2025

What are the top ranked game design schools for 2025?

Top 50 Game Design Schools and Colleges in the U.S. - 2025 Rankings
RankingSchool% of Schools Considered
1University of Southern CaliforniaTop 1%
2New York UniversityTop 2%
3Carnegie Mellon UniversityTop 2%
4University of UtahTop 3%
5Rochester Institute of TechnologyTop 4%
6University of Central FloridaTop 4%
7Savannah College of Art and DesignTop 5%
8University of California, Santa CruzTop 6%
9Massachusetts Institute of TechnologyTop 6%
10Full Sail UniversityTop 7%
11DePaul UniversityTop 8%
12DigiPenTop 8%
13Georgia Institute of TechnologyTop 9%
14Southern Methodist UniversityTop 9%
15University of Texas at AustinTop 10%
16Michigan State UniversityTop 15%
17GnomonTop 15%
18Drexel UniversityTop 15%
19University of California, Los AngelesTop 15%
20Northeastern UniversityTop 15%
21Rensselaer Polytechnic InstituteTop 15%
22Ringling College of Art and DesignTop 15%
23University of California, IrvineTop 15%
24Purdue UniversityTop 20%
25Texas A&M UniversityTop 20%
26University of WashingtonTop 20%
27University of FloridaTop 20%
28Worcester Polytechnic InstituteTop 20%
29Champlain CollegeTop 20%
30University of Texas at DallasTop 20%
31The New School's Parsons School of DesignTop 20%
32North Carolina State UniversityTop 25%
33College Temporarily Paused By PublisherTop 25%
34The Ohio State UniversityTop 25%
35University of PennsylvaniaTop 25%
36ArtCenter College of DesignTop 25%
37Cornell UniversityTop 25%
38Indiana University, BloomingtonTop 25%
39Clemson UniversityTop 30%
40American UniversityTop 30%
41California Polytechnic State University, San Luis ObispoTop 30%
42Miami UniversityTop 30%
43Laguna College of Art and DesignTop 30%
44University of Wisconsin–StoutTop 30%
45George Mason UniversityTop 30%
46University of DenverTop 30%
47University of ArizonaTop 35%
48University of North Carolina at CharlotteTop 35%
49Kennesaw State UniversityTop 35%
50Indiana University, IndianapolisTop 35%

Our 2025 rankings of the Top 50 Game Design School Programs in the US. For an explanation of ranking criteria, click here.

1. University of Southern California, Los Angeles, Los Angeles, California (Top 1% of schools considered)
University of Southern California

University of Southern California (USC) is home to the School of Cinematic Arts (SCA) and Viterbi School of Engineering. Founded in 1929 by directors and screenwriters such as D.W. Griffith and William Churchill De Mille, the SCA houses eight academic divisions, including Interactive Media and Games (IMGD). 

IMGD programs include BFA degrees in Game Development and Interactive Design, Game Art, and Themed Entertainment; Cinematic Arts-Media Arts, Games and Health MA; MFA degrees in Interactive Media and Games, and Interactive Media-Games and Health; and a Game Design and Development MS. The SCA IMGD also provides minors in Game Design; Game Audio; Game Studies; Immersive Media; Game User Research; Themed Entertainment; Game Entrepreneurism; and Documentary. 

Founded in 1905, Viterbi School of Engineering (USC Viterbi) houses the School of Advanced Computing (SAC) and more than 30 departments, divisions, centers, initiatives, and institutes. This includes the Technology and Applied Computing (TAC) program and the Thomas Lord Department of Computer Science. Accredited by the Computing Accreditation Commission of the Accreditation Board for Engineering and Technology (ABET), the TAC provides minors, specializations, and interdisciplinary degrees in more than a dozen disciplines. This includes Technical Game Art, Video Game Production, and Video Game Programming. All can be taken as a minor or specialization. 

Also accredited by the Computing Accreditation Commission of ABET, the Thomas Lord Department of Computer Science provides a Computer Science BS (CSCI) with a major in Computer Science Games, and a Computer Science MS with a specialization in Game Development. 

The SCA and USC Viterbi programs are collectively known as USC Games. Curriculums are integrated and all programs are part of the same multidisciplinary, collaborative community. Across programs, students will explore the art, design, engineering, and production of games. All classes are immersive and hands-on, with opportunities to work on projects with peers across all degrees. 

Courses for all programs are led by accomplished industry professionals and, depending on the program, students may focus in a specific area of games through a formal specialization, minor, or electives. 

All USC Games students have access to numerous game development labs open from 9 a.m. to 2 a.m. seven days a week; a Mixed-Use Lab featuring systems for VR/AR development, advanced engineering systems, large-scale game testing spaces, and 15 HD monitors with attached gaming consoles; two 100+ person theaters with lobbies that allow students to display their work; and a Console Development Laboratory with PlayStation, Xbox, and Nintendo development kits. 

For master’s degree students, USC’s Interactive Building houses the IMGD Graduate Student Thesis Lab, conference rooms, a Virtual Production Laboratory, two Usability Labs, and the Vive Lab. Between the SCA and USC Viterbi, all students also have access to USC Game Studios—a two-story building that houses more than 100 VR-ready development systems, audio studios, and usability facilities. USC Game Studios is also the main teaching lab for Advanced Game Projects, which is the cross-disciplinary Capstone course for students in all USC Games programs. During this full academic year course, students will work in teams with faculty, peers, and industry professionals to complete a final market-ready project.

Other facilities include the SCA Motion Capture Stage; the Esports Lab; the Ganek Immersive Media Studio; the Game Innovation Lab; the Creative Media and Behavioral Health Center; and the MFA Thesis Lab. 

The programs of USC Games culminate with a final project and possible participation in the USC Games Expo. At the end of each year, this event showcases the best student and recent graduate games. This also includes the Advanced Games Projects Capstone and MFA Thesis Projects.

Graduates of the USC Games programs are prepared to pursue advanced roles in all areas of the games industry. Program alumni have gone on to develop and sell their own games; launch their own independent studios; or land a position at a major game studio such as Riot Games or Epic Games. Graduates have also been hired at places such as Disney, Apple, CBS Interactive, and ESPN. 

Founded in 1880, University of Southern California is the oldest private research university in the state. When it opened, the school welcomed just 53 students and 10 faculty. Today, USC enrolls approximately 47,000 students served by more than 4,400 faculty members. This makes University of Southern California the largest school by enrollment in the state and the largest private sector employer in Los Angeles. 

Students at USC have access to more than 600 graduate and professional programs across 23 schools and divisions. The University of Southern California is accredited by the WASC Senior College and University Commission (WSCUC). 

2. New York University, New York, New York (Top 2% of schools considered)
New York University

New York University (NYU) is home to Tisch School of the Arts (NYU Tisch). Founded in 1965 as the School of the Arts, the school was renamed in 1982 after receiving a gift from billionaire brothers and businessmen Laurence A. and Preston Robert Tisch. Today, NYU Tisch provides BA, BFA, MA, MFA, MPS, and PhD degrees in areas such as cinema studies, collaborative arts, film and television, game design, interactive media arts, performance studies, and recorded music. 

NYU Tisch also houses the Department of Game Design. Founded in 2008 and known as NYU Game Center, the department hosts workshops, academic seminars, playtests, tournaments, and other events such as NYU Game Center Lecture Series; No Quarter Exhibition (est. 2010); the annual Strategy Guide—Breaking into the Game Industry Workshop; and the professional game conference PRACTICE—Game Design in Detail. 

Other NYU Game Center highlights include access to the Clive Davis Institute of Recorded Music; the Game Center Open Library; hands-on experiences in the center’s development studios and play labs; internship opportunities at places such as Blizzard Entertainment, Riot Games, and Disney; and the opportunity to participate in study away programs at NYU’s other campuses in Abu Dhabi and Shanghai, and academic centers in London, Paris, Washington, D.C., Prague, Berlin, Tel Aviv, Buenos Aires, Sydney, Florence, and Madrid. 

NYU Game Center students may also participate in The Game Center Incubator. Launched in 2014, the incubator provides expertise, funding, and space for projects with commercial potential. Incubator leaders help select students see projects through to a public launch.

NYU Game Center programs include a BFA, MFA, and minor in Game Design. Single courses are also available for students enrolled in just about any NYU major. Examples include Game Design I-II; 3D Game Studio-Unity; Code Lab; and Game Development-Team Studio.

The NYU Game Center minor is a 16 credit hour program that explores design, production, and the study of games. All students will take Introduction to Game Design or Think Like a Game Designer and at least one of the following four courses: Games 101; Introduction to Programming for Games; Introduction to Games Development; and Introduction to Visual Communication. The remaining credits will come from any other Game Center courses. 

Upon completion of the NYU Game Center minor, students are prepared to work in the game industry. Some graduates also go on to become critics or scholars. 

The Game Design BFA is a 128 credit hour program with a strong foundation in the liberal arts. This means students will complete a significant amount of coursework in social sciences, humanities, explanatory writing, and hard sciences (biology, chemistry, physics, etc.). BFA students will also explore different styles of creative production by taking a production course in another NYU Tisch department. 

The Game Design BFA curriculum consists of primary areas including game design, game development, and game studies, as well as production areas such as programming, visual design, game business, and audio design. Course examples for the program include Introduction to Game Design; Level Design Studio; 3D Development; Modern Tabletop Literacy; Pixel Prototype; The Immersive SIM; Programming for Games; 3D Modeling for Games; Art Direction for Games; XR Studio; Music and Gameplay; Games in Narrative; Shade Lab; Roleplaying on the Margins; 2D Animation for Games; and Business of Video Games. 

The Game Design BFA program at NYU culminates with the Senior Capstone. This final project can be a group or solo game, curated exhibition, or research paper—student’s choice. 

The NYU Game Center MFA is a two-year program that consists of coursework in game history, game design, game studies, game production, game studio, and play labs. Students will also select a number of electives that support their interests and goals. The first semester of the program is structured to include Game Design 1; Code Lab 0; Games 101; Game Studio 1; and Visual Lab 0. The second semester is more flexible, so students will take just two required courses—Game Studies 1 and Game Studio—along with their chosen electives. 

Examples include Intermediate Programming for Games; Prototype Studio; 3D Game Studio-Unity; Shader Lab; Tech Art Studio; Tackling Representation in Games; Horror Games; American Computer Games of the 1980s; UI/UX for Games; Mobile Game Studio; and Survival Skills. 

The Game Design MFA program at NYU culminates with a thesis, completed across two courses (12 credit hours). Thesis projects may be completed individually or in teams. Examples of possible projects include a series of small games, a sport, digital games, or card games. MFA projects will be presented at the NYU Game Center Spring Show.

NYU Game Center BFA and MFA graduates will enter the job market with a resume, several finished games or related works, and the assistance of NYU’s extensive Wasserman Career Center. As part of Tisch School of the Arts, NYU Game Center graduates also have access to the school’s own Office of Career Development, which helps alumni launch their creative careers. 

Across programs, graduates are prepared to pursue advanced roles in all areas of games. Program alumni have been hired at places such as Blizzard Entertainment, Riot Games, Disney, Nickelodeon, ESPN, Amazon, Tencent Holdings, Avalanche Studios Group, Take-Two Interactive Software, Arkadium Games, and the International Game Developers Association Japan (IGDA Japan). 

Some NYU Game Center alumni have also gone on to launch their own studios, write books, organize festivals, and win awards. 

New York University is the largest private university in the U.S. Founded in 1831, the school serves more than 55,000 students across degree-granting campuses in New York, Abu Dhabi, and Shanghai. With more than 19,000 employees, New York University is also one of the state’s largest employers. Students at NYU have access to more than 400 program options across 20+ colleges, schools, and institutes. New York University is accredited by the Middle States Commission on Higher Education (MSCHE). 

3. Carnegie Mellon University, Pittsburgh, Pennsylvania (Top 2% of schools considered)
Carnegie Mellon University

The Entertainment Technology Center (ETC) at Carnegie Mellon University (CMU) is a partnership between CMU’s School of Computer Science (CS) and the College of Fine Arts. Established in 1998, the ETC houses a professional graduate program for interactive entertainment. Leading to a Master of Entertainment Technology (MET), this terminal degree program is also provided in collaboration with CMU’s Integrative Design, Arts, and Technology Network (IDeATe). 

The IDeATe curriculum is delivered across 15 different academic departments at CMU. IDeATe programs are housed in a making facility in CMU’s Hunt Library (HL). The building opened in 1961 through a gift by Mr. and Mrs. Roy Hunt. The HL is CMU’s largest library, and the IDeATe houses 10 undergraduate minors that fuse technology and the arts. This includes a Game Design minor. 

Both the MET and ETC IDeATe programs take place in collaborative classrooms, with access to a black box studio; dedicated physical computing and fabrication labs; and a soft technologies studio. Students in both programs have access to workshops; internship opportunities; and winter, spring, or summer study abroad experiences in places such as Nantes, France. 

Open to all majors, the ETC IDeATe Game Design minor also has an endless number of major/minor combo options. Popular combo options for game designers include the CS BS/Game Design; Art BFA/Game Design; Bachelor of Computer Science and Arts (BCSA)/Game Design; and the Music and Technology BS/Game Design. The CMU ETC also allows students across all departments to enroll in individual courses, without enrolling in a minor. 

The Game Design minor requires a minimum of 45 credit hours across computing and game design. Course examples include Intermediate Studio - Creative Coding; Fundamentals of Computing for Creative Practice; Little Games/Big Stories - Indie Roleplaying Game Studio; Introduction to 3D Animation Pipeline; Story and Sound; Digital Realities - Introducing Immersive Technologies for Arts and Culture; Computer Game Programming; Game Design, Prototyping, and Production; Distributed Game Studio - Game Art Pipeline; Dynamic Motion and Game Experience; and Reality Computing Studio. 

The CMU IDeATe Game Design minor culminates with a final project consisting of an original video game created in collaboration with a faculty mentor. 

The CMU Master of Entertainment Technology is a collaborative, project-based program that emphasizes coursework in area such as visual stories, building virtual worlds, acting, and entertainment technology. The program also highlights professional development through the Resumes, Interviews and Networking Oh My! course, and semester-long co-op experiences. The course features resume reviews, interviewing skills development, and networking opportunities with alumni and industry professionals.

Electives in game design, themed entertainment, interactive storytelling, and leadership complement the curriculum. Elective examples include Game Design, Prototyping and Production; Dark Ride Design; Creative Storytelling for Emerging Technologies; Role Playing Writing Workshop; IDEATE Storytelling Through Effects Animation; Introduction to Maya; Technical Animation; Advanced Game Studio; IDeATe Special Topics in Animation-Bipedal Rigging for Animation Production; and Advanced Look Development - The Two Worlds of Texture. 

The CMU MET program culminates with a final project by graduate student teams, faculty supervisors, and client representatives. Past project sponsors have included Electronic Arts (EA), NASA, Walt Disney Imagineering, Google, Xbox 360, Microsoft, Amazon, Games for Change, Viacom, Oracle, Walt Disney Internet Group, Intel, WMS Gaming, MTV, Fox Sports, Verizon, GM, Sun Microsystems, 2K Games, The Field Museum, CAT, The Franklin Institute, E-Line Media, Meta, Nvidia, and the Field Museum.  

Graduates of the Game Design programs at Carnegie Mellon University are prepared to pursue roles in areas such as game design and development, film and video, animation, software development, and advertising. CMU graduates are routinely hired by companies and studios such as 2K Games, Epic Systems, Nvidia, Sony, Microsoft, Google, Amazon, ESPN, Apple, Oracle, IBM, VMware, and Meta.

Carnegie Mellon University was founded on November 15, 1900 by industrialist and philanthropist Andrew Carnegie. The school opened as Carnegie Technical Schools. Today, CMU is a private global research university that provides over 200 programs to more than 14,500 students from 126 countries. 

In addition to the main campus in Pennsylvania, Carnegie has campuses in Silicon Valley and Doha, Qatar. Housed across seven colleges and schools, the academic programs at CMU are also provided at locations in Africa, Asia, Australia, Europe, Mexico, and Portugal. Carnegie Mellon University is accredited by the Middle States Commission on Higher Education (MSCHE).

4. University of Utah, Salt Lake City, Utah (Top 3% of schools considered)
University of Utah

University of Utah (The U) provides five paths to study game design. Housed in the College of Architecture and Planning is the Entertainment Arts and Engineering (EAE) program. Established more than a decade ago by faculty from the School of Computing and the Division of Film Studies, the EAE is a collection of degree programs known as Utah Division of Games. Options include a Games BS (BSG); a Computer Science BS (CS BS) with an EAE emphasis (CSEAE); a Master of Entertainment Arts and Engineering (MEAE); a dual MBA/MEAE; and a Game minor. 

The Game minor requires 24 credit hours, including 12 upper division hours. Students will develop skills in areas such as game-based learning; entertainment software development; serious games for health; task-training tools; and games for science. Course examples include Interactive Machinima; Traditional Game Development; Programming for All; Digital Content Creation; and Alternative Game Development. 

All University of Utah EAE programs are interdisciplinary and immersive with a focus on computational research, art, and social science. The Games BS is designed for students seeking careers in the games for entertainment, visualization, simulation, or edutainment. Students in this program will complete all of the courses for the minor, along with general education, allied area of interest, and elective courses. 

Course examples include Ethics in Games; Digital Storytelling; Animation Techniques; Videogames and Storytelling; Discrete Structures; Lit, Film, Videogame; Fantasy; Rapid Visualization; Sound for Film and Digital Media; Storyboarding/Visual Storytelling; Film Production; and Software Practice. The program culminates with a capstone completed across two courses. 

University of Utah’s CS BS program with an EAE emphasis is ideal for students seeking careers in video game engineering. The program features the full Computer Science curriculum and courses that explore video game design and development, 3D animation, and computer-generated special effects (CG SFX). Because the CSEAE program is computer science-based, students must complete pre-major courses including Intro to Computer Science; Calculus I; Intro to Object-Orient Programming; and Algorithm/Data Structure. 

Examples of CS core courses include Software Practice 1-2; Discrete Structures; and Computer Systems. EAE core course examples include Introduction to Game Design; Traditional Game Development; Asset Pipeline; Digital Content Creation; Interactive Machinima; and Alternative Game Development. Students may also select from area focus electives such as AI/Analytics; Human Centered Computing; and Infrastructure. The program culminates with the Senior Project completed across two courses. 

The Master of Entertainment Arts and Engineering at University of Utah is designed as a cohort model, where students from five different tracks remain together for the entire two years of the program. Tracks include Game Arts; Game Design (launched in 2024); Technical Art; Game Production; and Game Engineering. In addition to courses in their chosen track, all MEAE students will take electives such as Virtual Worlds; Paper Prototyping for Games; Serious Games; Narrative in Game Design; and Experimental Gameplay. 

All MEAE students will also take game design, pre-production, and rapid prototyping classes. The MEAE program culminates with a final project completed in teams across three courses. Students in all EAE programs at University of Utah will graduate with several completed games to be included in their professional portfolios. 

Across programs, EAE graduates will be prepared to pursue titles such as Game Designer, Visualization Developer, Game Programmer, Training Simulation Game Designer, Game Simulation Software Engineer, Game Artist, Video Game Engineer, and Game Developer. 

Founded in 1850, University of Utah is the state’s public flagship institution. A top-tier research university, The U serves 36,970 students enrolled in more than 200 programs across 18 colleges and schools and nearly 100 departments. University of Utah has been continuously accredited by the Northwest Commission on Colleges and Universities (NWCCU) since 1933. 

5. Rochester Institute of Technology, Rochester, New York (Top 4% of schools considered)
Rochester Institute of Technology

Rochester Institute of Technology (RIT) has a long history of firsts. In 1983, RIT became the first university in the nation to provide a BS in Biotechnology. In 1990 the school became the first in the U.S. to launch an Imaging Science PhD program. And in 1996, RIT became America’s first university to house a bachelor’s degree in Software Engineering. 

In 2016, Rochester Institute of Technology also became the first university in the world to publish a video game on the Xbox One gaming platform. Today, RIT houses the B. Thomas Golisano College of Computing and Information Sciences (GCCIS)—home to the School of Interactive Games and Media (IGM). Within the school are several paths to study game design including BS and MS degrees in Game Design and Development (GDD); an accelerated BS/MS that takes just five years to complete instead of six, and minors in Game Design and GDD.  

The College of Art and Design at RIT has an additional path to study games. Housed in the college’s School of Design, the 3D Digital Design BFA is a STEM-designated program with specializations in Game Arts and 3D Visualization.

Across programs, students benefit from up to two paid blocks of cooperative education experiences with places such as Epic Games, Electronic Arts (EA), Sony Interactive Entertainment, Microsoft, Cartoon Network, and Google; access to game development and research studios; independent study opportunities; lectures, workshops, seminars, and demonstrations by industry professionals; Creative Industry Days; and access to the Digital Games Hub.

Creative Industry Days is a series of networking events with major companies and studios, where students can engage in panel discussions and portfolio reviews. Examples of past participating companies include Walt Disney, Epic Games, Adobe, Ogilvy, DraftKings, Iron Galaxy Studios, Enduring Games, NetherRealm Studios, Zash Global Media & Entertainment, MahiGaming, and CGI Digital. 

The Digital Games Hub provides mentoring and resources for students and independent developers to create new games, launch start-ups, and enter the games industry. 

RIT IGM GDD students also have the opportunity to develop and commercialize their own games at RIT’s MAGIC Spell Studios. With support from the Epic MegaGrants program, this state-of-the-art facility houses a 7,000 square feet sound stage; several media labs; 32’ x 16’ LED wall, with technical support for motion capture, camera tracking, the virtual art department, and real-time in-camera visual effects;  a 4K Dolby Atmos theater; post-production sound mixing and color correction suites; a green room; hair/makeup/shower facilities; and production offices. 

The GDD degree programs at RIT explore game design and development, modeling, animation, interactive media, science, user interaction, and math. The BS consists of 121 credit hours; the MS requires 33 credits; and the BS/MS is 145 total credit hours. 

Students in the BS have opportunities to specialize in areas such as narrative, engines, audio, or graphics through electives across the entire university. Course examples for the program include Interaction, Immersion, and the Media Interface; Game Design and Development I-II; Introduction to Web Technology for Game Developers; and Data Structures and Algorithms for Games and Simulation I-II. 

RIT GDD BS students may also complete approximately 40 credit hours of open, advanced, and general education electives. Examples of advanced electives include Vertically Integrated Projects (VIP) for Computing I-II; Games for Change; Level Design 1-2; IGM Production Studio; Artificial Intelligence for Game Environments; Digital Audio Production; Casual Game Development; Theory and Design of Role Play and Interactive Narrative; Game Graphics Programming I-II; and Game Development Processes. 

The GDD BS program culminates with a final project and presentation. Graduates are prepared to pursue careers in industries such as game design and development, animation, film and television, aerospace, internet and software, defense, media and publishing, computer hardware, education, science, and health. 

The Game Design and Development MS is a cohort-based program designed for students seeking careers in the games industry, visualization, simulation, or edutainment. Course examples include Game Design; Gameplay and Prototyping; Game Development Process; Colloquium in Game Design and Development; and Game Industry Themes and Perspectives. 

Advanced elective examples include Console Development; Graduate Seminar in IGM; Global Illumination; Advanced Topics in Game Design; Vertically Integrated Projects (VIP) for Computing – Graduate; Applied Perception in Graphics and Visualization; Game Design and Development for Casual and Mobile Platforms; and Research Methods: Human-Centered Research in Games; and Computer Animation: Algorithms and Techniques. 

The GDD MS program at Rochester Institute of Technology culminates with a capstone project completed across the 700-level Capstone Design and Capstone Development courses. Graduates are prepared to pursue advanced roles in game design and development, software engineering, computer hardware, aerospace, defense, systems design, graphics automation engineering, animation, film and television, internet and software, media and publishing, education, health, and science, among others. 

The Game Design and GDD minors at Rochester Institute of Technology require 15 credit hours. Students in both options will complete Game Design and Development I-II. Other course examples include New Media Interactive Design and Algorithmic Problem Solving I-II; 2D Animation and Asset Production; Data Structures for Games and Simulations I-II; and Interactive Media Development. 

Across all Game Design and Development programs, graduates have been hired at major companies and studios such as Rockstar Games, Sony Interactive Entertainment, Electronic Arts (EA), Microsoft, and Epic Games. 

The 3D Digital Design BFA at Rochester Institute of Technology requires 120 credit hours. Both the Game Arts and 3D Visualization specializations allow students to study games. Students in both programs will take courses such as Modeling and Motion Strategies; 2D, 3D and 4D Design; Layers and Effects; Anatomical Frameworks for 2D and 3D Applications; Layers and Effects; and Scripting.  

Game Art students will take other courses such as Digital Illustration; The History of Game Arts; Game Design and Development I-II; Contemporary Practices – Technology in Game Arts; and IGM Production Studio. Examples of Game Art-specific electives include Principles of Animation; Fantastic Illustration; Zoological and Botanical Illustration; 2D/3D Pre-Visual World Building; and Drawing for Animation. 

Visualization students also have access to programming electives such as Game Development and Algorithmic Problem Solving I; Software Development and Problem Solving; Computer Science I; Computational Problem Solving for Engineers; and Principles of Computing. 

