Pixologic has declared that ZBrush 4R7 is the final iteration within the ZBrush 4 series, and that they are working on ZBrush 5.0. Instead of adding a few small updates, they’ve packed it with major additions to make ZBrush 4R7 one of the most extensive releases Pixologic has ever had. ZBrush 4R7 is also the first version of ZBrush that’s released with optional 64-bit support!
While ZBrush only has minimal animation tools, it’s still an essential program for artists seeking to create high polygon characters and props for professional projects. ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful modeling tools that work wonderfully at an extraordinarily high polygon level. In the past, ZBrush was used in tandem with lots of other software for 3D projects, but it now minimizes this by coming with signature features such as ArrayMesh, NanoMesh and ZModeler with QMesh.
The new NanoMesh and ArrayMesh duplication features allow artists to develop complex models while still maintaining a low polygon count. Both features allow for multiple instances of any object to be created and adjusted in a matter of seconds. ArrayMesh allows users to use TransPose action lines to adjust the original mesh in real time. The ZBrush Surface Noise capabilities have also been improved to support more than one noise source at any given time.
The ZModeler brush is an enhanced polygonal modeling system that’s designed to simplify your creation process. It lets artists create new shapes dynamically by fusing polygons, deleting full blocks of geometry, connecting parts with advanced paths, or repeating actions with a single click. You can keep refining the shape of your model in real-time to quickly create hard surface models, architectural structures, or highly detailed environments.
ZRemesher 2.0 makes retopologizing easier than ever before. With just one click, users can automatically produce organic or hard surface topology without spirals. From there artists can use curves to assist in further determining polygon flow. If you don't already own KeyShot 5, or if its price is too high, a special edition of KeyShot for ZBrush is now available.
Artists involved with game design projects will be excited to hear that ZBrush 4R7 has introduced a new free plugin: FBX Import Export. This supports texture, normal maps, displacement maps, blendshapes, smoothing based on normals and other things to make life easier on coders using Unity, Unreal Engine 4, or other game engines!
ZBrush 4R7 also has a few small updates on several fronts. Replay Last is now able to be reapplied to any portion of your models. Artists using the Grid system can now apply background images onto their models to make painting guides far easier! Users can also start any sculpt with the new polygonal Cube, Sphere, or Cylinder primitives. Another one click feature that was added is the ability to automatically center the TransPose line on any unmasked, partially visible, or symmetrical piece of geometry. Lastly, artists can now copy and paste between Tools, SubTools and even Projects!