2025

What are the best public game design colleges in the U.S. for 2025

Top 25 Public Game Design Schools and Colleges in the U.S. – 2025 Rankings
RankingSchool% of Schools Considered
1University of UtahTop 2%
2University of Central FloridaTop 3%
3University of California, Santa CruzTop 5%
4Georgia Institute of TechnologyTop 6%
5University of Texas at AustinTop 7%
6Michigan State UniversityTop 9%
7University of California, Los AngelesTop 10%
8University of California, IrvineTop 15%
9Purdue UniversityTop 15%
10Texas A&M UniversityTop 15%
11University of WashingtonTop 20%
12University of FloridaTop 20%
13University of Texas at DallasTop 20%
14North Carolina State UniversityTop 20%
15The Ohio State UniversityTop 25%
16Indiana University, BloomingtonTop 25%
17Clemson UniversityTop 25%
18California Polytechnic State University, San Luis ObispoTop 25%
19Miami UniversityTop 30%
20University of Wisconsin–StoutTop 30%
21George Mason UniversityTop 30%
22University of ArizonaTop 35%
23University of North Carolina at CharlotteTop 35%
24Kennesaw State UniversityTop 35%
25Indiana University, IndianapolisTop 35%

What are the 2025 top ranked public college game design programs in the U.S.? For an explanation of ranking criteria, click here.

1. University of Utah, Salt Lake City, Utah (Top 2% of schools considered)
University of Utah

University of Utah (The U) provides five paths to study game design. Housed in the College of Architecture and Planning is the Entertainment Arts and Engineering (EAE) program. Established more than a decade ago by faculty from the School of Computing and the Division of Film Studies, the EAE is a collection of degree programs known as Utah Division of Games. Options include a Games BS (BSG); a Computer Science BS (CS BS) with an EAE emphasis (CSEAE); a Master of Entertainment Arts and Engineering (MEAE); a dual MBA/MEAE; and a Game minor. 

The Game minor requires 24 credit hours, including 12 upper division hours. Students will develop skills in areas such as game-based learning; entertainment software development; serious games for health; task-training tools; and games for science. Course examples include Interactive Machinima; Traditional Game Development; Programming for All; Digital Content Creation; and Alternative Game Development. 

All University of Utah EAE programs are interdisciplinary and immersive with a focus on computational research, art, and social science. The Games BS is designed for students seeking careers in the games for entertainment, visualization, simulation, or edutainment. Students in this program will complete all of the courses for the minor, along with general education, allied area of interest, and elective courses. 

Course examples include Ethics in Games; Digital Storytelling; Animation Techniques; Videogames and Storytelling; Discrete Structures; Lit, Film, Videogame; Fantasy; Rapid Visualization; Sound for Film and Digital Media; Storyboarding/Visual Storytelling; Film Production; and Software Practice. The program culminates with a capstone completed across two courses. 

University of Utah’s CS BS program with an EAE emphasis is ideal for students seeking careers in video game engineering. The program features the full Computer Science curriculum and courses that explore video game design and development, 3D animation, and computer-generated special effects (CG SFX). Because the CSEAE program is computer science-based, students must complete pre-major courses including Intro to Computer Science; Calculus I; Intro to Object-Orient Programming; and Algorithm/Data Structure. 

Examples of CS core courses include Software Practice 1-2; Discrete Structures; and Computer Systems. EAE core course examples include Introduction to Game Design; Traditional Game Development; Asset Pipeline; Digital Content Creation; Interactive Machinima; and Alternative Game Development. Students may also select from area focus electives such as AI/Analytics; Human Centered Computing; and Infrastructure. The program culminates with the Senior Project completed across two courses. 

The Master of Entertainment Arts and Engineering at University of Utah is designed as a cohort model, where students from five different tracks remain together for the entire two years of the program. Tracks include Game Arts; Game Design (launched in 2024); Technical Art; Game Production; and Game Engineering. In addition to courses in their chosen track, all MEAE students will take electives such as Virtual Worlds; Paper Prototyping for Games; Serious Games; Narrative in Game Design; and Experimental Gameplay. 

All MEAE students will also take game design, pre-production, and rapid prototyping classes. The MEAE program culminates with a final project completed in teams across three courses. Students in all EAE programs at University of Utah will graduate with several completed games to be included in their professional portfolios. 

Across programs, EAE graduates will be prepared to pursue titles such as Game Designer, Visualization Developer, Game Programmer, Training Simulation Game Designer, Game Simulation Software Engineer, Game Artist, Video Game Engineer, and Game Developer. 

Founded in 1850, University of Utah is the state’s public flagship institution. A top-tier research university, The U serves 36,970 students enrolled in more than 200 programs across 18 colleges and schools and nearly 100 departments. University of Utah has been continuously accredited by the Northwest Commission on Colleges and Universities (NWCCU) since 1933. 

2. University of Central Florida, Orlando, Florida (Top 3% of schools considered)
University of Central Florida

University of Central Florida (UCF) is home to the College of Sciences. Within the college is the Nicholson School of Communication and Media (NSCM), which houses a Digital Media BA program with tracks in Game Design, and Web and Interactive Media. At the graduate level, the NSCM provides an Interactive Entertainment MS through UCF’s Florida Interactive Academy (FIEA). 

Students in all FIEA and NSCM Programs at University of Central Florida will work, learn, and collaborate in the Communication and Media Building which houses 112,000 square feet of state-of-the-art studio and classroom space. This includes Studio 500—one of the largest soundstages and motion capture studios on the east coast. Study abroad opportunities and career development resources are also available to all students. 

The Digital Media BA program at UCF has basic core and advanced level core requirements. Students in both tracks will complete all requirements, which consists of 51 credit hours in games and games-related courses. Examples include Game Design; Casual Game Production; Modeling for Realtime Systems I-II; Game Design Tools and Plugins; Creative industries; Evolution of Video Games; Physical Computing; Game Optimization and Performance; Digital Sculpting; and Game Level Design.

The Digital Media BA program culminates with the Game Design Capstone completed across two workshop courses. For this final project, students will work in teams to design, produce, and testing games using iterative design techniques and professional tools.  

The Interactive Entertainment MS at University of Central Florida’s FIEA is a 30 credit hour program that focuses on game design, 3D artistry, teamwork, programming, problem-solving, and project management. Throughout the program, students will work in teams with industry mentors across courses that cover technical art, level design, 3D animation and modeling, prototyping, game design, motion capture, technical design, software engineering, pre-production, post-production, and legal and ethical issues. 

All students may specialize in Art, Production, or Programming. Each specialization requires nine credit hours. Courses for the Art specialization include Digital Asset Creation; Advanced Digital Asset Creation; and Digital Asset Portfolio Development. Production specialization courses include Production Design I-II, and Media Distribution. Students in the Programming Specialization will take Game Programming Fundamentals; Advanced Game Programming; and Applied Programming Mechanics. 

Students in all specializations will complete the 12 credit hour MS core consisting of Production for Media; Rapid Prototype Production; Experimentation, Application, and Innovation in Games; and Preproduction and Prototyping. Course examples across specializations include Digital Asset Creation; Production and Design; and Advanced Game Programming. 

All Interactive Entertainment students will complete the Game Design Practicum or Digital Venture Practicum. The Game Design Practicum is an internship/full-time job. For the Digital Venture Practicum, students will build a start-up. The program culminates with the Capstone/Interactive Entertainment Project, where students will work in teams of 15-20 to develop their own games and interactive projects. Many FIEA students publish their games through avenues such as Xbox or Steam, resulting in their first published title. 

Graduates of the Digital Media BA and Interactive Entertainment MS programs at University of Central Florida are prepared to pursue careers in all areas of game design and development, interactivity, visualization, simulation, and entertainment. 

Program alumni have been hired by more than 300 companies. Examples include Industrial Light & Magic (ILM), Cartoon Network, Walt Disney Imagineering, Epic Games, Nintendo, Rockstar Games, Blizzard Entertainment, Iron Galaxy Studios, Electronic Arts (EA), Marvel, Gameloft, Apple, Universal, Sony, Zynga, Google, Lockheed Martin, WB Games, Unity Technologies, and Blur Studio.

University of Central Florida was founded in 1963 as Florida Technological University (FTU). Roughly five years later, the school opened with just under 2,000 students. Today, University of Central Florida serves approximately 69,820 students, making it the largest university by enrollment in the state of Florida, and one of the top 10 largest universities in the U.S. 

More than 13,130 faculty, adjuncts, and staff members deliver nearly 600 degree programs across 13 colleges and dozens of departments. University of Central Florida is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC). 

3. University of California, Santa Cruz, Santa Cruz, California (Top 5% of schools considered)
University of California, Santa Cruz

In 2019, University of California, Santa Cruz (UC Santa Cruz or UCSC) was invited to join the Association of American Universities (AAU). The school became the youngest university to join and one of only five AAU members. UC Santa Cruz is also the first institution in the University of California System to launch an undergraduate game major. Housed in the Jack Baskin School of Engineering (BSOE) and known as Games @ UC Santa Cruz, this intensive program has grown from a single undergraduate program to six programs leading to a bachelor’s, master’s, or PhD. 

Programs are available at the main UC Santa Cruz campus and the Silicon Valley (SVC) campus. Options include the Computer Science BS in Computer Game Design; the Art and Design-Games and Playable Media BA (BA AGPM); the MS in Computational Media; the Digital Arts and New Media MFA; and the PhD in Computational Media or Computer Science and Engineering. 

Across all program options, students have access to courses such as Foundations of Video Game Design; Interactive Narrative; Accessible Games; Psychology of Play; Games as Technical Culture; Advanced Programming; Game Design Studio; Creating Digital Audio; Game AI; Algorithmic Music for Games; Game Development Experience; Writing for Game Technologies; Playable Media; Game Data Science; Game Systems; Game Production Studio; Game Technologies; and Business of Games.

All students also have access to Games @ UC Santa Cruz facilities and centers such as the Center for Computational Experience; The Other Lab; the Expressive Intelligence Studio; the Advanced Visualization and Interactive Systems Lab; the Augmented Design Laboratory (ADL); Ludo Lab; the Critical Realities Studio; the Software Introspection Laboratory; and the Social Emotional Technology Lab.

Other Games @ UC Santa Cruz benefits include frequent studio tours; project evaluations by industry professionals; participation in the Annual Games Showcase; interactions with guest speakers from the game design industry; game design internships; study abroad experiences; and networking events. 

The culminating experience for BA AGPM and BS students is the Capstone Project. The BS Capstone is an intensive year-long game project where students will work in teams to complete a professional computer game. The BA AGPM Capstone consists of a project and exhibition. MFA and MS students will complete a thesis project, research project, or both. PhD candidates will complete a dissertation. 

Graduates of the Games @ UC Santa Cruz BA and BS programs are prepared to pursue roles in all areas of game design and development. Graduates of the MS, MFA, and PhD programs are qualified for leadership roles in game design and development, education, and research, among others. 

Across programs, graduates have been hired at companies and studios such as Electronic Arts (EA), Amazon, Universal Studios Japan, Google, Ubisoft, TopGolf, NCSoft, Zynga, Tencent, Hi-Rez Studios, Method Studios, Tic Toc Games, WB Games Boston, NetEase Games, Glu, and Toys for Bob. 

University of California, Santa Cruz was established in 1965. This global research university serves approximately 18,980 students enrolled in more than 130 programs across 10 colleges and the Graduate Division. University of California, Santa Cruz is accredited by the WASC Senior College and University Commission (WSCUC).

4. Georgia Institute of Technology, Atlanta, Georgia (Top 6% of schools considered)
Georgia Institute of Technology

Georgia Institute of Technology (Georgia Tech) provides a number of unique paths to study game design. For example, the school has an undergraduate certificate (Scenarios, Models, and Military Games) that explores the use of gaming, models, and scenarios in the analysis of national security issues. Course highlights include Scenario Writing and Pathgaming; Simulation and Military Gaming; Technology and Military Organization; and Modeling, Simulation, and Military Gaming. 

Housed in the Ivan Allen College of Liberal Arts’ Sam Nunn School of International Affairs, this 12 credit hour program is open to all Georgia Tech students with a bachelor’s degree. 

Also housed in the Ivan Allen College of Liberal Arts is the School of Literature, Media, and Communication. In partnership with the College of Computing’s School of Interactive Computing the school provides a Computational Media BS (BSCM); MS and PhD degrees in Digital Media; a dual BS Computational Media/MS Digital Media; and Computing and Media minor. 

Students in all programs have access to the GVU Center Game Studio at Georgia Tech; the Institute for People and Technology (IPaT); and international campuses in the world’s largest games industry—China. Internships, workshops, and participation in student organizations are also part of the programs. 

The Georgia Tech BSCM launched in 2004 with just one student. Today, the program serves more than 300 students, making it one of Georgia Tech’s fastest growing programs. Students in this program have the option to focus in Media-Games; Intelligence-Games; or People-Games. Across options, course examples include Video Game Design and Programming; Digital Video Special Effects; Game AI; Constructing the Moving Image; Experimental Digital Art; Game Design as a Cultural Practice; Computer Animation; Game Studio; Interactive Narrative; Graphic and Visual Design; Science, Technology, and Performance; and Principles and Applications of Computer Audio.