All 3D Digital Design students have access to electives such as Simulating Natural Phenomena; Character Design and Rigging; Real Time Design; 3D Motion Graphics; Experimental Workshop; and Physical Interface Design. 

The 3D Digital Design program at Rochester Institute of Technology culminates with the Senior Capstone completed across two courses. Game Art students will also complete Contemporary Practices: Technology in Game Arts to graduate. All finished projects will be submitted to competitions, integrated into student portfolios, and presented at the Senior Capstone Show. 

Graduates of the 3D Digital Design BFA program at RIT are prepared to pursue titles such as Game Designer, Rigger, CG Artist, Character Designer, Game Developer, AR/VR Designer, Visualization Artist, Digital Asset Designer, Level Designer, Special Effects Artist, Lighting Technical Director, and Environment Designer. Program alumni have been hired by major game studios such as Sony Interactive Entertainment and Insomniac Games. 

Rochester Institute of Technology was founded in 1829 as the Rochester Athenaeum. With global campuses in China, Croatia, Dubai, and Kosovo, this research university serves more than 20,000 students, making it one of the largest private universities in the U.S. RIT provides 200+ academic programs across 10 colleges and institutes, and the School of Individualized Study. Rochester Institute of Technology is accredited by the Middle States Commission on Higher Education (MSCHE).

6. University of Central Florida, Orlando, Florida (Top 4% of schools considered)
University of Central Florida

University of Central Florida (UCF) is home to the College of Sciences. Within the college is the Nicholson School of Communication and Media (NSCM), which houses a Digital Media BA program with tracks in Game Design, and Web and Interactive Media. At the graduate level, the NSCM provides an Interactive Entertainment MS through UCF’s Florida Interactive Academy (FIEA). 

Students in all FIEA and NSCM programs at University of Central Florida will work, learn, and collaborate in the Communication and Media Building which houses 112,000 square feet of state-of-the-art studio and classroom space. This includes Studio 500—one of the largest soundstages and motion capture studios on the east coast. Study abroad opportunities and career development resources are also available to all students. 

The Digital Media BA program at UCF has basic core and advanced level core requirements. Students in both tracks will complete all requirements, which consists of 51 credit hours in games and games-related courses. Examples include Game Design; Casual Game Production; Modeling for Realtime Systems I-II; Game Design Tools and Plugins; Creative industries; Evolution of Video Games; Physical Computing; Game Optimization and Performance; Digital Sculpting; and Game Level Design.

The Digital Media BA program culminates with the Game Design Capstone completed across two workshop courses. For this final project, students will work in teams to design, produce, and testing games using iterative design techniques and professional tools.  

The Interactive Entertainment MS at University of Central Florida’s FIEA is a 30 credit hour program that focuses on game design, 3D artistry, teamwork, programming, problem-solving, and project management. Throughout the program, students will work in teams with industry mentors across courses that cover technical art, level design, 3D animation and modeling, prototyping, game design, motion capture, technical design, software engineering, pre-production, post-production, and legal and ethical issues. 

All students may specialize in Art, Production, or Programming. Each specialization requires nine credit hours. Courses for the Art specialization include Digital Asset Creation; Advanced Digital Asset Creation; and Digital Asset Portfolio Development. Production specialization courses include Production Design I-II, and Media Distribution. Students in the Programming Specialization will take Game Programming Fundamentals; Advanced Game Programming; and Applied Programming Mechanics. 

Students in all specializations will complete the 12 credit hour MS core consisting of Production for Media; Rapid Prototype Production; Experimentation, Application, and Innovation in Games; and Preproduction and Prototyping. Course examples across specializations include Digital Asset Creation; Production and Design; and Advanced Game Programming. 

All Interactive Entertainment students will complete the Game Design Practicum or Digital Venture Practicum. The Game Design Practicum is an internship/full-time job. For the Digital Venture Practicum, students will build a start-up. The program culminates with the Capstone/Interactive Entertainment Project, where students will work in teams of 15-20 to develop their own games and interactive projects. Many FIEA students publish their games through avenues such as Xbox or Steam, resulting in their first published title. 

Graduates of the Digital Media BA and Interactive Entertainment MS programs at University of Central Florida are prepared to pursue careers in all areas of game design and development, interactivity, visualization, simulation, and entertainment. 

Program alumni have been hired by more than 300 companies. Examples include Industrial Light & Magic (ILM), Cartoon Network, Walt Disney Imagineering, Epic Games, Nintendo, Rockstar Games, Blizzard Entertainment, Iron Galaxy Studios, Electronic Arts (EA), Marvel, Gameloft, Apple, Universal, Sony, Zynga, Google, Lockheed Martin, WB Games, Unity Technologies, and Blur Studio.

University of Central Florida was founded in 1963 as Florida Technological University (FTU). Roughly five years later, the school opened with just under 2,000 students. Today, University of Central Florida serves approximately 69,820 students, making it the largest university by enrollment in the state of Florida, and one of the top 10 largest universities in the U.S. 

More than 13,130 faculty, adjuncts, and staff members deliver nearly 600 degree programs across 13 colleges and dozens of departments. University of Central Florida is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC). 

7. Savannah College of Art and Design, Savannah, Georgia (Top 5% of schools considered)
Savannah College of Art and Design

Located in Savannah’s National Historic Landmark District, Savannah College of Art and Design (SCAD) provides more degrees and specializations than any other art and design school in the U.S. This fully accredited, nonprofit institution also houses six galleries that focus on fashion, film, educational events, and special collections.

For students interested in studying games, Savannah College of Art and Design provides nearly a dozen  options leading to a BA, BFA, MA, MFA, or minor. Students can complete all programs in person at the Atlanta or Savannah campus. With the exception of the BFA, all programs may also be completed online via SCADnow. Courses stream online in real time or students may access the courses on their own schedule.  

Undergraduate programs include BA and BFA degrees in Game Development. Minors include Concept Design for Animation and Games, Game Development, Game UX, Visual Effects (VFX), Concept Art for Games, Character Technical Direction, and Themed Entertainment Design. Each minor requires 25 credit hours. At the graduate level, students can earn an MA or MFA in Interactive Design and Game Development (IDGD)

Across all programs, students have opportunities to gain hands-on experience through internships with local and national studios. Students will also work individually and in teams to complete projects on campus and in state-of-the-art customized facilities within the SCAD Digital Media Center and Montgomery Hall. 

Launched in the Fall of 2009, the SCAD Digital Media Center is a 60,000 square feet facility that houses SCAD Film Studios, an in-house theater, a green screen lab, and a real-world studio environment. The Center sits in the former home of the Atlanta TV Station WXIA. Montgomery Hall has more than 130,000 square feet of space including studio classrooms; 800+ computers; stop-motion sets; a green-screen stage; motion-capture technology; and AR/VR labs. 

Other program benefits include quarterly meetings with industry professionals from studios such as Electronic Arts (EA), Zynga, and Activision Blizzard. During these meetings, SCAD game design students have the opportunity to interview and present their portfolios.

The Game Development BA is a 180 credit hour program, including 50 credits in the major. To enhance the degree, students may select 20 credits of free electives. Course examples include Digital Communication; Programming; Game Design; Game Art; Game Tech; Digital Design Aesthetics; and Game Development Studio I. 

Like the BA, the SCAD Game Development BFA requires 180 credit hours, but students will complete 75 credits in the major. To enhance the degree, students may select 25 credits of free electives. In addition to all of the courses listed for the BA program, BFA students will select from courses such as Physical Computing; Information Architecture; and Interactive Web Design. BFA students will also complete the Game Development Portfolio course, Game Development Studio II; and Game Development Postproduction. 

The IDGD MA at SCAD requires 45 credit hours of study. The MFA requires 90. Both programs provide two concentration options including Game Development or Interactive Design. Students in the Game Development concentration will take courses such as Game Art - Virtual World Building; Game Design - Immersive Level Design; Game Tech - Real-Time Particles and Effects; Game Art - Art Direction and Look Development; and Game Design-Professional Production Pipeline. Students also have the option to take one 700-level game design course or other area such as animation, interaction design, visual effects, motion media design, or sequential art. 

Students in the Interactive Design concentration will take courses such as Human Experience Prototyping; Human-Centered Interactive Design; Innovative Systems for Digital Convergence; Physical Computing for Immersive Environments; User Interface Design for Virtual Communities; and Physical Computing for Tangible Interfaces. 

Interactive Design Students also have the option to complete a 700-level course in game design or other area such as animation, industrial design, motion media design, service design, or design management.

All SCAD IDGD MFA students will complete the Evidence-Based Design Interactivity and Gaming course, along with three thesis studio courses including Thesis Studio I - Research and Ideation; Thesis Studio II - Production and Prototyping; and Thesis Studio III - Validation and Documentation. This Thesis Studio is the culminating experience for the program. 

All IDGD MA students will complete the Interactive Design and Game Development MA Final Project. For this culminating experience, students will produce an industry-level project from research and conceptualization to implementation. All projects will incorporate everything the student has learned throughout the program. 

Graduates of the Game Design and Development programs at Savannah College of Art and Design are prepared to pursue careers in all areas of game design and development, augmented and virtual reality (AR/VR), animation, film and video, software development, education, research, advertising, and more. 

Program alumni are routinely hired places such as Electronic Arts (EA), Apple, Epic Games, Activision Blizzard, Riot Games, Gearbox Software, Microsoft, Adobe, YouTube, Meta, Zynga, Sucker Punch Productions, Firaxis Games, and Bethesda. 

Savannah College of Art and Design opened its doors in the renovated Savannah Volunteer Guards Armory in September 1979. The school launched with one classroom and an administration building (Poetter Hall), 11 faculty, and just 71 students. Today, SCAD serves more than 17,500 students across campuses in Atlanta, Savannah, and Lacoste, France. Programs include more than 100 degrees and 75+ minors and certificates. 

Savannah College of Art and Design is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC), the Council for Interior Design Accreditation (CIDA), and the National Architecture Accrediting Board (NAAB).

8. University of California, Santa Cruz, Santa Cruz, California (Top 6% of schools considered)
University of California, Santa Cruz

In 2019, University of California, Santa Cruz (UC Santa Cruz or UCSC) was invited to join the Association of American Universities (AAU). The school became the youngest university to join and one of only five AAU members. UC Santa Cruz is also the first institution in the University of California System to launch an undergraduate game major. Housed in the Jack Baskin School of Engineering (BSOE) and known as Games @ UC Santa Cruz, this intensive program has grown from a single undergraduate program to six programs leading to a bachelor’s, master’s, or PhD. 

Programs are available at the main UC Santa Cruz campus and the Silicon Valley (SVC) campus. Options include the Computer Science BS in Computer Game Design; the Art and Design-Games and Playable Media BA (BA AGPM); the MS in Computational Media; the Digital Arts and New Media MFA; and the PhD in Computational Media or Computer Science and Engineering. 

Across all program options, students have access to courses such as Foundations of Video Game Design; Interactive Narrative; Accessible Games; Psychology of Play; Games as Technical Culture; Advanced Programming; Game Design Studio; Creating Digital Audio; Game AI; Algorithmic Music for Games; Game Development Experience; Writing for Game Technologies; Playable Media; Game Data Science; Game Systems; Game Production Studio; Game Technologies; and Business of Games.

All students also have access to Games @ UC Santa Cruz facilities and centers such as the Center for Computational Experience; The Other Lab; the Expressive Intelligence Studio; the Advanced Visualization and Interactive Systems Lab; the Augmented Design Laboratory (ADL); Ludo Lab; the Critical Realities Studio; the Software Introspection Laboratory; and the Social Emotional Technology Lab.

Other Games @ UC Santa Cruz benefits include frequent studio tours; project evaluations by industry professionals; participation in the Annual Games Showcase; interactions with guest speakers from the game design industry; game design internships; study abroad experiences; and networking events. 

The culminating experience for BA AGPM and BS students is the Capstone Project. The BS Capstone is an intensive year-long game project where students will work in teams to complete a professional computer game. The BA AGPM Capstone consists of a project and exhibition. MFA and MS students will complete a thesis project, research project, or both. PhD candidates will complete a dissertation. 

Graduates of the Games @ UC Santa Cruz BA and BS programs are prepared to pursue roles in all areas of game design and development. Graduates of the MS, MFA, and PhD programs are qualified for leadership roles in game design and development, education, and research, among others. 

Across programs, graduates have been hired at companies and studios such as Electronic Arts (EA), Amazon, Universal Studios Japan, Google, Ubisoft, TopGolf, NCSoft, Zynga, Tencent, Hi-Rez Studios, Method Studios, Tic Toc Games, WB Games Boston, NetEase Games, Glu, and Toys for Bob. 

University of California, Santa Cruz was established in 1965. This global research university serves approximately 18,980 students enrolled in more than 130 programs across 10 colleges and the Graduate Division. University of California, Santa Cruz is accredited by the WASC Senior College and University Commission (WSCUC).

9. Massachusetts Institute of Technology, Cambridge, Massachusetts (Top 6% of schools considered)
Massachusetts Institute of Technology

Massachusetts Institute of Technology (MIT) is home to a research and development hub known as MIT Game Lab. In addition to providing a space for students to collaborate, create games, and work with MIT partners, the lab helps students select a department and plan of study that matches their career goals. Ideal departments include Comparative Media Studies (CMS) and Electrical Engineering and Computer Science (EECS). 

For students seeking careers in emerging industries for game designers, the MIT Department of Brain and Cognitive Sciences (BCS) has a Brain and Cognitive Science BS program. This option is provided in partnership with the EECS Department and students can work with MIT Game Lab to customize a plan of study. 

For students interested in launching their own studios or those seeking careers that focus on the business side of game design and development, MIT’s Sloan School of Management houses a Business BS program that allows students to work with the MIT Game Lab to develop a focus area that matches their goals. 

Part of the School of Humanities, Arts, and Social Sciences (HASS), the Department of Comparative Media Studies (CMS) provides a BS or MS in CMS. The EECS Department is part of the Schwarzman College of Computing and it is the largest department at MIT. Popular degree options for game designers include a BS and MS in Computer Science and Engineering (CSE). 

The CMS BS is an interdisciplinary program that explores game design, virtual worlds, interactive writing, and more. Course examples include Game Design Methods; Virtual Reality and Immersive Media Production; Creating Videogames; Interactive Narrative; Game Studies; Visual Design; Design and Development of Games for Learning; Critical Worldbuilding; Games and Culture; Imagination, Computation, and Expression Studio; Designing Interaction; Transmedia Storytelling - Modern Sci-Fi; Digital Media in Japan and Korea; History of Media and Technology; and Education Technology Studio.

The Comparative Media Studies BS at MIT culminates with a capstone project and presentation. Graduates are prepared to pursue careers in all areas of game design and development. 

The CMS MS at MIT is an interdisciplinary and collaborative program that includes a weekly Colloquium. Colloquia are open to the public and consist of talks by industry professionals. In the first year of the program students will work together in all but one subject. In the second year, students have more flexibility to take electives and work solo on projects and other activities.

Course examples include Game Design; Playful and Social Interaction; Design and Development for Games Learning; Advanced Video and Related Media; Games for Social Change; Media Theories and Methods I-II; Major Media Texts; Advanced Identity Representation; and Workshop I. 

The Comparative Media Studies MS at MIT culminates with the thesis. Graduates are prepared to pursue leadership roles in all areas of game design and development, education, and research. 

The Computer Science and Engineering BS program at MIT is highly interdisciplinary, allowing students to explore areas such as human-computer interaction (HCI) and graphics; programming languages; machine learning; algorithms and theory; artificial intelligence (AI); software engineering; and computer systems. The program emphasizes team and independent projects; lab work and research; and professional internships with MIT partner companies. 

Elective requirements allow students to take additional courses that focus on games. Courses are available within and outside the department. Examples include Game Design Methods; Interactive Narrative; Games for Social Change; Advanced Game Design Studio; Game Design; Videogame Theory, Computation, and Expression Studio; Design and Development for Games and Learning; Fun and Games - Cross-Cultural Perspectives; Designing Interactions; and Games and Culture.

The CSE MS program at Massachusetts Institute of Technology is provided through the Schwarzman College of Computing’s Center for Computational Science and Engineering (CCSE). This graduate division allows students to work with faculty and coursework from across MIT. The CSE MS focuses on hands-on projects and the master’s thesis. Students may also select five graduate subjects that align with their goals. 

Examples include Introduction to Modeling and Simulation; Architecting and Engineering Software Systems; Advanced in Computer Vision; Multidisciplinary Design Optimization; Artificial Intelligence and Machine Learning for Engineering Design; and Dynamic Programming and Reinforcement Learning.   

Graduates of the Computer Science and Engineering programs (with MIT Game Lab) are prepared to pursue technology careers across industries, including game design and development. Graduate students are prepared to pursue leadership roles, research jobs, and teaching positions as well. 

CSE program alumni have been hired at studios such as Blizzard Entertainment, Harmonix Music Systems, Bungie Studios, Muzzy Lane (educational game studio), Learning Games Network (LGN), Moonshot Games, and Fire Hose Games, which launched in 2008 by MIT alumni. 

Massachusetts Institute of Technology was founded on April 10, 1861—just two days before the start of the Civil War. The school serves approximately 11,890 students from all 50 states, DC, four territories, and nearly 140 foreign countries. MIT provides more than 115 undergraduate majors and minors, along with 50 departments and programs that provide graduate degrees. Massachusetts Institute of Technology is accredited by the New England Commission of Higher Education (NECHE). 

10. Full Sail University, Winter Park, Florida (Top 7% of schools considered)
Full Sail University

Full Sail University has a full suite of game design programs that function like today’s production studios. Options include the AAS and BS degrees in Game Art, Game Design, and Game Development; a BS in Game Business and Esports; a BS in Simulation and Visualization; an Interactive Technology BS completion program with concentrations in Game Design, Game Development, and Simulation and Visualization; and an MS and certificate in Game Design. 

With the exception of the Simulation and Visualization BS which is available on campus only, all programs can be completed on campus or online. 

In addition to gaining production experience in a real-world studio environment on the Full Sail University campus, all games, interactive technology, and simulation and visualization students have opportunities to work off campus at local and national studios through the school’s internship program. Courses for the program are also project-based and immersive providing additional opportunities to gain hands-on experience. 

Course examples across undergraduate options include Creative Presentation; Motion Capture; Game Animation I-II; Art Creation for Games; Prototyping and the User Experience; Game Mechanics I-II; Advanced Game Characters; Data Visualization and Modeling Engine Development; Systems Design; Prototyping and Content Creation; Scripting for Game Designers I-III; Programming I-II; Game Architecture; 3D Content Creation; Game Systems Integration; Artificial Intelligence (AI); Game Production Tools; Computer Graphics; Software Engineering; Game Balancing; Applied Human-Computer Interaction; Digital Logic; Game Engine Development; and Professional Writing. 

All undergraduate programs culminate with the project and portfolio. Graduates are prepared to pursue careers in all areas of game design and development, animated films, live-action film, simulation, and visualization, among others. 

The Game Design MS at Full Sail University provides the opportunity for students to customize a track to match their career goals. All students will explore all roles in the production pipeline as well as game effects; test simulation; video game development for computers, networks, and console; animation; and narrative design. Course examples include game design, producing, research, and publishing. Course examples for the program include Game Production Tools; Methods and the User Experience; Game Design; Asset Management; Game Usability and Testing; Advanced Production Techniques; and Quality Assurance. 

The Full Sail Game Design MS culminates with the Thesis Portfolio course, where students will produce a publishable thesis paper and participate in a research presentation. Graduates are prepared to pursue leadership roles in game design and development, animation and film, software development, simulation, visualization, graphic design, and advertising, to name a few. 

Full Sail University graduates have been hired at studios such as Industrial Light & Magic (ILM), Pixar, Nickelodeon, Disney, Universal Studios, ESPN, Miramax, MTV, and Bunim Murray. Alumni have worked on games such as Fortnite; Call of Duty: Modern Warfare II; Destiny 2; Horizon Forbidden West; Apex Legends; and Overwatch 2.

More than 350 Full Sail graduates were also credited on 30+ projects nominated in over 20 categories at the 2023 Game Awards. Thirty-five Full Sail graduates contributed to nine winning projects in 15 categories including Best Narrative and Best Game Direction for Alan Wake 2; Innovation in Accessibility for Forza Motorsport; Best Score and Music for Final Fantasy XVI; Best Ongoing Game and Best Community Support for Cyberpunk 2077; and Best Audio Design, Hi-Fi Rush

Full Sail University launched in 1979 as a recording studio in Dayton, Ohio that provided workshops. Today, the school sits on a 210-acre campus less than 20 miles from downtown Orlando and Universal Studios. Serving approximately 21,000 students, Full Sail provides graduate certificates and degree programs at all levels. Full Sail University is accredited by the Accrediting Commission of Career Schools and Colleges (ACCSC). 

11. DePaul University, Chicago, Illinois (Top 8% of schools considered)
DePaul University

Jarvis College of Computing and Digital Media (CDM) at DePaul University (DePaul) houses the School of Cinematic Arts (SCA); the School of Computing; and the School of Design. All provide paths to study games. The School of Cinematic Arts houses the STEM-designated Animation BFA with a concentration in Game Art, and the Computer Science + Animation BS (CS+ANI BS) with a Game Art Technical Director concentration. Across programs students have access to the state-of-the-art DePaul Cinespace Studios. 

This 60,000 square feet production facility houses six professional soundstages; animation studios and labs; Arri and RED cameras; green screen cycloramas; stop motion and motion capture stages; post-production video editing and color correction facilities; mixing studios; a scenic shop; and production offices. Other program highlights include courses taught by accomplished industry professionals who have worked at places such as WMS Games, Nickelodeon, and Disney Feature Animation; opportunities to gain hands-on experience at DePaul’s virtual production stage—the first of its kind in the Midwest—and through the schools Indie Studio; the visiting artist series; the LA Quarter Program at the historic Sunset Las Palmas Studio; Project Bluelight; access to the Animation Lodge; and the annual Premiere Film Festival. 

The Animation BFA/Game Art concentration focuses on real-world problem solving; teamwork, and pipelines. Students will work alongside game designers and game programmers on cross-disciplinary game development projects. Course examples for the program include Game Development I-II; Visual Design for Games; Art for Game Mods; and Game Modification Workshop. 

Game Art students can also choose a focus in Animation or Modeling and Rigging. The Game Art concentration culminates with the Game Development Capstone I and Game Development II courses. 

The Computer Science + Animation BS with a Game Art Technical Director concentration combines liberal studies, animation, computer science, and game art. Course examples include Computer Systems I-II; Rendering and Graphics Programming; 3D Modeling and Shading; Optimized C++; 3D Animation for Games and Cinematics; Game Modification Workshop; Motion Capture; Advanced Animation Production; 3D Dynamics; Object-Oriented Game Development; and Game Art Pipeline. 

The Game Art Technical Director concentration culminates with the Game Development Capstone I and Game Development Project II courses. 

Graduates of the SCA Games programs are prepared to pursue roles at major game companies, film studios, and animation studios. Program alumni have been hired at game design companies such as Electronic Arts (EA), Blizzard Entertainment, Iron Galaxy Studios, Bioware, and The Mill. They have also been hired at studios such as Nickelodeon Animation Studios, Walt Disney Animation Studios, LAIKA Studios, and Warner Bros. Animation.

The School of Computing at DePaul University houses the Computer Science BS with a concentration in Game Systems, a BS in Game Programming, and a Game Programming MS. These STEM-designated programs provide access to the game development studio DePaul Originals; the Deep Games Laboratory; the DePaul Esports Gaming Center; and the DePaul Fundamental Research in Academic Gaming (DeFRAG), which hosts week-long game jams, multiplay nights, and video game Jeopardy. Students also have access to all CDM facilities such as the gameplay, playtest and usability, virtual reality, and game development and research labs. 

Other program features include participation in exhibitions; internships with local and national studios; and the biennial Japan Study Abroad Program. This two-week trip to Tokyo, Kyoto, and Nagoya includes visits to game and animation studios; temples, cultural centers, and historic sites; and galleries and museums. In Nagoya, students will collaborate with Japanese game and animation students at Trident College of Computing. This two-day game/animation jam is the culminating experience for the trip. 

Courses for all programs are topic-based and hands-on, with a focus on global software development and lab work. Game Programming students will collaborate on interdisciplinary teams with game designers, producers, game designers, and audio designers to create games. BS course examples include Fundamentals of Game Design; Practical Scripting for Games; 3D Design and Modeling; Game Engine Programming I-II; Object-Oriented Game Development; Rendering and Graphics Programming; Game Modification Workshop; Optimized C++; and Game Development II. The BS program culminates with the Real-Time Networking and Software Projects courses or the Game Development Capstone I and Game Development Project II courses, student’s choice. 

The Game Systems concentration combines computer science, mathematics, and programming. Course examples include Discrete Mathematics I-II; Game Engine Programming I-II; Real-Time Networking; Object-Oriented Game Development; Computer Graphics Development I-II; Computer Systems I-II; Technical Writing; Applied 3D Geometry; and Concepts of Programming Languages. The program culminates with the Game Development Capstone I and Game Development Project II courses or the Software Projects course and one major elective, student’s choice. 

Game Programming MS students will take a combination of introductory, foundation, and advanced courses, along with major electives. These courses come from nine defined areas such as Game Specialties, Mobile Games, and Graphics. Elective examples from these areas include Physics for Game Developers; Advanced Rendering Techniques; Tool Programming for Game Development; Visualization; Game Programming for Mobile Devices; and Principles of Computer Animation. 

