|1||California Institute of the Arts||top 1%|
|2||Ringling College of Art and Design||top 1%|
|3||School of Visual Arts||top 2%|
|4||University of Southern California||top 2%|
|5||Pratt Institute||top 3%|
|6||Rhode Island School of Design||top 3%|
|7||Savannah College of Art and Design||top 4%|
|8||Carnegie Mellon University||top 4%|
|9||University of California Los Angeles||top 5%|
|10||Rochester Institute of Technology||top 5%|
|11||School of the Art Institute of Chicago||top 6%|
|12||The Ohio State University||top 6%|
|13||Brigham Young University||top 7%|
|14||DePaul University||top 7%|
|15||New York University||top 8%|
|16||Otis College of Art and Design||top 8%|
|17||Gnomon School of Visual Effects||top 8%|
|18||Texas A&M University||top 9%|
|19||University of Central Florida||top 9%|
|20||The New School's Parsons School of Design||top 10%|
|21||Columbus College of Art and Design||top 10%|
|22||Massachusetts College of Art and Design||top 15%|
|23||Minneapolis College of Art and Design||top 15%|
|24||Columbia College Chicago||top 15%|
|25||ArtCenter College of Design||top 15%|
|26||Academy of Art University||top 15%|
|27||San Jose State University||top 15%|
|28||Bowling Green State University||top 15%|
|29||Purdue University||top 15%|
|30||The University of the Arts||top 15%|
|31||Maryland Institute College of Art||top 15%|
|32||Clemson University||top 15%|
|33||California College of the Arts||top 20%|
|34||Full Sail University||top 20%|
|35||Drexel University||top 20%|
|36||California State University-Long Beach||top 20%|
|37||The Digital Animation & Visual Effects School||top 20%|
|38||College for Creative Studies||top 20%|
|39||Digipen Institute of Technology||top 20%|
|40||Loyola Marymount University||top 20%|
|41||University of Texas at Dallas||top 20%|
|42||University of Pennsylvania||top 20%|
|43||Chapman University||top 25%|
|44||Syracuse University||top 25%|
|45||Florida State University||top 25%|
|46||Edinboro University||top 25%|
|47||Cleveland Institute of Art||top 25%|
|48||University of Washington||top 25%|
|49||Kendall College of Art and Design||top 25%|
|50||Rensselaer Polytechnic Institute||top 25%|
Our 2018 list of the Top 50 Animation School Programs in the US. For an explanation of ranking criteria, click here.
In 1961, California Institute of the Arts (CalArts) became the nation's first postsecondary institution to offer graduate and undergraduate degrees in both the visual and performing arts. Established by Walt and Roy Disney, the school is home to more than 1,400 students enrolled in more than 70 programs across six schools including the School of Critical Studies, The Sharon Disney Lund School of Dance, the School of Art, the School of Film/Video, The Herb Alpert School of Music at CalArts, and the School of Theater. The School of Film/Video is the largest school at CalArts, accounting for nearly 30% of the student population. Programs offered include a BFA in Character Animation and BFA and MFA degrees in Experimental Animation.
Crowned the “Harvard Business School of Animation” by the Los Angeles Times, CalArts has produced hundreds of successful alumni who have generated billions at the box office worldwide. The school lists Tim Burton, Mark Andrews (director and screenwriter of Pixar’s Oscar winning animated feature Brave), Eric Darnell (co-director of Antz, Madagascar, Madagascar: Escape 2 Africa and Madagascar 3: Europe's Most Wanted, and Mark Osborne (director of Kung Fu Panda) among its most famous alumni.
Ringling College of Art and Design (RCAD) was established in 1931 by circus baron, art collector, and real estate developer John Ringling. The school opened with just 75 students and 111 course offerings. Today, RCAD is home to 1,400 students, offering BFA degrees in eleven disciplines and BA degrees in two. Just a few majors include Computer Animation, Film, Game Art, Motion Design, and Visual Studies.
The Computer Animation program is one of the most popular programs at RCAD, accounting for around 20% of the student population. Established in 1990, the BFA in Computer Animation allows students to do it all. Students learn to create characters and tell their stories, as well as design, paint, model, texture, animate, light, composite, and edit original films. The program also focuses on teaching students how to combine essential technical skills with conceptually original ideas that affect an audience emotionally, visually, and intellectually.
A BFA in Motion Design is also available. This program allows students to study animation, concept design, storyboard art, videography, composition, sound design, and art direction. Students in the program have the opportunity to work across many different fields with students of other majors and with actual, professional clients.
RCAD graduates have worked on every Oscar-winning animated feature since 2003, with 14 alumni working on 2016 Oscar winner, Inside Out and 21 working on 2017 Oscar winner Zootopia. Graduates have also gone on to work at Blue Sky Studios, Cartoon Network, DreamWorks Animation, Electronic Arts, Lucasfilm, Nickelodeon, Pixar, Sony Pictures Imageworks, Walt Disney Animation, and many others.
The School of Visual Arts (SVA) was founded in 1947 as Cartoonists and Illustrators School. The school is home to more than 6,000 students enrolled in over 30 programs. Offerings for aspiring animators include a BFA degree in Animation as well as a BFA in Computer Art, Computer Animation and Visual Effects. An MFA in Computer Arts (Focus Animation, Motion Graphics or Fine Art) is also available as well as a BFA in Cartooning and Continuing Education (CE) Animation courses. Animation students have opportunities to intern or work part-time at alumni-owned studios such as Titmouse, Augenblick Studios, and Plympton, as well as with numerous independent animation studios in New York.
SVA animation graduates have gone on to work at major studios such as Blue Sky Studios, Disney Animation Studios, DreamWorks Animation, Lucasfilm Animation, Nickelodeon, Sony Pictures Animation, Warner Bros. Animation, and independent animation studios across the globe.
Established in 1880, University of Southern California (USC) is home to 45,500 students enrolled in more than 200 undergraduate programs, 300-plus graduate programs, and more than 150 minors. Undergraduate offerings for aspiring animators include a BA in Animation and Digital Arts offered through The John C. Hench Division of Animation and Digital Arts (Hench DADA) of the School of Cinematic Arts (USC Cinematic Arts), and a BFA in Cinematic Arts, Film & Television Production with Animation and Interactive Media electives offered through the Division of Film and Television Production, USC Cinematic Arts.
Graduate offerings include MFA degrees in Animation and Digital Arts and Interactive Media with heavy Animation electives. Minors in Animation & Digital Arts and Game Animation are also on the menu. Graduates of both the undergraduate and graduate animation programs at USC Cinematic Arts have landed positions at DreamWorks Animation, Sony Pictures, Nickelodeon Animation Studios, Pixar, Rhythm and Hues, Industrial Light & Magic, Digital Idea, Illumination Entertainment, Digital Domain and many others.