Georgia Tech’s Computing and Media minor is a 19 credit hour program, with nine credit hours at the 3000 level or higher. Students will take required courses such as Data Structures and Algorithms for Applications; Computer Graphics; and Objects and Design. Electives allow students to focus in games. Examples include Video Game Design and Programming; Digital Video Special Effects; and Information Visualization. 

Across all graduate level programs, courses may include Special Topics in Game Design; Human-Computer Interaction (HCI); Principles of Interactive Design; Experimental Media; Interactive Fiction; Pro-Seminar; and Project Studio. MS students also have access to 11 specialization areas. Many provide additional coursework in games. 

Examples include Computer Graphics, with courses such as Video Game Design, Computer Animation, Video Game Design and Programming, and Foundations in Computer Graphics; Artificial Intelligence (formerly Interactive Intelligence), which consists of courses such as Game AI, Computer Vision, AI Storytelling in Virtual Worlds, Advanced Game AI, and Modeling and Design; and Human-Computer Interaction, which includes courses such as Video Game Design, Mixed Reality Experience Design, Game AI, Principles of Design, Mobile and Ubiquitous Computing, and Cognitive Modeling. 

Graduates of the Computational Media, Digital Media, and Computing and Media programs at Georgia Institute of Technology are prepared to pursue careers in areas such as game design and development; interactive design and game simulation; film and animation; visual effects; AI and robotics; 3D modeling; the broader simulation and visualization industry; special effects; and software design and development. 

Some of the top hiring companies for Georgia Tech alumni include Electronic Arts (EA), Boeing, Apple, Google Interactive, Microsoft, Amazon, NBC Universal, TNT Sports, Delta Airlines, Cox Communications, and Ogilvy. 

Georgia Institute of Technology was established in 1885. When it opened, the school had one degree—the Mechanical Engineering BS, with 129 students enrolled. Today, Georgia Tech serves approximately 53,365 students enrolled in 180 degree programs and minors across six distinct colleges, 28 schools, and Georgia Tech Online. Campuses include Atlanta, Georgia Tech-Europe in France, and Georgia Tech-Shenzhen in China. 

Georgia Institute of Technology is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC). 

5. University of Texas at Austin, Austin, Texas (Top 7% of schools considered)
University of Texas at Austin

University of Texas at Austin (UT Austin) houses the UT Game Development and Design (GDAD) program. Launched in 2020, the program is a partnership between the Department of Computer Science (CS) in the College of Natural Sciences; the Department of Radio-Television-Film (RTF) in Moody College of Communication; the Department of Arts and Entertainment Technologies (AET) in the College of Fine Arts’ School of Design and Creative Technologies; and the Texas Immersive Institute (TXI). 

Specific paths to study games within the GDAD program include the Department of Computer Science BS CS with a 15-credit hour Game Development concentration and the AET Department’s AET BS with a Game Design path. The RTF Department provides coursework that covers emergent media, cinematic arts, and narrative design. The TXI focuses on coursework in immersive experiences. All four departments provide minors and concentrations that combine studies in programming, design, media, and art. 

Although the GDAD is an undergraduate program, students seeking an advanced degree can earn an MS in CS (MSCS). A Five-Year BS/MS Integrated CS is also available.

Across programs, students will learn how to build games and immersive experiences and apply game technology in other fields. All students will also have opportunities to work with industry studios and EGaDS!—UT’s game development student organization—on independent and collaborative projects. These hands-on experiences take place through the AET Studio Industry Partnership; Senior Design Project; University Partnership; College Collaboration; Independent Study courses; and the Game Development Capstone. 

Examples of industry partners include Dell Experience Innovation Group; Wonderspaces; Gensler Digital Experience Design; and ILMxLAB. Internship opportunities also provide the chance to gain valuable hands-on experience before graduation. The GDAD and CS programs also provide access to an unlimited number of games and games-related courses. 

Examples include Introduction to Programming; Level Design; Game Development; Computer Organization and Architecture; Mixed Reality; Game Character Animation; Digital Experience Design Studio; Game System Design; Physical Simulation of Computer Graphics; Future of Gaming; Interactive Environments; Game Scripting; Narrative Design; Challenges in Game Design; Virtual Production; Physical Game Design; Artificial Intelligence (game playing, natural language understanding, theorem proving); VR for Games; Cross Platform Storytelling; Mobile Game Development; Computer Graphics; Game Prototyping; Realtime Pipeline; Challenges in Game Design; and Advanced Creative Coding. 

Graduates of the GDAD and CS programs at UT Austin are prepared to pursue advanced roles in the games industry; entertainment (film, TV, animation); computer systems design; the broad technology industry; software engineering and design; simulation and visualization, and more. 

UT Austin Game Development and Design graduates enjoy a 93% employment rate within six months of graduation. Approximately 92% of CS graduates secure employment within six months of graduation. Across programs, alumni have been hired at places such as Electronic Arts (EA), IBM, Amazon, HP, Apple, Google, Aspyr Media, Inc., Scientific Games, Zynga, Lucid Motors, Diamond Entertainment, Everi Digital, and Cloud Imperium. 

Founded in 1883, University of Texas at Austin serves approximately 53,865 students, making it one of the largest universities in Texas. UT Austin provides more than 155 undergraduate degree programs with 170+ fields of study; 139 graduate degree programs; and nearly 100 doctoral programs across 19 colleges and schools. University of Texas at Austin is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).

6. Michigan State University, East Lansing, Michigan (Top 9% of schools considered)
Michigan State University

Michigan State University (MSU) is home to the College of Communication Arts and Sciences (ComArtSci) and the College of Engineering. Serving more than 4,500 students across five departments, the ComArtSci provides BA, BS, MA, PhD, minor, and certificate programs in the arts and sciences of communication. 

The MSU College of Engineering employs 297 faculty that serve more than 7,100 students. With 12 undergraduate degree programs and 11 graduate degree programs, the college is one of MSU’s founding disciplines and one of the school’s largest academic units. Engineering consists of 10 academic departments from Applied Engineering Sciences to Technology Engineering. 

Across colleges, aspiring game designers may select from seven different programs leading to a degree, certificate, or minor. All programs provide access to state-of-the-art labs, facilities, and centers. This includes the Games for Entertainment and Learning Lab; the GEL Lab; virtual reality (VR) labs; the Social and Psychological Approaches to Research on Technology-Interaction Effects (SPARTIE) Lab; Quello Center for Media and Information Policy; and the Rural Computing Consortium. 

The Games for Entertainment and Learning Lab and the GEL Lab house state-of-the-art technology for designing prototypes, learning new techniques, and to advance research on the individual and social impacts of digital games. 

Across programs, students also have the opportunity to participate in game development and testing projects; complete an internship; participate in group research projects; and engage with industry professionals through visiting artist talks. Students have interned at places such as Insomniac games, Apple, ABC Studios, Will Winn Games, Fabrik Entertainment in LA, The Daily Show, BrainSurf Informatics, Gray Television, DaySmart Software, Re-Source Partners, and MOSAIC Unity Center. 

The College of Communication Arts and Sciences houses the Department of Media and Information (MI). Within the department is the Game Design and Development program (GDD). Established in 2005, the program consists of the Games and Interactive Media BA; GDD minor; and the Serious Games MA certificate. Related programs include the Media and Information MA (MI MA).

All degree-seeking students have additional opportunities to gain hands-on experience with businesses and non-profit organizations in areas such as video game design, augmented and virtual reality (AR/VR), information technology, and human-computer interaction (HCI). 

The MSU Games and Interactive Media BA is a collaborative, project-based program with three focus areas including Game Design; Game Development; and Games Graphics and Animation. All areas explore video game production, board games, emerging interactive media, AR/VR, special effects, artistry, the design process, and management. Examples of required courses include Games and Interactivity; Media and Sketching Graphics; Games and Society; Methods for Understanding Users; and Bringing Media to Market. 

Students in the Game Design focus area will take additional courses such as Game Level Design; Serious Game Design Studio; Building Virtual Worlds; Game Design and Development I-II; and Game Interface Design. Course examples for Games Graphics and Animation include Concept Design for Games, Film, and TV; Advanced 3D Modeling; Advanced Three-Dimensional Computer Animation; and Compositing and Special Effects.

Game Development students will take courses such as Game and Interactive Media Development; Introduction to Programming I-II; Matrix Algebra with Computational Applications; and Building Innovative Interfaces. Across all focus areas, students have opportunities to work on real-world projects with partners such as Electronic Arts (EA), Ubisoft, Blizzard Entertainment, Insomniac Games, Bungie, and Rockstar Games. 

Students will graduate from the MSU Games and Interactive Media BA program with a professional portfolio of projects across a wide variety of works. Program alumni are prepared to pursue titles such as Game Designer, 2D Artist, Game Scenario Writer, Interaction Designer, Game Developer, Technical Artist, Game Programmer, Producer, Level Designer, Usability Engineer, Technical Designer, Project Manager, UI/UX Designer, and Quality Assurance Specialist. 

The MSU ComArtSci GDD minor requires 15 credit hours. To enter the program, students must complete Games and Interactivity as a prerequisite along with two courses selected from a set list of options. Examples include Introduction to Programming II; Concept Design for Games, Film, and TV; Game and Interactive Media Development; and Fundamentals of Comic Art and Graphic Novels. For minor requirements students will take 12 credit hours including Game Design and Development I-II; Collaborative Design; and Game Design Studio. 

For the remaining credits students will select courses from close to 30 options. Examples include Building Virtual Worlds; Interaction Design; Software Engineering; Advanced Game Development; Interactive Environments and Digital Fabrication; Computer Graphics; and Advanced 3D Modeling. 

The GDD minor at Michigan State University is available as an elective to students who are enrolled in the Computer Science BS; the Studio Art BA or BFA; or the Graphic Design BFA.

The Serious Games MA certificate attracts CS students, MSU MI graduate students, Master of Arts in Educational Technology (MAET) students, and doctoral students from other universities. Open to all MSU graduate students as a stand-alone program, the certificate requires the following courses: Theories of Games and Interaction Design; Foundations of Serious Games; and Understanding Users. The Serious Games MA certificate is transcriptable, and it can be completed either on-campus/hybrid or 100% online. 

The Media and Information MA at Michigan State University is a STEM-approved program that explores the design, the use of communication technologies and information, and management. The program is immersive, hands-on, and customizable, with opportunities to engage in real world experiences. As of 2025, MI MA students also have the option to focus in Game Studies and Design; Human-Computer Interaction/and User Experience Design (HCI/UX); or Media Policy. Students may also build their own focus area from all available courses. 

In addition to specific focus area courses, all MI MA students will take courses such as Foundations of Serious Games; Interactive Usability and Accessibility-Design and Evaluation; Theories of Games and Interaction Design; Global Media and Communications; Interaction Design; and Game and Project Design Studio I-II.

The culminating experience for the MI MA is the Master’s Project, completed across two courses. Graduates of the MI MA program at Michigan State University are prepared to pursue leadership roles in areas such as game design and development, 3D technology, serious games, digital media, game programming, web design and development, user experience (UX), simulation and visualization, and information studies. 

Program alumni have been hired at places such as Electronic Arts (EA), Rockstar Games, Blizzard Entertainment, Insomniac Games, Bungie, Ubisoft, Publicis Sapient, BuzzFeed, and ESPN.

The College of Engineering at Michigan State University houses the Department of Computer Science and Engineering—home to the Computer Science (CS) program. Available pathways include the BS, MS, and PhD. CS BS students can add the GDD minor and/or concentrate in Multimedia and Graphics, while MS and PhD students can add the Serious Games certificate. 

Course examples for the Multimedia and Graphics concentration include Game Design and Development I-II; Electronic Art; Game and Interactive Media Development; Computer Graphics; Game Design Studio; Building Virtual Worlds; Experiments in Digital Video; Introduction to Film; and Advanced 3D Modeling. 

Across programs, students will take courses such as Collaborative Design; Introduction to Programming II; Computer Systems; Theory and Algorithms; Machine Learning; Software Engineering; Systems Design and Analysis; Advanced Software Engineering; Web Application Architecture and Development Deep Learning; Translation of Programming Languages; Design and Theory of Algorithms; Computer Vision; Introduction to Artificial Intelligence; Parallel Computing; and Evolutionary Computing. 

Graduates of the Computer Science programs at Michigan State University are prepared to pursue roles in all areas of game design, development, and programming; the broader software engineering industry; mobile application development; web design and development; and UX design, among others. 

MSU Computer Science alumni have been hired at game design studios and other places such as Amazon, Epic Systems, Boeing, Microsoft, Compuware, General Motors, IBM, and Ford Motor Company.

Founded in 1855, Michigan State University began as the Agricultural College of the State of Michigan. On the first day of classes on May 14, 1857, the College welcomed five faculty members and 63 students into three buildings: College Hall, Saints’ Rest, and a brick horse barn. When it opened, the school became the first institution of higher learning in the U.S. to teach scientific agriculture. 

Today, MSU is one of the nation’s premier land-grant research universities. The school serves approximately 52,090 students enrolled in more than 200 programs across 17 degree-granting colleges. Michigan State University is accredited by the Higher Learning Commission (HLC).

