What are the top ranked game design schools for 2024?
Ranking | School | % of Schools Considered |
---|---|---|
1 | University of Southern California | Top 1% |
2 | New York University | Top 2% |
3 | Carnegie Mellon University | Top 2% |
4 | University of Utah | Top 3% |
5 | University of Central Florida | Top 4% |
6 | Rochester Institute of Technology | Top 4% |
7 | University of California, Santa Cruz | Top 5% |
8 | Savannah College of Art and Design | Top 6% |
9 | DigiPen Institute of Technology | Top 6% |
10 | Massachusetts Institute of Technology | Top 7% |
11 | DePaul University | Top 8% |
12 | Full Sail University | Top 8% |
13 | Georgia Institute of Technology | Top 9% |
14 | Michigan State University | Top 10% |
15 | Southern Methodist University | Top 10% |
16 | University of Texas at Austin | Top 15% |
17 | Gnomon | Top 15% |
18 | Drexel University | Top 15% |
19 | University of California, Los Angeles | Top 15% |
20 | Rensselaer Polytechnic Institute | Top 15% |
21 | University of California, Irvine | Top 15% |
22 | Ringling College of Art and Design | Top 15% |
23 | Texas A&M University | Top 20% |
24 | University of Washington | Top 20% |
25 | Purdue University | Top 20% |
26 | Northeastern University | Top 20% |
27 | University of Florida | Top 20% |
28 | Worcester Polytechnic Institute | Top 20% |
29 | Champlain College | Top 20% |
30 | North Carolina State University | Top 20% |
31 | The New School’s Parsons School of Design | Top 25% |
32 | The Ohio State University | Top 25% |
33 | University of Texas at Dallas | Top 25% |
34 | Academy of Art University | Top 25% |
35 | University of Pennsylvania | Top 25% |
36 | Indiana University Bloomington | Top 25% |
37 | Cornell University | Top 25% |
38 | Clemson University | Top 30% |
39 | Laguna College of Art and Design | Top 30% |
40 | Miami University | Top 30% |
41 | California Polytechnic State University, San Luis Obispo | Top 30% |
42 | American University | Top 30% |
43 | ArtCenter College of Design | Top 30% |
44 | George Mason University | Top 30% |
45 | University of Wisconsin–Stout | Top 30% |
46 | University of Denver | Top 35% |
47 | University of North Carolina at Charlotte | Top 35% |
48 | Columbia College Chicago | Top 35% |
49 | Louisiana State University | Top 35% |
50 | University of Arizona | Top 35% |
Our 2024 rankings of the Top 50 Game Design School Programs in the US. For an explanation of ranking criteria, click here.
University of Southern California (USC) Los Angeles has many paths to study game design, beginning with the Game Art BFA and the Technical Game Art (TGA) minor. Housed in the School of Cinematic Arts (SCA) the Game Art BFA provides the opportunity to concentrate in areas such as Character Animation, Visual Effects (VFX), Interactive Animation, Environmental Design, and 3D Pipelines.
This cross-disciplinary program requires 52 units in the major and five workshop courses. Examples of required courses include Character Rigging for Games; Game Design Workshop; Intermediate Game Design and Production; Digital Media Workshop; and 2D Art Workshop. Students will also take movement and theory courses such as Improvisation and Theatre Games, Transmedia Entertainment, and Movement for Actors.
To enhance the degree, SCA Game Art students may select six elective credits. Elective course examples include Pipelines for Games and Interactives; Programming in Python; and Digital Effects Animation. Students will complete an Advanced Game Project (AGP) in teams across two courses. The project culminates with a functional digital game suitable for distribution via the web and/or submission into independent games festivals.
Housed in Viterbi School of Engineering, the TGA minor is part of the Information Technology program (ITP) and USC Games (more on this later). TGA students will complete 16 units of study and several projects. Required courses include 3D Character Modeling for Games; Introduction to 3D Modeling, Animation, and Visual Effects; Character Rigging for Games; and Technical Character Animation for Games. Elective examples include Accelerated Programming in Python; Visual Effects; and 3D Computer Animation.
USC Games is a multidisciplinary hub that consists of a collection of minors and multiple degree programs leading to a BA, BFA, BS, MFA or MS. Programs are part of SCA’s Interactive Media and Games Division and the Department of Computer Science in Viterbi School of Engineering.
USC Games combines the study of art, design, engineering, and production. Classes are collaborative, hands-on, and immersive, allowing students to develop team-building skills and expertise in every area of game design and development. All courses for USC Games are led by working professionals in the field.
Specific degree options include the Interactive Entertainment BA; Game Development and Interactive Design BFA; Computer Science BS (Games); Themed Entertainment BFA (Interactive Arts specialization); Cinematic Arts (Media Arts, Games and Health) MA; Interactive Media (custom specialization) MFA; Interactive Media and Games MFA; Interactive Media MFA with an emphasis in Games and Health; Game Design and Development MS; and the Computer Science MS with a Game Development emphasis. The Cinematic Art MA (Media Arts, Games and Health) is provided in conjunction with SCA, the Graduate School, and the Creative Media & Behavioral Health Center.
Minors within USC Games are designed for students who would like to develop entry-level game design and development skills that can be utilized in interactive media, animation, games, film/television, and other areas. In addition to the TGA minor, USC games provides minors in Game Design, Game Animation, Game Audio, Game Entrepreneurism, Video Game Programming, Game User Research, Video Game Production, Computer Science, and Themed Entertainment.
Graduates of the Game programs at USC have developed and sold their own games, launched their own studios, or landed positions at major studios such as Disney, CBS Interactive, Riot Games, ESPN, Apple, and Epic Games.
University of Southern California, Los Angeles opened in 1880 with 53 students and 10 teachers. Today, USC serves 47,000 students and employs approximately 4,770 full-time faculty. This makes University of Southern California Los Angeles the largest private sector employer in LA and the largest school by enrollment in the state of California.
Students at USC have access to more than 600 graduate and professional programs across 23 schools and divisions. University of Southern California, Los Angeles is accredited by the WASC Senior College and University Commission (WSCUC).
New York University (NYU) is home to Tisch School of the Arts (est. 1965), which houses the Department of Game Design. Founded in 2008 and known as NYU Game Center, the department hosts events and programs such as the No Quarter Exhibition (est. 2010); NYU Game Center Lecture Series; and the professional game conference PRACTICE: Game Design in Detail. The Center also hosts workshops, playtests, and tournaments.
NYU Game Center programs include the Game Design BFA, MFA, and minor. Single courses are also available for students in any major at NYU. Examples include 3D Game Studio: Unity; Game Development: Team Studio; Game Design I and II; and Code Lab.
All NYU Game Center programs consist of immersive academic seminars, and hands-on experiences in the Center’s development studios and play labs. In addition, a major component of the NYU Game Center is the internship program. Students have completed coveted internships with Disney, Ubisoft, Arkadium, and TreSensa.
With a strong foundation in the liberal arts, the Game Design BFA consists of primary areas (game design, game studies, and game development), production areas (programming, audio design, visual design, and the business of games), and the Senior Capstone. Students in this 128 credit-hour program have the option to specialize in any of the four production areas and complete up to 34 open credits in the Game Center or any other area.
The Senior Capstone for the Game Design BFA may consist of a group game, exhibition, or game-related research paper.
The NYU Game Center MFA is a two-year program that consists of coursework in game history, game design, game studies, game production, studio, and play labs. Students will also take a number of electives that explore areas such as the psychology of game play and games journalism. Course examples for the program include American Computer Games of the 1980s; 3D Game Studio: Unity; Game Design I and II; Horror Games; Intermediate Programming for Games; Prototype Studio; UI/UX for Games; Mobile Game Studio; Shader Lab; Tech Art Studio; and Tackling Representation in Games.
The Game Design MFA program culminates with a thesis, completed across two courses (12 credit hours). Thesis projects may consist of digital games, card games or a sport, smartphone games, or a series of small games, among others. Thesis programs may also be individually directed or completed in teams. Thesis projects are presented at the NYU Game Center Spring Show.
The Game Design minor at NYU Game Center explores design, production, and the study of games. Consisting of 16 credit hours, the program requires Games 101 and any other Game Center courses. Minor graduates are prepared to work in the game industry. Some graduates go on to become critics or scholars.
NYU Game Center BFA and MFA graduates will enter the job market with a resume, several finished games or related works, and the assistance of NYU’s extensive Wasserman Career Center. As part of Tisch School of the Arts, NYU Game Center graduates also have access to school’s own Office of Career Development, which helps students launch their creative careers.
The Game Center Incubator is yet another resource for graduating students. Launched in 2014, the incubator provides expertise, funding, and space for projects with commercial potential. Incubator leaders help select students see projects through to a public launch.
Graduates of the NYU Game Center are Game Artists, Game Designers, Software Publishers, Game Developers, AI Engineers, Game Programmers, and Entrepreneurs. Program alumni have gone on to work for companies and studios such as Blizzard Entertainment, Riot Games, Amazon, Tencent, Take-Two Interactive, ESPN, Nickelodeon, IGDA Japan, Arkadium, and Avalanche Studios.
New York University is the largest private university in the U.S. Founded in 1831, the school serves approximately 61,950 students across degree-granting campuses in New York, Abu Dhabi, and Shanghai. NYU also operates 12 global academic centers and research programs in more than 25 countries. With more than 19,000 employees, New York University is one of the largest employers in New York City. These professionals manage an estimated 400+ programs. NYU is accredited by the Middle States Commission on Higher Education (MSCHE).
Carnegie Mellon University (CMU) is home to the Entertainment Technology Center (ETC). Established in 1998, ETC is a partnership between CMU’s School of Computer Science (CS) and the College of Fine Arts. Within the ETC is a Master of Entertainment Technology (MET) and a Game Design minor. This program is provided in collaboration with CMU’s Integrative Design, Arts, and Technology Network (IDeATe).
The IDeATe curriculum is delivered across 15 different academic departments at CMU. IDeATe programs are housed in a collaborative making facility in Hunt Library.
The ETC MET explores Building Virtual Worlds, Improvisational Acting, Fundamentals of Entertainment Technology, and Visual Story. Students will have the opportunity to select electives from the following areas: Game Design, Interactive Storytelling, Themed Entertainment, Leadership & Innovation, and General. Possible elective options include Game Design, Game Design, Prototyping and Production, Understanding Game Engines, Dynamic Motion and Game Experience, Advanced Pipeline Topics for Film and Game Art, IDeATe: Little Games/Big Stories: Indie Roleplaying Game, Story Development and Previsualization in AI, and Advanced Game Studio.
The ETC IDeATe Game Design minor at Carnegie Mellon University is open to all majors. CMU has more than 7,000 major/minor combo options. Popular combo options for game designers include the CS BS/Game Design minor, Art BFA/Game Design minor, Bachelor of Computer Science and Arts (BCSA)/Game Design minor, and the Music and Technology BS/Game Design minor. The CMU ETC also allows students across all departments to enroll in individual courses to enhance any program of study.
The ETC IDeATe Game Design minor requires 45 units of study. Courses for the program cover topics such as game programming; character development; game systems and mechanics design; interactive narrative; the iterative design process; visual and audio asset creation; interface design; user testing; and collaboration. Course examples include Little Games/Big Stories: Indie Roleplaying Game Studio; Intermediate Studio: Creative Coding; Game Design, Prototyping, and Production; Experimental Game Design; Dynamic Motion and Game Experience; and Distributed Game Studio: Game Art Pipeline.
All ETC students have access to labs and studios such as the Physical Computing Lab; Soft Technologies Studio; Media Lab; and Studios A and B. Other program features include internships; workshops; guest speakers; and study abroad experiences in places such as Hong Kong, the UK, France, New Zealand, and South Korea.
Graduates of the creative and technology programs at Carnegie Mellon University are prepared for careers across industries. CMU graduates are routinely hired by companies and studios such as Apple, Microsoft, Amazon, ESPN, Google, IBM, Meta, Epic Systems, 31st Street Studios, and 2K Games.
Founded on November 15, 1900 by industrialist and philanthropist Andrew Carnegie, Carnegie Mellon University opened its doors as Carnegie Technical Schools. Today, this private global research university provides more than 200 programs to approximately 16,780 students from 126 countries. In addition to the main campus in Pennsylvania, CMU has campuses in Silicon Valley and Doha, Qatar. Housed across seven colleges and schools, Carnegie’s academic programs are also provided in Africa, Asia, Australia, Europe, Mexico, and Portugal. Carnegie Mellon University is accredited by the Middle States Commission on Higher Education (MSCHE).
The Entertainment Arts & Engineering (EAE) program at University of Utah (The U) was established more than a decade ago by faculty from the School of Computing and the Division of Film Studies. Today, EAE is a collection of academic programs known as Utah Division of Games. Options include a BS in Games (BSG); BS in Computer Science (CS) with an EAE emphasis; Master of Entertainment Arts and Engineering (MEAE); and a dual MBA/MEAE. A 24-credit hour Game minor is available with courses such as Digital Content Creation; Assets Pipeline; Traditional Game Development; and Programming for All.
All EAE programs at The U are interdisciplinary and immersive with a focus on art, computational research, and social science. The Games BS is designed for students seeking careers in the games industry, simulation, visualization, or edutainment. Students in this program will complete major requirements such as Ethics in Games and Alternative Game Development; 30 credit hours of EAE electives; and a capstone consisting of two courses worth six credit hours.
The BS in CS with an EAE emphasis prepares the next generation of video game engineers with the full computer science curriculum and courses that explore video game design and development, computer-generated special effects (CG SFX), and 3D animation. Course examples include Digital Content Creation; Asset Pipeline; Interactive Machinima; and Computer Systems. The BS CS culminates with the Senior Project across two courses worth six credit hours.
Designed as a cohort model, the MEAE at University of Utah requires students to remain together for the entire two years of the program. Available tracks include Game Design, Game Arts, Game Production, Game Engineering, and Technical Art. In addition to courses in their chosen track, all MEAE students will take game design, pre-production, and rapid prototyping classes, as well as concentrated electives. The MEAE culminates with a final project.
Students in all EAE programs at University of Utah will work through every level of game creation. Graduates will enter the job market with one or more completed games. Depending on the program, EAE graduates will be prepared to pursue careers such as Game Artist, Game Designer, Video Game Engineer, Game Developer, Game Programmer, Game Simulation Software Engineer, Training Simulation Game Designer, and Visualization Developer.
Founded in 1850, University of Utah is the state’s public flagship institution. A top-tier research university, The U serves 35,000+ students enrolled in more than 200 programs across 17 colleges and schools. University of Utah is accredited by the Northwest Commission on Colleges and Universities (NWCCU).
Visual and Performing Arts is one of the top five undergraduate disciplines at University of Central Florida (UCF). The Interactive Entertainment MS program is one of the school’s top 15 master’s degrees. Housed in the College of Sciences’ Nicholson School of Communication and Media (NSCM), and part of the Florida Interactive Academy (FIEA), the MS lists two sets of specialization options. The first consists of Art, Production, and Programming. Each requires nine credit hours.
The second set of listed specializations includes Level Design; Tech Design; Modeling; Animation; Programming, Tech Art; and Project Management. Across specializations, students will explore Unreal Engine, Maya, AI programming, Visual Studio, Unity Game Engine, C#, history of animation, process analysis, digital sculpting in ZBrush, Python, visual effects, animation design, 3D Math, and graphics programming.
The MS requires 30 credit hours beyond the bachelor’s degree. The program has a 12-credit hour core consisting of Production for Media; Experimentation, Application, and Innovation in Games; Rapid Prototype Production; and Preproduction and Prototyping. Course examples across specializations include Digital Asset Creation; Production and Design; and Advanced Game Programming.
All students will complete the Game Design Practicum (internship/full-time job) or Digital Venture Practicum (creating a start-up company). The MS culminates with the Capstone/Interactive Entertainment Project, where students will work in teams of 15-20 to develop their own games and interactive projects—from start to finish. Many FIEA students publish their games through avenues such as Xbox or Steam, resulting in their first published title.
For undergraduate students, Nicholson School of Communication and Media at UCF also houses a Digital Media BA program with a Game Design track. Students in this program will complete 45 credit hours of games and digital media coursework. Examples include Evolution of Video Games; Contemporary Topics in Digital Media; Casual Game Production; Game Testing; Game Level Design; Game Optimization and Performance; Game Design Tools and Plugins; Digital Cultures and Narrative; Modeling for Realtime Systems I and II; Post-Production Game FX; and Computer as Medium.
The Digital Media BA/Game Design culminates with the Game Design Capstone completed across two workshops. This team-based project includes the design, production, and testing of games using professional tools and iterative design techniques.
Students in all FIEA and NSCM Programs at University of Central Florida will work, learn, and collaborate in the Communication and Media Building which houses 112,000 square feet of state-of-the-art studio and classroom space. This includes Studio 500—one of the largest soundstages and motion capture studios on the east coast. Study abroad opportunities and career development resources are also available to all students.
Graduates of the Games and Interactive Entertainment programs at University of Central Florida are prepared to pursue careers in all areas of game design and development, interactivity, visualization, entertainment, and more.
Across programs, alumni have been hired by more than 300 companies. Examples include Epic Games, Industrial Light & Magic (ILM), Rockstar Games, Electronic Arts (EA), Gameloft, Blizzard Entertainment, Nintendo, Apple, Walt Disney Imagineering, Zynga, Cartoon Network, Marvel, Sony, Google, Blur Studio, Lockheed Martin, and Unity Technologies.
University of Central Florida opened in 1968 as Florida Technological University. On the first day of classes, the school had less than 2,000 students. Today, UCF serves more than 69,000 students, making it the largest university by enrollment in the state of Florida, and one of the top 10 largest universities in the U.S. The school provides 104 bachelor’s degrees, 97 master’s degrees, and 33 research doctorates, three professional doctorates, and three specialist degree programs across 13 colleges.
University of Central Florida is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
Rochester Institute of Technology (RIT) was the first university to publish to the Xbox One platform. RIT also houses the B. Thomas Golisano College of Computing and Information Sciences (GCCIS)—home to the School of Interactive Games & Media (IGM). Within the school are several paths to study game design. Options include BS and MS degrees in Game Design and Development (GDD), an accelerated BS/MS that takes five years to complete, and minors in Game Design and GDD.
The College of Art and Design at RIT houses the School of Design, which has an additional option for students interested in studying games. The 3D Digital Design BFA is a STEM designated program that provides both Game Arts and 3D Visualization specializations. Consisting of 120 credit hours, bot options allow students to study games. Course examples include Game Design & Development I and II; IGM Production Studio; Layers and Effects; Scripting; Game Development and Algorithmic Problem Solving; Modeling and Motion Strategies; Contemporary Practices: Environment Design; Character Design and Rigging; Simulating Natural Phenomena; Technology in Game Arts; and Game Arts Seminar.
Graduates of this program are prepared to pursue titles such as Game Designer, CG Artist, AR/VR Designer, Visualization Artist, Game Developer, Level Designer, Special Effects Artist, Environment Designer, Lighting Technical Director, Rigger, Character Designer, and Digital Asset Designer. Program alumni have been hired by major studios such as Insomniac Games and Sony Interactive Entertainment.