Graduates of the Game Design BS program at DePaul University are prepared to pursue advanced roles in all areas of game programming, development, and design. MS graduates are prepared to pursue leadership roles in these areas, as well as research and education. 

Across programs, alumni have been hired at places such as Disney Interactive Studios, Microsoft, Amazon, NetherRealm Studios, Abbott Laboratories, GitHub, Phosphor Games, Lockheed Martin, DeepMind, Scientific Games, Carbine Studios, Raytheon Missiles and Defense, and Scientific Games. 

The School of Design at DePaul University houses the BS and MFA in Game Design. Students in these STEM-designated programs have access to everything the CDM has to offer as well as the Idea Realization Lab (IRL and IRL2); the interdisciplinary design PUSH Studio; the School of Design Talks Series; the Jarvis Speaker Series; mentored independent studies (MFA); and funded research assistantships (MFA). 

PUSH Studio partners with industry professionals and social organizations. The Talks and Speaker Series’ have welcomed guests such as Bungie Founder Alex Seropian; Antionette Caroll—Founder and CEO of the Creative Reaction Lab; Co-CEO of Iron Galaxy Chelsea Blasko; Dale Dougherty—Founder and CEO of Make Media; Young Horses Games; and Scott Starrett—Brand Advisor to the Alexandria Ocasio-Cortez campaign. 

The Depaul Game Design BS consists of courses such as Games Literacy; Unreal Engine Workshop; Game Development I-II; Playgaming; Solo Game Development Project; Sound for Games; 3D Design and Modeling; Practical Scripting for Games; 3D Animation; Advanced Game Design; and Data Analysis. 

The Game Design BS program at DePaul university culminates with the Game Modification Workshop Game Development Capstone I, and Game Development Project II courses. Graduates are prepared to pursue careers in game design and development, augmented and virtual reality (AR/VR), animation, and interactive media, among others. 

The Game Design MFA is a flexible program that consists of courses such as Creative Computation; Art Games Bootcamp; Game Design Proseminar; Incubation Studio; Games With A Purpose Bootcamp; Game Design Workshop; and Game Development Practicum (internship, art game installation, development of a wearable device). 

The Game Design MFA program at DePaul University culminates with the MFA Thesis, Showcase, and Defense. Graduates are prepared to pursue leadership roles in areas such as game design, game development, game programming, research, teaching, and software development. 

DePaul’s Game Design BS and MFA alumni have been hired at places such as Disney Consumer Products and Interactive Media, Phosphor Games, NeatherRealm Studios, Owlchemy Labs, Wargaming, and Firaxis. Some graduates have also gone on to launch their own studios, such as Young Horses—creators of Octodad. Developed at DePaul, this adventure game is an Independent Games Festival Student Showcase Winner and a Game Developer (formerly Gamasutra) Top 10 Indie. 

DePaul University is the largest Catholic university in the United States. Serving 21,210 students, the school is also the nation’s 12th-largest private, not-for-profit university, and the largest private, not-for-profit college in the Midwest. Founded in 1898, DePaul provides more than 300 undergraduate majors and graduate programs across two campuses that house 10 academic colleges and schools. DePaul University is accredited by the Higher Learning Commission (HLC).

12. DigiPen, Redmond, Washington (Top 8% of schools considered)
DigiPen

DigiPen is a Houdini Certified School that launched the world’s first bachelor’s degree in Video Game Technology and Development. Since then, DigiPen has won 57 Independent Games Festival (IGF) awards. This is more than any other school in the world. DigiPen students have also won more than 300 awards for game projects and academic papers. 

Today, DigiPen’s game program has expanded to include six options. This includes a BS in Computer Science (CS) and Game Design; a BS in CS in Real-Time Interactive Simulation; a Game Design BA; a Computer Science MS; an accelerated BS/MS program that can be completed in just five years; and a Digital Arts MFA.

Across programs, students have the opportunity to work in multidisciplinary teams in a studio environment to create software, several original video games, a final project, and market-ready portfolio.  

The Computer Science and Game Design BS explores artificial intelligence (AI); system, level, and technical design; user interface design; programming languages; and game design. Accredited by the Computing Accreditation Commission of ABET, the BS in Computer Science in Real-Time Interactive Simulation covers 2D and 3D simulation; game engine software; programming languages; artificial intelligence (AI); software engineering; graphics rendering; and graphical user interfaces (GUIs).

The DigiPen Game Design BA is an interdisciplinary degree that explores design theory, interactive media, games, and applications. Students may select a concentration from six options including Level Design; Technical Design; Systems Design; Narrative Design; User Research; and UX Design. 

The Computer Science MS at DigiPen explores game creation (game design, streaming media testing, project management, etc.); advanced computer science (game engine design, advanced animation and modeling, advanced rendering techniques, artificial intelligence, physically-based modeling algorithms, and ray tracing); and physis and mathematics (computational geometry, cryptography, fuzzy logic and sets, number theory, etc.).

The accelerated BS/MS program has two tracks: Thesis and Comprehensive Exam. Both options highlight courses such as Physically-Based Simulation; Graphics; Artificial Intelligence; and Image Processing. Students in both tracks will also complete the Advanced Game Project course. The accelerated BS/MS can be completed in just five years. 

The Digital Art MFA at DigiPen allows students to customize a specialization from courses across all DigiPen programs. To specialize in games, MFA students can select courses such as Game Design, Development and Production; Character Rigging; Scripting for Games; Hair and Clothing Simulation; Lighting and Rendering; Organic and Hard Surface Modeling; Advanced Character Creation; and Storyboarding. 

Graduates of the Games, Computer Science, and Digital Arts programs at DigiPen are prepared to pursue careers in all areas of games and animation. To date, DigiPen alumni have been credited on over 2,000 commercial video games and they have been hired at more than 1,500 companies. 

Examples include Electronic Arts (EA), Insomniac Games, Sony Interactive Entertainment, Ubisoft Shanghai, Epic Games, Microsoft, Google, Activision Blizzard, Intel, Booz Allen Hamilton, Nintendo, DreamWorks Interactive, Amazon, Walt Disney Imagineering, SpaceX, Warner Bros. Interactive Entertainment, Zynga, ArenaNet, Take-Two Interactive, and Bungie. 

DigiPen was established in 1988 as a computer simulation and animation company in Vancouver, British Columbia. Today, the school is a technology institute that serves over 1,000 students across campuses in Redmond, Washington; Singapore; and Bilbao, Spain. Programs include 10 undergraduate and graduate degrees in Computer Science; Digital Art and Animation; Engineering; Game Design and Development; and Music and Audio. DigiPen is accredited by the Accrediting Commission of Career Schools and Colleges (ACCSC).

13. Georgia Institute of Technology, Atlanta, Georgia (Top 9% of schools considered)
Georgia Institute of Technology

Georgia Institute of Technology (Georgia Tech) provides a number of unique paths to study game design. For example, the school has an undergraduate certificate (Scenarios, Models, and Military Games) that explores the use of gaming, models, and scenarios in the analysis of national security issues. Course highlights include Scenario Writing and Pathgaming; Simulation and Military Gaming; Technology and Military Organization; and Modeling, Simulation, and Military Gaming. 

Housed in the Ivan Allen College of Liberal Arts’ Sam Nunn School of International Affairs, this 12 credit hour program is open to all Georgia Tech students with a bachelor’s degree. 

Also housed in the Ivan Allen College of Liberal Arts is the School of Literature, Media, and Communication. In partnership with the College of Computing’s School of Interactive Computing the school provides a Computational Media BS (BSCM); MS and PhD degrees in Digital Media; a dual BS Computational Media/MS Digital Media; and Computing and Media minor. 

Students in all programs have access to the GVU Center Game Studio at Georgia Tech; the Institute for People and Technology (IPaT); and international campuses in the world’s largest games industry—China. Internships, workshops, and participation in student organizations are also part of the programs. 

The Georgia Tech BSCM launched in 2004 with just one student. Today, the program serves more than 300 students, making it one of Georgia Tech’s fastest growing programs. Students in this program have the option to focus in Media-Games; Intelligence-Games; or People-Games. Across options, course examples include Video Game Design and Programming; Digital Video Special Effects; Game AI; Constructing the Moving Image; Experimental Digital Art; Game Design as a Cultural Practice; Computer Animation; Game Studio; Interactive Narrative; Graphic and Visual Design; Science, Technology, and Performance; and Principles and Applications of Computer Audio.

Georgia Tech’s Computing and Media minor is a 19 credit hour program, with nine credit hours at the 3000 level or higher. Students will take required courses such as Data Structures and Algorithms for Applications; Computer Graphics; and Objects and Design. Electives allow students to focus in games. Examples include Video Game Design and Programming; Digital Video Special Effects; and Information Visualization. 

Across all graduate level programs, courses may include Special Topics in Game Design; Human-Computer Interaction (HCI); Principles of Interactive Design; Experimental Media; Interactive Fiction; Pro-Seminar; and Project Studio. MS students also have access to 11 specialization areas. Many provide additional coursework in games. 

Examples include Computer Graphics, with courses such as Video Game Design, Computer Animation, Video Game Design and Programming, and Foundations in Computer Graphics; Artificial Intelligence (formerly Interactive Intelligence), which consists of courses such as Game AI, Computer Vision, AI Storytelling in Virtual Worlds, Advanced Game AI, and Modeling and Design; and Human-Computer Interaction, which includes courses such as Video Game Design, Mixed Reality Experience Design, Game AI, Principles of Design, Mobile and Ubiquitous Computing, and Cognitive Modeling. 

Graduates of the Computational Media, Digital Media, and Computing and Media programs at Georgia Institute of Technology are prepared to pursue careers in areas such as game design and development; interactive design and game simulation; film and animation; visual effects; AI and robotics; 3D modeling; the broader simulation and visualization industry; special effects; and software design and development. 

Some of the top hiring companies for Georgia Tech alumni include Electronic Arts (EA), Boeing, Apple, Google Interactive, Microsoft, Amazon, NBC Universal, TNT Sports, Delta Airlines, Cox Communications, and Ogilvy. 

Georgia Institute of Technology was established in 1885. When it opened, the school had one degree—the Mechanical Engineering BS, with 129 students enrolled. Today, Georgia Tech serves approximately 53,365 students enrolled in 180 degree programs and minors across six distinct colleges, 28 schools, and Georgia Tech Online. Campuses include Atlanta, Georgia Tech-Europe in France, and Georgia Tech-Shenzhen in China. 

Georgia Institute of Technology is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC). 

14. Southern Methodist University, Dallas, Texas (Top 9% of schools considered)
Southern Methodist University

Southern Methodist University (SMU) is an accredited institutional member of the National Association of Schools of Art and Design (NASAD). The school houses Meadows School of the Arts, which provides an interdisciplinary Creative Computing program leading to a BA or a minor. The program requires students to pursue coursework in Meadows and Lyle School of Engineering. 

The Creative Computing BA is a 120 credit hour program that consists of SMU’s Common Curriculum, the major, and a combination of electives and/or minors. Course examples include Creative Coding I (3D animation, gaming, visualization, interactivity); Creative Computing II (Java programming); Creative Computing III (C++, software engineering, object-oriented programming); Principles of Computer Science I-II; and Digital/Hybrid Media (digital imaging, sound, and video using Adobe Creative Cloud and open-source software). 

All Creative Computing students will complete the Junior Milestone course, which consists of proposing, designing, and implementing a creative computing project that will be presented in a final public presentation. The program culminates with the Creative Computing Capstone or Senior Design II course—student’s choice. For the Capstone, students will work with a faculty adviser on an independent creative computing project such as an exhibition, performance, or hardware/software development. The Senior Design II course consists of a multidisciplinary group software project to be presented in a public forum.  

Southern Methodist University is also home to SMU Guildhall. Launched in 2003 with just 32 students, this education initiative was the first digital game development program of its kind. Serving hundreds of students today, SMU Guildhall is still the only graduate program in the country to provide specializations in all four areas of video game development: Art, Design, Production, and Programming. 

All SMU Guildhall students benefit from the initiative’s partnerships with hundreds of studios and companies around the world. More than 1,000 SMU Guildhall alumni have worked at more than 350 studios worldwide. Examples include Disney Interactive, Epic Games, Blizzard Entertainment, Riot Games, Unity, Microsoft Game Studios, Samsung, Gameloft, Bungie, Insomniac Games, and Bethesda. 

Other SMU Guildhall benefits include team-based learning; workshops; portfolio reviews; lectures; professional development coursework; guest speakers; career fairs; and mentorship programs. 

SMU Guildhall also provides two paths to study game design including the Master of Interactive Technology (MIT) in Digital Game Development and a Digital Game Development Certificate (DGDC). MIT students may specialize in Level Design; Production; Software Development (Programming); or Art Creation. 

The Guildhall allows students in any undergraduate degree program in the Meadows Art Division to add the Art Creation or Level Design specialization. Both focus areas include the Team Game Production course. In addition, Computer Science BS (CS BS) students in Lyle School of Engineering may apply to the Guildhall DGDC program. Upon successful admission, CS BS students may also enroll in Lyle’s Game Development track. 

All SMU Guildhall students will develop a minimum of three industry-ready 2D and 3D games. Graduates of the Digital Game Development and Creative Computing programs at Southern Methodist University are prepared to pursue leadership roles in all areas of game design and development. 

Program alumni have worked on games such as Grand Theft Auto, Game of Thrones, Call of Duty, Batman, Marvel Avengers, Fortnite, League of Legends, Disney Infinity, Guitar Hero, Assassins Creed, God of War, Elite Force, Diablo, Days Gone, Doom, and Atlas.

In addition to the studios mentioned earlier, SMU graduates have been hired at places such as Electronic Arts (EA), Microsoft, Obsidian Entertainment, Sony, Google, Ubisoft, Bioware, Gearbox, Crystal Dynamics, Oculus VR, Irrational Games, Zenimax Online Studios, and Valve. 

Southern Methodist University was founded in 1911. The school serves more than 12,000 students enrolled in 250 programs in Dedman College of Humanities and Sciences and seven degree-granting schools. Southern Methodist University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC). 

15. University of Texas at Austin, Austin, Texas (Top 10% of schools considered)
University of Texas at Austin

University of Texas at Austin (UT Austin) houses the UT Game Development and Design (GDAD) program. Launched in 2020, the program is a partnership between the Department of Computer Science (CS) in the College of Natural Sciences; the Department of Radio-Television-Film (RTF) in Moody College of Communication; the Department of Arts and Entertainment Technologies (AET) in the College of Fine Arts’ School of Design and Creative Technologies; and the Texas Immersive Institute (TXI). 

Specific paths to study games within the GDAD program include the Department of Computer Science BS CS with a 15-credit hour Game Development concentration and the AET Department’s AET BS with a Game Design path. The RTF Department provides coursework that covers emergent media, cinematic arts, and narrative design. The TXI focuses on coursework in immersive experiences. All four departments provide minors and concentrations that combine studies in programming, design, media, and art. 

Although the GDAD is an undergraduate program, students seeking an advanced degree can earn an MS in CS (MSCS). A Five-Year BS/MS Integrated CS is also available.

Across programs, students will learn how to build games and immersive experiences and apply game technology in other fields. All students will also have opportunities to work with industry studios and EGaDS!—UT’s game development student organization—on independent and collaborative projects. These hands-on experiences take place through the AET Studio Industry Partnership; Senior Design Project; University Partnership; College Collaboration; Independent Study courses; and the Game Development Capstone. 

Examples of industry partners include Dell Experience Innovation Group; Wonderspaces; Gensler Digital Experience Design; and ILMxLAB. Internship opportunities also provide the chance to gain valuable hands-on experience before graduation. The GDAD and CS programs also provide access to an unlimited number of games and games-related courses. 

Examples include Introduction to Programming; Level Design; Game Development; Computer Organization and Architecture; Mixed Reality; Game Character Animation; Digital Experience Design Studio; Game System Design; Physical Simulation of Computer Graphics; Future of Gaming; Interactive Environments; Game Scripting; Narrative Design; Challenges in Game Design; Virtual Production; Physical Game Design; Artificial Intelligence (game playing, natural language understanding, theorem proving); VR for Games; Cross Platform Storytelling; Mobile Game Development; Computer Graphics; Game Prototyping; Realtime Pipeline; Challenges in Game Design; and Advanced Creative Coding. 

Graduates of the GDAD and CS programs at UT Austin are prepared to pursue advanced roles in the games industry; entertainment (film, TV, animation); computer systems design; the broad technology industry; software engineering and design; simulation and visualization, and more. 

UT Austin Game Development and Design graduates enjoy a 93% employment rate within six months of graduation. Approximately 92% of CS graduates secure employment within six months of graduation. Across programs, alumni have been hired at places such as Electronic Arts (EA), IBM, Amazon, HP, Apple, Google, Aspyr Media, Inc., Scientific Games, Zynga, Lucid Motors, Diamond Entertainment, Everi Digital, and Cloud Imperium. 

Founded in 1883, University of Texas at Austin serves approximately 53,865 students, making it one of the largest universities in Texas. UT Austin provides more than 155 undergraduate degree programs with 170+ fields of study; 139 graduate degree programs; and nearly 100 doctoral programs across 19 colleges and schools. University of Texas at Austin is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).

16. Michigan State University, East Lansing, Michigan (Top 15% of schools considered)
Michigan State University

Michigan State University (MSU) is home to the College of Communication Arts and Sciences (ComArtSci) and the College of Engineering. Serving more than 4,500 students across five departments, the College of ComArtSci provides BA, BS, MA, PhD, minor, and certificate programs in the arts and sciences of communication. 

The MSU College of Engineering employs 297 faculty that serve more than 7,100 students. With 12 undergraduate degree programs and 11 graduate degree programs, the college is one of MSU’s founding disciplines and one of the school’s largest academic units. Engineering consists of 10 academic departments from Applied Engineering Sciences to Technology Engineering. 

Across colleges, aspiring game designers may select from seven different programs leading to a degree, certificate, or minor. All programs provide access to state-of-the-art labs, facilities, and centers. This includes the Games for Entertainment and Learning Lab; the GEL Lab; virtual reality (VR) labs; the Social and Psychological Approaches to Research on Technology-Interaction Effects (SPARTIE) Lab; Quello Center for Media and Information Policy; and the Rural Computing Consortium. 

The Games for Entertainment and Learning Lab and the GEL Lab house state-of-the-art technology for designing prototypes, learning new techniques, and to advance research on the individual and social impacts of digital games. 

Across programs, students also have the opportunity to participate in game development and testing projects; complete an internship; participate in group research projects; and engage with industry professionals through visiting artist talks. Students have interned at places such as Insomniac games, Apple, ABC Studios, Will Winn Games, Fabrik Entertainment in LA, The Daily Show, BrainSurf Informatics, Gray Television, DaySmart Software, Re-Source Partners, and MOSAIC Unity Center. 

The College of Communication Arts and Sciences houses the Department of Media and Information (MI). Within the department is the Game Design and Development program (GDD). Established in 2005, the program consists of the Games and Interactive Media BA; GDD minor; and the Serious Games MA certificate. Related programs include the Media and Information MA (MI MA).

All degree-seeking students have additional opportunities to gain hands-on experience with businesses and non-profit organizations in areas such as video game design, augmented and virtual reality (AR/VR), information technology, and human-computer interaction (HCI). 

The MSU Games and Interactive Media BA is a collaborative, project-based program with three focus areas including Game Design; Game Development; and Games Graphics and Animation. All areas explore video game production, board games, emerging interactive media, AR/VR, special effects, artistry, the design process, and management. Examples of required courses include Games and Interactivity; Media and Sketching Graphics; Games and Society; Methods for Understanding Users; and Bringing Media to Market. 

Students in the Game Design focus area will take additional courses such as Game Level Design; Serious Game Design Studio; Building Virtual Worlds; Game Design and Development I-II; and Game Interface Design. Course examples for Games Graphics and Animation include Concept Design for Games, Film, and TV; Advanced 3D Modeling; Advanced Three-Dimensional Computer Animation; and Compositing and Special Effects.

Game Development students will take courses such as Game and Interactive Media Development; Introduction to Programming I-II; Matrix Algebra with Computational Applications; and Building Innovative Interfaces. Across all focus areas, students have opportunities to work on real-world projects with partners such as Electronic Arts (EA), Ubisoft, Blizzard Entertainment, Insomniac Games, Bungie, and Rockstar Games. 

Students will graduate from the MSU Games and Interactive Media BA program with a professional portfolio of projects across a wide variety of works. Program alumni are prepared to pursue titles such as Game Designer, 2D Artist, Game Scenario Writer, Interaction Designer, Game Developer, Technical Artist, Game Programmer, Producer, Level Designer, Usability Engineer, Technical Designer, Project Manager, UI/UX Designer, and Quality Assurance Specialist. 

The MSU ComArtSci GDD minor requires 15 credit hours. To enter the program, students must complete Games and Interactivity as a prerequisite along with two courses selected from a set list of options. Examples include Introduction to Programming II; Concept Design for Games, Film, and TV; Game and Interactive Media Development; and Fundamentals of Comic Art and Graphic Novels. For minor requirements students will take 12 credit hours including Game Design and Development I-II; Collaborative Design; and Game Design Studio. 

For the remaining credits students will select courses from close to 30 options. Examples include Building Virtual Worlds; Interaction Design; Software Engineering; Advanced Game Development; Interactive Environments and Digital Fabrication; Computer Graphics; and Advanced 3D Modeling. 

The GDD minor at Michigan State University is available as an elective to students who are enrolled in the Computer Science BS; the Studio Art BA or BFA; or the Graphic Design BFA.

The Serious Games MA certificate attracts CS students, MSU MI graduate students, Master of Arts in Educational Technology (MAET) students, and doctoral students from other universities. Open to all MSU graduate students as a stand-alone program, the certificate requires the following courses: Theories of Games and Interaction Design; Foundations of Serious Games; and Understanding Users. The Serious Games MA certificate is transcriptable, and it can be completed either on-campus/hybrid or 100% online. 

The Media and Information MA at Michigan State University is a STEM-approved program that explores the design, the use of communication technologies and information, and management. The program is immersive, hands-on, and customizable, with opportunities to engage in real world experiences. As of 2025, MI MA students also have the option to focus in Game Studies and Design; Human-Computer Interaction/and User Experience Design (HCI/UX); or Media Policy. Students may also build their own focus area from all available courses. 

In addition to specific focus area courses, all MI MA students will take courses such as Foundations of Serious Games; Interactive Usability and Accessibility-Design and Evaluation; Theories of Games and Interaction Design; Global Media and Communications; Interaction Design; and Game and Project Design Studio I-II.

The culminating experience for the MI MA is the Master’s Project, completed across two courses. Graduates of the MI MA program at Michigan State University are prepared to pursue leadership roles in areas such as game design and development, 3D technology, serious games, digital media, game programming, web design and development, user experience (UX), simulation and visualization, and information studies. 

Program alumni have been hired at places such as Electronic Arts (EA), Rockstar Games, Blizzard Entertainment, Insomniac Games, Bungie, Ubisoft, Publicis Sapient, BuzzFeed, and ESPN.

The College of Engineering at Michigan State University houses the Department of Computer Science and Engineering—home to the Computer Science (CS) program. Available pathways include the BS, MS, and PhD. CS BS students can add the GDD minor and/or concentrate in Multimedia and Graphics, while MS and PhD students can add the Serious Games certificate. 

Course examples for the Multimedia and Graphics concentration include Game Design and Development I-II; Electronic Art; Game and Interactive Media Development; Computer Graphics; Game Design Studio; Building Virtual Worlds; Experiments in Digital Video; Introduction to Film; and Advanced 3D Modeling. 

Across programs, students will take courses such as Collaborative Design; Introduction to Programming II; Computer Systems; Theory and Algorithms; Machine Learning; Software Engineering; Systems Design and Analysis; Advanced Software Engineering; Web Application Architecture and Development Deep Learning; Translation of Programming Languages; Design and Theory of Algorithms; Computer Vision; Introduction to Artificial Intelligence; Parallel Computing; and Evolutionary Computing. 

Graduates of the Computer Science programs at Michigan State University are prepared to pursue roles in all areas of game design, development, and programming; the broader software engineering industry; mobile application development; web design and development; and UX design, among others. 

MSU Computer Science alumni have been hired at game design studios and other places such as Amazon, Epic Systems, Boeing, Microsoft, Compuware, General Motors, IBM, and Ford Motor Company.

Founded in 1855, Michigan State University began as the Agricultural College of the State of Michigan. On the first day of classes on May 14, 1857, the College welcomed five faculty members and 63 students into three buildings: College Hall, Saints’ Rest, and a brick horse barn. When it opened, the school became the first institution of higher learning in the U.S. to teach scientific agriculture. 

Today, MSU is one of the nation’s premier land-grant research universities. The school serves approximately 52,090 students enrolled in more than 200 programs across 17 degree-granting colleges. Michigan State University is accredited by the Higher Learning Commission (HLC).

17. Gnomon, Hollywood, California (Top 15% of schools considered)
Gnomon

Gnomon has been educating digital artists for nearly 30 years. Located in Hollywood, California—the heart of the entertainment industry—the school is known as the MIT of Visual Effects. Gnomon’s immersive, hands-on programs take place in a studio environment designed to mimic some of today’s top production studios. 

