In 2014, Robert Morris University-Illinois made League of Legends a varsity sport. It was the first school in the U.S. to place eSports in the same league as basketball, football, and hockey. To those who are familiar with the booming gaming industry, RMU’s move isn’t surprising. For everyone else, this came as quite a surprise. Just so the next big thing to happen in gaming won’t surprise you, here’s why academic institutions (and everyone else) are jumping on the gameplay bandwagon.
Around 67 percent of U.S. households play video games and most of these gamers are not kids. According to the Entertainment Software Rating Board (ESRB), the average age of a gamer is 34 and the most frequent game purchaser is often around 39. In 2010, 49 percent of gamers were 18-49 years of age and twenty-six percent were over 50. Just 25 percent of gamers were under 18. Even more amazing is, around two out of every five players are female.