Students in both the RIT School of Design and the School of Interactive Games & Media benefit from seminars, lectures, discussions, and demos by industry professionals; game development and research studios; independent study; access to the Digital Games Hub, which provides mentoring and resources for students and independent developers to create new games, launch start-ups, and enter the games industry; and Creative Industry Days.
Creative Industry Days is a series of events that allow students to network with major companies and studios, and participate in panels and portfolio reviews. Examples of past companies include Walt Disney, Epic Games, NetherRealm Studios, Adobe, Iron Galaxy Studios, Ogilvy, DraftKings, Enduring Games, CGI Digital, MahiGaming, and Zash Global Media & Entertainment.
RIT IGM Game Design and Development students also have the opportunity to develop and commodify their own games at RIT’s MAGIC Spell Studios. In addition, students have the rare opportunity to complete two paid blocks of cooperative education. This allows them to gain valuable experience in the games industry through full-time employment at a studio. Epic Games, Electronic Arts (EA), Sony Interactive Entertainment, Microsoft, Cartoon Network, and Google are examples of recent co-op companies.
The Game Design and GDD minors at Rochester Institute of Technology are require 15 credit hours. Students in both options will complete Game Design & Development I and II. Other course examples include New Media Interactive Design and Algorithmic Problem Solving I and II; 2D Animation and Asset Production; Data Structures for Games & Simulations I and II; and Interactive Media Development.
The Game Design and Development degree programs at RIT GCCIS explore game design and development, animation, interactive media, modeling, user interaction, math, and science. The BS consists of 121 credit hours, the MS requires 33 credits, and the BS/MS is 145 total credit hours.
Students in the BS have opportunities to specialize in areas such as narrative, engines, audio, or graphics through electives across the entire university. Course examples for the program include Interaction, Immersion, & the Media Interface; Game Design & Development I and II; Introduction to Web Technology for Game Developers; and Data Structures & Algorithms for Games & Simulation I and II.
RIT GDD BS students have the opportunity to complete approximately 40 credit hours of open, advanced, and general education electives throughout the program. Examples of advanced electives include Casual Game Development; Geographic Visualization; Digital Video for the Web; Games for Change; Maps, Mapping and Geospatial Technologies; and International Game Industry.
Graduates are prepared to work in a variety of industries such as entertainment industry, aerospace, internet and software, defense, media and publishing, computer hardware, and health care.
The Game Design and Development MS is a cohort-based program designed for students seeking careers in the games industry, visualization, simulation, or edutainment. Course examples include Game Development Process; Gameplay and Prototyping; Colloquium in Game Design and Development; Game Design; and Game Industry Themes and Perspectives. Advanced electives allow students to develop additional skills in a variety of areas.
Elective examples include Artificial Intelligence for Gameplay; Game Graphics Programming; Game Design and Development for Casual and Mobile Platforms; Console Development; Applied Perception in Graphics and Visualization; IGM Production Studio; and Board and Card Game Design and Development.
The MS program culminates with the group Design and Development Capstone completed across two courses. Graduates are prepared to pursue titles such as Game Developer, Software Engineer, Full Stack UI Developer, Game Designer, Associate Engine/Graphics Automation Engineer, Junior C++ Developer, and Systems Design Engineer.
Rochester Institute of Technology was founded in 1829 as the Rochester Athenaeum. With global campuses in China, Croatia, Dubai, and Kosovo, this research university serves more than 20,000 students, making it one of the largest private universities in the U.S. RIT provides 200+ academic programs across 10 colleges and institutes, and the School of Individualized Study. Rochester Institute of Technology is accredited by the Middle States Commission on Higher Education (MSCHE).
University of California, Santa Cruz (UC Santa Cruz or UCSC) was the first institution in the University of California System to launch an undergraduate game major. Housed in the Jack Baskin School of Engineering (BSOE), and known as Games @ UC Santa Cruz, this intensive program has expanded to include three advanced degree programs: the MFA, MS, and PhD.
Programs are available at the UC Santa Cruz and Silicon Valley campuses and include Computer Science: Computer Game Design (BS), Art & Design: Games and Playable Media (BA AGPM), Serious Games (SG), Computational Media (CM), and Games and Playable Media (MS degrees), and the Computer Science and Computational Media (PhD).
The Computer Science: Computer Game Design BS focuses designing and building interactive computer games. A major component of the program is an intensive year-long game project where students will work in teams to complete a professional computer game. This is the culminating experience for the program.
The AGPM BA explores topics such as interactive art, new media art, digital and non-digital games, participatory and performance-based games, and exhibition methods for games in public and traditional art spaces. Other areas explored include performance art, and activism, art, and social practice as they relate to games. Course examples include 3D Game Art Production; Play as a Radical Endeavor; and 3D Character Rigging and Animation for Video Games. The program culminates with a final project.
The Serious Games, Computational Media, and Games and Playable Media MS programs at UC Santa Cruz have many courses in common, so all options can prepare students for advanced roles in game design and development. For example, the SG and Games and Playable Media programs require courses such as Professional Development for Game Makers; Game Art Intensive; and Serious Games Studio.
Across options, all students have access to courses such as Games as Technical Culture; Game Design Studio; Game AI; Game Development Experience; Game Production Studio; Game Data Science; Game Systems; Game Technologies; Business of Games; Advanced Programming; Algorithmic Music for Games; Writing for Game Technologies; Interactive Narrative; Foundations of Video Game Design; and Accessible Games; Psychology of Play; Creating Digital Audio; and Playable Media.
The Computational Media PhD at UC Santa Cruz provides access to the same courses for the MS programs. All students in this 47-unit program will complete History and Theory of Computational Media; Computational Media Research; and Computational Media Methods, for a total of 15 units. The remaining units will come from computer programming, interpretive practices, and any available media creation course sequence. Examples include Computer Science: Computer Game Design BS Game Studio Sequence; Art and Design: Games and Playable Media BA Game Studio Sequence; DANM Project Group Sequence; or the Games and Playable Media MS Project Sequence.
Students both the graduate and undergraduate programs have access to Games @ UC Santa Cruz facilities and centers such as The Center for Computational Experience; Advanced Visualization and Interactive Systems; Ludo Lab; Critical Realities Studio; Software Introspection Laboratory; Expressive Intelligence Studio; ADL (Augmented Design Laboratory); Social Emotional Technology Lab; and The Other Lab. Other program benefits include guest speakers from the game design industry; networking opportunities; project evaluations by industry professionals; game design internships; frequent studio tours; study abroad experiences; and participation in the Annual Games Showcase.
Undergraduates will complete the Capstone Project during the final year of the program, and graduate students will complete a Thesis Project, Research Project, or both.
Graduates of the UC Santa Cruz Game Design programs enjoy a 93% job placement rate. Alumni are prepared to pursue positions such as Game Designer, Game Writer, Digital Artist, Board Game Designer, Producer, VR/AR Artist, and 2D/3D Artist. Program alumni have been hired at companies and studios such as Electronic Arts (EA), WB Games Boston, Zynga, Universal Studios Japan, Ubisoft, Amazon, Google, Hi-Rez Studios, Method Studios, Tencent, Tic Toc Games, NetEase Games, Toys for Bob, Glu, NCSoft, and TopGolf.
University of California, Santa Cruz is accredited by the WASC Senior College and University Commission (WSCUC). Established in 1965, University of California, Santa Cruz serves approximately 18,980 students, enrolled in more than 130 programs across 10 colleges and the Graduate Division.
The School of Creative Technology at Savannah College of Art and Design (SCAD) has a number of pathways to study game design and development. Undergraduate options include a Digital Media BA with a Game Development track, and an Interactive Design and Game Development (IDGD) BFA. Minors include Concept Design for Animation and Games, Game UX, Visual Effects (VFX), Concept Art for Games, Character Technical Direction, Themed Entertainment Design, and IDGD. Each minor consists of 25 credit hours.
At the graduate level, students can earn an MA or MFA in IDGD. Programs are provided at the Atlanta and Savannah campuses, and online via SCADnow.
All School of Creative Technology programs provide opportunities to gain hands-on experience through internships with local and national studios. Students also have opportunities to work individually and in teams to complete projects across state-of-the-art customized facilities within the SCAD Digital Media Center (est. 2009) and Mongomery Hall. More than 130,000 square feet of space includes studio classrooms; 800 computers+; stop-motion sets; a green-screen stage; motion-capture technology; and AR/VR labs.
Housed in the former home of the Atlanta TV Station WXIA, the SCAD Digital Media Center provides an in-house theater, green screen lab, and a real-world studio environment. Savannah College of Art and Design also houses six galleries in Savannah, and two in Atlanta.
Each quarter, SCAD School of Digital Media invites professionals in the industry to meet with students on campus. During these meetings, students have the opportunity to interview and present their portfolios. Past visitors have been affiliated with studios such as Electronic Arts (EA), Zynga, and Activision Blizzard.
The Digital Media BA program consists of 45 credit hours in the concentration, 25 in free electives, 20 hours in foundation studies, and 90 in general education for a total of 180 credit hours. Based on their interests, Game Development students have the opportunity to select from nine courses, a 500-level elective, a business-focused elective, the undergraduate internship, and 15 other pre-selected electives. Course examples for the program include Applied Principles: Game Design; Core Principles: Programming; and Applied Principles: Game Art.
The Interactive Design and Game Development BFA at SCAD requires 180 credit hours. Students may select a concentration from two options: Game Development or Interactive Design and Physical Computing. Game Development course examples include Core Principles: Game Tech; Applied Principles: Game Design; and Core Principles: Game Art. Course examples for the Interactive Design and Physical Computing concentration include Core Principles: Visual Design for Interactive Media; Applied Principles: Interactive Web Design; and Core Principles: Interactive Design.
The Interactive Design and Game Development MA at SCAD requires 45 credit hours of study. The MFA requires 90. Both programs provide two concentration options: Game Development or Interactive Design. Game Development students will take courses such as Game Tech: Real-Time Materials and Shaders; Game Art: Art Direction and Look Development; Game Art: Virtual World Building; Game Design: Immersive Level Design; and Game Design: Professional Production Pipeline. Students also have the option to take one 700-level course from Animation, Games, VFX or other area.
Interactive Design students will take courses such as Human-Centered Interactive Design; Physical Computing for Immersive Environments; User Interface Design for Virtual Communities; Human Experience Prototyping; and Innovative Systems for Digital Convergence. Students also have the option to complete a 700-level course in Game Design or other listed area.
All MFA students will complete Evidence-Based Design Interactivity and Gaming, and three Thesis courses including Thesis Studio I: Research and Ideation; Thesis Studio II: Production and Prototyping; and Thesis Studio III: Validation and Documentation. This is the culminating experience for the program.
All MA students will complete the Interactive Design and Game Development MA Final Project. This culminating experience consists of the production of an industry-level project from research and conceptualization to implementation.
Graduates of the Game Design and Development programs at Savannah College of Art and Design are routinely hired by EA, Epic Games, Zynga, Activision Blizzard, Riot Games, Gearbox Software, Microsoft, Adobe, Apple, Bethesda, Firaxis Games, and Sucker Punch Productions.
Savannah College of Art and Design has more degree programs and specializations than any other art and design college in the U.S. In 1979, the school opened in the renovated Savannah Volunteer Guards Armory with just one classroom, an administration building, and 71 students. Today, SCAD serves more than 17,500 students across campuses in Atlanta and Savannah, Georgia; Lacoste, France; and SCADNow. Programs include 100+ degrees and more than 75 minors and certificates.
Savannah College of Art and Design is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC), the Council for Interior Design Accreditation (CIDA), and the National Architecture Accrediting Board (NAAB).
DigiPen Institute of Technology (DigiPen) was the first college in the world to offer a bachelor’s degree in Video Game Technology and Development. Since then, this Houdini Certified School has accumulated 57 IGF awards—more than any other school in the world, and students have won close to 315 awards for game projects and academic papers. In addition, DigiPen graduates are credited on more than 2,000 commercial video games.
The Video Game Technology and Development program has expanded to include a BS in Computer Science (CS) & Game Design; BS in CS in Real-Time Interactive Simulation; and a Game Design BA.
A Digital Art MFA is also available. This program allows students to customize a specialization from courses across any area at DigiPen. Students have access to courses such as Game Design, Development and Production; Scripting for Games; Lighting and Rendering; Character Rigging; Organic and Hard Surface Modeling; Storyboarding; Advanced Character Creation; and Hair and Clothing Simulation.
The Digital Art MFA requires a Final Thesis Project completed across three courses: Thesis Pre-Production, and Thesis I and II. MFA students will leave the program with a Professional Portfolio. Graduates are prepared to pursue careers in both Games and Animation.
The DigiPen Game Design BA is an interdisciplinary degree that explores design theory, games, applications, and interactive media. The Computer Science & Game Design BS explores artificial intelligence (AI); system, level, and technical design; user interface design; programming languages; and game design.
The BS in Computer Science in Real-Time Interactive Simulation program is accredited by the Computing Accreditation Commission of ABET. Students in this option will master programming languages; 2D and 3D simulation; graphical user interfaces (GUIs); game engine software; artificial intelligence (AI); graphics rendering; and software engineering.
For exceptional students, DigiPen offers an accelerated BS/MS program that can be completed in just five years.
Students in all programs will work in multidisciplinary teams in a studio environment to create software and a series of original video games.
Graduates of all programs at DigiPen Institute of Technology enjoy a high job placement rate. To date, more than 1,500 companies have hired DigiPen graduates. Examples include Epic Games, Electronic Arts (EA), Sony Interactive Entertainment, Nintendo, DreamWorks Interactive, Google, Amazon, Walt Disney Imagineering, SpaceX, Warner Bros. Interactive Entertainment, Microsoft, Activision, Insomniac Games, Zynga, Booz Allen Hamilton, Intel Corporation, Ubisoft Shanghai, Bungie, Take-Two Interactive, and ArenaNet.
Established in 1988 as a Vancouver, British Columbia-based computer simulation and animation company, DigiPen Institute of Technology serves 1,200 students enrolled in 10 undergraduate and graduate degree programs in Computer Science, Digital Art and Animation, Engineering, Game Design and Development, and Music and Audio. In addition to the Redmond, Washington campus, DigiPen has international campuses in Singapore and Bilbao, Spain.
DigiPen also has educational partnerships with Princess Nourah bint Abdul Rahman University in Riyadh, Kingdom of Saudi Arabia; Keimyung University in South Korea; The One Academy in Kuala Lumpur, Malaysia; and Thammasat University in Thailand. DigiPen Institute of Technology is accredited by the Accrediting Commission of Career Schools and Colleges (ACCSC).
Massachusetts Institute of Technology (MIT) is home to the MIT Game Lab. This research and development hub helps students customize a plan of study that matches their goals. Students may study game design through programs with built-in “clusters” or through electives across MIT departments. Popular departments for game design include Computer Science and Engineering (CSE), and Comparative Media Studies (CMS).
Part of the School of Humanities, Arts, and Social Sciences (SHASS), the Department of Comparative Media Studies (CMS) provides programs leading to a BS or MS. The CMS Games and Interactive Media Cluster here consists of more than 20 game design course options.
The Electrical Engineering & Computer Science Department (EECS) is part of the MIT Schwarzman College of Computing. EECS is the largest department at MIT. Degree options include the BS and MS in Computational Science and Engineering (CSE). Programs are highly interdisciplinary and emphasize on-campus team and independent projects; lab work and research; and internships with MIT partner companies.
MIT CSE students will explore areas such as human-computer interaction (HCI) and graphics; programming languages; artificial intelligence (AI); software engineering; algorithms and theory; machine learning; and computer systems.
Elective requirements allow students to take additional courses that focus on games. Courses are available within and outside the department. Examples from the CMS Department include Game Design Methods; Games for Social Change; Advanced Game Design Studio; Game Design; Design and Development for Games and Learning; Fun and Games: Cross-Cultural Perspectives; Designing Interactions; Videogame Theory, Computation & Expression Studio; Games and Culture; and Interactive Narrative.
The Department of Brain and Cognitive Sciences (BCS) at Massachusetts Institute of Technology has an additional pathway for designers looking to specialize in emerging areas such as psychological games and behavioral change. The Brain & Cognitive Science BS is provided in partnership with the EECS Department.
Finally, students who would like to explore the business side of game development, or those looking to launch their own studios, can enroll in the Business BS program. This program is provided by MIT Sloan School of Management. For both the BCS BS and the Business BS, students have the opportunity to work with the MIT Game Lab to customize a focus area that aligns with their goals.
Graduates of the Computer Science and Engineering programs (with MIT Game Lab) have been hired at studios such as Fire Hose Games (founded by MIT alumni in 2008), Blizzard Entertainment, Harmonix Music Systems, Bungie Studios, Muzzy Lane (educational game studio), Learning Games Network (LGN), and Moonshot Games.
Massachusetts Institute of Technology was founded on April 10, 1861—just two days before the start of the Civil War. The school serves 11,920 students from all 50 states, DC, two territories, and 130 foreign countries. MIT provides more than 115 undergraduate majors and minors, with 50 departments and programs offering graduate degrees. Massachusetts Institute of Technology is accredited by the New England Commission of Higher Education (NECHE).
Jarvis College of Computing and Digital Media (CDM) at DePaul University (DePaul) has a Game Design program with five degree options. At the undergraduate level, students can earn a BS in Game Design, Computer Science (CS)/Game Systems, or Game Programming. At the graduate level, options include a Game Programming MS and Game Design MFA.
Game Design at DePaul University emphasizes collaboration and interdisciplinary learning. As such, students have opportunities to work with peers across the audio, programming, fine art, and writing disciplines. The curriculum includes coursework that helps students navigate the game production process from inception to the testing phase.
Course examples across programs include Game Development; Game Engine Programming; Playtesting; Unity Workshop; 3D Animation; Advanced Game Design; Practical Scripting for Games; Physics for Game Developers; Game Sound Design; Rendering and Graphics Programming; Real-Time Software Development; 3D Design and Modeling; Tool Programming for Game Development; Game Modification Workshop; and Game Development Studio. Electives allow students to explore areas such as AI, augmented and virtual reality (AR/VR), and animation.
Across programs, students have access to the game development studio DePaul Originals; the Deep Games Laboratory; and CDM facilities such as the gameplay, playtest and usability, virtual reality, and game development and research labs. Other program features include participation in a variety of exhibitions; internships with local and national studios; and the biennial Japan Study Abroad Program.
This two-week trip to Tokyo, Kyoto, and Nagoya consists of visits to game and animation companies; galleries and museums; restaurants; and temples, cultural centers, and historic sites. In Nagoya, students will collaborate with Japanese game and animation students at Trident College of Computing. This two-day game/animation jam is the culminating experience for the trip.
Graduates of the Game Design programs at DePaul University will enter the job market with a portfolio of their best work.
Some of the top careers for DePaul Game Design graduates include Game Design and Development, Software Engineering, Animation, Project Management, Computer Graphics, and Commercial Production. Program alumni have been hired at companies and studios such as Epic Games, iiRcade, Leo Burnett Worldwide, Fast Radius, and Speegs Media.