For students interested in studying games, the school has a Digital Production BFA and a Digital Production for Entertainment (DPE) certificate. The BFA requires 180 total units, including 135 in career-focused studies and 45 in general education. Students may choose from three specializations including 3D Generalist, Game Art, and Visual Effects (VFX). 

Across options, students will receive intensive training in industry software such as Maya, After Effects, Houdini, Marmoset Toolbag, Nuke, V-Ray, Substance Painter and Designer, Unreal Engine, ZBrush, and Photoshop. Course examples include Props and Weapons for Games; Animation and Visual Effects; Storyboarding; Game Creation 1-4; Level Design; Houdini 1-2; Texturing and Shading for Games; Digital Sets; Character Creation for Games; Hard Surface Modeling; Character Rigging Fundamentals, Environment Creation for Games; Dynamic Effects; May Modules; and Animation for Games.

The Digital Production BFA at Gnomon can be completed in as few as three years. For the culminating experience, students will produce a professional demo reel across four courses (Demo Reel 1-4). 

The Digital Production for Entertainment certificate at Gnomon is a 147-unit program that can be completed in two years. Five focused areas of study are available and include Game Art; Modeling and Texturing; 3D Generalist; Character and Creature Animation; and Visual Effects Animation. Electives allow students to enhance the curriculum. DPE students will create a market-ready demo reel as the culminating experience for the program. 

Graduates of the Digital Production BFA and DPE certificate programs at Gnomon are prepared to pursue advanced roles in game design and development, animation, visual effects, live-action film, and more. To date, Gnomon has more than 900 industry-employed alumni working at major studios such as Industrial Light & Magic (ILM), DreamWorks, Walt Disney Animation Studios, Sony Pictures Imageworks, Electronic Arts (EA), Marvel Studios, Nickelodeon Animation, Blizzard Entertainment, Amazon Games, Weta FX, Riot Games, DNEG, Digital Domain, Reel FX, Bioware, Framestore, and Naughty Dog. 

Established in 1997 by Alex Alvarez, Gnomon opened in a modest classroom location in Hollywood, California. Today, Gnomon sits on a 35,000 square foot lot within the historic Television Center Studio Lot. The school provides degree programs, vocational certificate programs, and 100+ individual courses for professional enrichment or portfolio development. Gnomon is accredited by the Accrediting Commission of Career Schools and Colleges (ACCSC).

18. Drexel University, Philadelphia, Pennsylvania (Top 15% of schools considered)
Drexel University

Drexel University (Drexel) houses one of the nation’s largest cooperative education programs. Founded in 1919, the program was among the first of its kind. Student in Drexel’s mandatory co-op program can gain up to 18 months of work experience in their chosen field—all before graduation. Co-op experiences can be completed at local and national companies or overseas in places such as Greece, London, Ghana, Hong Kong, and Spain.

A leader in technology, in 1983, Drexel became the first university to require all entering students to have microcomputers, and in 2000 it became the first university to operate a fully wireless campus—indoors and out. In addition, the school launched the first mobile Web portal service for students in 2002, and the first university portal app (DrexelOne Mobile) in 2011. DrexelOne was offered across all platforms. 

Drexel University is also home to one of the nation’s largest media arts and design colleges—the Antoinette Westphal College of Media Arts and Design. Accredited by the National Association of Schools of Art and Design (NASAD), the Council for Interior Design Accreditation (CIDA), and the National Architectural Accrediting Board (NAAB), Westphal provides more than 50 undergraduate majors, graduate programs, minors, STEM-designated programs, and accelerated degree programs. Options span the entertainment, visual art, design, performing arts, and media disciplines. 

In addition to the co-op program, students in all Westphal Media Arts and Design programs benefit from an immersive studio-based curriculum; courses led by accomplished industry professionals; and access to state-of-the-art production facilities and studios. Examples include the 1200 square feet Animation Capture and Effects Lab (ACE-Lab); computer labs outfitted with advanced graphics workstations; the Immersive Research Lab (IRL) for augmented reality (AR), virtual reality (VR), immersive media projects; screening rooms; the URBN Center, which features an open floorplan, shared making spaces, and innovative labs and studios; and a theme-park quality motion simulation platform.

Westphal programs for game designers include the Game Design and Production BS; Digital Media MS; Digital Media PhD; Game Design and Production BS/Digital Media MS; Digital Media and Virtual Production BS/Digital Media MS; the undergraduate Virtual Reality and Immersive Media minor; and the graduate Digital Media minor. 

All programs are hands-on and studio-based, with small class sizes that allow for individual instruction. Across all programs, students will also develop skills in computer programming; motion capture; computer graphics; scripting and storytelling; real-time visualization (virtual reality, augmented reality, and immersive media); and animation. 

The College of Computing and Informatics (CCI) at Drexel University has several additional options for designers seeking programs that combine the full computer science curriculum with game design studies. Options include a BA or BS in Computer Science (BAC, BSCS), or the 24-credit hour CS minor. The BA/BS programs provide an optional concentration in Game Programming and Development. Topics cover areas such as Creating Virtual Worlds (Numeric and Symbolic Computation); 2D and 3D Games (Game Development and Design); and Game Playing and Logic Programming (Artificial Intelligence).  

Like all Westphal programs, College of Computing and Informatics programs provide a hands-on curriculum combined with valuable co-op experiences. Across programs, students have access to all of the labs, studios, and facilities mentioned earlier, as well as the Entrepreneurial Game Studio (EGS), and the Center for Games, Artificial Intelligence, and Media Systems (GAIMS Center). All programs culminate with a full-year capstone project.

Graduates of the Westphal and College of Computing Game Design programs are prepared to pursue advanced roles in PC game design, serious games, console game design, game art, mobile game design, and simulation and job training, among others. More than 80% of Drexel gaming graduates and nearly 90% of dual degree graduates are currently working in an area directly related to game design and development.

Drexel Westphal and CCI alumni have been hired at places such as Rockstar Games, Electronic Arts (EA), Gameloft, Pixar, Microsoft Studios, DreamWorks Animation, Disney Imagineering, Lockheed, Xbox Game Studios, Blizzard Entertainment, Digital Domain, Disney Interactive, Razorfish, NCSoft Corporation, Zynga, BioWare, and Comcast Corporation. 

Drexel University was founded in 1891 by philanthropist and financier Anthony J. Drexel. Known as Drexel Institute of Art, Science and Industry, the school’s first graduating class was just 70 students. Today, Drexel University is an R1 Doctoral University that serves approximately 21,705 students enrolled in more than 200 degree programs across 15 colleges and schools. 

Drexel University is accredited by the Middle States Commission on Higher Education (MSCHE). The school’s academic programs in art, design, and media are accredited by the National Association of Schools of Art and Design (NASAD). 

19. University of California, Los Angeles, Los Angeles, California (Top 15% of schools considered)
University of California, Los Angeles

University of California, Los Angeles (UCLA) has several paths to study games in the School of Arts and Architecture (UCLA Arts) and Henry Samueli School of Engineering and Applied Science (Samueli School of Engineering). Serving 1,200 students UCLA Arts is home the Department of Design Media Arts (DMA), which houses the DMA BA. This multidisciplinary studio-based program enrolls approximately 22 students per course, allowing for more personalized instruction and attention.

Course examples for the program include Game Design; Interactive Animation; Game Engine; 3D Modeling and Motion; Collaborative Game Lab; Worldbuilding; Experiments in Virtuality; Sonic Media; Art and the Internet; and Design Futures. The program culminates with the Senior Projects course, where students will complete an individual project that focuses on games, media arts, or design.

Samueli School of Engineering at UCLA is home to the Department of Computer Science, which houses the Computer Science BS. This 180 credit hour program allows students to engage in research areas such as Graphics and Vision and Computer Science Theory. For the Graphics and Vision area, the graphics component explores rendering, motion capture, artificial life modeling, and animation for the movie and game industries. Vision refers to texture, shape, motion and illumination; 3D reconstruction from images; object recognition; and real-time vision/control. The Computer Science Theory area focuses on games, online algorithms, design theory, and more. 

Course examples for the CS BS include Software Construction; Programming Languages; Theory of Computing; Software Engineering; Introductory Digital Design Laboratory; Computer Systems Architecture; Digital Design Project Laboratory; and Operating Systems Principles. CS BS students may enhance the degree by selecting games or related courses to fulfill elective requirements. 

Both DMA and CS BS students may also enroll in game design and development courses through UCLA Extension. Dozens of options are available. Examples include Developing Video Game Narratives; Unity I: 3D Game Design and Game Engines; Intro to Game Development with Godot 4; Composing Music for Video Games; Immersive Experience Design; Blender Foundations for Spatial Media; and Drawing from Videogame Styles. 

All DMA and CS BS students may participate in the UCLA Game Lab. Supported by the School of the Arts and Architecture (UCLA Arts) and the School of Theater, Film and Television, UCLA Game Lab hosts workshops, research, visiting artists, and guest speaker events. The Lab has also collaborated with partners such as organizations, foundations, and individuals to present film series, performance programs, international exhibitions, and other educational activities. 

Examples of past partners include the Game Developers Conference (GDC), Bahcesehir University Game Laboratory (BUG) in Istanbul, Turkey; Giant Robot; A MAZE Festival in Berlin, Germany; Los Angeles County Museum (LACMA); Hypercube; Museum of Contemporary Art (MOCA) Los Angeles; and  Swissnex. 

Graduates of the DMA and Computer Science programs at UCLA work in all areas of game design and development. They can be found at game design studios, software companies, film studios, advertising agencies, marketing firms, government agencies, and academic institutions. 

Open to all students with an interest in games, UCLA Game Lab is supported by sponsors such as the HP, ZBrush, National Endowment for the Arts, Unity, Leap Motion, NVIDIA, Oculus, and HTC. 

Graduates of the Digital Media and Computer Science programs at UCLA are prepared to pursue careers in all areas of game design and development. They can be found at game design studios, software companies, government agencies, architecture firms, advertising agencies, film studios, and academic institutions, among others. 

Across programs, UCLA alumni have been hired at places such as Nickelodeon, Pixar, Walt Disney Imagineering, and DreamWorks, NBCUniversal, Mattel, Google, Amazon, Microsoft, Apple, Cisco Systems, and Oracle.

Founded on May 23, 1919 as the Southern Branch of the University of California, UCLA serves approximately 46,675 students from nearly 110 countries. This land-grant institution provides more than 250 programs across 12 professional schools and UCLA College. University of California Los Angeles is accredited by the WASC Senior College and University Commission (WSCUC). 

20. Northeastern University, Boston, Massachusetts (Top 15% of schools considered)
Northeastern University

Northeastern University (Northeastern) houses a Game Science and Design (GSND) MS that is the only program of its kind in the U.S. The GSND is multidisciplinary and STEM-designated with five different specialization areas. Jointly provided through Northeastern’s College of Arts, Media, and Design (CAMD) and Khoury College of Computer Sciences, the program highlights a common core that provides students in all specializations with a foundation in game science and design. 

Specializations include Extended Realities; Game Science; Game Art; Game Programming; and Game Science. This two-year, 34 credit hour program consists of courses such as Game Design and Analysis; Mixed Research Methods for Games; Player Experience; and Business Models in the Game Industry. All students will have the opportunity to take a number of elective courses to enhance the degree. 

Elective examples include Game Artificial Intelligence; Psychology of Game Play; Generative Game Design; Exploratory Concept Design; Building Game Engines; Computer/Human Interaction; and Advanced Topics in Game Science; Spatial and Temporal Design; and Data-Driven Player Modeling. 

Other program highlights include access to The Games Studio, which allows students to work on projects and be credited on up to four shipped titles; exhibitions; the Media Studios Organization, which houses labs, studios, and making spaces; guest lectures; the Center for Design—a space for collaborative and interdisciplinary design research; workshops; and the opportunity to complete a full-semester (paid) summer co-op. 

Northeastern University partners with more than 20,000 co-op employers nationwide and across more than 65 countries. Examples include Hasbro, Live Nation, Harmonix, Mass DiGi, Splash Damage Games, Jamspot, Demiurge Studios, and Greenbrier Games. 

The Game Science and Design MS program at Northeastern University culminates with a thesis project. Graduates are prepared to pursue advanced roles in fields such as software development, game design and development, special effects, animation, software quality assurance, and graphic design. 

The CAMD and Khoury College of Computer Sciences provide several additional programs for game designers. CAMD programs include the 17 credit hour, one-year Game Science graduate certificate with access to all GSND MS resources and benefits; the Game Design and Game Art and Animation BFAs; the Game Design and Music BS with a concentration in Music Technology; and minors in Game Art and Game Design. 

Khoury College houses a Computer Science and Game Development BS that focuses on developing and building games and playable media experiences. 

All programs are interdisciplinary, with courses led by industry professionals. Across options, course examples include Game Studio; Building of Game Engines; Player Experience; Game Design and Analysis; Level Design and Game Architecture; Prototyping for Experience Design; Spatial and Temporal Design; Mixed Research Methods for Games; Data-Driven Player Modeling; Psychology of Play; Business Models in the Game Industry; Advanced Topics in Game Design; Game Concept Design; Human-Computer Interaction; Game Artificial Intelligence; Games and Society; and Generative Game Design. 

In addition to a wide range of in-demand courses taught by faculty experts, all undergraduate Game Design programs at Northeastern University provide the opportunity to participate in the school’s co-op program. This allows undergraduates to gain up to 18 months of hands-on, professional experience. 

In addition, students in all programs enjoy hands-on learning in collaborative classrooms and studios; state-of-the-art production facilities; and access to more than 3,350 employer partners, including government agencies, Fortune 500 companies, and global organizations. 

The graduate certificate and undergraduate Game Design programs at Northeastern University culminate with a final project. Graduates are prepared to pursue roles in all areas of game design and development, software development, animation and special effects, graphic design, architectural design, android development, visual design, artificial intelligence, and art direction.  

CAMD and Khoury College alumni have been hired at major companies and studios such as Google, Xbox Game Studios, Amazon, Hasbro, Zynga, Cognizant, Boeing, Harmonix, Arc Games, Greenbrier Games, Splash Damage Games, Demiurge Studios, HireIO, Digital Eclipse Entertainment Partners, and Lucid Motors. 

Northeastern University began as the Evening Institute of the Boston Young Men’s Christian Association (YMCA) in 1898. Today, with 13 campuses across the U.S., Canada, and the UK, this global research university serves approximately 36,630 students from all backgrounds. Students have access to more than 500 programs across 10 colleges and schools. Northeastern University is accredited by the New England Commission of Higher Education (NECHE). 

21. Rensselaer Polytechnic Institute, Troy, New York (Top 15% of schools considered)
Rensselaer Polytechnic Institute

Rensselaer Polytechnic Institute (RPI) is home to the Houdini Certified School of Humanities, Arts, and Social Sciences (HASS). The school houses the Departments of Communication and Media; Arts; Science and Technology Studies; Economics; Cognitive Science; and Games and Simulation Arts and Sciences (GSAS). Across departments, HASS students have opportunities to enroll in a dual major and work with peers, accomplished faculty members, and professionals in engineering, business, science, architecture, and more. 

The GSAS Department at RPI houses the GSAS BS and Critical Game Design (CGDS) MS and PhD programs. The GSAS also leads the Center of Excellence in Digital Game Development. Funded by the Division of Science, Technology, and Innovation (NYSTAR) in New York’s Empire State Development Department, the RPI Center of Excellence hosts trade shows and conferences such as the Game Developers Conference (GDC) in San Francisco; the annual student games showcase and research symposium known as GameFest; and Ripcord, a joint blog-and-podcast series that focuses on games. 

The Center also hosts lectures and technical workshops; game jams and hackathons; STEAM educational programs; research in games-related fields such as game AI, wargaming, historical simulations, and virtual reality; an intensive, yearlong games incubator known as the Level Upstate Mentorship Program; and training activities for gaming startups. 

GSAS BS and CGDS graduate students have access to everything the Center of Excellence in Digital Game Development has to offer. All programs are interdisciplinary, allowing students to explore experimental game design; software engineering; 3D animation; programming; digital arts; and music and audio for games. 

The GSAS BS has six concentrations including Computer Science; Electronic Arts; Writing; Cognitive Science; Music; and Management. Students have the opportunity to build a number of professional games throughout the program and a professional internship. Graduate students will complete research projects and game prototypes. All students may participate in study away programs such as the semester abroad in Singapore at Nanyang Technological University. 

Graduates of the GSAS BS and CGDS programs at Rensselaer Polytechnic Institute are prepared to pursue careers in fields such as game design and development, artificial intelligence (AI), visualization, animation, software development, interactive simulation, and fine arts. CGDS graduates are also prepared to conduct research and teach at the university level or pursue leadership roles in the games industry as consultants, directors, producers, and entrepreneurs. 

RPI alumni have been hired at places such as Walt Disney, Hasbro, DreamWorks Animation, Lockheed Martin, Microsoft, Apple, Boeing, Adobe, Google, IBM, Amazon, Red Hat, LG, Pratt & Whitney, Dell, Meta, HP, Broadcom, Cruise, Tetra Tech, SAS Institute, and Boston Scientific.

Established in 1824, Rensselaer Polytechnic Institute is the nation’s first technological research university. Serving approximately 6,970 students, RPI provides more than 145 undergraduate, graduate, and doctoral programs across five schools. Rensselaer Polytechnic Institute is accredited by the Middle States Commission on Higher Education (MCSHE) and the Accreditation Board for Engineering and Technology (ABET). 

22. Ringling College of Art and Design, Sarasota, Florida (Top 15% of schools considered)
Ringling College of Art and Design

Ringling College of Art and Design (RCAD) is the only freestanding art and design school in the state of Florida. For students interested games, the school has BFAs in Game Art and Virtual Reality Development. Students in both programs have opportunities to gain hands-on industry experience working on real world projects through RCAD’s experiential learning initiative—INDEX.

INDEX activities take place in the classroom, the Design Center, studio labs, the Maker Space, and through the ART Network. INDEX also highlights client competitions, immersive experiences, internships, elective courses, and volunteering. All students also benefit from industry critiques by successful visiting artists and participation in the Game Developers Conference (GDC) in San Francisco. 

The Game Art BFA program at Ringling College of Art and Design follows the studio model of teaching, which emphasizes learning by doing. Students in this 120 credit hour program will work on team projects to develop collaborative, technical, and communication skills. Students will create works in state-of-the-art facilities equipped with the latest software used by both AAA and indie studios. Examples include Houdini, Adobe Substance Suite, Unreal Engine, Maya, and ZBrush. 

Of the 120 credit hours required to complete the Game Art BFA, 48 are in the major. Course examples include History of Game Art; Digital Painting for Game Art; Game Design I-III; Color and Perspective Drawing; 2D and 3D Design; Visual Development for Games I-II; Programming for Artists; 3D for Games I-IV; Development of Art and Ideas; and 3D Modeling. 

The Game Art BFA culminates with the Game Thesis Project completed across four courses including Game Thesis Preproduction; Game Thesis Project 1A; Game Thesis Project 1B; and Game Thesis Project II. The Thesis totals 15 credit hours. 

The Virtual Reality Development BFA at Ringling College of Art and Design is a 120 credit hour program that focuses on the creation, design, and analyzing of immersive experiences. This includes mastering story structures; utilizing game engine technology in the creation of immersive experiences; innovating VR ideas; navigating the production pipeline for 3D VR; and utilizing specific software for creating 3D databases. Through projects and coursework, students will also master the art of communication, develop collaboration skills, and become well-versed in professional practices. 

Of the 120 credit hours for the Virtual Reality Development program, 51 credits are dedicated to the major. Course examples include Introduction to Virtual Reality; 2D and 3D Design; Concept Development for Virtual Worlds; Immersive Media Design I-IV; 3D Technical Art; Iterative Design; Visual Scripting; Programming for Immersive Media; and Visual Development: UI/UX Design. 

Open electives totaling 12 credit hours allow students to enhance the degree by specializing in an area of interest. Students may also select six credit hours of general electives and 12 elective credits in art and design history. 

The RCAD Virtual Reality Development BFA culminates with the VR Thesis/Capstone completed across three courses: VR Thesis Preproduction, VR Capstone Project I, and VR Capstone Project II. This culminating experience totals 15 credit hours. 

Graduates of the Game Art and Virtual Reality Development BFA programs are prepared to pursue careers in game art, design, development, and programming; virtual reality design, development, and programming; and user interface/user experience (UI/UX) design; architecture; military and law enforcement; education and training; advertising and marketing; art and design; healthcare and fitness; sports; tourism and travel; wellness; and automotive. 

The Game Art BFA attracts recruiters from major studios such as Blizzard Entertainment, Epic Games, Riot Games, and Bungie. RCAD Game Art graduates have been hired at these and other major companies and studios such as Electronic Arts (EA), Rockstar Games, Microsoft, Hasbro, Netflix, Bethesda, Naughty Dog, and Meta. 

Virtual Reality Development graduates have the opportunity to work at places such as Epic Games, ILM Immersive (Lucasfilm’s storytelling studio), Microsoft, General Motors (GM), Meta, Kinetic Vision, Baobab Studios, 3D Forensic, Immersive Health Group, Vu Studios, Halon Entertainment, AECOM, and Mote Marine Labs. 

Founded in 1931, Ringling College of Art and Design is a private, not-for-profit college that began as a collaboration between circus baron John Ringling and Dr. Ludd M. Spivey—then president of Southern College. The school launched as a remote branch of Southern College named The School of Fine and Applied Art of the John and Mable Ringling Art Museum. Around 75 students and 13 faculty members arrived for the school’s first class. 

Today, Ringling College of Art and Design sits on a 48-acre campus that serves approximately 1,670 students enrolled in 11 different majors leading to a BFA degree, two majors leading to a BA, and 10 minors. In addition, RCAD recently launched an undergraduate Artificial Intelligence (AI) certificate. This is the first program of its kind at an art and design college. 

Ringling College of Art and Design is accredited by the National Association of Schools of Art and Design (NASAD) and the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).

23. University of California, Irvine, Irvine, California (Top 15% of schools considered)
University of California, Irvine

The Donald Bren School of Information and Computer Sciences (ICS) at University of California, Irvine (UC Irvine or UCI) began as an academic department in 1968. When it opened, the department was the first of its kind in the UC system. In 2004 the school was named for benefactor and billionaire businessman Donald Leroy Bren. 

The only computing-focused school in the UC system, the Donald Bren School houses three departments that enroll more than 2,000 undergraduates and 400+ graduate students each year. Departments include Computer Science, Informatics, and Statistics. Across departments, students can earn degrees in areas such as informatics, computer science, software engineering, and game design.

The Department of Informatics houses UCI’s game design programs. Options include the Game Design and Interactive Media (GDIM) BS; and the Computer Science (CS) BS, MS, and PhD programs. Across pathways, students benefit from mentorships; courses taught by globally-recognized industry experts; and partnerships with major studios such as Electronic Arts (EA), Disney, Riot Games, Blizzard Entertainment, Cartoon Network, Tencent Games, and Obsidian Entertainment. 

Launched as the Computer Game Science major in 2011, the GDIM BS provides hands-on courses that explore areas such game programming, visual design, game design and development, interactive storytelling, data science, and game studies. This 176 credit hour program also explores emerging technologies such as mobile games, tabletop games, and augmented and virtual reality (AR/VR). 

Course examples for the UCI GDIM BS include Coding in Game Engines; Roleplaying and Improvisational Play; Game Technologies and Interactive Media; Storytelling for Interactive Media; Game Engine Lab; Visual Design Fundamentals; Programming for Games; and Multiplayer Game Systems. Core and open electives allow students to enhance their skillsets and/or develop skills in a related area. Examples include Solo Game Project; Human Computer Interaction; Games Entrepreneurship; Children’s Learning and Media; User interaction Software; Project management; Software Design: Applications; and Professional Studio. 

In the final year of the program, students will complete the following courses: Multiplayer Project, Data Analytics for Games and Interactive Media, and Special Topics-Project in Advanced Game Design. 

The GDIM BS at UC Irvine culminates with the Capstone Game Project completed across two courses and under the guidance of industry mentors. This team-based project results in a finished game in an area such as entertainment, training, education, or healthcare.  

Graduates are prepared to pursue careers in game design and development, serious games, creative technologies, and interactive entertainment. Potential employers include industry partners such as Electronic Arts (EA), Disney, Cartoon Network, Blizzard Entertainment, Riot Games, Obsidian Entertainment, and Tencent Games. Some GDIM alumni have also gone on to launch their own studios or freelance businesses, while others have gone on to pursue a graduate degree in interactive media, game design, informatics, or computer science. 

The Computer Science MS and PhD programs at UCI Donald Bren are designed for students interested in leadership roles in the games industry (entertainment), serious games (healthcare, training, education), academia, and government. The Computer Science MS is a flexible program with 12 core research areas. Examples include Multimedia and Gaming; Graphics and Computer Vision; Design and Analysis of Algorithms; Programming Languages and Compilers; Artificial Intelligence and Machine Learning; and Scientific Computing. 

Students can select several upper division undergraduate courses to complement their chosen research area or areas. Undergraduate course examples include Game Engine Lab; Computer Graphics; Game Design; Modeling and Worldbuilding; Mobile and Ubiquitous Games; and Digital Imaging Processing. Course examples for the MS include Machine Learning; Fundamentals of the Design and Analysis of Algorithms; Visual Computing; Analysis of Algorithms; Principles of Scientific Computing; and Advanced Compiler Construction. 

