Reality; Computer Animation; Augmented Reality; User Experience Design; or Data Visualization. Tracks include: Thesis and Non-Thesis. The Thesis track is 32 credit hours. The Non-Thesis track is 36 credit hours. The Thesis track is an ideal option for students interested in careers in gaming, animation, motion graphics, concept art, and rigging. Students in this track are encouraged to have both local and competitive external exhibitions related to their thesis work.
The Non-Thesis track allows students to customize the curriculum through a combination of required and elective courses. The culminating experience for this option is the creation and defense of a capstone project. In both tracks, students will develop projects under the direction of a faculty advisor.
The Visualization MFA at TAMU is one of the few programs of its kind in the state of Texas. With a focus on technological innovations and applications, the interdisciplinary MFA provides the opportunity to select an area of emphasis from eight options. They include Gaming; Computer Animation; Visual Storytelling; Virtual/Augmented Reality; Interactive Art; Visual Effects; User Experience Design; and Data Visualization.
All students in this 60-credit hour program will take courses such as Form/Installation/Environment; Design Communication; The Digital Image; Contemporary Art Studio/Seminar; and Professional Practice. Free and prescribed electives allow students to enhance the degree. Examples include 3D Modeling and Animation; Rendering and Shading; Advanced Animation; Physical Computing for Art and Design; Digital Compositing; Computer Animation; Computer Aided Sculpting; and Time-Based Media.
The Visualization MFA at TAMU culminates with a Final Presentation and Written Document.
Graduates of the Visualization programs and Game Design and Development minor at Texas A&M University are prepared for careers in fields such as Game Design, Game Level Design, Game Asset Development, Production Management, Technical Art, Production Management, UI/UX Development, and Visual Development.
TAMU alumni are often hired at local (and major) companies and studios such as Blizzard Entertainment, Electronic Arts (EA), Industrial Light and Magic (ILM), Microsoft, DreamWorks Animation, Pixar, LucasFilm Animation, Sony Pictures Imageworks, Reel FX, Aspyr Media, Bouncing Pixel, and Presagis.
Serving approximately 77,490 students, Texas A&M University the largest university in the state and one the largest in the nation. Established in 1876, TAMU is also the state’s first public institution of higher learning. The school provides around 410 degree programs across 16 colleges and schools; the main campus in College Station, Texas; branch campuses in Galveston, Texas, and Doha, Qatar; and numerous other locations throughout Texas and in Washington, D.C.
Texas A&M University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
10. University of Washington, Seattle, Washington (Top 15% of schools considered)
University of Washington (UW) has a Game Design Certificate (GDC) for students with at least two years of college experience. The program was developed in partnership with the UW Bothell Digital Future Lab, and approved by UW’s School of Science, Technology, Engineering & Mathematics. Housed in the College of Professional & Continuing Education (PCE), the GDC is ideal for students interested in launching a career in game design or working designers seeking advancement opportunities in the games industry.
This intensive eight-month (three-quarter) consists of Fundamentals of Game Design; Game Mechanics and Systems Design; and Game Studio Roles and Development. Throughout the program, students will conceptualize, create, and complete a game design document for their professional portfolios. Students will also complete a game prototype to pitch to industry executives. In addition to a certificate, graduates of the program will earn a digital achievement badge and separate badges for each course. Digital badges can be shared on social media sites such as LinkedIn and Facebook.
GDC program alumni enjoy an 80% job placement rate. Top employers include Microsoft, Hi-Rex Studios, Boeing, Hourglass Escapes, and Bungie.
For students seeking a degree, the Paul G. Allen School of Computer Science & Engineering (CSE) at University of Washington has several options that are suitable for game designers. Degree programs include the BS in CS or Computer Engineering, the combined BS/MS in CS or Engineering, the Professional Master’s Program (PMP), and a CSE PhD.
All programs provide access to four main labs in the Allen School including Graphics and Imaging Lab (GRAIL); the Center for Game Science; Animation Research Labs (ARL); and the UW Reality Lab.
GRAIL provides opportunities to work with researchers from Adobe, Google, Intel, and Microsoft. The researchers at the CSE Center for Game Science create projects designed to solve problems through games. The multidisciplinary Animation Research Labs is a collaboration between CSE, the Department of Architecture, and the Schools of Art, Drama, Music, and the Center for Digital Arts and Experimental Media (DXARTS). Students have opportunities to interact with industry experts from Xbox Game Studios, Bungie, Industrial Light & Magic (ILM), Pixar, and Disney Animation Studios, among others.
In the UW Reality Lab, designers have opportunities to work on research projects in a variety of areas. Computer vision, lighting rendering, character animation, and 3D reconstruction are just a few. Established in 2018, the UW Reality Lab also houses ongoing programs such as The Reality Studio and The Reality Lab; courses and lectures; the Mentorship Program; and the Idea Incubator.
The Reality Studio explores production and storytelling techniques for immersive environments through classes and productions. Students in The UW Reality Lab can take courses such as Introduction to Computer Graphics; Virtual Reality Production for Storytelling; Computer Vision; and Machine Learning.
Graduates of the Game Design and Computer Science programs at University of Washington are prepared to pursue roles across all areas of game design and development, technology, and entertainment. UW graduates are hired by hundreds of different employers each year. Examples include Apple, Google, Microsoft, Boeing, Amazon, and Meta.
Established in 1861, University of Washington serves approximately 60,705 students across campuses in Seattle (main), Bothell, and Tacoma, Washington. The school provides around 845 degrees and 470+ programs across its campuses and 18 colleges and schools. University of Washington is accredited by the Northwest Commission on Colleges and Universities (NWCCU). The school is also a member of the Association of American Universities (AAU). Engineering at UW is accredited by the Accreditation Board for Engineering and Technology (ABET).
11. Purdue University, West Lafayette, Indiana (Top 20% of schools considered)
Purdue University is home to Purdue Polytechnic Institute, which houses the Department of Computer Graphics Technology (CGT) and the Game Design Programs. Degree options include a CGT BS with a major in Game Development and Design; a CGT MS; and a Technology PhD. Purdue also houses Purdue Global, which provides more than 175 online degree programs to approximately 33,500 students around the world.
Through Purdue Global and Purdue University’s School of Business and Information Technology, online students can earn a BS in Information Technology with a concentration in Game Development. Consisting of 15 credit hours, the concentration includes the Game Design and Mechanics; Game Programming; and Game Art and Animation courses.