With around 23,800 students, more than 300 programs, two campuses, and 10 academic colleges and schools, DePaul University is the largest Catholic university in the United States. Founded in 1898, DePaul is also America’s 13th-largest private, not-for-profit university, and the largest private, not-for-profit college in the Midwest. DePaul University is accredited by the Higher Learning Commission (HLC).
Full Sail University is home to The Gaming School, which houses classrooms and production studios that function just like most major production studios. The school also houses nine game design programs at all levels. Students seeking a shorter program can earn a 3D Arts undergraduate certificate; a Game Business & Esports undergraduate certificate; or an associate of applied science (AAS) in Game Art.
Undergraduate degrees include a BS in Game Development; BS in Simulation & Visualization; Interactive Technology BS completion program with a Game Design concentration; BS in Visual Arts completion program with a Game Art concentration; and the Game Business & Esports BS.
The Simulation & Visualization BS is available on campus only. All other programs can be completed on campus or online.
At the graduate level, Full Sail University has a Game Design MS that focuses on production, design, and user experience research. Students may craft a track that matches their career goals and chosen area of expertise. Examples include game design, producing, research, and publishing. The MS program can be completed on campus or online.
In addition to gaining production experience in a real-world studio environment on the Full Sail University campus, all Gaming School students have opportunities to work off campus at local and national studios through the internship program. Courses in The Gaming School are also immersive. Course examples across all programs include Motion Capture; Prototyping and the User Experience; Game Mechanics; Data Visualization & Modeling Engine Development; Prototyping and Content Creation; Artificial Intelligence (AI); Game Production Tools.
All students will explore all roles in the production pipeline; test simulation; video game development for computers, networks, and console; animation; game effects; and narrative design. Graduates are prepared to pursue roles across the games industry, film and animation, advertising, media, simulation for training and development, and many other industries.
Full Sail University’s Career Development Department provides 24/7 access to job opportunities, with workshops and presentations that cover branding, networking, research strategies, and interviewing techniques. The department also coordinates local hiring events and events in other markets such as Los Angeles and New York.
Full Sail University graduates have worked on many popular games, films, and ad campaigns. Games include Call of Duty: Modern Warfare II, Overwatch 2, Horizon Forbidden West, Apex Legends, Destiny 2, and Fortnite. More than 350 Full Sail graduates were credited on 31 projects nominated in 22 categories at the 2023 Game Awards.
Thirty-five graduates contributed to nine winning projects in 15 categories including Best Narrative and Best Game Direction for Alan Wake 2; Best Score and Music for Final Fantasy XVI, Best Audio Design, Hi-Fi Rush; Innovation in Accessibility, Forza Motorsport; and Best Ongoing Game and Best Community Support for Cyberpunk 2077.
Full Sail University alumni have also been hired by companies and studios such as DreamWorks, Rockstar Games, Blizzard Entertainment, HBO, Pixar, Industrial Light & Magic (ILM), Disney, Universal Studios, Miramax, Nickelodeon, MTV, Bunim Murray, and ESPN.
Full Sail University opened in 1979 in Dayton, Ohio. Today, the school is located just 35 minutes from downtown Orlando and Universal Studios. Serving approximately 21,000 students, Full Sail provides graduate certificates and degree programs at all levels in the Arts, Entertainment, Media, and Technology. Full Sail University is accredited by the Accrediting Commission of Career Schools and Colleges (ACCSC).
Georgia Institute of Technology (Georgia Tech) provides a number of pathways to study game design across several colleges and schools. The College of Computing and the School of Literature, Media, and Communication in the Ivan Allen College of Liberal Arts provide a Computational Media BS (BSCM); MS and PhD degrees in Digital Media; a dual BS Computational Media/MS Digital Media; and Computing & Media minor.
Georgia Tech also has an undergraduate certificate titled Scenarios, Models, and Military Games. This unique 12 credit hour program explores the use of gaming, models, and scenarios in the analysis of national security issues. Course examples include Modeling, Simulation, and Military Gaming; Scenario Writing and Path Gaming; and Technology and Military Organization.
The BSCM program at Georgia Tech launched in 2004 with just one student. Today, the BSCM serves more than 300 students, making it one of Georgia Tech’s fastest growing programs. To enhance the degree, students have the option to focus in an area such as Media-Games; People-Games; or Intelligence-Games. Across options, course examples include Game AI; Constructing the Moving Image; Game Studio; Experimental Digital art; Video Game Design and Programming; Game Design as a Cultural Practice; Computer Animation; Science, Technology, and Performance; Principles and Applications of Computer Audio; Interactive Narrative; Digital Video Special Effects; and Graphic and Visual Design.
Georgia Tech’s Computing & Media minor requires 19 credit hours of study, including nine credit hours at the 3000 level or higher. Examples of required courses include Computer Graphics; Objects and Design; and Data Structures and Algorithms for Applications. Elective examples include Video Game Design and Programming; Information Visualization; and Digital Video Special Effects.
Across all graduate level programs, courses may include Principles of Interactive Design; Special Topics in Game Design; Experimental Media; Interactive Fiction; Human-Computer Interaction (HCI); Pro-Seminar; and Project Studio. Graduate students will also complete an 8 to 10-week, full-time non-credit internship, and a Thesis Project.
All students have access to the GVU Center Game Studio at Georgia Tech; the Institute for People and Technology (IPaT); and international campuses in the world’s largest games industry—China.
Graduates of the Digital and Computational Media programs at Georgia Institute of Technology go on to successful careers in Game Design and Development, Interactive Design and Game Simulation, Animation, Special Effects, AI and Robotics, Visual Effects (VFX), and 3D Modeling, among others. Some of the top hiring companies for Georgia Tech alumni include Electronic Arts (EA), Amazon, Google Interactive, Microsoft, Cox Communications, NBC Universal, Apple, Boeing, TNT Sports, Ogilvy, and Delta Airlines.
Georgia Institute of Technology was established in 1885. When it opened, the school had just 129 students enrolled in one degree program—the Mechanical Engineering BS. Today, Georgia Tech serves more than 45,000 students from all 50 states and 149 countries. The school provides 180 degree programs and minors across six distinct colleges, 28 schools, and campuses in Atlanta, at Georgia Tech-Europe in France, Georgia Tech-Shenzhen in China, and distance and online learning.
Georgia Institute of Technology is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
The College of Communication Arts and Sciences (ComArtSci) and the College of Engineering at Michigan State University (MSU) provide several paths to study game design. Serving more than 3,500 students, the ComArtSci houses the Department of Media and Information (MI)—home to the Game Design and Development Program. Established in 2005, the program consists of a Games and Interactive Media BA, a Game Design and Development minor, a Media and Information MA (MI MA), and a Serious Games MA certificate.
The College of Engineering at Michigan State University houses the Department of Computer Science and Engineering—home to the Computer Science (CS) program. Available pathways include the BS, MS, and PhD. All programs allow students to specialize in MI Studies, with the option to take games-related courses in other departments. Students in all programs will also take courses in Systems Design and Analysis; Theory and Algorithms; and Data Analysis and Applications.
The Game Design and Development minor in the College of ComArtSci can also be added any other major at MSU. The program requires 15 credit hours, including courses such as Game Design and Development I and II; Collaborative Design; and Game Design Studio.
The Serious Games MA certificate attracts MSU MI graduate students, CS students, Master of Arts in Educational Technology (MAET) students, and doctoral students from other universities. However, the certificate is open to all MSU graduate students as a stand-alone program. Courses include Theories of Games and Interaction Design; Understanding Users; and Foundations of Serious Games. The Serious Games MA certificate is transcriptable, and it can be completed on campus or online.
The MSU Games and Interactive Media BA is a collaborative, project-based program with three focus areas: Game Design, Games Graphics and Animation, and Game Development. Students in all areas will explore the design process, effects, artistry, management, and production of video games, emerging interactive media, AR/VR, and board games. Examples of required courses include Media and Sketching Graphics; Games and Society; Methods for Understanding Users; Games and Interactivity; and Bringing Media to Market.
Students in the Game Design focus area will take additional courses such as Game Level Design; Building Virtual Worlds; Game Interface Design; Game Design and Development I and II; and Serious Game Design Studio. Course examples for the Games Graphics and Animation area include Advanced 3D Modeling; Compositing and Special Effects; Concept Design for Games, Film, and TV; and Advanced Three-Dimensional Computer Animation.
Game Development students will take courses such as Introduction to Programming I and II; Building Innovative Interfaces; Game and Interactive Media Development; and Matrix Algebra with Computational Applications.
All BA students will have opportunities to work on real-world projects with partners such as Electronic Arts (EA), Blizzard Entertainment, Rockstar Games, Ubisoft, Insomniac Games, and Bungie. Students also have access to the GEL Lab and the Games for Entertainment and Learning Lab. Both provide state-of-the-art technology for designing prototypes, learning new techniques, and to advance research on the individual and social impacts of digital games.
Students will graduate from the MSU Games and Interactive Media program with a professional portfolio of both large and small projects that reflect a wide range of works. Program alumni are prepared to pursue careers such as Game Designer, 2D Artist, Interaction Designer, Game Scenario Writer, Producer, Technical Designer, Usability Engineer, Programmer, UI/UX Designer, Technical Artist, Level Designer, Quality Assurance, and Project Manager.
The Media and Information MA at Michigan State University is a STEM-approved program that explores the design, the use of communication technologies and information, and management. The program is immersive, hands-on, and customizable, with opportunities to engage in real world experiences. As of 2024, MI MA students also have the option to focus in Game Design, HCI/UX, Information Studies, or Media Policy, or customize a track with courses from all focus areas.
In addition to specific focus area courses, all MI MA students will take courses such as Foundations of Serious Games; Game and Project Design Studio I and II; Interaction Design; Interactive Usability and Accessibility: Design and Evaluation; Global Media and Communications; and Theories of Games and Interaction Design.
Other program features include access to state-of-the-art facilities; participation in game development and testing; access to labs that explore virtual reality (VR); and participation in research groups and visiting artist talks.
The culminating experience for the MI MA is the Master’s Project, completed across two courses. Graduates of the MI MA program at Michigan State University are prepared to pursue leadership roles in areas such as 3D Game Design, UI/UX, and 3D Technology. Program alumni have been hired at major studios such as Rockstar Games, EA, Insomniac Games, Blizzard Entertainment, Ubisoft, and Bungie.
Founded in 1855, Michigan State University began as the Agricultural College of the State of Michigan. On the first day of classes on May 14, 1857, the College welcomed five faculty members and 63 students into three buildings: College Hall, Saints’ Rest, and a brick horse barn. When it opened, the school became the first institution of higher learning in the U.S. to teach scientific agriculture. Today, MSU is one of the nation’s premier land-grant research universities. The school serves approximately 51,315 students enrolled in more than 200 programs across 17 degree-granting colleges. Michigan State University is accredited by the Higher Learning Commission (HLC).
Southern Methodist University (SMU) is home to SMU Guildhall. Launched in 2033 with just 32 students, this education initiative was the first digital game development program of its kind. Serving hundreds of students today, SMU Guildhall is still the only graduate program in the country to provide specializations in all four areas of video game development: Design, Production, Art, and Programming.
SMU Guildhall students also benefit from the program’s partnerships with hundreds of studios and companies across the globe. Some 1,000+ SMU Guildhall alumni work (or have worked) at more than 350 studios worldwide. Examples include Blizzard Entertainment, Insomniac Games, Microsoft Game Studios, Gameloft, Samsung, Disney Interactive, Epic Games, Riot Games, Bungie, Unity, and Bethesda. Other SMU Guildhall highlights include workshops, lectures, and guest speakers; mentorship programs; team game projects; and professional development coursework, portfolio reviews; and career fairs.
SMU Guildhall at Southern Methodist University has two paths to study game design: the Master of Interactive Technology (MIT) in Digital Game Development (thesis required) and a Professional Certificate in Digital Game Development (no thesis). Guildhall specialization options include Production, Art Creation, Software Development, and Level Design. Guildhall students have the opportunity to develop a minimum of three industry-ready 2D and 3D games. This is a requirement to graduate.
Southern Methodist University has several additional program options for game designers. Meadows School of Art houses the Division of Art and the Art BFA program. In collaboration with the Guildhall, the Art BFA allows students to add the Art Creation or Level Design specialization through the Guildhall’s Digital Game Development MIT program.
The Computer Science Department in Lyle School of Engineering has a Computer Science BS (CS BS) that allows students to add a Game Development track. Courses examples include Programming for Commercial Game Engines; Software Development for Games; Math and Physics, and Team Game Production. Core requirements for the CS BS include Programming Languages; Assembly Language Programming and Machine Organization; Digital Computer Design; Graphical User Interface Design and Implementation; and Software Engineering Principles.
BS CS students may also study games through the program’s required 11 credits of advanced electives. The program culminates with the Game Design Project.
Graduates of the Game Design programs at Southern Methodist University are prepared to pursue advanced roles in all areas of game design and development. Program alumni have worked on games such as Call of Duty, Fortnite, Guitar Hero, Assassins Creed, Game of Thrones, God of War, Marvel Avengers, Grand Theft Auto, League of Legends, Batman, Disney Infinity, Elite Force, Days Gone, Atlas, Doom, and Diablo.
In addition to the studios mentioned earlier, SMU graduates have been hired at places such as include Electronic Arts (EA), Google, Microsoft, Sony, Ubisoft, Bioware, Oculus VR, Zenimax Online Studios, Gearbox, Valve, Obsidian Entertainment, Irrational Games, and Crystal Dynamics.
Founded in 1911, Southern Methodist University serves approximately 11,840 students from all 50 states, DC, and 90 foreign countries. SMU provides 250 programs at all degree levels across seven colleges and schools. Southern Methodist University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC). The school is also an accredited institutional member of the National Association of Schools of Art and Design (NASAD).
University of Texas at Austin (UT Austin) has been providing game design coursework since 2012. In 2020, the school launched a new gaming curriculum entitled the UT Game Development and Design Program. Designed for undergraduates interested in the gaming, creative, and interactive/immersive industries, the program is a partnership between the Department of Computer Science (CS), the Department of Radio-Television-Film (RTF), and the Department of Arts and Entertainment Technologies (AET).
CS covers visualization and coding for games; RTF provides coursework that explores narrative design, cinematic arts, and emergent media; and AET features courses focused solely on gaming. Students may also focus in games through minor programs and concentrations provided across all three departments.
Part of the College of Natural Sciences, the CS Department has a 15-credit hour Game Development concentration within the BS CS program. Courses include Game Programming Paradigms; Computer Graphics; Game Technology; 2D Game Development (capstone course); and 3D Game Development (capstone course).
The AET Department is housed in the College of Fine Arts’ School of Design and Creative Technologies. The AET major curriculum covers design and interactivity; art and content; media and technology; sound and space; and creative coding. AET Students and others may concentrate in Game Design concentration. Featured courses include Game System Design; Game Scripting; Game Development; VR for Games; Physical Game Design; Level Design; Mobile Game Development; Game Prototyping; and Challenges in Game Design.
The AET major also has concentrations in Experience Design; Music and Sound; Arts and Entertainment; and Visualization. Music and Sound is ideal for students who would like to compose music for video games. Experience Design, Visualization, and Arts and Entertainment provide additional courses related to games. Examples include Game Character Animation; Future of Gaming; Interactive Environments; Realtime Pipeline; Cross Platform Storytelling; Challenges in Game Design; Advanced Creative Coding; Virtual Production; Mixed Reality; Narrative Design; and Digital Experience Design Studio.
At the graduate level, students may study Game Design through the MS in CS (MS CS) or the Five-Year BS/MS Integrated CS. Both options explore game technology and computer graphics. A project-based capstone is a key part of the programs, as well as opportunities to complete an internship with a local, national, or global company. Many graduate internships lead to job offers.
The Game Design programs at University of Texas at Austin require independent and collaborative projects to graduate. These hands-on experiences include team projects and working with UT Austin partners. Requirements can be fulfilled through courses such as AET Studio Industry Partnership; Senior Design Project; University Partnership; College Collaboration; Game Dev Capstone; and Independent Study.
Graduates of the Game Design and Development programs at UT Austin enjoy a 93% employment rate within six months of graduation, regardless of concentration area. Across programs, alumni have been hired at places such as GameStop, IBM, Amazon, Google, HP, Zynga, Electronic Arts (EA), Apple, Scientific Games, Aspyr Media, Inc., Diamond Entertainment, Everi Digital, and Cloud Imperium.
Founded in 1883, University of Texas at Austin serves approximately 51,915 students, making it one of the largest universities in Texas. UT Austin provides more than 155 undergraduate degree programs with 170+ fields of study; 139 graduate degree programs; and nearly 100 doctoral programs across 19 colleges and schools. University of Texas at Austin is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
Gnomon has been educating digital artists for over 25 years. Often called the MIT of Visual Effects, the school houses immersive programs designed to develop studio-ready professionals. Options for game designers include the Digital Production BFA and a Digital Production for Entertainment certificate. The BFA can be completed in as few as three years and the certificate can be completed in two years.
The Digital Production BFA at Gnomon requires 180 total units, including 135 in career-focused study and 45 in general education. Students may choose from three options including Game Art, 3D Generalist, or Visual Effects. Across options, students will receive intensive training in industry software such as After Effects, Houdini, Nuke, V-Ray, Unreal Engine, Photoshop, ZBrush, and Maya.
Course examples for the Digital Production program include Game Design; Texturing and Shading for Games; Level Design; Environment Creation for Games; Animation for Games; Props and Weapons for Games; Game Creation 1-4; Character Creation for Games; Hard Surface Modeling; and Character Rigging Fundamentals.
The Digital Production BFA program at Gnomon concludes with the production of a professional demo reel. This culminating experience takes place across four courses (Demo Reel 1-4).
The Digital Production for Entertainment certificate at Gnomon is a 147-unit program that provides five areas of focused study. Options include Character & Creature Animation; Visual Effects Animation; 3D Generalist; Game Art; and Modeling & Texturing. Electives allow students to enhance the certificate. The program culminates with the creation of a demo reel to be used as a promotional tool to gain employment in the industry.
With a near-perfect 97% employment rate, Gnomon has 900+ industry-employed alumni working at studios such as DreamWorks, Electronic Arts (EA), Marvel Entertainment, Nickelodeon Animation, Industrial Light & Magic (ILM), Riot Games, Walt Disney Animation Studios, Digital Domain, Reel FX, Blizzard Entertainment, Weta FX, Sony Pictures Imageworks, and Naughty Dog.
Established in 1997 by Alex Alvarez, Gnomon opened in a modest classroom location in Hollywood, California. Today, Gnomon sits on a 35,000 square foot lot within the historic Television Center Studio Lot. The school provides degree programs, vocational certificate programs, and 100+ individual courses for professional enrichment or portfolio development. Gnomon is accredited by the Accrediting Commission of Career Schools and Colleges (ACCSC).
The Antoinette Westphal College of Media Arts & Design (The Westphal College) at Drexel University (Drexel) has undergraduate majors, minors, accelerated, and dual degree programs that are ideal choices for game designers. The College of Computing & Informatics at Drexel has several additional options for designers seeking programs that combine the full computer science curriculum with game design courses.