Founded in 1887, Pratt institute is home to 4,600 students enrolled in 22 undergraduate degree programs, 26 graduate degree programs, and a variety of Certificate and Minor programs across five schools and The Center for Continuing and Professional Studies. The Pratt Institute School of Art offers a BFA in Digital Arts and Animation with an Emphasis in Digital Animation and Motion Arts or Interactive Arts. Concentrations include 2-D Animation, 3-D Animation and Motion Arts, and Interactive Arts.
The School also offers an MFA in Digital Animation and Motion Arts. Students in the program have the opportunity to create narrative and non-narrative films using 2-D and 3-D digital animation techniques, live action and motion graphics. Electives include Storyboarding and Storytelling, Lighting and Rendering, Motion Dynamics, Compositing and Special Effects, Character Design, Character Animation, Matte Painting, and more.
School of Art alumni have landed positions at major studios such as Blue Sky, Digital Domain, Cartoon Network Studios, DreamWorks Studios, Industrial Light & Magic, Rhythm and Hues, Walt Disney Animation Studios, Curious Pictures, Gameloft, Sony Imageworks, and many others.
Founded in 1877, Rhode Island School of Design (RISD) is home to 2,480 students from across the U.S. and 57 other countries. This private school of art offers 16 undergraduate and 16 graduate art and design programs, with Film/Animation/Video, Illustration, Graphic Design, Painting, and Industrial Design leading the pack. The school’s popular Film/Animation/Video Department (FAV) offers a BFA in in FAV.
Famous RISD alumni include Seth Macfarlane, creator of Family Guy, Daniel Sousa, animator and director of the Oscar-nominated film Feral, and Lance Wilder, animator for The Simpsons. Other RISD alumni work as entrepreneurs or creative professionals through studios such as Pixar, DreamWorks or Harmonix, or for networks like Fox, HBO and PBS.
Savannah College of Art and Design (SCAD) was founded in 1978. With campuses in Savannah, Atlanta, Hong Kong, and Lacoste, France, SCAD is home to nearly 13,000 students from nearly 50 states and 115 countries. The school offers more than 40 majors and 60-plus minors, including animation, one of the school’s top majors. Offered through the School of Digital Media, four options are available for aspiring animators including a BFA in Animation (Atlanta, Hong Kong, Savannah), an MA in Animation (Savannah, eLearning), an MFA in Animation (Atlanta, Savannah, eLearning) Animation, and a Minor in Animation.
Graduates of SCAD’s animation programs have landed positions at major studios such as Walt Disney Animation Studios, Digital Domain, and Bento Box Entertainment.
Founded in 1900, Carnegie Mellon University (CMU) is home to nearly 14,000 students representing 109 countries. The school has more than 100 programs across seven colleges. The College of Fine Art, School of Art offers a BFA in Electronic and Time-Based Media with a Focus in Animation and a BFA in Integrative Design, Arts & Technology (IDeATe) with a Concentration in Animation & Special Effects. The Integrative Design, Arts and Technology Network connects students and faculty from across the university through coursework and collaborative studio experiences. It allows students from every college to take minors or concentrations in Animation & Special Effects, Game Design, and more.
In addition to the programs listed, the School of Art offers supportive courses that serve to enrich the student experience in IDeATe. Offerings include Advanced ETB: 2D Animation, Advanced ETB: Animation, Advanced ETB: Moving Image Magic: Visual Effects and Motion Graphics, and Animation, Art, and Technology.
Founded in 1919 as the Southern Branch of the University of California, University of California Los Angeles (UCLA) is home to nearly 45,500 students from all 50 states and more than 100 foreign countries. The school offers 125+ undergraduate majors across 109 academic departments, and more than 40 graduate programs including the Animation Workshop of the School of Theater, Film and Television.
Founded in 1948 by Disney animator William Shull, the UCLA Animation Workshop is a three-year MFA program that accepts just 12 new students each year. Before applying to the program, students typically earn a BA in Film and Television or a BFA with a Concentration in Animation at UCLA. The BA program gives future MFA students the opportunity to study all facets of digital media, film, and television, as well as a full year of animation studies, followed by an internship.
Once in the program, students have access to the exclusive Summer Institute Symposium, which provides the opportunity to meet and listen to some of Hollywood’s most accomplished professionals. Past guests have included Simon Kinberg (writer-producer, X-Men: First Class, Mr. & Mrs. Smith), Meg LeFauve (writer, Inside Out), Zak Penn (writer, The Incredible Hulk), Chris Gorak (director, The Darkest Hour), John Hegeman (chief marketing officer, New Regency Productions), and many others.
Graduates of UCLA’s animation programs have landed positions at Pixar, they have worked with directors such as Tim Burton, and on films such as The Simpsons Movie and Monster House.
Rochester Institute of Technology (RIT) was founded in 1885 as Mechanics Institute. When it opened, the school offered mechanical drawing, which eventually attracted more than 400 students. Today, RIT is home to nearly 19,000 students majoring in everything from Art and Design to Urban Community Studies. RIT’s College of Imaging Arts and Sciences (CIAS) is home to the nation’s first PhD in Imaging Science and the School of Film and Animation (SOFA). SOFA offers BFA and MFA degrees in Film and Animation.
Graduates of RIT’s animation programs have found employment at top studios such as Disney Animation Studios, Electronic Arts, DreamWorks, Blue Sky Studios, Nickelodeon, Industrial Light and Magic, and Rhythm and Hues Studios.
Founded in 1866, the School of the Art Institute of Chicago (SAIC) is one of the oldest accredited independent schools of art and design in the country. Home to 3,650 students enrolled in more than 25 programs, SAIC offers several programs for aspiring animators through its Film, Video, New Media, and Animation Department (FVNMA). Options include a BFA and MFA in Studio with a Concentration Animation. A Certificate in Studio is also available.
Students in the FVNMA Department have access to world-class resources such as the Art Institute of Chicago Museum, on-campus galleries, and state-of-the-art facilities. Specifics include The Video Data Bank—the leading resource in the United States for videos by and about contemporary artists, The Gene Siskel Film Center—one of the country's premiere screening venues dedicated to promoting alumni, student, and faculty work, and The Donna and Howard Stone Gallery for Film, Video, and New Media in the Art Institute of Chicago's Modern Wing.
Established in 1870 as Ohio Agricultural and Mechanical College, The Ohio State University offers over 200 majors, minors and specializations from which more than 66,000 students can choose multiple paths to focus on animation in both the College of Arts and Sciences and the College of Engineering. Paths in animation encourage students to explore courses in 3D modeling, 2D/3D animation, video game production, augmented and virtual reality, digital imaging, digital video, interactive visualization, interactive art, game art and design, Art Games, motion capture, procedural content generation for games, real-time rendering, photogrammetry and more at both the undergraduate and graduate levels. Students in all programs can work on individually defined or team-based projects.