The culminating experience for the UCI CS MS is the research-based thesis project or the comprehensive examination. The thesis option is the ideal choice for students who wish to continue on to the PhD program. 

The Computer Science PhD has the same course requirements, access to games courses, and research areas as the CS MS. This broad, flexible program culminates with dissertation defense and final examination. 

The Computer Science BS at UC Irvine has nine specializations. Ideal options for game designers include Algorithms (explores areas such as computer games, computer vision, graphics, and artificial intelligence); Visual Computing (graphics, 3D, interactive imaging); Architecture and Embedded Systems (gaming, visualization, high-performance and scientific computing); and General Computer Science (create your own curriculum from upper division CS courses and two project courses). 

Course examples across electives, specializations, and projects include Python Programming and Libraries (accelerated); Modeling and World Building; User Interaction Software; Computer Game Development; Formal Languages and Automata; Digital Logic Design; Projects in Advanced 3D Computer Graphics; Programming in C/C++ as a Second Language; and Introduction to Virtual Reality. 

The culminating experience for the BS CS program can be a game, simulation, research or other project. Across CS programs, graduates are prepared to pursue roles in the games industry (for entertainment); serious games in areas such as education, training, and healthcare; software engineering and aerospace; data science and engineering; and national defense and cybersecurity.

Founded in 1965, University of California, Irvine employs more than 1,200 faculty members and 10,000 staff, making it the second largest employer in Orange County, California. A public land-grant research university, UCI serves more than 36,000 students enrolled in 224 degree programs across 18 colleges, schools, and divisions. 

University of California, Irvine is accredited by the WASC Senior College and University Commission (WSCUC). The school is also a member of the Association of American Universities (AAU). Founded in 1900, the Association comprises the nation’s top research universities. 

24. Purdue University, West Lafayette, Indiana (Top 20% of schools considered)
Purdue University

Purdue University is home to Purdue Polytechnic Institute, which houses the Department of Computer Graphics Technology (CGT). Within the department are several paths to study game design including the CGT BS with a major in Game Development and Design; a CGT MS; and a Technology PhD. All programs are hands-on and ABET-accredited with access to state-of-the-art labs such as the Games Innovation Laboratory; Visual Effects Lab; IDEA Laboratory; VR Lab; the Experience Design Laboratory (ExLab); and the CGT Computer Lab. 

The CGT BS with a Game Development and Design major is a STEM-designated program that explores game design, visualization, rendering, animation, and programming. Students will have opportunities to engage in collaborative projects with peers and instructors. Past projects have focused on areas such as games utilization in entertainment; sustainable energy, medicine, and therapy; and information visualization. 

The Game Design and Development major requires 54 credit hours, with 39 credit hours focused on games. Course examples include Introduction to Games; Fundamentals of Imaging Technology; Computer Graphics Programming; Game Development I: Core Skills and Technologies; Game Development II: Design and Psychology; User Experience Design Studio; Game Development Practicum; and Contemporary Problems in Applied Computer Graphics I-II. 

For the culminating experience, all CGT BS students will complete a professional portfolio across several courses. Graduates are prepared to pursue roles in game design and development, animation, visualization, simulation, software design, and advertising, among others. Program alumni have been hired at places such as Electronic Arts (EA), Amazon, Riot Games, Lockheed Martin, Zynga, Raytheon, Boeing, PepsiCo, Endeavor Air, Caterpillar, and the Lawrence Livermore National Laboratory. 

The CGT MS at Purdue Polytechnic enrolls approximately 100 students annually. The program provides five concentrations including Games; Animation; Virtual Reality and Visualization; UX Design; and Artificial Intelligence for Computer Graphics. Students in the Games concentration will take courses such as Game Development I-II; Computer Graphics Programming; Advanced Real-Time Computer Graphics; Games Research; Computer Shaders; Experimental Statistics; and Seminar in Computer Graphics Technology. 

Other CGT MS features include small class sizes; opportunities to work on real-world projects; and research opportunities. Graduates are prepared to pursue teaching, research, and other leadership roles in areas such as game design and development, animation, virtual reality, UX design, visualization, software design, artificial intelligence, computer graphics programming, and simulation.

The CGT MS program at Purdue Polytechnic culminates with the MS Thesis completed across two courses. Program alumni have been hired at places such as Google, DreamWorks, Deloitte, and Salesforce.

The Technology PhD Program at Purdue University provides opportunities to work with faculty on computer graphics, visual computing, and human-computer interaction. The program also allows students to select 30 credit hours of courses selected from six schools and departments. These courses will help students build a custom specialization. 

Technology PhD also have the opportunity to select 27 credit hours from any college or school other than Purdue Polytechnic. Students interested in games typically select Computer Graphics Technology, which includes game studies, human-computer interaction, computer animation, digital enterprise systems, user experience (UX) design, artificial intelligence, computational art, data visualization, and more.   

The culminating experience for the Technology PhD program is the dissertation. Program alumni are prepared to pursue leadership roles in areas such as game design and development, software design, artificial intelligence, animation, simulation, virtual reality, UX design, visualization, and computer graphics programming. Program alumni also go on to pursue careers in research, education, and consulting.

Purdue University is Indiana’s only land-grant university. Established in 1869, the school serves approximately 60,240 students, making it the second largest university in the state. Approximately 11% of all students at Purdue are enrolled at Purdue Polytechnic Institute. More than 400 programs are provided across 11 academic colleges and schools—including Purdue Polytechnic. Purdue University is accredited by the Higher Learning Commission (HLC). 

25. Texas A&M University, College Station, Texas (Top 20% of schools considered)
Texas A&M University

Texas A&M University (TAMU) is home to the College of Performance, Visualization and Fine Arts (PVFA) and the College of Engineering. The College of PVFA houses the Visualization; Dance; Performance and Visual Studies; Theatre; and Music Performance departments/programs. The college also houses student organizations such as the Texas Aggie Game Developers (TAGD); Women in Animation; the TAMU SIGGRAPH Student Chapter; and the VIZ Industry Fair (VIF). 

The College of Engineering at TAMU serves more than 22,500 students making it the largest college on campus. The college houses 15 departments including the Department of Computer Science (CSE) and Engineering. All students benefit from the CSE Industrial Affiliates Program (IAP) and the Industry Capstone Program. Examples of participating companies include HP; American Airlines; L3Harris Technologies; JPMorgan Chase; USAA; Lockheed Martin; General Motors; Paycom; Visa; and Two Sigma. 

In partnership with the College of PVFA’s Department of Visualization, the CSE Department provides a 16-credit hour Game Design and Development minor. On its own, the PVFA Visualization Department also houses the Visualization BS, MS, and MFA programs. 

The Game Design and Development minor combines required courses with five in-demand elective options. Students may choose two. Students in this program also have the opportunity to collaborate on the design and development of game projects and engage in problem-solving with interdisciplinary team members. 

Required courses include Programming I and Introduction to Computer Science Concepts and Programming OR Introduction to Program Design and Concepts; Computer Graphics OR Game Design I; and Game Development. Electives include Communication Technology Skills; Interactive Virtual Environments; Communication and Video Games; Multimedia Design and Development; and Computer-Human Interaction.

The Visualization BS at TAMU is a 120 credit hour program that combines fine arts, programming, 3D design, and digital technology. Three emphasis areas are available including Animation; Game Creation; and Interactive Design. The program takes place in a studio environment where students will work on exercises and projects using traditional and electronic media. Course examples for the program include Engineering Mathematics; Visual Computing; Time and Interaction; Field Studies in Design Innovation; Drawing for Visualization; Production techniques; Visual Studies Studio I-III; and the Internship. 

The Visualization BS culminates with the Capstone Studio course, which consists of one lecture hour and five lab hours. Projects integrate scripting and programming; history; drawing and design; digital communication; concept development; art history; and core methodologies.

The TAMU Visualization MS has two options: Thesis and Non-Thesis. The Thesis option requires 32 credit hours and the Non-Thesis option requires 36 credit hours. Both options allow students to specialize in one of eight areas including Gaming; Computer Animation; Interactive Design; Augmented Reality; Computer Graphics; Virtual Reality; User Experience Design; or Data Visualization. 

Thesis track students will produce final works to be exhibited at the local and competitive levels. The culminating experience for Non-Thesis is the creation and defense of a capstone project. For both tracks, a faculty advisor will direct student projects from start to finish. 

The Visualization MFA at TAMU is one of the few programs of its kind in the state of Texas. With a focus on technological innovations and applications, the interdisciplinary MFA has specializations in Gaming; Visual Effects; Interactive Art; Visual Storytelling; Computer Animation; User Experience Design; Virtual/Augmented Reality (VR/AR); and Data Visualization. 

Students in all specializations will complete 23 credit hours of Professional Study coursework and the following courses: Form/Installation/Environment; The Digital Image; Contemporary Art Studio/Seminar; Design Communication; Contemporary Art Seminar I-II; Writing for Publication in the Arts; and Graduate Studio. Free and prescribed electives allow students to enhance the degree. 

Examples include Advanced Game Design; 3D Modeling and Animation; Data Visualization; Generative Art and Design; Interactive Virtual Environments; Motion Capture Animation; Computational Design; Physically-Based Modeling; Digital Compositing; Rendering and Shading; Advanced Animation; Principles and Practices in Digital Twin Technology; Multimedia Web Design; and Experimental Visual Techniques. 

The Visualization MFA at TAMU culminates with the exhibition and defense of the student’s body of work completed over a three-year course of study. The exhibition requirement includes at least one competitive external venue approved by the students advisory committee and a local exhibition, coordinated with a final examination. 

Graduates of the Visualization programs and Game Design and Development minor at Texas A&M University are prepared to pursue advanced roles in game design and development, UI/UX, animation, VR/AR, filmmaking, technical art, visualization, graphic design, visual effects, simulation, architecture, special effects, education, advertising, web design, marketing, amusement/theme parks, and research. 

TAMU Visualization alumni known as "Vizzers" have worked on more than 400 films across 20+ production studios. Both Game Design and Vizzers have been hired at companies and studios such as Disney Animation Studios, Sony Pictures Imageworks, Industrial Light and Magic (ILM), Microsoft, Blizzard Entertainment, LucasFilm Animation, Electronic Arts (EA), Pixar, DreamWorks, Reel FX, Presagis, Bouncing Pixel, and Aspyr Media.

Serving approximately 79,115 students, Texas A&M University is the largest university in the state and one of the top 10 largest in the nation. Founded in 1876, TAMU is also the first public institution of higher learning in the state of Texas. With two local campuses, a Health Science Center, and a campus in Doha, Quatar, Texas A&M houses 16 colleges and schools that provide approximately 415 degree programs. 

Texas A&M University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).

26. University of Washington, Seattle, Washington (Top 20% of schools considered)
University of Washington

University of Washington (UW) is home to the Paul G. Allen School of Computer Science and Engineering (CSE). Within the school are several paths to study game design including the ABET-accredited Computer Engineering (CE) and Computer Science (CS) programs leading to a BS or BS/MS. Across programs students may specialize in one of nearly 20 areas. This includes Graphics, Vision, Games, and Animation. 

Course examples include Special Topics in Computer Vision; Interaction Programming; Advanced Topics in Digital Animation; Computational Fabrication; Intermediate Programming Concepts and Tools; Software Design and Implementation; Programming Languages; Computer Programming; and Digital Design. Students in the Graphics, Vision, Games, and Animation have the opportunity to complete a game or other related project for the culminating experience. 

University of Washington has an additional option for aspiring game designers with at least two years of college experience or working game designers seeking advancement opportunities in the industry. Developed in partnership with the UW Bothell Digital Future Lab, and approved by UW’s School of Science, Technology, Engineering and Mathematics, the UW Game Design Certificate (GDC) is an intensive eight-month program that culminates with a game prototype that students can pitch to industry executives. 

Courses for the program include Fundamentals of Game Design; Game Mechanics and Systems Design; and Game Studio Roles and Development. Throughout the program, students will conceptualize, create, and complete several other game design projects for their professional portfolios. In addition to a certificate, graduates of the program will earn a digital achievement badge along with separate badges for each of the three required courses. Digital badges can be shared on social media sites such as LinkedIn and Facebook. 

The CS, CE, and certificate programs provide access to four main labs in the Allen School including the Center for Game Science; UW Reality Lab; UW Graphics and Imaging Lab (GRAIL); and the Animation Research Labs (ARL).

The Center for Game Science produces scientific discovery games, learning games, and academic games. Center research spans fields such as computer games, machine learning, computer graphics, self-adapting HCI, inductive logic programming, program synthesis, data science, intelligent tutors, and crowd-sourcing.

The UW Reality Lab was established in 2018. Lab participants have opportunities to work on research projects in areas such as character animation, lighting and rendering, 3D reconstruction, and computer vision. Other UW Reality Lab features include access to courses such as Virtual Reality Production for Storytelling; Computer Vision; Introduction to Computer Graphics; and Machine Learning; the mentorship program; lectures; the Idea Incubator; and ongoing programs such as The Reality Studio and The Reality Lab. The Reality Studio explores production and storytelling techniques for immersive environments through classes and productions.

GRAIL conducts research in areas such as games, animation, generative AI, computer graphics, virtual reality, computer vision, and computational photography. GRAIL participants have opportunities to work with researchers from Google, Intel, Microsoft, and Adobe.

The multidisciplinary Animation Research Labs is a collaboration between CSE, the Department of Architecture, and the Schools of Art, Music, Drama, and the Center for Digital Arts and Experimental Media (DXARTS). ARL participants have opportunities to interact with industry experts from Pixar, Xbox Game Studios, Industrial Light & Magic (ILM), Disney Animation Studios, and Bungie, among others. 

Graduates of the Game Design certificate and Computer Science and Engineering degree programs at UW are prepared to pursue roles across all areas of game design and development, the broad technology industry, entertainment, and more. 

Computer Science and Computer Engineering graduates are hired by hundreds of different employers each year. Examples include Epic Games, Amazon, Google, Microsoft, Boeing, Oracle, Apple, Qualcomm, and Meta. GDC program alumni enjoy an 80% job placement rate. Top employers include Boeing, Microsoft, Bungie, Hi-Rex Studios, and Hourglass Escapes.

University of Washington encompasses more than 500 buildings, over 20 million gross square footage of space, and more than 26 university libraries. Founded in 1861, the school also serves approximately 62,765 students, making it the largest university in the state. With three campuses in Seattle (main), Bothell, and Tacoma, UW provides more than 480 programs leading to over 850 degrees. Programs are housed across 18 colleges and schools. 

University of Washington is accredited by the Northwest Commission on Colleges and Universities (NWCCU). The school is also a member of the Association of American Universities (AAU). Engineering at UW is accredited by the Accreditation Board for Engineering and Technology (ABET).

27. University of Florida, Gainesville, Florida (Top 20% of schools considered)
University of Florida

University of Florida (UF) is home to the College of the Arts (COTA). Established in 1925 through the School of Architecture, COTA houses the Digital Worlds Institute; the Schools of Art and Art History, Music, and Theatre and Dance; and the Center for Arts in Medicine. These academic units are accredited by National Association of Schools of Art and Design (NASAD); the National Association of Schools of Music (NASM); the National Association of Schools of Theatre (NAST); and the National Association of Schools of Dance (NASD). 

The Digital Worlds Institute houses the interdisciplinary Digital Arts and Sciences (DAS) program leading to a DAS BA (BADAS); DAS Masters (MiDAS); or DAS minor. The BADAS and 15 credit hour DAS minor can be completed on campus or 100% online through UF Online. Course examples across pathways include Introduction to Digital Technologies; Game Development; Principles of Digital Visualization; Game Content Creation; Creating Mobile Games; Foundations of Digital Culture; Game Design and Production; 3D Animation Techniques; Interaction & Usability; Game Systems Development; and Digital Storytelling. 

The BADAS program requires 120 credit hours of study and successful completion of the DAS project. This is the culminating experience for the program. 

The UF MiDAS is a one-year accelerated program that explores game engines and development; software and hardware integration; design and interactivity; digital compositing; emerging technologies such as VR/AR; digital storytelling; audio; UI//UX; and proposals, project management, and production pipelines. This professional degree culminates with an industry-standard project and portfolio. 

All Digital Worlds students benefit from the DAS Mentorship Program; access to LUMA at Digital World Studios; guest speakers and lecturers; participation in the internship program; and Portfolio Open House events.

Graduates of the BADAS, DAS minor, and MiDAS programs at University of Florida are prepared to pursue titles such as Game Designer, Digital Storyteller, Technical Animator, Level Designer, Software Engineer, Game Artist, Motion Graphics Animator, Visual Effects (VFX) Artist, and Character Modeler. 

Program alumni have been hired at places such as DreamWorks and Microsoft. Some graduates also go on to teach or launch their own studios or freelance businesses. 

University of Florida was founded in 1858 as Gainesville Academy. The school opened with just over 100 students. Today, this public land-grant institution serves approximately 69,465 students across campuses in Gainesville, Jacksonville, and Orlando, Florida. More than 300 programs are provided across 16 colleges and schools. University of Florida is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).

28. Worcester Polytechnic Institute, Worcester, Massachusetts (Top 20% of schools considered)
Worcester Polytechnic Institute

Worcester Polytechnic Institute (WPI) is a Top 25 STEM college that houses one of the nation’s oldest games and interactive degree programs—Interactive Media and Game Development (IMGD). The school is also home to the Massachusetts Digital Games Institute (MassDigi). Launched in 2011, MassDigi is a center for education, entrepreneurship, and workforce development in the Massachusetts games industry. 

MassDigi programs and labs include the Reverse Internship/Sabbatical, where students can work on projects in teams of college and university students; the Virtual Production Laboratory; the Education Working Group; the Summer Innovation Program (SIP); and Live Code, which allows students to work on real games in the market. 

Launched in 2004, and part of the School of Arts and Sciences, the IMGD program at WPI provides BA, BS, MFA, MS, and BS/MS degrees, along with the recently launched interdisciplinary Computational Media PhD, which focuses on gameplay and art. 

The dual IMGD BS/MS allows students to complete two degrees at an accelerated pace. This means students can complete two degrees in four to five years instead of six or more. Across all programs, students will gain experience in art and technology through a co-op or professional internship. On campus, all IMGD students will also work their way through the entire game development process alongside industry advisors and faculty researchers. 

Other program benefits include project-based learning (team-based game projects); access to state-of-the-art facilities such as the IMGD Interaction Lab, Foisie Innovation Studio, the Intentional Design Studio (IDeaS), and the Digital Art and Fabrication Studio—FabLab; and participation in gaming activities, competitions, and conferences. Examples include the International Game Developers Association (IGDA); the annual PAX East Game Festival; Game Jam; the Diversity in Games Club; the Game Developers Conference (GDC); and the MassDiGi Game Challenge.

The IMGD BA has concentrations in Design (board game design, narrative design, digital design); Technical Art (motion capture, 3D rigging, animation, pipeline management); Visual Art (2D animation, 3D modeling and animation, interactive art installations); and Writing (world building, narrative structure, character building). As part of the IMGD program, all students will explore the artistic and technical aspects of game development, as well as art, music, science, and math. 

All IMGD BA students will complete courses such as The Game Development Process; Storytelling in Interactive Media and Games; Critical Studies in Media and Games; Game Audio; Technical Game Development; and Novel Interfaces for Interactive Environments. The IMGD BA program culminates with a final project. 

The IMGD BS consists of many of the same courses as the BA program. However, the BS has a stronger emphasis on software engineering and programming. Students in this program will complete projects and specialized courses in areas such as game engine programming, creative coding, computer graphics, artificial intelligence, software engineering, procedural content generation, networking, human-computer interaction, and live coding performance. The IMGD BS program culminates with  a final project. 

The WPI IMGD MFA is an interdisciplinary art- and studio-based program with three focus areas: Serious Games; Technical; and Production and Management. All students will complete 12 design studio credits, 21 core credits, six professionalization credits, three elective credits, and nine project credits. This customizable program culminates with a solo thesis project in digital games and a portfolio of the student’s best work. 

The interdisciplinary IMGD MS is a two-year program designed for students interested in careers in game design, game development, and interactive media. Like MFA students, MS students may specialize in Serious Games; Technical; or Production and Management. Course examples include IMGD Studio; Serious and Applied Games; Design of Interactive Experiences; Production Management for Interactive Media; and Multidisciplinary Research Methods in Computational Media. The IMGD MS culminates with a thesis or group project capstone. 

The IMGD PhD program at Worcester Polytechnic Institute requires 15 credit hours in the computational media core. All students have the option to create an individual path such as games and game engines; artificial intelligence; narratives; visual and sonic media; or human-computer interfaces. The program culminates with the dissertation and defense. 

For students in other majors, WPI has an IMGD minor with a customizable focus area. This 18-credit hour program also allows students to select from courses that explore game design, animation, visual art, game studies, technical development, audio arts, creative writing, and social impact of games. The minor culminates with a final project.   

Graduates of the IMGD and Computational Media programs at WPI are prepared to pursue careers in all areas of game design and development. Graduate and PhD students are also prepared for teaching, research, and consulting positions. Some program alumni also go on to launch their own studios or freelance businesses. 

WPI IMGD alumni enjoy a 92.7% employment rate. Examples of companies that routinely hire WPI graduates include Rockstar Games, Amazon, Lockheed Martin, Google, Microsoft, Epic Systems, HubSpot, BrainCo, Raytheon Technologies, NextGen Interactions, Kaon Interactive, and Jitterbit. 

Worcester Polytechnic Institute was established in 1865. One of just 187 R1 designated universities in nation, WPI has more than 50 global project centers on six continents. The school provides 70+ degree programs to approximately 7,355 students across the schools of Arts & Sciences; Engineering; and Business, and The Global School. Worcester Polytechnic Institute is accredited by the New England Commission of Higher Education (NECHE).

29. Champlain College, Burlington, Vermont (Top 20% of schools considered)
Champlain College

The Division of Communication and Creative Media (CCM) at Champlain College houses dozens of majors, concentrations, and minor options. All programs highlight experience-based learning through the Creative Studio Experience—CCM’s own in-house creative agency. This learning model mimics the real world, allowing students to create and collaborate across majors to complete portfolio pieces, projects, and class assignments.

CCM programs also feature immersive and interdisciplinary courses; professional portfolio and resume building in the very first semester through the divisions Upside-Down Curriculum; internships with local, regional, and national companies; opportunities to study and work abroad; and the Montreal Filmmaking Summer Program. 

Study abroad highlights include internships at the Montreal Game Summit and the Montreal International Game Developers Association. Faculty-led travel courses are also available as well as other study abroad experiences in places such as Italy, Scotland, Argentina, New Zealand, China, Brazil, South Africa, Portugal, Australia, France, and England. 

The Champlain College Division of Communication and Creative Media also houses the Game Studio (GS). An Unreal Academic Partner, the GS is a collection of seven majors that take place in an environment that functions like today’s professional game design studios. Majors also feature small class sizes; collaborative projects; 100% of courses taught by active game industry professionals; additional opportunities to intern at places such as Xbox Game Studios, the Digital Media Academy, and Wired Magazine; and the Game Senior Show. This annual event highlights the collaborative work of the GS graduating class. Work consists of eight publishable games. 

Game Studio majors include Game Design; Game Programming; Interactive Narrative for Games and Digital Media; Game Art; Game Production Management; Game Business and Publishing; and Game Sound Design. The Game Art major leads to a BFA. All other Game Studio majors lead to a BS. 

For students seeking a minor, the Game Studio has numerous options. Examples include Game Programming; Interactive Narrative; Game Sound Design; Computer Science; Real-Time 3D Modeling; UI Design and Implementation; Information technology; and Real-Time 3D Animation. 

Students in all Champlain Game Studio majors will develop games on interdisciplinary teams for three years in a row. Completed games can be presented to recruiters from major studios such as Activision Blizzard, Warner Bros., and Gameloft. BS students also have opportunities to network with representatives from other major studios such as Ubisoft, Rockstar Games, Sony, Insomniac, Crystal Dynamics, Survios, and ArenaNet. 

Game Studio graduates are prepared to pursue careers in all areas of game design and development.  Game Studio alumni are often hired by AAA companies and independent studios. Examples include Riot Games, Electronic Arts (EA), Ubisoft Montreal, Insomniac Games, Sega, Zenimax Online, and Bend Studio.

The Division of Communication and Creative Media at Champlain College has an additional program option for game designers—the Creative Media BFA. This program features complementary focus areas such as Game Media-Design; Interactive Design; Sonic Arts; Visual Art and Design; and The Moving Image. Courses for the Game Media-Design area include Introduction to Game Development; Principles of Game Design; Level Design; Game Technology; Interactive Storytelling; Game Systems and Experience Design; Game History; and Advanced Seminar-Game Design. 

The Creative Media BFA program at Champlain College culminates with the Creative Media Capstone and Portfolio. Graduates are prepared to pursue careers in the game design industry and fields such as product design, architecture, set design, and arts administration. Program alumni have been hired at places such as Micropup Games, Gabb Global, and the Louisiana Children’s Museum. 

Champlain College was established as a business school in 1878. With locations in Vermont, Canada, and Ireland, Champlain serves more than 3,200 on-campus and online students. The school provides more than 100 professional programs across six schools and divisions. Champlain College is accredited by the New England Commission of Higher Education (NECHE). 