All programs provide access to the state-of-the-art Animation Capture & Effects Lab (ACE-Lab); the URBN Center, which features an open floorplan, shared making spaces, and innovative labs and studios; advanced graphics workstations; the Immersive Research Lab for virtual reality, augmented reality, and immersive media projects; and a theme-park quality motion simulation platform.
Accredited by the National Association of Schools of Art and Design (NASAD), options within The Westphal College include the Game Design and Production BS; Digital Media MS; Digital Media PhD; Game Design and Production BS/Digital Media MS; Digital Media BS/Virtual Production MS; and the Digital Media minor (graduate).
All Westphal College programs are hands-on and studio-based, with small class sizes that allow for individual instruction. Students will develop skills in computer graphics; real-time visualization (virtual reality, augmented reality, and immersive media); animation; scripting and storytelling; computer programming; and Motion Capture.
Mandatory participation in the Drexel University Cooperative (co-op) Education Program enables all students to gain work and world experience prior to graduation. Co-op experiences take place at local and national companies, and overseas in places such as Greece, London, Ghana, Hong Kong, and Spain.
In the College of Computing & Informatics, students can earn a BA or BS in Computer Science (BAC, BSCS), or a 24-credit hour CS minor. The BA/BS programs provide optional tracks in Game Development and Design; Artificial Intelligence; and Numeric and Symbolic Computation. All tracks explore games, with topics that cover 2D and 3D Games (Game Development and Design); Game Playing and Logic Programming (Artificial Intelligence); and Creating Virtual Worlds (Numeric & Symbolic Computation).
Like all Westphal College programs, programs in the College of Computing & Informatics provide a hands-on curriculum combined with valuable co-op experiences. All programs end with a full-year capstone project.
Across all programs, students have access to the Drexel Game Design and the RePlay Lab; the Entrepreneurial Game Studio (EGS); and the Center for Games, Artificial Intelligence, and Media Systems (GAIMS Center). Graduates of the Game Design programs at Drexel University are prepared to pursue advanced roles in PC Game Design, Serious Games, Console Game Design, Game Art, Mobile Game Design, and Simulation and Job Training.
More than 80% of Drexel gaming graduates and nearly 90% of dual degree graduates are working in an area directly related to game development. Drexel alumni have been hired at places such as Disney Imagineering, Lockheed, Xbox Game Studios, Disney Interactive, Razorfish, Zynga, Blizzard Entertainment, Rockstar Games, Electronic Arts (EA), Microsoft Studios, Pixar, DreamWorks Animation, Digital Domain, BioWare, Gameloft, Volition Inc., NCSoft Carbine Studios, and Comcast Corporation.
Drexel University was established in 1891 as Drexel Institute of Art, Science, & Industry. The school serves approximately 22,345 students enrolled in more than 200 degree programs across 15 colleges and schools. Drexel University is accredited by the Middle States Commission on Higher Education (MSCHE). The Animation & Visual Effects (VFX) and Digital Media Programs are accredited by the National Association of Schools of Arts & Design (NASAD).
University of California, Los Angeles (UCLA) is home to UCLA Game Lab and UCLA Extension. Supported by the School of the Arts and Architecture (UCLA Arts) and the School of Theater, Film and Television, UCLA Game Lab hosts guest speaker events, workshops, and visiting artists and researchers. The Lab is also supported by sponsors such as the National Endowment for the Arts, Zbrush, Unity, HP, Oculus, and Nvidia. UCLA Game Lab is open to all students with an interest in games.
While UCLA Extension does not have a formal Game Design program, this continuing education division provides a number of game design courses that can be taken individually or to customize a program. Course examples include Unity: 3D Game Design and Game Engines; 3D Real-Time Animation; Developing Video Game Narratives; Composing Music for Video Games; and Producing Commercials for Games.
Also housed UCLA’s School of the Arts and Architecture is the Department of Design Media Arts (DMA). Within the DMA are two multidisciplinary programs that are ideal for students interested in game design. Options include a DMA BA and a Media Arts MFA. The undergraduate program explores everything from motion and video to interactivity and game design.
Courses for the program are studio-based, with space for up to 22 students. Course examples include Game Design; Topics in Interactivity and Games; Word + Image; 3D Modeling and Motion; Video; Tangible Media; and Narrative. DMA BA students will complete a final project—Senior Project in Desigin Media Arts—to graduate.
The three-year UCLA Media Arts MFA requires a full year of thesis work. Students will work and learn through seminar and studio courses. Examples include Programming Media; Virtuality; Contemporary Topics in Media Art; and Creating Context & Collaborative Practice. All MFA students will have the opportunity to collaborate with instructors on research projects and/or work as teaching assistants. The Media Arts MFA culminates with the MFA Exhibition.
Graduates of the Game Design, Digital Media, and Media Arts programs at UCLA work in all areas of game design and development. They can be found at game design studios, software companies, film studios, advertising agencies, marketing firms, government agencies, and academic institutions.
Founded on May 23, 1919 as the Southern Branch of the University of California, University of California, Los Angeles serves 46,430 students from more than 100 countries. The school provides 250+ programs across 12 professional schools and UCLA College. University of California, Los Angeles is accredited by the WASC Senior College and University Commission (WSCUC).
Rensselaer Polytechnic Institute (RPI) is home to the School of Humanities, Arts, and Social Sciences (HASS). Within the school is the Games and Simulation Arts and Sciences (GSAS) Department and Program. The GSAS leads the Center of Excellence in Digital Game Development, which is funded by the Division of Science, Technology, and Innovation (NYSTAR) within New York’s department of economic development known as Empire State Development.
The RPI Center of Excellence provides lectures and technical workshops; participation in trade shows and conferences such as the Game Developers Conference (GDC) in San Francisco; and it houses ongoing programs such as GameFest, an annual student games showcase and research symposium; Ripcord, a joint blog-and-podcast series that focuses on games; and an intensive, yearlong games incubator known as the Level Upstate Mentorship Program.
The Center also hosts game jams and hackathons; STEAM educational programs; research in games-related fields such as game AI, wargaming, historical simulations, and virtual reality; and training activities for gaming startups.
Students in all RPI GSAS programs have access to everything the RPI Center of Excellence in Digital Game Development has to offer. GSAS programs are available at all degree levels. Options include a BS in GSAS; an MS Critical Game Design; and a PhD in Critical Game Design.
The GSAS Department at RPI emphasizes interdisciplinary study, allowing students in all degree programs to explore experimental game design, 3D animation, music and audio for games, digital arts, software engineering, and programming. RPI GSAS students will also take courses in leadership and management.
A major component of the program is the opportunity to build a number of professional games in teams. Students will also complete an internship, and they have the opportunity to participate in study abroad programs such as the semester abroad in Singapore at Nanyang Technological University.
Graduates of the GSAS program at Rensselaer Polytechnic Institute will enter the job market with a professional portfolio of their best work. RPI GSAS alumni go on to establish careers in a variety of fields such as Game Design and Development, Animation, Artificial Intelligence (AI), Visualization, Interactive Simulation, Computer Science, and Fine Arts.
Some of the top hiring companies for RPI graduates include Walt Disney, Hasbro, Microsoft, Apple, Google, Lockheed Martin, Amazon, Pratt & Whitney, Boeing, IBM, Dell, Facebook, LG, Cruise, and Boston Scientific.
Established in 1824, Rensselaer Polytechnic Institute is the nation’s first technological research university. Serving approximately 7,065 students, RPI houses 32 research centers; 746 labs, studios, and technology spaces; five schools; and more than 145 programs at the bachelor’s, master’s, and doctoral levels. Rensselaer Polytechnic Institute is accredited by the Middle States Commission on Higher Education (MCSHE) and the Accreditation Board for Engineering and technology (ABET).
The Donald Bren School of Information and Computer Sciences (ICS) at University of California, Irvine (UC Irvine or UCI) is home to the Department of Informatics. Within the department are several paths to study games. Options include the Game Design and Interactive Media (GDIM) BS; and the Computer Science BS, MS, and PhD programs. Across programs, students benefit from courses taught by globally-recognized industry experts; industry mentors; and access to industry partners such as Disney, Riot Games, Cartoon Network, Blizzard Entertainment, Electronic Arts (EA), Obsidian Entertainment, Tencent, and Age of Learning.
The GDIM BS launched as the Computer Game Science major in 2011. To avoid confusion among employers, UC Irvine decided to change the name to Game Design and Interactive Media in Fall 2021. Today, the GDIM program provides hands-on courses that explore areas such game programming, game design and development, game studies, interactive storytelling, visual design, and data science.
The program also explores augmented and virtual reality (AR/VR), and emerging technologies such as mobile and tabletop games. During the second half of this four-year program, students will have the opportunity to build a professional portfolio through advanced electives that explore game design, development, and programming; game culture; games entrepreneurship; and storytelling.
The GDIM BS at UC Irvine culminates with a two-quarter capstone project. Students will complete the capstone under the guidance of industry mentors. This team-based project results in a finished game in an area such as entertainment, education, training, or healthcare.
Graduates are prepared to pursue careers across the game design and other related industries. Potential employers include industry partners such as Electronic Arts (EA), Blizzard Entertainment, Riot games, Obsidian Entertainment, Disney, Cartoon Network, and Tencent.
Program alumni have landed roles such as Game Designer, Game Programmer, Game Developer, Game Artist, Project Manager, and Interactive Media Designer. Some GDIM alumni have gone on to become successful freelance designers, while others have launched their own studios.
Computer Science at UC Irvine allows students to specialize in areas such as game design through electives and formal focus areas. The Computer Science BS has nine specializations. The Algorithms, Visual Computing, and Networked Systems specializations are ideal for students interested in studying game design, development, and programming. The Algorithms specialization explores topics such as Computer Games; Artificial Intelligence, and Graphics.
Visual Computing explores topics such as Computer Vision; Graphics; and Interactive and Photo-Realistic Image Rendering. Networked Systems covers topics such as Programming; Internet Architecture and Applications; and Performance. Across specializations, students have the opportunity to take the Computer Game Development project course as well as Modeling and World Building; Projects in Advanced 3D Computer Graphics; Human Computer Interaction; and Introduction to Virtual Reality, among others.
The Computer Science MS and PhD programs at UCI Donald Bren provide access to courses such as Game Design; Model and World Building; Game Engine Lab; Mobile and Ubiquitous Games; and Computer Graphics. Across programs, students are required to select four areas from a list of seven. Areas include Scientific and Visual Computing; Data Structures and Algorithms; System Software; Artificial Intelligence; Networks/Multimedia; Database Systems; and Architecture/Embedded Systems.
The culminating experience for the Computer Science programs can be a game, research project, simulation, or other project. Graduates are prepared to pursue roles in the games industry (for entertainment); serious games in areas such as healthcare, education, and training; and other areas such as software engineering and aerospace; national defense and cybersecurity; or data science and engineering.
Established in 1965, University of California, Irvine is a member of the Association of American Universities (AAU). Founded in 1900, the Association comprises the nation’s top research universities. Also accredited by the WASC Senior College and University Commission (WSCUC), UC Irvine employs more than 1,200 faculty members and 10,000 staff, making it the largest employer in Orange County, California. The faculty and staff at University of California serve approximately 37,245 students enrolled in around 225 degree programs across 18 colleges, schools, and divisions.
Ringling College of Art and Design (RCAD) is the only institution in Florida dedicated exclusively to teaching art and design. For students interested in careers in the game design industry, the school has two options: the Game Art BFA and the Virtual Reality Development BFA. Both programs attract recruiters from major studios such as Blizzard Entertainment, Epic Games, Riot Games, and Bungie.
The Game Art BFA at RCAD follows the studio model of teaching, which emphasizes learning by doing. Students in this 120-credit hour program will work on projects in teams to develop technical, collaboration, and communication skills. Students will create works in state-of-the-art facilities equipped with the latest software used by AAA and indie studios. Game Art facilities feature Houdini, Unreal Engine, Zbrush, Maya, and Adobe Substance Suite, among others.
Other program benefits include participation in the Game Developers Conference (GDC) in San Francisco; industry critiques by successful visiting artists; and access to RCAD’s experiential learning initiative—INDEX. This program provides opportunities to gain hands-on industry experience working on real world projects with real world clients. INDEX activities take place in the classroom, the Design Center, Studio Labs, ART Network, the Maker Space, and through client competitions, immersive experiences, internships, elective courses, and volunteering.
Of the 120 credit hours required to complete the Game Art BFA, 48 are in the major. Course examples include 2D and 3D Design; Programming for Artists; Visual Development for Games I-II; 3D for Games I-IV; Game Design I-III; Digital Painting for Game Art; and Color and Perspective Drawing.
The Game Art BFA culminates with the Game Thesis Project completed across four courses including Game Thesis Preproduction; Game Thesis Project 1A; Game Thesis Project 1B; and Game Thesis Project II. The Thesis totals 15 credit hours.
The Virtual Reality Development BFA at Ringling College of Art and Design provides the same access and benefits as the Game Art BFA. This 120-credit hour program focuses on the design, creation, and analyzing of immersive experiences. This includes utilizing game engine technology in the creation of immersive experiences; navigating the production pipeline for 3D VR; utilizing specific software for creating 3D databases; mastering story structures; and innovating VR ideas.
Students will also develop collaboration and communication skills, as well as advanced knowledge of professional practices. Of the 120 credit hours for the Virtual Reality Development program, 51 credits are dedicated to the major. Course examples include 2D and 3D Design; Concept Development for Virtual Worlds; Immersive Media Design I-IV; 3D Technical Art; Visual Scripting; and Programming for Immersive Media.
General electives, Art and Design History electives, and open electives allow students to enhance the degree by specializing in an area of interest. Students may select six credit hours of general electives; 12 in Art and Design History; and 12 credit hours of open electives.
The Virtual Reality Development program at RCAD culminates with the VR Thesis/Capstone, completed across three courses including VR Thesis Preproduction; VR Capstone Project I; and VR Capstone Project II. This culminating experience totals 15 credit hours.
Graduates of the Game Art and Virtual Reality Development programs at Ringling College of Art and Design are prepared for careers in game art, design, development, and programming; virtual reality design, development, and programming; and user interface/user experience (UI/UX) design; architecture; military and law enforcement; education and training; advertising and marketing; art and design; healthcare and fitness; sports; tourism and travel; wellness; and automotive.
RCAD Game Art graduates have been hired at major companies and studios such as Electronic Arts (EA), Blizzard Entertainment, Rockstar Games, Microsoft, Riot Games, Hasbro, Epic Games, Netflix, Bethesda, Naughty Dog, and Meta.
Virtual Reality Development graduates have the opportunity to work at places such as Epic Games, Microsoft, General Motors, Kinetic Vision, 3D Forensic, Meta, Halon Entertainment, Vu Studios, Immersive Health Group, AECOM, Boabab Studios; ILMxLAB; Mote Marine Labs; and Funomena.
Ringling College of Art and Design is a private, not-for-profit college accredited by the National Association of Schools of Art and Design (NASAD) and the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC). Founded in 1931 by Dr. Ludd M. Spivey (then president of Southern College) and circus baron John Ringling, RCAD serves approximately 1,700 students enrolled in 11 different majors leading to a BFA degree, two majors leading to a BA, and minor options in 10 areas.
Texas A&M University (TAMU) has several paths to study Game Design in the School of Performance, Visualization & Fine Arts (PVFA) and the College of Engineering’s Department of Computer Science and Engineering. The PVFA houses the Visualization Department, which has BS, MS, and MFA programs. In partnership with the PVFA, TAMU Engineering has a 16-credit hour Game Design and Development minor that explores the technical aspects of game creation.
Course examples for the minor include Programming; Game Design; Game Development; Interactive Virtual Environments; Communication and Video Games; and Computer-Human Interaction. Students in this program have the opportunity to collaborate on the design and development of game projects and engage in problem-solving with interdisciplinary team members.
The Visualization BS at TAMU combines programming, digital technology, three-dimensional design, and fine arts. Students in this 120-credit hour program may select from five emphasis areas. Options include Game Creation; Interactive Design; Visual Computing; Animation and Virtual Production; and Media Art.
All options take place in a studio environment, where students will work on a variety of exercises and projects using electronic and traditional media. Course examples for the program include Drawing for Visualization; Production Techniques; Visual Computing; Field Studies in Design Innovation; Time and Interaction; Visual Studies Studio; Digital Media; and Research Techniques in Visualization.
The Visualization BS culminates with a capstone project that integrates scripting and programming; digital communication; concept development; drawing and design; art history; and core methodologies.
The TAMU Visualization MS has two tracks and eight emphasis areas. Students may focus in Gaming; Interactive Design; Computer Graphics; Virtual Reality; Computer Animation; Augmented Reality; User Experience Design; or Data Visualization. Tracks include: Thesis and Non-Thesis. The Thesis track is 32 credit hours. The Non-Thesis track is 36 credit hours. The Thesis track is an ideal option for students interested in careers in gaming, animation, motion graphics, concept art, and rigging. Students in this track are encouraged to have both local and competitive external exhibitions related to their thesis work.
The Non-Thesis track allows students to customize the curriculum through a combination of required and elective courses. The culminating experience for this option is the creation and defense of a capstone project. In both tracks, students will develop projects under the direction of a faculty advisor.
The Visualization MFA at TAMU is one of the few programs of its kind in the state of Texas. With a focus on technological innovations and applications, the interdisciplinary MFA provides the opportunity to select an area of emphasis from eight options. They include Gaming; Computer Animation; Visual Storytelling; Virtual/Augmented Reality; Interactive Art; Visual Effects; User Experience Design; and Data Visualization.
All students in this 60-credit hour program will take courses such as Form/Installation/Environment; Design Communication; The Digital Image; Contemporary Art Studio/Seminar; and Professional Practice. Free and prescribed electives allow students to enhance the degree. Examples include 3D Modeling and Animation; Rendering and Shading; Advanced Animation; Physical Computing for Art and Design; Digital Compositing; Computer Animation; Computer Aided Sculpting; and Time-Based Media.
The Visualization MFA at TAMU culminates with a Final Presentation and Written Document.
Graduates of the Visualization programs and Game Design and Development minor at Texas A&M University are prepared for careers in fields such as Game Design, Game Level Design, Game Asset Development, Production Management, Technical Art, Production Management, UI/UX Development, and Visual Development.
TAMU alumni are often hired at local (and major) companies and studios such as Blizzard Entertainment, Electronic Arts (EA), Industrial Light and Magic (ILM), Microsoft, DreamWorks Animation, Pixar, LucasFilm Animation, Sony Pictures Imageworks, Reel FX, Aspyr Media, Bouncing Pixel, and Presagis.
Serving approximately 77,490 students, Texas A&M University the largest university in the state and one the largest in the nation. Established in 1876, TAMU is also the state’s first public institution of higher learning. The school provides around 410 degree programs across 16 colleges and schools; the main campus in College Station, Texas; branch campuses in Galveston, Texas, and Doha, Qatar; and numerous other locations throughout Texas and in Washington, D.C.