The Department of Art offers BFA and MFA degrees in Art with an emphasis in Art and Technology. It emphasizes the creation of animation, interactive art and experimental forms in the context of art making.
The Department of Design offers an MFA degree in Design focusing on Digital Animation and Interactive Media. This program emphasizes the production of creative research-based projects in the user-centered context of design.
The Department of Computer Science and Engineering (CSE) offers BS, MS and PhD degrees in Computer Science with a specialization in Computer Graphics and Game Design.
Ohio State introduced an interdisciplinary BA program in Moving Image Production in Autumn, 2017.
Students utilize state of the art facilities, equipment, and interdisciplinary expertise in the school’s many special labs, including the world class Advanced Computing Center for the Arts and Design (ACCAD).
Founded in 1875 by The Church of Jesus Christ of Latter-day Saints (LDS), Brigham Young University (BYU) is home to around 33,500 students enrolled in 178 undergraduate majors, 109 undergraduate minors, 68 master's programs, and 26 doctorate programs across dozens of colleges and departments. The College of Fine Arts and Communications, Department of Design offers a BFA in Animation and the College of Physical and Mathematical Sciences, Department of Computer Science offers a BS in Computer Science with an Animation Emphasis.
Students in both programs have the opportunity to gain entrance to the BYU Center for Animation (est. 2010), which operates under the direction of three colleges—the Ira A. Fulton College of Engineering and Technology, the College of Fine Arts and Communications, and the College of Physical and Mathematical Sciences. Accepting just 20-25 students each year through the BFA or BS program, the BYU Center for Animation is a competitive, highly dynamic, hands-on program structured to provide students with the skill sets necessary for success in the animation, live-action, special effects, and game industries.
The program attracts faculty members from major studios such as Disney, Pixar, DreamWorks, and Warner Bros.
DePaul University (est. 1898) offers 300 programs of study across 10 colleges and schools and two campuses in Chicago. The school serves 22,769 students from across the U.S. and about 70 countries. The DePaul Animation Program in the School of Cinematic Arts, part of the College of Computing and Digital Media, offers BA, BFA, MA, and MFA degrees in Animation, with the following concentrations: Game Art, Traditional Animation (hand-drawn and stop motion), 3D Animation, Storyboarding and Character Design, Technical Artist, and Motion Graphics, and a VFX concentration is available within the Film and Television BFA. With thirteen full-time Animation professors, DePaul has one of the largest full-time Animation faculties in the US.
DePaul Animation students can apply to participate in the Animation Summer LA Quarter, a ten-week immersion program structured around living in student housing, taking classes on a historic studio lot, and interning at high profile animation studios. The experience teaches students how to navigate the studio system and helps them build a network of professional contacts. Past participants have interned at Warner Brothers, DreamWorks Animation, Sony Studios, Disney, Nickelodeon, The Mill, The Jim Henson Company, Titmouse Animation, Bix Pix Animation, and others. DePaul University also offers a Game, Cinema and Animation Summer Academy for high school students interested in animation, with tracks in hand-drawn, stop motion, and 3D animation for games.
Founded in 1965, Tisch School of the Arts is part of New York University (NYU) and it is home to the Maurice Kanbar Institute of Film and Television. The Institute’s Department of Animation and Digital Arts offers a BFA in Film and Television with an Animation Core in Production and an MFA in Animation and New Media. This two-year program is also offered at Tisch Asia.
The Animation area of the Kanbar Institute of Undergraduate Film & Television at NYU Tisch School of the Arts began in 1979. The program had just three classes: Art & Design, Animation I, and Animation II. For the 1980-1981 academic year, the program was home to 80 students enrolled in five classes. In 2013, the program enrolled 461 students. Today, the program serves hundreds of students from 48 states and 39 countries.
The current NYU Tisch Animation curriculum consists of nearly twenty different classes. Graduates of the Animation program at Tisch have landed jobs at Pixar, DreamWorks, Walt Disney Animation Studios and many others.
Otis College of Art and Design (OTIS) was established in 1918 by founder and publisher of the Los Angeles Times, General Harrison Gray Otis. Home to approximately 1,100 full-time students, OTIS offers 11 BFA degree programs ranging from Digital Media (Animation, Game and Entertainment Design, and Motion Design) to Toy Design. The school also offers MFA degrees in Fine Arts, Graphic Design, Public Practice, and Writing, and a variety of minors and certificate programs.
Specific programs for aspiring animators are offered in the Digital Media Department and include a BFA in Digital Media with an Animation Major, a Digital Media Minor, and a Digital Media Arts Certificate with a Specialization Track in Animation. Sample courses for the programs include Storytelling for Digital Artists, 3D Animation, The Visual Language of Film, Games and Design, Creative Action Studio, and Animation Explorations.
Just a few recent employers of Otis graduates include Pixar, Disney, DreamWorks, Sony Imageworks, Nickelodeon, Electronic Arts, Sony Online Entertainment, and Blizzard Entertainment.
Gnomon School of Visual Effects was established in 1997. The school, which has 600 graduates to date, offers a BFA and a Certificate in Digital Production. Individual animation courses are available and may be “mixed and matched” to suit students’ career goals. Options include Acting for Animators, Introduction to 3D with Maya, Character Sculpture, Color Theory and Light, History and Principles of Animation, History of Visual Effects, Animation and Visual Effects, Character Animation, Modeling, Motion Graphics, Storyboarding, Texturing and Shading, Timing for Animation, Animation for Games, Character Design, Character Modeling and Sculpting, Previsualization and Animatics, Stylized Character Creation, and Creature Animation.
Gnomon graduates have landed positions at some of the world’s top studios. A few include Walt Disney Animation Studios, Industrial Light & Magic, DreamWorks, Digital Domain, Blizzard Entertainment, Reel FX, Electronic Arts, Sony Pictures Imageworks, Nickelodeon Animation, Rhythm & Hues, and Marvel Entertainment.
Texas A&M University is the state’s first public institution of higher learning. Established in 1876, the school is home to 68,625 students enrolled in nearly 400 degree programs across 16 colleges and schools. The College of Architecture, which broadly defines animation within “Visualization,” offers several programs for aspiring animators. Options include BS, MS, and MFA degrees in Visualization.
Sample courses include Drawing for Visualization, Graphic Design, Color Theory, Visualization Technology, Programming, Visualization Studio, Digital Painting, and Visual and Performing Arts. The interdisciplinary Visualization programs offered in the College of Architecture prepare students to work in animation, technical animation, illustration, and many other areas.