Examples of required courses in the Information Technology major include Software Development Using C#; Human-Computer Interaction; Software Development Using Python; Website Development; and Technology Infrastructure. The BS program requires 180 credit hours to graduate. The culminating experience for the program is the Information Technology Internship or Capstone in Information technology, student’s choice. Graduates are prepared to pursue roles across the information technology sector, and the game design industry.
The CGT BS with a Game Development and Design major is an ABET-accredited, STEM-designated program that explores game design, programming, rendering, animation, and visualization. Students in this program will engage in immersive, collaborative projects with peers and professors. Past projects have focused on areas such as games utilization in entertainment; information visualization; and sustainable energy, medicine, and therapy.
The Game Design and Development major requires 54 credit hours, with 39 credit hours focused on games. Course examples include Game Development I: Core Skills and Technologies; Game Development II: Design and Psychology; Computer Graphics Programming; User Experience Design Studio; Game Development Practicum; and Computer Graphics Professional Practices I and II. Students will complete a professional portfolio across several courses.
CGT BS graduates are prepared to pursue roles such as Game Design Scripter, Animator, Technical Artist, and Cinematic Lead. Potential employers include Electronic Arts (EA), Riot Games, Zynga, and Volition.
The CGT MS at Purdue University’s Purdue Polytechnic has nearly 100 students enrolled. The program provides four primary focus areas including Games, Animation, Information Visualization, and UX Design. Graduate students may also customize a plan of study to meet their professional goals. Some students elect to incorporate elements of computational art and computer graphics in to custom plans.
Other CGT MS features include small class sizes; research opportunities; and the chance to work on real-world projects. Graduates of the program are prepared to pursue leadership roles across industries. Program alumni are Game Developers, UX Designers, Technical Directors, and Data Analysts. Potential employers include DreamWorks, Salesforce, Google, and Deloitte.
The Technology PhD Program at Purdue University allows a minimum of 30 credit hours to be taken in a custom specialization from coursework across six schools and departments. Students will also select 27 credit hours from any Purdue college or school other than Purdue Polytechnic. Students interested in games typically select Computer Graphics Technology, which includes Game Studies, Computer Animation, Data Visualization, User Experience (UX) Design, Human-Computer Interaction, and Digital Enterprise Systems.
All Technology PhD students will complete a dissertation to graduate. Program alumni are prepared to pursue academic, research, and leadership roles across industries. Graduates are Designers, Educators, Artists, Researchers, and Entrepreneurs.
Purdue University is Indiana’s only land-grant university. Established in 1869, the school has campuses and centers across the state, as well as Purdue University Global and Purdue University Online. The main campus in West Lafayette, Indiana serves approximately 52,210 students, making it the second largest university in the state. Students at this location come from all 50 states and nearly 130 countries. The school provides more than 400 programs across 13 colleges and schools.
Approximately 11% of all students at Purdue University in West Lafayette attend Purdue Polytechnic Institute, which provides 30 BS programs and more than 20 graduate degrees. Purdue University is accredited by the Higher Learning Commission (HLC).
12. University of Florida, Gainesville, Florida (Top 20% of schools considered)
College of the Arts (COTA) at University of Florida (UF) has been in existence since 1925. Within COTA is the Digital Worlds Institute, which houses the Digital Arts & Sciences (DAS) program. As part of UF, the DAS program is accredited by the National Association of Schools of Art and Design (NASAD).
Digital Worlds Institute features include the DAS Mentorship Program; access to LUMA at Digital World Studios; guest speakers and lecturers; Portfolio Open House events; participation in the internship program; and several degree options for game designers. These include the DAS BA (BADAS); DAS Masters (MiDAS); and a DAS Minor. The BADAS is available on campus and fully online through UF Online.
All UF Digital Worlds programs are interdisciplinary and combine arts, engineering, communications, and science. Course examples across pathways include Game Development; Game Content Creation; Creating Mobile Games; Game Design and Production; 3D Animation Techniques; Game Systems Development; Digital Storytelling; and Interaction & Usability.
The BADAS program requires 120 credit hours of study and successful completion of the culminating DAS project. The UF MiDAS program explores game engines and development; emerging technologies such as AR/VR; software and hardware integration; design and interactivity; and proposals, project management, and production pipelines. The MiDAS program can be completed in an accelerated format in just one year.
Graduates of the BADAS and MiDAS programs at University of Florida are Game Designers, Level Designers, Game Artists, Character Modelers, Visual Effects (VFX) Artists, Software Engineers, Technical Animators, Digital Storytellers, Motion Graphics Animators, UI/UX Designers, Production Coordinators, Entrepreneurs, and Freelance Designers. Program alumni have been hired at major companies and studios such as DreamWorks and Microsoft.
University of Florida traces its founding to 1853, when the East Florida Seminary opened as the state’s first state-supported institution of higher learning. Today, University of Florida is a top 10 public, comprehensive, land-grant, research university with professional campuses in Gainesville, Jacksonville, and Orlando, Florida. UF serves 60,795 students enrolled in more than 300 programs across 16 colleges and schools. University of Florida is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
13. North Carolina State University, Raleigh, North Carolina (Top 20% of schools considered)
The College of Engineering at North Carolina State University (NC State) houses the Department of Computer Science (CSC). Within the department is a Computer Science BS program with a Game Development concentration. The CSC BS program begins with computing, mathematics, chemistry, physics, and humanities. Next, students will dive into coursework that explores programming languages, computer architectures, software engineering, data structures, and teaming and communication, among other areas.
Once core requirements are complete, students may advance to the Game Development concentration, where they will complete 21 credit hours of games-focused courses and electives. Examples include Game Engine Foundations; Computer Models of Interactive Narrative; Game Studies; Foundations of Interactive Game Design; Computational Visual Narrative; Building Game AI; Special Topics in Film Styles and Genres; and Computer Graphics.
All CSC BS students must complete the team project in Senior Design. Projects are supported by the Senior Design Center and industrial sponsors, so student teams will gain experience working with industry representatives.
Students in all NC State CSC programs have access to The Digital Games Research center (DGRc). Launched in May 2007, The DGRc engages in education and research in games and games technologies. In this collaborative environment, students can work on projects with game developers and games studio teams that focus on everything from mobile games to artificial intelligence (AI). Thanks to partnerships and licensing agreements with game studios and engine providers, NC State graduates are often hired by local game companies.