7. University of California, Los Angeles, Los Angeles, California (Top 10% of schools considered)
University of California, Los Angeles

University of California, Los Angeles (UCLA) has several paths to study games in the School of Arts and Architecture (UCLA Arts) and Henry Samueli School of Engineering and Applied Science (Samueli School of Engineering). Serving 1,200 students UCLA Arts is home the Department of Design Media Arts (DMA), which houses the DMA BA. This multidisciplinary studio-based program enrolls approximately 22 students per course, allowing for more personalized instruction and attention.

Course examples for the program include Game Design; Interactive Animation; Game Engine; 3D Modeling and Motion; Collaborative Game Lab; Worldbuilding; Experiments in Virtuality; Sonic Media; Art and the Internet; and Design Futures. The program culminates with the Senior Projects course, where students will complete an individual project that focuses on games, media arts, or design.

Samueli School of Engineering at UCLA is home to the Department of Computer Science, which houses the Computer Science BS. This 180 credit hour program allows students to engage in research areas such as Graphics and Vision and Computer Science Theory. For the Graphics and Vision area, the graphics component explores rendering, motion capture, artificial life modeling, and animation for the movie and game industries. Vision refers to texture, shape, motion and illumination; 3D reconstruction from images; object recognition; and real-time vision/control. The Computer Science Theory area focuses on games, online algorithms, design theory, and more. 

Course examples for the CS BS include Software Construction; Programming Languages; Theory of Computing; Software Engineering; Introductory Digital Design Laboratory; Computer Systems Architecture; Digital Design Project Laboratory; and Operating Systems Principles. CS BS students may enhance the degree by selecting games or related courses to fulfill elective requirements. 

Both DMA and CS BS students may also enroll in game design and development courses through UCLA Extension. Dozens of options are available. Examples include Developing Video Game Narratives; Unity I: 3D Game Design and Game Engines; Intro to Game Development with Godot 4; Composing Music for Video Games; Immersive Experience Design; Blender Foundations for Spatial Media; and Drawing from Videogame Styles. 

All DMA and CS BS students may participate in the UCLA Game Lab. Supported by the School of the Arts and Architecture (UCLA Arts) and the School of Theater, Film and Television, UCLA Game Lab hosts workshops, research, visiting artists, and guest speaker events. The Lab has also collaborated with partners such as organizations, foundations, and individuals to present film series, performance programs, international exhibitions, and other educational activities. 

Examples of past partners include the Game Developers Conference (GDC), Bahcesehir University Game Laboratory (BUG) in Istanbul, Turkey; Giant Robot; A MAZE Festival in Berlin, Germany; Los Angeles County Museum (LACMA); Hypercube; Museum of Contemporary Art (MOCA) Los Angeles; and  Swissnex. 

Graduates of the DMA and Computer Science programs at UCLA work in all areas of game design and development. They can be found at game design studios, software companies, film studios, advertising agencies, marketing firms, government agencies, and academic institutions. 

Open to all students with an interest in games, UCLA Game Lab is supported by sponsors such as the HP, ZBrush, National Endowment for the Arts, Unity, Leap Motion, NVIDIA, Oculus, and HTC. 

Graduates of the Digital Media and Computer Science programs at UCLA are prepared to pursue careers in all areas of game design and development. They can be found at game design studios, software companies, government agencies, architecture firms, advertising agencies, film studios, and academic institutions, among others. 

Across programs, UCLA alumni have been hired at places such as Nickelodeon, Pixar, Walt Disney Imagineering, and DreamWorks, NBCUniversal, Mattel, Google, Amazon, Microsoft, Apple, Cisco Systems, and Oracle.

Founded on May 23, 1919 as the Southern Branch of the University of California, UCLA serves approximately 46,675 students from nearly 110 countries. This land-grant institution provides more than 250 programs across 12 professional schools and UCLA College. University of California Los Angeles is accredited by the WASC Senior College and University Commission (WSCUC). 

8. University of California, Irvine, Irvine, California (Top 15% of schools considered)
University of California, Irvine

The Donald Bren School of Information and Computer Sciences (ICS) at University of California, Irvine (UC Irvine or UCI) began as an academic department in 1968. When it opened, the department was the first of its kind in the UC system. In 2004 the school was named for benefactor and billionaire businessman Donald Leroy Bren. 

The only computing-focused school in the UC system, the Donald Bren School houses three departments that enroll more than 2,000 undergraduates and 400+ graduate students each year. Departments include Computer Science, Informatics, and Statistics. Across departments, students can earn degrees in areas such as informatics, computer science, software engineering, and game design.

The Department of Informatics houses UCI’s game design programs. Options include the Game Design and Interactive Media (GDIM) BS; and the Computer Science (CS) BS, MS, and PhD programs. Across pathways, students benefit from mentorships; courses taught by globally-recognized industry experts; and partnerships with major studios such as Electronic Arts (EA), Disney, Riot Games, Blizzard Entertainment, Cartoon Network, Tencent Games, and Obsidian Entertainment. 

Launched as the Computer Game Science major in 2011, the GDIM BS provides hands-on courses that explore areas such game programming, visual design, game design and development, interactive storytelling, data science, and game studies. This 176 credit hour program also explores emerging technologies such as mobile games, tabletop games, and augmented and virtual reality (AR/VR). 

Course examples for the UCI GDIM BS include Coding in Game Engines; Roleplaying and Improvisational Play; Game Technologies and Interactive Media; Storytelling for Interactive Media; Game Engine Lab; Visual Design Fundamentals; Programming for Games; and Multiplayer Game Systems. Core and open electives allow students to enhance their skillsets and/or develop skills in a related area. Examples include Solo Game Project; Human Computer Interaction; Games Entrepreneurship; Children’s Learning and Media; User interaction Software; Project management; Software Design: Applications; and Professional Studio. 

In the final year of the program, students will complete the following courses: Multiplayer Project, Data Analytics for Games and Interactive Media, and Special Topics-Project in Advanced Game Design. 

The GDIM BS at UC Irvine culminates with the Capstone Game Project completed across two courses and under the guidance of industry mentors. This team-based project results in a finished game in an area such as entertainment, training, education, or healthcare.  

Graduates are prepared to pursue careers in game design and development, serious games, creative technologies, and interactive entertainment. Potential employers include industry partners such as Electronic Arts (EA), Disney, Cartoon Network, Blizzard Entertainment, Riot Games, Obsidian Entertainment, and Tencent Games. Some GDIM alumni have also gone on to launch their own studios or freelance businesses, while others have gone on to pursue a graduate degree in interactive media, game design, informatics, or computer science. 

The Computer Science MS and PhD programs at UCI Donald Bren are designed for students interested in leadership roles in the games industry (entertainment), serious games (healthcare, training, education), academia, and government. The Computer Science MS is a flexible program with 12 core research areas. Examples include Multimedia and Gaming; Graphics and Computer Vision; Design and Analysis of Algorithms; Programming Languages and Compilers; Artificial Intelligence and Machine Learning; and Scientific Computing. 

Students can select several upper division undergraduate courses to complement their chosen research area or areas. Undergraduate course examples include Game Engine Lab; Computer Graphics; Game Design; Modeling and Worldbuilding; Mobile and Ubiquitous Games; and Digital Imaging Processing. Course examples for the MS include Machine Learning; Fundamentals of the Design and Analysis of Algorithms; Visual Computing; Analysis of Algorithms; Principles of Scientific Computing; and Advanced Compiler Construction. 

The culminating experience for the UCI CS MS is the research-based thesis project or the comprehensive examination. The thesis option is the ideal choice for students who wish to continue on to the PhD program. 

The Computer Science PhD has the same course requirements, access to games courses, and research areas as the CS MS. This broad, flexible program culminates with dissertation defense and final examination. 

The Computer Science BS at UC Irvine has nine specializations. Ideal options for game designers include Algorithms (explores areas such as computer games, computer vision, graphics, and artificial intelligence); Visual Computing (graphics, 3D, interactive imaging); Architecture and Embedded Systems (gaming, visualization, high-performance and scientific computing); and General Computer Science (create your own curriculum from upper division CS courses and two project courses). 

Course examples across electives, specializations, and projects include Python Programming and Libraries (accelerated); Modeling and World Building; User Interaction Software; Computer Game Development; Formal Languages and Automata; Digital Logic Design; Projects in Advanced 3D Computer Graphics; Programming in C/C++ as a Second Language; and Introduction to Virtual Reality. 

The culminating experience for the BS CS program can be a game, simulation, research or other project. Across CS programs, graduates are prepared to pursue roles in the games industry (for entertainment); serious games in areas such as education, training, and healthcare; software engineering and aerospace; data science and engineering; and national defense and cybersecurity.

Founded in 1965, University of California, Irvine employs more than 1,200 faculty members and 10,000 staff, making it the second largest employer in Orange County, California. A public land-grant research university, UCI serves more than 36,000 students enrolled in 224 degree programs across 18 colleges, schools, and divisions. 

University of California, Irvine is accredited by the WASC Senior College and University Commission (WSCUC). The school is also a member of the Association of American Universities (AAU). Founded in 1900, the Association comprises the nation’s top research universities. 

9. Purdue University, West Lafayette, Indiana (Top 15% of schools considered)
Purdue University

Purdue University is home to Purdue Polytechnic Institute, which houses the Department of Computer Graphics Technology (CGT). Within the department are several paths to study game design including the CGT BS with a major in Game Development and Design; a CGT MS; and a Technology PhD. All programs are hands-on and ABET-accredited with access to state-of-the-art labs such as the Games Innovation Laboratory; Visual Effects Lab; IDEA Laboratory; VR Lab; the Experience Design Laboratory (ExLab); and the CGT Computer Lab. 

The CGT BS with a Game Development and Design major is a STEM-designated program that explores game design, visualization, rendering, animation, and programming. Students will have opportunities to engage in collaborative projects with peers and instructors. Past projects have focused on areas such as games utilization in entertainment; sustainable energy, medicine, and therapy; and information visualization. 

The Game Design and Development major requires 54 credit hours, with 39 credit hours focused on games. Course examples include Introduction to Games; Fundamentals of Imaging Technology; Computer Graphics Programming; Game Development I: Core Skills and Technologies; Game Development II: Design and Psychology; User Experience Design Studio; Game Development Practicum; and Contemporary Problems in Applied Computer Graphics I-II. 

For the culminating experience, all CGT BS students will complete a professional portfolio across several courses. Graduates are prepared to pursue roles in game design and development, animation, visualization, simulation, software design, and advertising, among others. Program alumni have been hired at places such as Electronic Arts (EA), Amazon, Riot Games, Lockheed Martin, Zynga, Raytheon, Boeing, PepsiCo, Endeavor Air, Caterpillar, and the Lawrence Livermore National Laboratory. 

The CGT MS at Purdue Polytechnic enrolls approximately 100 students annually. The program provides five concentrations including Games; Animation; Virtual Reality and Visualization; UX Design; and Artificial Intelligence for Computer Graphics. Students in the Games concentration will take courses such as Game Development I-II; Computer Graphics Programming; Advanced Real-Time Computer Graphics; Games Research; Computer Shaders; Experimental Statistics; and Seminar in Computer Graphics Technology. 

Other CGT MS features include small class sizes; opportunities to work on real-world projects; and research opportunities. Graduates are prepared to pursue teaching, research, and other leadership roles in areas such as game design and development, animation, virtual reality, UX design, visualization, software design, artificial intelligence, computer graphics programming, and simulation.

The CGT MS program at Purdue Polytechnic culminates with the MS Thesis completed across two courses. Program alumni have been hired at places such as Google, DreamWorks, Deloitte, and Salesforce.

The Technology PhD Program at Purdue University provides opportunities to work with faculty on computer graphics, visual computing, and human-computer interaction. The program also allows students to select 30 credit hours of courses selected from six schools and departments. These courses will help students build a custom specialization. 

Technology PhD also have the opportunity to select 27 credit hours from any college or school other than Purdue Polytechnic. Students interested in games typically select Computer Graphics Technology, which includes game studies, human-computer interaction, computer animation, digital enterprise systems, user experience (UX) design, artificial intelligence, computational art, data visualization, and more.   

The culminating experience for the Technology PhD program is the dissertation. Program alumni are prepared to pursue leadership roles in areas such as game design and development, software design, artificial intelligence, animation, simulation, virtual reality, UX design, visualization, and computer graphics programming. Program alumni also go on to pursue careers in research, education, and consulting.

Purdue University is Indiana’s only land-grant university. Established in 1869, the school serves approximately 60,240 students, making it the second largest university in the state. Approximately 11% of all students at Purdue are enrolled at Purdue Polytechnic Institute. More than 400 programs are provided across 11 academic colleges and schools—including Purdue Polytechnic. Purdue University is accredited by the Higher Learning Commission (HLC). 

10. Texas A&M University, College Station, Texas (Top 15% of schools considered)
Texas A&M University

Texas A&M University (TAMU) is home to the College of Performance, Visualization and Fine Arts (PVFA) and the College of Engineering. The College of PVFA houses the Visualization; Dance; Performance and Visual Studies; Theatre; and Music Performance departments/programs. The college also houses student organizations such as the Texas Aggie Game Developers (TAGD); Women in Animation; the TAMU SIGGRAPH Student Chapter; and the VIZ Industry Fair (VIF). 