Established in 1963 and home to more than 66,000 students across four campuses, the University of Central Florida (UCF) is the nation’s second-largest university. One of the nation’s youngest universities, UCF offers around 230 degree programs across 13 colleges. The College of Arts and Humanities is home to the School of Visual Arts & Design (SVAD), which offers a number of degree programs for aspiring animators.
Options include a BFA in Art with an Emerging Media Track/Character Animation Specialization and an Emerging Media Track/Experimental Animation Specialization. The Character Animation specialization is designed to prepare students for careers as animators, modelers, riggers, or texture artists in the film or computer game industries.
Programs for graduate students include an MA in Visual Language and Interactive Media, and an MFA in Emerging Media with an Animation and Visual Effects, Entrepreneurial Digital Cinema, or Studio Art and the Computer Track. The MA focuses on the development of advanced skills for digital media professionals, while the MFA is a terminal scholarly and creative degree suitable for students wishing to pursue careers as professors in higher education or as creative leaders in industry.
The New School's Parsons School of Design was founded in 1896 by American Impressionist William Merritt Chase. Back then, the school was known as The Chase School, and later as New York School of Fine and Applied Art. Today this art and design college is home to nearly 5,500 students enrolled in 130 degree and diploma programs across five schools including the School of Art and Design History and Theory, School of Art Media and Technology, School of Constructed Environments, School of Design Strategies, and the School of Fashion.
Program options for animators are offered through the School of Art, Media, and Technology (AMT) and include a BFA and MFA in Design & Technology. Concentrations include Creative Technology and Game Design. Minors in Immersive Storytelling and Comics and Graphic Nature are also available, as well as a related program—the BFA in Art, Media, and Technology, offered at the Parsons Paris Campus.
Graduates leave prepared for careers in advertising, animation, film, game design, graphic arts, hardware engineering, motion graphics, software design, and virtual reality and immersion experience design.
Established in 1879, Columbus College of Art and Design (CCAD) is one of the oldest private art and design colleges in the United States. The school is home to more than 1,300 students enrolled in 12 bachelor’s degree and two master’s degree programs covering a broad range of subjects. Programs for aspiring animators include an Animation BFA with 2D and 3D Tracks or a Concentration in Animation/Experimental or Animation/Game. Minor options include Animation 2D and Animation 3D. An MFA program is also available. Students in this program have executed individual projects from animation and video to interactive design and illustration.
All students may participate in CCAD’s International Exchange Program, which highlights study at China Academy of Art, Hangzhou, China; Universidad Mayor, Santiago, Chile; Xi’an Fine Arts Academy, Xi’an, China, and Northumbria, Newcastle, England. Students may also study at CCAD-approved programs at Studio Art Centers, Florence, Italy, and University of Arts London, London. Graduates of the CCAD Animation BFA Program have landed positions at Animal Logic, Pixar, Walt Disney Animation Studios, DreamWorks, Cartoon Network, Electronic Arts, Nickelodeon Animation Studios, Sony Pictures Animation, BET, Time Warner, Twentieth Century Fox, and many others.
Massachusetts College of Art and Design (MassArt) was founded in 1873 as a training institution for aspiring drawing teachers, architects, artists, and designers. Today, the school offers more than 20 undergraduate art programs, nearly a dozen graduate programs, and around seven certificate programs to a population of more than 2,000 students. The Animation Department at MassArt offers a BFA in Animation that gives students the opportunity to engage in a variety of conventional and experimental techniques.
Students in the program study Documentary Animation, Digitally Generated Animation, Character Animation, Stop Motion, Experimental Video, and Emerging Technologies. Other highlights include “Squealing Pegs,” which is an annual screening of recent animated short films, the Animation Senior Showcase, and visiting artists and lectures.
Minneapolis College of Art and Design (MCAD) was established in 1886. It is home to more than 750 students from 29 states and 12 countries. The school offers more than 20 programs across several departments. The Animation Department offers a BFA in Animation and an MFA in Visual Studies. The BFA Program highlights courses such as Stop-Motion Animation, Character Animation, 3D Animation, 3D Modeling, Filmmaking, Storyboard, Sound, and Drawing. A required internship is also part of the program as well as optional study abroad experiences in Japan, Germany, England, Italy, and other places. MCAD students have interned at Nickelodeon, MTV, Walker Art Center, and Massachusetts Museum of Contemporary Art.
Housed in an all-MFA studio and gallery space, the MFA Program allows students to pursue creative work in areas such as Animation, Comic Arts, Filmmaking, Illustration, Installation Art, and Interactive Media.
Established in 1890, Columbia College is home to just over 7,000 undergraduate students and 285 graduate students from nearly every state and more than 60 countries. The school has over 100 academic majors or programs across several schools and more than 20 departments. Schools include the School of Media Arts, the School of Fine and Performing Arts, and the School of Liberal Arts and Sciences. The School of Media Arts is home to the Interactive Arts and Media Department, which offers several programs for animators.
Options include BA degrees in Animation with a Concentration in Computer Animation or Traditional Animation, and BFA degrees in Computer Animation and Traditional Animation. Animation and Motion Graphics Minors are also available.
Computer Animation students have the option to focus in Visual Effects or Computer Animation. Traditional Animation students may focus in either Hand-Drawn or Stop-Motion Animation. Students in the BA programs and the BFA in Traditional Animation have the opportunity to either work collaboratively with peers to create a six-minute animated film over two semesters or take any three Animation electives of their choosing. Computer Animation BFA students will collaborate on a team project and develop their own solo short film.
Founded in 1930, ArtCenter College of Design is home to approximately 2,100 students enrolled in 11 undergraduate and seven graduate degree programs in a variety of Industrial Design, Visual, and Applied Arts Disciplines. The school, which also offers a joint MS/MBA program with the Drucker-Ito School of Management, has two campuses in Pasadena and satellite studios in Los Angeles (at the Peterson Automotive Museum), and Berlin. Programs for aspiring animators include Entertainment Design with a Track in Animation or Concept.
The Animation Track develops students in the disciplines of character animation, storyboarding, modeling, art direction, and lighting for 3D and 2D animation, while the Concept Track focuses on the skills and creative ability required of entertainment industry concept designers. Both programs lead to a BS in Entertainment Design.
Entertainment Design graduates from both Tracks are prepared for career opportunities as performance and action animators with companies such as Pixar, Disney, DreamWorks, ILM, Sony, Blur, 343 and Riot.
Academy of Art University was established in 1929. The school serves more than 7,200 students enrolled in dozens of Art, Design, Fashion, and Architecture programs. Degrees are offered at both the undergraduate and graduate levels, and many programs are available entirely online. The School of Animation and Visual Effects offers AA, BFA, MA and MFA degrees in Animation and Visual Effects. A Certificate in Animation and Visual Effects is also available. These programs are available on campus and online.