Other DGRc features include access to the new Games and Visual Narrative Suite; the Visual Narrative Initiative (VNI)— a research cluster established in 2015; and participation in the Games and Visual Narratives Showcase, and the Game Developers Conference.
Graduates of the CSC Programs at North Carolina State University are prepared to pursue positions at game design studios, technology firms, and entertainment companies.
North Carolina State University employs 9,000 faculty and staff members that serve more than 36,000 students. This makes NC State the largest university in the University of North Carolina System and one of the largest employers in the state. Established in 1887 as a land-grant institution focusing in agriculture and engineering, NC State provides more than 250 degree programs across 11 colleges, 68 departments, and The Graduate School. North Carolina State University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
14. The Ohio State University, Columbus, Ohio (Top 20% of schools considered)
The Ohio State University (OSU) has several paths to study game design. In the College of Engineering, Department of Computer Science and Engineering, options include a BS, MS, and PhD in Computer Science and Engineering (CSE). Students can also earn a BS in Computer and Information Science (BS CIS). Although the CIS program is listed in the Department of Computer Science and Engineering, the College of Arts and Sciences awards the degree.
Students in the BS and MS programs may add the Computer Graphics and Game Design (CGGD) specialization, housed in the College of Engineering. Course examples for the CGDD include Computer Game and Animation Techniques; Virtual Reality; Advanced Computer Graphics; Geometric Modeling; Real-Time Rendering; and Project: Design, Development, and Documentation of Interactive Systems. Many of these courses are offered as electives for the PhD program.
The culminating experience for the CGGD specialization is the Capstone in Game Design and Development or Computer Animation, student’s choice. PhD students may also select either Capstone as an elective.
The Department of Art in the OSU College of Arts and Sciences has several additional options to study game design. Students can earn a BA in Art, a BFA in Studio Art, or an MFA in Studio Art with Thesis and Non-Thesis tracks. Across programs, students may select the emphasis in Art & Technology, which explores areas such as art games, 3D modeling and animation, digital imaging, moving images, sound, interactive installations, and emerging forms.
Also housed in the College of Arts and Sciences is the Department of Design, which has a fully-funded, three-year MFA program with tracks in Digital Animation and Interactive Media (DAIM); Design Research and Development (DRD); and Art and Technology. The DAIM track requires 12 studio elective credits and six credits of interdisciplinary electives, allowing for plenty of opportunities to focus in games.
The DRD track is a collaborative, interdisciplinary program that encourages study across departments, research areas, and themes. Open electives provide many opportunities to explore games.
Art and Technology is an interdisciplinary area that explores experimentation and new forms. Course examples include Special Topics in Art Games; Sound and Image: Aspects of Art and Technology; 3D Modeling; New Media Robotics; Computer Animation; and Digital Imaging.
Across all options, possible elective options include Game Design I-II; Games Virtual Modeling; Computational Thinking in Context: Game Development or Image; Video Game Music; Philosophy and Videogames; Esports and Game Studies; Artificial Intelligence (AI); Computer Game Art and Design; Animation; Video Games and Society; Screenwriting, Art, and Technology; and Computer Vision for Human-Computer Interaction (HCI). The culminating experience for the MFA program is the Thesis Project.
The College of Arts and Sciences has one non-degree option for students interested in games—the Game Studies minor. Consisting of 15 credit hours, the program is interdisciplinary, with the option to concentrate the minor by taking courses from one of four focus areas. All students will take Introduction to Video Games Analysis; Video Games and the Individual; and Introduction to Game Design.
Focus areas with course selections include Create/Engagement (Intermediate Game Design II and II, and Aspects of Art and Technology—in relation to videogame creation); Technical Coding (Computer Game and Animation Techniques, and Capstone Design: Game Design and Development); Critique/Interpretation (Music of Video Games, Philosophy and Videogames, Special Topics in Film (focused on games), and The U.S. Experience: Writing About Videogames); and Social Analysis (Human-Computer Interaction, Social Implications of Communication Technology, and Computer Interface and Human Identity).
Graduates of the games-related programs at The Ohio State University are prepared to pursue careers in fields such as entertainment, technology, art, and engineering. Potential job titles include Game Designer, CG Specialist, Software Programmer, Virtual Reality Designer, Motion Graphic Designer, Interaction Designer, Human-Computer Interaction (HCI) Designer, Design Strategist, and User Interface/User Experience Designer (UI/UX).
The Ohio State University was established in 1870 as Ohio Agricultural and Mechanical College. The school serves close to 67,800 students across six regional campuses including Columbus (main), Lima, Mansfield, Marion, Newark, and OSU’s Agricultural Technical Institute in Wooster. More than 200 majors, minors, and specializations are offered in 18 colleges and schools. The Ohio State University is accredited by the Higher Learning Commission (HLC).
15. University of Texas at Dallas, Dallas, Texas (Top 25% of schools considered)
University of Texas at Dallas (UT Dallas) is home to the Harry W. Bass Jr. School of Arts, Humanities, and Technology (AHT). The AHT was established in August 2022 after the consolidation of the School of Arts & Humanities (founded in 1975), and the School of Arts, Technology, and Emerging Communication (ATEC), founded in 2002 as Texas’s first Arts and Technology degree.
The AHT still houses the ATEC BA, MA, MFA, and PhD programs, all of which provide opportunities to study game design and development. For example, the ATEC BA has an Animation & Games (A&G) concentration, while the MFA has a Game Development concentration. MA students may be admitted to the Emerging Media Studies pathway and/or create their own specialization through electives and other courses.
PhD students may select up to 15 credit hours from other schools, and they may also choose electives in games and other related areas. And because ATEC is located in the Edith O’Donnell Arts and technology Building, PhD and other students have access to a number of research labs, studios, and teams engaged in areas such as game studies, modeling and simulation, virtual environments, emerging media and communication, and sound design.
All UT Dallas ATEC students have access to a variety of other state-of-the-art facilities and other resources including the Game Lab; CG Animation Lab; Motion Capture Studio; Games and Media Library; Surround Studio; Animation Lab; Narrative Systems Research Lab; The Studio for Mediating Play; ATEC Lecture Hall; experimenta.l.; Games Research Lab; Render Farm; 3D Studio; and Mixed Media Lab. The ATEC Lecture Hall has hosted speakers from Pixar, Disney, and DreamWorks.
Graduates of the ATEC programs at University of Texas at Dallas are prepared to pursue roles across industries and at leading studios, companies, and other organizations. Program alumni have been hired at places such as Pixar, Apple, DreamWorks, Google, Disney, Toyota, and Capital One.