The College of Engineering at TAMU serves more than 22,500 students making it the largest college on campus. The college houses 15 departments including the Department of Computer Science (CSE) and Engineering. All students benefit from the CSE Industrial Affiliates Program (IAP) and the Industry Capstone Program. Examples of participating companies include HP; American Airlines; L3Harris Technologies; JPMorgan Chase; USAA; Lockheed Martin; General Motors; Paycom; Visa; and Two Sigma. 

In partnership with the College of PVFA’s Department of Visualization, the CSE Department provides a 16-credit hour Game Design and Development minor. On its own, the PVFA Visualization Department also houses the Visualization BS, MS, and MFA programs. 

The Game Design and Development minor combines required courses with five in-demand elective options. Students may choose two. Students in this program also have the opportunity to collaborate on the design and development of game projects and engage in problem-solving with interdisciplinary team members. 

Required courses include Programming I and Introduction to Computer Science Concepts and Programming OR Introduction to Program Design and Concepts; Computer Graphics OR Game Design I; and Game Development. Electives include Communication Technology Skills; Interactive Virtual Environments; Communication and Video Games; Multimedia Design and Development; and Computer-Human Interaction.

The Visualization BS at TAMU is a 120 credit hour program that combines fine arts, programming, 3D design, and digital technology. Three emphasis areas are available including Animation; Game Creation; and Interactive Design. The program takes place in a studio environment where students will work on exercises and projects using traditional and electronic media. Course examples for the program include Engineering Mathematics; Visual Computing; Time and Interaction; Field Studies in Design Innovation; Drawing for Visualization;  Production techniques; Visual Studies Studio I-III; and the Internship. 

The Visualization BS culminates with the Capstone Studio course, which consists of one lecture hour and five lab hours. Projects integrate scripting and programming; history; drawing and design; digital communication; concept development; art history; and core methodologies.

The TAMU Visualization MS has two options: Thesis and Non-Thesis. The Thesis option requires 32 credit hours and the Non-Thesis option requires 36 credit hours. Both options allow students to specialize in one of eight areas including Gaming; Computer Animation; Interactive Design; Augmented Reality; Computer Graphics; Virtual Reality; User Experience Design; or Data Visualization. 

Thesis track students will produce final works to be exhibited at the local and competitive levels. The culminating experience for Non-Thesis is the creation and defense of a capstone project. For both tracks, a faculty advisor will direct student projects from start to finish. 

The Visualization MFA at TAMU is one of the few programs of its kind in the state of Texas. With a focus on technological innovations and applications, the interdisciplinary MFA has specializations in Gaming; Visual Effects; Interactive Art; Visual Storytelling; Computer Animation; User Experience Design; Virtual/Augmented Reality (VR/AR); and Data Visualization. 

Students in all specializations will complete 23 credit hours of Professional Study coursework and the following courses: Form/Installation/Environment; The Digital Image; Contemporary Art Studio/Seminar; Design Communication; Contemporary Art Seminar I-II; Writing for Publication in the Arts; and Graduate Studio. Free and prescribed electives allow students to enhance the degree. 

Examples include Advanced Game Design; 3D Modeling and Animation; Data Visualization; Generative Art and Design; Interactive Virtual Environments; Motion Capture Animation; Computational Design; Physically-Based Modeling; Digital Compositing; Rendering and Shading; Advanced Animation; Principles and Practices in Digital Twin Technology; Multimedia Web Design; and Experimental Visual Techniques. 

The Visualization MFA at TAMU culminates with the exhibition and defense of the student’s body of work completed over a three-year course of study. The exhibition requirement includes at least one competitive external venue approved by the students advisory committee and a local exhibition, coordinated with a final examination. 

Graduates of the Visualization programs and Game Design and Development minor at Texas A&M University are prepared to pursue advanced roles in game design and development, UI/UX, animation, VR/AR, filmmaking, technical art, visualization, graphic design, visual effects, simulation, architecture, special effects, education, advertising, web design, marketing, amusement/theme parks, and research. 

TAMU Visualization alumni known as "Vizzers" have worked on more than 400 films across 20+ production studios. Both Game Design and Vizzers have been hired at companies and studios such as Disney Animation Studios, Sony Pictures Imageworks, Industrial Light and Magic (ILM), Microsoft, Blizzard Entertainment, LucasFilm Animation, Electronic Arts (EA), Pixar, DreamWorks, Reel FX, Presagis, Bouncing Pixel, and Aspyr Media.

Serving approximately 79,115 students, Texas A&M University is the largest university in the state and one of the top 10 largest in the nation. Founded in 1876, TAMU is also the first public institution of higher learning in the state of Texas. With two local campuses, a Health Science Center, and a campus in Doha, Quatar, Texas A&M houses 16 colleges and schools that provide approximately 415 degree programs. 

Texas A&M University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).

11. University of Washington, Seattle, Washington (Top 20% of schools considered)
University of Washington

University of Washington (UW) is home to the Paul G. Allen School of Computer Science and Engineering (CSE). Within the school are several paths to study game design including the ABET-accredited Computer Engineering (CE) and Computer Science (CS) programs leading to a BS or BS/MS. Across programs students may specialize in one of nearly 20 areas. This includes Graphics, Vision, Games, and Animation. 

Course examples include Special Topics in Computer Vision; Interaction Programming; Advanced Topics in Digital Animation; Computational Fabrication; Intermediate Programming Concepts and Tools; Software Design and Implementation; Programming Languages; Computer Programming; and Digital Design. Students in the Graphics, Vision, Games, and Animation have the opportunity to complete a game or other related project for the culminating experience. 

University of Washington has an additional option for aspiring game designers with at least two years of college experience or working game designers seeking advancement opportunities in the industry. Developed in partnership with the UW Bothell Digital Future Lab, and approved by UW’s School of Science, Technology, Engineering and Mathematics, the UW Game Design Certificate (GDC) is an intensive eight-month program that culminates with a game prototype that students can pitch to industry executives. 

Courses for the program include Fundamentals of Game Design; Game Mechanics and Systems Design; and Game Studio Roles and Development. Throughout the program, students will conceptualize, create, and complete several other game design projects for their professional portfolios. In addition to a certificate, graduates of the program will earn a digital achievement badge along with separate badges for each of the three required courses. Digital badges can be shared on social media sites such as LinkedIn and Facebook. 

The CS, CE, and certificate programs provide access to four main labs in the Allen School including the Center for Game Science; UW Reality Lab; UW Graphics and Imaging Lab (GRAIL); and the Animation Research Labs (ARL).

The Center for Game Science produces scientific discovery games, learning games, and academic games. Center research spans fields such as computer games, machine learning, computer graphics, self-adapting HCI, inductive logic programming, program synthesis, data science, intelligent tutors, and crowd-sourcing.

The UW Reality Lab was established in 2018. Lab participants have opportunities to work on research projects in areas such as character animation, lighting and rendering, 3D reconstruction, and computer vision. Other UW Reality Lab features include access to courses such as Virtual Reality Production for Storytelling; Computer Vision; Introduction to Computer Graphics; and Machine Learning; the mentorship program; lectures; the Idea Incubator; and ongoing programs such as The Reality Studio and The Reality Lab. The Reality Studio explores production and storytelling techniques for immersive environments through classes and productions.

GRAIL conducts research in areas such as games, animation, generative AI, computer graphics, virtual reality, computer vision, and computational photography. GRAIL participants have opportunities to work with researchers from Google, Intel, Microsoft, and Adobe.

The multidisciplinary Animation Research Labs is a collaboration between CSE, the Department of Architecture, and the Schools of Art, Music, Drama, and the Center for Digital Arts and Experimental Media (DXARTS). ARL participants have opportunities to interact with industry experts from Pixar, Xbox Game Studios, Industrial Light & Magic (ILM), Disney Animation Studios, and Bungie, among others. 

Graduates of the Game Design certificate and Computer Science and Engineering degree programs at UW are prepared to pursue roles across all areas of game design and development, the broad technology industry, entertainment, and more. 

Computer Science and Computer Engineering graduates are hired by hundreds of different employers each year. Examples include Epic Games, Amazon, Google, Microsoft, Boeing, Oracle, Apple, Qualcomm, and Meta. GDC program alumni enjoy an 80% job placement rate. Top employers include Boeing, Microsoft, Bungie, Hi-Rex Studios, and Hourglass Escapes.

University of Washington encompasses more than 500 buildings, over 20 million gross square footage of space, and more than 26 university libraries. Founded in 1861, the school also serves approximately 62,765 students, making it the largest university in the state. With three campuses in Seattle (main), Bothell, and Tacoma, UW provides more than 480 programs leading to over 850 degrees. Programs are housed across 18 colleges and schools. 

University of Washington is accredited by the Northwest Commission on Colleges and Universities (NWCCU). The school is also a member of the Association of American Universities (AAU). Engineering at UW is accredited by the Accreditation Board for Engineering and Technology (ABET).

12. University of Florida, Gainesville, Florida (Top 20% of schools considered)
University of Florida

University of Florida (UF) is home to the College of the Arts (COTA). Established in 1925 through the School of Architecture, COTA houses the Digital Worlds Institute; the Schools of Art and Art History, Music, and Theatre and Dance; and the Center for Arts in Medicine. These academic units are accredited by National Association of Schools of Art and Design (NASAD); the National Association of Schools of Music (NASM); the National Association of Schools of Theatre (NAST); and the National Association of Schools of Dance (NASD). 

The Digital Worlds Institute houses the interdisciplinary Digital Arts and Sciences (DAS) program leading to a DAS BA (BADAS); DAS Masters (MiDAS); or DAS minor. The BADAS and 15 credit hour DAS minor can be completed on campus or 100% online through UF Online. Course examples across pathways include Introduction to Digital Technologies; Game Development; Principles of Digital Visualization; Game Content Creation; Creating Mobile Games; Foundations of Digital Culture; Game Design and Production; 3D Animation Techniques; Interaction & Usability; Game Systems Development; and Digital Storytelling. 

The BADAS program requires 120 credit hours of study and successful completion of the DAS project. This is the culminating experience for the program. 

The UF MiDAS is a one-year accelerated program that explores game engines and development; software and hardware integration; design and interactivity; digital compositing; emerging technologies such as VR/AR; digital storytelling; audio; UI//UX; and proposals, project management, and production pipelines. This professional degree culminates with an industry-standard project and portfolio. 

All Digital Worlds students benefit from the DAS Mentorship Program; access to LUMA at Digital World Studios; guest speakers and lecturers; participation in the internship program; and Portfolio Open House events.

Graduates of the BADAS, DAS minor, and MiDAS programs at University of Florida are prepared to pursue titles such as Game Designer, Digital Storyteller, Technical Animator, Level Designer, Software Engineer, Game Artist, Motion Graphics Animator, Visual Effects (VFX) Artist, and Character Modeler. 

Program alumni have been hired at places such as DreamWorks and Microsoft. Some graduates also go on to teach or launch their own studios or freelance businesses. 

University of Florida was founded in 1858 as Gainesville Academy. The school opened with just over 100 students. Today, this public land-grant institution serves approximately 69,465 students across campuses in Gainesville, Jacksonville, and Orlando, Florida. More than 300 programs are provided across 16 colleges and schools. University of Florida is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).

13. University of Texas at Dallas, Dallas, Texas (Top 20% of schools considered)
University of Texas at Dallas

University of Texas at Dallas (UT Dallas) is home to the Harry W. Bass Jr. School of Arts, Humanities, and Technology (The Bass School or Bass). Established in 1975, Bass is a Houdini Certified School that serves more than 1,960 students enrolled in over 45 majors, minors, and certificate programs. Among the school’s programs is an Animation and Games BA and a Game Development MFA. 

Across programs, students have access to state-of-the-art facilities such as the 155,000 square feet Edith O’Donnell Arts and Technology Building and the Game Lab; Render Farm; CG Animation Lab; experimenta.l.; Games Research Lab; Motion Capture Studio; Games and Media Library; Narrative Systems Research Lab; Surround Studio; The Studio for Mediating Play; Animation Lab; 3D Studio; Mixed Media Lab; MoGraph Lab; Escape Pod Studio; VAST Lab; and the 3D Studio. 

The Animation and Games BA is a 120 credit hour program that takes place in a studio environment. Students in this program will explore games and digital animation, including social gaming, 3D computer animation, motion capture, educational games, motion graphics, and real time entertainment. Course examples for the program include Digital Art and Design Foundations; History of Games; Programming for Digital Artists; Animation and Game Fundamentals; Scripting for Animation I; Time-Based Media; Scripting for Games I; History of Visual Effects; Design; and Animation Origins and Techniques. 

To complement the major and core curriculum, BA students may select 30 credit hours of prescribed and free electives. Examples include Sound Design for Games; Virtual Environments I-II; Mobile Game Development; Rigging I-II; Game Design I-II; Motion Capture Lab; Game Studies I-II; Experimental Animation; Scripting for Games II; Escape Pod Studio; Games and Narrative I-II; Real Time Texturing; Computer Animation I-III; Digital Effects; Collaborative Modeling; Storyboarding; Level Design I-II; Virtual Reality; Immersive Technologies Lab; Digital Sculpting; and Game Production Lab I-II. 