Students take classes specializing in one main area of the industry. Emphasis is placed on creating a professional demo reel and/or portfolio in tune with the latest industry trends. Specialization areas include 3D Animation, 3D Modeling, Rigging, Animation Generalist, Animation Producing, Storyboarding, 2D Animation, Puppet Fabrication, Stop Motion Animation, Compositing, Dynamics, Lighting, and Matte Painting.
The MA program provides students an opportunity to work in 2D Animation & Stop Motion, 3D Animation, 3D Modeling, or Visual Effects, while focusing on storytelling with an emphasis on exhibiting technical skills and eliciting emotional responses. The MFA in Animation & Visual Effects program focuses on developing skills in any one of the many areas of expertise within the animation and visual effects industry. The program educates students in all aspects of animation and visual effects, from ideation to post production. Graduates of the animation programs at Academy of Art University have landed positions at Blizzard Entertainment, CBS Interactive, Disney Interactive, DreamWorks Animation, Electronic Arts, Lucasfilm, NBCUniversal, Pixar, and Sony Computer Entertainment America.
San Jose State University (SJSU) was founded in 1857 and it is home to more than 32,000 students enrolled in 145 areas of study, with an additional 108 concentrations, across eight colleges. The College of Humanities and the Arts, Department of Design offers a BFA in Animation/Illustration. Graduates of this program have worked on films from A Bug’s Life and Finding Nemo to Monsters, Inc. and Shrek.
Graduates have also been hired at more than 135 animation studios, game design companies, film studios, and academic institutions. Just a few include 20th Century Fox, Animation Mentor, Blue Sky Studios, Blizzard Entertainment, Cartoon Network, Cogswell Institute, Disney Interactive, Electronic Arts, Lucasfilm Animation, NBCUniversal Studios, Nickelodeon, Pixar, Sony/Columbia, The Art Institute of Las Vegas, Disney Animation, and Zynga.
The Department of Design also offers an MFA in Digital Media Art. The program is offered at the CADRE Institute, which “reflects the innovative atmosphere in Silicon Valley.” Academic programs emphasize artistic experimentation within a context of historical, cultural, and theoretical study. The program is intended for students with interest in contemporary research. CADRE's diverse community of faculty and graduate students produce artworks involving visualization, simulation, hypertextuality, information, mapping, telepresence, networks, and interactive systems.
Technical facilities include a wide range of computing resources. Students work across the boundaries of computer visualization, animation, digital video, multimedia, electronic sculpture, sound and virtual reality. CADRE supports its own networking environment and offers excellent opportunities to produce internet-based artworks.
Founded in 1910, Bowling Green State University (BGSU) is home 19,000 students, including 2,500 at BGSU Firelands in Huron, Ohio. The school offers more than 200 undergraduate majors and programs on the main campus and 22 at BGSU Firelands. The school houses nine colleges, including the College of Arts and Sciences, home of the School of Art. The School houses the BGSU Digital Arts program, which offers a BFA in Digital Arts and a BA in Art with a Digital Arts Specialization. The BA program has three Focus Areas including Computer Animation & Video, Imaging, and Interactive Multimedia.
An MFA in Art with a Major in Digital Arts (Computer Animation, Digital Imaging, and Interactive Media) is also available, as well as a Minor in Digital Art. The MFA program is an intensive, 60-credit studio degree designed to prepare students to become both professional artists in industry and university-level instructors while developing their own studio practice. Students have the opportunity to explore 3D Modeling and Animation, Interactive Multimedia Development, Digital Video, Digital Imaging, and Hybrid Media forms including 3D printing, Architectural Projection Mapping, Web App Development and Interactive Installation Art.
The Digital Arts program offers internship opportunities and study abroad experiences to all students in more than 40 countries worldwide.
Established in 1869, Purdue University is home to more than 41,500 students from all 50 states and nearly 130 countries. Part of Purdue University, Purdue Polytechnic Institute was founded in 1964 as Purdue University College of Technology. Around 12% of Purdue’s students are enrolled in the Polytechnic Institute, which houses eight departments and schools that offer 68 academic options in six subject areas. The Department of Computer Graphics Technology (CGT) offers animation programs at all degree levels.
The BS in CGT with a Major in Animation focuses on six areas of animation including 3-D Modeling, Texturing, Lighting, Rendering, Character Rigging (creating a digital skeleton) and Motion. Graduates of the BS program have found employment at DreamWorks, Walt Disney Company, and Rhythm & Hues and eight of the school’s alumni were part of the creative teams behind 2014 Oscar winner Big Hero 6 and 2014 Golden Globe winner How to Train Your Dragon 2.
The CGT Department also offers a BS in CGT with a Major in Visual Effects Compositing that combines Animation, Visual Effects, and Video to create “highly graphical” videos for episodic television and films. A BS in Effects Technical Direction is also available and it highlights supplemental coursework in Animation. Graduates of the program have also landed positions at DreamWorks, Walt Disney Company, and Rhythm & Hues.
Graduate offerings include an MS in CGT and a PhD in Technology offered through the Department of Computer and Information Technology (CIT). The MS offers several focus areas for aspiring animators including Computer Animation, Video Production and Visual Effects, Computational Art, and Virtual and Augmented Reality. The PhD Program offers a CGT Specialization that covers Animation, Game Studies, Human Centered Design and Development, Virtual Product Integration, and Web Programming and Design. Students may also earn a BS CGT/MS Technology with a Specialization in CGT, which may be completed in just five years instead of six years or more if pursued separately.
The University of the Arts (UArts) is the nation’s only comprehensive arts university. Founded in 1876, the school is home to 1,900 students enrolled in 46 undergraduate and graduate programs, and more than 30 minors, through the College of Art, Media & Design, the College of Performing Arts, the Division of Liberal Art, and the Division of Continuing Studies (Grad Programs).
The College of Art, Media & Design houses the School of Film, which offers several programs for aspiring animators. Offerings include a BFA in Animation, a BFA in Film + Animation, and a Minor in Animation. All animation students have access to international opportunities such as study abroad, festivals, and workshops in countries such as Canada, France, and South Korea.
Founded in 1826, Maryland Institute College of Art (MICA) is the oldest continuously degree-granting college of art and design in the nation. The school, which is home to nearly 3,500 students from 49 states and 65 countries, offers more than 80 programs leading to the BFA, MA, MFA, and MPS degrees. Post-baccalaureate certificate programs are also available and programs are offered in the areas of fine arts, design, electronic media, art education, liberal arts, and professional studies.
Programs for aspiring animators include a BFA Studio Concentration – Animation with three paths including Traditional Narrative/2D, Stop-Motion, and 3D Animation. Students begin with a fundamental understanding of the art of movement. They work in 2D hand-drawn animation, 3D computer imaging, stop-motion, and history of animation and innovative combinations of these processes, culminating in a thesis film in their final year.
