What are the top game design BFA programs for 2022?
|1||Carnegie Mellon University||Pennsylvania|
|2||New York University||New York|
|3||Savannah College of Art and Design||Georgia|
|4||Gnomon School of Visual Effects||California|
|5||Ringling College of Art and Design||Florida|
|6||The Ohio State University||Ohio|
|7||The New School's Parsons School of Design||New York|
|9||University of Wisconsin – Stout||Wisconsin|
|10||Laguna College of Art and Design||California|
|11||Academy of Art University||California|
|12||George Mason University||Virginia|
|14||Rocky Mountain College of Art and Design||Colorado|
|15||Cleveland Institute of Art||Ohio|
|16||Maryland Institute College of Art||Maryland|
|17||College for Creative Studies||Michigan|
|18||New York Film Academy||California|
|19||University of Connecticut||Connecticut|
|20||University of the Incarnate Word||Texas|
|22||Moore College of Art and Design||Pennsylvania|
|23||California State University, East Bay||California|
|24||Shawnee State University||Ohio|
|25||Lawrence Technological University||Michigan|
Below are the Top 25 Game Design schools and colleges in the US offering Bachelor of Arts (BFA) degree programs for 2022. For an explanation of ranking criteria, click here.
The School of Art at Carnegie Mellon University (CMU or Carnegie Mellon) offers a BFA in Art. CMU also houses the Entertainment Technology Center (ETC). Founded in 1998, ETC is a partnership between Carnegie Mellon University’s College of Fine Arts and the School of Computer Science. ETC offers an IDeATe Minor in Game Design that is open to all majors at CMU—including Game Art.
The curriculum for the ETC IDeATe Game Design Minor covers topics such as game programming, Interactive narrative and character development, user testing, computing, interface design, game systems and mechanics design, visual and audio design, teamwork, and the design process. The program requires a minimum of 45 units of study.
Graduates of the Game Design Programs at Carnegie Mellon University are routinely hired by top companies such as Apple, Google, Microsoft, and Meta (formerly Facebook). Other employers include 2K Games, A3 by Airbus, and 31st Street Studios.
New York University’s (NYU) Tisch School of the Arts houses the Department of Game Design, home to The NYU Game Center and NYU Game Center Incubator. Founded in 2008, The NYU Game Center hosts events and programs such as the NYU Game Center Lecture Series, No Quarter Exhibition (est. 2010), and the professional game conference known as PRACTICE: Game Design in Detail. The Center also hosts workshops and tournaments.
NYU Tisch Game Center offers a BFA in Game Design. Students in the program engage in immersive academic seminars and hands-on experiences in the Center’s development studios and play labs. BFA students may focus on programming, design, or visual design for games, game criticism, game art, or other areas.
A major component of the NYU Game Center is the internship program. Students have completed internships at Disney, Ubisoft, TreSensa, and Arkadium. NYU Game Center graduates will leave the program with a resume and several finished games
New York University alumni are game artists, designers, and developers, entrepreneurs, AI engineers, and software publishers. They work at companies and studios such as Blizzard Entertainment, Riot Games, Amazon, Tencent, Take-Two Interactive, ESPN, Nickelodeon, and IGDA Japan, among others.
The Interactive Design and Game Development Program at Savannah College of Art and Design (SCAD) offers a BFA in Interactive Design and Game Development (IDGD) available online via SCADnow, and at the Atlanta and Savannah campuses.
SCAD BFA students will work individually and in teams to complete projects in state-of-the art facilities such as the labs and SCAD Digital Media Center. The opportunity to gain hands-on experience through internships with local and national studios is also part of the program, and each quarter students have the chance to interview and present their portfolios to professionals in the industry.
Past visitors have been affiliated with studios such as Electronic Arts (EA), Zynga, and Activision Blizzard. Graduates of the Interactive Design and Game Development Programs at Savannah College of Art and Design are routinely hired by these and other studios such as Epic Games, Sucker Punch Productions, and Firaxis Games, among others.
Gnomon School of Visual Effects (Gnomon) emphasizes hands-on production. Learning takes place in classrooms that replicate real production studios. Consisting of a 30,000 square foot facility, Gnomon also houses nine state-of-the-art computer labs, drawing studios, lecture spaces, cycloramas, dedicated sculpture labs, a green screen stage, and the Gnomon Gallery.