30. University of Texas at Dallas, Dallas, Texas (Top 20% of schools considered)
University of Texas at Dallas

University of Texas at Dallas (UT Dallas) is home to the Harry W. Bass Jr. School of Arts, Humanities, and Technology (The Bass School or Bass). Established in 1975, Bass is a Houdini Certified School that serves more than 1,960 students enrolled in over 45 majors, minors, and certificate programs. Among the school’s programs is an Animation and Games BA and a Game Development MFA. 

Across programs, students have access to state-of-the-art facilities such as the 155,000 square feet Edith O’Donnell Arts and Technology Building and the Game Lab; Render Farm; CG Animation Lab; experimenta.l.; Games Research Lab; Motion Capture Studio; Games and Media Library; Narrative Systems Research Lab; Surround Studio; The Studio for Mediating Play; Animation Lab; 3D Studio; Mixed Media Lab; MoGraph Lab; Escape Pod Studio; VAST Lab; and the 3D Studio. 

The Animation and Games BA is a 120 credit hour program that takes place in a studio environment. Students in this program will explore games and digital animation, including social gaming, 3D computer animation, motion capture, educational games, motion graphics, and real time entertainment. Course examples for the program include Digital Art and Design Foundations; History of Games; Programming for Digital Artists; Animation and Game Fundamentals; Scripting for Animation I; Time-Based Media; Scripting for Games I; History of Visual Effects; Design; and Animation Origins and Techniques. 

To complement the major and core curriculum, BA students may select 30 credit hours of prescribed and free electives. Examples include Sound Design for Games; Virtual Environments I-II; Mobile Game Development; Rigging I-II; Game Design I-II; Motion Capture Lab; Game Studies I-II; Experimental Animation; Scripting for Games II; Escape Pod Studio; Games and Narrative I-II; Real Time Texturing; Computer Animation I-III; Digital Effects; Collaborative Modeling; Storyboarding; Level Design I-II; Virtual Reality; Immersive Technologies Lab; Digital Sculpting; and Game Production Lab I-II. 

The Animation and Games BA at UT Dallas culminates with the Capstone Project. 

The Game Development MFA at UT Dallas is a terminal degree designed for student seeking advanced roles in the games industry or for those interested in educating tomorrow’s game designers. Required major courses for this 54 credit hour program include Anatomy of a Game; Game Production Practices; Experimental Games Studio; and Game Design and Development. 

Prescribed and free electives total 27 credits. Elective examples include Building Virtual Worlds; Socially Conscious Games; Interactive Narrative; Game Production Studio; Play and Culture; Special Topics in Game Development; Educational Games Studio; and Games, Education, and Simulation. 

The final project for the Game Development MFA at UT Dallas consists of 15 credit hours completed over two consecutive long semesters. Courses include Master’s Thesis (ATCM 6399); Master’s Project I (ATCM 6698); and Master’s Project II (ATCM 6699). Students will present final projects in an exhibition, conference presentation, or defense. 

For students seeking a broad program with a flexible curriculum, The Bass School houses an Arts, Technology, and Emerging Communication (ATEC) program with BA, MA, MFA, and PhD paths. Students in all programs may study games through elective requirements. Depending on the program, students are required to complete anywhere from 18-30 elective credit hours. 

The BA has an Emerging Media Arts (EMA) concentration with access to electives Game Design I; Game Studies I; Sound Design for Games; Modeling and Texturing; Motion Design I-II; and Virtual Environments. 

Programming for Digital Arts; Code Plus Culture; Time-Based Media; and Computer Modeling for Digital Fabrication are examples of required and major courses for the BA. This 120 credit hour program culminates with the Capstone Project course. 

The ATEC MA is a 36 credit hour program designed for students seeking leadership roles in the games industry or a doctorate degree. Course and elective examples for the program include Interactive Narrative; Computational Design; Design Research Methods; Special Topics in Interaction Design; Human Computer Interaction; Interactive Environments; Computer Processing for Arts, Technology, and Emerging Communication; Experimental Interactive Media; and Emerging Media Studio. 

The UT Dallas ATEC MA culminates with the Advanced Master’s Thesis or Master’s Thesis course—student’s choice. 

The ATEC MFA is a 54 credit hour program designed for students seeking university-level teaching positions and those interested in advanced roles at professional studios or design firms. Course and elective examples for the program include Socially Conscious Games; Creativity as Social Practice; Modeling and Simulation; Experimental Interactive Media; Computational Design; Emerging Media Studio; Information Architecture and Design; Visualization Research; and Critical Making. 

The ATEC MFA culminates with a final project consisting of three courses completed over two consecutive long semesters. Courses include Master's Thesis; Master's Project I; and Master's Project II. 

The ATEC PhD at UT Dallas is a 60 credit hour program that allows students to select up to 15 credit hours from other schools. Students may also choose electives in games and other related areas. All ATEC students have access to games labs, studios, and other related facilities at UT Dallas. This allows PhD students to engage with students in the game design, development, and animation programs. 

Graduates of the Game Development, Animation and Games, and ATEC programs at University of Texas at Dallas have been hired at places such as Pixar, Apple, DreamWorks, Google, Disney, Toyota, and Capital One. Program alumni have also gone on to launch their own studios or freelance businesses. 

University of Texas at Dallas began as the Graduate Research Center of the Southwest (GRCSW) in 1961. The owners of Texas Instruments established the center to create better higher-education opportunities in North Texas. Today, UT Dallas is an official member of the University of Texas System, and a Carnegie R1 Doctoral Institution. 

The school also serves approximately 29,865 students enrolled in more than 150 degree programs across seven schools. University of Texas at Dallas is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).

31. The New School's Parsons School of Design, New York, New York (Top 20% of schools considered)
The New School

The New School houses Parsons School of Design (Parsons). Serving more than 5,700 students, Parsons is The New School’s largest school. For game designers, Parsons provides a Design and Technology (DT) program with BFA and MFA options. Programs are interdisciplinary and STEM-designated, with studios and lab courses led by experts in the field. 

Other program features include industry internships; collaborations between artists and designers across The New School; networking opportunities and sponsored projects with external partners; and study abroad experiences in places such as Florence, Paris, and London.

The Parsons DT BFA is a 120 credit hour program that explores media storytelling, emerging art and design practices, and interaction technologies. Two paths are available including Game Design and Creative Technology. Game Design students will work on original projects that explore socially conscious video games, wearable technology, and digital art. Creative Technology students will tour and work on projects with major companies and studios such as Nickelodeon, Atari, MTV, Apple, Rockwell Interaction Lab, and UNESCO.

Students in both paths have access to courses such as Creative Coding; Digital Asset Creation 2D and 3D; Game Design as Play Design; Environments; Anatomy and Perspective for Visual Storytellers; CG 1 and 2; Interaction Studio; Motion Graphics; Experimental Animation; Drawing/Imaging; Communication Design Studio: JavaScript; Physical Computing; Communication Design Foundations-Interaction; Data Visualization and Information Aesthetics; Web Design; Light and Image; and Critical Computation Lab. 

In the fourth year of the DT BFA program, students will complete a thesis project. The Pro Launch Studio course prepares students for careers in the industry.   

The DT MFA at Parsons School of Design is a studio-based program that explores game design, new media art, interaction design, physical computing, critical design, wearable technology, and data visualization. In addition to seminars, labs, and electives across Parsons and The New School, MFA students will complete Collaboration Studio and Thesis Studio courses. 

In Collaboration Studio courses, students will work with partner companies on real-world projects. Examples of past partners include NASA, Intel, Mozilla, Samsung, The Met, Samsung, One Plus, Ralph Lauren, the Whitney Museum of American Art, and Red Bull. Projects explore areas such as game design, film and video, audiovisual performance, and web and mobile apps.

Other program features include the Cloud Salon Series (CSS) and access to state-of-the-art facilities and labs. The CSS is a webinar series consisting of fine artists, designers, technologists, and other industry professionals. Past speakers have included Yuri Suzuki, New Red Order, Lauren Lee McCarthy, Zach Lieberman, and Audrey Bennett.

Graduates of the Design and Technology programs at The New School are prepared to pursue leadership roles across the game design, entertainment, advertising, and web design industries, among others. New School alumni have been hired at major companies and studios across the U.S. and abroad. 

The New School was founded in 1919 as the New School for Social Research. Serving approximately 10,815 students today, the school provides nearly 130 degree and diploma programs across six colleges and schools. This includes Parsons School of Design; Eugene Lang College of Liberal Arts; the College of Performing Arts; The New School for Social Research; the Schools of Public Engagement; and Parsons Paris. 

The New School has been accredited by the Middle States Commission on Higher Education (MSCHE) since 1960. Parsons Paris is declared to the Rectorat de Paris as an établissement d’enseignement supérieur privé (a private higher education establishment) and has maintained its right to operate in France since 2013. This branch campus of The New School is also MSCHE-accredited. 

32. North Carolina State University, Raleigh, North Carolina (Top 25% of schools considered)
North Carolina State University

North Carolina State University (NC State) is home to the College of Engineering, which houses the Department of Computer Science (CSC). Within the department is a Computer Science BS (CSC BS) accredited by the Computing Accreditation Commission of ABET. This engineering- and CSC-based program has a Game Development concentration consisting of 21 credit hours of games-focused courses. Of this, nine credit hours are electives, allowing students to create a focus within the concentration. 

CSC BS students also have access to The Digital Games Research center (DGRc). Launched in May 2007, the DGRc explores research and education in games and games technologies. In this collaborative environment, students can work on projects with game developers and game studio teams that focus on everything from artificial intelligence (AI) to mobile games. The DGRc has partnerships and licensing agreements with game studios and game engine developers across the U.S. 

Other DGRc features include participation in the Games and Visual Narratives Showcase, and the Game Developers Conference (GDC); access to the new Games and Visual Narrative Suite; and the Visual Narrative Initiative (VNI)—a research cluster established in 2015. 

Course examples for the program include Game Engine Foundations; Science Fiction; Computer Graphics; Introduction to Computing – Java; Game Studies; Foundations of Interactive Game Design; Software Engineering; Computer Models of Interactive Narrative; Fantasy; Visual Thinking; C and Software Tools; Communication for Engineering and Technology; Building Game AI; Music Composition with Computers; Automata, Grammars, and Computability; and Computational Visual Narrative. 

All CSC BS students must complete the team project in Senior Design as the culminating experience for the program. Projects are supported by the Senior Design Center and industrial sponsors. This means, students will gain valuable experience working with industry representatives. 

Graduates of the CSC BS programs at North Carolina State University are prepared to pursue positions at game design studios, technology firms, film studios, advertising agencies, and universities, among others. NC State games and other alumni have been hired at places such as Epic Games, NBC Universal, Apple, Microsoft, IDEO, Razorfish, IBM, Spark Plug Games, BBC, Mighty Rabbit Studios, Duke Energy Corporation, BBC, Pentagram, Yahoo!, SAS Institute, GlaxoSmithKline, Nike Creative, and Cisco.

North Carolina State University was established in 1887 as a land-grant institution focused on agriculture and engineering. Today, the school is a leader in science, technology, engineering, and math (STEM). With 9,000 faculty and staff members, NC State serves more than 36,000 students, making it the largest university in the University of North Carolina System and one of the largest employers in the state.

Students at NC State have access to more than 300 degree programs across 12 colleges, 68 departments, and The Graduate School. North Carolina State University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).

33. College Temporarily Paused by Publisher
34. The Ohio State University, Columbus, Ohio (Top 25% of schools considered)
The Ohio State University

The College of Engineering at The Ohio State University (OSU) houses the Department of Computer Science and Engineering, which conducts research on games and virtual environments. Current research includes developing serious games for the medical and scientific industries; identifying attributes and game design patterns; and enhancing the entertainment factor in all levels of games. 

In addition to games and virtual environments research, the Department of Computer Science and Engineering Department provides several paths to study game design. Options include the BS, MS, and PhD in Computer Science and Engineering (CSE) and the BS in Computer and Information Science (BS CIS) awarded through the College of Arts and Sciences. Students in all programs may specialize in Computer Graphics and Game Design (CGGD).

Course examples include Computer Game and Animation Techniques; Project-Design, Development, and Documentation of Interactive Systems; Real-Time Rendering; Virtual Reality; Advanced Computer Graphics; and Geometric Modeling. The culminating experience for the CGGD specialization is the Capstone in Game Design and Development or Computer Animation—student’s choice. 

The College of Arts and Sciences at OSU houses the Department of Art, which has several additional options to study game design. Students can earn an Art BA; a BFA in Studio Art; or a Studio Art MFA with Thesis and Non-Thesis tracks. All programs allow students to add the Art and Technology emphasis, which includes courses in game art, storyboarding, animation, digital imaging, 3D modeling, and more. Courses take place at the collaborative Advanced Computing Center for Art and Design (ACCAD).

Also part of OSU’s College of Arts and Sciences is the Department of Design, which houses a fully-funded, three-year MFA program with tracks in Art and Technology; Digital Animation and Interactive Media (DAIM); and Design Research and Development (DRD). Elective credits allow students in the DAIM and DRD tracks to study games. 

The Art and Technology track is an interdisciplinary area that explores experimentation and new forms. Course examples include Special Topics in Art Games; Computer Animation; Sound and Image-Aspects of Art and Technology; New Media Robotics; 3D Modeling; and Digital Imaging. Courses for all tracks take place at the ACCAD. 

Across all options, possible elective options include Game Design I-II; Video Games and Society; Games Virtual Modeling; Screenwriting, Art, and Technology; Computational Thinking in Context-Game Development or Image; Computer Vision for Human-Computer Interaction (HCI); Video Game Music; Artificial Intelligence (AI); Philosophy and Videogames; Computer Game Art and Design; Animation; and Esports and Game Studies. The culminating experience for the MFA program is the Thesis Project. 

For students in other majors who would also like to study games, the College of Arts and Sciences has a 15 credit hour Game Studies minor. This interdisciplinary program has four focus areas including Technical/Coding; Create/Engagement; Social Analysis; and Critique/Interpretation. Students may select one. 

Each area has a specific set of courses as follows: Technical Coding (Computer Game and Animation Techniques, and Capstone Design: Game Design and Development); Create/Engagement (Intermediate Game Design I-II, and Aspects of Art and Technology as it relates to videogame creation); Social Analysis (Human-Computer Interaction, Social Implications of Communication Technology, and Computer Interface and Human Identity); and Critique/Interpretation (Music of Video Games, Philosophy and Videogames, Special Topics in Film (focused on games), and The U.S. Experience-Writing About Videogames).  

All Game Studies minors will complete the required core including Introduction to Game Design; Video Games and the Individual; and Video Games Analysis. Students may select the capstone as the culminating experience for the program. 

Graduates of the CSE-CGGD, Art and Technology, and Games Studies programs at The Ohio State University are prepared to pursue careers in game design and development, entertainment, the broad technology industry, fine art, and the broad engineering industry among others. OSU alumni have been hired at places such as Pixar, Apple, Epic, Dell, HP, Boeing, Google, Nvidia, Microsoft, Nike, Cisco Systems, Intel, Piperworks Studios, IMG Sports Marketing, Creative Artworks, and Inked Brands. 

The Ohio State University was established in 1870 as Ohio Agricultural and Mechanical College. The school serves approximately 66,900 students across campuses in Columbus (main), Lima, Mansfield, Marion, and Newark, Ohio. The school also houses the Agricultural Technical Institute in Wooster, Ohio. More than 200 majors, minors, and specializations are provided across 18 colleges and schools. The Higher Learning Commission (HLC) accredits the Ohio State University. 

35. University of Pennsylvania, Philadelphia, Pennsylvania (Top 25% of schools considered)
University of Pennsylvania

University of Pennsylvania (UPenn) houses the Center for Human Modeling and Simulation (HMS) traces its roots back to 1975, when the Computer Graphics Research Lab of the Computer and Information Science (CIS) Department began conducting research on human body modeling and simulation. Funded by NASA, government entities such as  the Army and the Air Force, and industry grants, today’s Center for HMS focuses on rendering, animation, and computer graphics modeling research. 

The center also houses one of the few programs of its kind at a four-year research university. Launched in 2004, the Master of Engineering (MSE) in Computer Graphics and Game Technology (CGGT) is a multidisciplinary program designed for recent graduates and industry professionals seeking career advancement. Because the HMS is housed in the CIS Department, which is part the School of Engineering and Applied Sciences, students will take at least four computer science, systems, and technology courses. 

Other requirements include one creative art and design course; one graphics elective; one business and entrepreneurship course; and one technical elective. Course examples for the program include Game Design and Development; Physically-Based Animation; Interactive Computer Graphics; Applied Machine Learning; Advanced Topics in Computer Graphics and Animation; Enabling Technologies; and Physically-Based Rendering. 

Other CGGT MSE program features access to the SIG Center for Computer Graphics, which features a state-of-the-art motion capture studio, high-performance NVidia GPU processors, ViDi Center for Digital Visualization Center, and AR/VR systems (Vive, Oculus, and HoloLens); opportunities to collaborate with students from other creative departments; and an accelerated one-year curriculum for students with a computer science or engineering degree. 

The UPenn CGGT MSE program culminates with the Game Design Practicum or Master’s Thesis—student’s choice. Graduates are prepared to pursue advanced roles in the game design, entertainment, technology, design, and advertising industries, among others. Program alumni have been hired at major companies and studios such as Disney Animation Studios, Electronic Arts (EA), Pixar, Microsoft, Activision Blizzard, DreamWorks Animation, Zynga, and Crystal Dynamics.  

University of Pennsylvaniahas an additional option for students interested in an interdisciplinary program that explores games, animation, computer graphics, interactive technologies, and virtual reality environment design. Launched in 1998, and also housed in the School of Engineering and Applied Science, the Digital Media Design (DMD) major combines coursework from the CIS Department, UPenn School of Design, and Annenberg School and Fine Arts. A programming-intensive DMD minor is also available. 

Leading to a Bachelor’s in Engineering and Science (BSE), the DMD program consists of courses such as Interactive Computer Graphics; Advanced Rendering; Programming Languages and Techniques I-II; Automata, Computability, and Complexity; 3D Computer Modeling; Computer Animation; Advanced Computer Graphics; Introduction to Algorithms; and Mixed Media Animation. 

Graduates of the UPenn DMD BSE program are prepared to pursue roles in games, animation, virtual reality, computer graphics, interactive technology, and many other fields. Program alumni are frequently hired at major companies and studios such as Pixar, Electronic Arts (EA), DreamWorks Microsoft, Google, and Disney Animation.

Founded by Benjamin Franklin in 1740, University of Pennsylvania is the fifth oldest university in the U.S. With nearly 5,000 professors, the school serves approximately 28,710 students enrolled in more than 400 programs across 12 schools. UPenn also houses more than 170 research centers and institutes, along with nine business divisions. University of Pennsylvania is accredited by the Middle States Commission on Higher Education (MSCHE).

36. ArtCenter College of Design, Pasadena, California (Top 25% of schools considered)
ArtCenter College of Design

ArtCenter College of Design (ArtCenter) houses an Entertainment Design program that leads to a BS. Launched in 2018, the program emphasizes immersive courses and hands-on experience with focus on programming, design languages, the production process, and user experience. Other program benefits include access to state-of-the art production facilities at the Hillside and South campuses; potential internship opportunities at places such as Blizzard Entertainment, Warner Animation Group, Titmouse, Apple, and Mattel; and study abroad experiences at ArtCenter Berlin or partner universities such as Tama Art University in Tokyo, Japan. 

Production facilities include professional studios, galleries and other exhibition spaces, workshops, and specialized labs such as Bruce Heavin Media Production Studio; the 908 Shops; and the 31,000 square feet Creative Hub. 

The ArtCenter Entertainment Design BS also provides a Game Design track that focuses on teambuilding and collaboration. Consisting of 132 credit hours, the program allows students to select from 30 entertainment-related courses led by professionals from major studios such as Riot Games, Sony, Blizzard Entertainment, and Insomniac Games. Examples include World Building; Design for Multiplayer Games; Transmedia IP Creation; System Design for Games; Mathematics, Economics and Games; User Experience for Games; Storytelling for Games; Unreal Engine for Game Designers; Game Design Challenges; and Games as a Service. 

Key courses for the program include Game Development 1-4; Game Concept Development; Level Design 1-2; and Games for Themed Entertainment. During the last two terms, students will complete an individual game project, an advanced game project, the Portfolio and Career Preparation course, and Grad Show Preparation. 

Graduates of the Entertainment Design BS program at ArtCenter College of Design are prepared to pursue advanced roles in video game design, animated films, live action films, visual effects, animation for television, visual effects, toy design, and theme park design. 

ArtCenter alumni have been hired at major companies and studios such as Industrial Light & Magic (ILM), DreamWorks, Insomniac Games, Microsoft, Activision Blizzard, Pixar, Riot Games, Naughty Dog, Playstation-Sony Interactive Entertainment, Apple, Disney, Marvel Studios, Google, NBCUniversal, Amazon, Marvel Studios, Paramount, Blur Studio, Netflix, IDEO, Halo Studios, Nike, Rivian, and Meta. 

ArtCenter College of Design was founded in 1930. With campuses in Pasadena and Los Angeles, California, the school serves 2,385 students from more than 50 countries. ArtCenter students also have access to satellite studios in Petersen Automotive Museum (Miracle Mile, Los Angeles), and Berlin, Germany. Programs include 11 undergraduate options; 10 graduate options leading to an MFA or MS; a joint MS/MBA program; and undergraduate minors for Business, Creative Writing, and Social Innovation students. 

ArtCenter College of Design is fully accredited by the WASC Senior College and University Commission (WSCUC) and the National Association of Schools of Art and Design (NASAD). ArtCenter is also the first design school to receive the United Nations’ Non-Governmental Organization (NGO) status.

37. Cornell University, Ithaca, New York (Top 25% of schools considered)
Cornell University

The Game Design Initiative at Cornell University (GDIAC) launched in 2001, making it one of the first computer game programs of its kind, and the first established at an Ivy League School. Hosted within the Cornell Bowers College of Computing and Information Sciences’ (CIS) Department of Computer Science, this interdisciplinary program provides a Game Design minor available to students in all colleges and majors. Consisting of 18 credit hours (minimum), the minor focuses on project-based learning and a curriculum that emphasizes gameplay design, game analytics, software development, and project management. 

Required courses for the program include Analytics Driven Game Design; Introduction to Computer Architecture/Design; and Advanced Topics in Computer Game Architecture/Design. Students will choose four courses from Art, Computer Science, Information Science, Music, Performing and Media Arts, and Psychology. 

Across areas, ideal courses for game designers include Novel Interaction Techniques; Interactive Computer Graphics; Creative Character Design; Screenwriting; Graphics and Art; Natural Language Processing; Advanced Human-Computer Interaction Design; Psychology of Gaming; Rapid Prototyping and Physical Computing; Foundations of Artificial Intelligence; Object-Oriented Programming and Data Structures; New Media and Society; Sound Design; and Machine Learning for Intelligent Systems. 

Students may select courses from other departments, such as Game Studies and Japan; Human Factors and Inclusive Design; and History and Theory of Digital Art from other departments on a petition basis. 

While the GDIAC Game Design minor is open to all Cornell students, it is ideal for students in the CS BS program. Examples of CS courses related to games include Algorithmic Game Theory; Advanced Topics in Computer Game Architecture; Cloud Computing; and Machine Learning. 

All CS students also have the opportunity to complete a professional internship and participate in any one of Cornell’s study abroad (SA) programs. The school’s portfolio of SA options includes Cornell Global Hubs with locations such as India, Ghana, Denmark, and China; short-term study in places such as the UK, Madrid, and Paris; and semester- or year-long study dozens of different locations. 

The Game Design minor culminates with a final project. Students may work in teams or solo to complete the project, which can be a PC, mobile, or other game. Final projects may be entered into the annual GDIAC Showcase. 

Graduates of the CS/Game minor program are prepared to pursue advanced roles in the gaming, technology, architecture, aerospace, science and medicine, legal, education, advertising and marketing, and business industries, among others. 

Cornell University alumni enjoy a 99% success rate shortly after graduating. Some of the top employers for Cornell Game Design and CS graduates include Nintendo, Electronic Arts (EA), Blizzard Entertainment, PlayStation, Naught Dog, Epic Systems, Hulu, Riot Games, Zynga, Oracle, Microsoft, Apple, IBM, Bethesda, Amazon, Valve Corporation, Dell, Google, Tencent, Meta, Twitter, and Snapchat. 

Founded in 1865, Cornell University is the youngest of the eight Ivy League Universities. A federal land-grant institution, the school serves approximately 26,795 students enrolled in more than 300 majors, minors, and graduate fields of study across 16 colleges and schools. In addition to the main campus in Ithaca, New York, Cornell has campuses in Geneva, New York; New York, New York; Washington, D.C.; Rome, Italy; and Doha, Qatar. Cornell University has been accredited by the Middle States Commission on Higher Education (MSCHE) since 1921.

38. Indiana University Bloomington, Bloomington, Indiana (Top 25% of schools considered)
Indiana University Bloomington

Indiana University Bloomington (IU Bloomington) provides multiple paths to study games across several colleges and schools. All options provide access to GameDev@IU. This student-run organization hosts workshops; collaborative game design projects; and game jams. Students can also gain valuable hands-on experience through the Indiana University Bloomington Internship Program. Students have interned everywhere from General Motors to Google.