MICA also offers and a BFA in Animation + Humanistic Studies. In addition to animation studies, students in this degree program will study philosophy and ethics, social and natural sciences, and social and political history. Sample courses for the program include Character Animation, Elements of Visual Thinking, Digital Tools For Animation, Stop Motion, Electronic Media & Culture, Art Matters, and Drawing.
Graduates of MICA animation programs work for companies like Blue Sky Studio, Disney, DreamWorks, Yahoo, Laika, and MTV. Many graduates have continued their education in graduate programs or have successful careers as freelance artists in the field.
Established in 1889 as Clemson Agricultural College, Clemson University is home to nearly 24,400 students enrolled in 80+ majors, 75+ minors, and 110+ graduate degree programs across seven colleges. The College of Engineering, Computing and Applied Sciences, School of Computing offers several programs for aspiring animators including an MFA in Digital Production Arts (MFA DPA), a new MS in DPA, and a Minor in DPA.
The DPA MFA Program is a professional degree program that offers a unique blend of instruction from art, computer science, computer engineering, graphic communications, performing arts, philosophy, and psychology, together with newly designed courses targeted at production techniques specific to the animation, visual effects, and electronic games industries. Sample courses include Computer Animation, 3D Modeling, Compositing, Computer Games, FX, Lighting, Rigging, Simulation, and Visual Effects, to name a few.
The new MS in DPA focuses on the technical components of visual effects production for the film, electronic games, and commercial video industries. Sample courses include 3D Modeling and Animation, Virtual Reality, 2D Game Engine Design, Character Animation, Physically Based Visual Effects, Visual Foundations for Digital Production, Audio Engineering, Improvisation, and Advanced Animation.
DPA program graduates have worked on films such as Frozen, Hobbit, Rio, How to Train Your Dragon, and The Croods. Many have been hired by major studios such as Pixar, Walt Disney Animation Studios, Blue Sky Studios, DreamWorks, EA, ReelFX, and Sony Pictures Imageworks.
Founded in 1907, California College of the Arts (CCA) is home to more than 1,500 undergraduates and 455 graduate students enrolled more than 30 degree programs. The Animation Department is home to the third largest major at CCA—the BFA in Animation. Students in the program receive guidance from “the best animators in the industry” from Pixar, DreamWorks Animation, and Tippett Studio, among others. Students in the program also receive feedback and visual storytelling advice from actual industry animators and directors of such animated films as Toy Story, Star Wars, and Brave.
Graduates of CCA’s Animation program have landed positions at major studios such as Walt Disney Feature Animation, Sony Pictures Animation, Pixar, Nickelodeon Animation Studios, DreamWorks Animation, and Cartoon Network, as well as game studios such as Electronic Arts, Phosphor Games, and Vigil Games.
Full Sail University was established in 1979 and it is home to approximately 15,000 students. The school offers Bachelor’s, Master’s, and Associate degrees and Graduate Certificates in the areas of Entertainment, Media and the Arts. Options for aspiring animators include a BS in Computer Animation that takes 20 months to complete on-campus, and 32 months to complete online. Students can expect to take courses such as 2D and 3D Animation, Character Animation, Animation Production, Shading and Lighting, Character Rigging, and Visual Development.
A total of seven Project and Portfolio courses must be completed as well. These courses “combine hands-on learning experiences with summative and formative portfolio assessments.” Courses cover 3D Arts and Computer Animation.
Drexel University was established in 1891. It serves nearly 29,000 students enrolled in over 200 degree programs across 15 colleges and schools. The Westphal College of Media Arts & Design is home to the Digital Media Department, which offers a BS and a Minor in Animation & Visual Effects and an MS in Interactive Digital Media. The Animation & Visual Effects program features a six-month co-op, where students will “learn the underlying principles of animation along with industry-standard software technology. The entire creative pipeline from storyboarding through modeling and animation is covered in-depth, allowing students to experience all aspects of production.”
The two-year MS in Digital Media program offers comprehensive studies in Advanced Digital Design including 3D Modeling, Animation, Interactivity, Gaming and Digital Media History, and Theory and Methods.
California State University Long Beach (CSULB) was established in 1949. One of the 23 campuses of the California State University System, CSULB is home to 37,500 students enrolled in more than 300 programs across eight colleges. The College of the Arts, School of Art, offers a BFA with an Option in Illustration/Animation. Students may choose the Animation or Illustration Track, but they may take courses in both tracks and work with students in both tracks in the digital lab.
An MFA/MA degree is also available. This advanced degree is designed with a dual emphasis on tailoring programs of study to individual students while fostering shared experience among a community of students. Also part of the College of the Arts is the Department of Film & Electronic Arts, which offers a BA in Film and Electronic Arts. The program highlights heavy animation coursework including 3D Computer Animation, History of Animation, Digital Arts Production (Visual Effects, Computer Animation, Interactive Media), and others.
Founded in 2000, The Digital Animation & Visual Effects School (Dave School) is a 35,000 square foot facility located on the backlot of Universal Studios Florida, Soundstage 25. The school offers intensive and “comprehensive training” in 3D Modeling, 3D Animation, 3D Visual Effects, and Game Production. Programs for aspiring animators include a Bachelor’s degree in Animation or Motion Graphics, and a Diploma and Associate Program in Visual Effects Production or Game Production.
The Bachelor’s in Animation is a 30-month program “provides students with a practical application to the animation process.” Students in the program will learn and understand acting for animators, body and facial animation, character rigging, creature animation, drawing for animators, previsualization, principles of movement, rigging, visual storytelling, and performance using a variety of software.
The 30-month Bachelor’s in Motion Graphics introduces students to 3D Modeling and Animation for Motion Graphics. Students in the program will learn and practice the principles of Animation, Compositing, Composition, and Design. The 12-month Game Production Program covers Fundamentals of Computer Animation, Character, Prop and Environment Modeling, Level Design, Visual Effects, and Digital Modeling and Sculpting.
The 12-month Visual Effects Program covers 3D Animation, Digital Compositing, 2d/3D Tracking, Digital Modeling & Sculpting, Visual Effects, Studio Production, Lighting and Texturing, and Animation Fundamentals. Programs are offered either online, on-campus or in hybrid format.
DAVE school graduates and instructors have worked on major productions such as The Hunger Games, Green Lantern, Game of Thrones, Terminator Genisys, Jurassic World, Captain America, The Hobbit, Godzilla, and many others.
Founded in 1906, the College for Creative Studies (CCS) is home to more than 1,400 students enrolled in over a dozen degree programs across 14 academic departments. Serving 285 students, Entertainment Arts is the school’s largest department, and it offers a BFA in Entertainment Art with a Concentration in Animation. All Entertainment Art students have the opportunity to customize their curriculum by taking coursework in other concentrations such as Digital Film or Game Design.