The Animation and Games BA at UT Dallas culminates with the Capstone Project. 

The Game Development MFA at UT Dallas is a terminal degree designed for student seeking advanced roles in the games industry or for those interested in educating tomorrow’s game designers. Required major courses for this 54 credit hour program include Anatomy of a Game; Game Production Practices; Experimental Games Studio; and Game Design and Development. 

Prescribed and free electives total 27 credits. Elective examples include Building Virtual Worlds; Socially Conscious Games; Interactive Narrative; Game Production Studio; Play and Culture; Special Topics in Game Development; Educational Games Studio; and Games, Education, and Simulation. 

The final project for the Game Development MFA at UT Dallas consists of 15 credit hours completed over two consecutive long semesters. Courses include Master’s Thesis (ATCM 6399); Master’s Project I (ATCM 6698); and Master’s Project II (ATCM 6699). Students will present final projects in an exhibition, conference presentation, or defense. 

For students seeking a broad program with a flexible curriculum, The Bass School houses an Arts, Technology, and Emerging Communication (ATEC) program with BA, MA, MFA, and PhD paths. Students in all programs may study games through elective requirements. Depending on the program, students are required to complete anywhere from 18-30 elective credit hours. 

The BA has an Emerging Media Arts (EMA) concentration with access to electives Game Design I; Game Studies I; Sound Design for Games; Modeling and Texturing; Motion Design I-II; and Virtual Environments. 

Programming for Digital Arts; Code Plus Culture; Time-Based Media; and Computer Modeling for Digital Fabrication are examples of required and major courses for the BA. This 120 credit hour program culminates with the Capstone Project course. 

The ATEC MA is a 36 credit hour program designed for students seeking leadership roles in the games industry or a doctorate degree. Course and elective examples for the program include Interactive Narrative; Computational Design; Design Research Methods; Special Topics in Interaction Design; Human Computer Interaction; Interactive Environments; Computer Processing for Arts, Technology, and Emerging Communication; Experimental Interactive Media; and Emerging Media Studio. 

The UT Dallas ATEC MA culminates with the Advanced Master’s Thesis or Master’s Thesis course—student’s choice. 

The ATEC MFA is a 54 credit hour program designed for students seeking university-level teaching positions and those interested in advanced roles at professional studios or design firms. Course and elective examples for the program include Socially Conscious Games; Creativity as Social Practice; Modeling and Simulation; Experimental Interactive Media; Computational Design; Emerging Media Studio; Information Architecture and Design; Visualization Research; and Critical Making. 

The ATEC MFA culminates with a final project consisting of three courses completed over two consecutive long semesters. Courses include Master's Thesis; Master's Project I; and Master's Project II. 

The ATEC PhD at UT Dallas is a 60 credit hour program that allows students to select up to 15 credit hours from other schools. Students may also choose electives in games and other related areas. All ATEC students have access to games labs, studios, and other related facilities at UT Dallas. This allows PhD students to engage with students in the game design, development, and animation programs. 

Graduates of the Game Development, Animation and Games, and ATEC programs at University of Texas at Dallas have been hired at places such as Pixar, Apple, DreamWorks, Google, Disney, Toyota, and Capital One. Program alumni have also gone on to launch their own studios or freelance businesses. 

University of Texas at Dallas began as the Graduate Research Center of the Southwest (GRCSW) in 1961. The owners of Texas Instruments established the center to create better higher-education opportunities in North Texas. Today, UT Dallas is an official member of the University of Texas System, and a Carnegie R1 Doctoral Institution. 

The school also serves approximately 29,865 students enrolled in more than 150 degree programs across seven schools. University of Texas at Dallas is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).

14. North Carolina State University, Raleigh, North Carolina (Top 20% of schools considered)
North Carolina State University

North Carolina State University (NC State) is home to the College of Engineering, which houses the Department of Computer Science (CSC). Within the department is a Computer Science BS (CSC BS) accredited by the Computing Accreditation Commission of ABET. This engineering- and CSC-based program has a Game Development concentration consisting of 21 credit hours of games-focused courses. Of this, nine credit hours are electives, allowing students to create a focus within the concentration. 

CSC BS students also have access to The Digital Games Research center (DGRc). Launched in May 2007, the DGRc explores research and education in games and games technologies. In this collaborative environment, students can work on projects with game developers and game studio teams that focus on everything from artificial intelligence (AI) to mobile games. The DGRc has partnerships and licensing agreements with game studios and game engine developers across the U.S. 

Other DGRc features include participation in the Games and Visual Narratives Showcase, and the Game Developers Conference (GDC); access to the new Games and Visual Narrative Suite; and the Visual Narrative Initiative (VNI)—a research cluster established in 2015. 

Course examples for the program include Game Engine Foundations; Science Fiction; Computer Graphics; Introduction to Computing – Java; Game Studies; Foundations of Interactive Game Design; Software Engineering; Computer Models of Interactive Narrative; Fantasy; Visual Thinking; C and Software Tools; Communication for Engineering and Technology; Building Game AI; Music Composition with Computers; Automata, Grammars, and Computability; and Computational Visual Narrative. 

All CSC BS students must complete the team project in Senior Design as the culminating experience for the program. Projects are supported by the Senior Design Center and industrial sponsors. This means, students will gain valuable experience working with industry representatives. 

Graduates of the CSC BS programs at North Carolina State University are prepared to pursue positions at game design studios, technology firms, film studios, advertising agencies, and universities, among others. NC State games and other alumni have been hired at places such as Epic Games, NBC Universal, Apple, Microsoft, IDEO, Razorfish, IBM, Spark Plug Games, BBC, Mighty Rabbit Studios, Duke Energy Corporation, BBC, Pentagram, Yahoo!, SAS Institute, GlaxoSmithKline, Nike Creative, and Cisco.

North Carolina State University was established in 1887 as a land-grant institution focused on agriculture and engineering. Today, the school is a leader in science, technology, engineering, and math (STEM). With 9,000 faculty and staff members, NC State serves more than 36,000 students, making it the largest university in the University of North Carolina System and one of the largest employers in the state.

Students at NC State have access to more than 300 degree programs across 12 colleges, 68 departments, and The Graduate School. North Carolina State University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).

15. The Ohio State University, Columbus, Ohio (Top 25% of schools considered)
The Ohio State University

The College of Engineering at The Ohio State University (OSU) houses the Department of Computer Science and Engineering, which conducts research on games and virtual environments. Current research includes developing serious games for the medical and scientific industries; identifying attributes and game design patterns; and enhancing the entertainment factor in all levels of games. 

In addition to games and virtual environments research, the Department of Computer Science and Engineering Department provides several paths to study game design. Options include the BS, MS, and PhD in Computer Science and Engineering (CSE) and the BS in Computer and Information Science (BS CIS) awarded through the College of Arts and Sciences. Students in all programs may specialize in Computer Graphics and Game Design (CGGD).

Course examples include Computer Game and Animation Techniques; Project-Design, Development, and Documentation of Interactive Systems; Real-Time Rendering; Virtual Reality; Advanced Computer Graphics; and Geometric Modeling. The culminating experience for the CGGD specialization is the Capstone in Game Design and Development or Computer Animation—student’s choice. 

The College of Arts and Sciences at OSU houses the Department of Art, which has several additional options to study game design. Students can earn an Art BA; a BFA in Studio Art; or a Studio Art MFA with Thesis and Non-Thesis tracks. All programs allow students to add the Art and Technology emphasis, which includes courses in game art, storyboarding, animation, digital imaging, 3D modeling, and more. Courses take place at the collaborative Advanced Computing Center for Art and Design (ACCAD).

Also part of OSU’s College of Arts and Sciences is the Department of Design, which houses a fully-funded, three-year MFA program with tracks in Art and Technology; Digital Animation and Interactive Media (DAIM); and Design Research and Development (DRD). Elective credits allow students in the DAIM and DRD tracks to study games. 

The Art and Technology track is an interdisciplinary area that explores experimentation and new forms. Course examples include Special Topics in Art Games; Computer Animation; Sound and Image-Aspects of Art and Technology; New Media Robotics; 3D Modeling; and Digital Imaging. Courses for all tracks take place at the ACCAD. 

Across all options, possible elective options include Game Design I-II; Video Games and Society; Games Virtual Modeling; Screenwriting, Art, and Technology; Computational Thinking in Context-Game Development or Image; Computer Vision for Human-Computer Interaction (HCI); Video Game Music; Artificial Intelligence (AI); Philosophy and Videogames; Computer Game Art and Design; Animation; and Esports and Game Studies. The culminating experience for the MFA program is the Thesis Project. 

For students in other majors who would also like to study games, the College of Arts and Sciences has a 15 credit hour Game Studies minor. This interdisciplinary program has four focus areas including Technical/Coding; Create/Engagement; Social Analysis; and Critique/Interpretation. Students may select one. 

Each area has a specific set of courses as follows: Technical Coding (Computer Game and Animation Techniques, and Capstone Design: Game Design and Development); Create/Engagement (Intermediate Game Design I-II, and Aspects of Art and Technology as it relates to videogame creation); Social Analysis (Human-Computer Interaction, Social Implications of Communication Technology, and Computer Interface and Human Identity); and Critique/Interpretation (Music of Video Games, Philosophy and Videogames, Special Topics in Film (focused on games), and The U.S. Experience-Writing About Videogames).  

All Game Studies minors will complete the required core including Introduction to Game Design; Video Games and the Individual; and Video Games Analysis. Students may select the capstone as the culminating experience for the program. 

Graduates of the CSE-CGGD, Art and Technology, and Games Studies programs at The Ohio State University are prepared to pursue careers in game design and development, entertainment, the broad technology industry, fine art, and the broad engineering industry among others. OSU alumni have been hired at places such as Pixar, Apple, Epic, Dell, HP, Boeing, Google, Nvidia, Microsoft, Nike, Cisco Systems, Intel, Piperworks Studios, IMG Sports Marketing, Creative Artworks, and Inked Brands. 

The Ohio State University was established in 1870 as Ohio Agricultural and Mechanical College. The school serves approximately 66,900 students across campuses in Columbus (main), Lima, Mansfield, Marion, and Newark, Ohio. The school also houses the Agricultural Technical Institute in Wooster, Ohio. More than 200 majors, minors, and specializations are provided across 18 colleges and schools. The Higher Learning Commission (HLC) accredits the Ohio State University. 

16. Indiana University Bloomington, Bloomington, Indiana (Top 25% of schools considered)
Indiana University Bloomington

Indiana University Bloomington (IU Bloomington) provides multiple paths to study games across several colleges and schools. All options provide access to GameDev@IU. This student-run organization hosts workshops; collaborative game design projects; and game jams. Students can also gain valuable hands-on experience through the Indiana University Bloomington Internship Program. Students have interned everywhere from General Motors to Google.

The Luddy School of Informatics, Computing, and Engineering provides five distinct paths to study game design. Established in 2000 as the School of Informatics and serving more than 4,500 students, Luddy is one of the world’s largest technology and information schools, and among the first of its kind. Within the school are the Departments of Computer Science (est. 1971); Information and Library Science (est. 1951); Intelligent Systems Engineering (est. 2016); and Statistics (est. 2006).

Serving approximately 950 students enrolled in 11 programs at all degree levels, the Department of Computer Science provides a Computer Science BS (CSCIBS) with a Game Development specialization; an undergraduate Animal-Computer Interaction (ACI) minor; and the Animal Computer Informatics PhD and minor. The Luddy School also lists a Media Arts and Science BS (MAS BS) with a specialization in Game Design and Development. 

Course examples across the CSCIBS and MAS BS include Creative Concept Development; Game On! A History of Games; Game Production; Game Programming; Virtual World Design and Development; Game Development; Character Design and Animation; Storyboarding for multimedia; Augmented Reality Application Design and Development; Artificial Intelligence; Game Testing and Evaluation; Creature and Character Design for Videogames, Comics, Film, and Animation; Games and Puzzles; and Advanced Game Design and Development. 

The CSCIBS and MAS BS specializations in Game Development and Game Design and Development culminate with a senior project completed across two courses.

The undergraduate Animal-Computer Interaction minor is a unique program that provides access to courses such as Game Development; Introduction to Virtual Reality; Building Virtual Worlds; Creating Virtual Assets; Human Robot Interaction; Mobile Programming; Artificial Life in Virtual Reality; and Scientific Visualization. Students in the Animal Computer Informatics PhD program have access to the same courses, as well as options such as Experience Design; Interaction Design Methods; Advanced Prototyping; Applied Machine Learning; Makerspace-Design and Foundation; Elements of AI; and Computer Vision. 

The College of Arts and Sciences at IU Bloomington provides four paths to study game design. Programs are housed in the college’s Media School. Dating back to 1911 when IU established the Department of Journalism, this multidisciplinary academic unit attracts students seeking careers in game programming, animation, graphic design for multimedia, sound production, and music composition. Specific program options for game designers include the Game Design BS and minor; and a Media BA with a Media Technologies, Games and Culture concentration. A flexible CS BA is also conferred through the College of Arts and Sciences. 

Media School students may select elective courses from the Luddy School; Jacobs School of Music; and Eskenazi School of Art, Architecture and Design. Students may also pursue a Media specialization such as Game Production, Game Audio, or Game Art. Concentrations consist of five courses. Specializations require at least three courses. 