Texas A&M University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
University of Washington (UW) has a Game Design Certificate (GDC) for students with at least two years of college experience. The program was developed in partnership with the UW Bothell Digital Future Lab, and approved by UW’s School of Science, Technology, Engineering & Mathematics. Housed in the College of Professional & Continuing Education (PCE), the GDC is ideal for students interested in launching a career in game design or working designers seeking advancement opportunities in the games industry.
This intensive eight-month (three-quarter) consists of Fundamentals of Game Design; Game Mechanics and Systems Design; and Game Studio Roles and Development. Throughout the program, students will conceptualize, create, and complete a game design document for their professional portfolios. Students will also complete a game prototype to pitch to industry executives. In addition to a certificate, graduates of the program will earn a digital achievement badge and separate badges for each course. Digital badges can be shared on social media sites such as LinkedIn and Facebook.
GDC program alumni enjoy an 80% job placement rate. Top employers include Microsoft, Hi-Rex Studios, Boeing, Hourglass Escapes, and Bungie.
For students seeking a degree, the Paul G. Allen School of Computer Science & Engineering (CSE) at University of Washington has several options that are suitable for game designers. Degree programs include the BS in CS or Computer Engineering, the combined BS/MS in CS or Engineering, the Professional Master’s Program (PMP), and a CSE PhD.
All programs provide access to four main labs in the Allen School including Graphics and Imaging Lab (GRAIL); the Center for Game Science; Animation Research Labs (ARL); and the UW Reality Lab.
GRAIL provides opportunities to work with researchers from Adobe, Google, Intel, and Microsoft. The researchers at the CSE Center for Game Science create projects designed to solve problems through games. The multidisciplinary Animation Research Labs is a collaboration between CSE, the Department of Architecture, and the Schools of Art, Drama, Music, and the Center for Digital Arts and Experimental Media (DXARTS). Students have opportunities to interact with industry experts from Xbox Game Studios, Bungie, Industrial Light & Magic (ILM), Pixar, and Disney Animation Studios, among others.
In the UW Reality Lab, designers have opportunities to work on research projects in a variety of areas. Computer vision, lighting rendering, character animation, and 3D reconstruction are just a few. Established in 2018, the UW Reality Lab also houses ongoing programs such as The Reality Studio and The Reality Lab; courses and lectures; the Mentorship Program; and the Idea Incubator.
The Reality Studio explores production and storytelling techniques for immersive environments through classes and productions. Students in The UW Reality Lab can take courses such as Introduction to Computer Graphics; Virtual Reality Production for Storytelling; Computer Vision; and Machine Learning.
Graduates of the Game Design and Computer Science programs at University of Washington are prepared to pursue roles across all areas of game design and development, technology, and entertainment. UW graduates are hired by hundreds of different employers each year. Examples include Apple, Google, Microsoft, Boeing, Amazon, and Meta.
Established in 1861, University of Washington serves approximately 60,705 students across campuses in Seattle (main), Bothell, and Tacoma, Washington. The school provides around 845 degrees and 470+ programs across its campuses and 18 colleges and schools. University of Washington is accredited by the Northwest Commission on Colleges and Universities (NWCCU). The school is also a member of the Association of American Universities (AAU). Engineering at UW is accredited by the Accreditation Board for Engineering and Technology (ABET).
Purdue University is home to Purdue Polytechnic Institute, which houses the Department of Computer Graphics Technology (CGT) and the Game Design Programs. Degree options include a CGT BS with a major in Game Development and Design; a CGT MS; and a Technology PhD. Purdue also houses Purdue Global, which provides more than 175 online degree programs to approximately 33,500 students around the world.
Through Purdue Global and Purdue University’s School of Business and Information Technology, online students can earn a BS in Information Technology with a concentration in Game Development. Consisting of 15 credit hours, the concentration includes the Game Design and Mechanics; Game Programming; and Game Art and Animation courses.
Examples of required courses in the Information Technology major include Software Development Using C#; Human-Computer Interaction; Software Development Using Python; Website Development; and Technology Infrastructure. The BS program requires 180 credit hours to graduate. The culminating experience for the program is the Information Technology Internship or Capstone in Information technology, student’s choice. Graduates are prepared to pursue roles across the information technology sector, and the game design industry.
The CGT BS with a Game Development and Design major is an ABET-accredited, STEM-designated program that explores game design, programming, rendering, animation, and visualization. Students in this program will engage in immersive, collaborative projects with peers and professors. Past projects have focused on areas such as games utilization in entertainment; information visualization; and sustainable energy, medicine, and therapy.
The Game Design and Development major requires 54 credit hours, with 39 credit hours focused on games. Course examples include Game Development I: Core Skills and Technologies; Game Development II: Design and Psychology; Computer Graphics Programming; User Experience Design Studio; Game Development Practicum; and Computer Graphics Professional Practices I and II. Students will complete a professional portfolio across several courses.
CGT BS graduates are prepared to pursue roles such as Game Design Scripter, Animator, Technical Artist, and Cinematic Lead. Potential employers include Electronic Arts (EA), Riot Games, Zynga, and Volition.
The CGT MS at Purdue University’s Purdue Polytechnic has nearly 100 students enrolled. The program provides four primary focus areas including Games, Animation, Information Visualization, and UX Design. Graduate students may also customize a plan of study to meet their professional goals. Some students elect to incorporate elements of computational art and computer graphics in to custom plans.
Other CGT MS features include small class sizes; research opportunities; and the chance to work on real-world projects. Graduates of the program are prepared to pursue leadership roles across industries. Program alumni are Game Developers, UX Designers, Technical Directors, and Data Analysts. Potential employers include DreamWorks, Salesforce, Google, and Deloitte.
The Technology PhD Program at Purdue University allows a minimum of 30 credit hours to be taken in a custom specialization from coursework across six schools and departments. Students will also select 27 credit hours from any Purdue college or school other than Purdue Polytechnic. Students interested in games typically select Computer Graphics Technology, which includes Game Studies, Computer Animation, Data Visualization, User Experience (UX) Design, Human-Computer Interaction, and Digital Enterprise Systems.
All Technology PhD students will complete a dissertation to graduate. Program alumni are prepared to pursue academic, research, and leadership roles across industries. Graduates are Designers, Educators, Artists, Researchers, and Entrepreneurs.
Purdue University is Indiana’s only land-grant university. Established in 1869, the school has campuses and centers across the state, as well as Purdue University Global and Purdue University Online. The main campus in West Lafayette, Indiana serves approximately 52,210 students, making it the second largest university in the state. Students at this location come from all 50 states and nearly 130 countries. The school provides more than 400 programs across 13 colleges and schools.
Approximately 11% of all students at Purdue University in West Lafayette attend Purdue Polytechnic Institute, which provides 30 BS programs and more than 20 graduate degrees. Purdue University is accredited by the Higher Learning Commission (HLC).
The College of Arts, Media, and Design (CAMD) and Khoury College of Computer Sciences at Northeastern University (Northeastern) provide several pathways to study game design. CAMD undergraduate options include a Game Design BFA; Game Art & Animation BFA; Game Design and Music BS with a Concentration in Music Technology; and minors in Game Art and Game Design.
Graduate programs include a Game Science and Design MS, jointly provided through CAMD and the Khoury College, and Certificates in Game Experience Design and Game Science. Khoury College also has a Computer Science & Game Development BS that focuses on developing and building games and playable media experiences.
All programs are interdisciplinary, with courses led by industry professionals. Across options, course examples include Building of Game Engines; Game Design and Analysis; Level Design and Game Architecture; Prototyping for Experience Design; Mixed Research Methods for Games Generative Game Design; Advanced Topics in Game Design; Business Models in the Game Industry; Game Studio; Spatial and Temporal Design; Game Concept Design; Psychology of Play; Human-Computer Interaction; Game Artificial Intelligence; Player Experience; Games and Society; and Data-Driven Player Modeling.
In addition to a wide range of in-demand courses taught by faculty experts, the Game Design programs at Northeastern University provide the opportunity to participate in the school’s distinctive co-op program. This paid experiential learning program allows undergraduate students to gain up to 18 months of hands-on, professional experience in game design.
A graduate co-op program is also available for full-time graduate students. Northeastern University partners with more than 20,000 co-op employers nationwide and in 65+ countries around the world. Examples include Hasbro, Mass DiGi, Live Nation, Harmonix, Jamspot, Greenbrier Games, Splash Damage Games, and Demiurge Studios.
In addition to gaining work experience through Northeastern’s co-op program, students in all programs enjoy hands-on learning in collaborative classrooms and studios; access to state-ot-the-art production facilities; and access to more than 3,350 employer partners, including Fortune 500 companies, government agencies, and global companies.
Graduates of the Game Design programs at Northeastern University are prepared to pursue positions in Game Design, Development, and Programming. Program alumni have been hired at major companies and studios such as Xbox Game Studios (a division of Microsoft), Zynga, Google, and Cognizant.
Northeastern University began as the Evening Institute of the Boston Young Men’s Christian Association (YMCA) in 1898. The school serves approximately 36,630 full-time students enrolled in more than 500 programs across nine colleges and schools. Northeastern has campuses in Boston, Massachusetts; Portland, Maine; the Massachusetts communities of Nahant and Burlington; Charlotte, North Carolina; Silicon Valley; San Francisco, California; Seattle, Washington; Toronto, Ontario Canada; Vancouver, BC Canada; and London, UK. Northeastern University is accredited by the New England Commission of Higher Education (NECHE).
College of the Arts (COTA) at University of Florida (UF) has been in existence since 1925. Within COTA is the Digital Worlds Institute, which houses the Digital Arts & Sciences (DAS) program. As part of UF, the DAS program is accredited by the National Association of Schools of Art and Design (NASAD).
Digital Worlds Institute features include the DAS Mentorship Program; access to LUMA at Digital World Studios; guest speakers and lecturers; Portfolio Open House events; participation in the internship program; and several degree options for game designers. These include the DAS BA (BADAS); DAS Masters (MiDAS); and a DAS Minor. The BADAS is available on campus and fully online through UF Online.
All UF Digital Worlds programs are interdisciplinary and combine arts, engineering, communications, and science. Course examples across pathways include Game Development; Game Content Creation; Creating Mobile Games; Game Design and Production; 3D Animation Techniques; Game Systems Development; Digital Storytelling; and Interaction & Usability.
The BADAS program requires 120 credit hours of study and successful completion of the culminating DAS project. The UF MiDAS program explores game engines and development; emerging technologies such as AR/VR; software and hardware integration; design and interactivity; and proposals, project management, and production pipelines. The MiDAS program can be completed in an accelerated format in just one year.
Graduates of the BADAS and MiDAS programs at University of Florida are Game Designers, Level Designers, Game Artists, Character Modelers, Visual Effects (VFX) Artists, Software Engineers, Technical Animators, Digital Storytellers, Motion Graphics Animators, UI/UX Designers, Production Coordinators, Entrepreneurs, and Freelance Designers. Program alumni have been hired at major companies and studios such as DreamWorks and Microsoft.
University of Florida traces its founding to 1853, when the East Florida Seminary opened as the state’s first state-supported institution of higher learning. Today, University of Florida is a top 10 public, comprehensive, land-grant, research university with professional campuses in Gainesville, Jacksonville, and Orlando, Florida. UF serves 60,795 students enrolled in more than 300 programs across 16 colleges and schools. University of Florida is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
Worcester Polytechnic Institute (WPI) houses the School of Arts and Sciences, home to the Interactive Media & Game Development (IMGD) program. One of the earliest gaming programs in the U.S. IMGD provides BA, BS, MFA, MS, and BS/MS degrees in IMGD. In addition, the program recently launched an interdisciplinary Computational Media PhD that focuses on play and art. While the program requires 15 credit hours in the computational media core, the PhD allows students to create an individual path such as Games and Game Engines; Visual and Sonic Media; Human-Computer Interfaces; or Narratives.
The dual IMGD BS/MS at Worcester polytechnic Institute allows students to complete two degrees at an accelerated pace. This means students can complete two degrees in four to five years instead of six or more.
The IMGD BA has concentrations in Visual Art, Design, Technical Art, and Writing. In the Visual Art concentration, students will explore games, concept art, 2D and 3D animation, environmental modeling, and 3D character design.
The IMGD BS has a Technology major with a strong emphasis on software engineering and programming. Students in this program will complete projects and specialized courses in game engine programming, creative coding, computer graphics, artificial intelligence, procedural content generation, networking, and live coding performance.
The WPI IMGD MFA is an interdisciplinary, art- and studio-based program that has three focus areas: Serious Games; Production and Management; and Technical. Students will leave the IMGD MFA program with a group or solo thesis project, and a professional portfolio.
The interdisciplinary IMGD MS is a two-year program designed for students interested in careers in game design, game development, and interactive media. Like MFA students, MS students may specialize in Serious Game; Production and Management; or Technical. The IMGD MS culminates with a thesis or group project.
For students who would like to major in a different area, WPI has an IMGD minor that provides the opportunity to design a focus. This 18-credit hour option allows students to select from courses that explore game design, animation, game studies, audio arts, social impact of games, visual art, technical development, and creative writing.
All IMGD programs at Worcester Polytechnic Institute provide access to state-of-the-art labs and studios such the dedicated IMGD Lab equipped with industry-standard software and hardware tools; an Artificial Intelligence & Intelligent Tutoring Lab; a Sound Recording Studio; and a Digital Art Studio. In addition, all programs blend art, technology, and real-world experience through a co-op or professional internship.
As part of Worcester Polytechnic Institute, IMGD graduates enjoy frequent on-campus recruiting events and a 92.7% employment success rate. Examples of companies that have hired WPI IMGD graduates include NextGen Interactions, Centre Technology, Kaon Interactive, and Zudy.
Worcester Polytechnic Institute was established in 1865. A Top 25 STEM college, WPI has more than 50 global project centers on six continents. The school provides 70+ degree programs to approximately 7,230 students across the schools of Arts & Sciences; Engineering; and Business, and The Global School. Worcester Polytechnic Institute is accredited by the New England Commission of Higher Education (NECHE).
Champlain College is home to the Game Studio. Led by industry-expert professors, this collection of seven majors features an interdisciplinary, career-focused curriculums; small class sizes; collaborative projects; and an environment that functions like today’s professional game design studios. Game Studio majors include Game Design; Game Programming; Interactive Narrative for Games & Digital Media; Game Art; Game Production Management; Game Business & Publishing; and Game Sound Design. The Game Art major leads to a BFA. All other Game Studio majors lead to a BS.
For students seeking a minor, the Game Studio has two options: Game Programming and Interactive Narrative. The Game Programming minor requires 18 credit hours. Course examples include Advanced Programming, Game Architecture, and Introduction to Modern Graphics Programming. The Interactive Narrative minor consists of 15 credit hours. With courses such as Transmedia Storytelling; Introduction to Game Writing; and Screenwriting, this program is ideal for Game Design majors looking to gain experience in digital storytelling for games.
Students in all Champlain Game Studio majors will develop a number of games that can be presented to recruiters from major studios such as Gameloft, Activision, and Warner Bros. BS students also have opportunities to network with representatives from other major studios such as Rockstar Games, Sony, Ubisoft, Insomniac, ArenaNet, Survios, and Crystal Dynamics.
Champlain College graduates have enjoyed a 91% employment (or graduate school) rate within six months of graduation for the past six years. Game Studio alumni are often hired by AAA companies and independent studios. Examples include Electronic Arts, Insomniac Games, Sega, Ubisoft, and Bend Studio.
The Division of Communication & Creative Media (CCM) at Champlain College has an additional program option for game designers—the Creative Media BFA. The program features a Game Media concentration and “Upside-Down Curriculum” that allows students to begin taking Creative Media courses in their first semester. Game Media students will explore game engine creation, game industry software, and the entire game production pipeline.
Course examples for the program include Game Systems & Experience: Design; Game Technology; Interactive Storytelling; Level Design; Introduction to Computer Theory; and Advanced Seminar. All students are encouraged to participate in the Champlain Study Abroad Program, which highlights experiences in Montreal, Canada, with internship opportunities at the Montreal Game Summit and the Montreal International Game Developers Association. Game Studio students also have opportunities to intern at places such as Xbox Game Studios, Wired Magazine, and the Digital Media Academy.
Champlain College also provides access to faculty-led travel courses lasting one to two weeks, and study abroad experiences in Italy, Scotland, Argentina, New Zealand, and China. Through approved third-party programs, CCM students have also studied abroad in Brazil, South Africa, Australia, Portugal, France, and England.
Graduates of the CCM program at Champlain College enjoy a 92% employment (or graduate school) rate within six months of graduation. Recent graduates have been hired at places such as Micropup Games, the Louisiana Children’s Museum, and Gabb Global.
Established in 1878, Champlain College serves more than 2,000 full-time students from 41 states and 10 countries. Students have access to 117 subject areas as undergraduate majors, minors, and concentrations. Students also have the option to design their own major. In addition to Champlain’s main campus in Burlington, Vermont, the school has campuses in Montreal, Canada, and Dublin, Ireland. Champlain College is accredited by the New England Commission of Higher Education (NECHE).
The College of Engineering at North Carolina State University (NC State) houses the Department of Computer Science (CSC). Within the department is a Computer Science BS program with a Game Development concentration. The CSC BS program begins with computing, mathematics, chemistry, physics, and humanities. Next, students will dive into coursework that explores programming languages, computer architectures, software engineering, data structures, and teaming and communication, among other areas.
Once core requirements are complete, students may advance to the Game Development concentration, where they will complete 21 credit hours of games-focused courses and electives. Examples include Game Engine Foundations; Computer Models of Interactive Narrative; Game Studies; Foundations of Interactive Game Design; Computational Visual Narrative; Building Game AI; Special Topics in Film Styles and Genres; and Computer Graphics.
All CSC BS students must complete the team project in Senior Design. Projects are supported by the Senior Design Center and industrial sponsors, so student teams will gain experience working with industry representatives.
Students in all NC State CSC programs have access to The Digital Games Research center (DGRc). Launched in May 2007, The DGRc engages in education and research in games and games technologies. In this collaborative environment, students can work on projects with game developers and games studio teams that focus on everything from mobile games to artificial intelligence (AI). Thanks to partnerships and licensing agreements with game studios and engine providers, NC State graduates are often hired by local game companies.
Other DGRc features include access to the new Games and Visual Narrative Suite; the Visual Narrative Initiative (VNI)— a research cluster established in 2015; and participation in the Games and Visual Narratives Showcase, and the Game Developers Conference.
Graduates of the CSC Programs at North Carolina State University are prepared to pursue positions at game design studios, technology firms, and entertainment companies.
North Carolina State University employs 9,000 faculty and staff members that serve more than 36,000 students. This makes NC State the largest university in the University of North Carolina System and one of the largest employers in the state. Established in 1887 as a land-grant institution focusing in agriculture and engineering, NC State provides more than 250 degree programs across 11 colleges, 68 departments, and The Graduate School. North Carolina State University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
The New School’s Parsons School of Design (Parsons) is home to the School of Art, Media, and Technology (AMT). Within the AMT is a Design and Technology (DT) program with BFA and MFA options. These STEM-designated, interdisciplinary programs feature collaborations between artists and designers across The New School; studios and lab courses led by experts in the field; networking opportunities and sponsored projects with external partners; industry internships; and study abroad experiences in places such as Florence, Paris, and London.
