The Ohio State University (OSU) has several paths to study game design. In the College of Engineering, Department of Computer Science and Engineering, options include a BS, MS, and PhD in Computer Science and Engineering (CSE). Students can also earn a BS in Computer and Information Science (BS CIS). Although the CIS program is listed in the Department of Computer Science and Engineering, the College of Arts and Sciences awards the degree.
Students in the BS and MS programs may add the Computer Graphics and Game Design (CGGD) specialization, housed in the College of Engineering. Course examples for the CGDD include Computer Game and Animation Techniques; Virtual Reality; Advanced Computer Graphics; Geometric Modeling; Real-Time Rendering; and Project: Design, Development, and Documentation of Interactive Systems. Many of these courses are offered as electives for the PhD program.
The culminating experience for the CGGD specialization is the Capstone in Game Design and Development or Computer Animation, student’s choice. PhD students may also select either Capstone as an elective.
The Department of Art in the OSU College of Arts and Sciences has several additional options to study game design. Students can earn a BA in Art, a BFA in Studio Art, or an MFA in Studio Art with Thesis and Non-Thesis tracks. Across programs, students may select the emphasis in Art & Technology, which explores areas such as art games, 3D modeling and animation, digital imaging, moving images, sound, interactive installations, and emerging forms.
Also housed in the College of Arts and Sciences is the Department of Design, which has a fully-funded, three-year MFA program with tracks in Digital Animation and Interactive Media (DAIM); Design Research and Development (DRD); and Art and Technology. The DAIM Track requires 12 studio elective credits and six credits of interdisciplinary electives, allowing for plenty of opportunities to focus in games.
The DRD track is a collaborative, interdisciplinary program that encourages study across departments, research areas, and themes. Open electives provide many opportunities to explore games.
Art and Technology is an interdisciplinary area that explores experimentation and new forms. Course examples include Special Topics in Art Games; Sound and Image: Aspects of Art and Technology; 3D Modeling; New Media Robotics; Computer Animation; and Digital Imaging.
Across all options, possible elective options include Game Design I-II; Games Virtual Modeling; Computational Thinking in Context: Game Development or Image; Video Game Music; Philosophy and Videogames; Esports and Game Studies; Artificial Intelligence (AI); Computer Game Art and Design; Animation; Video Games and Society; Screenwriting, Art, and Technology; and Computer Vision for Human-Computer Interaction (HCI). The culminating experience for the MFA program is the Thesis Project.
The College of Arts and Sciences has one non-degree option for students interested in games—the Game Studies minor. Consisting of 15 credit hours, the program is interdisciplinary, with the option to concentrate the minor by taking courses from one of four focus areas. All students will take Introduction to Video Games Analysis; Video Games and the Individual; and Introduction to Game Design.
Focus areas with course selections include Create/Engagement (Intermediate Game Design II and II, and Aspects of Art and Technology—in relation to videogame creation); Technical Coding (Computer Game and Animation Techniques, and Capstone Design: Game Design and Development); Critique/Interpretation (Music of Video Games, Philosophy and Videogames, Special Topics in Film (focused on games), and The U.S. Experience: Writing About Videogames); and Social Analysis (Human-Computer Interaction, Social Implications of Communication Technology, and Computer Interface and Human Identity).
Graduates of the games-related programs at The Ohio State University are prepared to pursue careers in fields such as entertainment, technology, art, and engineering. Potential job titles include Game Designer, CG Specialist, Software Programmer, Virtual Reality Designer, Motion Graphic Designer, Interaction Designer, Human-Computer Interaction (HCI) Designer, Design Strategist, and User Interface/User Experience Designer (UI/UX).
The Ohio State University was established in 1870 as Ohio Agricultural and Mechanical College. The school serves close to 67,800 students across six regional campuses including Columbus (main), Lima, Mansfield, Marion, Newark, and OSU’s Agricultural Technical Institute in Wooster. More than 200 majors, minors, and specializations are offered in 18 colleges and schools. The Ohio State University is accredited by the Higher Learning Commission (HLC).