Concentration course examples include Game Experience Design; Digital Media; Games, Culture, and Society; Animation for Digital Media; Game Production; Story Lab; Game Technology; Narrative Design; Game Art and Sound; and Media Technologies and Culture. Specialization course examples include Game Analytics; Game Character Art; Introduction to Musical Instrument Digital Interface (MIDI) and Computer Music; Game Environment Art; Game Experience Design; Sound for Games and Playable Media; and Game Production. 

Game Design BS students at Indiana University Bloomington have the option to select courses from several areas to create a specialization. Areas include Design-Game Design Theory; Programming; Design-Games and Mind; Art; Sound; and Management, Advertising, and Public Relations. The program begins with a mix of hands-on production classes and seminars. Students will gradually advance into upper division courses, including a three-semester, three-course Game Workshop Sequence. Courses include Game Workshop I-Prototype; Game Workshop II-Demo; and Game Workshop III-Publish. Modeled after today’s top game studios, the sequence culminates with an industry-ready published game.

Graduates of the Computer Science, Game Design, and Media programs at Indiana University Bloomington are prepared to pursue advanced roles across all areas of game design and development. Program alumni have been hired at studios such as Electronic Arts (EA), Rockstar Games, Ubisoft,  Blizzard Entertainment, Zynga, Owlchemy Labs, Piperworks Studios, and Gearbox Software. 

Established in 1820, Indiana University Bloomington was one of the first public universities west of the Allegheny Mountains. The school is also one of the first universities to admit women. The flagship campus of the Indiana University system, IU Bloomington serves approximately 48,425 of the systems nearly 90,000 students. Indiana University Bloomington is accredited by the Higher Learning Commission (HLC). 

17. Clemson University, Clemson and Charleston, South Carolina (Top 25% of schools considered)
Clemson University

Clemson University has a number of paths to study game design in the school’s College of Engineering, Computing and Applied Sciences (CECAS). All programs are cross-disciplinary and collaborative, allowing students to develop skills in multiple areas of games, computer science, and even audio engineering. Programs also provide experiential learning opportunities such as internships and study abroad experiences.

Each year, nearly 1,300 students participate in the study abroad program in locations such as Japan, Spain, the UK, and Germany. In addition, Clemson’s University Professional Internship and Co-op (UPIC) program provides more than 900 paid, on-campus internships each year. 

The CECAS School of Computing houses the Division of Visual Computing. Within the Division is the Digital Production Arts (DPA) program. Provided in collaboration with the Departments of Art and Performing Art, the DPA program focuses on developing technical and creative skills through advanced studios, workshops, and immersive projects. 

Specific program options related to games include the DPA MFA, MS, and minor. MFA and MS students have the option to study at the main campus in Clemson or the Zucker Family Graduate Education Center (ZFGEC) in Charleston, South Carolina. MFA students may attend traditional face-to-face classes or via real-time streaming to and from the main campus. DPA MFA students are not required to travel between campuses. 

The DPA MFA requires 60 credit hours of study with 12 devoted to group production work in the Digital Production Studio. Six credit hours are devoted to the Graduate Research Studio, which allows students to work on a solo or team project. The remaining credits are a combination of core courses, electives, and the Master’s Thesis course (DPA 8910).

The DPA MS requires 30 credit hours and it has thesis and non-thesis options. The curriculum consists of core courses (12 credit hours); technical courses (12-18 credit hours); and six credits of technical electives. 

Course examples across programs include Game Theory; Technical Foundations in Digital Production I-II; 2D Game Engine Construction; Visual Narrative; Algorithms and Techniques; Rendering and Shading; Technical Character Animation; Special Effects Compositing; 3D Game Programming; Audio Engineering I-II; Advanced 3D Modeling; Virtual Reality Systems; Visual Foundations of Digital Production; Human and Computer Interaction; Artificial Intelligence (AI); Physically Based Effects; and Visualization.

In addition to the DPA program, the School of Computing houses the ABET-accredited Computer Science BA and BS (CS-BS, BA-CS); the Computer Information Systems BS (BS-CIS); and a fast-track Computer Science Bachelor’s/Master’s (BS/MS). 

Undergraduate students will complete a common core which explores fundamental concepts and programming languages such as C, C++, and Java. Electives allow all students to study games. Examples include 2D Game Engine Construction; Virtual Reality; Human and Computer Interaction; Distributed and Cluster Computing; Eye-Tracking Methodology; and Cloud Computing.

MS students will select a concentration from six options. Visual Computing, Software Engineering, and Human Centered Computing are popular options for game designers. Students may select additional games courses from electives.

All Computer Science students may also add the DPA minor, which provides access to courses such as Advanced 3D Modeling; Visual Foundations of Digital Production I-II; Computer Graphics Images; 2D Dimensional Animation; Special Topics in Digital Production Arts; Film; and Digital Imaging. 

Other Computer Science and DPA highlights include visits from professionals working at major studios such as DreamWorks; 24/7 access to four dedicated instructional computer labs and state-of-the-art production studios and facilities with specialized equipment; high-tech classrooms and collaboration spaces; and participation in the SIGGRAPH Conference.

Graduates of the DPA and Computer Science programs at Clemson University are prepared to pursue advanced roles across the game design and development industry, as well as fields such as animation, visual effects, and live-action films; simulation and visualization; aerospace; software design and engineering; AI engineering; augmented and virtual reality (AR/VR); education; and advertising.

Companies that have hired Clemson DPA and CS graduates include Microsoft, Electronic Arts (EA), Boeing, Sledgehammer Games, Apple, Lockheed Martin, Google, Blur Studio, IBM, Delta Air Lines, VMware, IBM, CrowdStrike, BMW, Michelin, Meta, GE, and Savannah River National Lab. 

Founded in 1889, Clemson University opened in 1893 as Clemson Agricultural College. On the first day of classes, the college welcomed 446 students. Today, Clemson is a public institution that serves approximately 29,080 students enrolled in more than 80 majors, 90+ minors, and over 130 graduate programs across nine colleges. Clemson University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).

18. California Polytechnic State University, San Luis Obispo, San Luis Obispo, California (Top 25% of schools considered)
California Polytechnic State University, San Luis Obispo

California Polytechnic State University, San Luis Obispo (Cal Poly or Cal Poly SLO) is home to the College of Engineering (CENG). Within the college is the Department of Computer Science and Software Engineering (CSSE). Originally part of two departments (Electrical Engineering and Computer Science and Software Engineering), CSSE became its own department in 2018. 

Serving more than 1,250 students, the CSSE Department provides several paths to study game design. All programs are accredited by the Engineering Accreditation Commission of ABET. Options include the Computer Science (CS) BS, MS, and BS/MS; and minors in Computer Science and Computing for Interactive Arts (CIA). 

The CS minor requires 24 credit hours of study, with access to courses such as Game Design; Software Engineering I-II; Computer Animation; and Real-Time 3D Computer Graphics Software. The CIA minor is a cross-disciplinary, 40-unit program provided in partnership with the College of Liberal Arts’ Department of Design. CIA students will take required courses such as Foundation in Digital Art I-II; Digital 3D Modeling and Design; Computing for All I-II. Electives examples include Game Design; Interaction Design; Computer Animation; Advanced Rendering Techniques; and The Art of Mixed Reality; and Collaborative Studio-Storyboarding, Modeling, Animation and Rendering. 

Both the CIA and CS programs highlight hands-on learning in a studio-like, collaborative environment that focuses on design-focused and project-centered coursework. Other features include access to state-of-the-art production facilities and labs; internship opportunities and co-ops across California's top technology hubs; individual and team projects; study abroad experiences in more than 75 countries; and participation in weekend-long Hackathons where students come together to design software and apps, and collaborate on tech projects. 

The CENG also houses a Game Development concentration that’s open to all degree-seeking students. The program consists of 24 credit hours, including 16 in the core. Courses include Game Design; Introduction to Mixed Reality; Video Games and Society; and Interactive Entertainment Engineering. For the remaining credits, students will select from nearly 20 games and games-related courses, and from Math/Statistics electives such as Game Theory; Design and Analysis of Experiments; and Graph Theory. 

Games and games-related course examples include Digital 3D Modeling and Design; Real-Time 3D Computer Graphics Software; New Media Arts I-II; Advanced Rendering Techniques; Software Engineering; Computer Animation; Media Arts and Technologies-Storytelling; Artificial Intelligence; and The Art of Mixed Reality; Foundation in Digital Art I-II; and Current Topics in Computer Graphics. 

Graduates of the Computer Science and CIA programs at Cal Poly are prepared to pursue careers in areas such as game design and development for entertainment; computer art; visualization and simulation training; programming; aerospace, science and medicine; software development; astronautical engineering; healthcare; and research and education.

Program alumni are often hired by major companies and studios such as NASA Jet Propulsion Laboratory (JPL), Electronic Arts (EA), Microsoft, DreamWorks, Amazon, Disney, Boeing, Adobe, SpaceX, Google, Apple, HP, Oracle, IBM, Cisco, Northrop Grumman, Abbot, Raytheon, Yahoo!, Intuit, LinkedIn, Deloitte, Saint Jude Medical, Lawrence Livermore National Labs, Amgen, Salesforce, and Applied Medical.  

Founded on March 8, 1901, California Polytechnic State University, San Luis Obispo is part of the 23-campus California State University System. With more than 25 centers and institutes, the school sits on 9,000 acres, making it one of nation’s largest campuses and the second largest campus in California. Cal Poly SLO serves approximately 22,290 students enrolled in more than 150 undergraduate programs and 50+ graduate programs across six academic colleges. California Polytechnic State University is fully accredited by the Western Association of Schools and Colleges (WASC).

19. Miami University, Oxford, Ohio (Top 30% of schools considered)
Miami University

The College of Creative Arts at Miami University (Miami U) houses the Department of Emerging Technology in Business and Design (ETBD), which provides access to more than 50 games courses; an honors program with special course selections and the opportunity to work and collaborate with the same cohort for four years; and the ETBD internship program. Participation in the program is mandatory. 

Students have access to more than 20 local game studios. Examples include Green Door Games, Max Gaming Technologies, SGM Games, Few Remain, Ganbaru Games, Funky Visions, Wraith Games, MouseMouse Media, Multivarious Games, and Aertherbyte Studios, Inc.

The ETBD Department also provides access to state-of-the-art production facilities and labs such as the Huge Immersive Virtual Environment (HIVE); John Smale Interactive Visualization Lab and Center; and the Esports Lounge and Arena. 

Within the department is an Emerging Technology in Business and Design BA, and a Games and Simulation program with BS and minor options. The ETBD BA has Digital and Applied concentrations. Consisting of 63 credit hours, both concentrations allow students to study games through required courses. Students in the Digital concentration will also have opportunities enhance their game studies through electives. 

Course examples for the Digital concentration include Introduction to Game Design; Intermediate Interaction Design; Introduction to Game Programming; Art and Digital Tools; and Introduction to Game Studies. Elective examples include Software Construction; Electronic Music; Software Engineering; and Visual Fundamentals-Design and Composition

The Applied concentration consists of courses such as Intermediate Interaction Design and Development; Introduction to Game Programming; Art and Digital Tools; Advanced Interaction Design and Development; Collaborative Laboratory; and Introduction to ETBD.

The Emerging Technology in Business and Design BA program culminates with the Senior Degree Project and Emerging Technology Practicum for the Digital concentration. Students in the Applied concentration may choose the practicum or project as the culminating experience for the program. 

The Games and Simulation BS has concentrations in Game Art, Game Development, and Game Studies. Students in all concentrations will complete a total of 124 credit hours including 76 in the Games and Simulation major. Course examples include Introduction to Game Design; Intermediate Interaction Design and Development; Game Usability and Human Factors; Game Engine Scripting; Foundations in Digital 3-D Modeling and Animation; Writing for Games; Indie Game Development I-II; and Advanced Game Design. 

Concentration areas are 21 credit hours, with a specific set of required courses for each. For example, Game Art students will take courses such as Observational Drawing and 3D Shading and Texturing. Game Development students will take courses such as Game Design and Implementation; Object-Oriented Programming; and Advanced Graphics and Game Engine Design. Game Studies students will take courses such as Rhetoric of Games; Research Methods in Games; and Games and Learning. 

Optional electives allow students to develop advanced skills in game and software design. Course examples include Software Construction; Virtual Reality; Digital Experience Bootcamp; Artificial Intelligence; Software Engineering for User Interface and User Experience Design; and Algorithms. 

The Games and Simulation BS program culminates with the 12 credit hour Capstone, consisting of Game Prototyping, Pipeline and Production (three credits); Game Preproduction (three credits); and Game Production (six credit hours). Upon completion of the Capstone, students will have an industry-ready game. 

The cross-disciplinary Games and Simulation minor consists of 19 total credit hours, with collaborative courses between ETBD and the Art and Computer Science Departments. Electives allow students to explore particular areas of interest in games such as programming and writing for games. Required courses include Introduction to Game Studies; Introduction to Game Design; and Introduction to Game Careers. 