Graduates of the CCS Animation Program have been hired at major studios across the U.S. such as Sony Pictures Imageworks, DreamWorks Animation, and Disney ABC Television Group.
DigiPen Institute of Technology was founded in 1988. It is home to approximately 984 undergraduates and 78 graduate students from all 50 states and close to 50 countries. Ten graduate and undergraduate program options are available in the areas of Art, Design, and Computer Science. Offerings for aspiring animators include a BFA in Digital Art and Animation and an MFA in Digital Arts.
The BFA program is designed to prepare students to create artwork at the professional level. In addition to excellent drawing skills, students will gain production experience, familiarity with modern studio processes, and storytelling abilities. Sample courses include Animation, Human Anatomy, Art and Technology, Storytelling, Storyboards, 2D and 3D Animation, Cinematography, and Conceptual Illustration and Visual Development.
In addition to the Redmond campus, the BFA in Digital Art and Animation is available at the school’s international branch campuses including Digipen Europe-Bilbao and Digipen Singapore. Graduates of Digipen have been hired at companies such as Activision, Blizzard Entertainment, Disney Online, Electronic Arts, and Microsoft.
Students entering the MFA in Digital Arts Program must have experience in animation, 3D modeling, digital painting, drawing, color theory and other areas. The program prepares graduates for careers in both academia and production. Possible roles include Animator, 3D Modeler, Character Artist, Senior Animator, Senior Character Artist, Texture Artist, and Professor of Fine Arts.
Loyola Marymount University (LMU) was established in 1911 and it is home to nearly 9,500 students enrolled in more than 170 major, minor, master’s degree, and doctoral programs across seven colleges and schools. The School of Film and Television is home to LMUs Animation Program. The cross-disciplinary BA in Animation includes 3D Filmmaking, Advanced Storytelling and Production Techniques, Interactive Design, and Visual Effects. An internship during the Spring semester, senior year, is also part of the program.
LMU Animation students enjoy hands-on experience, access to the collaborative animation labs, and small class sizes, which encourages a high degree of student-faculty interaction in coursework.
The School of Film and Television also offers an Animation Minor that is available to all students, regardless of major.
The University of Texas-Dallas (UT Dallas) was established as a member of the University of Texas System in 1969. The school is home to more than 27,600 students enrolled in 130 academic programs across seven schools. The School of Arts, Technology, and Emerging Communication (ATEC) offers a variety of interdisciplinary programs for aspiring animators including a BA in Arts, Technology, and Emerging Communication with Animation, (BA ATEC), an MA in Arts and Technology (MA ATEC), an MFA in Arts, Technology, and Emerging Communication (MFA ATEC), and a PhD in Arts, Technology, and Emerging Communication (PhD ATEC).
ATEC students have the opportunity to take a total of 15 credit hours/five courses in Animation, Design, Storytelling, and Games, to name a few. Courses such as Topics in Animation, Topics in ATEC, and Topics in Game Development are also available.
Founded in 1740, the University of Pennsylvania (UPenn) is home to 25,367 students enrolled in more than 400 programs across 16 schools. Programs for aspiring animators are offered through both the School of Design-Department of Fine Arts and the School of Engineering and Applied Science. The School of Design-DFA offers a BFA in Fine Arts with an Animation or 3D Modeling Studio. The program combines studio practices, seminar courses, and interactions with visiting artists and professionals in order to provide an open intellectual framework to foster critical awareness and independent methods of artistic research and learning.
The School of Engineering and Applied Science is home to the Digital Media Design Program, which leads to a Bachelor’s in Engineering and Science (BSE) with a Digital Media Design Major (DMD). The School also houses the Center for Human Modeling and Simulation (HMS), which offers a Computer Graphics and Game Technology Program (CGGT), which leads to an MS.
Created in 1998, the interdisciplinary BSE DMD program was designed for students who have an interest in computer graphics, animation, games, and the design of virtual reality environments and interactive technologies. A Digital Media Design (DMD) Minor, and a PhD in Human Modeling and Simulation (HMS PhD) are also available. BSE DMD students go on the work at major studios such as Walt Disney Animation, DreamWorks Animation, Electronic Arts, Microsoft, Pixar, and Zynga Games. These are the largest employers of UPenn DMD graduates.
The Center for HMS established the CGGT program in 2004 with a goal to expose recent graduates, as well as individuals returning from industry, to state-of-the-art graphics and animation technologies, as well as interactive media design principles, product development methodologies and engineering entrepreneurship.
The CGGT program prepares students for positions requiring multidisciplinary skills such as designers, technical animators, technical directors and game programmers. Students in the CGGT program use the equipment and resources available through the SIG Center for Computer Graphics. Opportunities for specialization are provided in such core areas as art and animation, creative design, animation and simulation technology, human/computer interfaces and production management.
Founded as Hesperian College in 1861, Chapman University is home to approximately 8,305 students from 49 states and more than 60 different countries. Chapman offers more than 100 programs across nine colleges and schools, including the Dodge College of Film and Media Arts. Dodge College offers a BFA and a Minor in Digital Arts that allows students to develop, design, and produce their own projects and contribute animation or visual effects to fellow students.
Students also have the opportunity to intern at some of the world’s top studios including Blizzard Entertainment, Cartoon Network, Digital Domain, Nickelodeon, Sony Pictures Entertainment/Imageworks, and many others.
Syracuse University (SU) was founded in 1870. The school serves more than 22,500 students from across the U.S. and 118 countries. The school offers more 200 majors, 100 minors, and 200 advanced degree programs across 12 colleges and schools and a graduate school. The College of Visual and Performing Arts (VPA), Department of Transmedia offers several programs for aspiring animators. Offerings include a BFA in Computer Art and Animation, an MFA in Computer Art, and a Minor in Animation.
The BFA in Computer Art and Animation explores the possibilities of digital media within a fine art, exploratory, and culturally aware setting. The degree program provides instruction in multiple art media where the computer plays the primary role. These media include computer-generated images, 3D computer animation, physical computing, creative computer programming, computer gaming, computer music, and sonic art. Students are mentored to become highly skilled critical thinkers producing art in individual and collaborative contexts.
The MFA program is an artistic research and development program situated in the context of technology where students are encouraged to develop a diverse set of practices within computer art. The program covers computer generated imagery, 3D computer animation, physical computing, creative computer programming, computer gaming, computer music, visual effects, multi-channel installation, and sonic art.
VPA animation graduates have found employment at major studios such as Pixar, Rhythm and Hues, Industrial Light and Magic, LucasArts, Blizzard Entertainment, Tippett Studios, Moving Picture Company, and Sony Pictures Imageworks. Graduates have also presented their work at galleries and media art festivals around the world.