The Gnomon BFA in Digital Production Program focuses on the 3D production pipeline for visual effects, games, and film. Students will also master industry software and tools such as Nuke, After Effects, V-Ray, ZBrush, Maya and Photoshop. A wide variety of elective options allows BFA students to create a specialization in any area of entertainment or production.
Gnomon BFA students may also choose to complete the 3D Generalist curriculum or the Game Art or Visual Effects Concentration. The program, takes four years to complete (full-time), with or without a concentration. Graduates will leave the program with a professional demo reel.
Gnomon School of Visual Effects alumni work at some of the world’s top studios. Examples include Framestore, WetaFX, Disney Imagineering, Walt Disney Feature Animation, Blizzard Entertainment, Amazon Game Studios, Pixomondo (PXO), Marvel, Industrial Light & Magic (ILM), DreamWorks, Electronic Arts (EA), Framestore, and Riot Games.
Following the studio model of teaching, Ringling College of Art and Design (RCAD) emphasizes learning by doing. Students in all programs at the school also benefit from visiting artists, industry internships, and other experiences that allow students to work on real projects with local businesses and studios.
For students seeking careers in the game design industry, RCAD offers a BFA In Game Art that attracts major recruiters from Epic Games, Blizzard Entertainment, and Riot Games. The program explores topics such as environmental design, professional practices, methods and technologies, and concept and creative problem-solving. Students will also work on projects in teams to develop collaboration and communication skills.
The Game Art BFA requires 48 credit hours in the major. This accounts for 40% of the coursework. Sample courses for the program include 3D for Games I-IV, Game Design I-II, Programming for Artists, and Visual Development for Games. BFA students will also take four courses leading to the development of a Game Thesis Project.
Graduates of the Ringling College of Art and Design Game Art BFA have gone on to establish successful careers at Blizzard Entertainment, Naughty Dog, Bungie, Inc., Rockstar Games, 343 Industries, and Bethesda Game Studios, among others.
The Ohio State University (OSU) College of Arts and Sciences houses the Department of Art, which has a BFA Program in Art with a Specialization in Art & Technology. The specialization explores art games, moving images, 3D modeling and animation, sound, emerging forms, and more.
Graduates of OSU BFA/Art and Technology Program are prepared to pursue positions in areas from art and entertainment to technology and engineering. Possible job titles include Game Designer, Software Programmer, Virtual Reality Designer, Design Strategist, CG Specialist, Motion Graphic Designer, Interaction Designer, User Experience/User Interface Designer (UX/UI), and Human-Computer Interaction (HCI) Designer, among others.
The School of Art, Media, and Technology (AMT) at The New School's Parsons School of Design (Parsons) houses a Design and Technology (DT) Program that offers a BFA in DT. Programs in the School of AMT are STEM-designated and provide networking opportunities and collaborations with external partners, studios and lab courses led by working artists and designers who are experts in their fields, and internship opportunities with local and national companies.
The DT BFA offers informal pathways made up of Game Design Pathway that consists of electives, Core Studio and Core Lab courses. Like all undergraduate programs at Parsons, the first year of the BFA will cover the liberal arts, and art and design concepts such as drawing, digital design, and 2D and 3D processes. All first-year students at Parsons, regardless of major, will take their required courses together.
Northeastern University (Northeastern) offers BFAs in Game Design and Game Art & Animation. Students in both programs will participate in the school’s distinctive co-op program. This experiential learning program allows undergraduate students to gain up to 18 months of hands-on, professional experience in game design. Northeastern University partners with more than 20,000 co-op employers nationwide and in 65+ countries across the globe.
In addition to gaining work experience, students enjoy hands-on learning in collaborative classrooms and studios, access to state-ot-the-art production facilities, courses taught by industry professionals, and access to 3,350+ employer partners, including Fortune 500 companies, government agencies, and global companies.
Graduates of the Game BFA Programs at Northeastern University work in game art, design, development, and sound, art and design, animation, technology, and more. Examples of alumni employer’s include Google, Microsoft Studios, Cognizant, and Zynga.
University of Wisconsin – Stout (UW-Stout) houses the College of Arts, Communication, and Social Sciences (CACHSS), home to the School of Art and Design. Serving more than 1,000 students led by 60+ faculty members, the CACHSS School of Art and Design is the largest school of its kind in the entire upper Midwest. The school houses the Design Department and the BFA in Game Design and Development (GDD).