Other course examples include Indie Game Development I-II; Digital 3D Modeling and Animation; Games and Learning; 3D Digital Sculpting; Writing for Games; and Introduction to Game Programming. The program culminates with a final project. 

Graduates of the Game Design programs at Miami University often continue on to graduate school or pursue advanced roles in game design and development, film and animation, game mechanics and technology, visualization and simulations, digital marketing, and UX design, among others. 

Miami U Game Design alumni have been hired at places such as Rockstar Games, Nintendo, Amazon Games, LucasArts, Activision Blizzard, Microsoft Studios, Google, ZeniMax Media, Gearbox Software, Zynga, Games+Learning+Society (GLS) Conference, Proctor & Gamble (P&G), and Oblong Industries.

Founded on February 2, 1809, Miami University is one of the oldest public universities in the U.S. Also an original Public Ivy, the school serves approximately 18,620 students across campuses in Oxford (main), Hamilton, Middletown, and West Chester, Ohio. The school also has an overseas location—the John E. Dolibois European campus in Differdange, Luxembourg—that welcomes around 220 students annually. 

Miami University Ohio provides 200 majors and minors in more than 120 areas of study, along with over 70 master’s and doctoral degree programs. Miami U’s regional campuses also provide a variety of associate degree programs. All other programs are housed across seven academic colleges and schools. Miami University Ohio is accredited by the Higher Learning Commission (HLC). 

20. University of Wisconsin–Stout, Menomonie, Wisconsin (Top 30% of schools considered)
University of Wisconsin–Stout

University of Wisconsin-Stout (UW-Stout) is the state’s polytechnic university and one of just 125 polytechnic universities in the U.S. The school also houses the first and only Game Design and Development BFA in Wisconsin, Minnesota, and Iowa. A Game Design and Development concentration is also available in the College of Science, Technology, Engineering, and Mathematics and Management (CSTEMM) is also available. 

Housed in the School of Art and Design—the largest school of its kind in the upper Midwest—the Game Design and Development (GDD) BFA is accredited by the National Association for Schools of Art and Design (NASAD). Program highlights include collaborative studios with computer science students; opportunities to gain hands-on experience in UW-Stout labs, studios, and galleries; faculty-led trips to LA and San Francisco; industry projects with the Jim Henson Company and the National Park Service; access to AAA development kits, Intuos Cintiq Displays, and virtual reality equipment; and more than 300 study abroad programs across 40+ countries. 

The GDD BFA consists of 120 credit hours of study, with 80 credits in the major. The curriculum covers areas such as 3D modeling and animation, game design principles, programming, graphic and user interface design, 2D pixel art and animation, concept art, and character design. Course examples for the program include Introduction to Programming; 3D Game Art and Engines; Design Drawing and Concept Visualization; Exploratory Game Design and Development; 3D Modeling and Animation; Virtual and Augmented Reality Video Applications; Visual Effects and Compositing; and Digital Sound Studio. 

The culminating experience for the Game Design and Development BFA at UW-Stout is the Game Art, Design and Development Capstone and final portfolio presentation at the Stout Game Expo (SGX). Graduates are prepared to pursue positions in all areas of game design and development, the broad technology industry, animation and film, digital marketing, visualization and simulation, and architecture. 

UW-Stout alumni have been hired at major companies and studios such as DreamWorks Animation, Apple, Microsoft, Amazon, HP, Procter & Gamble (P&G), and Abbott Laboratories. They also work at regional and local studios such as Big John Games, 20 Credits Studio, Pixel Farm Digital, and Finn Daniels Architects. 

The College of Science, Technology, Engineering, and Mathematics and Management at University of Wisconsin-Stout serves approximately 2,700 students led by more than 200 faculty. The college also houses the Mathematics, Statistics and Computer Science Department, home to the Computer Science BS (CS BS). Students in this program can add the Game Design and Development concentration. 

The CS BS with a GDD concentration is the world’s first and only game design and development program accredited under the Computer Science curriculum by the Computing Accreditation Commission of ABET. Program features include a paid co-op industry experience as part of the curriculum; participation in game competitions, game conferences, film festivals, and exhibitions; graduate research; and the opportunity to publish in peer-reviewed papers. 

With a 100% job placement rate graduates of the UW Stout CS BS program are prepared for careers in game design and development, the broad technology industry, animation and film, digital marketing, visualization and simulation, virtual and augmented reality (VR/AR), aerospace, and many other fields. 

Program alumni have been hired at major companies and studios such as Lockheed Martin, Boeing, HB studios (develops console games for Electronic Arts), Big John Games (developer for Nintendo), Degica Japan (publisher of RPG Maker), and Concrete Software (mobile games).  

For game designers and developers seeking a graduate degree, the School of Art and Design at UW-Stout houses a flexible Design MFA that allows students to create their own focus area. Examples include Game Design and Development; Animation and Digital Media; Graphic Design and Interactive Media; Cinema, Video, and Photography; and User Experience Design. Design MFA students also have access to everything the School of Art and Design has to offer. 

The UW-Stout Design MFA program culminates with the Creative Thesis in Design consisting of nine credit hours. Graduates are prepared to pursue careers in higher education, as well as professional roles in the design industry and other creative fields. Program alumni have been hired at places such as DreamWorks Animation, Rouge MoCap, Apple, Shutterfly, and World Architects.

University of Wisconsin – Stout was established in 1891 as The Stout Manual Training School. Serving approximately 6,915 students, UW-Stout provides more than 145 programs across two colleges and the Graduate School. Many of these programs are unique to UW-Stout, or they are not offered anywhere in the Midwest. University of Wisconsin – Stout is accredited the Higher Learning Commission (HLC). The Graphic Design and Interactive Media program is accredited by the National Association for Schools of Art and Design (NASAD).

21. George Mason University, Fairfax, Virginia (Top 30% of schools considered)
George Mason University

George Mason University (GMU or Mason) has one of the most well-known game design programs in the South Atlantic Region. The school’s Korea-based campus (GMU Korea), in collaboration with the U.S. Embassies in Korea and Japan, and e-commerce giant Coupang, hosts the 2025 Korea-U.S.-Japan eSports Tournament. This global initiative attracts gamers from Korea, the U.S., and Japan to participate in weekly activities, online training, and esports matches. 

Back in the U.S., GMU Games consists of the Computer Game Design BFA, MA, and minor; a Sport and Computer Game Design minor; and a BS in Applied Computer Science (BS ACS) with a Computer Game Design concentration. Students in all programs have access to the Virginia Serious Game Institute (VSGI). 

Housed at Mason’s Science and Technology Campus, the VSGI focuses on research, start-ups, and job creation. In collaboration with companies, government agencies, and non-profit organizations, the Institute develops research projects in areas such as EdTech Game platform development, mobile and wearable game technologies, AR/VR diagnostic and training solutions, and Cyber-Game education.

The VSGI also houses the Mason Game and Technology Academy (MGTA). Founded in 2013, the MGTA provides opportunities for students to develop skills in game design and programming, artificial intelligence (AI), and machine learning. 

The Computer Game Design BFA, MA, and minors are housed in Mason’s College of Visual and Performing Arts (CVPA). Established in 2001 and accredited by the National Association of Schools of Art and Design (NASAD), the CVPA serves close to 1,800 students across dozens of degree and minor programs. 

The Computer Game Design BFA consists of 120 credit hours of study including 10 in the Mason Core, and 51-52 in the major. Non-specific core requirements, along with visual arts, digital media, and general electives make up the remaining credits. The Mason Core consists of courses such as Physics and Everyday Phenomena, and New Media in the Creative Arts. 

Major course examples include Computer Game Platform Analysis and Lab; Applied Coding for Game Designers; RS-Story Design for Computer Games; Digital Game Design; Gameplay Scripting Implementation; and Advanced Game Design Studio. Elective examples include 2D and 3D Experimental Animation; Digital Painting for Games; Drawing I and II; Video Art; and Advanced Game Animation. 

All Computer Game Design BFA students will complete an internship totaling 180 hours. A Portfolio course is also required. In this one-credit course, students will create and refine a web portfolio of class projects and presentations. 

The Computer Game Design BFA at George Mason University culminates with the Senior Game Design Capstone, consisting of a case study and public lecture. 

The GMU Computer Game Design minor provides courses in game design and development, game animation, and game sound and music. Students in this 15-credit hour program may also select from four emphasis areas including Game Scripting, Game Art, Game Audio, and General Design. 

Provided jointly by the CVPA and the George Mason University School of Recreation, Health, and Tourism, the Sport and Computer Game Design minor provides a foundation in computer game design, sports management, and the sports industry. Required courses for this 18 credit hour program include Basic Game Design and Introduction to Sport Management. 

Students will select the remaining courses from electives. Examples include Digital Game Design; Computer Game Platform Analysis; History of Computer Game Design; Online and Mobile Gaming; Psychology of Sport; Three-Dimensional Game Art; and Sport, Culture, and Society. The Sport and Computer Game Design minor can be complete in an on-campus/blended format. 

The Computer Game Design MA at George Mason University is a 36 credit hour program designed for students with an undergraduate degree in game design or a related area in technology, the arts, or humanities. Course examples for the program include Research Methodologies in Game Design; Game Design Graduate Seminar; Game Production; Entrepreneurship and Practice; and Game Business.

Students can specialize in an area of interest through electives from the CVPA or other Mason graduate programs. Just a few elective options include Advanced Game Animation, Game Studio Management, Interactive Game Systems Design, and Advanced Music and Sound for Games. An internship is also part of the program. 

The ACS BS/Computer Game Design program is housed in the College of Engineering and Computing’s (CEC), Department of Computer Science. In the concentration, students will complete foundation, core, and elective courses. Examples include Introduction to Game Design; Digital Art and Animation; Computer Game Design; Visual Computing; Game Programming I-II; and Three-Dimensional Digital Art. 

The program culminates with a group or solo project. Graduates of the Computer Game Design programs at George Mason University are prepared to pursue careers in game design and development, the broad technology sector, serious games, animation, visualization and simulation, and education. 

Program alumni have been hired at companies and studios such as Epic Games, Amazon, Microsoft, Bethesda Softworks, 2K Games, Booz Allen Hamilton, Citadel Studios, Little Arms Studios, Big Huge Games, and Rudel Studios. Some GMU Games have also gone on to teach or launch their own studios.

George Mason University was founded in 1949 as a branch of the University of Virginia. The school serves approximately 40,450 students, making it the Virginia’s largest public research university. Nearly 80 undergraduate degrees and around 230 graduate degree and certificate programs are provided across 11 colleges and schools, including the Honors College. George Mason University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).

22. University of Arizona, Tucson, Arizona (Top 35% of schools considered)
University of Arizona

University of Arizona (U of A or Arizona) provides a STEM-designated BS in Game Design and Development (BSGDD) that can be completed on campus or online beginning Fall 2025. The program is housed in the School of Information (iSchool), which is Arizona’s only iSchool and a member of the iSchools consortium. This international organization of over 120 universities focuses on teaching and research in areas such as human-computer interaction (HCI), information access and organization, bibliometrics, and information integrity. 

The iSchool at Arizona focuses on cross-disciplinary studies in a hands-on, collaborative learning environment with internship opportunities at places such as Intel, Amazon, Mayo Clinic, Pitney Bowes, Lunewave, CyVerse, Genentech, Lum.ai, and the U.S. Food and Drug Administration (FDA). All iSchool students also have opportunities to study abroad in places such as Rome and Orvieto, Italy through courses such as Visual Content Creation in the Information Age, and Digital Storytelling and Culture. 

In addition to the Game Design and Development BS, the Arizona iSchool provides more than a dozen undergraduate majors, minors, and certificates, as well as 10 master’s, doctoral, and graduate certificate programs. Other game programs include the Games and Behavior BA (BA GB); a Certificate in Games and Simulation; and minors in GDD and Games and Behavior.  

In addition to everything the iSchool has to offer, students in all programs benefit from access to state-of-the-art production facilities; courses taught by accomplished industry professionals; and participation on the Global Game Jam (GGJ) and the U of A Game Development Club. 

The Game Design and Development BS and minor explore games for areas such as entertainment, simulations, visualization, education, and healthcare. Across programs, students will take major courses and major technical electives such as Introduction to Game Design; Ethics in a Digital World; Game Development; Programming for Informatics Applications; Introduction to Human Computer Interaction; Advanced Game Development; Computational Thinking and Doing; Algorithms for Games; Statistical Foundations of the Information Age; 3D Modeling for Games; and Virtual Reality.

BS students may take five elective courses and minor students can take three. Examples include Serious STEM Games; Computing and the Arts; Narrative Practices in Digital Games; Introduction to Creative Coding; Advanced Game Development; Technology of Sound; Designing for Video Game Genres; Neural Networks; and Gamification in Society. The BS requires 120 units to graduate. The minor requires 18 units. 

Graduates of the Game Design and Development programs at University of Arizona go on to establish careers in areas such as game design, game development, serious games, UI/UX design, film and animation, digital marketing, simulations and visualization, and the broad technology field. 

The Games and Behavior BA and minor at University of Arizona explore game design for entertainment, education, and research; gamification in society; human behavior in games; games for health and wellness; games for job training; and games for social support. Course examples across programs include Introduction to Game Design; Quantitative Methods for the Digital Marketplace; Gamification in Society; eSports Industries; Ethics in a Digital World; and Collaborating in Online Communities.  