University of Texas at Dallas opened in the 1960s as the Graduate Research Center of the Southwest. Established by the owners of Texas Instruments, UT Dallas is an official member of the University of Texas System, and a Carnegie R1 Doctoral Institution. The school serves more than 30,000 students enrolled in nearly 150 degree programs across seven schools. University of Texas at Dallas is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
16. Indiana University Bloomington, Bloomington, Indiana (Top 25% of schools considered)
Indiana University Bloomington (IU Bloomington) provides several paths to study game design. Programs are housed in the Luddy School of Informatics, Computing, and Engineering, and the College of Arts and Sciences. Established in 2000 as the School of Informatics, the Luddy School of Informatics, Computing, and Engineering was the first school of its kind. Within the school is the Department of Computer Science (est. 1971), which serves 950 students enrolled in 11 programs at all degree levels.
Students seeking an undergraduate degree in games can earn a BS in Computer Science (CSCIBS) with a Game Development specialization. The school also houses a unique minor in Animal-Computer Interaction (ACI), which includes courses such as Game Development; Game Programming; and Game Art and Sound. A flexible Computer Science BA is also conferred granted through IU Bloomington’s College of Arts and Sciences.
Also housed in the College of Arts and Sciences is The Media School. This multidisciplinary division attracts students seeking careers in game programming, animation, graphic design for multimedia, sound production, and music composition. Specific program options for game designers include the Game Design BS and Minor; the Media BA; and a New Media and Interactive Storytelling certificate.
Students in all Media School programs have the opportunity to select elective courses from the Luddy School; Eskenazi School of Art, Architecture + Design; and Jacobs School of Music. Media BA students may pursue a concentration such as Media Technologies, Games and Culture; Interactive and Digital Media; or Media Science. Students may also pursue a Media specialization such as Game Art, Game Production, or Game Audio. Concentrations consist of five courses. Specializations require at least three courses.
Course examples across concentrations include Game Experience Design; Animation for Digital Media; Story Lab; Game Art and Sound; Narrative Design; Game Technology; Game Production; Games, Culture, and Society; Digital Media; and Media Technologies and Culture.
Course examples across specializations include The Videogame Industry: Systems and Management; Game Experience Design; Sound for Games and Playable Media; Game Art and Sound; Introduction to Musical Instrument Digital Interface (MIDI) and Computer Music; Game Character Art; Game Analytics; Game Production; and Game Environment Art.
Game Design BS students at Indiana University Bloomington have the option to select courses from focal areas to create a specialization. Areas include Design: Games and Mind; Art; Design: Game Design Theory; Programming; Sound; and Management, Advertising, and Public Relations. The program begins with a mix of seminars and hands-on production classes.
Upper division Game Design students will work their way through a three-semester, three-course Game Workshop Sequence. Courses include Game Workshop I: Prototype; Game Workshop II: Demo; and Game Workshop III: Publish. Modeled after game studios, the sequence culminates with an industry-ready published game.
Students in all IU Bloomington Computer Science, Game Design, and Media Programs have access to GameDev@IU. This student-run organization provides hands-on experience for student game designers. Features include workshops; the opportunity to collaborate on game design projects; and participation in game jams. Game design students can also gain valuable hands-on experience through the Indiana University Bloomington Internship Program. Students have interned everywhere from Google to General Motors.
Graduates of the Computer Science, Game Design, and Media programs at Indiana University Bloomington are prepared to pursue titles such as Game Designer, Animator, Game Artist, World Designer, Game Developer, Creative Director, Game Programmer, and Software Developer. Potential employer’s include Electronic Arts (EA), Blizzard Entertainment, Ubisoft, and Zynga.
Established in 1820, Indiana University Bloomington was one of the first public universities west of the Allegheny Mountains and one of the first universities to admit women. The flagship campus of Indiana University’s seven campuses, IU Bloomington serves approximately 44,675 of the systems approximately 84,450 students. Indiana University Bloomington is accredited by the Higher Learning Commission (HLC).
17. Clemson University, Clemson and Charleston, South Carolina (Top 25% of schools considered)
The College of Engineering, Computing and Applied Sciences at Clemson University houses the School of Computing, home to the Division of Visual Computing. Within the Division is the Digital Production Arts (DPA) program. This interdisciplinary program collaborates with the Department of Art and the Department of Performing Art, with a significant focus on advanced studios and visualization as a problem-solving tool.
Specific DPA options for game designers include the DPA MFA, MS, and 15 credit hour minor. Course examples across degree programs include Game Theory; 2D Game Engine Construction; Algorithms and Techniques; Physical Modeling and Animation; 3D Game Programming; Advanced 3D Modeling; Visual Foundations of Digital Production; Artificial Intelligence (AI); and Audio Practicum.
The School of Computing also provides several other options that are suitable for game designers. Programs are ABET-accredited and include the Computer Science BA and BS (CS-BS, BA-CS); the Computer Information Systems BS (BS-CIS); and a fast-track Computer Science Bachelor’s/Master’s (BS/MS).
All undergraduate students will complete a common core which explores programming languages such as Java, C, and C++ and fundamental concepts. Electives allow all students to study games. Course examples include 2D Game Engine Construction; Human and Computer Interaction; Virtual Reality; Eye-Tracking Methodology; Cloud Computing; and Distributed and Cluster Computing.
MS students will select a concentration area from six options. Human Centered Computing, Visual Computing, and Software Engineering are ideal options for game designers. Students may select additional games courses from electives.
All Computer Science students also have the option to add the DPA minor, which provides access to courses such as Advanced 3D Modeling; Computer Graphics Images; Film; 2D Dimensional Animation; Visual Foundations of Digital Production I and II; and Special Topics in Digital Production Arts.
Other Computer Science and DPA highlights include four dedicated instructional computer labs with 24/7 access; visits from representatives of major studios such as DreamWorks; access to state-of-the-art production studios and facilities with specialize equipment; high-tech classrooms and collaboration spaces; participation in the SIGGRAPH Conference; and internship opportunities and study abroad experiences in places such as Japan, England, Germany, and Spain.
In addition, DPA MFA students have the option to study at the main campus in Clemson or the Zucker Family Graduate Education Center (ZFGEC) in Charleston, South Carolina. MFA students may attend traditional face-to-face classes or via real-time streaming to and from the main campus. DPA MFA students are not required to travel between campuses.