The Parsons DT BFA explores interaction technologies, emerging art and design practices, and media storytelling. The first year of this 120-credit hour program explores the liberal arts, as well as art and design concepts such as 2D and 3D processes, digital design, and drawing. All first-year students at Parsons, regardless of major, will complete their required courses as a cohort.
The DT BFA has two paths: Game Design and Creative Technology. Game Design students will work on original projects that explore socially conscious video games, digital art, and wearable technology. Creative Technology students will visit and+ work on projects with major companies and studios such as Apple, Nickelodeon, Atari, Siemens, MTV, UNESCO, Eyebeam Art & Technology Center, and Rockwell Interaction Lab.
Examples of available courses within the AMT include Game Design as Play Design; Creative Coding; Digital Asset Creation 2D and 3D; Core Studio: Environments; Anatomy and Perspective for Visual Storytellers; CG 1 and 2; Interaction Studio; Communication Design Studio: Motion Graphics; Introduction to Animation; Experimental Animation; Drawing/Imaging; Communication Design Studio: JavaScript; Physical Computing; Communication Design Foundations: Interaction; Data Visualization and Information Aesthetics; Web Design; Light and Image; and Critical Computation Lab.
In the fourth year of the DT BFA at The New School’s Parsons School of Design, students will complete a thesis project. A new course called Pro Launch Studio, prepares students for careers in the industry.
The DT MFA at Parsons School of Design is a studio-based program consisting of Collaboration Studio and Thesis Studio courses. In Collaboration Studio courses, students will work with partner companies on real-world projects. Examples of past partners include Apple, Samsung, The Metropolitan Museum of Art (The Met), NASA, Intel, the Whitney Museum of American Art, Ralph Lauren, Mozilla, One Plus, and Red Bull. Projects explore areas such as game design, web and mobile apps, film and video, and audiovisual performance.
Other program features include access to state-of-the-art facilities and labs; elective options across Parsons and The New School; and the Cloud Salon Series—a webinar series consisting of designers, artists, technologists, and industry professionals. Past speakers have included New Red Order, Zach Lieberman, Yuri Suzuki, Audrey Bennett, and Lauren Lee McCarthy.
Graduates of the Design and Technology programs at The New School’s Parsons School of Design are prepared to pursue leadership roles and others in areas such as Game Design, 2D and 3D Animation, Digital Filmmaking, New Media Art, Motion Graphics, Graphic Arts, Wearable Technology, Mobile and Application Design, Software Design, UI/UX Design, and Virtual Reality and Immersion Experience Design, Hardware Engineering, Advertising, Physical Computing, Data Visualization, and Web Desigin.
The New School was founded in 1919. Parsons School of Design was established as The Chase School in 1896 by American Impressionist William Merritt Chase. In 1904 Frank Alvah Parsons joined the school, eventually becoming its sole director. The Chase School became Parsons in 1941, and joined The New School in 1970. Today, The New School serves 10,000 students, with 5,000+ enrolled in Parsons School of Design.
The New School provides more than 120 degree and diploma programs across six colleges and schools, including Parsons Paris. The New School is accredited by the Middle States Commission on Higher Education (MSCHE), with Parsons School of Design included within the scope of MSCHE accreditation.
The Ohio State University (OSU) has several paths to study game design. In the College of Engineering, Department of Computer Science and Engineering, options include a BS, MS, and PhD in Computer Science and Engineering (CSE). Students can also earn a BS in Computer and Information Science (BS CIS). Although the CIS program is listed in the Department of Computer Science and Engineering, the College of Arts and Sciences awards the degree.
Students in the BS and MS programs may add the Computer Graphics and Game Design (CGGD) specialization, housed in the College of Engineering. Course examples for the CGDD include Computer Game and Animation Techniques; Virtual Reality; Advanced Computer Graphics; Geometric Modeling; Real-Time Rendering; and Project: Design, Development, and Documentation of Interactive Systems. Many of these courses are offered as electives for the PhD program.
The culminating experience for the CGGD specialization is the Capstone in Game Design and Development or Computer Animation, student’s choice. PhD students may also select either Capstone as an elective.
The Department of Art in the OSU College of Arts and Sciences has several additional options to study game design. Students can earn a BA in Art, a BFA in Studio Art, or an MFA in Studio Art with Thesis and Non-Thesis tracks. Across programs, students may select the emphasis in Art & Technology, which explores areas such as art games, 3D modeling and animation, digital imaging, moving images, sound, interactive installations, and emerging forms.
Also housed in the College of Arts and Sciences is the Department of Design, which has a fully-funded, three-year MFA program with tracks in Digital Animation and Interactive Media (DAIM); Design Research and Development (DRD); and Art and Technology. The DAIM track requires 12 studio elective credits and six credits of interdisciplinary electives, allowing for plenty of opportunities to focus in games.
The DRD track is a collaborative, interdisciplinary program that encourages study across departments, research areas, and themes. Open electives provide many opportunities to explore games.
Art and Technology is an interdisciplinary area that explores experimentation and new forms. Course examples include Special Topics in Art Games; Sound and Image: Aspects of Art and Technology; 3D Modeling; New Media Robotics; Computer Animation; and Digital Imaging.
Across all options, possible elective options include Game Design I-II; Games Virtual Modeling; Computational Thinking in Context: Game Development or Image; Video Game Music; Philosophy and Videogames; Esports and Game Studies; Artificial Intelligence (AI); Computer Game Art and Design; Animation; Video Games and Society; Screenwriting, Art, and Technology; and Computer Vision for Human-Computer Interaction (HCI). The culminating experience for the MFA program is the Thesis Project.
The College of Arts and Sciences has one non-degree option for students interested in games—the Game Studies minor. Consisting of 15 credit hours, the program is interdisciplinary, with the option to concentrate the minor by taking courses from one of four focus areas. All students will take Introduction to Video Games Analysis; Video Games and the Individual; and Introduction to Game Design.
Focus areas with course selections include Create/Engagement (Intermediate Game Design II and II, and Aspects of Art and Technology—in relation to videogame creation); Technical Coding (Computer Game and Animation Techniques, and Capstone Design: Game Design and Development); Critique/Interpretation (Music of Video Games, Philosophy and Videogames, Special Topics in Film (focused on games), and The U.S. Experience: Writing About Videogames); and Social Analysis (Human-Computer Interaction, Social Implications of Communication Technology, and Computer Interface and Human Identity).
Graduates of the games-related programs at The Ohio State University are prepared to pursue careers in fields such as entertainment, technology, art, and engineering. Potential job titles include Game Designer, CG Specialist, Software Programmer, Virtual Reality Designer, Motion Graphic Designer, Interaction Designer, Human-Computer Interaction (HCI) Designer, Design Strategist, and User Interface/User Experience Designer (UI/UX).
The Ohio State University was established in 1870 as Ohio Agricultural and Mechanical College. The school serves close to 67,800 students across six regional campuses including Columbus (main), Lima, Mansfield, Marion, Newark, and OSU’s Agricultural Technical Institute in Wooster. More than 200 majors, minors, and specializations are offered in 18 colleges and schools. The Ohio State University is accredited by the Higher Learning Commission (HLC).
University of Texas at Dallas (UT Dallas) is home to the Harry W. Bass Jr. School of Arts, Humanities, and Technology (AHT). The AHT was established in August 2022 after the consolidation of the School of Arts & Humanities (founded in 1975), and the School of Arts, Technology, and Emerging Communication (ATEC), founded in 2002 as Texas’s first Arts and Technology degree.
The AHT still houses the ATEC BA, MA, MFA, and PhD programs, all of which provide opportunities to study game design and development. For example, the ATEC BA has an Animation & Games (A&G) concentration, while the MFA has a Game Development concentration. MA students may be admitted to the Emerging Media Studies pathway and/or create their own specialization through electives and other courses.
PhD students may select up to 15 credit hours from other schools, and they may also choose electives in games and other related areas. And because ATEC is located in the Edith O’Donnell Arts and technology Building, PhD and other students have access to a number of research labs, studios, and teams engaged in areas such as game studies, modeling and simulation, virtual environments, emerging media and communication, and sound design.
All UT Dallas ATEC students have access to a variety of other state-of-the-art facilities and other resources including the Game Lab; CG Animation Lab; Motion Capture Studio; Games and Media Library; Surround Studio; Animation Lab; Narrative Systems Research Lab; The Studio for Mediating Play; ATEC Lecture Hall; experimenta.l.; Games Research Lab; Render Farm; 3D Studio; and Mixed Media Lab. The ATEC Lecture Hall has hosted speakers from Pixar, Disney, and DreamWorks.
Graduates of the ATEC programs at University of Texas at Dallas are prepared to pursue roles across industries and at leading studios, companies, and other organizations. Program alumni have been hired at places such as Pixar, Apple, DreamWorks, Google, Disney, Toyota, and Capital One.
University of Texas at Dallas opened in the 1960s as the Graduate Research Center of the Southwest. Established by the owners of Texas Instruments, UT Dallas is an official member of the University of Texas System, and a Carnegie R1 Doctoral Institution. The school serves more than 30,000 students enrolled in nearly 150 degree programs across seven schools. University of Texas at Dallas is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
Academy of Art University (Academy of Art) houses the School of Game Development. This STEM-certified school operates under the direction of professionals who are active in the game design industry. Program options include AA, BFA, MA, and MFA degrees in Game Art; AA and BFA degrees in Game Design; a BS in Game Programming; and MA and MFA degrees in Game Development.
All options are multidisciplinary, so students will explore game, systems, and tools programming; animation/animation VFX; augmented and virtual reality (AR/VR); level design and rigging; coding and artificial intelligence (AI); 3D modeling; concept and technical art; and user interface/user experience (UI/UX) design.
Across programs, students will take courses such as Programming for Games; 3D Modeling for Games; Game Engines; Prop & Weapon Design for Games; Programming for Game UI and Tools; Level Design for Video Games; Scripting for Games; Digital Environment Sketching; Action Adventure and RPG Level Design; Collaborative Game Development; 3D Modeling and Animation (Maya); AAA Game Engine Architecture; Rapid Game Development; 2D Tools for Game Development; Vector, Matrices, and Transformations; Combat Design; Mobile Game Development; Prototype Game Development; Indie Game Programming; Game Freemium & Monetization; Artificial Intelligence; and History of Gaming.
Other program features include professional internships with partner studios such as Riot Games, Sony Interactive Entertainment, and Zynga; hands-on learning in the Academy of Art Game Development Studio; and access to facilities and technology such as Xbox/PlayStation/Nintendo Game consoles; cross-departmental war rooms with students from the Schools of Animation, Illustration, and Music; AR/VR labs; 280+ Alienware High Performance Computers with Dual Monitors; a competitive esports lab; and the Game Lounge.
Graduates of the School of Game Development at Academy of Art University are prepared to pursue positions across the games and other industries. Alumni have been hired by major studios, independent studios, leading organizations, and networks NBCUniversal, Riot Games, Zynga, Norman Rockwell Museum, Sony Interactive Entertainment, Double Fine Productions (part of Xbox Game Studios), Naughty Dog, Sledgehammer Games, San Francisco Shock, and Crystal Dynamics.
Established in 1929, Academy of Art University is a family-owned private university that serves more than 7,000 students enrolled in over 120 degree programs across 40+ areas of study. Programs lead to the AA, BA, BFA, BS, B. Arch, MAT, MA, MFA, and M. Arch degrees. One of the nation’s largest private, accredited art and design schools, Academy of Art houses 22 schools that emphasize internships, study abroad experiences, participation in clubs, and collaborative, civic, and pro bono projects. Academy of Art University is accredited by WASC Senior College and University Commission (WSCUC).
University of Pennsylvania (UPenn) houses a multidisciplinary program that is considered one of the few programs of its kind offered at a four-year research university. Launched in 2004 by the UPenn Center for Human Modeling and Simulation (HMS), the program—a Master of Engineering (MSE) in Computer Graphics and Game Technology (CGGT)—is designed for recent graduates and industry professionals seeking career advancement.
Established in 1975, the Center for HMS is housed in the Computer and Information Science Department (CIS), which is part the School of Engineering and Applied Sciences. This means, CGGT MSE students will take at least four computer science and engineering courses. Other requirements include two creative art and design courses; one product design, development, and production course; one core area course; and one business and entrepreneurship. Course examples for the program include Game Design and Development; GPU Programming and Architecture; Computer Animation; Applied Machine Learning; Machine Perception; and Engineering Entrepreneurship.
UPenn CGGT MSE students may also specialize in areas such as Animation and Simulation Technology; Human/Computer Interfaces and Production Management; Art and Animation; or Creative Design. Other program features include an accelerated one-year curriculum for students with a computer science or engineering degree; collaboration with students from other creative departments; and access the SIG Center for Computer Graphics, which features a state-of-the-art motion capture studio, high-performance NVidia GPU processors, ViDi Center for Digital Visualization Center, and AR/VR systems (Vive, Oculus, and HoloLens).
Graduates of the University of Pennsylvania CGGT MSE Program are prepared for a variety of roles in the game design, entertainment, technology, design, and advertising industries, among others. Program alumni have been hired at major companies and studios such as Electronic Arts (EA), DreamWorks Animation, Zynga, Disney Animation Studios, Pixar, Microsoft, Activision, and Crystal Dynamics.
Also housed in the School of Engineering and Applied Science is the Digital Media Design (DMD) program. Launched in 1998, this interdisciplinary program combines coursework from the UPenn School of Design and the CIS Department. Leading to a Bachelor’s in Engineering and Science (BSE) with a DMD major, the program explores games, animation, computer graphics, interactive technologies, and virtual reality design. A programming-intensive Digital Media Design (DMD) minor is also available.
Graduates of the UPenn DMD BSE are frequently hired at major companies and studios such as Pixar, DreamWorks Animation, EA, Microsoft, Disney Animation, and Google.
Established in 1740, University of Pennsylvania is one of the nation’s oldest universities. The school serves approximately 28,710 students making it one of the largest universities in Pennsylvania. UPenn houses more than 170 research centers and institutes and 400 programs across 12 schools. UPenn’s Wharton School (est. 1881) was the world’s first collegiate business school.
The University of Pennsylvania is accredited by the Middle States Commission on Higher Education (MSCHE).
Indiana University Bloomington (IU Bloomington) provides several paths to study game design. Programs are housed in the Luddy School of Informatics, Computing, and Engineering, and the College of Arts and Sciences. Established in 2000 as the School of Informatics, the Luddy School of Informatics, Computing, and Engineering was the first school of its kind. Within the school is the Department of Computer Science (est. 1971), which serves 950 students enrolled in 11 programs at all degree levels.
Students seeking an undergraduate degree in games can earn a BS in Computer Science (CSCIBS) with a Game Development specialization. The school also houses a unique minor in Animal-Computer Interaction (ACI), which includes courses such as Game Development; Game Programming; and Game Art and Sound. A flexible Computer Science BA is also conferred granted through IU Bloomington’s College of Arts and Sciences.
Also housed in the College of Arts and Sciences is The Media School. This multidisciplinary division attracts students seeking careers in game programming, animation, graphic design for multimedia, sound production, and music composition. Specific program options for game designers include the Game Design BS and Minor; the Media BA; and a New Media and Interactive Storytelling certificate.
Students in all Media School programs have the opportunity to select elective courses from the Luddy School; Eskenazi School of Art, Architecture + Design; and Jacobs School of Music. Media BA students may pursue a concentration such as Media Technologies, Games and Culture; Interactive and Digital Media; or Media Science. Students may also pursue a Media specialization such as Game Art, Game Production, or Game Audio. Concentrations consist of five courses. Specializations require at least three courses.
Course examples across concentrations include Game Experience Design; Animation for Digital Media; Story Lab; Game Art and Sound; Narrative Design; Game Technology; Game Production; Games, Culture, and Society; Digital Media; and Media Technologies and Culture.
Course examples across specializations include The Videogame Industry: Systems and Management; Game Experience Design; Sound for Games and Playable Media; Game Art and Sound; Introduction to Musical Instrument Digital Interface (MIDI) and Computer Music; Game Character Art; Game Analytics; Game Production; and Game Environment Art.
Game Design BS students at Indiana University Bloomington have the option to select courses from focal areas to create a specialization. Areas include Design: Games and Mind; Art; Design: Game Design Theory; Programming; Sound; and Management, Advertising, and Public Relations. The program begins with a mix of seminars and hands-on production classes.
Upper division Game Design students will work their way through a three-semester, three-course Game Workshop Sequence. Courses include Game Workshop I: Prototype; Game Workshop II: Demo; and Game Workshop III: Publish. Modeled after game studios, the sequence culminates with an industry-ready published game.
Students in all IU Bloomington Computer Science, Game Design, and Media Programs have access to GameDev@IU. This student-run organization provides hands-on experience for student game designers. Features include workshops; the opportunity to collaborate on game design projects; and participation in game jams. Game design students can also gain valuable hands-on experience through the Indiana University Bloomington Internship Program. Students have interned everywhere from Google to General Motors.
Graduates of the Computer Science, Game Design, and Media programs at Indiana University Bloomington are prepared to pursue titles such as Game Designer, Animator, Game Artist, World Designer, Game Developer, Creative Director, Game Programmer, and Software Developer. Potential employer’s include Electronic Arts (EA), Blizzard Entertainment, Ubisoft, and Zynga.
Established in 1820, Indiana University Bloomington was one of the first public universities west of the Allegheny Mountains and one of the first universities to admit women. The flagship campus of Indiana University’s seven campuses, IU Bloomington serves approximately 44,675 of the systems approximately 84,450 students. Indiana University Bloomington is accredited by the Higher Learning Commission (HLC).
The Cornell Bowers College of Computing and Information Science (CIS) at Cornell University is home to the Game Design Initiative at Cornell (GDIAC). Launched in 2001, the GDIAC was one of the first official computer game programs of its kind, and the first established at an Ivy League School. The Game Design Initiative features a Game Design minor that highlights project-based learning and a curriculum that emphasizes gameplay design, software development, game analytics, and project management.
Consisting of a minimum of 18 credit hours, the minor requires Introduction to Computer Game Architecture/Design; and Advanced Topics in Computer Game Architecture/Design or Analytics-Driven Game Design. Students will choose four courses from Art, Computer Science, Information Science, Performing and Media Arts, Music, and Psychology. Across areas, ideal courses for game designers include Psychology of Gaming; Interactive Computer Graphics; Object-Oriented Programming and Data Structures; Machine Learning for Intelligent Systems; Graphics and Art; Natural Language Processing; Advanced Human-Computer Interaction Design; Creative Character Design; Screenwriting; Novel Interaction Techniques; Introduction to Rapid Prototyping and Physical Computing; and Communication and Technology.
Students may select courses from other departments on a petition basis. Examples include Game Studies and Japan; History and Theory of Digital Art; and Human Factors and Inclusive Design.
While the Game Designer minor is an ideal complement to the CS BS, it is open to all Cornell students, regardless of major. The CS BS is housed in the Cornell Bowers CIS Department of Computer Science.