To enhance the degree, BA students may choose four elective courses. Minor students will select all required units (18) from a set list of courses. BA elective examples include Disruptive Technologies; Digital Engagement; Digital Games and Society; eSports Casting and Development; Digital Storytelling and Culture; Information, Multimedia Design and Moving Image; Computing and the Arts; Narrative Practices in Digital Games; Technology of Sound; Serious STEM Games; Introduction to Human Computer Interaction (HCI); Digital Commerce; and Legal Aspects of Game Industries. 

The Games and Behavior BA at University of Arizona requires 120 units to graduate. Upon completion of the program, graduates are prepared to pursue titles such as Video Game Designer; Software Quality Assurance Analyst; Game Designer/Manager; Concept Artist; Gaming Market Research Manager; Art Director; Gamification Design Consultant; Digital Marketing Specialist; Game Tester; Multimedia Specialist; Web Designer; Consumer Insights Manager; Graphic Designer; and UX/UI Designer. 

The Games and Simulation certificate is a flexible 12 unit undergraduate program. All students will complete Introduction to Game Design. The remaining courses will come from electives—student’s choice. Students have access to all electives for the BA and BS programs. Other examples include Monetizing Independent Gaming; Simulation Design and Development for Complex Problem Solving; Legal Aspects of Game Industries; and Diversity and Bias in Games.  

University of Arizona has an additional program option housed in the College of Humanities- Department of Public and Applied Humanities. Leading to a BA in Applied Humanities with a Game Studies emphasis, the curriculum for the program includes courses such as Introduction to Game Design; Narrative Practices in Digital Games; Video Game Studies: Critical/Cultural Approaches; Computing and the Arts; Video Games as Artifacts-Appreciating Interactive Multimedia Entertainment; Global Video Game Cultures and Their Origins; Game Development; Simulation Design and Development for Complex Problem Solving; Gamification in Society. 

The BA program also requires an internship and the production of a professional portfolio. The culminating experience for Game Studies is the Senior Capstone (project). Graduates are prepared to pursue positions in the areas such as global games, serious games, digital humanities, game and media journalism, digital culture studies, and new media policy. 

Across all University of Arizona iSchool and other related programs, graduates have been hired at places such as Microsoft, Epic Systems, Apple, Lockheed Martin, Cisco Systems, Intel, Amazon, Boeing, Raytheon, Ball Aerospace, L3 Communications, Medtronic, HP, Lucent Technologies, and Texas Instruments.  

University of Arizona is the state’s first university. Established in 1885, this land-grant institution opened with just a few students. Today, UA serves approximately 56,545 students, making it one of the state’s largest post-secondary institutions. UArizona provides more than 300 undergraduate majors and graduate programs in 150+ areas of study across 21 colleges and nearly two dozen specialized schools. University of Arizona is accredited by the Higher Learning Commission (HLC). 

23. University of North Carolina at Charlotte, Charlotte, North Carolina (Top 35% of schools considered)
University of North Carolina at Charlotte

University of North Carolina at Charlotte (UNC Charlotte or Charlotte) hosts an annual Global Game Jam (GGJ) , where student teams have the opportunity to produce games within a 48-hour time period. The school houses the student club known as Game Developers at UNC Charlotte, along with online Bootcamps led by artists from places such as Epic Games, Blizzard Entertainment, Ubisoft, and Electronic Arts (EA). Club activities include collaboration meetings, workshops, and symposium talks. 

UNC Charlotte also has several paths to study game design. In addition to clubs, bootcamps, and the GGJ, students in all programs have access to state-of-the-art facilities and labs such as the Gaming Lab at J. Murrey Atkins Library; Gaming and Mixed Reality Lab; UNC MAKERSPACE; Visualization Lab; Interaction Design (INDE) Lab; Intelligent, Multimedia, and Interactive Systems (IMI) Lab; Human Computer Interaction Lab (HCI LAB); UNC Charlotte Machine Learning Lab (CHARMLAB); and the Robotics Lab. 

The Game Design programs are provided across two colleges including the College of Computing and Informatics (CCI) and the College of Arts and Architecture. The CCI houses UNC Charlotte’s largest department—Computer Science (CS). Within the department is a Computer Science BS with an AI, Robotics, and Gaming Concentration; a Computer Science MS; and Game Design and Development (GDD) certificates at both the undergraduate and graduate levels. Coursework for the certificate programs may be used towards the Computer Science BS or MS programs. 

Course examples across programs include Game Design and Development Studio; Advanced Algorithms; Individual Study in AI, Robotics, and Gaming; Computer Graphics; Advanced Game Design and Development; Virtual and Augmented Reality; AI for Computer Games; and Real-Time Rendering Engines.

The College of Arts and Architecture at UNC Charlotte houses the Department of Art and Art History. Within the department is an Art BFA with a Digital Media concentration. This program features advanced studio coursework, allowing students to customize a focus from electives such as Game Design and Graphics; Advanced 3D Modeling; Interactive Art and Design; and 3D Modeling and Animation. 

The Art BFA also includes the nine credit hour Senior Experience. Courses include Senior Seminar; Senior Thesis I: Creative Research; and Senior Thesis II: Advanced Creative Practice. The Senior Experience culminates with the BFA Thesis Show (Senior Exhibition). 

Graduates of the Computer Science, Game Design, and Digital Media programs at University of North Carolina at Charlotte are prepared to pursue positions in fields such as games and entertainment, animation, simulation and visualization, multimedia, computer science, art and design, programming, advertising, software development, and education.

The East Coast Gaming Conference (ECGC) held at UNC Charlotte provides opportunities to network with game industry professionals. Charlotte Games alumni have been hired at places such as Epic Games, Red Storm Entertainment, Insomniac Games, Lucid Dream, and CrossCom. 

University of North Carolina at Charlotte is a public research university and the third largest school in the 16-campus University of North Carolina system. Founded in 1946, the school serves approximately 31,090 students enrolled in more than 200 programs across eight colleges and Interdisciplinary Studies. University of North Carolina at Charlotte is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC). 

24. Kennesaw State University, Kennesaw, Georgia (Top 35% of schools considered)
Kennesaw State University

Kennesaw State University (KSU) is home to College of Computing and Software Engineering (CCSE), which houses the Department of Software Engineering and Game Design and Development (SWEGD). Programs within the department are accredited by the Computing Accreditation Commission of the Accreditation Board for Engineering and Technology (ABET). Options include a BS in Computer Game Design and Development (BSCGDD); a CGDD minor; and the Software Engineering MS (MSSWE). 

For exceptional students, the SWEGD Department also provides a Double Owl Pathway giving students the opportunity to earn a BS/MS at an accelerated pace. All students have the opportunity to publish games in the KSU Game Studio and participate in the KSU Game Narrative Lab.

Other SWEGD Department highlights include paid and unpaid co-op education opportunities and computing internships; participation in events such as the Global Game Jam Hackathon, the Computing Showcase (C-Day), the International Programming Competition; the Raspberry Pi Workshop; guest speakers; networking events that attract major companies and studios; and research assistantships. Recent networking participants include Microsoft, Cox Communications, and software company Infor. 

The BSCGDD is a 120 credit hour program that can be completed on campus, online or in a hybrid format. The program explores traditional and emerging areas such as massively multiplayer games (MMOG), human-computer interaction (HCI), game theory, 2D and 3D graphics, artificial intelligence (AI), online games, software engineering, modeling, simulation, and digital media. 

BS students may customize a track or select from the following: Computer Science; Educational Serious; Media Production; Simulations Informatics; Creative Content; and Planning Management. With many overlapping courses, all tracks allow students to study games through electives.

Courses examples include Fundamentals of Game Design; Digital Media and Interaction; Fundamentals of Digital Game Development; Artificial Intelligence for Games; Computer Graphics and Multimedia; Educational Game Design; Software Testing Q&A; and Introduction to Mobile Immersive Games; Algorithm Analysis; User Centered Design; Program Problem Solving; Online Learning Content and Environment; Software Engineering; Data Modeling and Simulations; and Data Structures. 

All tracks culminate with a final project and portfolio. Graduates of the BSCGDD program at Kennesaw State University are prepared to pursue roles across the broad technology industry, game design and development, engineering, digital advertising, education, research, and many other fields. 

The Software Engineering MS at Kennesaw State University is a 30 credit hour program designed for students with an extensive background in computing. Required courses include Requirements Engineering; Software Project Planning and Management; Software Architecture; and Software Testing and Verification. MSSWE students will also complete one course covering the entire software development lifecycle. Options include Software Engineering (SWE 6623) or Emerging Software Engineering Processes (SWE 6733).

Electives allow students to study games. Examples include Game Design and Development; User Interaction Engineering; Modeling and Simulation; Design Patterns; Introduction to Systems Engineering; Real Time Systems; Human Factors; Embedded Systems; and Independent Study. Students may also complete the Graduate Internship as an elective. This option requires 150+ hours per semester with an approved company, studio, agency, or firm. 

The Software Engineering MS at KSU culminates with the Software Engineering Capstone or Master’s Thesis—student’s choice. Graduates are prepared to pursue advancement opportunities in their current career or leadership roles across industries. 

In any given year, more than 7,100 companies recruit from Kennesaw State University. CCSE alumni have been hired at places such as Amazon, Microsoft, Deloitte, Delta Airlines, General Motors (GM), and Accenture. 

Serving more than 47,000 students, Kennesaw State University is the third largest university in Georgia. Founded in 1963 as Kennesaw Junior College, this Carnegie-designated doctoral research institution (R2) provides more than 190 degree and certificate programs across 11 colleges and two campuses. Kennesaw State University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).

25. Indiana University Indianapolis, Indianapolis, Indiana (Top 35% of schools considered)
Indiana University Indianapolis

Computing, and Engineering (Ludy Indy or Luddy School). Serving more than 4,500 students across the computing, social science, and information systems design disciplines, Luddy Indy is the first school of its kind in the U.S. 

Students in the Luddy School have access to programs leading to a BA, BS, MS, BS/MS, PhD, minor, or certificate. Programs related to games include the Media Arts and Science BS (MAS BS), and the Game Design and Development (GDD) minor. 

The Game Design and Development minor focuses on the creation of 2D and 3D games using Unity and Unreal 4. Consisting of 15-16 credit hours of study, the program requires one introductory course (Game Design Psychology: Theory and Prototyping); one 3D graphics or programming course such as Intro to Gameplay Scripting or Introduction to 3D; two gaming core courses (Introduction to Game Design and Development and Intermediate Game Design and Development; and an advanced course or elective such as Virtual World Design and Development; Serious Games and Simulations; Game Production; Web Game Development; or Creature and Character Design for Videogames, Comics, Film, and Animation. 

Upon completion of the IU Indianapolis GDD minor, students are prepared to pursue titles such as Video Game Designer, Unity 3D Game Developer, World Designer, Unreal 4 Game Developer, Level Designer, or Sound Designer for Games. 

The Luddy Indy Media Arts and Science BS is a customizable program that allows students to specialize in Game Design and Development; Digital Storytelling; 3D Graphics and Animation; Video Production and Sound Design; or Web Design and Development. Across all areas, students will explore emerging technology in games and visual effects (VFX). 

The Game Design and Development (GDD) specialization also explores programming, storytelling, character animation, serious games, mobile games, simulations, and more. Recommended GDD courses come from several areas including Design, Programming, and Visualization. Examples include Game Production; Virtual World Design and Development; 2D Animation; Introduction to Comics and Sequential Narratives; Creature and Character Design for Videogames, Comics, Film, and Animation; Character Design and Animation; Augmented Reality Application Design and Development; Game Testing and Evaluation; Digital Painting; and Storytelling for Multimedia.

Students will also take required core courses such as Introduction to Gameplay Scripting; Game On! A History of Video Games; Game Design Psychology: Theory and Prototyping; and Advanced Game Design and Development. To enhance the degree, GDD students will take courses such as Creative Concept Development; Technology and the Law; and Introduction to HCI Theory. In addition, the program allows students to take courses from areas such as Film, Computer Science, Journalism, Informatics, and Music as well as supportive minors such as Studio Art and Technology. 

The MAS BS/GDD program at Indiana University Indianapolis culminates with the Capstone Project Internship or Capstone Project—student’s choice. Capstone projects will be presented at an exhibition of all student work from the MAS program. 

Graduates of the MAS BS program at Indiana University Indianapolis are prepared to pursue advanced roles in the game design industry and other related fields. Program alumni have been hired at major companies and studios such as Pixar, Rockstar Games, Blizzard Entertainment, Moving Picture Company (MPC), Sony Pictures Imageworks, Google-owned Owlchemy Labs, Pixar, Digital Domain, Gearbox Software, Activision’s Treyarch, HTC Corporation, Vision3 Interactive, and Piperworks Studios. 

Indiana University Indianapolis launched as an independent campus on July 1, 2024 after Indiana University and Purdue University (formerly IUPUI) separated. The school provides more than 375 degrees and certificates to over 25,000 students from all 20 states, Puerto Rico, and 142 countries. Programs at IU Indianapolis are provided across two colleges and 16 schools. Indiana University Indianapolis is accredited by the Higher Learning Commission (HLC). 

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