Graduates of the DPA and Computer Science programs at Clemson University are prepared to pursue roles across industries. Alumni are Game Designers, Game Programmers, Technical Directors, Software Engineers, 3D Graphics Programmers, Art Directors, Animators, and AR/VR designers. Examples of companies that have hired Clemson DPA and CS graduates include Electronic Arts (EA), Apple, Google, Microsoft, Blur Studio, IBM, VMware, Sledgehammer Games, Boeing, IBM, CrowdStrike, Facebook, BMW, Delta Air Lines, Michelin, General Electris, and Savannah River National Lab.
Clemson University was established in 1889 as Clemson Agricultural College. On the first day of classes in 1893, the school welcomed 446 students. Today, Clemson serves approximately 28,465 students enrolled in more than 80 majors, 90+ minors, and over 130 graduate degree programs. Clemson University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
18. Miami University, Oxford, Ohio (Top 30% of schools considered)
The College of Creative Arts at Miami University (Miami U) is home to the Department of Emerging Technology in Business + Design (ETBD). Within the department is a Games + Simulation program with BS and minor options. The Games + Simulation BS has concentrations in Game Art, Game Studies, and Game Development. Students in all concentrations will complete a total of 124 credit hours including 76 in the Games + Simulation major. Concentration areas are 21 credit hours, with a specific set of required client-based, collaborative courses for each. The Games + Simulation program culminates with the 12 credit-hour Capstone Studio, consisting of Game Pipeline and Production (three credits); Game Pre-production (three credits); and Game Production (six credit hours). Upon completion of the Capstone, students will have an industry-ready game.
The cross-disciplinary Games + Simulation minor consists of 19 total credit hours, with collaborative courses between ETBD and the Art and Computer Science Departments. Electives within the program allow students to create a specialty area such as Game Development, Writing for Games, or 3D Art and animation.
Other ETBD features include access to more than 50 games courses; semester-long preprofessional experiences at locations across the U.S. and Europe; an honors program consisting of special course selections and the opportunity to work with the same cohort for four years; and access to state-of-the-art production facilities and labs.
The Miami U ETBD Department has an additional option that is ideal for game designers seeing careers that combine game design, the game design business, and games marketing. The BA in Emerging Technology in Business and Design (ET BA) is a highly competitive program that features four foundational pillars: Design, Technology, Collaboration & Making, and Business. All students will study coding; design and design thinking; product management; artificial intelligence (AI); marketing; augmented reality (AR); The Internet of Things (IoT); communication; and entrepreneurship.
Course examples for the program include Game Design; Principles and Practices of Managing Interactive Projects; Game Programming; Interactive Business Communication; Social Media Marketing; Online Community Management; Game Studies; Interaction Design and Development; Art and Digital Tools; and Mobile Application Development. ET BA students may also add the Games + Simulation minor.
To gain valuable work experience in the industry, all ETBD students will complete an internship at a local or national studio. Students have access to more than 20 local game studios. Examples include Max Gaming Technologies, MouseMouse Media, Inc., SGM Games, Ganbaru Games, Funky Visions, Green Door Games, Multivarious Games, Aertherbyte Studios, Wraith Games, and Few Remain.
Graduates of the Game Design programs at Miami University have continued on to graduate school or careers in Game Design and Development, Writing for Games, Game Art, AR/VR, 3D Modeling, UI/UX, and Multimedia Design, and many others.
Founded on February 2, 1809, Miami University is one of the oldest public universities in the U.S. Also an original Public Ivy, the school serves approximately 18,900 students across campuses in Oxford (main), Hamilton, Middletown and West Chester, Ohio. The school has an overseas location—the John E. Dolibois European campus in Differdange, Luxembourg (Western Europe)—that welcomes 220 students each year.
Miami University Ohio provides 200 majors and minors in more than 120 areas of study, and 70+ master’s and doctoral degree programs. Miami U’s regional campuses also provide a variety of associate degree programs. All other programs are housed across seven academic colleges and schools. Miami University Ohio is accredited by the Higher Learning Commission (HLC).
19. California Polytechnic State University, San Luis Obispo, San Luis Obispo, California (Top 30% of schools considered)
California Polytechnic State University, San Luis Obispo (Cal Poly or Cal Poly SLO) houses the College of Engineering (CENG), home to the Department of Computer Science and Software Engineering. Within the department are several paths to study game design. Degree options include the BS, MS, and Blended BS + MS in Computer Science (CS). Minor options include Computer Science and Computing for Interactive Arts (CIA). All CENG programs are accredited by the Engineering Accreditation Commission of ABET.
The degree and minor programs in the CENG provide hands-on learning in a studio-like, collaborative environment that focuses on design- and project-centered coursework. Other CENG features include a Game Development concentration; individual and team projects; access to state-of-the-art production facilities and labs; internship opportunities and co-ops across California's top technology hubs; study abroad programs in 75 countries; and participation in weekend-long student-run “Hackathons” that allow students to create and coding their own apps, websites, and more.
The CS minor allows students to specialize in Game Design or other area through electives. The CIA minor is a cross disciplinary, 40-unit program provided in partnership with the Department of Art and Design in the College of Liberal Arts. MS and Blended BS + MS CS students may specialize in any area or add the Game Development concentration.
Consisting of 24 credit hours, the Game Development concentration requires the following courses: Game Design; Video Games & Society; Introduction to Mixed Reality; and Interactive Entertainment Engineering. Students may choose four credits from Mathematics/Statistics electives and the remaining credits from a variety of areas to suit their goals. Examples of M/S electives include Game Theory; Introduction to Probability and Simulation; Design and Analysis of Experiments; and Selected Advanced Topics.
Examples of other electives include Computer Animation; Advanced Rendering Techniques; Real-Time 3D Computer Graphics Software; The Art of Mixed Reality; Artificial Intelligence (AI); Media Arts and Technologies: Storytelling; Digital 3D Modeling and Design; New Media Arts I-II, and Current Topics in Computer Graphics.
Graduates of the CENG programs at California Polytechnic State University, San Luis Obispo are prepared to pursue careers in fields such as game design and development for entertainment, programming, computer art, architecture, software development, astronautical engineering, healthcare, aerospace, science and medicine, simulation training, and education.
Program alumni are frequently hired by major companies and studios such as DreamWorks, NASA Jet Propulsion Laboratory (JPL), Intel, Electronic Arts (EA), Adobe, Raytheon, Apple, Disney, Apple, HP, Google, Oracle, IBM, Boeing, Microsoft, Cisco, Saint Jude Medical, Yahoo, Lawrence Livermore National Labs, Salesforce, Intuit, and Amgen.
