The University of North Carolina School of the Arts (UNCSA) was founded in 1963 as America’s first public arts conservatory. The school, which opened its doors in 1965, became part of the 17-campus University of North Carolina system in 1972. Today, UNCSA serves nearly 1,350 students enrolled in dozens of programs through five schools including Dance, Design & Production, Drama, Filmmaking, and Music. Programs for aspiring animators are offered in the Filmmaking School and the School of Design and Production.
The Filmmaking school offers a BFA in Animation that consists of 121 credit hours of study. Students take 85 credit hours in Filmmaking, 30 in General Education, and six in Liberal Arts or Designated Arts Course.
Course highlights include Fundamentals of Screenwriting, Fundamentals of Sound Design, Introduction to Animation I & II, Intensive Arts, Animations Foundations I & II, Storyboarding I & II, The History of Experimental & Stop-Motion Animation, International Animation, Advanced Computer Animation I & II, and Computer Graphics I & II.
Classes consist of lectures, workshops, and individual projects, allowing students to add to their portfolios as they progress through the program. The third year consists of the development, pre-production, production, and post-production stages of a three-minute animation project. Students will also begin the development and pre-production phases of the fourth-year animation project.
During the fourth year, students will complete a five-minute thesis animation project and they will have the opportunity choose an independent study or professional internship. Students have interned at major studios such as Sony Pictures Imageworks and Stargate Studios.
Graduates of the Animation Program at UNCSA have established careers with Cartoon Network, Prologue Pictures, and many others top companies.
The School of Design and Production offers a unique MFA program in Animatronics—a hybrid if animation and electronics. Per the school, “the Animatronics graduate program harnesses opportunities presented by constantly evolving technology, preparing students for success in careers at the intersection of arts and technology.” Students in the program will learn to create animatronic figures and props through hands-on experience, and they will study engineering and infrastructure of animatronic figures. Practical courses in animatronics project management are also part of the program.
Course highlights include 3D Design, Sculpting and Animatics, Animatronic Design, Figure Design and Engineering, Production, and Prototypical Project Management.
During the final year of this three-year program, students will learn to design figure finishings including costumes, fur and wigs, with a special focus on maintenance, boning and costume structure. Additionally, students will become “adept at animatronic programming—a practice rooted in animation functions, range of motions and speeds.”
To enhance learning outcomes for students, guest artists, industry leaders, and seasoned storytellers will provide timely industry insight through seminars and workshops. The program will culminate with a research-based thesis project conducted under the supervision of a thesis advisor.
Nearly all Animatronics MFA graduates have gone on to start careers in their chosen fields.