The GDD BFA consists of collaborative studios and hands-on experience gained at UW-Stout labs, studios, and other facilities. Students also gain field experience through study abroad courses in LA and San Francisco, internships, and industry projects with the Jim Henson Company, among others. GDD BFA students will complete a Game Design and Development Capstone and present a final portfolio of their best work at a public exhibition presented by the School of Art and Design.
BFA graduates have been hired at local studios and firms such as Pixel Spill Games, Big John Games, and Finn Daniels Architects. They are 3D artists, game designers, animators, building and environment modelers, and more. The GDD BFA at University of Wisconsin Stout is accredited by the National Association for Schools of Art and Design (NASAD).
Laguna College of Art and Design (LCAD) is a non-profit art and design school that offers Game Art and Entertainment Design BFAs. Students in the Game Art Program will work in teams with graduate MFA students to create industry-ready games that could be featured at the Independent Game Festival (IGF). Students will also participate in workshops led by artists and designers such as Chris Bateman, Bill Perkins, and Justin Thavirat.
Entertainment BFA students will explore prop-making, concept design, 3-D digital tools, and model making. Like the Game Art BFA, the Entertainment BFA encourages collaboration. Team members will work in all areas from brainstorming to direction.
Graduates of the BFA Programs at LCAD are employed at major companies and studios around the globe. Examples include Riot Games, Insomniac Games, Disney Animation Studios, Obsidian Entertainment, Marvel, Blizzard Entertainment, DreamWorks, The Jim Henson Company, 20th Century Fox, Microsoft Studios, and Sony Interactive Entertainment.
The School of Game Development at Academy of Art University (Academy of Art) is STEM-certified and operates under the direction of game design professionals. Programs at the school, including the BFA in Game Development, are all-encompassing so student designers will explore animation/animation VFX, game, systems, and tools programming, coding, augmented and virtual reality (AR/VR), user interface/user experience (UI/UX) design, artificial intelligence (AI), coding, programming, rigging, concept art, 3D modeling, technical art, level design, and more.
Thanks to partnerships with studios such as Zynga, Sony Interactive Entertainment, and Riot Games, School of Game Development students have opportunities to gain real-world experience through an internship. In addition to working at a top studio prior to graduation, students will engage in hands-on learning in the Academy of Art Game Development Studio. Facilities include cross-departmental war rooms, esports and AR/VR labs, and more.
Academy of Art, School of Game Development alumni have been recruited by Sledgehammer Games, Naughty Dog, Crystal Dynamics, Riot Games, Zynga, and Sony Interactive Entertainment, among others.
Founded in 2001, the College of Visual and Performing Arts (CVPA) at George Mason University (GMU) offers more than 1,400 majors across four disciplines: Computer Game Design, Arts Management, Film and Video Studies, and Art and Visual Technology: Dance, Music, and Theater. The Computer Game Design Program, which has a BFA pathway, offers access to the Virginia Serious Game Institute (VSGI).
Housed in GMU’s Science and Technology Campus, VSGI focuses on job creation, start-ups, and research. In collaboration with government agencies, companies, and non-profit organizations, VSGI develops research projects in areas such as Cyber-Game education, mobile and wearable game technologies, EdTech Game platform development, AR/VR diagnostic and training solutions, and MedSim.
Also part of the VSGI is the Mason Game and Technology Academy (MGTA). Founded in 2013, MGTA operates in partnership with Mason Computer Game Design Program. MGTA provides the opportunity for students to develop skills in game design and programming, artificial intelligence (AI), and Machine learning.
Graduates of the Mason Computer Game Design Program are prepared to seek employment in the commercial, entertainment, serious games, education, and nonprofit sectors.
Bradley University offers Minors in Game Design and Game Production. Students can add a Game Minor to the BFA in Studio Art, offered in Slane College of Communications and Fine Arts/Department of Art and Design, or programs such as the Animation or User Experience Design BA/BS.
The Minors require 18-21 credit hours of study. Students in the program have opportunities to be mentored by faculty who have worked on the popular, team-based game League of Legends, Red Faction (developed by Volition), and Far Cry (published by Ubisoft). Students also benefit from hands-on learning with industry software, participation in game jams, internship experiences, and opportunities to show their work at the annual FUSE exhibit.
Course examples across options include 2D for Game Art, Game Production I-II, Critical Game Studies, Environment Art, Game Design I-II, Interactive Design, and Survey of Games. The Game Capstone allows students in both programs to develop a polished game and portfolio.
Bradley University Game Design graduates have been hired at Warner Bros. Games, Blizzard Entertainment, Oculus VR, and NetherRealm Studios.