Founded in 1851 and home to 41,900 students, Florida State University (FSU) is one of the largest and oldest of the 11 institutions of higher learning in the State University System of Florida. The school offers more than 275 degree programs across 16 colleges. The College of Motion Picture Arts offers several programs for aspiring animators including a BFA in Motion Picture Arts – Animation and Digital Arts, and The Torchlight Program.
BFA students will begin with Film History, Screenwriting, Directing, Cinematography, CG and Live Action Production, Editing and Sound. Students will then learn the craft of digital filmmaking through 3D Animation, Character Development, Compositing, Modeling, Stop Motion, Texturing, Rendering, and Visual Effects Cinematography. The Torchlight Program gives FSU animation students who would like to freelance or start their own studios the opportunity to learn about “current and emerging business practices of the motion picture industry.” The program offers coursework in key areas such as Distribution, Marketing, and Motion Picture Financing.
Edinboro University was founded in 1857 as the Edinboro Academy. The school is home to 6,550 students enrolled 135 degree programs across five colleges and schools. The College of Arts, Humanities and Social Sciences is home to the Art Department which houses Edinboro’s second largest program by enrollment—the BFA in Applied Media Arts with 15 majors and programs. The Applied Media Arts – Cinema program allows students to focus on Traditional Animation, Computer Animation, or Film and Video.
Graduates of the program have landed careers with Walt Disney Animation, Discovery Channel Pixar, and A&E Network as animators, writers, filmmakers, directors and producers. Names of alumni can be spotted in the credits for such films as Zootopia, Frozen, Night at the Museum, and Star Wars: The Clone Wars.
Established in 1882, Cleveland Institute of Art (CIA) is an independent college of art and design that serves 615 students from around the globe. The school offers 15 majors in Art, Craft, Design, and Interactive Media. Programs for aspiring animators include a BFA in animation that features an integrated curriculum focusing on sequential narrative storytelling, methods of animation, conceptual development, framing and staging, storyboarding, animatics, layers, and motion and figure studies. Students can expect to take courses such as Advanced 3D Animation, Mapping, Digital Lighting, 2D/3D Compositing for Animation, 3D Texture, and Concept Development.
The CIA Animation Program prepares graduates for positions such as Animator, 3D Character Animator, Storyboard Artist, Independent Filmmaker, Concept Artist, and Game Designer.
Established in 1861, University of Washington (UW) is home to more than 56,000 students across three campuses located in Seattle, Bothell, and Tacoma. The school offers more than 570 degree options across 300+ programs and 16 colleges and schools. The Paul G. Allen School Computer Science & Engineering offers a BS in Computer Science, a BS in Engineering, and a PhD or Professional Master’s Program (PMP) in Computer Science & Engineering (CSE).
In both degrees, students can work with faculty and graduate students on research; collaborate with industry partners; tackle complex design and implementation projects in capstone courses; and tailor their degree to meet their interests and goals. Sample courses include Computer Animation, Computer Graphics, Advanced Digital Design, Digital Sound, Data Visualization, and Artificial Intelligence.
Students in both programs have access to three main labs at UW CSE. All are engaged in research spanning the areas of animation, computer game science, graphics, vision, and visualization. Labs include the Graphics and Imaging Lab (GRAIL), the Center for Game Science, and the Animation Research Labs. Per UW, The GRAIL group is known for “groundbreaking” research in computational photography, games for science and education, 3-D reconstruction, Internet photo collections, object recognition, human shape and motion analysis, information visualization, and animation, while researchers at the Center for Game Science use gaming to solve grand challenges, crowdsource human problem-solving to aid scientific discovery, and improve student interest and achievement in mathematics.
The Animation Research Labs is a multi-disciplinary effort that brings together faculty and students from UW CSE, the Department of Architecture, and the Schools of Art, DXARTS, Drama, and Music. The ARL is focused on advancing the state-of-the-art in animation through teaching, research, and computer-animated production in collaboration with experts from Disney Animation Studios, Bungie, Industrial Light & Magic, Microsoft Game Studios, Pixar, and many others.
In addition to the Computer Science and Engineering Programs, University of Washington offers a BFA with a Major in Digital Arts and Experimental Arts (BFA DXARTS) and a PhD in DXARTS. Students in both programs have the opportunity to focus their work in a particular area of experimental arts (computer animation, digital video, digital media art, computer music and sound art, design computing, mechatronics, and so on). Whatever the chosen area, “artists and scholars working at DXARTS engage in teaching, learning, and research within the synergistic, multidisciplinary setting of the center's labs, studios, and classrooms.”
Kendall College of Art and Design, Ferris State University (KCAD) was founded in 1928. The school serves more than 1,200 students enrolled in around 24 BFA, BS, MA, MFA, and Certificate programs. KCAD offers a BFA in Digital Art and Design that allows students to work in one of two focus areas including Entertainment Art (animation, digital 3D, visual development for games and animation, and sequential arts like comics and storyboards) and Multimedia Design (interaction design for the web, apps, virtual reality, the internet of things, and video and motion design animation).
Students in the program will gain knowledge and hands-on experience via high-end equipment and on-campus facilities such as Cintiq Studios and a wide range of cameras, microphones, and lighting equipment, and via access to The Dow Center FlexLab, and KCAD Library. Graduates will leave the program with the skills and experience needed to pursue career paths in areas such as 2D animation, 3D game art, visual development, interaction design, and motion design.
Founded in 1824, Rensselaer Polytechnic Institute (RPI) is the oldest technological research university in the U.S. Home to just under 7,650 students, RPI offers more than 145 programs across five schools. The School of Humanities, Arts and Social Sciences (HASS) is home to five academic departments including Arts, Cognitive Science, Communication and Media, Economics, and Science and Technology Studies (STS). Programs for aspiring animators are offered through the Department of Communication and Media (C&M) and the Department of the Arts.
The Department of the Arts is the first integrated electronic arts program within a research university in the United States. Offerings include a BS in Electronic Arts (BS EART) (est. 2002) with a Concentration in Animation & Algorithmic Art, a PhD in EART, and an MFA in EART that is currently being redesigned. Both advanced degree programs allow students to engage in creative work in the areas of computer-generated or mediated image, videotapes and installations, multimedia presentations, performance art, and others.
The Department of Communication and Media (C&M), in collaboration with the Department of Arts, offers a BS in Electronic Media, Arts, & Communication (EMAC). Established in 1996, the BS in EMAC program is an interdisciplinary program that includes courses in communication as well as in digital art and animation, video, electronic music, and graphic design, supported by RPI’s strong technological infrastructure. The EMAC curriculum offers concentrations in Digital Storytelling (Animation, Video, Game Design), Graphic Design, Interaction Design, Marketing Communication and Design, Sound Design and Popular Culture.
Students may enhance their education by adding a minor, dual major, study abroad, internship, or even a co-terminal graduate program.