The curriculum for CS BS explores algorithms, programming languages, systems, logic, data structures, and theory. Electives allow students to develop skills in areas such as artificial intelligence, computer graphics, computer vision, scientific computing, cryptography, networks, and databases. Sample courses related to games include Algorithmic Game Theory; Advanced Topics in Computer Game Architecture; Machine Learning; and Cloud Computing.
All CS students have the opportunity to complete a professional internship and participate in any one of Cornell’s study abroad programs. The school’s portfolio includes Cornell Global Hubs with locations such as China, Ghana, India, and Denmark; short-term study (winter, spring, or summer break) in places such as Paris, Madrid, or the UK; and semester- or year-long study in one of dozens of locations.
Graduates of the CS/Game Minor program are prepared to pursue careers across the gaming, technology, advertising, science and medicine, architecture, aerospace, legal, education, and business industries, among others. Ninety-nine percent of Cornell University CS alumni are either employed (66%) or attending graduate school (33%) shortly after graduating.
Examples of top employers for CS graduates include Epic Systems, Microsoft, Apple, IBM, Amazon, Google, Tencent, Meta, Twitter, and Snapchat.
Morrill Hall was the first building constructed on the Cornell University campus. The school was founded in 1865, with Morrill welcoming its first class in 1868. Today, the Cornell University Campus sits on 2,300 acres housing 608 buildings. In addition to the main campus in Ithaca, New York, Cornell has campuses in Geneva, New York; New York, New York; Washington, D.C.; Rome, Italy; and Doha, Qatar.
Roughly 11,325 faculty and staff members serve approximately 26,285 students enrolled in 300+ majors, minors, and graduate fields of stud. Programs at Cornell are housed across 16 colleges and schools. Cornell University has been accredited by the Middle States Commission on Higher Education (MSCHE) since 1921.
The College of Engineering, Computing and Applied Sciences at Clemson University houses the School of Computing, home to the Division of Visual Computing. Within the Division is the Digital Production Arts (DPA) program. This interdisciplinary program collaborates with the Department of Art and the Department of Performing Art, with a significant focus on advanced studios and visualization as a problem-solving tool.
Specific DPA options for game designers include the DPA MFA, MS, and 15 credit hour minor. Course examples across degree programs include Game Theory; 2D Game Engine Construction; Algorithms and Techniques; Physical Modeling and Animation; 3D Game Programming; Advanced 3D Modeling; Visual Foundations of Digital Production; Artificial Intelligence (AI); and Audio Practicum.
The School of Computing also provides several other options that are suitable for game designers. Programs are ABET-accredited and include the Computer Science BA and BS (CS-BS, BA-CS); the Computer Information Systems BS (BS-CIS); and a fast-track Computer Science Bachelor’s/Master’s (BS/MS).
All undergraduate students will complete a common core which explores programming languages such as Java, C, and C++ and fundamental concepts. Electives allow all students to study games. Course examples include 2D Game Engine Construction; Human and Computer Interaction; Virtual Reality; Eye-Tracking Methodology; Cloud Computing; and Distributed and Cluster Computing.
MS students will select a concentration area from six options. Human Centered Computing, Visual Computing, and Software Engineering are ideal options for game designers. Students may select additional games courses from electives.
All Computer Science students also have the option to add the DPA minor, which provides access to courses such as Advanced 3D Modeling; Computer Graphics Images; Film; 2D Dimensional Animation; Visual Foundations of Digital Production I and II; and Special Topics in Digital Production Arts.
Other Computer Science and DPA highlights include four dedicated instructional computer labs with 24/7 access; visits from representatives of major studios such as DreamWorks; access to state-of-the-art production studios and facilities with specialize equipment; high-tech classrooms and collaboration spaces; participation in the SIGGRAPH Conference; and internship opportunities and study abroad experiences in places such as Japan, England, Germany, and Spain.
In addition, DPA MFA students have the option to study at the main campus in Clemson or the Zucker Family Graduate Education Center (ZFGEC) in Charleston, South Carolina. MFA students may attend traditional face-to-face classes or via real-time streaming to and from the main campus. DPA MFA students are not required to travel between campuses.
Graduates of the DPA and Computer Science programs at Clemson University are prepared to pursue roles across industries. Alumni are Game Designers, Game Programmers, Technical Directors, Software Engineers, 3D Graphics Programmers, Art Directors, Animators, and AR/VR designers. Examples of companies that have hired Clemson DPA and CS graduates include Electronic Arts (EA), Apple, Google, Microsoft, Blur Studio, IBM, VMware, Sledgehammer Games, Boeing, IBM, CrowdStrike, Facebook, BMW, Delta Air Lines, Michelin, General Electris, and Savannah River National Lab.
Clemson University was established in 1889 as Clemson Agricultural College. On the first day of classes in 1893, the school welcomed 446 students. Today, Clemson serves approximately 28,465 students enrolled in more than 80 majors, 90+ minors, and over 130 graduate degree programs. Clemson University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
Laguna College of Art and Design (LCAD) provides several paths to study game design. At the undergraduate level, the school has a Game Art BFA and a Game Art minor. At the graduate level, the school has a Game Design MFA. Across all programs, students will learn and work in a project-based environment that encourages collaboration. Students in the Game Art minor will take five courses: Fundamentals of Game Art; Level Design; Rigging + Animation for Games; 2D Development Studio; and Development Team.
In the 122-credit hour Game Art BFA program, students have access to these courses and more. Examples include Game Design; Drawing + Perspective for Games; Game Industry 101; Visual Storytelling; Advanced Real-Time VFX; Character Design for Games; Environment Design for Games; Scripting for Games; Modeling for Games; Game Design; UI/UX for Games; Advanced Technologies for Games; Robots, Vehicles + Spaceships; 3D Character Design; Special Topics in Games; and Professional Studies for Game Artists.
Game Art BFA students will work in teams with graduate MFA students to create industry-ready games that could be featured at the Independent Game Festival (IGF). All students will also participate in workshops led by artists and designers such as Chris Bateman, Bill Perkins, and Justin Thavirat.
The Game Design MFA at Laguna College of Art and Design is a two-year, terminal degree program that requires 60 credit hours to graduate. Courses explore areas such as the game production cycle, game design processes, game prototypes, game narrative, game mechanics, and the business of games. Course examples include Player Centric Design; Specialized Programming; Game Production; Prototyping; Experimental Game Design; and Production Studio 1 and 2. MFA students will also complete a thesis across two courses.
LCAD Game Design MFA students will complete a thesis across two courses. This culminating experience leads to the creation of a final, marketable game.
Graduates of the Game Art and Game Design programs at Laguna College of Art and Design are prepared to pursue leadership roles across the entertainment industry and many others. Program alumni have been hired at major companies and studios around the globe. Examples include Riot Games, DreamWorks, The Jim Henson Company, Insomniac Games, Disney Animation Studios, Blizzard Entertainment 20th Century Fox, Sony Interactive Entertainment, Microsoft Studios, Obsidian Entertainment, and Marvel.
Laguna College of Art and Design opened in 1961 as Laguna Beach School of Art (LBSA). The school has seven sites throughout Laguna Canyon and Laguna Beach, as well as affiliates around the world including Florence Academy of Arts (Italy), Los Angeles Academy of Figurative Art, and NHTV Breda University of Applied Sciences (NHTV), Netherlands. LCAD serves more than 700 students enrolled 20+ programs leading to a degree or minor.
Laguna College of Art and Design is regionally and nationally accredited by the WASC Senior College and University Commission (WSCUC) and the National Association of Schools of Art and Design (NASAD).
The College of Creative Arts at Miami University (Miami U) is home to the Department of Emerging Technology in Business + Design (ETBD). Within the department is a Games + Simulation program with BS and minor options. The Games + Simulation BS has concentrations in Game Art, Game Studies, and Game Development. Students in all concentrations will complete a total of 124 credit hours including 76 in the Games + Simulation major. Concentration areas are 21 credit hours, with a specific set of required client-based, collaborative courses for each. The Games + Simulation program culminates with the 12 credit-hour Capstone Studio, consisting of Game Pipeline and Production (three credits); Game Pre-production (three credits); and Game Production (six credit hours). Upon completion of the Capstone, students will have an industry-ready game.
The cross-disciplinary Games + Simulation minor consists of 19 total credit hours, with collaborative courses between ETBD and the Art and Computer Science Departments. Electives within the program allow students to create a specialty area such as Game Development, Writing for Games, or 3D Art and animation.
Other ETBD features include access to more than 50 games courses; semester-long preprofessional experiences at locations across the U.S. and Europe; an honors program consisting of special course selections and the opportunity to work with the same cohort for four years; and access to state-of-the-art production facilities and labs.
The Miami U ETBD Department has an additional option that is ideal for game designers seeing careers that combine game design, the game design business, and games marketing. The BA in Emerging Technology in Business and Design (ET BA) is a highly competitive program that features four foundational pillars: Design, Technology, Collaboration & Making, and Business. All students will study coding; design and design thinking; product management; artificial intelligence (AI); marketing; augmented reality (AR); The Internet of Things (IoT); communication; and entrepreneurship.
Course examples for the program include Game Design; Principles and Practices of Managing Interactive Projects; Game Programming; Interactive Business Communication; Social Media Marketing; Online Community Management; Game Studies; Interaction Design and Development; Art and Digital Tools; and Mobile Application Development. ET BA students may also add the Games + Simulation minor.
To gain valuable work experience in the industry, all ETBD students will complete an internship at a local or national studio. Students have access to more than 20 local game studios. Examples include Max Gaming Technologies, MouseMouse Media, Inc., SGM Games, Ganbaru Games, Funky Visions, Green Door Games, Multivarious Games, Aertherbyte Studios, Wraith Games, and Few Remain.
Graduates of the Game Design programs at Miami University have continued on to graduate school or careers in Game Design and Development, Writing for Games, Game Art, AR/VR, 3D Modeling, UI/UX, and Multimedia Design, and many others.
Founded on February 2, 1809, Miami University is one of the oldest public universities in the U.S. Also an original Public Ivy, the school serves approximately 18,900 students across campuses in Oxford (main), Hamilton, Middletown and West Chester, Ohio. The school has an overseas location—the John E. Dolibois European campus in Differdange, Luxembourg (Western Europe)—that welcomes 220 students each year.
Miami University Ohio provides 200 majors and minors in more than 120 areas of study, and 70+ master’s and doctoral degree programs. Miami U’s regional campuses also provide a variety of associate degree programs. All other programs are housed across seven academic colleges and schools. Miami University Ohio is accredited by the Higher Learning Commission (HLC).
California Polytechnic State University, San Luis Obispo (Cal Poly or Cal Poly SLO) houses the College of Engineering (CENG), home to the Department of Computer Science and Software Engineering. Within the department are several paths to study game design. Degree options include the BS, MS, and Blended BS + MS in Computer Science (CS). Minor options include Computer Science and Computing for Interactive Arts (CIA). All CENG programs are accredited by the Engineering Accreditation Commission of ABET.
The degree and minor programs in the CENG provide hands-on learning in a studio-like, collaborative environment that focuses on design- and project-centered coursework. Other CENG features include a Game Development concentration; individual and team projects; access to state-of-the-art production facilities and labs; internship opportunities and co-ops across California's top technology hubs; study abroad programs in 75 countries; and participation in weekend-long student-run “Hackathons” that allow students to create and coding their own apps, websites, and more.
The CS minor allows students to specialize in Game Design or other area through electives. The CIA minor is a cross disciplinary, 40-unit program provided in partnership with the Department of Art and Design in the College of Liberal Arts. MS and Blended BS + MS CS students may specialize in any area or add the Game Development concentration.
Consisting of 24 credit hours, the Game Development concentration requires the following courses: Game Design; Video Games & Society; Introduction to Mixed Reality; and Interactive Entertainment Engineering. Students may choose four credits from Mathematics/Statistics electives and the remaining credits from a variety of areas to suit their goals. Examples of M/S electives include Game Theory; Introduction to Probability and Simulation; Design and Analysis of Experiments; and Selected Advanced Topics.
Examples of other electives include Computer Animation; Advanced Rendering Techniques; Real-Time 3D Computer Graphics Software; The Art of Mixed Reality; Artificial Intelligence (AI); Media Arts and Technologies: Storytelling; Digital 3D Modeling and Design; New Media Arts I-II, and Current Topics in Computer Graphics.
Graduates of the CENG programs at California Polytechnic State University, San Luis Obispo are prepared to pursue careers in fields such as game design and development for entertainment, programming, computer art, architecture, software development, astronautical engineering, healthcare, aerospace, science and medicine, simulation training, and education.
Program alumni are frequently hired by major companies and studios such as DreamWorks, NASA Jet Propulsion Laboratory (JPL), Intel, Electronic Arts (EA), Adobe, Raytheon, Apple, Disney, Apple, HP, Google, Oracle, IBM, Boeing, Microsoft, Cisco, Saint Jude Medical, Yahoo, Lawrence Livermore National Labs, Salesforce, Intuit, and Amgen.
Founded on March 8, 1901, California Polytechnic State University, San Luis Obispo is part of the 23-campus California State University System. With more than 25 centers and institutes, the school sits on 9,000 acres, making it the second largest campus in California, and one of the largest in the nation. Cal Poly SLO serves approximately 22,290 students enrolled in more than 150 undergraduate majors and minors as well as 50+ graduate programs across six academic colleges. California Polytechnic State University is fully accredited by the Western Association of Schools and Colleges (WASC).
Students at American University (AU) have the rare opportunity to create their own individualized interdisciplinary programs leading to a bachelor’s degree. AU also provides more than 20 online master’s degree and graduate certificate programs. For game designers seeking an advanced degree, AU has a Games and Interactive Media MFA, a Game Design MA, and a Computer Science MS.
For students seeking a non-degree program, American University has a Game Design Certificate. Housed in the School of Communication, this 15-credit hour program combines game design and game development studies. Required courses include Game Prototyping; Games, History, and Society; Game Development I; and Game Research Methods. Students will select the remaining three credits from 10 carefully curated elective courses. Examples include Game Development II; Making Meaningful Games; 3D Modeling for Games; Training Program Design; 3D Animation; and Digital Art Tools and Techniques.
The Games and Interactive Media MFA is also housed in the School of Communication. First-year MFA students will attend the Film & Media Arts Boot Camp in August before their first semester. The Boot Camp focuses on the production process. Course examples for this 54-credit hour program include Game Research Methods; Game Prototyping; Writing for Interactivity; and Game Development I and II. MFA students will also compete a six-credit hour Internship in Game Design and a six credit Master’s Portfolio Capstone.
The Game Design MA is provided jointly by the School of Communication and the Department of Computer Science in the College of Arts and Sciences (CAS). Students in the MA program have the opportunity to select courses across schools and departments. Examples include Political Communication, Web and Mobile Development, Dynamic Content, and Business. The MA requires 21 credits in game design and six in the Master’s Portfolio Capstone. Game Prototyping, Making Meaningful Games, and Game Development are just a few required courses.
Housed in the Department of Computer Science, the MS provides has a specialization in Game and Computational Media. In the specialization, students will explore games, simulation and modeling, media, software engineering, entertainment, artificial intelligence (AI), environments, programming languages, and computer architecture. Course examples include Game Programming; Game Prototyping; User Interface Analysis and Design; Game Development II; and Computer Vision.
All students in the Computer Science MS program at American University have the opportunity to complete an internship and participate in collaborative research projects.
Across all programs, students have access to the AU Game Center, which explores the use of games in recreation, the media, health, education, the community, politics, and policy. The Game Center also hosts workshops, and all participating students will obtain real-world experience by working on projects with the AU Game Studio, and clients including local studios, non-profit organizations, and government agencies. Game students at American University also have opportunities to network at DC-area events such as the Global Game Jam, Games+, Indie Arcade at SAAM, and MAGfest.
As part of AU, graduates of the Computer Science and Games programs enjoy a 90% success rate (working, graduate school, or both). American University graduates have been hired at places such as Amazon Studios, Disney, Google, NBC Universal, EPIC, Ogilvy, CNN, Zenith Media, BlueShark Digital, ESPN, Foursquare, FOX, IBM, Meta, 4media Group, A+G Digital, SBD Digital, and Acronym Media.
American University was established on February 24, 1893. Serving approximately 14,000 students, AU provides more than 170 programs across eight colleges and schools. Programs lead to a bachelor’s, master’s, or doctoral degree. American University is accredited by the Middle States Commission on Higher Education (MSCHE) and it is recognized by the University Senate of the United Methodist Church.
ArtCenter College of Design (ArtCenter) has an Entertainment Design program that leads to a BS. Launched in 2018, the program emphasizes hands-on experience and immersive coursework that focuses on the production process, programming, design languages, and user experience. Within the Entertainment Design BS is a Game Design track that highlights teamwork and collaboration. Key courses for the track include Game Development; Level Design 1 and 2; Games for Themed Entertainment; and Game Concept Development.
Consisting of 132 credit hours of study, the ArtCenter Entertainment Design BS provides access to more than 30 entertainment-related courses led by professionals from Riot Games, Disney, Marvel, Blizzard Entertainment, Nickelodeon, Insomniac Games, and Sony Pictures Animation, to name a few. Other course examples include World Building; Unreal Engine for Game Designers; System Design for Games; Storytelling for Games; Mathematics, Economics and Games; Transmedia IP Creation; Design for Multiplayer Games; User Experience for Games; Game Design Challenges; and Games as a Service.
During the last two terms of the Entertainment Design BS students will complete an individual game project, an advanced game project, the Portfolio and Career Preparation course, and Grad Show Preparation.
Graduates of the Entertainment Design program at ArtCenter College of Design are prepared to pursue positions in video game design, animated television, visual effects, live action films, television, theme parks, and toy design. Program alumni have been hired at major studios such as Activision Blizzard, Marvel, Paramount, and Netflix.
ArtCenter College of Design serves approximately 2,425 students from more than 50 countries. Founded in 1930, the school has campuses in Pasadena and Los Angeles, California, along with satellite studios in Petersen Automotive Museum (Miracle Mile, Los Angeles) and Berlin, Germany. ArtCenter provides 11 undergraduate programs; 10 graduate degree programs leading to an MFA or MS; a joint MS/MBA program; and undergraduate minors for Business, Creative Writing, and Social Innovation students.
ArtCenter College of Design is fully accredited by the WASC Senior College and University Commission (WSCUC) and the National Association of Schools of Art and Design (NASAD).
George Mason University has several paths to study game design. Programs are housed in the College of Visual and Performing Arts (CVPA) and the College of Engineering and Computing (CEC) Established in 2001 and accredited by the National Association of Schools of Art and Design (NASAD), the CVPA has BFA, MA, and minor options in Computer Game Design. A Sport and Computer Game Design minor is also available. The CEC School of Computing-Department of Computer Science has an Applied Computer Science BS program with a Computer Game Design concentration.
The Computer Game Design BFA at George Mason University consists of 120 credit hours of study including 10 in the Mason Core, and 51-52 in the major. Non-specific core requirements, along with digital media, visual arts, and general electives make up the remaining credits. The Mason core consists of courses such as New Media in the Creative Arts and Physics and Everyday Phenomena.
