Profiles and Interviews with Leading Animation, Design, Gaming, and Media Firms:

Programs to consider:

Top 100 Most Influential

After eight years of writing about video games, I wanted to take the pulse of the game industry. I organized this list with the criteria for influence being: how long since a studio’s last release, how many releases they had in 2013 and 2014 combined, how many copies were sold, how many people still play their games today, what do they have coming out in the near future, how unique are their games, and how much competition from other studios do they have?

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Interviewer

Animation Career Review has had the great fortune of being able to interview some of the most interesting and knowledgeable people in the animation world.  Below is a list of companies, schools, and colleges that have conducted interviews to date.

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A few years have passed since I wrote my Top 100 Most Influential Animation Studios of All Time list and I wanted to take the pulse of the current animation industry. I organized my studio rankings with the criteria for influence being: how many releases they had in 2013 and 2014 combined, how many people watched their new animations when they were released, how many people still watch their older animations today, what do they have coming out in the near future, how unique are their animations, and how much competition from other studios do they have?

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Kickstarter is full of extravagant claims and hyperbole, but when Toonocalypse promises that it’s “one of the most unique alien invasion movies ever made” it absolutely delivers when you scroll through its funding page. It’s an apocalypse tale that’s as big as Cloverfield but with the cartoon injected art style of Who Framed Roger Rabbit? In all of my years in the art industry I’ve never seen a hybrid art project quite like this. Fans of big action movies will enjoy it and fans of old point-and-click adventure cartoon games like Toonstruck will be obsessed with it.

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Have you heard that Ed Schofield, Mike Dietz, and Doug TenNapel – some of the brilliant and talented artists who made Earthworm Jim and The Neverhood – have teamed up once again to work on a point-and-click adventure game with a clay animation stop-motion art style? Even if this project didn’t have the legendary Pencil Test Studios names attached to it we’d still be keeping our eyes on it, but knowing it’s in good hands means you should check out their $900,000 Kickstarter funding campaign.

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Animation

Animation is young.  How young?  Well, before Film was possible or even thought of, Peter Roget presented a paper called “The Persistence of Vision” that explained to the British Royal Society that a succession of images could induce the illusion of movement and life.  That was in 1824- less than 200 years ago.  One year later, to test his theory, the Thaumatrope optical toy is used to demonstrate and confirm Roget’s idea.

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Think Tank Training Centre

Vancouver’s Think Tank Training Centre caters to very driven animation students who seek a studio-like environment to learn the ropes of the industry. And do they ever find it! When the school was founded in 2005, it became a beta tester for the then-new Mudbox, the 3D sculpting tool used by Peter Jackson’s Weta Digital.

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Fuzz Animation

As part of our Interview Series we have tried to capture advice from successful animation entrepreneurs that have carved-out a place for themselves in the industry, so it's a good thing we ran into Nathan Dillow. Nathan Dillow is the Creative Director for his collaborative animation house Fuzz Animation, and a fairly ingenious entrepreneur.

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Image Engine

The most successful production studios in the business have used their specific talents, found their niche, then worked their tails off to carve out a place for themselves in the industry. Image Engine did just that.

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BrainDistrict

Earlier this year I gave an overview for BrainDistrict’s new paint program on the market, PaintSupreme, and recently I talked with their Sales and Marketing associate, Richie Lopez, about the future of their product.

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