Founded on March 8, 1901, California Polytechnic State University, San Luis Obispo is part of the 23-campus California State University System. With more than 25 centers and institutes, the school sits on 9,000 acres, making it the second largest campus in California, and one of the largest in the nation. Cal Poly SLO serves approximately 22,290 students enrolled in more than 150 undergraduate majors and minors as well as 50+ graduate programs across six academic colleges. California Polytechnic State University is fully accredited by the Western Association of Schools and Colleges (WASC).
20. George Mason University, Fairfax, Virginia (Top 30% of schools considered)
George Mason University has several paths to study game design. Programs are housed in the College of Visual and Performing Arts (CVPA) and the College of Engineering and Computing (CEC) Established in 2001 and accredited by the National Association of Schools of Art and Design (NASAD), the CVPA has BFA, MA, and minor options in Computer Game Design. A Sport and Computer Game Design minor is also available. The CEC School of Computing-Department of Computer Science has an Applied Computer Science BS program with a Computer Game Design concentration.
The Computer Game Design BFA at George Mason University consists of 120 credit hours of study including 10 in the Mason Core, and 51-52 in the major. Non-specific core requirements, along with digital media, visual arts, and general electives make up the remaining credits. The Mason core consists of courses such as New Media in the Creative Arts and Physics and Everyday Phenomena.
Major course examples include Digital Game Design; Applied Coding for Game Designers; RS: Story Design for Computer Games; Gameplay Scripting Implementation; Computer Game Platform Analysis and Lab; and Advanced Game Design Studio. Elective examples include Digital Painting for Games; Advanced Game Animation; Drawing I and II; Video Art; and 2D and 3D Experimental Animation.
All Computer Game Design BFA students will complete an internship totaling 180 hours, including 135 on-site. A Portfolio course is also required. This one credit course consists of creating and refining a web portfolio for class projects and presentations, and to aid in internship applications and professional development.
The Computer Game Design BFA at George Mason University culminates with the Senior Game Design Capstone, which consists of a case study and public lecture.
The Computer Game Design minor provides courses in game design and development, game animation, and game sound and music. Students in this 15-credit hour program may also select from four emphasis areas including Game Art, Game Audio, Game Scripting, and General Design.
Provided jointly by the CVPA and the George Mason University School of Recreation, Health, and Tourism, the Sport and Computer Game Design minor provides foundation in sport management, the sports industry, and computer game design. Required courses for this 18-credit hour program include Basic Game Design and Introduction to Sport Management.
Students can select the remaining four courses from electives. Examples include Digital Game Design; Computer Game Platform Analysis; History of Computer Game Design; Online and Mobile Gaming; Psychology of Sport; Three-Dimensional Game Art; and Sport, Culture, and Society. Students in both minor programs have access to the same facilities, labs, and resources provided through the GMU CVPA.
The Computer Game Design MA program at George Mason University is designed for students who have earned an undergraduate degree in game design or related areas such as technology, arts, or humanities. Students in this program will take courses such as Research Methodologies in Game Design, Game Production, Game Business, Entrepreneurship and Practice, and the Game Design Graduate Seminar.
An internship is part of this 36-credit hour program, as well as the opportunity to enhance the degree through electives. Just a few elective options include Game Studio Management, Advanced Music and Sound for Games, Advanced Game Animation, and Interactive Game Systems Design.
All Computer Game Design students at George Mason University have access to the Virginia Serious Game Institute (VSGI). Housed at GMU’s Science and Technology Campus, VSGI focuses on job creation, start-ups, and research. In collaboration with companies, government agencies, and non-profit organizations, VSGI develops research projects in areas such as Cyber-Game education, mobile and wearable game technologies, EdTech Game platform development, AR/VR diagnostic and training solutions, and MedSim.
Also part of GSU’s VSGI is the Mason Game and Technology Academy (MGTA). Founded in 2013, MGTA provides the opportunity to develop skills in game design and programming, machine learning, and artificial intelligence (AI).
Graduates of the Computer Game Design programs at George Mason University are prepared to pursue careers in the technology sector, and in the commercial, entertainment, serious games, education, and nonprofit arenas. Some program alumni have launched their own studios or freelance businesses, while others have been hired at studios such as Bethesda Softworks, Big Huge Games, CatHill Games, Ready at Dawn Studios, and Citadel Studios.
Founded in 1949 as a branch of the University of Virginia, George Mason University serves more than 40,000 students, making it the largest public university in the Commonwealth of Virginia. More than 200 degree programs are provided across 11 colleges and schools. George Mason University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
21. University of Wisconsin–Stout, Menomonie, Wisconsin (Top 30% of schools considered)
University of Wisconsin-Stout (UW-Stout) has programs for game designers in the school’s College of Arts, Communication, and Social Sciences (CACHSS), and the College of Science, Technology, Engineering, and Mathematics and Management (CSTEMM).
The CACHSS houses the School of Art and Design, which serves more than 1,000 students served by 60 faculty members. The largest school of its kind in the entire upper Midwest, CACHSS Art and Design is home to the Design Department, which has a Game Design and Development (GDD) BFA and a cross-disciplinary Design MFA.
The GDD BFA is the first and only Game Design BFA in Wisconsin, Minnesota, and Iowa. The program is also accredited by the National Association for Schools of Art and Design (NASAD). Students in the GDD BFA benefit from collaborative studios and hands-on experience gained at UW-Stout labs, studios, and other facilities. Students also gain field experience through internships in San Francisco and LA internships; industry projects with the Jim Henson Company and National Park Service; and faculty-led study abroad courses in San Francisco and LA.
The culminating experience for the GDD BFA is the Game Design and Development Capstone and final portfolio presentation at the Stout Game Expo (SGX).
Graduates of the Game Design and Development program at University of Wisconsin-Stout are Game Designers, 3D Artists, Animators, and Modelers. They have been hired at local studios and firms such as Big John Games, Finn Daniels Architects, and Pixel Spill Games.
The Design MFA in the School of Art and Design is a flexible program that allows students to create their own focus area. Examples include Game Design, Video, Interactive Media & UX, Animation and Digital Media, Digital Cinema, and Photography. Graduates of the UW-Stout Design MFA program have been hired at companies and studios such as Apple, DreamWorks Animation, World Architects, and Shutterfly.