Rocky Mountain College of Art and Design (RMCAD) offers a 124 credit hour BFA in Game Art. The curriculum includes 15 Art History credits, 30 in Liberal Arts, 24 in Foundations, 48 Core credits, and six Studio Elective credits.
Courses are taught by working professionals in the industry. Course examples for the program include Character Rigging and Animation, Level Design, Visual Storytelling, 3D Modeling, Lighting & Texture, and Business Ethics and Copyrights. Learning takes place in a collaborative environment that allows students to interact with artists from different programs.
Game Art BFA alumni hold positions such as Game Designer, Concept Artist, Rigger, Interactive Media Designer, Motion Graphics Designer, and 3D Character Modeler, among others.
The Game Design BFA Program at Cleveland Institute of Art (CIA) combines coursework and immersive studios with opportunities to work on real-world projects with partners such as 360 Alley and NASA. Housed in the Game Design Department, the program is collaborative, so students will work in teams to complete console games, mobile apps, and AR/VR content from start to finish. Team members may come from the CIA Game Design Department or the Computer Gaming Minor Program at Case Western Reserve University.
Through coursework and practice, CIA Game Design Majors will master game engines such as Unreal and Unity. Course examples for the program include Game Media Production, Game Testing + Level Design, 3D Texture, Mapping, Digital Lighting, Serious Game Design: Theory + Applications, Advanced Digital Sculpting & Modeling, Special VFX/Simulation + Virtual Reality, and Sound Design Fundamentals.
Two three-credit courses are dedicated to the BFA Thesis + Exhibition. This solo project will represent the student’s best work. Instead of the Engaged Practice component of the program, which provides the opportunity to work with CIA partners, students may complete an internship with a game production studio, animation studio, or other company.
Graduates of the Cleveland Institute of Art Game Design Program are prepared to compete for positions such as Game Designer, Senior Game Developer, Game Art Director Lead, Animator, Visual effects (VFX) Developer, Technical, Storyboard, or Layout Artist, Modeler, Game Production Lead, Programmer, and Virtual Reality (VR) Artist, among others.
Maryland Institute College of Art (MICA) offers a BFA in Game Design. The Dolphin Design Center houses the BFA Program and the collaborative Game Center, where students use state-of-the-art facilities and equipment to design games, animations, interactive art, and more. Course examples include Game/Play, Level Design, Advanced 2D and 3D Game Design, Haptics and Optics, Narrative Design, Immersive Experience Lab, The Soundscape, Virtual Reality for Artists, and Immersive/Interactive Studio.
The Game Design BFA Program requires 120 credit hours of study, including 21 credit hours of studio electives and the option to complete an internship or undergraduate teaching assistantship. In Senior Studio I-II, students will complete a professional game. Students may also add a Concentration in 3D Animation, Graphic Design, Illustration, or Sound Design.
MICA alumni go on to pursue graduate study, to positions at game design studios, or to launch their own companies. They work at Big Huge Games, Firaxis Games, and Sparkypants and in positions such as Art Director, Game Designer, Mobile App Designer, Interactive Designer, Exhibit Designer, among others.
The BFA degree at College for Creative Studies (CCS) requires 126 credit hours to graduate. Studio areas account for 84 credits and 42 are in general studies. All first-year students, regardless of major, will take courses in the Foundation Department. Areas explored include basic design, drawing, and color theory. In the Entertainment Arts Department, students can earn a BFA in Entertainment Design with a Game Design, Animation, Concept Design, or Digital Film Emphasis. All emphasis areas are currently STEM-designated programs.
Entertainment Design Program features include small class sizes, internship opportunities, courses taught by industry professionals, and access industry-standard, state-of the art labs and equipment such as the Gaming Lab, AR/VR Lab, software and hardware, and editing suites. Course examples for the program include Creative Visualization, 3D Computer Graphics, Game: Concept and Technology, Experimental Animation, Stop Motion, Environments and Characters, Game Art, and Lighting and Rendering.
Graduates of the College for Creative Studies Entertainment Design Program have worked on more than 15 Marvel movies, they designed one third of the six Batmobiles, and have created game environments for World of Warcraft at Blizzard Entertainment. Other studios where CCS alumni work include Pixomondo, Disney Animation Studios, Nickelodeon, Paramount, and Disney Television Animation, among others.