The Luddy School of Informatics, Computing, and Engineering provides five distinct paths to study game design. Established in 2000 as the School of Informatics and serving more than 4,500 students, Luddy is one of the world’s largest technology and information schools, and among the first of its kind. Within the school are the Departments of Computer Science (est. 1971); Information and Library Science (est. 1951); Intelligent Systems Engineering (est. 2016); and Statistics (est. 2006).

Serving approximately 950 students enrolled in 11 programs at all degree levels, the Department of Computer Science provides a Computer Science BS (CSCIBS) with a Game Development specialization; an undergraduate Animal-Computer Interaction (ACI) minor; and the Animal Computer Informatics PhD and minor. The Luddy School also lists a Media Arts and Science BS (MAS BS) with a specialization in Game Design and Development. 

Course examples across the CSCIBS and MAS BS include Creative Concept Development; Game On! A History of Games; Game Production; Game Programming; Virtual World Design and Development; Game Development; Character Design and Animation; Storyboarding for multimedia; Augmented Reality Application Design and Development; Artificial Intelligence; Game Testing and Evaluation; Creature and Character Design for Videogames, Comics, Film, and Animation; Games and Puzzles; and Advanced Game Design and Development. 

The CSCIBS and MAS BS specializations in Game Development and Game Design and Development culminate with a senior project completed across two courses.

The undergraduate Animal-Computer Interaction minor is a unique program that provides access to courses such as Game Development; Introduction to Virtual Reality; Building Virtual Worlds; Creating Virtual Assets; Human Robot Interaction; Mobile Programming; Artificial Life in Virtual Reality; and Scientific Visualization. Students in the Animal Computer Informatics PhD program have access to the same courses, as well as options such as Experience Design; Interaction Design Methods; Advanced Prototyping; Applied Machine Learning; Makerspace-Design and Foundation; Elements of AI; and Computer Vision. 

The College of Arts and Sciences at IU Bloomington provides four paths to study game design. Programs are housed in the college’s Media School. Dating back to 1911 when IU established the Department of Journalism, this multidisciplinary academic unit attracts students seeking careers in game programming, animation, graphic design for multimedia, sound production, and music composition. Specific program options for game designers include the Game Design BS and minor; and a Media BA with a Media Technologies, Games and Culture concentration. A flexible CS BA is also conferred through the College of Arts and Sciences.  

Media School students may select elective courses from the Luddy School; Jacobs School of Music; and Eskenazi School of Art, Architecture and Design. Students may also pursue a Media specialization such as Game Production, Game Audio, or Game Art. Concentrations consist of five courses. Specializations require at least three courses. 

Concentration course examples include Game Experience Design; Digital Media; Games, Culture, and Society; Animation for Digital Media; Game Production; Story Lab; Game Technology; Narrative Design; Game Art and Sound; and Media Technologies and Culture. Specialization course examples include Game Analytics; Game Character Art; Introduction to Musical Instrument Digital Interface (MIDI) and Computer Music; Game Environment Art; Game Experience Design; Sound for Games and Playable Media; and Game Production. 

Game Design BS students at Indiana University Bloomington have the option to select courses from several areas to create a specialization. Areas include Design-Game Design Theory; Programming; Design-Games and Mind; Art; Sound; and Management, Advertising, and Public Relations. The program begins with a mix of hands-on production classes and seminars. Students will gradually advance into upper division courses, including a three-semester, three-course Game Workshop Sequence. Courses include Game Workshop I-Prototype; Game Workshop II-Demo; and Game Workshop III-Publish. Modeled after today’s top game studios, the sequence culminates with an industry-ready published game.

Graduates of the Computer Science, Game Design, and Media programs at Indiana University Bloomington are prepared to pursue advanced roles across all areas of game design and development. Program alumni have been hired at studios such as Electronic Arts (EA), Rockstar Games, Ubisoft, Blizzard Entertainment, Zynga, Owlchemy Labs, Piperworks Studios, and Gearbox Software. 

Established in 1820, Indiana University Bloomington was one of the first public universities west of the Allegheny Mountains. The school is also one of the first universities to admit women. The flagship campus of the Indiana University system, IU Bloomington serves approximately 48,425 of the systems nearly 90,000 students. Indiana University Bloomington is accredited by the Higher Learning Commission (HLC). 

39. Clemson University, Clemson and Charleston, South Carolina (Top 30% of schools considered)
Clemson University

Clemson University has a number of paths to study game design in the school’s College of Engineering, Computing and Applied Sciences (CECAS). All programs are cross-disciplinary and collaborative, allowing students to develop skills in multiple areas of games, computer science, and even audio engineering. Programs also provide experiential learning opportunities such as internships and study abroad experiences.

Each year, nearly 1,300 students participate in the study abroad program in locations such as Japan, Spain, the UK, and Germany. In addition, Clemson’s University Professional Internship and Co-op (UPIC) program provides more than 900 paid, on-campus internships each year. 

The CECAS School of Computing houses the Division of Visual Computing. Within the Division is the Digital Production Arts (DPA) program. Provided in collaboration with the Departments of Art and Performing Art, the DPA program focuses on developing technical and creative skills through advanced studios, workshops, and immersive projects. 

Specific program options related to games include the DPA MFA, MS, and minor. MFA and MS students have the option to study at the main campus in Clemson or the Zucker Family Graduate Education Center (ZFGEC) in Charleston, South Carolina. MFA students may attend traditional face-to-face classes or via real-time streaming to and from the main campus. DPA MFA students are not required to travel between campuses. 

The DPA MFA requires 60 credit hours of study with 12 devoted to group production work in the Digital Production Studio. Six credit hours are devoted to the Graduate Research Studio, which allows students to work on a solo or team project. The remaining credits are a combination of core courses, electives, and the Master’s Thesis course (DPA 8910).

The DPA MS requires 30 credit hours and it has thesis and non-thesis options. The curriculum consists of core courses (12 credit hours); technical courses (12-18 credit hours); and six credits of technical electives. 

Course examples across programs include Game Theory; Technical Foundations in Digital Production I-II; 2D Game Engine Construction; Visual Narrative; Algorithms and Techniques; Rendering and Shading; Technical Character Animation; Special Effects Compositing; 3D Game Programming; Audio Engineering I-II; Advanced 3D Modeling; Virtual Reality Systems; Visual Foundations of Digital Production; Human and Computer Interaction; Artificial Intelligence (AI); Physically Based Effects; and Visualization.

In addition to the DPA program, the School of Computing houses the ABET-accredited Computer Science BA and BS (CS-BS, BA-CS); the Computer Information Systems BS (BS-CIS); and a fast-track Computer Science Bachelor’s/Master’s (BS/MS). 

Undergraduate students will complete a common core which explores fundamental concepts and programming languages such as C, C++, and Java. Electives allow all students to study games. Examples include 2D Game Engine Construction; Virtual Reality; Human and Computer Interaction; Distributed and Cluster Computing; Eye-Tracking Methodology; and Cloud Computing.

MS students will select a concentration from six options. Visual Computing, Software Engineering, and Human Centered Computing are popular options for game designers. Students may select additional games courses from electives.

All Computer Science students may also add the DPA minor, which provides access to courses such as Advanced 3D Modeling; Visual Foundations of Digital Production I-II; Computer Graphics Images; 2D Dimensional Animation; Special Topics in Digital Production Arts; Film; and Digital Imaging. 

Other Computer Science and DPA highlights include visits from professionals working at major studios such as DreamWorks; 24/7 access to four dedicated instructional computer labs and state-of-the-art production studios and facilities with specialized equipment; high-tech classrooms and collaboration spaces; and participation in the SIGGRAPH Conference.

Graduates of the DPA and Computer Science programs at Clemson University are prepared to pursue advanced roles across the game design and development industry, as well as fields such as animation, visual effects, and live-action films; simulation and visualization; aerospace; software design and engineering; AI engineering; augmented and virtual reality (AR/VR); education; and advertising.

Companies that have hired Clemson DPA and CS graduates include Microsoft, Electronic Arts (EA), Boeing, Sledgehammer Games, Apple, Lockheed Martin, Google, Blur Studio, IBM, Delta Air Lines, VMware, IBM, CrowdStrike, BMW, Michelin, Meta, GE, and Savannah River National Lab. 

Founded in 1889, Clemson University opened in 1893 as Clemson Agricultural College. On the first day of classes, the college welcomed 446 students. Today, Clemson is a public institution that serves approximately 29,080 students enrolled in more than 80 majors, 90+ minors, and over 130 graduate programs across nine colleges. Clemson University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).

40. American University, Washington, DC (Top 30% of schools considered)
American University

American University (AU) is home to the Game Center. Housed in the Don Myers Technology and Innovation (DMTI) Building, this research center is a partnership between the School of Communication and the College of Arts and Sciences. Highlights include academic and experiential learning programs; access to 2,758 square feet of meeting, production, and teaching space; and The Game Studio, which provides workshops and opportunities for students to work on real-world game projects with local studios, non-profit organizations, and government agencies. 

For students seeking paths to study games, American University has multiple program options. The School of Communication houses a Game Design MA; Games and Interactive Media MFA; and a Certificate in Game Design. The College of Arts and Sciences’ (CAS) Department of Computer Science houses a Computer Science MS with a Game and Computational Media specialization. The CAS also houses the Department of Literature’s MA in Literature, Culture and Technology with a Game Development track. 

Students in all programs have access to the AU Game Center; the Open Editing Lab with 24/7 access; and the Visual Illusions Lab. Other program benefits include internships and microinternships with Fortune 500 companies and emerging start-ups; opportunities to network at DC-area events such as the Global Game Jam, Games+, Indie Arcade at SAAM, and MAGfest; and access to other facilities and resources such as the Design and Build Lab (DaBL), the Institute for Immersive Designs, Experiences, Applications, and Stories (Institute for IDEAS), the AU Center for Innovation (AUCI), and the Library Makerspace. 

While the Game Design programs at American University have their own curriculums, all options provide access to courses such as Game Programming; Game Prototyping; Game Development I-II; Making Meaningful Games; Digital Art Tools and Techniques; Games, History, and Society; 3D Animation; The Design of Play; 3D Modeling for Games; Topics in Games and Interactive Media; Independent Study in Game Design; Game Research Methods; and Writing for Interactivity. 

Graduates of the Game Design programs at AU are prepared to pursue advanced roles in game design and development, entertainment, the broad technology industry, visualization and simulation, and many other fields. American University alumni have been hired at places such as Amazon Studios, IBM, Disney, Google, Adobe, Boeing, NBCUniversal, EPIC, United Technologies, FOX, Ogilvy, CNN, Lockheed Martin, ESPN, Foursquare, Zenith Media, BlueShark Digital, Meta, SBD Digital, ICANN, Acronym Media, 4media Group, and A+G Digital.  

American University was established on February 24, 1893. The school serves approximately 13,000 students enrolled in more than 170 programs across eight colleges and schools. Programs lead to a bachelor’s, master’s, or doctoral degree. American University is accredited by the Middle States Commission on Higher Education (MSCHE) and it is recognized by the University Senate of the United Methodist Church.

41. California Polytechnic State University, San Luis Obispo, San Luis Obispo, California (Top 30% of schools considered)
California Polytechnic State University, San Luis Obispo

California Polytechnic State University, San Luis Obispo (Cal Poly or Cal Poly SLO) is home to the College of Engineering (CENG). Within the college is the Department of Computer Science and Software Engineering (CSSE). Originally part of two departments (Electrical Engineering and Computer Science and Software Engineering), CSSE became its own department in 2018. 

Serving more than 1,250 students, the CSSE Department provides several paths to study game design. All programs are accredited by the Engineering Accreditation Commission of ABET. Options include the Computer Science (CS) BS, MS, and BS/MS; and minors in Computer Science and Computing for Interactive Arts (CIA). 

The CS minor requires 24 credit hours of study, with access to courses such as Game Design; Software Engineering I-II; Computer Animation; and Real-Time 3D Computer Graphics Software. The CIA minor is a cross-disciplinary, 40-unit program provided in partnership with the College of Liberal Arts’ Department of Design. CIA students will take required courses such as Foundation in Digital Art I-II; Digital 3D Modeling and Design; Computing for All I-II. Electives examples include Game Design; Interaction Design; Computer Animation; Advanced Rendering Techniques; and The Art of Mixed Reality; and Collaborative Studio-Storyboarding, Modeling, Animation and Rendering. 

Both the CIA and CS programs highlight hands-on learning in a studio-like, collaborative environment that focuses on design-focused and project-centered coursework. Other features include access to state-of-the-art production facilities and labs; internship opportunities and co-ops across California's top technology hubs; individual and team projects; study abroad experiences in more than 75 countries; and participation in weekend-long Hackathons where students come together to design software and apps, and collaborate on tech projects. 

The CENG also houses a Game Development concentration that’s open to all degree-seeking students. The program consists of 24 credit hours, including 16 in the core. Courses include Game Design; Introduction to Mixed Reality; Video Games and Society; and Interactive Entertainment Engineering. For the remaining credits, students will select from nearly 20 games and games-related courses, and from Math/Statistics electives such as Game Theory; Design and Analysis of Experiments; and Graph Theory. 

Games and games-related course examples include Digital 3D Modeling and Design; Real-Time 3D Computer Graphics Software; New Media Arts I-II; Advanced Rendering Techniques; Software Engineering; Computer Animation; Media Arts and Technologies-Storytelling; Artificial Intelligence; and The Art of Mixed Reality; Foundation in Digital Art I-II; and Current Topics in Computer Graphics. 

Graduates of the Computer Science and CIA programs at Cal Poly are prepared to pursue careers in areas such as game design and development for entertainment; computer art; visualization and simulation training; programming; aerospace, science and medicine; software development; astronautical engineering; healthcare; and research and education.

Program alumni are often hired by major companies and studios such as NASA Jet Propulsion Laboratory (JPL), Electronic Arts (EA), Microsoft, DreamWorks, Amazon, Disney, Boeing, Adobe, SpaceX, Google, Apple, HP, Oracle, IBM, Cisco, Northrop Grumman, Abbot, Raytheon, Yahoo!, Intuit, LinkedIn, Deloitte, Saint Jude Medical, Lawrence Livermore National Labs, Amgen, Salesforce, and Applied Medical. 

Founded on March 8, 1901, California Polytechnic State University, San Luis Obispo is part of the 23-campus California State University System. With more than 25 centers and institutes, the school sits on 9,000 acres, making it one of nation’s largest campuses and the second largest campus in California. Cal Poly SLO serves approximately 22,290 students enrolled in more than 150 undergraduate programs and 50+ graduate programs across six academic colleges. California Polytechnic State University is fully accredited by the Western Association of Schools and Colleges (WASC).

42. Miami University, Oxford, Ohio (Top 30% of schools considered)
Miami University

The College of Creative Arts at Miami University (Miami U) houses the Department of Emerging Technology in Business and Design (ETBD), which provides access to more than 50 games courses; an honors program with special course selections and the opportunity to work and collaborate with the same cohort for four years; and the ETBD internship program. Participation in the program is mandatory. 

Students have access to more than 20 local game studios. Examples include Green Door Games, Max Gaming Technologies, SGM Games, Few Remain, Ganbaru Games, Funky Visions, Wraith Games, MouseMouse Media, Multivarious Games, and Aertherbyte Studios, Inc.

The ETBD Department also provides access to state-of-the-art production facilities and labs such as the Huge Immersive Virtual Environment (HIVE); John Smale Interactive Visualization Lab and Center; and the Esports Lounge and Arena. 

Within the department is an Emerging Technology in Business and Design BA, and a Games and Simulation program with BS and minor options. The ETBD BA has Digital and Applied concentrations. Consisting of 63 credit hours, both concentrations allow students to study games through required courses. Students in the Digital concentration will also have opportunities enhance their game studies through electives. 

Course examples for the Digital concentration include Introduction to Game Design; Intermediate Interaction Design; Introduction to Game Programming; Art and Digital Tools; and Introduction to Game Studies. Elective examples include Software Construction; Electronic Music; Software Engineering; and Visual Fundamentals-Design and Composition

The Applied concentration consists of courses such as Intermediate Interaction Design and Development; Introduction to Game Programming; Art and Digital Tools; Advanced Interaction Design and Development; Collaborative Laboratory; and Introduction to ETBD.

The Emerging Technology in Business and Design BA program culminates with the Senior Degree Project and Emerging Technology Practicum for the Digital concentration. Students in the Applied concentration may choose the practicum or project as the culminating experience for the program. 

The Games and Simulation BS has concentrations in Game Art, Game Development, and Game Studies. Students in all concentrations will complete a total of 124 credit hours including 76 in the Games and Simulation major. Course examples include Introduction to Game Design; Intermediate Interaction Design and Development; Game Usability and Human Factors; Game Engine Scripting; Foundations in Digital 3-D Modeling and Animation; Writing for Games; Indie Game Development I-II; and Advanced Game Design. 

Concentration areas are 21 credit hours, with a specific set of required courses for each. For example, Game Art students will take courses such as Observational Drawing and 3D Shading and Texturing. Game Development students will take courses such as Game Design and Implementation; Object-Oriented Programming; and Advanced Graphics and Game Engine Design. Game Studies students will take courses such as Rhetoric of Games; Research Methods in Games; and Games and Learning. 

Optional electives allow students to develop advanced skills in game and software design. Course examples include Software Construction; Virtual Reality; Digital Experience Bootcamp; Artificial Intelligence; Software Engineering for User Interface and User Experience Design; and Algorithms. 

The Games and Simulation BS program culminates with the 12 credit hour Capstone, consisting of Game Prototyping, Pipeline and Production (three credits); Game Preproduction (three credits); and Game Production (six credit hours). Upon completion of the Capstone, students will have an industry-ready game. 

The cross-disciplinary Games and Simulation minor consists of 19 total credit hours, with collaborative courses between ETBD and the Art and Computer Science Departments. Electives allow students to explore particular areas of interest in games such as programming and writing for games. Required courses include Introduction to Game Studies; Introduction to Game Design; and Introduction to Game Careers. 

Other course examples include Indie Game Development I-II; Digital 3D Modeling and Animation; Games and Learning; 3D Digital Sculpting; Writing for Games; and Introduction to Game Programming. The program culminates with a final project. 

Graduates of the Game Design programs at Miami University often continue on to graduate school or pursue advanced roles in game design and development, film and animation, game mechanics and technology, visualization and simulations, digital marketing, and UX design, among others. 

Miami U Game Design alumni have been hired at places such as Rockstar Games, Nintendo, Amazon Games, LucasArts, Activision Blizzard, Microsoft Studios, Google, ZeniMax Media, Gearbox Software, Zynga, Games+Learning+Society (GLS) Conference, Proctor & Gamble (P&G), and Oblong Industries.

Founded on February 2, 1809, Miami University is one of the oldest public universities in the U.S. Also an original Public Ivy, the school serves approximately 18,620 students across campuses in Oxford (main), Hamilton, Middletown, and West Chester, Ohio. The school also has an overseas location—the John E. Dolibois European campus in Differdange, Luxembourg—that welcomes around 220 students annually. 

Miami University Ohio provides 200 majors and minors in more than 120 areas of study, along with over 70 master’s and doctoral degree programs. Miami U’s regional campuses also provide a variety of associate degree programs. All other programs are housed across seven academic colleges and schools. Miami University Ohio is accredited by the Higher Learning Commission (HLC). 

43. Laguna College of Art and Design, Laguna Beach, California (Top 30% of schools considered)
Laguna College of Art and Design

Laguna College of Art and Design (LCAD) houses a collection of Game Design programs with options leading to a BFA, MFA, and a minor. Across all options, students work and learn in a project-based environment that promotes creativity, innovation, and collaboration. BFA students also have opportunities to work in teams with graduate MFA students to design industry-ready games that could be featured at the Independent Games Festival (IGF). 

Held as part of the Game Developers Conference (GDC) in San Francisco, this annual festival showcases independent games (on the Expo floor), with winners announced during the week-long GDC. All LCAD Game Design students will also participate in workshops led by artists and designers such as Animation and Film Artist Bill Perkins; Game Designer Chris Bateman; and former Blizzard Entertainment Art Director Justin Thavirat.

Specific program options include the Game Art BFA; the Game Art minor; and the Game Design MFA. Students in the Game Art minor will take courses such as Fundamentals of Game Art; 2D Development Studio; Level Design; Rigging and Animation for Games; and Development Team. The minor culminates with a final project. 

LCAD’s Game Art BFA requires 122 credit hours of study. Course examples include Drawing and Perspective for Games; Robots, Vehicles and Spaceships; Game Design; Advanced Real-Time VFX; Scripting for Games; 3D Character Design; Special Topics in Games; Visual Storytelling; Character Design for Games; Environment Design for Games; Prototyping; Game Industry 101; 2D Development Studio; Modeling for Games; Digital Painting; UI/UX for Games; 3D Environment Design; Advanced Technologies for Games; Digital Analytical Figure; Game Pipeline; Advanced Shaders and Materials; Professional Studies for Game Artist; Advanced Sound Design; Creatures and Characters; and Combat Design.

The Game Design MFA at Laguna College of Art and Design is a two-year, terminal degree program that requires 60 credit hours of study. Courses explore areas such as the game mechanics, game narrative, the game production cycle, game prototypes, game design processes, and the business of games. Course examples include Production Studio 1-2; Player Centric Design; Experimental Game Design; Prototyping; Specialized Programming; and Game Production. 

The culminating experience for the Game Design MFA is creation of a final, marketable game. This thesis project will be completed across two courses. 

Graduates of the Game Art and Game Design programs at Laguna College of Art and Design are prepared to pursue leadership roles in the games and entertainment industries. Program alumni have been hired at major companies and studios in the U.S. and abroad. Examples include Sony Interactive Entertainment, Riot Games, Microsoft Studios, DreamWorks, Blizzard Entertainment, Marvel, 20th Century Fox, Disney Animation Studios, The Jim Henson Company, Insomniac Games, and Obsidian Entertainment. 

Laguna College of Art and Design opened in 1961 as Laguna Beach School of Art (LBSA). This private art school serves approximately 770 students enrolled in 15 degree programs and nine minors. LCAD has a main campus in Laguna Beach, with educational affiliates around the world including Florence Academy of Arts (Italy), Los Angeles Academy of Figurative Art, and Breda University of Applied Sciences (NHTV) in the Netherlands. 

Laguna College of Art and Design is accredited by the WASC Senior College and University Commission (WSCUC) and the National Association of Schools of Art and Design (NASAD). 

44. University of Wisconsin–Stout, Menomonie, Wisconsin (Top 30% of schools considered)
University of Wisconsin–Stout

University of Wisconsin-Stout (UW-Stout) is the state’s polytechnic university and one of just 125 polytechnic universities in the U.S. The school also houses the first and only Game Design and Development BFA in Wisconsin, Minnesota, and Iowa. A Game Design and Development concentration is also available in the College of Science, Technology, Engineering, and Mathematics and Management (CSTEMM) is also available. 

Housed in the School of Art and Design—the largest school of its kind in the upper Midwest—the Game Design and Development (GDD) BFA is accredited by the National Association for Schools of Art and Design (NASAD). Program highlights include collaborative studios with computer science students; opportunities to gain hands-on experience in UW-Stout labs, studios, and galleries; faculty-led trips to LA and San Francisco; industry projects with the Jim Henson Company and the National Park Service; access to AAA development kits, Intuos Cintiq Displays, and virtual reality equipment; and more than 300 study abroad programs across 40+ countries. 

The GDD BFA consists of 120 credit hours of study, with 80 credits in the major. The curriculum covers areas such as 3D modeling and animation, game design principles, programming, graphic and user interface design, 2D pixel art and animation, concept art, and character design. Course examples for the program include Introduction to Programming; 3D Game Art and Engines; Design Drawing and Concept Visualization; Exploratory Game Design and Development; 3D Modeling and Animation; Virtual and Augmented Reality Video Applications; Visual Effects and Compositing; and Digital Sound Studio. 

The culminating experience for the Game Design and Development BFA at UW-Stout is the Game Art, Design and Development Capstone and final portfolio presentation at the Stout Game Expo (SGX). Graduates are prepared to pursue positions in all areas of game design and development, the broad technology industry, animation and film, digital marketing, visualization and simulation, and architecture. 

UW-Stout alumni have been hired at major companies and studios such as DreamWorks Animation, Apple, Microsoft, Amazon, HP, Procter & Gamble (P&G), and Abbott Laboratories. They also work at regional and local studios such as Big John Games, 20 Credits Studio, Pixel Farm Digital, and Finn Daniels Architects. 

The College of Science, Technology, Engineering, and Mathematics and Management at University of Wisconsin-Stout serves approximately 2,700 students led by more than 200 faculty. The college also houses the Mathematics, Statistics and Computer Science Department, home to the Computer Science BS (CS BS). Students in this program can add the Game Design and Development concentration. 

The CS BS with a GDD concentration is the world’s first and only game design and development program accredited under the Computer Science curriculum by the Computing Accreditation Commission of ABET. Program features include a paid co-op industry experience as part of the curriculum; participation in game competitions, game conferences, film festivals, and exhibitions; graduate research; and the opportunity to publish in peer-reviewed papers. 