Major course examples include Digital Game Design; Applied Coding for Game Designers; RS: Story Design for Computer Games; Gameplay Scripting Implementation; Computer Game Platform Analysis and Lab; and Advanced Game Design Studio. Elective examples include Digital Painting for Games; Advanced Game Animation; Drawing I and II; Video Art; and 2D and 3D Experimental Animation.
All Computer Game Design BFA students will complete an internship totaling 180 hours, including 135 on-site. A Portfolio course is also required. This one credit course consists of creating and refining a web portfolio for class projects and presentations, and to aid in internship applications and professional development.
The Computer Game Design BFA at George Mason University culminates with the Senior Game Design Capstone, which consists of a case study and public lecture.
The Computer Game Design minor provides courses in game design and development, game animation, and game sound and music. Students in this 15-credit hour program may also select from four emphasis areas including Game Art, Game Audio, Game Scripting, and General Design.
Provided jointly by the CVPA and the George Mason University School of Recreation, Health, and Tourism, the Sport and Computer Game Design minor provides foundation in sport management, the sports industry, and computer game design. Required courses for this 18-credit hour program include Basic Game Design and Introduction to Sport Management.
Students can select the remaining four courses from electives. Examples include Digital Game Design; Computer Game Platform Analysis; History of Computer Game Design; Online and Mobile Gaming; Psychology of Sport; Three-Dimensional Game Art; and Sport, Culture, and Society. Students in both minor programs have access to the same facilities, labs, and resources provided through the GMU CVPA.
The Computer Game Design MA program at George Mason University is designed for students who have earned an undergraduate degree in game design or related areas such as technology, arts, or humanities. Students in this program will take courses such as Research Methodologies in Game Design, Game Production, Game Business, Entrepreneurship and Practice, and the Game Design Graduate Seminar.
An internship is part of this 36-credit hour program, as well as the opportunity to enhance the degree through electives. Just a few elective options include Game Studio Management, Advanced Music and Sound for Games, Advanced Game Animation, and Interactive Game Systems Design.
All Computer Game Design students at George Mason University have access to the Virginia Serious Game Institute (VSGI). Housed at GMU’s Science and Technology Campus, VSGI focuses on job creation, start-ups, and research. In collaboration with companies, government agencies, and non-profit organizations, VSGI develops research projects in areas such as Cyber-Game education, mobile and wearable game technologies, EdTech Game platform development, AR/VR diagnostic and training solutions, and MedSim.
Also part of GSU’s VSGI is the Mason Game and Technology Academy (MGTA). Founded in 2013, MGTA provides the opportunity to develop skills in game design and programming, machine learning, and artificial intelligence (AI).
Graduates of the Computer Game Design programs at George Mason University are prepared to pursue careers in the technology sector, and in the commercial, entertainment, serious games, education, and nonprofit arenas. Some program alumni have launched their own studios or freelance businesses, while others have been hired at studios such as Bethesda Softworks, Big Huge Games, CatHill Games, Ready at Dawn Studios, and Citadel Studios.
Founded in 1949 as a branch of the University of Virginia, George Mason University serves more than 40,000 students, making it the largest public university in the Commonwealth of Virginia. More than 200 degree programs are provided across 11 colleges and schools. George Mason University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
University of Wisconsin-Stout (UW-Stout) has programs for game designers in the school’s College of Arts, Communication, and Social Sciences (CACHSS), and the College of Science, Technology, Engineering, and Mathematics and Management (CSTEMM).
The CACHSS houses the School of Art and Design, which serves more than 1,000 students served by 60 faculty members. The largest school of its kind in the entire upper Midwest, CACHSS Art and Design is home to the Design Department, which has a Game Design and Development (GDD) BFA and a cross-disciplinary Design MFA.
The GDD BFA is the first and only Game Design BFA in Wisconsin, Minnesota, and Iowa. The program is also accredited by the National Association for Schools of Art and Design (NASAD). Students in the GDD BFA benefit from collaborative studios and hands-on experience gained at UW-Stout labs, studios, and other facilities. Students also gain field experience through internships in San Francisco and LA internships; industry projects with the Jim Henson Company and National Park Service; and faculty-led study abroad courses in San Francisco and LA.
The culminating experience for the GDD BFA is the Game Design and Development Capstone and final portfolio presentation at the Stout Game Expo (SGX).
Graduates of the Game Design and Development program at University of Wisconsin-Stout are Game Designers, 3D Artists, Animators, and Modelers. They have been hired at local studios and firms such as Big John Games, Finn Daniels Architects, and Pixel Spill Games.
The Design MFA in the School of Art and Design is a flexible program that allows students to create their own focus area. Examples include Game Design, Video, Interactive Media & UX, Animation and Digital Media, Digital Cinema, and Photography. Graduates of the UW-Stout Design MFA program have been hired at companies and studios such as Apple, DreamWorks Animation, World Architects, and Shutterfly.
The College of Science, Technology, Engineering, and Mathematics and Management at University of Wisconsin-Stout serves 2,700 students led by more than 200 faculty. The college also houses the Mathematics, Statistics and Computer Science Department, home to the Computer Science BS with a Game Design and Development concentration. This is the world’s first and only game design and development program accredited under the Computer Science curriculum by the Computing Accreditation Commission of ABET.
The CS BS features of a full computer science major, a mathematics minor, and the concentration. With a 100% job placement rate, the CS program highlights a co-op industry experience as part of the curriculum. Co-op students earn an average of $16/hour. Other program highlights participation in game competitions, exhibitions, film festivals, and game conferences; graduate research; and the opportunity to publish in peer-reviewed papers.
A 21-credit hour CS minor that explores game design, algorithms, programming languages, systems architecture, and web programming is also available. The minor provides opportunities to participate in the co-op program as well as field experiences and independent study.
Graduates of the UW Stout Computer Science program enjoy a 100% job placement rate. Program alumni are Game Programmers, Game Software Engineers, Mobile Software Engineers, and Software Developers, among others. They work at companies and studios such as Boeing, Big John Games (developer for Nintendo), Lockheed Martin, HB studios (develops console games for Electronic Arts), Concrete Software (mobile games), and Degica Japan (publisher of RPG Maker).
University of Wisconsin – Stout (UW-Stout) was established in 1891 as The Stout Manual Training School. Today, the school one of just 125 polytechnic universities in the U.S. and the only one in the State Wisconsin. Serving approximately 6,940 students, University of Wisconsin-Stout provides more than 145 programs, many of which are unique to UW-Stout or are not offered anywhere else in the Midwest. Programs are organized across two colleges, five schools, and a graduate school.
University of Wisconsin – Stout is accredited the Higher Learning Commission (HLC). The Graphic Design and Interactive Media program is accredited by the National Association for Schools of Art and Design (NASAD).
University of Denver (DU) is home to the Daniel Felix Ritchie School of Engineering and Computer Science. Within the school is a Computer Science Department that provides the opportunity to specialize in just about any area. Other department highlights include small class sizes with courses grounded in modern software engineering; interdisciplinary, experiential, and project-based learning laboratories; participation in student-run clubs such as the DU Game Developers Society, DU Esports, DU Computer Science, and Women in Technology; and faculty members who are active in research.
In addition to custom specializations, DU’s Computer Science Department provides several specific pathways to study game design. This includes BA degrees in Applied Computing and Game Development; BS degrees in Computer Science and Game Development; and MS and PhD degrees in Computer Science. Course examples across programs include Game Programming; 3D Modeling; Game Design; Multimedia Systems; Programming Languages; Machine Learning; and Operating Systems.
Undergraduates will complete a Game Capstone. During the course of this culminating experience, students will conceptualize, design, test, and debug an industry-ready game. In addition to learning about the game design process from start to finish, students will develop group collaboration and researching skills.
Both graduate and undergraduate CS students will have opportunities to participate in DU’s study abroad programs, internships, and cooperative education. Recent internship employers include The Walt Disney Company, Charter Communications, Oracle, NBC Universal, and Ball Aerospace.
Graduates of the Computer Science and Game Development programs at University of Denver work in all 50 states and across 145 countries. Program alumni are Game Designers, Game Developers, Game Programmers, Multimedia Artists, Software Engineers, Freelance Designers, and Entrepreneurs.
University of Denver was established in 1864 as the Colorado Seminary. Today, the school provides more than 200 different degree programs to approximately 12,000 students. Programs at DU are organized across 10 colleges and schools. University of Denver is accredited by the Higher Learning Commission (HLC).
University of North Carolina at Charlotte (UNC Charlotte) has several paths to study game design across two colleges including the College of Computing and Informatics (CCI) and the College of Arts and Architecture. The CCI houses the Department of Computer Science (CS)—the college’s largest department. Within the department is a Computer Science BS with an AI, Robotics, and Gaming Concentration, a Computer Science MS, and Game Design and Development (GDD) certificates at the undergraduate and graduate levels. Coursework for the certificate programs may be used towards the Computer Science BS or MS programs.
Course examples across programs include Game Engine Construction; Game Design and Development Studio; Advanced Game Design and Development; Advanced Algorithms; Individual Study in AI, Robotics, and Gaming; Advanced Game Design and Development; AI for Computer Games; Virtual and Augmented Reality; Computer Graphics; Real-Time Rendering Engines; and Game Design and Development Studio.
The College of Arts and Architecture at UNC Charlotte houses the Department of Art and Art History and the Art BFA with a Digital Media concentration. This program features advanced studio coursework, allowing students to craft a focus from electives such as Game Design and Graphics; 3D Modeling and Animation; Interactive Art and Design; and Advanced 3D Modeling.
The Art BFA also requires successful completion of the Senior Experience. Consisting of nine credit hours, the Experience includes Senior Seminar; Senior Thesis I: Creative Research; and Senior Thesis II: Advanced Creative Practice.
Graduates of the Computer Science, Game Design, and Digital Media programs at University of North Carolina at Charlotte are prepared to pursue positions in fields such as games and entertainment, animation, multimedia, computer science, art and design, programming, advertising, software development, advertising, and education.
University of North Carolina at Charlotte is a public research university and the third largest school in the 16-campus University of North Carolina system. Founded in 1946, the school serves approximately 30,300 students enrolled in more than 200 undergraduate, graduate, and doctoral programs across nine colleges. University of North Carolina at Charlotte is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
The School of Media Arts at Columbia College Chicago (Columbia College or CCC) is home to the Interactive Arts & Media (IAM) Department. Recognized for its work with Epic Game’s Unreal Engine, the department is now a member the Unreal Academic Partner Program. The partnership provides access to a library of asset management tools, and training opportunities with the engine and its technologies, including Twinmotion and MetaHuman Creator.
The IAM Department at Columbia College also provides cross-disciplinary training in game development, animation, programming, visual effects, virtual reality (VR), user experience design, and app development. Students in all programs have opportunities to work with traditional and emerging technologies to create games, animations, and immersive experiences—beginning on the first day of class.
All CCC IAM students have access to state-of-the-art facilities and equipment such as The Game Lab; The Equipment Cave (assets: game consoles, equipment, digital cameras, and more); The Motion Capture Studio; The Open Lab; The Sound Studio; and Animation Production Spaces.
Specific IAM Programs for game designers include BA degrees in Game Art and Game Design with concentrations in Game Development and Game Sound Design; BA and BS degrees in Programming with concentrations in Game Programming and Application Programming; and minors in Game Art and Game Design. Both minors are ideal complements to the Animation, Filmmaking, Illustration, and Creative Writing majors.
Across degree programs, students will complete courses such as Game Programming I and II; Simulation and Serious Games; Story Development for Interactive Media; Game Level Production; Game Audio Studio; Advanced Game Scripting and Environments; Game Culture; Sound Design for Games I and II; Studio Collaboration; and Sound and Music for Interactive Games.
Students will also complete the Games Studio Capstone, which provides opportunities to develop a game following the gaming industry production model. Across two semesters, students will work in groups in an Indie Game Studio (small) or Large Team Game Studio to produce games.
Final games are eligible to be presented at the Game Developers Conference (GDC) in San Francisco, California; Industry Night at Columbia College Chicago; South by Southwest (SXSW) in Austin, Texas; and the Chicago Toy and Game Fair.
Graduates of the IAM programs at Columbia College Chicago are Serious Game Designers, Sound Effects Designers, Animators, Technical Artists, Simulation Designers, Game Designers, Game Programmers and Coders, Environmental Artists, and Quality Assurance Testers. Program alumni have been hired at major companies and studios such as Pixar, Sony, Bungie, Weta Digital, Iron Galaxy, Jellyvision, High Voltage Software, NetherRealm Studios, Incredible Technologies, Inc., John Deere, and Walmart.
Columbia College Chicago was established in 1890 as the Columbia School of Oratory. The school serves nearly 6,700 students enrolled in more than 60 undergraduate and graduate degree programs. In addition to programs in creative areas such as communication and writing, media and digital, and music and sound, Columbia provides several business management programs. Columbia College Chicago is accredited by the Higher Learning Commission (HLC).
Louisiana State University (LSU) has several paths to study game design. At the undergraduate level, the school has minors in Digital Media Arts & Engineering (DMART) and Digital Media Arts & Engineering Technology (DMAET). At the graduate level, students can earn a MS in Digital Media Arts & Engineering (MS DMAE).
Across all programs, students have access to the DMAE LAB 24 hours a day, seven days a week. Examples of available software, hardware, and resources include state-of-the-art Alienware workstations; Adobe, Epic Unreal, and SideFX Houdini; Oculus Rift and Ocular Quest; Audio Recording Studios; Microsoft Visual Studio; Autodesk Maya; and YoYoGames GameMaker. Students also have the opportunity to participate in the LSU Global Game Jam.
Minors are provided in collaboration with several LSU schools and departments. These include the School of Art; Manship School of Mass Communication; the School of Music; the Department of Computer Science; the English Department; and the Department of Electrical & Computer Engineering. Both minor options complement any art, engineering, or computer science program.
Students in both interdisciplinary, 21 credit hour programs can choose from a variety of electives to support their goals. Examples include Creative Coding; Video Game Design; 3D Modeling; Virtual Space and Motion; Applied Interactive Graphics; Video Game Prototyping; Human-Computer Interaction (HCI); Interactive Computer Graphics; 3D Animation; Digital Arts I-IV; Interface Design and Technology; Scientific Information Visualization; Digital Media Programming; Moving Image; and Artificial Intelligence (AI).
The culminating experience for the LSU DMART and DMAET minors is the capstone. Students will work in interdisciplinary teams to complete a game prototype or digital media application, from idea to finished product. The capstone class totals three credit hours.
Housed in the Division of Computer Science & Engineering, the MS DMAE is a twelve course, 45 credit hour program that can be completed in 22 months. Students in this program will complete a series of team-based projects using professional tools and pipelines. Industry software tools include Maya, Nuke, Unity, and Houdini. Course examples for the program include Advanced Programming & Digital Art; Rapid Prototyping & Innovation; Interactive Design; and Digital Media Production & Project Management.
Halfway through the LSU MS DMAE program, students will complete a Digital Media Internship. During the final two semesters, students will work in teams to complete a final project.
Graduates of the Digital Media Arts & Engineering programs at Louisiana State University are prepared to pursue roles in video game design, video game software engineering, visual effects (VFX), interactive sound design, 3D animation, digital illustration, 3D modeling, and web development, among others.
Louisiana State University was founded on January 2, 1860 as the Louisiana State Seminary of Learning and Military Academy. The flagship institution of the Louisiana State University System, LSU serves approximately 32,490 students enrolled in more than 330 programs across 18 colleges, schools, and centers, and LSU Online. Louisiana State University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).
The School of Information (iSchool) at University of Arizona (UA or UArizona) is a member of the iSchools consortium. This international organization of over 120 universities focuses on research and teaching in areas such as human-computer interaction (HCI), bibliometrics, information access and organization, and information integrity.
Arizona’s only iSchool, the School of Information at UA also emphasizes cross-disciplinary studies in a collaborative, hands-on learning environment with opportunities to intern at places such as Amazon, Octavia Digital Media, Tesla, Hydrant, Lum.ai, the Enterprise Technology Division of State Farm, Genentech, and Lunewave. All iSchool students also have opportunities to study abroad in more than 60 countries.
The UA iSchool provides more than a dozen undergraduate majors, minors, and certificates, as well as 10 master’s, doctoral, and graduate certificate programs. For game designers, the school has several undergraduate options including the Game Design and Development BS; Games and Behavior BA; and the Certificate in Games & Simulation. Both the BS and BA programs can be taken as a minor.
The Game Design and Development BS and minor programs explore games for entertainment, healthcare, simulations, education, and other applications. Across programs, students will take courses such as Game Programming; Introduction to Game Design; Computational Thinking and Doing; Algorithms for Games; Ethics in a Digital World; and Introduction to Game Development in Unity.
BS students may take five elective courses and minor students can take three. Examples include Virtual Reality; eSports Industries; Digital Storytelling and Culture; Narrative Practices in Digital Games; Advanced Game Development; and Gamification in Society. The BS requires 120 units to graduate, and the minor requires 18.
Graduates of the Game Design and Development programs at University of Arizona go on to establish careers in game design, game development, UI/UX design, and digital marketing.
The Games and Behavior BA and minor programs at University of Arizona explore game design, human behavior in games, and gamification in society. In addition to games for entertainment, the programs emphasize games for health and wellness, education, job training, and social support. Course examples across programs include Gamification in Society; Monetizing Independent Gaming; eSports Industries; Ethics in a Digital World; Digital Engagement; and Introduction to Game Design.
To enhance the degree, BA students may choose four elective courses. Minor students will select all required units (18) from a pre-determined list of courses. BA elective examples include Computing and the Arts; Information, Multimedia Design, and the Moving Image; Narrative Practices in Digital Games; Technology of Sound; Digital Games and Society; Legal Aspects of Game Industries; Disruptive Technologies; Introduction to Human Computer Interaction (HCI); and Digital Commerce.
The Games and Behavior BA at University of Arizona requires 120 units to graduate. Upon completion of the program, graduates are prepared to pursue careers such as Gamification Design Consultant, Digital Marketing Specialist, and UX/UI Designer.
In addition to games programs provided through the iSchool, University of Arizona has an option in the College of Humanities, Department of Public and Applied Humanities. Leading to a BA in Applied Humanities with a Game Studies emphasis, the program consists of courses such as Introduction to Game Design; Computing and the Arts; Tabletop Games: Play, Culture, and Design of Board and Role-Playing Games; Game Development; Global Video Game Cultures & Their Origins; Gamification in Society; and The Video Game Industry: An Introduction to the Business of Making Money with Play.
To graduate, students in this BA program will complete an internship, professional portfolio, and Senior Capstone. Graduates are prepared to pursue positions in the areas such as Global Games, Digital Culture Studies, Finance, Game and Media Journalism, Digital Humanities, Entrepreneurship, Law, and New Media Policy.
University of Arizona is Arizona’s first university. Established in 1885, this land-grant institution opened with just a few students. Today, UA serves approximately 46,930 students, making it one of the state’s largest post-secondary institutions. UArizona offers more than 300 undergraduate majors and graduate programs in 150+ areas of study. Programs are provided across 21 colleges and nearly two dozen specialized schools. University of Arizona is accredited by the Higher Learning Commission (HLC).