The College of Science, Technology, Engineering, and Mathematics and Management at University of Wisconsin-Stout serves 2,700 students led by more than 200 faculty. The college also houses the Mathematics, Statistics and Computer Science Department, home to the Computer Science BS with a Game Design and Development concentration. This is the world’s first and only game design and development program accredited under the Computer Science curriculum by the Computing Accreditation Commission of ABET.
The CS BS features of a full computer science major, a mathematics minor, and the concentration. With a 100% job placement rate, the CS program highlights a co-op industry experience as part of the curriculum. Co-op students earn an average of $16/hour. Other program highlights participation in game competitions, exhibitions, film festivals, and game conferences; graduate research; and the opportunity to publish in peer-reviewed papers.
A 21-credit hour CS minor that explores game design, algorithms, programming languages, systems architecture, and web programming is also available. The minor provides opportunities to participate in the co-op program as well as field experiences and independent study.
Graduates of the UW Stout Computer Science program enjoy a 100% job placement rate. Program alumni are Game Programmers, Game Software Engineers, Mobile Software Engineers, and Software Developers, among others. They work at companies and studios such as Boeing, Big John Games (developer for Nintendo), Lockheed Martin, HB studios (develops console games for Electronic Arts), Concrete Software (mobile games), and Degica Japan (publisher of RPG Maker).
University of Wisconsin – Stout (UW-Stout) was established in 1891 as The Stout Manual Training School. Today, the school one of just 125 polytechnic universities in the U.S. and the only one in the State Wisconsin. Serving approximately 6,940 students, University of Wisconsin-Stout provides more than 145 programs, many of which are unique to UW-Stout or are not offered anywhere else in the Midwest. Programs are organized across two colleges, five schools, and a graduate school.
University of Wisconsin – Stout is accredited the Higher Learning Commission (HLC). The Graphic Design and Interactive Media program is accredited by the National Association for Schools of Art and Design (NASAD).
22. University of North Carolina at Charlotte, Charlotte, North Carolina (Top 35% of schools considered)
University of North Carolina at Charlotte (UNC Charlotte) has several paths to study game design across two colleges including the College of Computing and Informatics (CCI) and the College of Arts and Architecture. The CCI houses the Department of Computer Science (CS)—the college’s largest department. Within the department is a Computer Science BS with an AI, Robotics, and Gaming Concentration, a Computer Science MS, and Game Design and Development (GDD) certificates at the undergraduate and graduate levels. Coursework for the certificate programs may be used towards the Computer Science BS or MS programs.
Course examples across programs include Game Engine Construction; Game Design and Development Studio; Advanced Game Design and Development; Advanced Algorithms; Individual Study in AI, Robotics, and Gaming; Advanced Game Design and Development; AI for Computer Games; Virtual and Augmented Reality; Computer Graphics; Real-Time Rendering Engines; and Game Design and Development Studio.
The College of Arts and Architecture at UNC Charlotte houses the Department of Art and Art History and the Art BFA with a Digital Media concentration. This program features advanced studio coursework, allowing students to craft a focus from electives such as Game Design and Graphics; 3D Modeling and Animation; Interactive Art and Design; and Advanced 3D Modeling.
The Art BFA also requires successful completion of the Senior Experience. Consisting of nine credit hours, the Experience includes Senior Seminar; Senior Thesis I: Creative Research; and Senior Thesis II: Advanced Creative Practice.
Graduates of the Computer Science, Game Design, and Digital Media programs at University of North Carolina at Charlotte are prepared to pursue positions in fields such as games and entertainment, animation, multimedia, computer science, art and design, programming, advertising, software development, advertising, and education.
University of North Carolina at Charlotte is a public research university and the third largest school in the 16-campus University of North Carolina system. Founded in 1946, the school serves approximately 30,300 students enrolled in more than 200 undergraduate, graduate, and doctoral programs across nine colleges. University of North Carolina at Charlotte is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
23. Louisiana State University, Baton Rouge, Louisiana (Top 35% of schools considered)
Louisiana State University (LSU) has several paths to study game design. At the undergraduate level, the school has minors in Digital Media Arts & Engineering (DMART) and Digital Media Arts & Engineering Technology (DMAET). At the graduate level, students can earn a MS in Digital Media Arts & Engineering (MS DMAE).
Across all programs, students have access to the DMAE LAB 24 hours a day, seven days a week. Examples of available software, hardware, and resources include state-of-the-art Alienware workstations; Adobe, Epic Unreal, and SideFX Houdini; Oculus Rift and Ocular Quest; Audio Recording Studios; Microsoft Visual Studio; Autodesk Maya; and YoYoGames GameMaker. Students also have the opportunity to participate in the LSU Global Game Jam.
Minors are provided in collaboration with several LSU schools and departments. These include the School of Art; Manship School of Mass Communication; the School of Music; the Department of Computer Science; the English Department; and the Department of Electrical & Computer Engineering. Both minor options complement any art, engineering, or computer science program.
Students in both interdisciplinary, 21 credit hour programs can choose from a variety of electives to support their goals. Examples include Creative Coding; Video Game Design; 3D Modeling; Virtual Space and Motion; Applied Interactive Graphics; Video Game Prototyping; Human-Computer Interaction (HCI); Interactive Computer Graphics; 3D Animation; Digital Arts I-IV; Interface Design and Technology; Scientific Information Visualization; Digital Media Programming; Moving Image; and Artificial Intelligence (AI).
The culminating experience for the LSU DMART and DMAET minors is the capstone. Students will work in interdisciplinary teams to complete a game prototype or digital media application, from idea to finished product. The capstone class totals three credit hours.
Housed in the Division of Computer Science & Engineering, the MS DMAE is a twelve course, 45 credit hour program that can be completed in 22 months. Students in this program will complete a series of team-based projects using professional tools and pipelines. Industry software tools include Maya, Nuke, Unity, and Houdini. Course examples for the program include Advanced Programming & Digital Art; Rapid Prototyping & Innovation; Interactive Design; and Digital Media Production & Project Management.
Halfway through the LSU MS DMAE program, students will complete a Digital Media Internship. During the final two semesters, students will work in teams to complete a final project.
Graduates of the Digital Media Arts & Engineering programs at Louisiana State University are prepared to pursue roles in video game design, video game software engineering, visual effects (VFX), interactive sound design, 3D animation, digital illustration, 3D modeling, and web development, among others.