With a 100% job placement rate graduates of the UW Stout CS BS program are prepared for careers in game design and development, the broad technology industry, animation and film, digital marketing, visualization and simulation, virtual and augmented reality (VR/AR), aerospace, and many other fields. 

Program alumni have been hired at major companies and studios such as Lockheed Martin, Boeing, HB studios (develops console games for Electronic Arts), Big John Games (developer for Nintendo), Degica Japan (publisher of RPG Maker), and Concrete Software (mobile games).  

For game designers and developers seeking a graduate degree, the School of Art and Design at UW-Stout houses a flexible Design MFA that allows students to create their own focus area. Examples include Game Design and Development; Animation and Digital Media; Graphic Design and Interactive Media; Cinema, Video, and Photography; and User Experience Design. Design MFA students also have access to everything the School of Art and Design has to offer. 

The UW-Stout Design MFA program culminates with the Creative Thesis in Design consisting of nine credit hours. Graduates are prepared to pursue careers in higher education, as well as professional roles in the design industry and other creative fields. Program alumni have been hired at places such as DreamWorks Animation, Rouge MoCap, Apple, Shutterfly, and World Architects.

University of Wisconsin – Stout was established in 1891 as The Stout Manual Training School. Serving approximately 6,915 students, UW-Stout provides more than 145 programs across two colleges and the Graduate School. Many of these programs are unique to UW-Stout, or they are not offered anywhere in the Midwest. University of Wisconsin – Stout is accredited the Higher Learning Commission (HLC). The Graphic Design and Interactive Media program is accredited by the National Association for Schools of Art and Design (NASAD).

45. George Mason University, Fairfax, Virginia (Top 30% of schools considered)
George Mason University

George Mason University (GMU or Mason) has one of the most well-known game design programs in the South Atlantic Region. The school’s Korea-based campus (GMU Korea), in collaboration with the U.S. Embassies in Korea and Japan, and e-commerce giant Coupang, hosts the 2025 Korea-U.S.-Japan eSports Tournament. This global initiative attracts gamers from Korea, the U.S., and Japan to participate in weekly activities, online training, and esports matches. 

Back in the U.S., GMU Games consists of the Computer Game Design BFA, MA, and minor; a Sport and Computer Game Design minor; and a BS in Applied Computer Science (BS ACS) with a Computer Game Design concentration. Students in all programs have access to the Virginia Serious Game Institute (VSGI). 

Housed at Mason’s Science and Technology Campus, the VSGI focuses on research, start-ups, and job creation. In collaboration with companies, government agencies, and non-profit organizations, the Institute develops research projects in areas such as EdTech Game platform development, mobile and wearable game technologies, AR/VR diagnostic and training solutions, and Cyber-Game education.

The VSGI also houses the Mason Game and Technology Academy (MGTA). Founded in 2013, the MGTA provides opportunities for students to develop skills in game design and programming, artificial intelligence (AI), and machine learning. 

The Computer Game Design BFA, MA, and minors are housed in Mason’s College of Visual and Performing Arts (CVPA). Established in 2001 and accredited by the National Association of Schools of Art and Design (NASAD), the CVPA serves close to 1,800 students across dozens of degree and minor programs. 

The Computer Game Design BFA consists of 120 credit hours of study including 10 in the Mason Core, and 51-52 in the major. Non-specific core requirements, along with visual arts, digital media, and general electives make up the remaining credits. The Mason Core consists of courses such as Physics and Everyday Phenomena, and New Media in the Creative Arts. 

Major course examples include Computer Game Platform Analysis and Lab; Applied Coding for Game Designers; RS-Story Design for Computer Games; Digital Game Design; Gameplay Scripting Implementation; and Advanced Game Design Studio. Elective examples include 2D and 3D Experimental Animation; Digital Painting for Games; Drawing I and II; Video Art; and Advanced Game Animation. 

All Computer Game Design BFA students will complete an internship totaling 180 hours. A Portfolio course is also required. In this one-credit course, students will create and refine a web portfolio of class projects and presentations. 

The Computer Game Design BFA at George Mason University culminates with the Senior Game Design Capstone, consisting of a case study and public lecture. 

The GMU Computer Game Design minor provides courses in game design and development, game animation, and game sound and music. Students in this 15-credit hour program may also select from four emphasis areas including Game Scripting, Game Art, Game Audio, and General Design. 

Provided jointly by the CVPA and the George Mason University School of Recreation, Health, and Tourism, the Sport and Computer Game Design minor provides a foundation in computer game design, sports management, and the sports industry. Required courses for this 18 credit hour program include Basic Game Design and Introduction to Sport Management. 

Students will select the remaining courses from electives. Examples include Digital Game Design; Computer Game Platform Analysis; History of Computer Game Design; Online and Mobile Gaming; Psychology of Sport; Three-Dimensional Game Art; and Sport, Culture, and Society. The Sport and Computer Game Design minor can be complete in an on-campus/blended format. 

The Computer Game Design MA at George Mason University is a 36 credit hour program designed for students with an undergraduate degree in game design or a related area in technology, the arts, or humanities. Course examples for the program include Research Methodologies in Game Design; Game Design Graduate Seminar; Game Production; Entrepreneurship and Practice; and Game Business.

Students can specialize in an area of interest through electives from the CVPA or other Mason graduate programs. Just a few elective options include Advanced Game Animation, Game Studio Management, Interactive Game Systems Design, and Advanced Music and Sound for Games. An internship is also part of the program. 

The ACS BS/Computer Game Design program is housed in the College of Engineering and Computing’s (CEC), Department of Computer Science. In the concentration, students will complete foundation, core, and elective courses. Examples include Introduction to Game Design; Digital Art and Animation; Computer Game Design; Visual Computing; Game Programming I-II; and Three-Dimensional Digital Art. 

The program culminates with a group or solo project. Graduates of the Computer Game Design programs at George Mason University are prepared to pursue careers in game design and development, the broad technology sector, serious games, animation, visualization and simulation, and education. 

Program alumni have been hired at companies and studios such as Epic Games, Amazon, Microsoft, Bethesda Softworks, 2K Games, Booz Allen Hamilton, Citadel Studios, Little Arms Studios, Big Huge Games, and Rudel Studios. Some GMU Games alumni have also gone on to teach or launch their own studios. 

George Mason University was founded in 1949 as a branch of the University of Virginia. The school serves approximately 40,450 students, making it the Virginia’s largest public research university. Nearly 80 undergraduate degrees and around 230 graduate degree and certificate programs are provided across 11 colleges and schools, including the Honors College. George Mason University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).

46. University of Denver, Denver, Colorado (Top 30% of schools considered)
University of Denver

University of Denver (DU) is home to the Daniel Felix Ritchie School of Engineering and Computer Science (Ritchie School). Established in 1919 as the College of Engineering, the school serves approximately 1,165 students enrolled in more than 25 degree programs across three departments. All Ritchie School students benefit from interdisciplinary and project-based learning labs; access to state-of-the-art production facilities; participation in student organizations such as the DU Game Developers Society, DU Computer Science, Women in Technology, and DU Esports; and ABET accreditation. 

The Ritchie School's Computer Science Department houses multiple paths to study game design and development. This includes BA and BS degrees in Game Development; a BA in Applied Computing; BA and BS degrees in Computer Science; a Computer Science MS; and a PhD in Computer Science. All undergraduates may study games and complete the Game Capstone. This 10-week course allows students to design, build, test, and debug a fully working game—from the ground up. 

Across programs, students will also take courses such as Introductory Game Design; Game Programming I-II; Machine Learning; Programming Languages; Multimedia Systems; Networking for Games; Topics in Computer Graphics; Game Prototyping; Shell Scripting and System Tools; 3D Modeling; Software for AI Robotics; Data Visualization; Software Engineering I-II; Advanced Algorithms; Object-Oriented Software Development; Advanced Unix Tools; and Human Computer Interaction.  

In addition to having access to game design and related courses, graduate and PhD CS students will take advanced courses such as Python Software Development; C/C++ Programming; Advanced Algorithms; Ethical Hacking; Parallel and Distributed Computing; Advanced Unix Tools; Data Visualization; and Advanced Programming; Independent Research; and Independent Study. Courses and research for the PhD program are led by professors with a background in areas such as software engineering, humane games, robotics, and cybersecurity.

The culminating experience for MS students is the capstone project or the thesis. Students may focus their final projects  or thesis in any area, including games. PhD students will complete the dissertation and defense I an area of their choice. 

All Games, CS, and Applied Computing students will have opportunities to participate in DU’s study abroad programs (more than 120 options in 20+ countries), internship program, and cooperative education. Past internship employers include The Walt Disney Company, Ball Aerospace, Oracle, NBC Universal, and Charter Communications. 

Graduates of the Game Development, Computer Science, and Applied Computing programs at University of Denver are prepared to pursue careers in areas such as game design and development, the broad technology industry, aerospace and defense, digital marketing, architecture, education, and research. Program alumni have been hired at places such as Lockheed Martin, Google, Amazon, Raytheon, Microsoft, IBM, Meta, LinkedIn, and X. 

University of Denver was established in 1864 just six years after the city of Denver was founded. The school opened as the Colorado Seminary and later established one of the first business schools in the U.S. and the first school of social work between the Mississippi and the West Coast. Today, DU operates as a private, doctoral-granting R1 university that provides more than 200 degree programs across 10 colleges and schools. The school also serves approximately 12,815 students from the U.S. and more than 80 countries. University of Denver is accredited by the Higher Learning Commission (HLC). 

47. University of Arizona, Tucson, Arizona (Top 35% of schools considered)
University of Arizona

University of Arizona (U of A or Arizona) provides a STEM-designated BS in Game Design and Development (BSGDD) that can be completed on campus or online beginning Fall 2025. The program is housed in the School of Information (iSchool), which is Arizona’s only iSchool and a member of the iSchools consortium. This international organization of over 120 universities focuses on teaching and research in areas such as human-computer interaction (HCI), information access and organization, bibliometrics, and information integrity. 

The iSchool at Arizona focuses on cross-disciplinary studies in a hands-on, collaborative learning environment with internship opportunities at places such as Intel, Amazon, Mayo Clinic, Pitney Bowes, Lunewave, CyVerse, Genentech, Lum.ai, and the U.S. Food and Drug Administration (FDA). All iSchool students also have opportunities to study abroad in places such as Rome and Orvieto, Italy through courses such as Visual Content Creation in the Information Age, and Digital Storytelling and Culture. 

In addition to the Game Design and Development BS, the Arizona iSchool provides more than a dozen undergraduate majors, minors, and certificates, as well as 10 master’s, doctoral, and graduate certificate programs. Other game programs include the Games and Behavior BA (BA GB); a Certificate in Games and Simulation; and minors in GDD and Games and Behavior.  

In addition to everything the iSchool has to offer, students in all programs benefit from access to state-of-the-art production facilities; courses taught by accomplished industry professionals; and participation on the Global Game Jam (GGJ) and the U of A Game Development Club. 

The Game Design and Development BS and minor explore games for areas such as entertainment, simulations, visualization, education, and healthcare. Across programs, students will take major courses and major technical electives such as Introduction to Game Design; Ethics in a Digital World; Game Development; Programming for Informatics Applications; Introduction to Human Computer Interaction; Advanced Game Development; Computational Thinking and Doing; Algorithms for Games; Statistical Foundations of the Information Age; 3D Modeling for Games; and Virtual Reality.

BS students may take five elective courses and minor students can take three. Examples include Serious STEM Games; Computing and the Arts; Narrative Practices in Digital Games; Introduction to Creative Coding; Advanced Game Development; Technology of Sound; Designing for Video Game Genres; Neural Networks; and Gamification in Society. The BS requires 120 units to graduate. The minor requires 18 units. 

Graduates of the Game Design and Development programs at University of Arizona go on to establish careers in areas such as game design, game development, serious games, UI/UX design, film and animation, digital marketing, simulations and visualization, and the broad technology field. 

The Games and Behavior BA and minor at University of Arizona explore game design for entertainment, education, and research; gamification in society; human behavior in games; games for health and wellness; games for job training; and games for social support. Course examples across programs include Introduction to Game Design; Quantitative Methods for the Digital Marketplace; Gamification in Society; eSports Industries; Ethics in a Digital World; and Collaborating in Online Communities.  

To enhance the degree, BA students may choose four elective courses. Minor students will select all required units (18) from a set list of courses. BA elective examples include Disruptive Technologies; Digital Engagement; Digital Games and Society; eSports Casting and Development; Digital Storytelling and Culture; Information, Multimedia Design and Moving Image; Computing and the Arts; Narrative Practices in Digital Games; Technology of Sound; Serious STEM Games; Introduction to Human Computer Interaction (HCI); Digital Commerce; and Legal Aspects of Game Industries. 

The Games and Behavior BA at University of Arizona requires 120 units to graduate. Upon completion of the program, graduates are prepared to pursue titles such as Video Game Designer; Software Quality Assurance Analyst; Game Designer/Manager; Concept Artist; Gaming Market Research Manager; Art Director; Gamification Design Consultant; Digital Marketing Specialist; Game Tester; Multimedia Specialist; Web Designer; Consumer Insights Manager; Graphic Designer; and UX/UI Designer. 

The Games and Simulation certificate is a flexible 12 unit undergraduate program. All students will complete Introduction to Game Design. The remaining courses will come from electives—student’s choice. Students have access to all electives for the BA and BS programs. Other examples include Monetizing Independent Gaming; Simulation Design and Development for Complex Problem Solving; Legal Aspects of Game Industries; and Diversity and Bias in Games.  

University of Arizona has an additional program option housed in the College of Humanities- Department of Public and Applied Humanities. Leading to a BA in Applied Humanities with a Game Studies emphasis, the curriculum for the program includes courses such as Introduction to Game Design; Narrative Practices in Digital Games; Video Game Studies: Critical/Cultural Approaches; Computing and the Arts; Video Games as Artifacts-Appreciating Interactive Multimedia Entertainment; Global Video Game Cultures and Their Origins; Game Development; Simulation Design and Development for Complex Problem Solving; Gamification in Society. 

The BA program also requires an internship and the production of a professional portfolio. The culminating experience for Game Studies is the Senior Capstone (project). Graduates are prepared to pursue positions in the areas such as global games, serious games, digital humanities, game and media journalism, digital culture studies, and new media policy. 

Across all University of Arizona iSchool and other related programs, graduates have been hired at places such as Microsoft, Epic Systems, Apple, Lockheed Martin, Cisco Systems, Intel, Amazon, Boeing, Raytheon, Ball Aerospace, L3 Communications, Medtronic, HP, Lucent Technologies, and Texas Instruments.  

University of Arizona is the state’s first university. Established in 1885, this land-grant institution opened with just a few students. Today, UA serves approximately 56,545 students, making it one of the state’s largest post-secondary institutions. UArizona provides more than 300 undergraduate majors and graduate programs in 150+ areas of study across 21 colleges and nearly two dozen specialized schools. University of Arizona is accredited by the Higher Learning Commission (HLC). 

48. University of North Carolina at Charlotte, Charlotte, North Carolina (Top 35% of schools considered)
University of North Carolina at Charlotte

University of North Carolina at Charlotte (UNC Charlotte or Charlotte) hosts an annual Global Game Jam (GGJ) , where student teams have the opportunity to produce games within a 48-hour time period. The school houses the student club known as Game Developers at UNC Charlotte, along with online Bootcamps led by artists from places such as Epic Games, Blizzard Entertainment, Ubisoft, and Electronic Arts (EA). Club activities include collaboration meetings, workshops, and symposium talks. 

UNC Charlotte also has several paths to study game design. In addition to clubs, bootcamps, and the GGJ, students in all programs have access to state-of-the-art facilities and labs such as the Gaming Lab at J. Murrey Atkins Library; Gaming and Mixed Reality Lab; UNC MAKERSPACE; Visualization Lab; Interaction Design (INDE) Lab; Intelligent, Multimedia, and Interactive Systems (IMI) Lab; Human Computer Interaction Lab (HCI LAB); UNC Charlotte Machine Learning Lab (CHARMLAB); and the Robotics Lab. 

The Game Design programs are provided across two colleges including the College of Computing and Informatics (CCI) and the College of Arts and Architecture. The CCI houses UNC Charlotte’s largest department—Computer Science (CS). Within the department is a Computer Science BS with an AI, Robotics, and Gaming Concentration; a Computer Science MS; and Game Design and Development (GDD) certificates at both the undergraduate and graduate levels. Coursework for the certificate programs may be used towards the Computer Science BS or MS programs. 

Course examples across programs include Game Design and Development Studio; Advanced Algorithms; Individual Study in AI, Robotics, and Gaming; Computer Graphics; Advanced Game Design and Development; Virtual and Augmented Reality; AI for Computer Games; and Real-Time Rendering Engines.

The College of Arts and Architecture at UNC Charlotte houses the Department of Art and Art History. Within the department is an Art BFA with a Digital Media concentration. This program features advanced studio coursework, allowing students to customize a focus from electives such as Game Design and Graphics; Advanced 3D Modeling; Interactive Art and Design; and 3D Modeling and Animation. 

The Art BFA also includes the nine credit hour Senior Experience. Courses include Senior Seminar; Senior Thesis I: Creative Research; and Senior Thesis II: Advanced Creative Practice. The Senior Experience culminates with the BFA Thesis Show (Senior Exhibition). 

Graduates of the Computer Science, Game Design, and Digital Media programs at University of North Carolina at Charlotte are prepared to pursue positions in fields such as games and entertainment, animation, simulation and visualization, multimedia, computer science, art and design, programming, advertising, software development, and education.

The East Coast Gaming Conference (ECGC) held at UNC Charlotte provides opportunities to network with game industry professionals. Charlotte Games alumni have been hired at places such as Epic Games, Red Storm Entertainment, Insomniac Games, Lucid Dream, and CrossCom. 

University of North Carolina at Charlotte is a public research university and the third largest school in the 16-campus University of North Carolina system. Founded in 1946, the school serves approximately 31,090 students enrolled in more than 200 programs across eight colleges and Interdisciplinary Studies. University of North Carolina at Charlotte is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC). 

49. Kennesaw State University, Kennesaw, Georgia (Top 35% of schools considered)
Kennesaw State University

Kennesaw State University (KSU) is home to College of Computing and Software Engineering (CCSE), which houses the Department of Software Engineering and Game Design and Development (SWEGD). Programs within the department are accredited by the Computing Accreditation Commission of the Accreditation Board for Engineering and Technology (ABET). Options include a BS in Computer Game Design and Development (BSCGDD); a CGDD minor; and the Software Engineering MS (MSSWE). 

For exceptional students, the SWEGD Department also provides a Double Owl Pathway giving students the opportunity to earn a BS/MS at an accelerated pace. All students have the opportunity to publish games in the KSU Game Studio and participate in the KSU Game Narrative Lab.

Other SWEGD Department highlights include paid and unpaid co-op education opportunities and computing internships; participation in events such as the Global Game Jam Hackathon, the Computing Showcase (C-Day), the International Programming Competition; the Raspberry Pi Workshop; guest speakers; networking events that attract major companies and studios; and research assistantships. Recent networking participants include Microsoft, Cox Communications, and software company Infor. 

The BSCGDD is a 120 credit hour program that can be completed on campus, online or in a hybrid format. The program explores traditional and emerging areas such as massively multiplayer games (MMOG), human-computer interaction (HCI), game theory, 2D and 3D graphics, artificial intelligence (AI), online games, software engineering, modeling, simulation, and digital media. 

BS students may customize a track or select from the following: Computer Science; Educational Serious; Media Production; Simulations Informatics; Creative Content; and Planning Management. With many overlapping courses, all tracks allow students to study games through electives.

Courses examples include Fundamentals of Game Design; Digital Media and Interaction; Fundamentals of Digital Game Development; Artificial Intelligence for Games; Computer Graphics and Multimedia; Educational Game Design; Software Testing Q&A; and Introduction to Mobile Immersive Games; Algorithm Analysis; User Centered Design; Program Problem Solving; Online Learning Content and Environment; Software Engineering; Data Modeling and Simulations; and Data Structures. 

All tracks culminate with a final project and portfolio. Graduates of the BSCGDD program at Kennesaw State University are prepared to pursue roles across the broad technology industry, game design and development, engineering, digital advertising, education, research, and many other fields.  

The Software Engineering MS at Kennesaw State University is a 30 credit hour program designed for students with an extensive background in computing. Required courses include Requirements Engineering; Software Project Planning and Management; Software Architecture; and Software Testing and Verification. MSSWE students will also complete one course covering the entire software development lifecycle. Options include Software Engineering (SWE 6623) or Emerging Software Engineering Processes (SWE 6733). 

Electives allow students to study games. Examples include Game Design and Development; User Interaction Engineering; Modeling and Simulation; Design Patterns; Introduction to Systems Engineering; Real Time Systems; Human Factors; Embedded Systems; and Independent Study. Students may also complete the Graduate Internship as an elective. This option requires 150+ hours per semester with an approved company, studio, agency, or firm. 

The Software Engineering MS at KSU culminates with the Software Engineering Capstone or Master’s Thesis—student’s choice. Graduates are prepared to pursue advancement opportunities in their current career or leadership roles across industries. 

In any given year, more than 7,100 companies recruit from Kennesaw State University. CCSE alumni have been hired at places such as Amazon, Microsoft, Deloitte, Delta Airlines, General Motors (GM), and Accenture. 

Serving more than 47,000 students, Kennesaw State University is the third largest university in Georgia. Founded in 1963 as Kennesaw Junior College, this Carnegie-designated doctoral research institution (R2) provides more than 190 degree and certificate programs across 11 colleges and two campuses. Kennesaw State University is accredited by the Southern Association of Colleges and Schools Commission on Colleges (SACSCOC).

50. Indiana University Indianapolis, Indianapolis, Indiana (Top 35% of schools considered)
Indiana University Indianapolis

Indiana University Indianapolis (IU Indianapolis) houses the Luddy School of Informatics, Computing, and Engineering (Ludy Indy or Luddy School). Serving more than 4,500 students across the computing, social science, and information systems design disciplines, Luddy Indy is the first school of its kind in the U.S. 

Students in the Luddy School have access to programs leading to a BA, BS, MS, BS/MS, PhD, minor, or certificate. Programs related to games include the Media Arts and Science BS (MAS BS), and the Game Design and Development (GDD) minor. 

The Game Design and Development minor focuses on the creation of 2D and 3D games using Unity and Unreal 4. Consisting of 15-16 credit hours of study, the program requires one introductory course (Game Design Psychology: Theory and Prototyping); one 3D graphics or programming course such as Intro to Gameplay Scripting or Introduction to 3D; two gaming core courses (Introduction to Game Design and Development and Intermediate Game Design and Development; and an advanced course or elective such as Virtual World Design and Development; Serious Games and Simulations; Game Production; Web Game Development; or Creature and Character Design for Videogames, Comics, Film, and Animation. 

Upon completion of the IU Indianapolis GDD minor, students are prepared to pursue titles such as Video Game Designer, Unity 3D Game Developer, World Designer, Unreal 4 Game Developer, Level Designer, or Sound Designer for Games. 

The Luddy Indy Media Arts and Science BS is a customizable program that allows students to specialize in Game Design and Development; Digital Storytelling; 3D Graphics and Animation; Video Production and Sound Design; or Web Design and Development. Across all areas, students will explore emerging technology in games and visual effects (VFX). 

The Game Design and Development (GDD) specialization also explores programming, storytelling, character animation, serious games, mobile games, simulations, and more. Recommended GDD courses come from several areas including Design, Programming, and Visualization. Examples include Game Production; Virtual World Design and Development; 2D Animation; Introduction to Comics and Sequential Narratives; Creature and Character Design for Videogames, Comics, Film, and Animation; Character Design and Animation; Augmented Reality Application Design and Development; Game Testing and Evaluation; Digital Painting; and Storytelling for Multimedia.

Students will also take required core courses such as Introduction to Gameplay Scripting; Game On! A History of Video Games; Game Design Psychology: Theory and Prototyping; and Advanced Game Design and Development. To enhance the degree, GDD students will take courses such as Creative Concept Development; Technology and the Law; and Introduction to HCI Theory. In addition, the program allows students to take courses from areas such as Film, Computer Science, Journalism, Informatics, and Music as well as supportive minors such as Studio Art and Technology. 

The MAS BS/GDD program at Indiana University Indianapolis culminates with the Capstone Project Internship or Capstone Project—student’s choice. Capstone projects will be presented at an exhibition of all student work from the MAS program. 

Graduates of the MAS BS program at Indiana University Indianapolis are prepared to pursue advanced roles in the game design industry and other related fields. Program alumni have been hired at major companies and studios such as Pixar, Rockstar Games, Blizzard Entertainment, Moving Picture Company (MPC), Sony Pictures Imageworks, Google-owned Owlchemy Labs, Pixar, Digital Domain, Gearbox Software, Activision’s Treyarch, HTC Corporation, Vision3 Interactive, and Piperworks Studios. 

Indiana University Indianapolis launched as an independent campus on July 1, 2024 after Indiana University and Purdue University (formerly IUPUI) separated. The school provides more than 375 degrees and certificates to over 25,000 students from all 20 states, Puerto Rico, and 142 countries. Programs at IU Indianapolis are provided across two colleges and 16 schools. Indiana University Indianapolis is accredited by the Higher Learning Commission (HLC). 

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