The Game Design School at New York Film Academy has a Game Studio course that provides the opportunity for students to run their own game studio in collaboration their peers. The semester-long course highlights guidance and support from professional game designers, developers, and programmers. The courses will be repeated throughout the program, which allows students to complete multiple games and build a substantial portfolio of their best work.
In addition to a BFA, the Game Design School (GDS) at New York Film Academy has AFA, MFA, and One-Year Conservatory programs. Other GDS benefits include immersive classes, hands-on workshops, and access to industry standard tools such as Adobe Creative Suite, Maya 3D, Unity, JIRA, BitBucket, and Confluence.
The NYFA The Game Design School provides courses such as Game Design Studio I-IV Mobile Game Design, 3D Game Design, Publishing Video Games, Multiplayer Game Design, Playcentric Design, Level Design, Sound Design for Games, Game Coding with Unity and C#, 1-2, Art Direction for Game Developers, and Business of Video Games.
While Game Design School degree programs are offered exclusively at the Los Angeles campus, eligible students may complete coursework at NYFA, New York in the one-year non-degree program, then apply the coursework to the BFA Game Design Program. Students may be accepted with advanced standing. The BFA in Game Design at NYFA takes three years to complete, full-time.
NYFA Game Design School alumni have worked on ToonTown, Pokemon, HALO, Lords of the Fallen, Call of Duty: Ghosts, Clash of Clans, Tron Evolution, Tom Clancy’s Ghost Recon, and Star Wars: The Clone Wars, among others.
The School of Fine Arts at University of Connecticut (UConn) is home to the Department of Digital Media Design (DMD), which serves more than 300 students across seven concentrations. Department features include classes led by full-time instructors who are professionals in the industry, hands-on projects and a collaborative learning environment, more than 25 visiting experts each year who present workshops and mentor students, access to state-of-the-art production studios gaming clubs, and over 100 internships secured annually at companies in Connecticut and across the U.S. DMD students have interned with Disney, Pixar Animation Studios, HBO, Adobe, and ESPN, among others.
The University of Connecticut DMD offers a BFA in Digital Media and Design. DMD students may choose the Generalist Path or Specialize in Game Design, 3D Animation, Motion Design & Animation, Web/Interactive Media Design, and Digital Film/Video Production.
Nearly 90% of UConn DMD alumni are employed in the industry within one year of graduation. University of Connecticut DMD graduates are prepared to pursue career paths such as game designer, serious games designer, gameplay programmer, video game artist, producer, esports manager, and more. UConn DMD alumni have been hired at Blur Studio, Epic Games, Disney, Adobe, The Game Agency, ESPN, HBO, Viacom, NBC Universal, World Walker, NBC Sports, and many others.
The School of Media and Design at University of the Incarnate Word (UIW) houses the Department of 3D Animation and Game Design (ANGD), which offers a BFA in ANGD that consists of immersive coursework, workshops, and production studios.
Students in the program have four concentration options: Programming, Animation, Modeling, and Production Management. Students in all concentrations will complete Orientation to ANGD and courses such as Game Engines, Organic Modeling, Visual Narrative Conventions, Animation Industry Seminar, and Business of Animation and Game Design.
Course examples across all concentrations include Motion Capture for Animation, Rigging, Environment Production, Animation Pipeline, Character Modeling, Production Management, Modeling and Production Pipeline, and Game Programming. During the final year of the programs, all students will complete the Senior Thesis Workshop and Senior Portfolio. Programming, Animation, and Modeling students will complete Senior Thesis Production I-II and Production Management students will complete Senior Thesis Production Management I-II.
University of the Incarnate Word ANGD graduates have held positions Weta FX, Sony, the Los Alamos National Lab, Booz Allen Hamilton, BioWare Games, Infinity Ward Games, and Naughty Dog Games, among others. Examples of possible job titles include Games Developer, Visual Effects Technician, Character Rigger, VFX Artist, Art Director, Concept Artist, Forensic Animator, Effects Director, and Multimedia Artist.
The School of Media, Culture & Design at Woodbury University offers a BFA in Game Art & Design that combines storytelling, animation, art, computer technology, and sound design with game design studies. Students in the program can choose to focus in game design or game art, and they will take many of the same major courses as students in the Applied Computer Science BS and Animation BFA Programs.
