Bradley University is home to Slane College of Communications and Fine Arts, which houses the Interactive Media Department. Within the department is a production-focused Game Design program with degree options at all levels. For undergraduates, the program has BA/BS degrees in Game Design and Game Art. An 18-21credit hour Game Design minor is open to all students in the Department of Interactive Media and the Department of Computer Science and Information Systems.
At the graduate level, students can earn a Game Design and Development MS. This program consists of 30 credit hours without a concentration, and 31 credit hours with a Game Programming concentration. Program features include an environment that simulates a real industry production studio; the opportunity to form a corporation inside the Bradley University Interactive Media Department, where they will spend a year developing games; and regular feedback from working AAA game development professionals.
Students in the Game Design and Development (no concentration) option will take 30 credit hours of required courses. This includes Game Prototyping (six credit hours); Game Production (12); Game Seminar (six); Game Practicum (two); and Game Post-Production (four). Students in the Game Programming concentration will take Game Engine Programming; Game Prototyping; Game Production; Game Post-Production; and Fundamentals of Software Engineering OR Computer Systems Analysis, Design and Integration.
Elective examples for the concentration include Advanced Mobile Programming; Algorithms; Directed Individual Studies in Computer Information Systems; and Computer Game Capstone Project.
All MS students will have the option to sell their final game to a major manufacturer and produce a professional portfolio of their best work.
The Game Design BA/BS programs at Bradley University emphasize mentoring by faculty who have worked on game series such as League of Legends (produced by Riot Games), Red Faction (developed by Volition), and Far Cry (published by Ubisoft). BA/BS students also benefit from hands-on learning with industry software; participation in game jams; opportunities to show their work at the annual FUSE exhibit; and professional internships at major design companies.
The Game Design BA/BS programs begin with the development of storytelling skills. Students will advance to computer science as it relates to games. During each semester, the program allows students to create videogames, tabletop games, and more. The major requires 53 credit hours. Course examples include Game Design I-II; Introduction to Game Scripting; Critical Game Studies; Appreciating Comics; Introduction to Game Development; Game Production I-II; Survey of Games; History of Animation; Film Theory & Criticism; Fundamentals of Interactive Design; and Practicum.
The Game Design BA/BS culminates with three courses totaling 12 credit hours: Prototyping for Capstone; Game Capstone Project I; and Game Capstone Project II. Graduates will leave the program with a publishable game and professional portfolio.
The Game Art BA/BS programs at Bradley University explore character art, animation, asset creation, concept art, and environment art. Students in this program benefit from hands-on learning with industry-standard software; participation in game jams and other competitions; the opportunity to work in game art of real-time visualization with a major company; and the chance to show digital artwork to the public at the annual FUSE exhibit.
The Game Art major requires 53 credit hours. Course examples include Character Art; 2D for Game Art; Drawing 1 and 2; Game Art Fundamentals; Introduction to Animation; Game Production I-II; Environment Art; Game Art Development; Critical Game Studies; and Practicum.
The Game Art BA/BS programs culminate with the Game Capstone Project completed across two courses totaling nine credits.
Graduates of the Game Design programs at Bradley University are prepared for careers across industries such as games for entertainment, serious games, film and television, aerospace and aeronautics, augmented and virtual reality (AR/VR), science and medicine, user interface and user experience (UI/UX), advertising, human-computer interaction (HCI), museums, architecture, training simulations, artificial intelligence (AI), healthcare, and education.
Program alumni have been hired at places such as Blizzard Entertainment, NetherRealm Studios, Oculus VR, and Warner Bros. Games.
Bradley University was founded by Lydia Moss Bradley in 1897. The school serves approximately 5,900 students from the U.S. and 43 other countries. More than 130 programs are provided across eight colleges and schools. Bradley University is accredited by the Higher Learning Commission (HLC).