Louisiana State University was founded on January 2, 1860 as the Louisiana State Seminary of Learning and Military Academy. The flagship institution of the Louisiana State University System, LSU serves approximately 32,490 students enrolled in more than 330 programs across 18 colleges, schools, and centers, and LSU Online. Louisiana State University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
24. University of Arizona, Tucson, Arizona (Top 35% of schools considered)
The School of Information (iSchool) at University of Arizona (UA or UArizona) is a member of the iSchools consortium. This international organization of over 120 universities focuses on research and teaching in areas such as human-computer interaction (HCI), bibliometrics, information access and organization, and information integrity.
Arizona’s only iSchool, the School of Information at UA also emphasizes cross-disciplinary studies in a collaborative, hands-on learning environment with opportunities to intern at places such as Amazon, Octavia Digital Media, Tesla, Hydrant, Lum.ai, the Enterprise Technology Division of State Farm, Genentech, and Lunewave. All iSchool students also have opportunities to study abroad in more than 60 countries.
The UA iSchool provides more than a dozen undergraduate majors, minors, and certificates, as well as 10 master’s, doctoral, and graduate certificate programs. For game designers, the school has several undergraduate options including the Game Design and Development BS; Games and Behavior BA; and the Certificate in Games & Simulation. Both the BS and BA programs can be taken as a minor.
The Game Design and Development BS and minor programs explore games for entertainment, healthcare, simulations, education, and other applications. Across programs, students will take courses such as Game Programming; Introduction to Game Design; Computational Thinking and Doing; Algorithms for Games; Ethics in a Digital World; and Introduction to Game Development in Unity.
BS students may take five elective courses and minor students can take three. Examples include Virtual Reality; eSports Industries; Digital Storytelling and Culture; Narrative Practices in Digital Games; Advanced Game Development; and Gamification in Society. The BS requires 120 units to graduate, and the minor requires 18.
Graduates of the Game Design and Development programs at University of Arizona go on to establish careers in game design, game development, UI/UX design, and digital marketing.
The Games and Behavior BA and minor programs at University of Arizona explore game design, human behavior in games, and gamification in society. In addition to games for entertainment, the programs emphasize games for health and wellness, education, job training, and social support. Course examples across programs include Gamification in Society; Monetizing Independent Gaming; eSports Industries; Ethics in a Digital World; Digital Engagement; and Introduction to Game Design.
To enhance the degree, BA students may choose four elective courses. Minor students will select all required units (18) from a pre-determined list of courses. BA elective examples include Computing and the Arts; Information, Multimedia Design, and the Moving Image; Narrative Practices in Digital Games; Technology of Sound; Digital Games and Society; Legal Aspects of Game Industries; Disruptive Technologies; Introduction to Human Computer Interaction (HCI); and Digital Commerce.
The Games and Behavior BA at University of Arizona requires 120 units to graduate. Upon completion of the program, graduates are prepared to pursue careers such as Gamification Design Consultant, Digital Marketing Specialist, and UX/UI Designer.
In addition to games programs provided through the iSchool, University of Arizona has an option in the College of Humanities, Department of Public and Applied Humanities. Leading to a BA in Applied Humanities with a Game Studies emphasis, the program consists of courses such as Introduction to Game Design; Computing and the Arts; Tabletop Games: Play, Culture, and Design of Board and Role-Playing Games; Game Development; Global Video Game Cultures & Their Origins; Gamification in Society; and The Video Game Industry: An Introduction to the Business of Making Money with Play.
To graduate, students in this BA program will complete an internship, professional portfolio, and Senior Capstone. Graduates are prepared to pursue positions in the areas such as Global Games, Digital Culture Studies, Finance, Game and Media Journalism, Digital Humanities, Entrepreneurship, Law, and New Media Policy.
University of Arizona is Arizona’s first university. Established in 1885, this land-grant institution opened with just a few students. Today, UA serves approximately 46,930 students, making it one of the state’s largest post-secondary institutions. UArizona offers more than 300 undergraduate majors and graduate programs in 150+ areas of study. Programs are provided across 21 colleges and nearly two dozen specialized schools. University of Arizona is accredited by the Higher Learning Commission (HLC).
25. Indiana University Indianapolis, Indianapolis, Indiana (Top 35% of schools considered)
The School of Informatics and Computing (SoIC) at Indiana University Indianapolis (IU Indianapolis) provides several paths to study games. Programs include the Media Arts and Science (MAS) BS, and minors in Game Design and Development, and 3D Graphics and Animation.
The MAS BS is a customizable program that provides the opportunity to specialize in Game Design and Development, 3D Graphics and Animation, Digital Storytelling, Web Design and Development, or Video Production and Sound Design. The curriculum for the program includes courses that explore emerging technology in games and visual effects (VFX). The Game Design and Development specialization builds on this and explores character animation, programming, storytelling, and of course, game design and development.
Course examples include Advanced Game Design and Development; Game On! A History of Video Games; Game Design Psychology: Theory and Prototyping; Game Testing and Evaluation; and Introduction to Gameplay Scripting. Recommended courses outside of GDD specialization requirements include Game Production; Creature and Character Design for Videogames, Comics, Film, and Animation; and Virtual World Design and Development.
Graduates of the MAS BS program at Indiana University Indianapolis have been recruited by major studios and companies around the world. Examples include Moving Picture Company (MPC), Sony Pictures Imageworks, Pixar, Blizzard Entertainment, Digital Domain, Google-owned Owlchemy Labs, Treyarch (owned by Activision), and HTC Corporation.
In the Game Design and Development minor at IU Indianapolis, students will learn to create 2D and 3D games using Unity and Unreal 4. The 3D Graphics and Animation minor prepares students for careers in game design and development and 3D simulation through coursework in rendering, animation, and computer graphics (CG). Students in both programs will complete 15-16 credit hours of study.
Upon completion of the IU Indianapolis Game Design and Development minor, students are prepared to pursue positions such as Video Game Designer, Level Designer, Unity 3D Game Developer, Creative Director, Unreal 4 Game Developer, World Designer, and Sound Designer for Games. 3D Graphics and Animation graduates are prepared to pursue positions such as Motion Graphics Artist, Creative Director, 2D/3D Design Artist, Medical Animator, and 3D Animator.
Indiana University Indianapolis will officially begin as IU Indianapolis on July 1, 2024, ending its 52-year partnership as IUPUI. The school currently serves 27,960 students enrolled in more than 550 academic programs across 17 degree-granting schools. Indiana University Indianapolis is accredited by the Higher Learning Commission (HLC).