Through interdisciplinary, hands-on courses, production work in the Game Art & Design Studio, and the required BFA Internship, Game Art and Design students will develop skills in areas such as prototyping, scoring systems, programming, game conceptualization, play mechanics, story, game rules, and program flow. Students have interned at Disney, Nickelodeon, Insomniac Games, Activision Blizzard, Skydance Interactive, Microsoft, Ripple Effects Studios (an EA studio formerly known as DICE LA), IMAX, Nexon (South Korea), and the alumni-developed Code Headquarters.
Woodbury Game Art & Design graduates are often hired by the companies they have interned with. Possible titles include Game Level Designer, 3D Character Animator, Environmental Designer and Modeler, Story Developer for Interactive Media, Combat Designer, R&D Prototype Developer, Rigger, and User Interface Designer.
Moore College of Art and Design (Moore) offers an Animation & Game Arts (AGA) program with a number of perks including a 7:1 student-to-faculty ratio, a $1,000 paid internship, and a 97% employment rate within one year after graduating. Moore AGA students and graduates have worked at Titmouse Animation Studio, QuadraTron Games, Digital Effix, PETAL et al., and Neon Ave. Studios.
Leading to a BFA, the AGA program takes place in a collaborative environment where students have access to state-of-the-art equipment and production spaces, workshops led by professionals in the field, and the Annual Game Changers Symposium. Course examples for the program include 2D Character Design & Environment Design, Game Strategies Studio, Time-Based Media Projects, Mobile Media Projects, Game Projects, Animation & Storyboarding, and 3D Environments. Through studio and open electives, students may focus in a specific area of AGA. In the final year of the program, students will complete Senior Studio and the Senior Thesis.
California State University, East Bay (Cal Sate East Bay) houses the College of Letters, Arts, and Social Sciences (CLASS). Within CLASS is the School of Arts & Media, home to the Department of Art, which offers a BFA in Art with an Interaction & Game Design Concentration. The program explores both commercial and experimental approaches to game design and 70 units of study are required to complete the concentration.
Course examples for the program include History of Play, Games, and Interactivity, Game Design I, Interaction Design Studio I-II (Tools for Designers and Prototyping the Internet of Things), 4D Project Development and Preproduction, and Web Design: Screen Interactions. Game Design II and Game Development Team Project are elective examples, and Senior Project and Internship are also part of the program. BFA students will graduate with a professional game and portfolio.
Graduates of the Cal State East Bay BFA Program go on to pursue positions such as Game Designer, Interaction Designer, Matte Painter (Film and Game Industry), Effects Animator, 3D Character Rigger, User Experience/User Interface Designer (UX/UI), Stop Motion Animator, Storyboard Artist, and Art Director, among others.
Shawnee State University (SSU) offers a BFA in Game & Simulation Arts. Housed in the College of Arts and Sciences’ Department of Fine, Digital, and Performing Arts, the BFA program explores game design, art asset development, animation, and the gaming pipeline. Course examples include Computer Graphics, Game Audio, Electronic Music, Digital Layout and Design, Acting, and Graphical User Interface Design.
SSU Game & Simulation Arts students have access to a state-of-the-art Motion Capture Studio, a Virtual Reality and Augmented Reality Lab, and opportunities to participate in Game Jams and Varsity Esports. During the final year of the program, BFA students will collaborate with students in the BS in Game Programming on a joint senior project that will become the centerpiece of the student’s professional portfolio.
Graduates Shawnee State University’s BFA in Game & Simulation Arts go on to establish careers in the entertainment industry and serious games, as well as other emerging industries for game design and development artists such as technology, government, and health care. Job titles include Game Designer, Game Artist, Game/Simulation Programmer, Game/Simulation Engine Developer, Arti Director, and Game Animator, among others.
Lawrence Technological University (LTU) offers a Game Design BFA. Housed in the College of Architecture and Design’s (CoAD) Department of Design, the BFA has three concentration options: Digital Environments, Digital Interface, and Digital Objects. The program is multidisciplinary, so students in all concentration areas will focus on level design, game assembly and system design. Students will take several Integrated Game Studios and Professional Practices. An internship opportunity is also part of the program.
Graduates of the Game Design Program at Lawrence Technological University are prepared to pursue positions in game design and development, game writing, 3D modeling, app development, art direction, and user experience/user interface design (UX/UI), among others.
LTU Games alumni have been recruited by companies and studios such as Jackbox Games, Dreaming Door Studios, Ford, Dead Art Games, Flyover Games, Fiat Chrysler Automobiles, Chimera Labs, Pluto, Ford, Mackevision, Pixo, Flyover Games, FanLabel, and Seventy 7.